I think it's supposed to refer to people so stupid they can't even remember to close their mouths and effectively breathing through their mouth. Yes, it's pretty insulting for those of us who can't get enough air when breathing only through the nose.
So it means either one thing or the complete opposite and if it means the latter it's either hyperbole or not? So effectively it has no meaning at all?
Where are the X-Coms, or the RTSes that actually break new ground?
In the clearance bin because noone bought them. Seriously, you can pick Perimeter and Arena Wars up paying a tenner for both together. The uninspired clones and sequels fall in price much slower.
And is it just me or are PC games getting buggier and buggier? I mean, XBTF was very buggy and prone to crashing but X3 can't even install without patching. Severe mission scripting bugs are common even in high profile games. Bugs take forever to fix now (how many patches did it take BF2 to get rid of the IFF error? How many bugs from the initial release are still in C&C Generals even with ex pack and all patches?). While PC games always had some bugs that had to be patched it really seems to get worse. These days you're lucky if you can even finish the game without patching it.
No matter where I go*, the PC always has the most shelf space. Probably because of the sheer number of games (roughly 50% of the games released each year are for the PC, according to the USK which ALL games released here have to go through) and the fact that old PC games can be sold for much longer than console games (because there's no generation change).
Maybe it's different in the US but here in Europe (or at least Germany) the PC is still going strong.
*= EB Games tends to allocate very little space to the PC but EB Games has very little presence here and is generally not worth entering anyway. Overpriced, cramped, half the shelf space allocated to used games or preorders, plain awful.
You abstract the games too much. At that level of abstraction Bridge is just a Poker clone (or the other way around).
Genres are a way of summing up certain traits of a game in order to classify it and understand it better (because the mind can handle categorized data much better). Demanding a new genre to be created is pretty hard when we've got genres as broad as "3d Action".
No idea? I've played my fair share of crappy tie-ins, I see them rated very low in Famitsu. Some tie-ins are good but the majority is still trash. Never mind that many of those tie-ins DO get released in the west.
A new shiney series with Capcom behind it making games like mad. As air fills any vacuum, Capcom fills any market with sequels. And while movie and TV tie-ins tend to be derivative shovelware Capcom is more likely to add some not-tried-before feature so I doubt a tie-in would use the mechanic first.
I wonder whether death penalty would be less complained about if death meant losing all super rare items and nothing else. That way harsh death penalties only apply to those players who wish to be exceptionally powerful (through ultra rare gear) and they have to fight hard to maintain their superiority. That'd also help to keep the number of players with super gear in check...
He said My big fear is that the Revolution is going to over-popularize shallow physical gaming such that everyone starts doing it and suddenly cooking simulators and orchestra-conducting games are going to be popping up on all formats.
Sounds to me like Lionhead feels contested in the shallow physics simulation business.
Genres also help the buyer decide whether he'd like a game. For example I don't like racing, stealth or turn based tactics while I like arcadey shmups (because I prefer immediate and clear error feedback). Without genres you need much more information to decide whether you'd like the mechanics present in a game.
Well, yes, but that was WW2 where victory meant conquering and oppressing the losing country, not the modern "liberation" wars where the stated objective is to make the losing country a free country again (Germany eventually became a free country but for the Soviet occupied zone it took half a century). In WW2 entire cities were leveled in area bombardements, in modern wars civilian casualties are to be kept at a minimum to avoid losing support in the home country.
The Russians established the GDR which made some dystopian police state fiction look tame, that's not a desirable outcome for modern wars. In Iraq the current problem is that the populace hates the army while the goal is to make the populace accept the army as a substitute police that helps them build up the country. That won't work if the soldiers violate the laws, obviously.
There are instructions to find out what the CPU supports, the rest is just choosing different files to install.
Just checked, with Doom 3 the binary is 5MB including copy protection and all of the modding tools (because they're all included in the same file), the gamex86.dll is 2MB and the rest is platform independent data (except maybe for the shader scripts but they aren't CPU dependent). So it's a bit more than I thought but still nothing that would prevent having multiple versions on one DVD. Hell, UT2004 has the Linux and Windows versions on the same DVD, other games may include a Mac version on the same CD as the PC one.
I think it's supposed to refer to people so stupid they can't even remember to close their mouths and effectively breathing through their mouth. Yes, it's pretty insulting for those of us who can't get enough air when breathing only through the nose.
Not much but on the upside I'm paying for them by the kilowatthour.
So it means either one thing or the complete opposite and if it means the latter it's either hyperbole or not? So effectively it has no meaning at all?
Where are the X-Coms, or the RTSes that actually break new ground?
In the clearance bin because noone bought them. Seriously, you can pick Perimeter and Arena Wars up paying a tenner for both together. The uninspired clones and sequels fall in price much slower.
And is it just me or are PC games getting buggier and buggier? I mean, XBTF was very buggy and prone to crashing but X3 can't even install without patching. Severe mission scripting bugs are common even in high profile games. Bugs take forever to fix now (how many patches did it take BF2 to get rid of the IFF error? How many bugs from the initial release are still in C&C Generals even with ex pack and all patches?). While PC games always had some bugs that had to be patched it really seems to get worse. These days you're lucky if you can even finish the game without patching it.
I suppose all of that would change if the PC Games would distribute in consistently smaller packages.
What, DVD boxes aren't small enough? What do you want, jewel cases?
No used PC games? Why? I'm seeing tons of them 'round here.
No matter where I go*, the PC always has the most shelf space. Probably because of the sheer number of games (roughly 50% of the games released each year are for the PC, according to the USK which ALL games released here have to go through) and the fact that old PC games can be sold for much longer than console games (because there's no generation change).
Maybe it's different in the US but here in Europe (or at least Germany) the PC is still going strong.
*= EB Games tends to allocate very little space to the PC but EB Games has very little presence here and is generally not worth entering anyway. Overpriced, cramped, half the shelf space allocated to used games or preorders, plain awful.
Or make the old games work through compatible hardware?
You abstract the games too much. At that level of abstraction Bridge is just a Poker clone (or the other way around).
Genres are a way of summing up certain traits of a game in order to classify it and understand it better (because the mind can handle categorized data much better). Demanding a new genre to be created is pretty hard when we've got genres as broad as "3d Action".
A block is the smallest amount of space a filesystem can tell apart.
No idea? I've played my fair share of crappy tie-ins, I see them rated very low in Famitsu. Some tie-ins are good but the majority is still trash. Never mind that many of those tie-ins DO get released in the west.
A new shiney series with Capcom behind it making games like mad. As air fills any vacuum, Capcom fills any market with sequels. And while movie and TV tie-ins tend to be derivative shovelware Capcom is more likely to add some not-tried-before feature so I doubt a tie-in would use the mechanic first.
He's talking about the old days Vanguard is aiming for, not what Everquest is today. So not having played it lately has no bearing on this.
I wonder whether death penalty would be less complained about if death meant losing all super rare items and nothing else. That way harsh death penalties only apply to those players who wish to be exceptionally powerful (through ultra rare gear) and they have to fight hard to maintain their superiority. That'd also help to keep the number of players with super gear in check...
He said My big fear is that the Revolution is going to over-popularize shallow physical gaming such that everyone starts doing it and suddenly cooking simulators and orchestra-conducting games are going to be popping up on all formats.
Sounds to me like Lionhead feels contested in the shallow physics simulation business.
Genres also help the buyer decide whether he'd like a game. For example I don't like racing, stealth or turn based tactics while I like arcadey shmups (because I prefer immediate and clear error feedback). Without genres you need much more information to decide whether you'd like the mechanics present in a game.
I'd expect a Viewtiful Joe game to implement that first.
Well, yes, but that was WW2 where victory meant conquering and oppressing the losing country, not the modern "liberation" wars where the stated objective is to make the losing country a free country again (Germany eventually became a free country but for the Soviet occupied zone it took half a century). In WW2 entire cities were leveled in area bombardements, in modern wars civilian casualties are to be kept at a minimum to avoid losing support in the home country.
The Russians established the GDR which made some dystopian police state fiction look tame, that's not a desirable outcome for modern wars. In Iraq the current problem is that the populace hates the army while the goal is to make the populace accept the army as a substitute police that helps them build up the country. That won't work if the soldiers violate the laws, obviously.
And you'll get files in a proprietary format that only works with a specialized Sony player...
I have a gut feeling that MS will only release figures for all XBL users, not mentioning how many of those are paying.
As has been said before, access to the XCircle online store doesn't cost money. Playing multiplayer games online does.
They have a screenshot. Yes, it uses both screens.
What WPA implementation do you want? The basic one is a joke and broken more easily than even WEP.
There are instructions to find out what the CPU supports, the rest is just choosing different files to install.
Just checked, with Doom 3 the binary is 5MB including copy protection and all of the modding tools (because they're all included in the same file), the gamex86.dll is 2MB and the rest is platform independent data (except maybe for the shader scripts but they aren't CPU dependent). So it's a bit more than I thought but still nothing that would prevent having multiple versions on one DVD. Hell, UT2004 has the Linux and Windows versions on the same DVD, other games may include a Mac version on the same CD as the PC one.
Would that be a design patent? Since what's copied is the design, not the functionality.