Liberal muslim women (especially the younger variety) often parade around dressed up like skanks just as much as many liberal christian women. (liberal hereby meaning the person adheres to societal standards more than religious standards)
Screw the gravgun, you can smash 'em with ordinary cardboard boxes. Pick one up and flail it about. That was the first enemy I killed in HL2 before I had anything resembling a weapon.
I would think freedom gives life, rather than takes it away.
Nope. Freedom does not give life but it makes life worth living. We'd probably live much longer if we took away our freedoms of deciding what to eat (replacing it with a health plan that has been tested thoroughly to guarantee maximum health) or to drive cars individually (enforcing use of public transportation instead, which of course would be more developed in such a scenario). Giving up guns would reduce the number of gun-related deaths, banning all unhealthy substances (including alcohol and tobacco) would increase health, surveillance everywhere would greatly reduce crime.
How much happiness and joy has abortion really brought to anyone?
If the mother wants to get rid of the child she'll get rid of the child. I'd rather have a surgeon do that with the appropriate tools before the "child" is alive than the mother doing that with a tyre iron when the child is crying too much. Even if the mother does not kill the child she can (willingly or unwillingly) cause severe psychological damage to an unwanted child.
What does it say about us that we see unborn children as a potential medical resource instead of a precious humnan life?
Well, it's still better than the lion who kills other lion's babies in order to get laid.
By the time students graduate and get a job the engine is probably obsolete already. Hell, Source was pretty much obsolete when it was first released, the Doom 3 engine was/is more future proof than Source. Unreal Engine 3 would probably make more sense since it's actually being used and it's still an upcoming technology so the dev jobs now would contrbute to games using it and it won't be obsoleted for a longer time than source. Also, judging by the comments from professional developers regarding the two engines Source is a PITA compared to even Unreal 2.0.
Well, yes, but I thought he was talking about using the system as a computer. Games won't run well at that resolution (except for the older ones) but I rarely see the difference between 1024x768 and higher resolutions in most games.
Yep. You can hit something with your weapon or use spells. Hitting with a weapon usually involves getting close enough to an enemy to make it start an attack animation, dodge the attack itself (by walking out of range or to the sides, depends ont he enemy), hammer attack a few times, dodge enemy attack, repeat ad nauseum. With spells it's slightly different in that you can only get one spell off until the enemy can attack again and you need to trigger different attacks (based on distance) to avoid being hit by charging up. If you don't have magic at hand you can charge up your sword instead and do a distace attack. But that's all there is to combat. Some enemies require repeating that pattern a lot and there are lots of each enemy in each level. You only get stronger by defeating bosses so it's probably more effective to just make a straight run for the boss. You'd miss out on some loot but usually your inventory is so full that doesn't matter.
Dropped items are stupid, many are ingredients for item manufacturing. You cannot read any recipes in a combat mission so you have to read them beforehand and remember which things you really shouldn't drop (inventory limit is tight). Recipes you found during that mission obviously can't be read before the mission is over, either.
Well, I'm using viral marketing in a more traditional way: A bioengineered disease that spreads rapidly and won't surface until a year after most of the populace is infected and me having the patent on the only antidote.
Well, the audience for shareware titles are the people that actively search the net for games rather than relying on store shelves to tell them what's out. I'd say there are quite a few Linux users searching the net for something to play when they don't feel like rebooting but perhaps not many enough to make a port worthwile (of course with portable libraries under your code that porting would be easier).
I don't know how you can say MS made a bad hardware choice with the XBOX. It was king of the hill its entire generation, and not just by a little.
Well, IMO the XBox didn't have a large advantage over the Gamecube. The difference was small but the difference in cost to the manufacturer is enormous. The XBox used very cost-inefficient technology, by licensing designs instead of having them custom developed and owning the rights to them MS made the hardware even more expensive and, which is the real issue, made it ineffective or impossible to put an XBox on a chip in the XBox 360.
The PS2's hardware is completely owned and made by Sony, they don't need to pay any (substantial) royalties and they were able to develop smaller versions of the hardware as they went along. Sony can add a miniaturized version of the PS2 hardware to the PS3 and avoid the additional costs from developing and maintaining a software emulator.
Nintendo used a very similar hardware design for the Wii compared to the GC so they can do compatibility in hardware without substantial additional costs as well.
Had MS contracted their suppliers to make custom chips and hand over the rights to the designs to MS in the end for higher R&D costs obviously) they would have been able to make the Xbox for much less money later on and perhaps even add an XBox on a chip to the 360. The harddrive is a separate problem, the basic HDD assembly does not decrease in price and as such presents an additional cost factor. Nintendo opted for flash memory instead of a harddrive, which would both fall in price eventually and be cheap to implement as a default in their next console.
Not only would they have sold many more XBOXes they would have sold tons of copies of Windows for it as well.
I doubt that, the standard retail price for Windows is about the price of an XBox 360. It'd be cheaper to buy a prebuilt computer with an OEM version.
I suspect the only reason the 360 doesn't use standard modern PC hardware is they felt switching to an entirely different hardware scheme would thwart hackers.
I think they saw Nintendo making a profit off hardware that was sold for significantly less yet had very little difference in power. MS now went with the same suppliers Nintendo had for the GC, most likely in a bid to increase price efficiency. Never mind that they royally pissed NVidia off so using the same suppliers again was probably not possible.
A sane law would be one that made the infringer pay. Not the poor chap who licensed code.
I meant the cost arising from updating all computers and verifying compatibility as damages, not the infringement cost. That should be handled separately.
I presume the user can be sued to prevent those who managed to snag infringing goods from using them without paying the fee to the inventor. There's also the right to destroy all infringing merchandise which I presume has to be exercised before claiming damages from infringing users.
The law says that users can be held liable for patent infringement as well. I'm not sure if upgrade is to be understood as a paid upgrade in this context. This article suggests that the upgrade is an update that's free of charge but all users are required by the license terms of Office to upgrade "immediately". The article goes on to say that companies may have costs arising from verifying that the new version works everywhere (with potential additional costs if it fails to work since the upgrade is mandatory) and of course installing is going to cause delays in work. If we had a sane law that forbids EULAs the affected companies might be able to claim damages from MS for this (deliberate?) oversight.
The PS2 may be very lightweight since the 70000 revision but I wouldn't call it a handheld.
The Metal Slug and Guilty Gear games are available on the PS2. Of course the Yoshi games originate from home consoles as well and I don't think Yoshi's Story had a portable port yet.
Current generation console games cost 60€. Next gen console games are starting to cost 68€ and Sony seems to be intent on going even higher. PC games still go for 40-45€, sometimes lower. PC games drop in price much faster than console games and there are many games released at a cheaper price point because they are coming from smaller developers (and yes, those can be found on store shelves). Also some PC games allow modifying them (and if it's just adding maps and rebalancing the weapons) to gain some extra mileage. Region locks are rare and the harddrive speeds up loading a LOT. Granted, copy protection measures are a PITA but on most computers they don't do much more than a console already requires (leaving the disc in the drive).
SVGA is 640x480x8bit. But 1920x1080 still isn't much for a computer videocard. A quick look at the box of my ancient GeForce 256 reveals that it can output 1920x1080 at 100Hz. Let's see the PS3 produce more than 60Hz.
Except for Yoshi all titles on that list have seen releases this generation and Yoshi is going to see another sequel soon as well. I think there may be a certain bias in the article.
Then maybe the MMORPG in question is not a well-designed, well-programmed game and not worth to play with in the first place?
Well, yes, but they bring in the money so it's more profitable to fix them than throwing them away.
Often the noob zones are protected but the griefers wait just outside. If your noob zone protects until e.g. level 10 you'll find level 60s in top gear waiting just outside to kill any level 10s coming by. The level difference is so strong that you can forget about having players train before engaging the enemy unless you want them to train like 80% of the levels. That just doesn't keep players, a player at level 20 might want to engage in PvP but not with someone 10 or more levels above him.
Obviously this is a self-created problem, by making the level range so large, the time to go through it so long and the difference in power so big the MMOs retain their players who get a kick out of becoming stronger in the game but they also make the job easier for people nearing the end of the scale wishing to kill people who can't fight back. Self policing (i.e. bring a bunch of high level players into the area to take care of the one who seeks unfair battles) doesn't work without death penalties and players don't want death penalties (in addition to such penalties working for the griefers most of the time).
Personally I'd propose a solution that would get rid of the level range aspect. Flag areas as "level 20 max" and temporarily drop players (and their equipment) in level if they're too high, make level differences less pronounced (so a newbie could still kill a level 60 with a lucky hit or a great strategy) or abolish levels completely. One problem is that players enjoy being stronger and many people play MMORPGs just to see their character develop from mostly harmless to godlike. Another is that if the level range doesn't take forever to go through many people will stop playing as an MMORPG doesn't have more content than a normal game, it just manages to keep players longer in each area with the levelling system.
Liberal muslim women (especially the younger variety) often parade around dressed up like skanks just as much as many liberal christian women. (liberal hereby meaning the person adheres to societal standards more than religious standards)
Screw the gravgun, you can smash 'em with ordinary cardboard boxes. Pick one up and flail it about. That was the first enemy I killed in HL2 before I had anything resembling a weapon.
Having worked with patients with CF and MS
Wouldn't that be MS Pro Duo these days?
Of course she could survive. Jump in front of a car, there's a chance you'll survive!
I would think freedom gives life, rather than takes it away.
Nope. Freedom does not give life but it makes life worth living. We'd probably live much longer if we took away our freedoms of deciding what to eat (replacing it with a health plan that has been tested thoroughly to guarantee maximum health) or to drive cars individually (enforcing use of public transportation instead, which of course would be more developed in such a scenario). Giving up guns would reduce the number of gun-related deaths, banning all unhealthy substances (including alcohol and tobacco) would increase health, surveillance everywhere would greatly reduce crime.
How much happiness and joy has abortion really brought to anyone?
If the mother wants to get rid of the child she'll get rid of the child. I'd rather have a surgeon do that with the appropriate tools before the "child" is alive than the mother doing that with a tyre iron when the child is crying too much. Even if the mother does not kill the child she can (willingly or unwillingly) cause severe psychological damage to an unwanted child.
What does it say about us that we see unborn children as a potential medical resource instead of a precious humnan life?
Well, it's still better than the lion who kills other lion's babies in order to get laid.
By the time students graduate and get a job the engine is probably obsolete already. Hell, Source was pretty much obsolete when it was first released, the Doom 3 engine was/is more future proof than Source. Unreal Engine 3 would probably make more sense since it's actually being used and it's still an upcoming technology so the dev jobs now would contrbute to games using it and it won't be obsoleted for a longer time than source. Also, judging by the comments from professional developers regarding the two engines Source is a PITA compared to even Unreal 2.0.
Well, yes, but I thought he was talking about using the system as a computer. Games won't run well at that resolution (except for the older ones) but I rarely see the difference between 1024x768 and higher resolutions in most games.
Yep. You can hit something with your weapon or use spells. Hitting with a weapon usually involves getting close enough to an enemy to make it start an attack animation, dodge the attack itself (by walking out of range or to the sides, depends ont he enemy), hammer attack a few times, dodge enemy attack, repeat ad nauseum. With spells it's slightly different in that you can only get one spell off until the enemy can attack again and you need to trigger different attacks (based on distance) to avoid being hit by charging up. If you don't have magic at hand you can charge up your sword instead and do a distace attack. But that's all there is to combat. Some enemies require repeating that pattern a lot and there are lots of each enemy in each level. You only get stronger by defeating bosses so it's probably more effective to just make a straight run for the boss. You'd miss out on some loot but usually your inventory is so full that doesn't matter.
Dropped items are stupid, many are ingredients for item manufacturing. You cannot read any recipes in a combat mission so you have to read them beforehand and remember which things you really shouldn't drop (inventory limit is tight). Recipes you found during that mission obviously can't be read before the mission is over, either.
Well, I'm using viral marketing in a more traditional way: A bioengineered disease that spreads rapidly and won't surface until a year after most of the populace is infected and me having the patent on the only antidote.
Well, at least if you prefer not catching the plague.
And there is no 11.474m ranges, everything is in 5ft increments.
Indeed, that'd fall into the 10.668 to 12.192 meter range.
BG2 isn't based on a standard ruleset, I've seen some call it 2.5th edition. IIRC it's 2nd ed AD&D mixed with some 3rd ed D&D rules and classes.
as well as FF Crystal Chronicles, which i never got around to playing for GCN.
Consider yourself lucky, the game is a weak hack&slay. Think Diablo dumbed down.
I suppose they consider it a measure to prevent people from "stealing" their pictures. I suppose they don't know what the PrintScr key does.
Well, the audience for shareware titles are the people that actively search the net for games rather than relying on store shelves to tell them what's out. I'd say there are quite a few Linux users searching the net for something to play when they don't feel like rebooting but perhaps not many enough to make a port worthwile (of course with portable libraries under your code that porting would be easier).
I want a next-gen game to coin 2DHD, so pussy developers have a new genre umbrella to work under.
SNK already said they won't make games for consoles that require HD.
Nvidia and ATI will introduce Vector Processing into their video cards, and we'll be able to play high-res, fullscreen Flash games on low-end systems.
What do you think polygons are? You could just convert Flash vector graphics into polygons that are rendered in 2D and have fast Flash games that way.
I don't know how you can say MS made a bad hardware choice with the XBOX. It was king of the hill its entire generation, and not just by a little.
Well, IMO the XBox didn't have a large advantage over the Gamecube. The difference was small but the difference in cost to the manufacturer is enormous. The XBox used very cost-inefficient technology, by licensing designs instead of having them custom developed and owning the rights to them MS made the hardware even more expensive and, which is the real issue, made it ineffective or impossible to put an XBox on a chip in the XBox 360.
The PS2's hardware is completely owned and made by Sony, they don't need to pay any (substantial) royalties and they were able to develop smaller versions of the hardware as they went along. Sony can add a miniaturized version of the PS2 hardware to the PS3 and avoid the additional costs from developing and maintaining a software emulator.
Nintendo used a very similar hardware design for the Wii compared to the GC so they can do compatibility in hardware without substantial additional costs as well.
Had MS contracted their suppliers to make custom chips and hand over the rights to the designs to MS in the end for higher R&D costs obviously) they would have been able to make the Xbox for much less money later on and perhaps even add an XBox on a chip to the 360. The harddrive is a separate problem, the basic HDD assembly does not decrease in price and as such presents an additional cost factor. Nintendo opted for flash memory instead of a harddrive, which would both fall in price eventually and be cheap to implement as a default in their next console.
Not only would they have sold many more XBOXes they would have sold tons of copies of Windows for it as well.
I doubt that, the standard retail price for Windows is about the price of an XBox 360. It'd be cheaper to buy a prebuilt computer with an OEM version.
I suspect the only reason the 360 doesn't use standard modern PC hardware is they felt switching to an entirely different hardware scheme would thwart hackers.
I think they saw Nintendo making a profit off hardware that was sold for significantly less yet had very little difference in power. MS now went with the same suppliers Nintendo had for the GC, most likely in a bid to increase price efficiency. Never mind that they royally pissed NVidia off so using the same suppliers again was probably not possible.
A sane law would be one that made the infringer pay. Not the poor chap who licensed code.
I meant the cost arising from updating all computers and verifying compatibility as damages, not the infringement cost. That should be handled separately.
I presume the user can be sued to prevent those who managed to snag infringing goods from using them without paying the fee to the inventor. There's also the right to destroy all infringing merchandise which I presume has to be exercised before claiming damages from infringing users.
The law says that users can be held liable for patent infringement as well. I'm not sure if upgrade is to be understood as a paid upgrade in this context. This article suggests that the upgrade is an update that's free of charge but all users are required by the license terms of Office to upgrade "immediately". The article goes on to say that companies may have costs arising from verifying that the new version works everywhere (with potential additional costs if it fails to work since the upgrade is mandatory) and of course installing is going to cause delays in work. If we had a sane law that forbids EULAs the affected companies might be able to claim damages from MS for this (deliberate?) oversight.
Yes but you realize this story is about good graphics, not gameplay? Cave Story is fun but completely off-topic.
The PS2 may be very lightweight since the 70000 revision but I wouldn't call it a handheld.
The Metal Slug and Guilty Gear games are available on the PS2. Of course the Yoshi games originate from home consoles as well and I don't think Yoshi's Story had a portable port yet.
Current generation console games cost 60€. Next gen console games are starting to cost 68€ and Sony seems to be intent on going even higher. PC games still go for 40-45€, sometimes lower. PC games drop in price much faster than console games and there are many games released at a cheaper price point because they are coming from smaller developers (and yes, those can be found on store shelves). Also some PC games allow modifying them (and if it's just adding maps and rebalancing the weapons) to gain some extra mileage. Region locks are rare and the harddrive speeds up loading a LOT. Granted, copy protection measures are a PITA but on most computers they don't do much more than a console already requires (leaving the disc in the drive).
SVGA is 640x480x8bit. But 1920x1080 still isn't much for a computer videocard. A quick look at the box of my ancient GeForce 256 reveals that it can output 1920x1080 at 100Hz. Let's see the PS3 produce more than 60Hz.
Except for Yoshi all titles on that list have seen releases this generation and Yoshi is going to see another sequel soon as well. I think there may be a certain bias in the article.
Then maybe the MMORPG in question is not a well-designed, well-programmed game and not worth to play with in the first place?
Well, yes, but they bring in the money so it's more profitable to fix them than throwing them away.
Often the noob zones are protected but the griefers wait just outside. If your noob zone protects until e.g. level 10 you'll find level 60s in top gear waiting just outside to kill any level 10s coming by. The level difference is so strong that you can forget about having players train before engaging the enemy unless you want them to train like 80% of the levels. That just doesn't keep players, a player at level 20 might want to engage in PvP but not with someone 10 or more levels above him.
Obviously this is a self-created problem, by making the level range so large, the time to go through it so long and the difference in power so big the MMOs retain their players who get a kick out of becoming stronger in the game but they also make the job easier for people nearing the end of the scale wishing to kill people who can't fight back. Self policing (i.e. bring a bunch of high level players into the area to take care of the one who seeks unfair battles) doesn't work without death penalties and players don't want death penalties (in addition to such penalties working for the griefers most of the time).
Personally I'd propose a solution that would get rid of the level range aspect. Flag areas as "level 20 max" and temporarily drop players (and their equipment) in level if they're too high, make level differences less pronounced (so a newbie could still kill a level 60 with a lucky hit or a great strategy) or abolish levels completely. One problem is that players enjoy being stronger and many people play MMORPGs just to see their character develop from mostly harmless to godlike. Another is that if the level range doesn't take forever to go through many people will stop playing as an MMORPG doesn't have more content than a normal game, it just manages to keep players longer in each area with the levelling system.