The difference is that as long as your case has merit a judge must hear you while a journalist can tell you "sorry, not interested" and your story won't reach anything larger than some niche gaming website.
That's why you send them "booth" babes, not developers. You don't want your developers to leave the office anyway, they might snap up some talk about "worker rights" or "40 hour weeks".
Nonsense. Their research shows that 86% of the female characters in the game are played by fat, sweaty nerds so they will show you ads for dating services, deodorants, videogames and porn.
All the prices are going up for next generation. The DS costs more than a Gamecube.
I think you meant to write Gameboy Advance since the GC is in a different market and is only cheaper because it's old and saw a few price drops already.
Still, the next gen consoles have pretty powerful CPUs so it should be entirely feasible to make a compression that is decoded at roughly the same speed as the drive reads the raw data. Should increase the effective MB/s throughput quite a bit. Reducing disc data and increasing the SPU time for loading seems to be advocated by MS with their procedural content talk. Procedural stuff usually takes a lot of CPU time so it'd be an optimization along similar lines.
Nonono, he was attributing the article to the Stupidist movement in writing that has gained quite some traction over the years. I hear Zonk is a big fan of this school of thought.
Nintendo has more than just their old franchises. Remember Nintendogs? Well, how could you not. Huge seller and a great way to make the purchase of a DS palatable to the wife. They also market to more than just the 12 and under demographic although the propaganda thrown out by Sega back then has convinced many that Nintendo is indeed making games for children only (counterexample for the Wii: Nintendo Software Technology is developing Project Hammer). Sony did not properly copy the Wii controller and even the average user will notice, at least when they are staring at the twelve buttons, two joysticks and arcane labels of the Dualshake controller. The lower button count works well for people who don't want overly complicated games and the rod shape works well for motion sensing in general. The lower budgets for creating a competitive Wii title help as well.
Nintendo was started by a Yamauchi and it'll probably remain in the possession of a Yamauchi until the end. I don't think he could face his family again if he sold the company his ancestors started over a hundred years ago.
Nintendo already has a working DRMed ROM download service in China under the iQue brand. I'm pretty sure they'll be able to have one ready for the Wii without involving Apple.
Remember, this patent was filed in 2000, any prior art has to predate THAT (and of course use the exact same implementation since it's the implementation that you can patent, not the purpose of the implementation, which is why Nintendo's and Immersion's Rumble patents can coexist, different implementations).
It's basically extortion. Imagine a state of the US would decide that any traffic using its roads or airspace has to pay duty on anything transported because "they are making money using our ressources".
ISPs get their money for letting people access the net. Those people are paying because the net obviously offers content they want. Now the ISPs want to charge not only their users but also those people who offer the content the users are paying for.
Imagine UPS charging your customers for receiving the packages you paid them to deliver.
I hate to point it out every time but the USK does require playing through the games (with cheats if necessary) and they manage to deal with the volume of games thrown at them (they say they tested 2686 games last year). I suppose you can play through Oblivion much faster with invulnerability and a walkthrough. The problem with video clips would be that not only is it lacking context (you don't know how much player choice there is, if the player is encouraged to kill everything in sight or specific minorities that is worse than merely giving the option to kill and allowing the player to progress without killing anyone), it relies on the judgement of the clip producer who might judge something as the worst in the game while the ratings board considers something not present in the clip worse.
That's because Rockstar trimmed the game until it fit on a single layer since using two layers causes problems. Texture size will grow 16-64x next gen (from 128x128-256x256 to 1024x1024).
The difference is that as long as your case has merit a judge must hear you while a journalist can tell you "sorry, not interested" and your story won't reach anything larger than some niche gaming website.
That's why you send them "booth" babes, not developers. You don't want your developers to leave the office anyway, they might snap up some talk about "worker rights" or "40 hour weeks".
Auto-play is only a feature in Hentai games. Fun for the whole family?
The original quote added the line "including this one". It's a paradox on purpose.
6 U U D D L R L R B A
Just find the equivalent Turing Machine and simulate it :p.
Nonsense. Their research shows that 86% of the female characters in the game are played by fat, sweaty nerds so they will show you ads for dating services, deodorants, videogames and porn.
I was never satisfied with the choices offered by the game. These days I frag people as Ayane from DoA.
All the prices are going up for next generation. The DS costs more than a Gamecube.
I think you meant to write Gameboy Advance since the GC is in a different market and is only cheaper because it's old and saw a few price drops already.
Wasn't WoW already out last year and as such has influenced the numbers we're comparing with as well?
Still, the next gen consoles have pretty powerful CPUs so it should be entirely feasible to make a compression that is decoded at roughly the same speed as the drive reads the raw data. Should increase the effective MB/s throughput quite a bit. Reducing disc data and increasing the SPU time for loading seems to be advocated by MS with their procedural content talk. Procedural stuff usually takes a lot of CPU time so it'd be an optimization along similar lines.
Nonono, he was attributing the article to the Stupidist movement in writing that has gained quite some traction over the years. I hear Zonk is a big fan of this school of thought.
Nintendo has more than just their old franchises. Remember Nintendogs? Well, how could you not. Huge seller and a great way to make the purchase of a DS palatable to the wife. They also market to more than just the 12 and under demographic although the propaganda thrown out by Sega back then has convinced many that Nintendo is indeed making games for children only (counterexample for the Wii: Nintendo Software Technology is developing Project Hammer). Sony did not properly copy the Wii controller and even the average user will notice, at least when they are staring at the twelve buttons, two joysticks and arcane labels of the Dualshake controller. The lower button count works well for people who don't want overly complicated games and the rod shape works well for motion sensing in general. The lower budgets for creating a competitive Wii title help as well.
Nintendo was started by a Yamauchi and it'll probably remain in the possession of a Yamauchi until the end. I don't think he could face his family again if he sold the company his ancestors started over a hundred years ago.
That would make him an accurate predictor of Sega's future decisions.
It's 650 Euros over here, which puts it 50 Euros ahead of the deluxe PS3 for a computer that rivals a 200 Euro PC in performance.
I think the biggest hurdle to a Nintendo buyout is still Yamauchi owning the majority of the shares.
Maybe YOU own them, I didn't even have a NES.
Nintendo already has a working DRMed ROM download service in China under the iQue brand. I'm pretty sure they'll be able to have one ready for the Wii without involving Apple.
Remember, this patent was filed in 2000, any prior art has to predate THAT (and of course use the exact same implementation since it's the implementation that you can patent, not the purpose of the implementation, which is why Nintendo's and Immersion's Rumble patents can coexist, different implementations).
What would be the point of patenting _anything_ if it didn't put you ahead of your competitors in some way?
Defensive patents, preventing competitors from patenting it. They also allow a MAD policy for patents, "sue me and I'll sue you".
But... but you got to play as a monkey! And it was not Son Goku! Doesn't that count for ANYTHING?
It's basically extortion. Imagine a state of the US would decide that any traffic using its roads or airspace has to pay duty on anything transported because "they are making money using our ressources".
ISPs get their money for letting people access the net. Those people are paying because the net obviously offers content they want. Now the ISPs want to charge not only their users but also those people who offer the content the users are paying for.
Imagine UPS charging your customers for receiving the packages you paid them to deliver.
I hate to point it out every time but the USK does require playing through the games (with cheats if necessary) and they manage to deal with the volume of games thrown at them (they say they tested 2686 games last year). I suppose you can play through Oblivion much faster with invulnerability and a walkthrough. The problem with video clips would be that not only is it lacking context (you don't know how much player choice there is, if the player is encouraged to kill everything in sight or specific minorities that is worse than merely giving the option to kill and allowing the player to progress without killing anyone), it relies on the judgement of the clip producer who might judge something as the worst in the game while the ratings board considers something not present in the clip worse.
That's because Rockstar trimmed the game until it fit on a single layer since using two layers causes problems. Texture size will grow 16-64x next gen (from 128x128-256x256 to 1024x1024).