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Real Warriors Trained In Virtual Worlds

The Washington Post has a piece looking at the U.S. military's increased reliance on gaming for training the next generation of soldiers. From the article: "'The technology in games has facilitated a revolution in the art of warfare,' says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. 'When the time came for [a solider in training] to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.'"

312 comments

  1. Hesitation by BWJones · · Score: 5, Informative

    When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth. There is a built in hesitation that people have to shooting others. So, training typically starts off with standard targets and then progresses to targets of humans in silhouette, then for close quarters battle training, targets become more realistic looking.

    Using CG generated images helps significantly by enhancing the realism and lowering the threshold of resistance to "trigger pull".

    What computers cannot teach however, is the NOISE and physical presence of a firefight.

    --
    Visit Jonesblog and say hello.
    1. Re:Hesitation by __aaclcg7560 · · Score: 2, Interesting

      What computers cannot teach however, is the NOISE and physical presence of a firefight.

      A 5.1 Surround System with a subwoofer set on high should fix that problem. When I recently started a Quake 4 game, and firing the machine gun in the game, I had no sound. Turned up the volume, still no sound. Unplug the headphones... WTF! I was on the floor as the machine gun firing at high volume blew me out of my chair. I was surprised that the police didn't surround my apartment since it was so OMG LOUD!

    2. Re:Hesitation by riptide_dot · · Score: 1

      What computers cannot teach however, is the NOISE and physical presence of a firefight.

      Sure they can - I witness this all the time. I have my super-amped stereo system belting out the sounds of laser blasters, rocket launchers, grenades, and machine guns, and inevitably this evolves into a situation that can be somewhat adequately described as a "firefight" when my wife comes in the room throwing things at me in an effort to silence my combat simulations.

      --
      I was in the park the other day wondering why frisbees get bigger and bigger the closer they get - and then it hit me.
    3. Re:Hesitation by 7macaw · · Score: 2, Insightful

      Ever fired a real RPG? ;)

    4. Re:Hesitation by Belseth · · Score: 2, Insightful

      I'm not one to bash video games, I'm a fan of FPS style games. What's interesting though is you make exactly the same agrument that the anti violence game radicals make. I never supported the argument but I have to wonder if it is in fact true. Especially if the military is using them for that exact reason.

    5. Re:Hesitation by BWJones · · Score: 5, Informative

      A 5.1 Surround System with a subwoofer set on high should fix that problem.

      Trust me..... No Surround system I have EVER seen will simulate the experience of standing next to/behind/infront of/below a M60 when that sucker goes off. You feel it as much as you hear and see it. The German contingent that trained with us also had an equivalent H&K that is unbelievably loud and fearsome. Even more so than the SAW. Even the combined fire of a squad with small 5.56mm based platforms (M4 and M249) can make for some pretty impressive sound sight and smell. Nothing I have ever seen can simulate that.

      --
      Visit Jonesblog and say hello.
    6. Re:Hesitation by MattyDK23 · · Score: 3, Funny

      Ever fire a gun? It's not just the noise, it's the kickback that you need to get used to. Plus actually aiming the damn thing.

      I doubt real people will let you friendly-fire them two or three times before they start to get pissed off...

    7. Re:Hesitation by Anonymous Coward · · Score: 0

      I'd argue that drilling someone in the actual coordination of pulling a gun and firing is the more dangrous part:

      http://darwinawards.com/darwin/darwin2005-03.html

    8. Re:Hesitation by cat6509 · · Score: 3, Interesting

      "What computers cannot teach however, is the NOISE and physical presence of a firefight." Not that it is the same as combat, ( or anywhere near watching friends die / actually having to KILL someone ) but this is why I like paintball better than FPS games.

      --
      "Tolerance is a virtue of a man without convictions." G.K.Chesterton
    9. Re:Hesitation by pubjames · · Score: 1

      When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth.

      In other words, people have a natural resistance to killing another human being.

      You give me the creeps. I hope I'm not the only one.

    10. Re:Hesitation by BWJones · · Score: 1

      I never supported the argument but I have to wonder if it is in fact true.

      I will tell you that it is in fact, true. Desensitizing people to violence can be accomplished virtually. However, there are no statistics that relate a person's likely hood of committing violence after playing video games (which is what the question they anti game people are talking about). The real problem with violence is the availability of small arms. They are everywhere in the world and are actually much easier/cheaper to obtain in third world countries than they are here in the US and in many parts of the world, violence is so endemic that one does not worry about hesitation. People will simply pull the trigger with no hesitation and no remorse. Yes, violence is a problem here in the US, but there are other parts of the world that are almost Clockwork Orange in their ultraviolence.

      --
      Visit Jonesblog and say hello.
    11. Re:Hesitation by interiot · · Score: 1

      So... have a SAW set up with blanks next to your head, and have the simulator be able to trigger it at appropriate times. As sadistic as it sounds (I don't know that I'd volunteer for such a thing), it probably still wouldn't be 100% realistic, but it's closer than speakers.

    12. Re:Hesitation by William+Baric · · Score: 3, Interesting

      Sorry, but that's bullshit. I did two years of military services. From the beginning we shot on human looking targets and nobody had a problem with that. And a few days after our first target practice we went straight for exercises with practice ammo (not sure if it's called like that in english but, if not, you can guess what I'm talking about) and nobody had a problem with "shooting" other people. We even threw fake grenade (the kind that covers you with white stuff) and we had a lot of fun doing it.

      From the beginning our training was about dying and killing. The songs we sang and a lot of what we learned in our training was about that. And you know what ? With sleep deprivation, this kind of training work pretty well. I never had to shot someone, but I know that in a combat situation I would have done it without hesitation. And except for a few who were against violence, everyone was like me.

      So this "hardest thing was to get people to pull the trigger" is plain bullshit.

      I wonder one thing... is this game thing really for training or simply to get people to join the army ?

    13. Re:Hesitation by BWJones · · Score: 3, Insightful

      In other words, people have a natural resistance to killing another human being.

      Exactly. "The moment of truth" is a euphemism that is used as part of the training to further separate the soldier from the possible reality/finality. One of the major problems that any civilized society has however, is the re-indoctrination of soldiers back into civilian life after having those soldiers serve in combat. It is a real psychological/social/medical issue that many of our troops are having to face right now.

      You give me the creeps. I hope I'm not the only one.

      I am sorry you feel that way. I myself am not a soldier, but a scientist now and I would hope that you could reserve judgement for when you truly understand a person. Many of our soldiers are simply carrying out their jobs and doing what they are trained to do. It's a job. If you have a problem with their job, then talk to the people that direct soldiers and deliver the policy and strategy that sends soldiers to work.

      --
      Visit Jonesblog and say hello.
    14. Re:Hesitation by BWJones · · Score: 1

      So this "hardest thing was to get people to pull the trigger" is plain bullshit.

      OK. So, imagine this scenario..... You are deployed to some central African country, say....Liberia. You are on patrol and come under fire. Your squad takes cover instinctively to orient and determine source of fire. While under fire, a 12 year old boy comes around the corner and levels a battle rifle at you........ this is a 12 year old boy...... Do you fire immediately? Do you hesitate? This is a real world scenario and even battle hardened SPECOPS guys have to train for it these days.

      Thanks for your service by the way. Just keep that scenario in mind before you spout off.

      --
      Visit Jonesblog and say hello.
    15. Re:Hesitation by Belseth · · Score: 1

      Trust me without guns they simply find other means. The guns like the games don't create the mentality involved. The recent explosions of violence in the middle east seem to be excuses for violence. The real causes tend to be too many people with too few resources. It's the old rats in a shoe box. Put a couple of rats in a shoe box and they'll rip each other apart. We may not be running out of space but resources are stretched thin. If you really research the middle east the true cause of the violence isn't even religion. Most people feel they aren't getting a share in the oil wealth. A tiny handful are insanely wealthy while many still live in slums. We've had similar problems in this country. Guns are an easy target but getting rid of guns just reduces people to clubs and knives. Removing guns does turn people into pacifist. Most of the people dying in the Iraq aren't from guns but bombs. Get rid of explosives? Not possible. Simple explosives are easy to make. Gunpowder is extremely easy and lab grade amonia is the basis of many explosives. So long as there's greed and envy there will be violence. As long as there's poor there'll always be desperate people. There are no easy solutions.

    16. Re:Hesitation by Anonymous Coward · · Score: 0

      Like that kid in Germany that shot some of his teachers. Handguns are hard to own in Germany. I think he stole his from his uncle or something like that.

    17. Re:Hesitation by thermopile · · Score: 1
      mmm, I'm going to have to disagree with you and agree with the grandparent. Some subtle things come out when firing real weapons:

      Empty 15 rounds of a Baretta, or better yet, a Colt .45, at a target. Unless you're really steady, the recoil will have caused the gun to walk up on you considerably. Under pressure / under fire, you unload much faster and the gun walks up more. That's hard to really 'practice' for. The effect is worse for SAWs and .50 cals.

      Hearing bullets *zing* by and richochet off of rocks makes you sick. You don't get a game over & insert more quarters to play again. That realization comes in rather suddenly to the pit of your stomach.

      I could never get used to the sound and feel of the blood rushing past my ears. Never actually *got* shot, but a few times were close. The pounding in my ears was distracting ... it's funny what you focus on during times like that.

      --

      "Diplomacy is something you do until you find a rock." --Richard Pound

    18. Re:Hesitation by __aaclcg7560 · · Score: 1

      I doubt real people will let you friendly-fire them two or three times before they start to get pissed off.

      No wonder my roommates always forced me to go in front of them after I pick up the nail gun in co-op Quake. I kept telling them that the nail gun was always unstable but they didn't believe me. :P

    19. Re:Hesitation by soundvessel · · Score: 1
      My hopes are that these simulations will actually be used as therapy after a solider has shot and killed someone, and is perhaps feeling a form of post-traumatic stress disorder.

      For example, let us say that a soldier is psychologically damaged from directly being responsible for the deaths of civilians. Being able to replay the situation in a virtual world, where they could make the alternate choice of not throwing that grenade or spreading the gunfire, could be, under the right conditions, rather valuable.

      If only these games allowed you the choice of not pulling the trigger at the moment of truth. Of going AWOL instead. Of making 'moral' choices instead of choices-by-orders.

    20. Re:Hesitation by bxbaser · · Score: 1

      If that 12 year old was the first to fire on you sure you may have some hesitation,If that 12 year old comes after you have allready been fired on you dont have hesitation you have whats called hatred, you pour rounds downrange toward that 12 year old and laugh when he drops like a ragdoll.
      Sounds horrible but its hard to be nice when people are trying to kill you.

      You would be suprised at how calouse you would become when people are shooting real bullets at you.

    21. Re:Hesitation by BWJones · · Score: 1

      I am not saying that guns are the root of violence. They are simply a means to violence. The real root causes are like you say, socio-economic ones. The solution is to help people feel less disenfranchised because when you have something to live for, there are more costs to violence. For many, while they are not actually calculating the metrics, violence becomes cost effective. Give 'em something to loose.

      --
      Visit Jonesblog and say hello.
    22. Re:Hesitation by Kadin2048 · · Score: 1

      Good points. I have a feeling that you're not ever going to get a convincing gunfire sound simulation from conventionally designed speakers -- that pressure wave just isn't there. Maybe you could do it with compressed air or CO2 or something.

      However I do think that sound from nearby shooters is more of a problem than recoil issues, at least with rifle shooting in military situations (i.e. predominantly from the prone position, most often now with the M16 or a derivative). The recoil on the M16 is pretty negligable; I've trained a number of people on it whose previous shooting experience were .22s or air rifles, and I've not seen anyone with a significant flinch problem (when wearing ear protection -- I don't think anyone trains without it). With handguns it's a different story, and I suppose for non M16-based weapons systems it might be more of a concern. (I probably wouldn't want to train a new shooter on a M98k, I have to admit.)

      At any rate, I've found both in personal experience and working with others that it's more distracting and harder to get used to the sound of another person shooting right next to you, than it is just to deal with your own firearm in isolation; part of this might be because a rifle with a muzzle brake will be louder if it goes off next you you than in front of you. (You wouldn't think this is the case but it's quickly apparent if you've used one, there's sort of a cone right behind the muzzle that's quieter than the surrounding area.) Also, by the time you react to the noise of your own weapon, the bullet is out of the barrel, the guy next to you can fire just as your trigger is breaking and there's nothing you can do really to keep yourself from flinching involuntarily -- unless you're used to that happening and can back off and retry, you're probably going to miss where you're aiming.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    23. Re:Hesitation by Detritus · · Score: 1
      So this "hardest thing was to get people to pull the trigger" is plain bullshit.

      It was a serious problem in the U.S. Army during World War II. The Army found out that training troops by shooting at traditional bulls-eye targets did not adequately prepare them to shoot at real human beings in battle. It led to a complete revision of the Army's training techniques.

      See Men Against Fire: The Problem of Battle Command by S.L.A. Marshall.

      When I was in the Army, the static bulls-eye targets had been replaced with pop-up silhouettes that gave you a limited time to aim and fire.

      --
      Mea navis aericumbens anguillis abundat
    24. Re:Hesitation by riptide_dot · · Score: 1

      Ever fire a gun? It's not just the noise, it's the kickback that you need to get used to. Plus actually aiming the damn thing.

      Aim? Who needs aim? They invented automatic weapons for people like me that don't feel like aiming. :)

      --
      I was in the park the other day wondering why frisbees get bigger and bigger the closer they get - and then it hit me.
    25. Re:Hesitation by podperson · · Score: 1

      I imagine there's also physical exhaustion (not to mention pain). It's a lot easier to run around at 20mph with five weapons, 2000 rounds of ammo, and body armor in "America's Army" than real life.

    26. Re:Hesitation by riptide_dot · · Score: 0, Offtopic

      Trust me..... No Surround system I have EVER seen will simulate the experience of standing next to/behind/infront of/below a M60 when that sucker goes off.

      No doubt. There's still nothing on a computer that can simulate the SMELL of a recently discharged weapon either...

      --
      I was in the park the other day wondering why frisbees get bigger and bigger the closer they get - and then it hit me.
    27. Re:Hesitation by MyLongNickName · · Score: 1

      If you have a problem with their job, then talk to the people that direct soldiers and deliver the policy and strategy that sends soldiers to work.

      And the people who elect them.

      Damn... where did I put that mirror?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    28. Re:Hesitation by Anonymous Coward · · Score: 0

      Solution: Give everyone who hasn't shot before an MP-5 if you need them to do it right the first time. It has just about no kick at all. Doesn't even feel like shooting.

      Now, with a H&K G3, and I imagine every other rifle, it's not so much the sound as the pressure (I'm aware that sound~=pressure). You feel the sound in a way that no stereo I've heard can replicate.

    29. Re:Hesitation by Anonymous Coward · · Score: 0

      If only these games allowed you the choice of not pulling the trigger at the moment of truth. Of going AWOL instead. Of making 'moral' choices instead of choices-by-orders.
      Good idea. Maybe they could also come to terms when they made the right moral decision to kill their enemy. The simulation could show them that their own inaction could have cost their own life as well as those of their comrades.

      Or they could go more insane because could-have/should-have scenarios are limitless.

      Who knows.

    30. Re:Hesitation by JPriest · · Score: 1

      You haven't unloaded on something with a .50 cal MG or seen an M1A2 tank rock back on its tracks after firing a 120mm round then. Tanks were good fun.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    31. Re:Hesitation by Anonymous Coward · · Score: 0

      thats because killing is wrong.
      Just because the state gives you a licence to do it doesnt make it right.
      end of story

    32. Re:Hesitation by alcmaeon · · Score: 1
      "What computers cannot teach however..."

      Is what it feels like having your head explode from a sniper bullet because the other guy is just a damn little bit more sneaky than you are; or

      What it feels like to ride around in a wheelchair signing your name with your teeth because your arms and legs have been blown off by a roadside bomb; or

      How to support your family when you come back and are unemployed and unemployable because while you were off fighting to steal Iraqi oil, your country gave all the jobs to China.

      Yeah, they need to work on realism in these games, but, then again, if they did, no one would sign up.

    33. Re:Hesitation by shmlco · · Score: 1

      If you want to debate nature vs. nurture, I'd say that it's equally probable, especially when history is taken into account, that society (upbringing, church, school) has conditioned them against doing so.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    34. Re:Hesitation by Daniel+Dvorkin · · Score: 2, Insightful

      I never had to shot someone, but I know that in a combat situation I would have done it without hesitation.

      Oooh, you're so tough. I'm so impressed.

      I was a medic in Desert Storm (and a civilian ER tech at a hospital nicknamed "The Knife and Gun Club," which was in many ways a comparable experience) and I can tell you that if you'd ever seen the effect a bullet has on a human body up close and personal, you might not be so sure.

      And before that, I was an infantryman, so I went through the same kill-kill-kill training you did, and generations of grunts before us went through it too ... but the fact is that in real wars, with real killing, a significant percentage of soldiers still don't shoot at the enemy. And a rather larger percentage do, and suffer for it the rest of their lives.

      But that's fine: go ahead and treasure your untested machismo, and hope to God you never have to face the consequences in the real world.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    35. Re:Hesitation by William+Baric · · Score: 1, Flamebait

      This is a question I asked myself several times when I did my training and the answer, to my surprise, was always yes. And again, no hesitation. You may think I just brag, but the thing is, even if I'm not ashamed of it, I'm certainly not proud of it either. I guess I may sound crazy to someone who never had military training, but this is what military training is about. It's not only about using a weapon and running, but also about changing how you view the world around you. It took me about one year after my military service to become "normal" again (by normal I mean not viewing civilians as worthless pieces of shit).

      I ended my military service 8 years ago, and even now, my views are still... let's say shocking for some people. For example, I don't think that killing a 12 year old boy (or girl) is worse than killing an adult. Particularly because a 12 year old boy is certainly less predictable than an adult. I also don't have a lot of problems with a soldier raping a woman. I do think he should be punished, but more for a lack of discipline than for the rape. Let's just say that being under fire by a 12mm machine gun is kind of stressful and I can understand a soldier who decide to relieve some of that stress (no, it never happened to me, but I saw what this kind of weapon can do and it's really not difficult to imagine how someone could feel in that situation).

      Having said that, I must add one thing. I am against war. And most people I knew who would kill a 12 year old kid without hesitation were also strongly against war.

      Now that I think of it, video games are probably a very bad idea for soldiers. Killing should be a duty, but it should never be fun. I fear that in a few years, instead of disciplined soldiers we may end up with a bunch of trigger happy who shoot everything.

    36. Re:Hesitation by JahToasted · · Score: 2, Insightful
      "No hesitation" is a double edged sword. When there is an enemy in front of you you don't want to hesitate. But what if its a civilian or a friendly? You train soldiers to shoot without thinking and they will kill civilians and friendlies.

      Killing civilians gains the resistance recruits. Killing friendlies lowers moral and damages alliances.

      The result is what you see in Iraq. A very quick and effective offensive in the first few weeks followed by a long, drawn out occupation, with a lot of unnecessary friendly fire and civilian deaths.

    37. Re:Hesitation by Anonymous Coward · · Score: 0

      pull my finger

    38. Re:Hesitation by menkhaura · · Score: 1

      You sound bitter here. Do you have a personal history about that?

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    39. Re:Hesitation by Anonymous Coward · · Score: 0

      Inaccurate sound was the one big flaw in Operation: Flashpoint. An addon maker, Ballistic Addon Studios, did a great job remedying the deficiency with new weapon sounds. The Russian PK machine gun was much improved in this respect, imparting a particularly terrifying new element to even the smallest firefights and drowning out the sound of the rifles. If you have OFP, I highly recommend the BIS addons.

    40. Re:Hesitation by superflyguy · · Score: 1

      inevitably this evolves into a situation that can be somewhat adequately described as a "firefight" when my wife comes in the room throwing things at me in an effort to silence my combat simulations.

      I think it was intended as a joke saying that there actually is combat, albeit his wife throwing things instead of enemy soldiers firing things, when he uses his surround sound system. Not that it's a perfect combat situation.

    41. Re:Hesitation by William+Baric · · Score: 2, Interesting

      Do you really think I wanted to impress people ? Do you really think I'm proud that I was able to kill someone without hesitation ?

      I know I'm lucky that I never had to kill anyone and I'm strongly against war.

      But back to the point. I agree that a significant percentage of soldiers still don't shoot at the enemy. But this is still a minority. And a lot of those who don't shoot, don't do it because they are paralysed with fear of dying, not fear of killing. A video game will never change that.

    42. Re:Hesitation by Kelbear · · Score: 1

      I have the same doubts about how well games can prepare you for violence. I have played a LOT of games, and have been playing a long while and from an early age.

      I know that FPS games and such can teach you situational awareness(After you get as good as you can get with your aim, only way to break your natural limit of accuracy is by making sure you always get optimal shooting situations with situational awareness.) This obviously won't immediately translate since you lack the immersion, but the concept of how the flow of battles works can be taught in games.

      But preparing you for violence? I've seen all the gory movies and laughed them off. I've seen japanese "snuff" movies with people kidnapping teenage girls and boiling, putting needles in their eyes, burrowing worms in their skin, cheesegrating their flesh, pretty vicious stuff(these movies got some media spotlight when americans thought that these particular movies were real, they weren't). But see, though these movies were able to make others they were real, but just the fact that I knew they were fake was enough to desensitize me.

      However, when I see certain videos of real deaths I get incredibly sickened. Even when it's a death by gunshot, relatively cleaner than being boiled to death, it's still far more sickening because of the awareness that this a real person dying.

      Videogames desensitizes me to violence only when I know it's fake. Real violence still deeply disturbs me. It'll take much more than a game to make me happy to see someone die, even if it's just a video.

    43. Re:Hesitation by Kagura · · Score: 1

      You are actually only to fire between two and four of these per day, or else risk ripping the pericardium that surrounds your heart.

      And, actually, that wouldn't be a great end to a happy Valentine's Day...

    44. Re:Hesitation by flyingsquid · · Score: 2
      You are actually only to fire between two and four of these per day, or else risk ripping the pericardium that surrounds your heart. And, actually, that wouldn't be a great end to a happy Valentine's Day...

      I'm sitting here with a bottle of nice wine and no one to share it with, a DVD and no one to watch it with, and fifty bucks worth of roses without the girl I wanted to give them to.

      Exactly how would a ripped pericardium be worse than my current situation?

    45. Re:Hesitation by dwpro · · Score: 1

      Many of our soldiers are simply carrying out their jobs and doing what they are trained to do. It's a job.

      That is ridiculous logic...they have a net benefit from what they do, so they aren't responsible for their actions, it is the fault of the tantalizing reward, or rewarder. What the hell ever. Don't further the vogue love fest for our mercenaries with your ill-conceived rationalizations. The fact that they are getting paid by someone hardly makes it ethical.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    46. Re:Hesitation by Anonymous Coward · · Score: 0

      Having your natural instinct not to kill other humans destroyed sounds like the worst kind of job training I can imagine. Being a soldier is not your typical job. Being a highly trained to take lives not because of a decision you made but at the order of another places a void in ones character. It is this void that is most desirable to the military for them to do their job.

    47. Re:Hesitation by Anonymous Coward · · Score: 0

      "Yeah, they need to work on realism in these games, but, then again, if they did, no one would sign up."
      Your false asserted conclusion fails to take into account the high RE-enlistment rates in units deployed to Iraq. Have you any military backgorund or combat experience to substantiate your statement?
      "How to support your family when you come back and are unemployed and unemployable because while you were off fighting to steal Iraqi oil, your country gave all the jobs to China."
      Vets who bother to get skilled and take advantage of their service are highly employable.I've been in the AF for 26 years and like most of us monitor employment opportunities closely while human-networking with my retired brothers.
      "Is what it feels like having your head explode from a sniper bullet because the other guy is just a damn little bit more sneaky than you are; or

      "What it feels like to ride around in a wheelchair signing your name with your teeth because your arms and legs have been blown off by a roadside bomb;"
      Plenty of amputee vets (not quads, obviously) volunteer to RETURN and have successfully led troops in combat. What do they know that you don't??

    48. Re:Hesitation by CapsaicinBoy · · Score: 1
      No doubt. There's still nothing on a computer that can simulate the SMELL of a recently discharged weapon either...

      Heh. Funny you should mention that. I was a senior sensory scientist at DigiScents and I had a working iSmell prototype on my desk.

      And in my opinion, the spent brass smell we had was one of our five best smells. I think the official name was gunsmoke, but man, it smelled just like a spent shell casing.

      Ironically, DoD wanted to pay us some reasonably sized chunk of money to develop 6 smells for their simulators, but our management guys never followed up because they were too busy trying to hit the dot-com homerun instead of winning the game with RBIs and stand up doubles.

    49. Re:Hesitation by hansreiser · · Score: 2, Insightful

      One of the things I still remember from when I was 16 and in ROTC basic training was the feeling of a tank firing near you. When it fires, the wave of sound goes through your body, and you are intensely aware of what a frail thing you are. The feeling of being tissue paper, I still remember it. Nobody will ever make speakers that sound quite like a real tank.

      You may understand intellectually that you are tissue paper, but until you feel it via the shockwave of sound, it will never be entirely real to you emotionally.

      All that said, videogames do a lot to help one understand one's mortality.

    50. Re:Hesitation by FreakWent · · Score: 1

      ... And you're reading slashdot.

    51. Re:Hesitation by michaelmichael · · Score: 1

      They receive a paycheck for the same reason that anyone else in this country receives one: they are employed. The difference is people in the military generally do not join simply to get paid. They join because they feel proud to serve their country or they feel an obligation. Yes, I was in the military and yes I went to Iraq. But it was never about the money. I was, and still am, and will always be, proud of my service to this country. Calling the members of our armed forces 'mercenaries' is disrespectful at best and an outright insult at worst.

    52. Re:Hesitation by Wes+Janson · · Score: 1

      When you shoot a .50 BMG rifle, you can almost *see* the pressure wave. The shock goes straight through you, blasting past. You can't shoot weapons like that without some form of hearing protection, and to make speakers capable of putting out that level of noise (150+ decibels, minimum) on a continuous basis, would probably be close to impossible I'd guess.

    53. Re:Hesitation by gardyloo · · Score: 2, Funny

      Aim? Who needs aim? They invented automatic weapons for people like me that don't feel like aiming. :)

            You and the Vice President....

    54. Re:Hesitation by Frank+T.+Lofaro+Jr. · · Score: 1

      What computers cannot teach however, is the NOISE and physical presence of a firefight.

      Just the fans alone on a typical overclocked gamer's computer are loud emough to be a good substitute.

      --
      Just because it CAN be done, doesn't mean it should!
    55. Re:Hesitation by Cykaos · · Score: 1

      I work for a company called OpsGear that has an "Urban Warfare Center". They make mods for MILSIM paintball and do police and S.W.A.T. training with full gear and modified paintball guns which I think is about as real as it gets.. The equipment, weapons, human factor, fear of getting shot by a gun that hurts (but doesn't kill). I think simulations with military trained people and paintball guns is much better training than a computer simulation.

    56. Re:Hesitation by vivtho · · Score: 2, Interesting

      I was lucky enough to witness a commando assault training exercise where a team of eight naval commandoes blasted apart a structure representing an oil rig. I was in a viewing gallery almost 500 feet away. When the explosives went off, the sound was loud enough, but much more impressive was the shock wave (I think it's called a concussion wave, but I'm not sure) hit us, it felt like a hard punch to the chest.

      More interestingly, from a gaming point of view, while games represent the sound of the explosion quite accurately, what lacks from the realism are the associated sounds, like the sound of debris falling back into the water, the fat that you go partially deaf for a few moments after the explosion etc.

    57. Re:Hesitation by Cykaos · · Score: 1

      http://www.opsgear.com or check out some videos of trainings at http://www.opsmedia.net

    58. Re:Hesitation by menkhaura · · Score: 1

      Man, you have the whole fucking (wanking?) Slashdot crowd reading that.

      Want some good Brazilian beer in exchange for that wine of yours?

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    59. Re:Hesitation by MrNixon · · Score: 1

      Trust me - blanks are nowhere NEAR as loud as a ball round - its orders of magnitude louder with real ammunition - blanks can easily be fired without hearing protection (not recommended, slightly uncomfortable, but doable), whereas live ammunition fired from a machine gun like a SAW at any kind of sustained rate will make you temporarily deaf and will permanently damage your hearing. It's freaking LOUD.

      Heh. Machine guns are cool.

    60. Re:Hesitation by Anonymous Coward · · Score: 0

      Killed any unarmed civilians lately?

    61. Re:Hesitation by Anonymous Coward · · Score: 0
      I also don't have a lot of problems with a soldier raping a woman. I do think he should be punished, but more for a lack of discipline than for the rape. Let's just say that being under fire by a 12mm machine gun is kind of stressful and I can understand a soldier who decide to relieve some of that stress (no, it never happened to me, but I saw what this kind of weapon can do and it's really not difficult to imagine how someone could feel in that situation).

      You're sick. Someone should put you away or put a bullet through your head before you get too much "stress" that you have to "relieve."
    62. Re:Hesitation by tibman · · Score: 1

      Sorry, that kind of thing will never be in the budget. The Army doesn't care enough. What's more cost effective? Recruiting a new soldier or developing and implimenting a PTSD recovery program. Mental Health services are as good as it gets. Who want's a docter on an army salary? But you're absolutely right. It could be a great resource to use in recreating a situation or environment that has caused someone PTSD.

      --
      http://soylentnews.org/~tibman
    63. Re:Hesitation by tibman · · Score: 1

      If i was going to re-enlist at all, it would of couse be in a Tax-Free zone. Who can't use $15k tax free? I'd say there are several incentives above and beyond the norm to reup in a combat zone.

      "Vets who bother to get skilled and take advantage of their service are highly employable."
      Yeah, on my application it says:
      -I can clear a room in under 3 seconds.
      -I can carry a lot of heavy equipment.
      -I can accept death in my daily working environment."
      -I'm partially deaf so I can operate loud machinery easily."
      -I'm ok with not eating three meals a day.

      The AirForce is a great organization to transition from. Lot's of technical jobs and office experience. I personally didn't get a damn thing from my time in Iraq. If i do get a civilian job, it'll be militant in some way. Guard, Merc (Blackwater??), or a Policeman or something like that.

      Award Bullet: "On [Date], [Rank Name] was part of an Iraqi Candidate Screening for the Iraqi Police at the [Province] Police Academy that consisted of 250 IP's in [City] Iraq. At 0830 approximately 20 or more insurgents attacked the Academy and the IP's outside. With bullets cracking over head, [Rank Name] reacted immediately, suppressing the attack."

      What's the point? Nobody cares. Everyone back here treats me like a kid. There's no place for me here.

      Bah, now i've gotten lost in a rant. It came off a bit too hard. But i truely don't think many skills transition to the civilian world very well. Attitudes and Personal traits are the best things vets can offer an employer.

      Actually, that probably answers your last question. Amputee Vets return because, even disabled, it's what they are the best at.

      --
      http://soylentnews.org/~tibman
    64. Re:Hesitation by Anonymous Coward · · Score: 0

      Yeah... Killing is OK, but raping? OMG that's terrible! That poor woman's life is shattered after such violence.

    65. Re:Hesitation by Anonymous Coward · · Score: 0

      No, No, No. Killing men (who are worthless) is A-OK, but raping a holy Woman is the worst crime known. This is why I will not fight in foreign wars for my country; my country is pro-women's rights and I DON'T want women liberated.

      PS: Notice how the worthless pro-women's rights civvy want's you murdered. Those aren't the kind of fags that are worth fighting for.

      I say draft our women, send them to the front lines, let them die like the men they wish they were. Better to use up our whores then out men.

    66. Re:Hesitation by KDR_11k · · Score: 1

      I know that FPS games and such can teach you situational awareness

      I doubt that. I've played a LOT of FPS games and my situational awareness is terrible. Just failed a driving license test because of that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    67. Re:Hesitation by KDR_11k · · Score: 1

      That raping is an unprovoked attack on civilians (and potentially jeopardizing attempts at making the populace accept the soldiers as friendly). That warrants severe disciplinary action (and for non-US soldiers a trial in an international court). Same as randomly shooting people because you're angry. You only attack people as part of the mission, not under any other circumstances.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    68. Re:Hesitation by Jaysyn · · Score: 1

      I have friends that used to compete in SPL competitions that would routinely have their cars metered above 150db. I think one was metered as high as 165db at one point.

      Jaysyn

      --
      There is a war going on for your mind.
    69. Re:Hesitation by sco08y · · Score: 1

      When I was in the Army, the static bulls-eye targets had been replaced with pop-up silhouettes that gave you a limited time to aim and fire.

      Over at Knox they have plastic dummies that are basically a head on a torso. (Except the 50m targets are just a head and shoulders.)

    70. Re:Hesitation by sco08y · · Score: 1

      The military has never trained soldiers to shoot without thinking and certainly doesn't now.

      There's no such thing as a "necessary" or "acceptable" fratricide or civilian death. What we have in Iraq is the result of cowards deliberately pretending to be civilians and hiding in schools and mosques.

    71. Re:Hesitation by chris+macura · · Score: 1
      All that said, videogames do a lot to help one understand one's mortality.
      Yep. Just yesterday, I was running around in Enemy Territory on adrenalin blasting the shit out of the damned axis. They were no match for my thompson, switch to akimbo pistols, jump, and gernade them combo. I got really hurt, but I just layed down for 5 minutes to get healed. /I jest.
    72. Re:Hesitation by chris+macura · · Score: 1

      It depends on how far you are from your speakers and how the room is setup.

      You could hit 150db quite easily with a mid-end 700watt system in a small room (15' by 15' maybe) with hard surfaces. Granted, the sound would be shit because of the echos, but it could be done.

    73. Re:Hesitation by natmakarvitch · · Score: 1
      > Heh. Machine guns are cool.

      AFAIK no existing simulator/woofer can let us experiment what happens when a real heavy one (even not the very large ones, which are always mounted) talks. Having been at approx 5 meters of a 'KPV' (soviet 14.5x115mm), I was shocked by the amount of noise, smoke and gun moves. How can anyone unprepared think clearly near this?! A simulator may enhance tactics (teamwork, thru communication/command) but I doubt any can prepare for such shock.

    74. Re:Hesitation by kniLnamiJ-neB · · Score: 1

      the fat that you go partially deaf for a few moments after the explosion etc.

      Have you tried Call of Duty? They've got a pretty cool shellshock feature when something explodes near you. You go deaf, everything goes slow-motion, then it gradually returns to normal over a few seconds. Granted, there's no shock wave to hit you in the chest, and not a lot of "debris falling" noise, but it's enough to get your full attention.

      Nothing will ever be quite like the real thing, I agree, but they are doing very well.

      --
      Windows isn't the answer... it's the question. NO is the answer!
    75. Re:Hesitation by jafac · · Score: 1

      Moon dust?

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    76. Re:Hesitation by CardiganKiller · · Score: 1

      I agree. One of my friends has seen his fair share of violence and gore-filled video games and movies... he says they don't affect him at all now. He said he was driving down the road one day and saw a car wreck. The guy had been driving a convertible and somehow he had been decapitated and ejected from the vehicle. His body was lying on the side of the road, uncovered as EMS had yet to arrive on the scene. He said he had to pull over about thirty seconds later and vomit, and it took him another hour or so to quit shaking.
      The complexity of your nervous system and what is required to completely overwhelm it takes much more than a videogame can provide. If you want to become desensitized to blood and gore, then be around it. If you want to become desensitized to gunfire, then be around it. If you want to become desensitized to death, then be around it. The Russian Spetsnaz special forces train their elite this way... their training exercises include heavy exposure to blood and guts (usually from animals), visiting morgues and car wrecks, and experiencing their physiological responses to their own body being broken and cut in different ways. It's almost criminal the type of training they undergo. The mind understanding that "it isn't real" makes a complete difference in the involuntary responses. I would think that only a "matrix-type" virtual world would be enough to desensitize a solider to the several aspects of war.

    77. Re:Hesitation by moondance1970 · · Score: 1

      Actually it was used as a tactic to frighten the civilains from helping the home guys. The russians did it in Germany in WW2. The americans were slow in their advance to help the russians scare the populance. So it isn't always against orders sometimes it because of orders.

    78. Re:Hesitation by Anonymous Coward · · Score: 0

      Many of our soldiers are simply carrying out their jobs and doing what they are trained to do. It's a job. If you have a problem with their job, then talk to the people that direct soldiers and deliver the policy and strategy that sends soldiers to work.

      Many of our concentration camp guards are simply carrying out their jobs and doing what they are trained to do. It's a job. If you have a problem with their job, then talk to the people that direct concentration camp guards and deliver the policy and strategy that sends concentration camp guards to work.

    79. Re:Hesitation by CAIMLAS · · Score: 1

      Uh... I can't speak for anything much larger than .30-06 fired semi-automatically and hot .357 magnum loads out of a short-barreled revolver (ooh, pretty fireball!), but let's just put it this way: you will quickly and permanently lose your hearing by shooting such things without ear protection. It will physically hurt your ears and you will feel a distinct pressure difference. (Though, I have experienced some fairly large explosions, but that's something different...)

      The big guns like M2s, artillery, and explosive devices are more in lines with a large clap of thunder. Maybe a little louder. You know those massive claps of thunder which cause your entire house to shake, reverberating for a couple seconds after the boom? Yeah. Think of that as a sustained blast.

      I've had lightning hit my house, and I imagine mounted .50s and various other things would be similar.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    80. Re:Hesitation by brpr · · Score: 1

      If the soldiors aren't serving for the money, how do you account for the disproportionate numbers of (formerly?) poor people in the army?

      --
      Freedom is not increased by mere diminuation of government. Anarchy is freedom for the strong and slavery for the weak.
    81. Re:Hesitation by KDR_11k · · Score: 1

      Well, yes, but that was WW2 where victory meant conquering and oppressing the losing country, not the modern "liberation" wars where the stated objective is to make the losing country a free country again (Germany eventually became a free country but for the Soviet occupied zone it took half a century). In WW2 entire cities were leveled in area bombardements, in modern wars civilian casualties are to be kept at a minimum to avoid losing support in the home country.

      The Russians established the GDR which made some dystopian police state fiction look tame, that's not a desirable outcome for modern wars. In Iraq the current problem is that the populace hates the army while the goal is to make the populace accept the army as a substitute police that helps them build up the country. That won't work if the soldiers violate the laws, obviously.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. You Road Warrior! by IrvineHosting · · Score: 0

    In that case, feel free to practice your driving skills you road warrior!

    Traffic Jam

  3. Tis true! Video games teach real life lessons by Average_Joe_Sixpack · · Score: 5, Funny

    I learned everything I know about women through the Leisure Suit Larry series.

    1. Re:Tis true! Video games teach real life lessons by Hogwash+McFly · · Score: 1

      I learnt everything I know about driving from Carmageddon.

      --
      Mother, do you think they'll like this sig?
    2. Re:Tis true! Video games teach real life lessons by gaveawaymyname · · Score: 1

      1. Establish eye contact
      2. Give her everything in your pockets
      3. Always remember to bring the pills

    3. Re:Tis true! Video games teach real life lessons by gijoel · · Score: 0

      Yeah, and Tetris taught me how to pack a fridge. Not that I've ever packed a fridge mind you. But if I had to, I could thanks to Tetris.

    4. Re:Tis true! Video games teach real life lessons by JPriest · · Score: 1

      I am an expert in counter terrorism thanks to Counter-Strike! In all honesty though, some vid games are realistic enough that you can learn quite a bit about weapons. I believe "The Army Game" is intentionally set up to teach you things that will/would be useful in the Army. Simulators have been used for a long time ans I suppose many vid games are just a lower cost less realistic sim.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    5. Re:Tis true! Video games teach real life lessons by FreakWent · · Score: 1

      I learned everything I know about interplanetary trade from Elite.

  4. wait by 42Penguins · · Score: 5, Insightful

    Wait... do video games train killers, or don't they? I'm so confused.
    What does Jack Thompson have to say about this?

    1. Re:wait by Anonymous Coward · · Score: 0

      Train, yes, maybe. Create, that's the question.

      The subtlety here is simulation/stimulation. Nobody can really deny that a video game could make a violent killer a more proficient violent killer. The question is, does it make a violent killer?

    2. Re:wait by pkphilip · · Score: 1

      If the army believes video games can lower the mental barriers when it comes to killing people, and also increases accuracy, I think then the answer is a resounding yes - Video games train killers.

      I know a lot of people are going to jump at this comment, but if you are comfortable shutting your eyes to reality, thats your call. But I am not.

  5. An armchair soldier's perspective... by Anonymous Coward · · Score: 5, Funny

    Yes, thanks to my many grueling hours of Halo training, my situational awareness and my proficiency with all plasma weapons is markedly improved.

  6. Military better watch out.. by BigZaphod · · Score: 3, Funny

    ..or else Jack Thompson is going to sue their violent-game-promoting asses!

    1. Re:Military better watch out.. by Ruff_ilb · · Score: 1

      On the contrary, video games are now necessary to FIGHT TERRORISM.

      You don't want the terrorists to win, do you?

      Good. Now go play CS.

      --
      http://www.TheGamerNation.com/Forums
  7. Finishing the Quote by Valiss · · Score: 3, Insightful

    His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.

    "He was the perfect drone."

    Well, that's how I imagine the next sentence to go. Talking seriously about war and somehow working in Halo doesn't give me the vote of confidence I would expect to get from the military. It simply conjures up images of kids playing FPS's and thinking that it's somehow even remotely close to the real thing.

    --

    -Valiss
    1. Re:Finishing the Quote by caffeinemessiah · · Score: 2, Insightful
      Without bringing out the crazy right wing, did anyone see the Fahrenheit 9/11 footage of troops in combat in Iraq? They were literally a bunch of kids who went around using real weapons like they were in a video game, complete with heavy metal music in the background. Perhaps this is what the Pentagon wants, but to me it seems slightly disturbing that 18 year old kids are trained to rack up frags so casually (perhaps not carelessly) in real life.

      The average 18 year old is barely smart enough not to get (somebody) pregnant at prom. The last thing they need is to get desensitized to killing game-style and then released into regular society a few years later.

      --
      An old-timer with old-timey ideas.
    2. Re:Finishing the Quote by Anonymous Coward · · Score: 1, Insightful

      Maybe you shouldn't get your combat videos from a fascist like Michael Moore. You might as well base your opinion of the police on Robocop or the army on Veerhoeven's (sp) Starship Troopers.

    3. Re:Finishing the Quote by thermopylae300 · · Score: 5, Insightful
      Simulations aren't remotely close to the real thing, but you can't accurately simulate war (since death = bad) so you have to break it down into what you can simulate. Sometimes this requires different training exercises in different combinations.

      A few examples:

      Fatigue: Physical stress is the one people always think of, but food/water/sleep deprivation are multiplying factors. The difference between a hero and a coward can be full belly and a good night's sleep. This element is often mixed heavily with the others.

      Battle noise/Fog of war: Live ammo fire and manuever assaults with mortars/artillery (or artillery simulators), machineguns firing over your heads (usually from a hill that allows you to hear the crack of bullets), etc. This is often against plastic pop-up targets (a.k.a Crazy Ivan).

      Enemy fire/cover: This is probably the hardest to simulate. Paintballs and Simunitions http://en.wikipedia.org/wiki/Wax_bullets/ are one strategy. Paintballs are undesirable because you want to use your actual weapons. Simunitions are undesirable because it requires expensive weapon parts and simunitions aren't even as accurate as paintballs. Of course, neither of them simulates a near death experience.

      Rifle range - marksmanship: accuracy, speed, distance shooting (500 yards with no scope and a man-sized target)

      Simulations - Inexpensive way to play out complex scenarios. This is newer, but it can be surprisingly creative. The digital portion is only one piece, many Slashdot readers are familiar with what you can do with that end. I've seen some complex scenarios that involved a four man simulation in one room playing military scenarios on a big screen, communicating via radio to a mortar team practicing in a field. This scenario also had a corpsman (medic), referees (point out casualties), and it involved physical training before and after you were in the simulation.

      By the time you get behind your rifle to execute the scenario you are dripping sweat and breathing heavily. In the middle of the game you might have to fireman carry your buddy to the corpsman (medic) or call in fictitious artillery/air strikes.

      It isn't combat, but it is good training.

      --
      Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
    4. Re:Finishing the Quote by Anonymous Coward · · Score: 1, Interesting

      Sexual prowess aside, those 18 - 22 year olds are smart enough to overthrow Iraq in a few weeks when given the proper leadership. There are millions of them in our society. They don't always fit back in perfectly, but most of them understand that the rules are different while you are in the military.

      I understand that you might find that discomforting, but have you ever wondered what this planet would be like if the US didn't have a dominant military? http://foreignpolicy.com/story/cms.php?story_id=33 31&print=1

    5. Re:Finishing the Quote by Anonymous Coward · · Score: 0

      [i]His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.[/i][p]

      Then he was shot -- he couldn't believe it hurt

    6. Re:Finishing the Quote by ScentCone · · Score: 1

      They were literally a bunch of kids who went around using real weapons like they were in a video game, complete with heavy metal music in the background.

      You don't think, by any chance, that Moore (now rich from pushing as many sensationalized political/emotional buttons as possible) deliberately dug through thousands of hours of combat footage to show (and set to music) the stuff that would most make you take away that very impression? He was making a propoganda film, and he used all of the long-established tools of that trade.

      That being said, there are sims and tools (like Forterra's) that are all about saving lives (on all sides) through giving trainees a more realistic sense of what actually works and doesn't in a situation like urban Iraq.

      --
      Don't disappoint your bird dog. Go to the range.
    7. Re:Finishing the Quote by Anonymous Coward · · Score: 0

      You must be new here.

    8. Re:Finishing the Quote by scaryjohn · · Score: 1

      There isn't an article on wax bullets. At least not at the moment, at the link you provided.

      Shrug.

      --
      One might ask the same about birds. What ARE birds? We just don't know.
    9. Re:Finishing the Quote by westlake · · Score: 1
      "He was the perfect drone."

      "Wired" ran a cover story on a Doom mod used by the marines abour a decade back.

      What a small unit must have to survive in combat is instinctive, by-the-book, disciplined, team play. You cannot improvise solutions under fire.

    10. Re:Finishing the Quote by thermopylae300 · · Score: 1

      Simunitions Link Sorry, I was in a hurry.

      --
      Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
    11. Re:Finishing the Quote by Politburo · · Score: 1

      Have you seen it? The soldiers say in their own words that they play the music when they go on missions. One dude sings along. Of course, this doesn't mean that this one situation that Moore found is what all of the troops in Iraq are/were doing.

    12. Re:Finishing the Quote by Anonymous Coward · · Score: 0

      Insightful? What.. you think Moore fabricated the video? Say what you want about Moore's style, but I don't think there's anyone with half a brain cell who claims that he faked the footage that was shown in the film. Do you even know what fascist means?

    13. Re:Finishing the Quote by lbrandy · · Score: 1

      It simply conjures up images of kids playing FPS's and thinking that it's somehow even remotely close to the real thing.

      One of the interesting effects of video games is the change in the basic skillset of todays soldiers. I have it on good authority (I worked for the Air Force) that since the "video game" generation has entered flight school in the Air Force and Navy, they have been shattering all kinds of records in the hand-eye and spatial intelligence tests given. The basic "tests" that are given to find if people can combine multiple complex data streams, make rapid reflexive decisions, and translate that into a complicated control system effectively is essentially what makes a natural pilot, and, obviously, a skilled video game player. The current generation are, quite simply, superior in this regard.

    14. Re:Finishing the Quote by ScentCone · · Score: 1

      The soldiers say in their own words that they play the music when they go on missions. One dude sings along. Of course, this doesn't mean that this one situation that Moore found is what all of the troops in Iraq are/were doing.

      I think my main point is, "consider the source" (Moore) and his agenda, as it relates to an accurate, balanced presentation of how 100,000+ people conduct themselves. That doesn't mean that Metallica isn't a form of combat caffeine for young guys that are literally in mortal danger, or that some of them are not (gosh!) very mature at 19 years old. But if you ever spend any time that counts with actual active duty military folks (have you? I have) you'll realize that they represent a huge cross section of humanity, including dopes/geniuses, saints/bastards, psychos/stabilizers, teachers/fools, and all the rest. Moore will go looking for one type, and someone else will go looking for another, depending on the axe being ground.

      --
      Don't disappoint your bird dog. Go to the range.
    15. Re:Finishing the Quote by Politburo · · Score: 1

      To me, your OP insinuated that Moore had fabricated this scene in his film ("and set to music"). It's interesting that both responders seemed to not read the last line, as I essentially agreed with everything else in both your posts.

  8. Bang bang... you're dead. by Anonymous Coward · · Score: 0

    His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute.

    No wonder there are so many shootings on the streets of our cities. Video games...real life...what's the difference?

    1. Re:Bang bang... you're dead. by east+coast · · Score: 0, Offtopic

      No wonder there are so many shootings on the streets of our cities.

      Wouldn't have anything to do with a thriving black market for "dangerous drugs" such as marijuana would it? Face facts, without the money of the drug trade these kids on the street would have nothing to fight over let alone the cash flow to buy firearms. Maybe if we got our heads out of our asses and demanded legalization of recreational drugs we could help put a stop to the violence.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Bang bang... you're dead. by geekoid · · Score: 1

      "without the money of the drug trade these kids on the street would have nothing to fight over let alone the cash flow to buy firearms."
      well, there is extortion, prostitution, child slavery, blackmail, robbery, illegal porn, illegal cigerettes, etc,etc,etc...

      so don't kid your self and think people like that won't find another way to make a lot of high risk money. It will always pay to well.

      No, this is not a comment on whether or not any/all drugs should be over the counter. Just pointing out a huge whole in your logic. Monsterious, in fact.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Bang bang... you're dead. by zyte · · Score: 0

      the american public cannot handle perscription drugs as it is, adding more drugs, regardless of what they are (as long as they impair brain function) is not a good idea. Can some people handle pot? sure. Can the american public in general? hell no.

    4. Re:Bang bang... you're dead. by jericho4.0 · · Score: 1

      I hate having to walk through the child slave market just to get drugs.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    5. Re:Bang bang... you're dead. by east+coast · · Score: 1

      there is extortion, prostitution, child slavery, blackmail, robbery, illegal porn, illegal cigerettes, etc,etc,etc...

      Yeah, there is some of this, some of this is also directly related to the blackmarket of drugs... prostitution being a big one. But look at illegal cigarettes, another blackmarket in play because of government dickering. But do you really think kids on the streets are shooting each other over a carton of Camels? While there is a good deal of money to be made in this venture it's not the same, let's not be foolish about it.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    6. Re:Bang bang... you're dead. by Anonymous Coward · · Score: 0
      "without the money of the drug trade these kids on the street would have nothing to fight over let alone the cash flow to buy firearms."
      well, there is extortion, prostitution, child slavery, blackmail, robbery, illegal porn, illegal cigerettes, etc,etc,etc...
      [...]Just pointing out a huge whole in your logic. Monsterious, in fact.

      Slashdot argument #14: "Do the math."

      Exclusive of white-collar crime, the drug trade is [activate rectal number generator] well over 80% of illicit money flow. The only serious competition is prostitution and gambling, which I'd argue should be legal with "the cure is clearly worse than the disease". Blackmail, extortion, child slavery, child porn -- these simply don't happen enough to move the meter. You don't assemble an armed gang to protect your robbery territory, or sell untaxed cigarettes.

      (Everyone knows people who use illegal drugs, or prostitutes, or see a bookie. 30%-ish of Americans do. This should be a strong clue about the appropriateness of banning the activities in the first place. "Banning" simply means "raising the price, lowering the quality, needlessly turning the customers into criminals, and making it hard for kids to learn how to do it correctly." Need we even mention that buying and selling illegal drugs is a "gateway" to less-savory behavior?)

      The "monstrous hole" isn't one.

      Put me in the camp that says video games don't cause 1/100,000th the shootings as the failed drug war.
  9. Americas army... by mayhemt · · Score: 3, Informative

    I love americas army http://www.americasarmy.com/ ..
    very role based, strategic shooting game...& above all its free ;-)
    $$ profit

    1. Re:Americas army... by silentbozo · · Score: 0

      But what happened to all the official servers? I remember when I started playing years ago, there were servers all over. Now? Only a handful, and they're usually empty... Is my browser busted, or is everyone off playing World of Warcraft these days?

    2. Re:Americas army... by menkhaura · · Score: 1

      What version are they using? You know, they released version 2.6 last week (not for Linux, though... the rest of us have to keep with 2.5)

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    3. Re:Americas army... by chill · · Score: 2, Informative

      They upgraded to 2.6 last week and most of them switched overnight. There are tons, if you run the Windows version. Linux & Mac users will have to wait another week or so for the update. They ARE there...tons of them.

      [chill]

      --
      Learning HOW to think is more important than learning WHAT to think.
    4. Re:Americas army... by Anonymous Coward · · Score: 0

      Does anyone know the size of the game(americas army)?

    5. Re:Americas army... by maotx · · Score: 1
      --
      I'm a virgo and on Slashdot. Coincidence? Yes.
    6. Re:Americas army... by maotx · · Score: 1

      I still run my Honor, Linux server on 2.5 for obvious reasons.
      Full every day.

      See HERE for full list of honor servers.

      --
      I'm a virgo and on Slashdot. Coincidence? Yes.
    7. Re:Americas army... by RoboSpork · · Score: 1

      Holy crap, the army is giving away a video game to simulate a modern style of warfare. Of course what they dont tell you is that you are in fact controlling a robo-cybo-soldier in the real war on "terror", a la Enders Game. Is anyone else not completely freaked out by just how Enders game this is?

    8. Re:Americas army... by gstoddart · · Score: 1
      I love americas army http://www.americasarmy.com/ ..
      very role based, strategic shooting game...& above all its free ;-)

      And above all, marketed as a way to recruit people into the Army and teach some of the skillsets they desire -- working as a squad, tactics, not hesitating on your targets, etc.

      I'm not willing (or qualified) to say that FPS games lead to *ahem* 'anti-social behaviour'.

      But it's probably safe to say that for those with a predisposition or inclination to such things, FPS games probably go a long way into making them into exactly what we don't want them to become. -- highly effective killers who are comfortable with taking out human targets.

      One of the reasons I don't play FPS games is that after about 20 minutes my head is just so buzzing with adrenaline my head hurts. And since I suck at FPS games, the only way I can really get anywhere with them is to use cheat codes and play in a god-mode, it makes my head spin even more. Even if it's cartoonish, the mind-set of a FPS just messes with my brain too much.

      The fact that the military uses the same technologies to build better soldiers is an interesting way of examining these things.
      --
      Lost at C:>. Found at C.
    9. Re:Americas army... by raylu · · Score: 1
      Is anyone else not completely freaked out by just how Enders game this is?
      ...no? Ender's Game, if you're talking about the one I'm thinking of, involved 3D (as in more than just left, right, up, down, movement) combat in space. America's Army is strictly in the ground, you don't float in the air, and it's present-day. Honestly, how many people join the army after playing AA?
      --
      Maurice Wilkes, debugging, 1949
    10. Re:Americas army... by Requiem+Aristos · · Score: 1

      He is talking about the Ender's Game of which you are thinking. The 3D part was in the Battle School, after which the kids where training on "simulations" of spacecraft battles. The poster is not referring to the training, but to what Ender and Bean realized at the end of the book.

    11. Re:Americas army... by raylu · · Score: 1

      Hm...It's been a while since I read that book...correct me if I'm wrong, but they realize that they were just set up by the adults to do their bidding? I'm thinking that this is more of a reference to the idea of training people and selecting a few to serve in the armed forces?

      --
      Maurice Wilkes, debugging, 1949
  10. The Geneva Convention will have to be modified... by Anonymous Coward · · Score: 5, Funny

    To prohibit spawn camping.

  11. So, on the one hand... by kclittle · · Score: 4, Interesting
    So, on the one hand we have all the game makers vehemently denying that the violence of FPS's can be blamed for causing young people in the real world to go shoot up their schools, while on the other you have former high-ranking military officers declaring:
    "The technology in games has facilitated a revolution in the art of warfare," says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. "When the time came for him" -- meaning Swales -- "to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point."

    So, which is it?

    --
    Generally, bash is superior to python in those environments where python is not installed.
    1. Re:So, on the one hand... by Anonymous Coward · · Score: 0

      I play chess games on the computer for relaxation, but I don't have much desire to attend chess matches with humans. On the one hand, you can say that the computer has trained me to make fewer stupid moves, so I am better trained. However, it hasn't made me more likely to attend tournaments. The same is true with racing games (people inclined to race cars may be more likely to play racing games, but the racing games don't create the desire), and I would argue, first-person shooters.

    2. Re:So, on the one hand... by notNeilCasey · · Score: 1

      I'll bite.

      "When the time came for him ... to fire his weapon" is the important clause describing when the training came into effect. Nothing in TFA implies that this training turned any soldiers into bloodthirsty trigger-happy monsters (not that there haven't been such soldiers in the past, but the past includes a lot of time before gaming).

      The video games are just an effective supplement to and replacement for some aspects of regular military training. I find it very plausible that FPS and related games help hone the instincts one would use in similar real-life situations where he or she would have to hold a gun and shoot it. The same could be said of target shooting or playing paintball. I'm very willing to believe that any of these would make a person better at firing a gun and hitting something, maybe even someone, at some point

      Where the argument against gaming falls apart is the contention that playing these games somehow makes people (THE CHILDREN!!!!!!!!) more likely to go out and kill other innocent human beings. What these critics fear is murder and violent crime, which is a form of mental illness and/or objective evil which can't be caused by video games. Or target shooting.

      Or paintball. Hard evidence to the contrary is, as always, welcome.

    3. Re:So, on the one hand... by blue_adept · · Score: 1

      Where the argument against gaming falls apart is the contention that playing these games somehow makes people (THE CHILDREN!!!!!!!!) more likely to go out and kill other innocent human beings.

      Straw man. Nobody is claiming that violent games MAKE ppl kill others... but rather that violent games are DESINSITIZING ppl towards violence. Which I think is plausible, and that's probably partly what the military is taking advantage of in said article.

      I read somewhere that in the civil war, the "hit" rate for soldiers was abysmal, the majority of soldiers would rather shoot over the enemies head than kill him. After a few years of Quake, maybe that aversion gets trained right out of you!

      --

      "Is this just useless, or is it expensive as well?"
    4. Re:So, on the one hand... by Chris+Burke · · Score: 2, Insightful

      Let me put my point more conscisely and without the bad formatting (Second time today I've forgotten "preview"; unforgiveable):

      There is a fundamental difference between using combat simulators for training, and combat simulators for casual entertainment. Proof? Military training is very effective at producing soldiers who are able to pull the trigger in the real situation, but isn't 100% as many soldiers still have problems firing on a real human. The desired goal is to blur the fantasy of the simulator with reality of the battlefield, but the soldier can still distinguish. Contrast with casual non-military gaming, where only a few out of millions of players actually go on to commit real-world violence similar to what occured in the game.

      FPS games are only "murder trainers" if you want them to be, and that desire makes all the difference.

      --

      The enemies of Democracy are
    5. Re:So, on the one hand... by Hannah+E.+Davis · · Score: 1

      The issue, I think, is that many people assume that desensitizing people to violence will somehow make them violent.

      IMHO, there's a pretty big difference between refraining from going into shock when you witness a violent act and actually going out and committing such an act yourself... but various anti-gaming activists tend to disagree.

      Personally, I like to think that there's more keeping me from violently lashing out at society than my delicate sensibility.

    6. Re:So, on the one hand... by alcmaeon · · Score: 1
      Video games really don't teach dammit about war. Think about it. That clicking a mouse is not equivalent to aiming a gun and pulling a trigger is patently obvious to anyone who had done both, but, moreover, playing a video game doesn't teach the reflexes and muscle memory necessary to effectively duck, for instance, when the bullets start flying. There are dozens of videos on the net showing one after another American being killed by a sniper because they didn't take cover after the first shot.

      But claiming video games teach about real war is advantageous to the government because it will encourage kids to sign up thinking they will be hot shit on the battlefield because "it's just like a video game." Problem is, when your ass gets waxed in real life, you don't respawn at base camp. Instead, after the fighting dies down, they gather up whatever pieces of you they can find and send you home in a flag-drapped tin box and your family gets to attend your closed-casket funeral. But your mom gets a free american flag neatly folded into a triangle and a shiny purple heart.

    7. Re:So, on the one hand... by Feanturi · · Score: 1

      Violent games can help prepare you to commit violence, if that's what you're trying to accomplish by playing them. They can also assist you to relax after a long day's work, if that's what you're trying to accomplish by playing them. Violent games can help you overcome squeamishness with violence, if that's what you're trying to accomplish by playing them. (Violent or other) games can help you build hand-eye coordination, if that's what you're trying to accomplish by playing them.

      Violent games don't make people kill people, people get their inspiration for that by whatever means they have available.

    8. Re:So, on the one hand... by epee1221 · · Score: 1

      I'd say inclination to race cars is a bad thing to measure. Try just looking at changes in driving habits.

      --
      "The use-mention distinction" is not "enforced here."
    9. Re:So, on the one hand... by pulse2600 · · Score: 1

      The issue is not that desensitizing people will make them violent, it's more about people seeing the video game (or movie, or rap song, etc) as a model for how they conduct themselves in our society. You may think it is ridiculous when you consider how you and your peers would react to violent images, and I personally agree, but there are people (especially little kids) who will imitate everything they see...no matter if it's Barney or Rambo. These people do not have a strong grasp on their responsibilities and the mores of the culture in which they live (again, little kids fall into this category) and until they repeatedly receive strong influence from others in society who wish to ingrain them with these ideas, there is a risk that they will imitate examples of violence to which they are exposed. Without even stronger guidance to counteract these actions they may continue to interact with society in this manner. Ever swear in front of a three year old and all of a sudden they keep saying the word? When left unchallenged the behavior will not cease. Very simple example of the concept I am explaining. Unfortunately many parents don't parent so for the welfare of us normal people there has to be a way of further reducing the risk of this happening.

      The issue with anti-violent gaming activists is they take it so far as to prevent those who will not be influenced by the material to have access to it if they wish. This is a common tactic in lobbying or any other form of negotiation...always push for more than you want to accomplish and then compromise down to what your goals really are. Sometimes you wind up exceeding your goals, which in this example may mean more restrictions on the rest of us but when you win more than you anticipated you do not give up the ground you gained.

  12. Why just the soldiers? by STUPiDflY · · Score: 5, Funny

    Why not just take the entire war to the virtual world then? That would be awesome! "Tonight at eleven we'll have live coverage from the war in Iran. The US Special Forces have cornered the insurgents into de_dust after dominating them 4-0 in a de_dust2 tournament. 12 year old Mikey Thompson who leads the USSF says he's confident about the outcome as the insurgents are all 'camping awp wh0res'."

    --


    --------
    Linux is only free if your time is of no value.
    1. Re:Why just the soldiers? by sysminion · · Score: 1

      Except for the fact that the terrorists will be playing the same games (America's Army) so they will know our exact methods, and be waiting for us. Then of course, America's Army will become a restricted export, much like cryptographic algorithms, and you will only be able to download it if you are in the U.S., since we all know how well that works.

    2. Re:Why just the soldiers? by Rude+Turnip · · Score: 5, Insightful

      "Why not just take the entire war to the virtual world then? That would be awesome!"

      Duh, because my SUV doesn't use virtual oil!

    3. Re:Why just the soldiers? by sleighb0y · · Score: 2, Interesting

      You joke, but if you have seen the work these guys do ( http://www.21csi.com/ ) you would be totally "on target".

      We're talking battlescape monitoring and management all via a free 3D interface. You can dispatch orders to deploy tanks, jets, etc.. and also monitor each units' vitals remotely.

      When I saw it in action and saw the jets and helis moving around, I expected to see a little "life" bar under them.
      They are already suppling the DOD with technology, so this is not some far-off idea.

      The employees demoing it flat out told me that many of the soldiers and officers had been trained using video games, so this was a pretty natural progression and interface.

      Personally, I was hoping it to work a little more like Total Anihilation and have the ability to build units using nanobots. I was told though that is in the works for the next version. :)

    4. Re:Why just the soldiers? by Anonymous Coward · · Score: 0

      Awesome? If they chose Starcraft as the game, South Korean would take over the world!

      Korean food is good though, so that might not be such a bad thing.

    5. Re:Why just the soldiers? by kenthorvath · · Score: 1
      Why not just take the entire war to the virtual world then?

      You jest, but have you ever seen this episode of Star Trek.

    6. Re:Why just the soldiers? by wall0159 · · Score: 1

      In (what is now modern) India, battles were once decided by the 'generals' playing chess. This avoided needless deaths. A pretty cool idea, if you ask me!

  13. Re:The Geneva Convention will have to be modified. by thermopylae300 · · Score: 0, Offtopic

    Lessons learned:
    1) You run faster when you sling your weapon and draw your knife
    2) Jumping reduces the chance of enemy headshots
    3) ...

    --
    Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
  14. Autosave by Anonymous Coward · · Score: 0

    I wonder if the militray lets solders autosave, or if when the fail they have to restart the level.

  15. Enders Game by WHAMP3 · · Score: 3, Interesting

    FUNNY!!! Seems like Orson Scott Card had the right idea after all. Sounds to me like the defense department has started reading Enders Game instead of listening to Bush =)

  16. yea maybe by Anonymous Coward · · Score: 0

    Maybe games help a little bit, but there is no substitute for experience. I don't think the article is claiming there is, but it gets kind of close. There is a big difference between what happens to your adrenaline when you get shot at in the world and when you get shot at in a video game. The negative feedback and noise levels in games are not good enough to provide 'combat experience'. I think for tactics/strategy training it can be a nice way to simulate complex scenarios without having to coordinate a massive war game using real people, weapons, vehicles, fuel, etc. I probably just said what the article did, but in fewer words..

    1. Re:yea maybe by Mr.+Capris · · Score: 1

      So, does Harry Whittington get combat experience? He did get shot...and he was shooting...not to mention the tactics involved in NOT TELLING PEOPLE WITH GUNS WHERE YOU ARE.

      I'm talking about Cheney, FYI.

      --
      Have you seen the arrow?
  17. Hello? by o-hayo · · Score: 1, Funny

    IMDB says Toys was released in 1992, but this is news? Get with the times /.!

  18. The benefit of online training by maillemaker · · Score: 1

    I think there can be little doubt that the more immersive a simulated environment is, the better a training aid it will become. I've always wondered, when a simulated world becomes indistinguishable from the real one, how will you be able to tell the difference? Back to topic, if they could create robots that work in real life driven from the "pilot" in a FPS environment, you could have remote soldiers. Steve

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  19. Ender's Game now a possibility? by CRCulver · · Score: 0

    I can just imagine some soldiers finishing a tough game and wiping the sweat from their brow, only to be told afterward that they just destroyed the last opposition and made the world safe for America, and then having to live with genocide on their conscience for the rest of their lives.

    (If you don't get it, I just spoiled the SF classic Ender's Game for you, sorry.)

    1. Re:Ender's Game now a possibility? by MMaestro · · Score: 1
      Not yet. Current simulations are nowhere near the level of Ender's Game (in the battle room you would 'freeze' completely when 'killed' whereas now we simply have buzzer sounds going off on your vest and you're told to lie down and pretend your dead.)

      And then of course, theres the obvious flaws in the book which disregarded chance, morale and the random fact that sometimes things don't always go as planned (maybe your gun jams and suddenly your machine gunner/battleship is dead/destroyed because you didn't shoot your target in time, maybe someone paniced and fired too early/didn't fire at all, maybe the enemy got a lucky shot off and managed to take out your squad leader's radio/flagship radio tower early in the fight.) Only twice in the entire book do things change unexpectedly and in both cases he still manages to pull through the fight with a victory.

      Great idea, but nowhere near realistic levels. Even current simulations throw in random occurances just to keep soldiers off balance. (Maybe the door is booby-trapped and you lose your pointman early on, maybe there are hostages you weren't expecting, maybe there are more/less enemies than intel suggested, maybe intel FUBARed and you went into the wrong building and now you have to finish the scenario with the enemy on alert, etc.)

  20. Surround Sound Doesn't Kill by iamlucky13 · · Score: 1

    You've got to have a pretty darn powerful 5.1 system before your video game is adding that one final element that makes things difficult in a combat experience: you might die any moment. No quickload, no extra lives, no stimpacks.

    1. Re:Surround Sound Doesn't Kill by rbarreira · · Score: 1

      Well, you can't train that anyway... But I concess that it's possible that playing a lot of combat games could make you feel "immortal" (at least subconsciously, which could affect your behavior).

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:Surround Sound Doesn't Kill by Anonymous Coward · · Score: 0

      The Marines do that without video games.

  21. At what point do you draw the line? by tacokill · · Score: 3, Interesting

    At what point do you draw the line (if there even is one) and restrict what a simulation can do? Hear me out on this one before you flame me for being a freedom hater...

    We all know that "simulations" - be it games, VR, or whatever - are getting more and more realistic. And that trend will continue until things are VERY realistic. We all also know that many simulations are based on a wide variety of behaviors that society would not want to encourage. (ie: killing someone in Doom is fine, doing it in the real world is obviously bad)

    So how do you draw a line between these two? Or is there even a line? Obviously a simulation is just that -- a fake environment that mimics a real environment. But from the sound of this article, simulations have a very REAL effect on those who are participating in them - at least according to the military. So their impact stretches beyond their own environment and "spills out" into real, quantifiable behaviors, actions, and feelings.

    So, I guess my question is this: is there ever a point where we have to draw some lines about what is and is not allowed in simulations? Be it violence based. Or sexually based. Or behaviorally based. Is there ever a point where we have to say NO?

    1. Re:At what point do you draw the line? by Chris+Burke · · Score: 1

      So how do you draw a line between these two? Or is there even a line? Obviously a simulation is just that -- a fake environment that mimics a real environment. But from the sound of this article, simulations have a very REAL effect on those who are participating in them - at least according to the military. So their impact stretches beyond their own environment and "spills out" into real, quantifiable behaviors, actions, and feelings.

      The virtual environments don't "spill out", the soldier deliberately chooses to apply the lessons learned in the virtual world to real life. If you go into a combat simulator with the mentality that you are training for real world combat, and that your goal is to be able to fire on the real enemy as easily as you fire on the simulated enemy, then the simulation will affect your behavior in reality because you chose for it to.

      Training in a simulator is completely different than casually enjoying a simulator. In one, the line between reality and fantasy is deliberately blurred. In the other, the line is only unclear if you are psychotic (or it's an Ender's Game/Matrix type scenario where you are being misled about which side of the line you are on).

      --

      The enemies of Democracy are
    2. Re:At what point do you draw the line? by Egatlov · · Score: 1

      Who is "We"? If you're in the US, I'm pretty sure you're thinking of the government. While I'm not above believing that there are senators out there who would actually propose a bill without beginning to understand any impact it may have, I have to hope it would never actually pass. Laws which attempt to regulate subjective experiences rarely perform as desired and often have other consequences when a lawyer sees a way to exploit it's subjectiveness for their own gain. Who would regulate? How would it be regulated? What would they even be regulating? That discussion doesn't even begin to talk about the fact that many above have posted that simply doing something in a simulation (video game) has NEVER been conculsively shown to promote violent behavior in those not prone to violent behavior in the absence of the simulation. Why regulate a non-existant problem, unless you happen to be a lobbiest who makes a living cramming this crap down politicians throats. If you don't like something that's in a simulation don't buy it or support it. Tell all your friends not to support it and tell them to tell all their friends. There are a hell of a lot less psycho killers walking around than sane people, otherwise we'd never have built any kind of civilization. If something offends people enough it will not be successful.

    3. Re:At what point do you draw the line? by Feanturi · · Score: 2, Interesting

      Is there ever a point where we have to say NO?

      Probably not, except for designing safety protocols for the Holodeck so nobody really gets hurt. Aside from that, no I think we will continue to try improving simulation regardless of subject matter, to the point of it being BTL (Better Than Life), and that the motivation to pursue virtual reality will continue until we get there. If we never do get there, we will probably still keep trying as long as our species exists. We started all this a long time before computers, through plays and other writing, vocal traditions of storytelling, etc. We are ever seeking fantasy escape, always wanting to put our minds somewhere other than where we are. Subject matter is a secondary consideration. If something can be simulated, rest assured someone somewhere will want to simulate it. A bunch of people saying you shouldn't simulate subject x y or z isn't going to change that.

    4. Re:At what point do you draw the line? by LionKimbro · · Score: 4, Insightful

      Well, freedom hater, here is how you draw the line.

      If you kill someone with a gun in real life and they die, that's bad. But if you kill someone with a gun in a game, and they don't die in real life, that's okay.

      If we need to draw a physical line, we can draw a nice outline around the chips in your computer. Until knives and bullets come flying out of your computer chips, the line has not been crossed.

      Now as for the next question: "Is there ever a point where we have to say NO?" ...the answer is, "no."

      You are free to limit your own mind, for the sake of protecting yourself from whatever horrible creatures of the imagination you want to avoid choosing for yourself. But that does not give you blanket authority to determine the operation of other people's imaginations, no matter how much you fear the creatures of their imagining.

      Punish them for their actions, but not their drawings. I mean words.

      Glad to be of service.

    5. Re:At what point do you draw the line? by menkhaura · · Score: 1

      Goddamned to the point. And with a nice, round UID to boot.

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    6. Re:At what point do you draw the line? by JPriest · · Score: 1

      Dad?

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    7. Re:At what point do you draw the line? by wall0159 · · Score: 1

      I wonder if that's why we've never detected intelligent life elsewhere in the universe? Perhaps once civilisations reach a technological threshold, they become immersed in the virtual world, and shun the real one.

      I guess the unfortunate consequence of that would be that we'd live in a virtual world that was limited by our creativity, rather than a real one that appears to have infinite variety and complexity..

    8. Re:At what point do you draw the line? by kadathseeker · · Score: 1

      Japanese media contains, very frequently compared to the West, things that may be considered lolita or even pedophilic. The line for them is that most anything is permissable in art (i.e. manga, anime, a game) as long as it stays there and did not have a real-life model (i.e. a child pornstar). Pure fantasy is fine, and I say it's better that a pedophile live out his fantasies in a fantasy than in real life. The same applies to simulated violence, like in a movie. The line is reality, on either side of production.

      --
      The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
    9. Re:At what point do you draw the line? by tacokill · · Score: 1

      Probably not, except for designing safety protocols for the Holodeck so nobody really gets hurt.

      Perfect example. So clearly, there are SOME things that we will want/need to limit. But I don't think it makes drawing the lines any easier. Nonetheless, thanks for the example. It was a perfect example of a situation I was trying to describe.

    10. Re:At what point do you draw the line? by tacokill · · Score: 1

      Yea, I get the point of you post but I think you oversimplify things. Virtual is virtual and real is real. Got it. (I actually agree with most of your post but I have to address the oversimplification)

      How about safety within the virtual world? Another poster gave a (simplified) example of safety measures on a holodeck to insure that nobody REALLY gets hurt. While hypothetical, it is an example of a limitation that we would WANT or NEED to build into the system. Now go define "safety measure" anyway you want to and you'll start to understand the question I am asking. Where/what lines should be drawn?

      We all know the difference between virtually shooting someone and physically shooting someone. That was not the subject of my post.

    11. Re:At what point do you draw the line? by Anonymous Coward · · Score: 0
      You are free to limit your own mind, for the sake of protecting yourself from whatever horrible creatures of the imagination you want to avoid choosing for yourself. But that does not give you blanket authority to determine the operation of other people's imaginations, no matter how much you fear the creatures of their imagining.

      Your logic has a flaw, it's applying behavioral expectations of a healthy individual to masses with random mental capabilities. You need an answer that applies to ALL the people who might get their hands on violent games and real weapons. That includes mentally challenged as much as childs as much as healthy adults.

      "You are free..." does no good when someone gets killed. He got killed anyway. Now what are you going to do to prevent similar accidents in the future? You already know that freedom to choose and putting people in jail won't work...

    12. Re:At what point do you draw the line? by ecotax · · Score: 1

      Some interesting cases where the border between simulation and reality is screwed up can be found in science fiction. For example, in Forever Peace, soldiers are fighting real wars in a virtual world, by remotely controlling robots doing the actual fighting. In Enders Game, something similar takes place, made even more interesting by the fact that the soldiers doing the fighting initally aren't even aware their virtual fights are actually taking place for real somewhere else.

      --
      "Money is a sign of poverty." - Iain Banks
  22. Re:Real warriors trained in Bosra, Iraq by Gibsnag · · Score: 1

    Uh, they didn't kill them afaik.

    And no, before someone flames me that doesn't make it ok I was just pointing out the AC's error.

  23. Mod parent spammer by Anonymous Coward · · Score: 0


    nice Amazon referrer link you got yourself there Mr Christopher Spammer, are you really that desperate for cash that you have to spam Slashdot with crappy refferal links ?

    1. Re:Mod parent spammer by CRCulver · · Score: 1

      You must be new here. Using a referral link to Amazon.com is standard practise when mentioning a book in a post. Look at all the reviews in the Books sections, their authors have put in links to Amazon.com and to BN.com. It does no harm, gets the poster a couple of cents, and lets Slashdotters see reviews to determine whether they would like the book or not.

  24. context by MoreNoiseThanSignal · · Score: 1

    I think it needs to be said that the simulations the military are employing are part of an entire regiment designed to lower one's resistance to killing. Games in the living room are taking place in the context of your couch, where you really don't have that much pressure attempting to erode your resistances and predispositions. Long story short, games themselves don't make you a soldier but used in conjunction with other things they make an effective tool.

    --
    abort, retry, fail?
  25. Training isn't cause-and-effect; it's context by Chris+Burke · · Score: 3, Insightful

    It is absolutely true that video games don't cause a student to go shoot up a school, any more than training simulators cause a soldier to go to war.

    Training in a video game prepares soldiers for firing on real humans in battle because they know that is what they are training for. A soldier is a professional killer. They have already signed up to kill people, and are being trained in how to do that. The simulator is just preparation, preparation for a real-life job. Mentally preparing soldiers for the difficult task of firing on another living human was done long before the video game, and this is nothing more than an extension of that training using technology.

    This is nothing at all like playing a game casually at home. Could a student bent on shooting up his school use an FPS to mentally prepare themselves, like the soldier? Sure. Could a mentally unbalanced person try to carry over their virtual endeavors into the real world? Sure. But in both cases, whether deliberately or not, you have a person blurring the line between the game and reality. This person was already dangerous/i> and video games aren't doing anything that any number of movies, books, or just imagination couldn't do.

    If you are capable of distinguishing between reality and fantasy -- and any sane child over age 9 should easily be able to do this -- then there is no danger of video games causing you to shoot up a school. If you make the conscious decision to use video games to train yourself to kill, then you are either a soldier training for war, or a psychopath training for crime. In no case are video games to blame.

    --

    The enemies of Democracy are
  26. 'Train like you fight'... by Anonymous Coward · · Score: 0

    ... which would exclude unrealistic games like Halo, with its Sci-Fi setting and enhanced physics.

  27. Yea, but by Anonymous Coward · · Score: 0

    In the real thing, you don't get a high five for trying when you lose the game.

  28. Re:The Geneva Convention will have to be modified. by interiot · · Score: 1

    3) Jumping at the right frequency can make you run much faster, by allowing you to only accelerate and never deccelerate
    4) Moving diagonally (both forward and sideways at the same time) can make you run 3% faster
    5) Jumping at the same time that you run out from behind cover and fire won't make your firing less accurate, but will reduce your chances of getting hit

  29. Increasing Reliance? by Thunderstruck · · Score: 1

    Didn't this all start with tabletop wargames? Perhaps someone can refresh my memory as to what TSR (as in the folks that published Dungeons & Dragons) originally stood for. Is the military increasing its reliance on games, or just increasingly using fancy FPS engines?

    --
    Trying to use sarcasm in text-based forums does not work.
  30. Re:The Geneva Convention will have to be modified. by elinden · · Score: 1
    Lessons learned:
    1) You run faster when you sling your weapon and draw your knife
    2) Jumping reduces the chance of enemy headshots
    3) ...
    4) PROFIT!

    oh... wait...
  31. training in the art of violence... by johnrpenner · · Score: 1, Interesting

    If it is possible to train millions in the black art of violence,
    which is the law of the Beast, it is more possible to train them
    in the white art of non-violence, which is the law of regenerate man.

    Human dignity is best preserved not by developing the capacity to
    deal destruction but by refusing to retaliate. (Gandhi; I-228)

    1. Re:training in the art of violence... by Anonymous Coward · · Score: 0

      Well... in Gandhi's case that worked. Though, it would typically only work against an honourable enemy, i.e. one with a conscience.

  32. Thank you Full Spectrum Warrior by Mancat · · Score: 5, Funny

    When China finally launches nukes at us and commences ground offensive operations, I'll already be fully familiar with military hand signals, squad and individual tactics, and weapon systems. I'll be able to link up with militia and fight for the 'ol Red White & Blue, whithout ever having been in the military in my entire life. I'll be living the survivalist's dream!

    All thanks to you, Full Spectrum Warrior!

    --
    hello dear sirs my name is jamesh i are india (bihar) can u guide me install red had linux 9?
  33. Bunny by WRoach · · Score: 2

    Against an unsuspecting opposing force, I'm pretty sure bunny hopping and crouching would work for a couple years.

    disclaimer: I don't play AA and you don't know Halo was a bogus reference

    On a serious note now, considering my experience as a long time America's Army player and warfare coordinator of my clan, I'm totally confident in saying that playing FPS matches is the next best thing to RL when it comes to learning and testing strategies as well as learning how to behave during an operation.

    1. Re:Bunny by Anonymous Coward · · Score: 0
      considering my experience as a long time America's Army player and warfare coordinator of my clan, I'm totally confident in saying that playing FPS matches is the next best thing to RL when it comes to learning and testing strategies as well as learning how to behave during an operation.

      Woah buddy, hold up there for just a minute. They may be the "next best thing" to real life, but the gap is so far apart that statement is meaningless.

      Now, I've played America's Army. And sure, you can have some interesting tactical fights. But the whole situation changes when your life is on the line. You're covered in sweat and heavy equiptment, you're in an area you've never been to before, and you only have one shot, so risky manuvers could get you injured or killed.

      AA may teach you the basics, but real life is an entirely different situation.

    2. Re:Bunny by Anonymous Coward · · Score: 0
      On a serious note now, considering my experience as a long time America's Army player and warfare coordinator of my clan, I'm totally confident in saying that playing FPS matches is the next best thing to RL when it comes to learning and testing strategies as well as learning how to behave during an operation


      Don't take this personally, but it's not even close. Until you've had the living shit scared out of you on 45 minutes of sleep out of the last 48 hours while walking patrol in +120F while getting that sickening feeling in your stomach trying to figure out if the people in front of you are friend and foe (and btw you're in hostile territory) you've not been there.

      The only way you can "get there" is to join the military, and to be honest, I'd rather you keep the naive attitude that civilians have and be a productive member of society. You don't "play military", you live it. 24 hours a day, seven days a week.

      This is right up there with paintballers that think they should be in the military. They'd get their asses handed to them pronto in a real firefight due to taking moronic risks and relying on soft cover.
    3. Re:Bunny by slashdotwannabe · · Score: 1

      I love playing AA, but I know enough to say you're being incredibly naive... it's the difference between book learnin' and real life.

      Simulations are very useful for training up to a certain point, but there are a gazillion details they lack - very well desribed by earlier posts that sims of today just aren't capable of reproducing.

      Until they can literally scare the shit out of you, make you think you're about to die, reproduce the smell of burnt flesh and the cachphony of mortars landing, wounded screaming and SAWs ripping downrange, it will be too sterile.

      Maybe in another ten years or so.

      --
      This comment is my opinion and does not represent an official position of Donald Trump or others I do not work for
    4. Re:Bunny by CmdrGravy · · Score: 1

      "They'd get their asses handed to them pronto in a real firefight due to taking moronic risks and relying on soft cover."

      Do you not think that in a real firefight they might not decide to hide behind bushes and act a little more cautiously when they know they really can die ?

    5. Re:Bunny by Locke03 · · Score: 1

      No, thats the point of conditioning. You do something over and over until it becomes a habit. Maybe a few would think about it but most would act on what they have conditioned themselves to do. I play paintball, I play video games, I've handled a range of real weapons and am quite a good shot with a rifle but none of that makes me a soldier. Having not been exposed to real combat the paintball players would most likely either be target practice for the experienced combatant or curl up in a hole and have a panic attack from the stress.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
  34. Just how they want it, and that's a good thing. by MikeSty · · Score: 1

    "It felt like I was in a big video game. It didn't even faze me, shooting back. It was just natural instinct. Boom! Boom! Boom! Boom! "

    A lot of people are scared by stuff like this, but in my eyes, it's how it has to be. We're not talking about cold-blooded killing, we're talking about one of mankind's greatest quirk - war.

    It's all a matter of making a more effective soldier out on the battlefield. One might liken my perspective to that of "brainwashing" or "propaganda" used by Nazis and Japanese in WWII, but I think it is more mild and acceptable like our propaganda.

    Again, this can be interpreted as pretty shallow, but I'm willing to discuss it :)

  35. Trigger Happy? by Stephen+Samuel · · Score: 2, Insightful
    "It didn't even faze me, shooting back."

    Might this cause an entirely different problem -- Trigger happy soldiers?

    Ultimately, success in almost any occupation situation depends on making the people accept the new government. If soldiers are too trigger-happy and don't mind shooting people, you can end up with more innocent 'collateral damage'.

    Dead non-combatants can make the surviving members of the family more hateful of your army. Some of them will go into the resistance, and the army now has more people to worry about -- so they become more trigger-happy. It quickly becomes a death-spiral.

    This would explain at least part of the problem that US soldiers are having.

    --
    Free Software: Like love, it grows best when given away.
    1. Re:Trigger Happy? by romeo_in_blk_jeans · · Score: 1

      Nope.

      US soldiers are trying to bring peace to a region with a 3,000 year history of violence, war and attempted genocide.

      That is the problem US soldiers are having.

    2. Re:Trigger Happy? by Stephen+Samuel · · Score: 1
      US soldiers are trying to bring peace to a region with a 3,000 year history of violence, war and attempted genocide.

      Europe?

      --
      Free Software: Like love, it grows best when given away.
    3. Re:Trigger Happy? by alcmaeon · · Score: 1
      "US soldiers are trying to bring peace to a region with a 3,000 year history of violence, war and attempted genocide."

      Bwwwhhhhaaaaaa! ROTFLMAO!

      I'd be embarassed to even type that as a joke, but I think you actually believe it.

      Doctor's advice: take a red pill and call me in the morning.

    4. Re:Trigger Happy? by Anonymous Coward · · Score: 0

      Trigger happy soldiers is the reason why the M16 doesn't have a full-auto. Reports found that soldiers would spray rather than aim. Of course you can mimic full auto if you press the tigger at the right frequency but you have to think about it, and thinking is the key that the army/marines want a rifleman to do when he's under fire, far more than executing gut instinct.

      If you can train a grunt to relax under fire and not panic, he is far more lethal than a grunt running for cover shooting any which way.

      -- paper

    5. Re:Trigger Happy? by Anonymous Coward · · Score: 0

      Yes, fool he is right. Do have an argument? Then get off the floor, stop laughing and present one.

    6. Re:Trigger Happy? by Anonymous Coward · · Score: 0

      American soldiers are murderers, pure and simple. As is the American nation. If the people in front of you are natives or black, your idea of co-existence is to try to kill them.

      Do you really believe that American politicians are doing this out of the goodness of their hearts? That they suddenly decided that the Iranians had such a bad society that invasion and slaughter was a better alternative? And what is Saddam being accused of to back up this world view? The suppression of a village in 1982 where an attempt at assasinating him was made?

      If the same rules were applied to America all your administration would be charged with crimes against humanity.

    7. Re:Trigger Happy? by CmdrGravy · · Score: 1

      And this invalidates the point the grandparent was making how exactly ?

  36. wasnt the army i was in by bxbaser · · Score: 1

    From day one it was "kill kill get your thrill" the was no slowly leading up to fireing on a human.
    After your rifle was sighted in all targets where human styled targets.
    A big problem we had when i was in was fire disicpline, hard to train people to shoot at anything that moved and then expect them not to shoot at something they are not supposed to.

  37. Metal Gear Solid... by TheNoxx · · Score: 1

    What was that warning Snake had about being heavily trained in virtual simulations? Something about an army of numbed machines just itching for a high score? :)

    --
    Ex nihilo nihil fit.
    1. Re:Metal Gear Solid... by chriscoolc · · Score: 1

      What I wanna know from the military types here is... does circle strafing actually work in real life? :P

    2. Re:Metal Gear Solid... by Anonymous Coward · · Score: 0

      no
      plus, in real life you never aim; the guy who shoots first wins, the guy that tries to aim, loses, as simple as that.

      Overall, the outcome on you vs enemy depends ONLY on the collective rate of fire of your group(vs the enemy group)

  38. Forget Halo. There are REAL engines for this. by ScentCone · · Score: 1

    Companies like Forterra are producing tools that really do help soldiers (and medics and others) feel like they've "been there" before they really are there. This saves lives, something soldiers testing these systems assert. It's not about making some suburban kid into an automatic trigger-puller. It's about helping green troops to make snap decisions (with lethal consequences for either acting or not acting) with a little more confidence. Not to mention that products like Forterra's are all about live human voices - which allows MPs being trained to work at security checkpoints, etc., to experience working with a translator while an excitable avatar/taxi-driver in a gathering, cranky crowd lets that young MP start dealing with the pressure, mentally, before facing it while holding a gun.

    Also of note: participators in these sims can sometimes be wounded vets, sitting in hospital on another continent, showing his soon-to-be replacement how not to walk into the ambush that he just barely survived.

    --
    Don't disappoint your bird dog. Go to the range.
  39. Not true. this is what actually happens. by AzraelKans · · Score: 5, Insightful

    I have no idea why the government keeps trying to pull this completely false fact as some mantra, FPS games are not "soldier trainers", I have played hundreds of FPS yes, they make you FEEL like you are ready for a dangerous situation should it happen, but as soon as you face something similar in real life, your brain starts to recognize patterns the smell of blood and gun powder, the noise, the simple realization you are in mortal danger, it all triggers the alarms. If you have no real training you are still are as defenseless as any other civilian.

    I have to confess this actually happened to ME, I witnessed a real robbery, one of the robbers was shot (in the leg) a few feet from me, I couldnt even MOVE. Let me get this straight: contrary to Jack Thompson's and Government theories I did not grabbed a gun from the robbers and blew them away while dropping catchy lines or checking some imaginary score, I was PARALYSED, convinced I was going to get killed any minute, and tried to stay as low as possible (just like any guy would) then as soon as things were calmed I almost puked in the bathroom.

    Soldiers have to go trough basic training as always, games such as AA have been used for years only to teach soldiers to strategize during combat, and specifically AA teaches soldiers to play by the book other than going out solo, they have to comply every task they are commanded or lose.

    Dont even try to get the "Murder simulator" on me you cant even save your OWN life with that "training".

    --
    Go ahead MOD my day!
    More opinions here
  40. Offtopic Anybody?!! by Anonymous Coward · · Score: 0

    What the fuck does this have to do with soldiers using video simulations for training?

    Get your offtopic shit out of here, and go back to hanging with all the other loser kos kids and other moonbats.

  41. This is nothing new by YrWrstNtmr · · Score: 1
    Not new, just better
    Pilots, tank crews, navy crews have been using simulators for years...decades. And now, it is far more than just switchology. Tactics, communication, positioning all come in to play in the sim.

    Soldiers on the ground need exactly the same training. It's far easier, faster, and cheaper to put 10 guys in a simulated environment, where they can make mistakes (and learn from those mistakes), than it is to put them out in the field.
    Reset...let's go over it again.

    No, it's not perfect. Nothing really matches the noise, smells, adrenaline of real combat. But it is quite useful.

  42. Lack of self-preservation by Anonymous Coward · · Score: 1, Interesting
    > I concess that it's possible that playing a lot of combat games
    > could make you feel "immortal" (at least subconsciously, which
    > could affect your behavior).

    Is that a bug or a feature?

    Seriously. Now, obviously, armed forces don't want their soldiers to get killed (for many very good reasons); however, I can't help but wonder if dampening the self-preservation instinct by exposing soldiers to these games where they're effectively immortal isn't useful in terms of helping to make them think of personal danger as an obstacle to be avoided, rather than as the more natural OMFGI"MGONNADIE!!!

  43. Ctrl+Alt+Del ?? by Yojimbo-San · · Score: 0, Flamebait

    "'Ctrl+Alt+Del,' " the U.S. Army noted in a recent study, "is as basic as 'ABC.'"

    Are they really saying that rebooting a PC is as fundamental and commonplace as reading??

    Sure, we like to joke that Windows is unstable; "The US Army reports that every time they try to read an email message, they have to reboot Windows". It's so sad that people put up with such instability from their OS and applications.

    --
    Quick wafting zephyrs vex bold Jim
    1. Re:Ctrl+Alt+Del ?? by Anonymous Coward · · Score: 0

      Well, I'll bite.

      The army is saying that basic computer skills (the ctrl + alt + delete part) is as fundemental as literacy (the ABC part). It's actually quite simple and reasonable, and in no way relects on the operating system referred to. All OSs have shortcuts.

      Now if you'll excuse me, I need to go restart my system.

    2. Re:Ctrl+Alt+Del ?? by woolio · · Score: 1

      It's so sad that people put up with such instability from their OS and applications.

      Indeed. Does anyone remember the ComAir (0wned by Delta) fiasco that happened near Christmas 2004?

      I believe it went like this:: Delta's scheduling and plane management computers needed to be rebooted periodically due to some kind of memory leak / other programmer error. [There were also /. discussions that their sceduling algorithm was O(stupidly bad) ] Rather than fix the error, they just adopted regular restarting of this system as regular operating procedure. Well, one day someone forgot to reboot.

      I believe the number was something like thousands of travelers were stranded, flights canceled, delays... Things were really screwed up for ~3 days before Christmas eve or something like that.

      THe fact that Microsoft managed to say in business and keep its marketshare after Win95 is only further proof that people are only too willing to tolerate things they really shouldn't be.

    3. Re:Ctrl+Alt+Del ?? by dyslexicbunny · · Score: 1

      I think they are just plugging the comic strip. http://www.ctrlaltdel-online.com/index.php

  44. Unfortunately... by Errandboy+of+Doom · · Score: 1

    Unfortunately, soldiers who grew up playing games like "Fallout" insist upon fighting with BB Guns and Spears, and refuse to shoot unless they can get a bead on the eyes or the groin.

  45. Disturbing by petrus4 · · Score: 1

    If Hillary Clinton or Jack Thompson get hold of this article, they're likely to have a field day with it.

    I will admit that probably the most realistic game I've played was Half Life, which probably wasn't realistic, for the most part. I've also played a lot of Doom, (who hasn't?) and the game which I overwhelmingly excel at is the original Max Payne. (Although of course, that is completely and entirely unrealistic. I use Bullet Time in virtually any game I can find it, including via modifications, as it allows me to compensate for my lack of marksmanship)

    I don't actually like more realistic games, because my marksmanship ability is almost entirely non-existent...if I'm forced to rely on a machine gun, that is. If there's a shotgun available, I'll usually fare a lot better. Most of the more supposedly realistic ones though are almost entirely about machine guns, it seems.

    In terms of learning tactics, Half Life was interesting from the point of view that I felt like it might have taught something about fighting in close quarters. I remember when I saw Stargate and the soldiers in the temple were being picked off one at a time by the Anubis guards; what HL would have taught me to do in that situation would be to get into a corner of the building with my back against a wall, preferably with a shotgun, night vision, and some grenades, (either regulars, or prox would be even better) and let the guards come to me. You'd probably still die in that scenario anyway, but it'd feel as though I'd have a slightly better chance.

    I also did learn I think over the span of a number of games what my own weapons of choice/most likely proficiency would possibly be; as I said, primarily a shotgun and some form of explosives/incendiaries.

    1. Re:Disturbing by Anonymous Coward · · Score: 0

      >> If Hillary Clinton or Jack Thompson get hold of this article, they're likely to have a field day with it.

      That depends. Now we can label them unpatriotic for hampering the development of technology that improves our army!

  46. Maybe it's bullshit for you by Infonaut · · Score: 5, Insightful

    I never had to shot someone, but I know that in a combat situation I would have done it without hesitation.

    For most armies, the most important and difficult task they face is in training their young soldiers to accurately and deliberately fire their weapons at enemy soldiers. S.L.A. Marshall's classic work "Men Against Fire" first addressed this issue over 50 years ago, and although the statistics he cites in the book have been vigorously disputed, the gist of his argument is still true. So modern armies spend an awful lot of time and energy doing the sort of training you mentioned - running around in the rain and dirt and snow and mud, creating situations that are as close as possible to real combat. If you want to talk about successful training, don't look to video games. Look instead at the NTC and JRTC.

    One of the things that no video game (in particular) or sterile target range training environment will ever reproduce is the uncertainty of combat. You are not operating in a pre-defined, bounded killing zone. Your squad leader is shouting something and you're trying to hear what he's saying. You hear the crack of an AK nearby, but your hearing is so screwed up that you can't tell where it came from. You're hot. You're tired. Sweat is running down into your eyes, forcing you to swipe at your face every few minutes with the back of your free hand. Your flak vest is trying to strangle you. There is dust all over the place, making it that much harder to see. There are friendlies nearby. They're supposed to be on your flank, but are they? There are enemy combatants to your front, but they've hidden in a crowd and they don't wear uniforms. Is than an AKS or just a big stick in that kid's hands? Your ears are ringing from the M60 being fired right next to you, and when you can't hear things, it takes one more of your sensory inputs away from you. Now you're relying purely on your vision. What if that guy waving at you at the intersection 100 meters away is a friendly, who lost his helmet somehow? Is he shouting? What is he shouting at you?

    All of this business about virtual combat training is crap. There's a reason small unit combat courses aren't virtual. There's a reason Ranger School, BUD/S, and the Q Course aren't virutal. You train to fight. The closer you can replicate the real experience in training, the more likely you'll do the right thing reflexively in real combat.

    Still, even with all that training, I find it difficult to believe that anyone truly "knows" what they will or will not do when forced to fire a weapon in combat. The military training makes it more likely that you will react as you have been trained, but there is only one way to find out for sure.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Maybe it's bullshit for you by Urusai · · Score: 1

      I've never been in combat, but I was part of an exercise where Navy SEALs simulated an invasion of a camp in the woods we were supposed to defend. I had an M16 with blanks and was a forward sentry. I can tell you, it's amazing how disorienting things can be. I was in my foxhole and could hear gunfire on one of the other sides of the camp. Should I radio in? Should I approach the point of contact? Should I hold my position against flanking action? Should I just keep my head down? It's tense, and not in a good way. I eventually fell back, not receiving any orders, and hearing plenty of gunfire close in. I'm still not sure if I died, although I think I surprised a SEAL. My M16 did jam, BTW. That's a real bummer when your life depends on killing first.

    2. Re:Maybe it's bullshit for you by timeOday · · Score: 1
      All of this business about virtual combat training is crap. There's a reason small unit combat courses aren't virtual.... The closer you can replicate the real experience in training, the more likely you'll do the right thing reflexively in real combat.
      Don't make the mistake of assuming live exercises are so realistic, either. Live exercises are limited by safety, logistics, and cost. There are things you just can't follow through with. And don't focus exclusively on dismounted infantry, where simulation is weakest.

      Anyways, nobody is suggesting doing away with live exercises.

    3. Re:Maybe it's bullshit for you by identity0 · · Score: 1

      I admittedly have not RTFA, but there are many simulators that are more than just sitting in front of an X-box playing Halo. Even many video games actually simulate uncertainty of target and friendly fire these days, but there are sims made especially for the military that go a lot further.

      In particular, there are simulators where you have a large projector screen, and a laser-based weapon similar to the MILES gear that can use blank shots. Some police agencies use such a system, and run scenarios where they show people as a cop would be expected to interact with, and the 'player' has to make decisions on whether to shoot or not based on their actions. It's not just a case of playing 'Duck hunt' on an NES.

      I think the Australian Army used a similar system to train for their deplyment in East Timor, and the U.S. is using them to train people on convoy protection. They have sets that have an Humvee with turret, and screens that can simulate nearly any environment. There's a good article on the system at wired.

      Not that it would be a complete replacement for actual field training, but sims are faster to set up, take less room than a field, and have advantages that are hard to replicate with large field excercises.

    4. Re:Maybe it's bullshit for you by CAIMLAS · · Score: 1

      Well, there are some experiences in life which are possible to experience and retain a lot of the same elements of "fight, flight or freeze" as experienced in the military - even if at a lesser degree. Some aren't quite "legal" or possible in states like NY or CA, but to many citizens they're still viable. I'm 23, and I've done the following so far in my life:

      - Being waken in the middle of the night by two agressive drunk people knocking down your door, and instead of fleeing or freezing, you stand your ground (ie, there's no time to do anything else but fight) and state your intentions forcefully
      - having a drive-by shooting perpetrated against yourself and acting defensively/counter-offensively instead of simply standing there (ie, took cover and prepared to return fire)
      - being stalked by a predatory animal in the wild and scaring the thing off by acting offensively

      In my (not-trained-by-the-military) mind, it's simply a matter of self-conditioning. Some people need experience to do this, but it would appear as if some people have a natural capability for it, or simply pick it up through a series of life-or-death situations. I'm not presumptuous enough to presume that I'd be Rambo in a combat situation, but I'm fairly certain I'd do a fairly good job keeping my head about me - at least compared to most others of untrained nature. Yes, I'd probably have a couple of time sequences black out on me due to the surge of adrennaline (did I fire five times or six?), and I don't doubt my bowel contents would depart rapidly, but I've always been good under life-or-death stress.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Maybe it's bullshit for you by Infonaut · · Score: 1

      don't focus exclusively on dismounted infantry, where simulation is weakest.

      Excellent point. My experiences at the NTC led me to believe that the tankers were getting much more valuable training than the light fighters were.

      --
      Read the EFF's Fair Use FAQ
    6. Re:Maybe it's bullshit for you by Infonaut · · Score: 1

      Some people need experience to do this, but it would appear as if some people have a natural capability for it, or simply pick it up through a series of life-or-death situations. I'm not presumptuous enough to presume that I'd be Rambo in a combat situation, but I'm fairly certain I'd do a fairly good job keeping my head about me - at least compared to most others of untrained nature

      That makes sense. I hadn't really considered analagous situations.

      Most Americans don't get themselves into (or find themselves in, as the case may be) situations that compare to combat. However, I'm sure there are more than a few less fortunate souls who have had to confront life-or-death tests on a much more routine basis than most of us. Also, I think your point about self-knowledge is pretty accurate. If you know through actual experience that you can handle yourself in a "fight or flight" situation, your ability to gauge your probable reaction to a combat situation is probably better than that of Joe Armchair.

      --
      Read the EFF's Fair Use FAQ
    7. Re:Maybe it's bullshit for you by CAIMLAS · · Score: 1

      not entirely fair to the M16. BlanKs have an inherent difference from live-fire! blanks have lower pressure due to the lack of a bullet. it is not common for blanks to cause a misfire as a result of the gas system being e Per art on this pressure.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  47. On Killing by Inthewire · · Score: 2, Interesting

    Former West Point instructor Lt. Col. Dave Grossman wrote a fascinating book called On Killing: The Psychological Cost of Learning to Kill in War and Society that addresses, among other things, techniques used by the military to train soldiers to kill.
    He brings up some interesting points, including only 15 to 20 percent of the individual riflemen in World War II fired their own weapons at an exposed enemy soldier and Conditioning in flight simulators enables pilots to respond reflexively to emergency situations even when frightened. And similar application and perfection of basic conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam.

    In other words, simulation and conditioning absolutely has an effect on people.

    --


    Writers imply. Readers infer.
    1. Re:On Killing by Anonymous Coward · · Score: 0

      "War is a Racket" by Smedley Darlington Butler dovetails into this picture of widespread conditioning for war:

      http://lexrex.com/enlightened/articles/warisaracke t.htm

      I'm not so worried about soldiers being trained with simuluations, but the slimy tactics used by our military to condition kids to kill (by giving away America's Army for free) sickens me. Even more so when you start to realize how phony this whole war on terra is, and how much it's driven by Cheney's stock options rather than any of the plentiful real threats that are facing us. We have far more to fear from global warming, overpopulation, peak oil than any number of terrorist attacks.

    2. Re:On Killing by Anonymous Coward · · Score: 0

      Why does everyone regurgitate that old SLA Marshall bullshit about 15-20 percent of soldiers supposedly firing? I DEFY anyone to come up with ANY verifiable proof to back this up.

    3. Re:On Killing by dedeman · · Score: 1

      ...only 15 to 20 percent of the individual riflemen in World War II fired their own weapons at an exposed enemy soldier

      I've head this as well, but the take on it that was presented to me was that this was more a prevalent condition in Europe, as the enemy was rather closely related to many Americans involved in the fighting. Back in WWII, I'm sure there were many 1st, 2nd and 3rd generation white, european, perhaps specifically Germans decendants.

      It was believed that (I think) it is more difficult to fire upon someone you have a closer kinship with then a more distant one.

    4. Re:On Killing by ScentCone · · Score: 3, Insightful

      Even more so when you start to realize how phony this whole war on terra is, and how much it's driven by Cheney's stock options rather than any of the plentiful real threats that are facing us.

      Nice myth-spinning there. But ignoring your regurgitated lefty talking points, how would you like to send armed forces into a situation when they are likely to be under fire? You know, like when they're working with the UN to disarm a bunch of Serbs slaughtering Muslims in Bosnia? Or when you have armed UN peacekeepers protecting the progress of an election in east Africa? Or would you rather that there were no armed forces other than those armed by the thugs, killers, cleptocracies, and medieval-minded extremist theocratic movements? If you cannot imagine any circumstance when western democracies might need to field armed forces, then you're spectacularly naive. If you do recognize the need for armed forces, then you have to recognize the need for the people in that role to be able to act to defend themselves and accomplish what they're setting out to accomplish. And sometimes that means shooting someone before they shoot you.

      --
      Don't disappoint your bird dog. Go to the range.
    5. Re:On Killing by comp.sci · · Score: 1

      Sounds certainly convincing and interesting.
      Im just curious if you have any sources as they'd be interesting to read, thanks!

    6. Re:On Killing by alphafoo · · Score: 1

      Sure, here's a link to the book on Amazon: On Killing.

      As for references, the book is foot-noted throughout. I suppose it comes as no surprise that the military has measured everything, measures everything today, and will likely always measure everything, right down to the last round fired.

      The same guy seems to have also written a book called "Stop Teaching Our Kids to Kill : A Call to Action Against TV, Movie and Video Game Violence", which I imagine is more of an elaboration on what he just touches on at the end of On Killing, and which is no doubt even more relevant to the thread topic.

    7. Re:On Killing by tibman · · Score: 1

      Mortars have waken me from my sleep more times than i can count. You know.. mortars. The kind that explode and kill people?

      I saw over a hundred people die on 28 Feb 2005. They came apart like legos.

      Don't be afraid of the weather.

      --
      http://soylentnews.org/~tibman
    8. Re:On Killing by sesshomaru · · Score: 1
      It's been debunked:

      As it happens, Marshall proved nothing of the kind. By the late nineteen eighties Marshalls statistical argument for his ratio of fire had been debunked as a fantastic fraud. I should declare an interest: I was one of the peopleby far the least distinguished, and certainly the one who performed the least original research--who discovered this fact. Although a lot of people have looked for it, no evidence has ever emerged that Marshall had interviewed a single rifle company in the European theater, let alone the four, or five, or six hundred that he at various times claimed to have interviewed. But Marshall had interviewed some in the Pacific, who had fought on Makin Island, and on Kwajalein, and my only real research involved finding the record of what Marshall had there discovered. As it happens, those men showed no striking refusal to firein fact, Marshall discovered that on Makin, at least, they fired far too much, as one might suspect would be the case with green troops: Much aimless shooting by `trigger-happy men occurredIn the early morning its volume increasedA wave of shooting hysteria swept through the area and men started blazing at bushes and trees until the place was `simply ablaze with fireshouted orders to the men to cease firing proved ineffectualflat terrain and limited area made control of fire abnormally difficult. --- Grossman-ism: Media Violence and Mad Social Science

      However, it will not matter that it has been debunked, because it represents a very seductive world view (not seductive to me, but to many people). The view was famously articulated by Rousseau as the noble savage.

      As a philosophy, it is anti-civilization, anti-science and anti-progress. Video games, in this case, are simply a representative of scientific progress that can be attacked with impunity. The plot is always the same, "In the past human beings were better, but then science and civilization came along and corrupted them."

      To quote Fred Smoler:

      The Good News is the attractive and inspiriting proposition that most people have a powerful instinctual disinclination to kill other human beings, and under normal conditions, including their own presence on a battlefield in immediate proximity to homicidal strangers, will refuse to do so. The Bad News is that modern media culture produces an abnormal condition in which ordinary children are all too likely to become much more effective killers than, say, a typical American GI facing the SS in Normandy. And Col. Grossman is supremely confident that he can prove both of these contentions. His attempts to do so, in these two fantastic and extremely dispiriting parodies of rational argument, are fascinating illustrations of the intellectual level of much contemporary American social science.
      --
      "MIT betrayed all of its basic principles."
    9. Re:On Killing by Anonymous Coward · · Score: 0

      Except that a lot of this is BS. While it is true that soldiers often hesitate to pull the trigger, a big reason for the dramatic numbers you list is that most soldiers, airmen, seamen, etc. aren't in a position to actually engage the enemy. The military has massive amounts of people driving trucks, carrying stretchers, and doing other non-combat related work. The shooters are only the point of the spear.

      One Example:

      The only airmen shooting down other planes in WWII were the fighter pilots because per capita the bomber gunners couldn't hit a damn thing. Furthermore only half the fighter pilots shoot. Only the lead pilots shoot at the enemy while the wingmen's job is to look around defensively and keep track of where the enemy is. Oh and some get offed before they can get into combat. So you have a ratio of half the fighter pilots compared to all the bomber crews, mechanics, etc. The ratio is understandable small.

    10. Re:On Killing by LionKimbro · · Score: 1

      Sesshomaru, I can't find your email address, so I'll just leave this here: You may be interested in a page I wrote on CommunityWiki, called "SuperFreudianism."

  48. Can you say... by Anonymous Coward · · Score: 2, Insightful

    "Ender's Game"?

  49. Re:The Geneva Convention will have to be modified. by Amouth · · Score: 1

    ok so that made me laugh.. most i jsut chuckle at but that was just so truthful

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  50. And MS Flight Sim turns you into a terrorist... by SoCalDissident · · Score: 1

    I see 2 general debates here. -Are these games realistic enough to provide any real benefit? -Does this provide proof that violent videos make people violent? Gran Turismo can be a great tool to help someone learn a driving technique, a track, etc, and some pro racers do indeed use games as a tool (and I have too, before going to a track). But that is all it is, not a replacement for real driving. Same as this; it doesn't have to fill every niche that other training will, but it can be a great additional to training already. When I rode Laguna Seca on my bike, it sure was nice to know where every corner was,a nd I felt like I knew what I was doing from the first lap. Now, does GT make me a reckless driver in the process? Well, if I wasn't the kind of guy that doesn't always do the speed limit, I probably wouldn't be playing a racing game. But, I don't turn off the playstation after a game and do hit 160 in my car. So, you wouldn't blame MS flight sim for causing 9/11, why blame FPSs for school violence?

    1. Re:And MS Flight Sim turns you into a terrorist... by Anonymous Coward · · Score: 0

      > ...why blame FPSs for school violence?

      Ah, you forget the way brains work in kids vs. adults (and I presume you are an adult.)

      Kids are more prone to subconsciously accepting simulations as experience since they have not encountered enough of a true environment or a contrasting situation to subconsciously discard the simulation as just that.

      Most adults don't remember how their brains worked when they were kids, since kids have no idea that what they are seeing just get embedded in their brain. As people grow older, they can discern and contrast situations more clearly and can easily discard situations they know are fake.

      Kids don't have that experience. What they see is what they get.

      That's why adults tend to like games they played as kids more than games they played as mature adults: They were embedded. Of course, adults who are not experienced may have the same effect.

      I think I'm digressing a little, but this also works in the sexual attraction. People tend to get attracted to others who resemble or at least have the attractiveness they perceived when they first saw someone attractive as a kid.

  51. Re:Not true. this is what actually happens. by Feanturi · · Score: 1

    A friend of mine once described it to me this way: He used to run with a rough crowd, carried a gun, hurt people as favors for other people, etc. He told me, relaying one of his own experiences with having a gun pointed at him, "It doesn't matter how hardcore you are, it doesn't matter how much you've been through, if someone gets a gun to your head and you don't have yours, it all changes, and you turn into a total pussy instantly."

  52. know your history by Anonymous Coward · · Score: 0

    In similar news, flight simulator software has been blamed for an increase applications for pilot's licenses.

    The computer graphics and intelligence that make FPS games was developed by the military to simulate battle for the training of soldiers. Now that there is a market for the games, and an industry making innovations for its own competitive advantage, the military is incorporating those advances in "real" battle simulators.

    So don't pretend that war games are not violent. They're meant to be!

  53. Long history of military games by NorbrookC · · Score: 1

    It's funny that some of the posters here feel that the idea of "games" are new to military planning. If anything, games based on military maneuvers in war have been around since the beginning. What do you think chess is? It's a board representation of war. Not as we fight it today, but as it was fought.

    The first quotes in the article give the wrong impression, really. No, any FPS is not like the real thing. I was pleased to see them mention "Marine Doom," since it was the first use of mods for an FPS in the military. But what it was for was to help practice maneuvers in small units. That is, to get soldiers to practice moving and working as a unit. Today, this is pretty much a feature of most FPS's - the networked "team" and "co-op" capabilities.

    The idea in all training is to make it as realistic as possible, and to make (and correct) any mistakes there, not in the real thing. These games are an adjunct to that. It's a lot cheaper to go out and buy a couple of off-the-shelf games and consoles and run through some scenarios than it is to run it through in real life practices or massive simulators. They have their purpose as well, but the games give them a chance to make the "really stupid move!" at a much lower cost before they go to that point, and before they're in the real thing.

  54. On Killing by alphafoo · · Score: 5, Interesting

    I never put much faith in the idea that voilent video games help make kids into killers until I read Lt. Col. Dave Grossman's book On Killing, which discusses in a systematic and well-referenced manner exactly what the armed forces have done since the Civil War to increase the firing rate of their infantrymen.

    Firing rate? Contrary to what you may think of the typical Civil War battlefield, most soldiers did not fire their weapons. On a big field running with blood, cannons booming and everyone screaming, most soldiers would not fire a single shot. Battles would end with literally thousands upon thousands of loaded muskets on the ground. Fast forward to WWII, where we have the image of brave American soliders firing automatic weapons under terrible conditions. The nonfiring rate among infantrymen was 80-85%. Further, only 1% of airmen accounted for over 40% of all downed enemy aircraft. Most pilots did not shoot anyone down or even try to.

    The Army decided to look into this. What they found out is that people generally don't want to kill anybody, and would often rather die themselves, even in battle when they are scared to death, than shoot someone. Not that the soldiers were cowards. On the contrary, the same soldiers that would not fire a shot would repeatedly take terrible risks to rescue a wounded comrad. But the Army wanted them to pull the trigger and hit something, and they figured out how. The only way someone that scared would be able to do anything in that situation is if they had been subject to operant conditioning. They would need to program the soldier's midbrain to fire the weapon, since the forebrain is no longer in use under that much stress. They began to make training as realistic as possible in terms of exposure to violence, and make the thought/action of killing part of a soldier's reflex, so that when the bullets started flying, the American soldier would respond.

    It worked. During Korea the nonfiring rate among infantrymen rose to about 55%, and by Vietnam it was an amazing 90-95%. The American infantryman was a killer on the battlefield, and only later did the Army realize that fully 98% of soldiers who experience close combat and pull the trigger would be psychiatric casualties. The 2% that weren't mentally crippled are people who, outside the military, would be locked up.

    The author makes an excellent study of how this sort of operant conditioning for violence exists outside the military, in movies and video games. Before you knee-jerk and say that violent video games have no impact on the children who play them hours and hours a day, and who then go watch violent movies and television, you should check out this book. It's hard to dismiss the data out of hand.

  55. Re:Not true. this is what actually happens. by TheSkyIsPurple · · Score: 1

    They don't train only in the virtual world either I assume.

    I'm guessing that when you mix real firearms training, you can throw in some virtual stuff to help work out strategic thinking, approach, etc.
    But you still have to have the real training, or else nothing will stick.

    Guesses, yes

  56. Re:The Geneva Convention will have to be modified. by carlmenezes · · Score: 1

    ...and from the looks of events in the past, spawning in camp too :)

    --
    Find a job you like and you will never work a day in your life.
  57. Re:Not true. this is what actually happens. by Burning1 · · Score: 2, Insightful

    The military uses games to teach soldiers teamwork and awareness, not how to shoot guns. War games are still critical. Live ammunition training is still critical. Live experience is important. Games are also important.

    One only needs to play a racing game and then take a cruze to get it.

  58. Re:Real warriors trained in Bosra, Iraq by Anonymous Coward · · Score: 0

    ROFL punk kids got a spanking. Someone had to do it.

  59. Re:Not true. this is what actually happens. by Anonymous Coward · · Score: 0

    I have no idea why the government keeps trying to pull this completely false fact as some mantra, FPS games are not "soldier trainers"

    The computer simulations are not your average FPS. It is usually something like Four M-16 Rifles wired to a computer in front of a wall-sized screen playing a scenario. You go in with your fire team and play through different scenarios in full equipment (Flak Jacket, Load-Bearing Vest, Helmet). Usually you are evaluated on communication, accuracy, target selection, etc. The method I described was how it was done 10 years ago. I'm sure it has become much more interactive and complex. That is a soldier trainer.

    These scenarios complement training, they don't replace it. Boot Camp, School of Infantry, and a fleet infantry unit will not be level I, II, and III of an FPS.

  60. Experience with combat simulations by Hunter-Killer · · Score: 4, Informative

    My unit went through a computerized simulation before our deployment to Iraq in 2003.

    Disclaimer: I'm active-duty Army (only for a few more days, hallelujah), but I'm not infantry or a "combat arms" MOS. I'm Signal, and have likely spent more time debating OSPF vs EIGRP than being on patrol. MOS25F/Node Center FTW.

    As I said earlier, this was back in 2003, so I'm sure the tech has improved a bit since I went through.

    Typical exercise involves 6-8 guys in a darkened room. The simulation is projected at one end of the room, and we are arrayed directly across from it. We are provided with M16s, and one person each gets an AT4 anti-tank rocket and M16/M203 grenade launcher. I don't recall if blanks were used with the M16, or if firing sounds were simulated.

    Simulation starts with a nostalgic orange/white 3dfx splash screen. They wouldn't let me near the console PC, so I'll never know if it ran on a Voodoo5 6000. :)

    Everyone is in either a crouched or prone position, and we are greeted with picturesque dunes. A Soviet-style armored vehicle rolls across the screen, slowly meandering towards our posision. Nobody does anything. Bah, everybody's frozen up, I thought. I take the initiative, and start unloading my M16's magazine into it. Sure enough, everyone else does the same a few seconds later.

    Fun fact: 5.56 mm rounds have no effect on armored APCs. After being enlightened of this by the instructor, the simulation is run again. This time we get infantry swarming at us from over and between the dunes. We engage, and shoot at squad based groups for a few minutes. A running tally is maintained, and we are told our scores at the end. As expected, we were all wildly inaccurate (I blame sensor calibration), with the exception of the M203 guy, who managed to rack up a sizable percentage of kills. Who needs accuracy when you have grenades?

    Since then, training has been heavily modified to focus more on "modern" threats, but I don't think I should go into particulars. ;)

    1. Re:Experience with combat simulations by woolio · · Score: 2, Interesting

      I have great respect for you being in the military.

      However, I have to ask: What do they do with the guys who were addicted to things like Tribes?
      (When *playing* Tribes, its all too fun to shoot a few spinfusors at a teammate, particularly one who is standing still)

      I wonder if skiing or rocket jumping works in these simulations... [Yes, I realize this is far beside the point, but it brings up some amusing ideas].... Seems like people who are used to shooting+strafing+turning all at the same time might have some advantage....

    2. Re:Experience with combat simulations by 0311 · · Score: 1

      In the Marine Corps I ran a simulator that sounds like what you wrote about. The simulator came with weapons modified to take compressed air, to work the bolts when the triggers were pulled. It operated based on a large laser disk player and the modified weapons would 'paint' the screen with shots, so you could adjust fire. Each of the four weapons had a different color - when one enemy showed up, it was very funny to see him suddenly plastered with 20 or 30 hits in 4 different colors. Some smart aleck would quip, "we got 'im!" The weapons were pretty accurate - not quite as accurate as the real thing (typically I could hit 10 out of 10 at the 500 yard line, with the M-16, but in the simulation accuracy fell to about 60% to 80% - I blame 1/2 on moving targets and 1/2 on uncalibrated sensors/lights). Anyway, after the sim-run, the attached computer would score each shooter. We mostly ran combat and security patrol sims - movies of USMC grunts walking through terrain just as enemy contact is made. Our favorite, of course, was the ambush scenario. Nothing like unexpected and overwhelming force. I have no experience in combat. That said, we never, ever, had any trouble pulling the trigger at video targets. Not the same thing, though, is it?

    3. Re:Experience with combat simulations by Hunter-Killer · · Score: 1

      I regret to inform you that the Army doesn't have a "Doom Corps" set aside for l33t gamers. The leadership skills you gain from the military do help in clans though. :) I play way too much UT2k4 ONS.

      In the simulation I went through, neither friendly fire nor movement were monitored. Think of it as a souped-up, multiplayer game of Duck Hunt. I've read some articles about scenarios adpated for convoy operations; it is possible they monitor vehicle simulated speed and adjust the scenery accordingly. I've never seen this in person, so this is idle speculation on my part.

      Do video gamers have an edge over nongamers? Signal units (MSE) are termed "combat support". We don't go looking for trouble, but we're still trained to react if trouble finds us. For convoys, a snap decision has to be made whether or not to engage. We see people carrying AK-47s every few minutes, and there's been times where we'll hear nearby fire. Are they shooting at us or at another convoy? Nah, they're shooting up in the air, celebrating (likely a wedding).

      First instinct is to identify a threat. We all know better than to spray and pray; wounding civilians makes no friends. Also, to paraphrase the Doom II FAQ, it's better to die aiming than reloading. ;)

      Another concern is that of imminent threat. Hell, I wouldn't walk the streets in Iraq unarmed, so it's not entirely unreasonable for civilians to carry weapons for self protection. Just don't point your weapon at me, and we'll get along just fine. Mortar tubes mounted on pickup trucks don't count; it's open season on those guys.

      I think the second issue would provide the most difficulty to gamers. In CS, when do you not shoot at the other team? I've never had to pull a trigger on a human being, so I've never been put in that situation.

  61. Me tooooAoool!! That guy above is on the Rags! by Anonymous Coward · · Score: 0

    I especially like how the report was later confirmed that the four children died of the result of those beatings, and on the video it is apparent to see that one had already "expired" by the applied "cleansing ritual" remeniscent of that little episode in Vietnam when the US Army bombed civilians. I like that pool of blood coming from that one dead kid's ear, that it looks like he kinda suffocates in as well. Or even better was how the one kind they were really beating up on, his wounds worse than the Rodney King beating, gets a loud smack right on the crown of his skull by that baton.

    Ha ha. What is funnier than all of this, is the post above the parent post in the reply that says for this "offtopic shit" to get out of here. Ha Ha... "Die", "naughty boys", "die". Yes, demonize the pebble-throwing children because their parents are out working for a living to make any protest on foreigners putting road-blocks and checkpoints on their land. Iraq is a free country, as long as you have a gun in your hand and everyone knows you are willing to use it and there are people on your shoulders just like you. This is all unlike the United States and the United Kingdom and the United Nations (those Freemasons realy know how to pick all the cool names, unlike "Iraq" and "Canada" eh?) that would just assumed everyone peacably assembling was rioting

    Yeah, we know that same example above doesn't apply to the United States (not the United States of America or The United States of America in the Articles of Confederation mind you). The United States is a peace-loving NATION, not plural States United for a common defense.

    God bless(ed) you. What are you going to do with the blessing(life)?

  62. They're forgetting an important feature. by superchi · · Score: 2, Funny

    No video game will be a complete "warrior" training simulator until the video game can physically punch you in the face.

  63. Only difference by motox · · Score: 1

    They don't respawn when they get killed, and they
    will run out of ammo and run in circle looking for stim packs
    and extra ammos. So. Scary.

  64. Power Tools Can Get You In Trouble Faster ... by rewinn · · Score: 1

    ... I just keep thinking back at the Brits' attempt to subdue Ireland in the 1800s. They had vastly better technology (...and you better BELIEVE that Private Smith discharged his Weapon at the pike-wielding Paddy when ordered...) but, as a contemporary stated:

    "...the half naked peasants of a few counties of Ireland, without arms or ammunition, or any other leaders than those there was not wisdom to deprive them of, their misery and their despair, could wage war and gain victories over the most costly army of Europe."

    -- Memoirs of William Sampson (1817).

    Sure it's better to have better-trained troops than not-so-well-trained troops, but America's problem right now is at the strategic, not the tactical, level.

  65. Columbine ... by gstoddart · · Score: 2, Insightful
    When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth. There is a built in hesitation that people have to shooting others. So, training typically starts off with standard targets and then progresses to targets of humans in silhouette, then for close quarters battle training, targets become more realistic looking.

    As I recall, the kids who did the Columbine massacre had a higher percentage of accuracy than many seasoned police officers.

    At the time, I seem to recall that they were saying that the sheer number of FPS games they had played had contributed a large amount to their, er, effectivenes. Mostly because they had long since overcome any aversion to firing at human targets, and had a highly developed ability to do this.

    I'm not saying FPS games caused this to happen, but if the military uses these things to desensitize people, then one has to wonder how much people are being trained for these things without knowing it.

    It's quite scary to think that an entire generation of kids would be more skilled in combat situations than trained soldiers are -- for the simple fact that they've already shot at more human shaped targets. It reaffirms my discomfort with the kind of games my nephews play.

    Kind of creepy when you think of it.
    --
    Lost at C:>. Found at C.
    1. Re:Columbine ... by KDR_11k · · Score: 1

      FPSes don't train you for firing a real weapon, are you sure those kids didn't have range training?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Columbine ... by gstoddart · · Score: 1
      FPSes don't train you for firing a real weapon, are you sure those kids didn't have range training?

      Well, in this case, a 14 year old boy who had very little experience with 'real' weapons had a higher accuracy than trained officers would have had in similar circumstances. They believe the reinforcement of video games was mostly the explaination for his accuracy, as opposed to real world practice.

      Here is another article -- the author (a non shooter) gets to play on a range with a qualified military shooter. His accuracy is astounding because he's practiced the technique in video games for a very long time. Even with a .45, he's effective. The military officer believes that since the video games mimic the way they train people to become more accomplished shooters, that the very act of playing this style game increases your skills in the real world.

      As to the specific previous firearms experience the kids who did Columbine had, I can't dredge up any links, so I can't address how much experience they may have had prior to the event.

      The point is, the video games are being demonstrated to increase the effectiveness of first time shooters way beyond what one would expect.

      So when someone who has never really fired a weapon, but has played lots of simulations/games, is handed a real weapon, they perform at a level which belies their lack of actual experience in handling weapons.

      Heck, I've never fired a handgun before -- but I would know how to hold the weapon in two hands ('punch in' I believe it's called), put myself into the weaver stance, and I would aim the same way I do in video games. I don't think it's too big of a stretch to say that, if nothing else, the video games re-inforce the techniques, even if there are differences between them and the real world.
      --
      Lost at C:>. Found at C.
    3. Re:Columbine ... by Pxtl · · Score: 1

      I would think movies would be more useful - most FPS games I've played don't exactly let you see the stance of the firer. Plus, games don't teach you how to use a sight - most FPS titles have the gun off to an angle, rather than having the sights lined up.

      I would think that most of the "training" from tactical FPS games would be (a) teaching how to move slowly, hide, etc. and (b) psychological. A mouse is not a handgun in any way, shape or form.

      Duck Hunt would do more for your marksmanship than Quake.

  66. Tank gunners too by kbob88 · · Score: 1

    Video games have had a big effect on tank gunners too.

    I read (a few years ago; can't find the reference now) that the US Army has run the same hand-eye coordination test on every tank gunner recruit since WWII. The average score didn't budge from the 40s all the way to the early 90s, when it started to improve. By the late 90s, average scores had so dramatically improved (doubled if I remember correctly) they were considering revising the test.

    They believe that this improvement is solely due guys growing up playing video games.

    1. Re:Tank gunners too by Anonymous Coward · · Score: 0

      M1 Tank Platoon II:, still one of the best games ever, and I daresay, a good simulation. It teaches you just how wretchedly vulnerable your thin-skinned vehicles are. Too bad the friendly AI tanks could never seem to follow my lead in staying hull-down and not turning around on hill crests while under fire.

  67. Re:Who do you think sponsored the article by Anonymous Coward · · Score: 0

    Another infomercial with no basis in reality. All I can say is typical abuse of public trust.

    Their training and video games are drastically different from Halo 2. So much so that a comparison cannot even be made.

  68. two problems by globaljustin · · Score: 1

    this article helps me understand our problems in Iraq and elsewhere in two ways

    1. The technology in games has facilitated a revolution in the art of warfare

    Ok, from a Sun-Tsu like perspective of warfare, yes, having the best war games is something that a victorious warrior would do. But, these video games are a very poor substitute for real field simulations. It is dumb to think that video game simulations are significantly better than field work.

    2. When the time came for [a solider in training] to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute

    If this statement is true, then FPS's, and really all games that simulate killing should be more regulated. I don't think that myself, but the logic of the military, specifically that playing Halo-like games makes it significantly easier to kill a person in warfare, would lead to that conclusion.

    I disagree with the general and his view of the benefits of video game sims. I definitely think video simulations have an effect, but if you know Sun-Tsu, you know that the environment is one of the determining factors in warfare, and this eliminates that aspect completely, no matter how hard they try, it's true. I would like to see a comparison between the number of incedents where the US soldier did not kill when military training and code dictated that they should and relate that to whether the soldier had played or used various types of fps/military simulations or had only non-video game training.

    --
    Thank you Dave Raggett
  69. Re:Not true. this is what actually happens. by DreadHarn · · Score: 1

    "I was PARALYSED, convinced I was going to get killed any minute, and tried to stay as low as possible (just like any guy would) ..." Actually this is not true. Everyone handles emergency and high-intensity stress situations differently. Where one may be paralyzed, and unable to respond quickly, another may be able react instantly and mentally/physically deal with the situation. The beautiful thing about all this is that humans can be conditioned to handle the intense situations. Look at ER physicians, and nurses who have to be level-headed in a crisis situation. Video games develop more of your twitch-sensitivity and ability to analyze multiple inputs at once. If you have ever played unreal tourney for 6 hours straight, you tend to feel a sense of mental exhaustion if you are an intense player. You are thinking about the guy in front of you, behind you, next to you, above you, the health pack you need, the door opening, there goes the flag etc.. Certainly not akin to the real world, but it trains a mental skill, which is useful in combat. One of the biggest problems people face in war is dealing with pain, and not freaking out. You can handle the insanity mentally from external inputs, until you have an immense overwhelming internal input (i.e. a burning pain). Good training for this is to experience hand-to-hand combat, and learn to deal with less acute pain on a long term basis. It develops your ability to mentally deal and ignore the pain and push on to perform. Vale tudo has helped me with that. At first when i was pinned and being kneed and punched, I didn't know what to do, I just covered up and tried to ride it out(which doesn't work). But over the months of training I learned to think effectively and respond appropriately while taking some blows to ge tout of the situation. My two cents

  70. The two greatest lines from MGS2: by Money+for+Nothin' · · Score: 3, Funny
    From IGN:

    Pliskin : VR, huh.

    Raiden : But realistic in every way.

    Pliskin : A virtual grunt of the digital age. That's just great.

    Raiden : That's far more effective than live exercises.

    Pliskin : You don't get injured in VR, do you? Every year, a few soldiers
                              die in field exercises.

    Raiden : There's pain sensation in VR, and even a sense of reality and
                              urgency. The only difference is that it isn't actually happening.

    Pliskin : That's the way they want you to think, to remove you from the
                              fear that goes with battle situations. War as a video game --
                              what better way to raise the ultimate soldier?


    -- Solid Snake meeting Raiden, referring to that whiny metrosexual on his first mission with nothing but VR training under his belt.

    This was simultaneously a very humorous and clever way of smacking the player into realizing that there is a vast difference between war in video games and real war; yet, that the wars of video games assist real-world warriors by desensitizing them to violence... The blunt irony of that conversation was probably lost on more people than it should have been, and I imagine a lot of impatient fools skipped over it as being "just another damn cutscene"...
    1. Re:The two greatest lines from MGS2: by Money+for+Nothin' · · Score: 1

      OK, the greatest *conversation* in that game... not the 2 greatest lines (though the 2 are in that quote, and both are uttered by Snake).

  71. Re:Me tooooAoool!! That guy above is on the Rags! by Anonymous Coward · · Score: 0

    Sorry thats terrible I did not realize that the children died, I thought they just got their ass kicked alittle.

  72. Starcraft by Anonymous Coward · · Score: 0

    Where he then proceded to type "Power overwhelming" into an invisible keyboard, and ran at the enemy screaming "You can't kill me!"

    No-one's seen him since.

  73. Re:The Geneva Convention will have to be modified. by Firehed · · Score: 1

    6) The helmets don't do jack against headshots; they only help against frag taking off your ear or something. 7) Even if you take a headshot, there's always next round. 8) If your team is doing too good, someone on the other team is bound to call you a hacker. And he will be pwned shortly afterward due to the lapse in concentration. 9) It's a good thing when someone on your team is hacking. A very good thing. OTOH, the TKing noobs are much worse for you.

    --
    How are sites slashdotted when nobody reads TFAs?
  74. Not just the infantry. by DerekLyons · · Score: 1
    The only way someone that scared would be able to do anything in that situation is if they had been subject to operant conditioning. They would need to program the soldier's midbrain to fire the weapon, since the forebrain is no longer in use under that much stress. They began to make training as realistic as possible in terms of exposure to violence, and make the thought/action of killing part of a soldier's reflex, so that when the bullets started flying, the American soldier would respond.
    They do the same thing over on the strategic side of the house, (I was a Trident missile firecontrolman). We ran count, after count, after count - the whole goal being to burn the sequence into our brains so that when the real thing came, we'd not freeze or think.
  75. Losing Jobs. by bronney · · Score: 1

    They can use CS, add de_aztec btw heh. The problem is this war thing is much mroe complicated than just about killing the other team. There're lotsa money going on, lotsa jobs. Lots of people die in a war, but very many also gain from the war. If we start fighting wars using CS, or the newest DoD:S, many people will be angry with you and wallhacks j00 with awp.

  76. Conflict handling game more interesting than FPS by Alkonaut · · Score: 1

    For example "Foreign Ground" http://www.gamespot.com/news/6137237.html

  77. battle games by Anonymous Coward · · Score: 0

    Since this discussion has pretty much touched on every other aspect of actual war and fps video games, I wanted to touch upon this one.

    Since there do seem to be so many people in here with military experience, I would like to hear some opinions on those games that are not only battle situations but 'reenactments' of real battles- I keep seeing ads on tv for ones from WWII, D-Day and things like that. And it just seems to me to be somewhat disrespectful, you know? To trivialize what the men who fought and died there went through. Their sacrifice and the horrors of war. And I could be very wrong, I know. But when I think of those old veterans, living with their memories, it just seems wrong to make a GAME out of something like that. To do it for fun. but that is just how it seems to me.

    So what do you think?

    1. Re:battle games by kniLnamiJ-neB · · Score: 1

      I'll throw $.02 in the pot...

      I have gained respect for WW2 vets after playing my way through Call of Duty and its expansion, and parts of CoD2. Documentaries don't show you anything gritty. They say things like "The 101st became the last-ditch effort to hold the line in the Battle of the Bulge." What you don't see is the sergeant screaming for a bazooka team to come take out a panzer, the guy who just had his legs blown off yelling for his mother as the medic who's working on him gets shot to pieces by a sniper, the guy who won't climb out of the bunker because there's so much gunfire and he's about to wet himself... Movies like Saving Private Ryan and the Band of Brothers HBO series do this in a Hollywood way, but then to actually simulate (however far from perfect the sim might be) the run off the Volga into Stalingrad... these are powerful stories if you view them as such. The feeling of "Oh CRAP!" when you realize all you're getting from the commissar is a clip of mosin-nagant ammo (no rifle!). Then when you get finished with the mission, you think, geez, that old man down the street experienced this in REALITY and lived to tell about it. The "traditional" methods for disseminating information about war water it down. Sure, you can find out that some Allied division clashed with some Axis troops at Pointe du Hoc, but that doesn't explain the kinds of things that those men had to live through.

      I would venture to say that young people don't appreciate the full effect of a game like this, but if you're in the frame of mind where you want to kinda feel what it would be like? These games can effectively increase one's respect for the guy on the boat sailing toward the Norman coast. I'd say there's nothing disrespectful about these games, especially as they add more realism.

      --
      Windows isn't the answer... it's the question. NO is the answer!
  78. Respect for life by Yvanhoe · · Score: 1

    US Army has done studies during and after WWII to evaluate the efficiency of a foot soldier in a fire fight. They found out that soldiers are more mentally sane than usually believed as near 50% of them didn't manage to pull the trigger. They prefered to do other needed task, carrying munitions, taking wounded behind the lines. It was the "I really don't aim well, sir" syndrom. From this point in time, the training has tried to raise the proportion of happy-triggers. They have reached 90% during the vietnam war.

    Brainwash is the most vital objective of today's military training.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:Respect for life by Anonymous Coward · · Score: 0

      what brain ?

  79. Hesitation may be a good thing by js_sebastian · · Score: 2, Interesting

    I don't think a videogame attitude is a good thing for soldiers. Of course it helps them lose awareness that what they are doing, really, is killing people. Reminds me of some of those videos we've seen of US military in action in Iraq: their comments really sounded like they thought they were kicking ass at some LAN party. Or the guys interviewed in the Michael Moore movie telling what music they listened to in their tank to pump up during the fights.

    Soldiers should remember that they are fighting wars, and killing people: if they forget that they become (expendable) tools that can be used for any purpose.

  80. This shouldn't be discussed on /. by Anonymous Coward · · Score: 0
    Why is it that /.'ers presuppose that humanity at its base is essentially good? History would show otherwise. Now for all you /.'ers out there can say "but we are progressives, we need to better ourselves" ... frankly that's bullshit. Humanity and their evolutionary forms have been murdering and raping each other since the beginning of time. Individuals don't need training for bloodlust (tactics is another thing) bloodlust is already inherent if a human is put into the right environment and context. Don't bother qouting SLA Marshalls bullshit "study" either (Grossmans 'On Killing' is mostly based on this appaling work of scholarship as well) because it was shown to be shoddy science in Pinker's Blank Slate and various other books (I notice another /.'er got modded up for mentioning that study).

    You /.'ers consider yourself followers of truth that espouse science as a form of discovering knowledge, but when it comes to the most prevalent of human behaviour, violence, you hide behind political agendas and step-toe around the issue like a right-wing nut job discussing sex and evolution. It's hypocritical.

    Also, I remember a few months back too where Gandhi was found out for being a racist and sleeping with young girls on Penn & Teller's Bullshit. But you don't hear the progressive Gandhi-loving collective mention that do you?

    1. Re:This shouldn't be discussed on /. by Anonymous Coward · · Score: 0

      Seems like you embrace the fact that you are an animal. That is all well and good. The rest of us acknowledge that we are animals but try (perhaps in vain) to surpass that state and become men. There are even a few of us that attempt to surpass that state and become supermen.

      If you would like to stay an animal for your entire life that is fine with me, you can be my emotionally controlled tool.

  81. On Killing by Daengbo · · Score: 2, Informative

    What you say about getting soldiers past the point of firing (or firing AT something) is true, and the DoD has known about it since WWII, and changed training methods specifically to get past the 90% rate of ineffective fire they saw there. Bullseyes were replaced with more man-like targets and many more sophisticated changes were made. The resulting shift in effective fire to near the 90% level is credited by the professor of psychology at Westpoint as the reason for the increase in post-traumatic stress disorder after Vietnam.

    Anyone really interested in this subject should read On Killing, because it covers the subject very well and even talks about the role of FPSs in the "training" of civilians. You may not agree with its contents, but it may change the way you think about modern warfare.

  82. Killing simulations - fine. Now lets see.... by Anonymous Coward · · Score: 0

    how well the game can simulate a peace-keeping mission, or a hearts and minds one, where the object is to stay out of trouble, defuse situations, and NOT kill anyone.

    If you train at killing continuous targets, then everywhere you go you will see the people as continuous targets. America has enough trouble already with friendly fire - do we want more?

  83. Oh PLEASE. by Fantastic+Lad · · Score: 1
    Nice myth-spinning there. But ignoring your regurgitated lefty talking points, how would you like to send armed forces into a situation when they are likely to be under fire?

    Oh yes, DO ignore the obvious. --Dick Cheney DOES in fact benefit from the war he helped to engineer. This is a cold truth. So what, exactly, about that is mythical? Hmm?

    Regarding your comments about sending troops into fire zones. . . How does this resonate with the comments by the previous poster? --That is, the fact that war and war training turns normal people into psychotic lunatics?

    To fight the 'bad guys' in Bosnia or 'protect' elections in Africa, you agree that turning people into permanently deranged psychotics is a viable solution? To fight the beast you must become the beast, eh? Isn't there a little loop-hole in that logic?

    Think: If most people don't want to kill other people, then it stands to reason that we don't need to worry so much about people getting killed by people. Perhaps we ought instead to determine which of the small percentage of humans are really psychotic lunatics and then deal with them. --Or at the very least, not elect them into government positions. But I am sure that idea will be hard for most muggles to grasp.

    In any case, please cut it out with that Left vs Right nonsense. Anybody who can't see why that idiot dance is pure distraction has their eyes glued shut. Psychopaths rule the world. You either play the fool and play along, or put your foot down.


    -FL

    1. Re:Oh PLEASE. by ScentCone · · Score: 1

      Dick Cheney DOES in fact benefit from the war

      So does every grandmother, labor union, charitable foundation, anyone else that owns a 401k or mutual fund that happens to include businesses that happen to do business in, around, or even indirectly related to any of the industries that play a role in the DOD's activities. Likewise, anyone with an interest in not having the global economy further disturbed, in the long term, by having thugs like Saddam not only running a major fuel source but invading neighboring countries to control more of it, benefit. I'm sure you think that people who are elected to office should be inexperienced paupers with no historical connection to any business, no interest in the success of the economy. Things would definitely have been tidier for Clinton if he hadn't been buddies with corrupt chicken farming industry types in the South, or hadn't handed out criminal pardons like candy to people sending checks to his campaigns and presidential library, too.

      If most people don't want to kill other people, then it stands to reason that we don't need to worry so much about people getting killed by people.

      This is complete crap. There are people that want to kill people. Some of them even manage to take over countries, and use that country's resources to that end. Just like we need cops who can deal with the small minority that kill, rape, steal, intimidate... we need a military that can deal with the that same behavior when it plays out on a larger scale. And just like cops have to know how and when to use deadly force, so does a soldier or marine.

      war training turns normal people into psychotic lunatics

      Don't know many military people, do you? This is such a twisted bit of misinformation as to be seriously insulting. Get out more.

      --
      Don't disappoint your bird dog. Go to the range.
  84. Sims have their uses though by Novotny · · Score: 1

    Well - if I'm ever on a plane which for whatever reason suddenly has no pilot, I hope to god there's at least one flight sim addict on board.

    1. Re:Sims have their uses though by strange_boy · · Score: 1

      I had an odd experience the first time I tried go-karting. I knew how to powerslide. The only actual driving I had done until this point was in a conventional car on conventional roads, where I turned the wheel in the direction I wanted the car to go.

      When I got home from the track, I realise that the only time I'd ever done any sliding was while playing rally games. The virtual experience had translated itself to a real instinct quite painlessly, and I'd never been tempted to drive a normal car like that either.

  85. Automatic weapons by BobBoring · · Score: 1

    Aim? Who needs aim? They invented automatic weapons for people like me that don't feel like aiming. :)

    (Got your joke. For the rest of you fully automatic weapons don't 'aim themselves'.)

    Firing full auto isn't even remotely like what you see in the movies. Depending on the weapons rate of fire and design, recoil can be very difficult to control. HK MP5's are used by many LEO's because their slow rate of fire (600 rounds per minute "rpm") and ergonomics make them very easy to shoot accurately. The MAC M11/9 is the same caliber (9X19mm) but is much harder to control because of its high cyclic rate (1300 rpm) and a very shooter unfriendly design. Using the M11/9's suppressor as a front grip only works for the first magazine. After that you fry your hands. Holding the trigger down and 'hosing bullets' only makes sure your weapon is black and you're in the process of reloading when the bad guys pop out of cover and make you dead. Bursts of two or three aimed rounds are more effective than hosing it. Even the pig gunners shoot bursts to conserve ammo and prevent overheating their barrels. The M16 rifle has a built in 'burst limiter'. You can only fire a three round burst then you have to lift your finger and pull the trigger again. This is to aid in fire control and annoy people with good trigger disciple since the burst unit doesn't reset when you release the trigger in the middle of a brust.

    Battle field noise, the smell of power smoke and the mechanics of aiming and firing your weapon are all part of military training. The training areas are wired with artillery simulators, smoke pots and other training aids. At a minimum you have to develop situational awareness, team work and an understanding of the right tactic to use. After 3-4 days of 20 to 22 hour days in the field staggering around in the night with 40-50 pounds of gear through knee deep mud and closely grown vegetation just remembering which hand is your left hand is difficult.

    Things you don't experience often in training are picking up your buddy's body parts and dropping them in the body bag with the rest of him. Going through his pockets and putting his stuff in the personal effects bag. You don't often smell the combination of puke-feces smell of ruptured intestines or the smell of rotting blood in your fighting hole Some people die in training accidents and the DoD makes the use of them to teach you how not to get dead.

    The games train tactics. They are not the only training being done. They can't simulate the physical demands of combat or the muscle memory involved in most basic solders tasks. The combat simulators for infantrymen make use of wrap-around panoramic displays and simulate firing special weapons like the javelin missile or the stinger. They train how to use a specific weapon.

    Games like the FPS developed by the army are intended to get the recruit trained in maneuver and fire. The games teach them to use cover and concealment to move and shoot. The games teach them not to get too focused on what is in front of them and be aware of what is behind them.

  86. lrn2frag noob! by Anonymous Coward · · Score: 1, Funny

    Imagine: A soldier watches his comrade get shot right next to him and rather than the old movie days of grabbing a shoulder and getting him away from combat yelling "don't die on me man!" all the way, he just proclaims "Learn to bunny hop noob! Circle strafe ftw!" and runs off into the fray.

  87. Mercenaries? by BobBoring · · Score: 1

    So universal involuntary service would be better? Maybe a 4 year tour between high school and college? Oh if they get a paycheck they are still mercenaries? So lets have four years of unpaid involuntary service then...so now aren't they slaves?

    The volunteers that served in the civil war like my mom's great grandfather in one of the Delaware Regiments killed people to free the slaves and he got paid. So now you seem to think serving for pay is wrong? My Dad's older cousin fought in North Africa and died on D-day+5 in Normandy. He got a pay check too. My father was in Korea and Vietnam. He collected a check 'til the day he died. My older brother was in Vietnam. He got a pay check for that too. I was lucky my term of service occurred when the only shooting people on a regular basis for government pay was in Columbia and South America and I got paid for that.

    Every one of you needs to think back over what a mostly volunteer military has done for you over the last 100 years. And you need to wonder if the current batch of people in Iraq are there for the paycheck or if they are there because they think people that would kill random folks out in our streets are wrong.

    The same people that sent 19 highjackers to the US want to bring shira law to the US. Under shira law the establishment of a religion is required of the government. Remeber they invented the janissary.

    Pay in our blood up front to stay free or, pay in your dhimmis blood to be slaves.

    1. Re:Mercenaries? by orim · · Score: 1

      "Every one of you needs to think back over what a mostly volunteer military has done for you over the last 100 years."

      Point1: Yes, the US military has done a lot of good in the world in the past 100 years (since ww2, by my count, these are the few honorable, US-had-nothing-to-gain exercises of military power: Kosovo, Bosnia, Haiti, and Somalia). But they've also done a lot of shitty things, too, that make people hate us even more. Massacres in Vietnam, training Bin Laden's ilk in Afghanistan, training contras in Central America (who then committed horrible attrocities), and to cap it off with Abu Graib, and current unpleasantness in Iraq (minor things like shooting captured soldiers).
      So before you start thumping your chest about how awesome (and infallible) the US military is, consider the examples above.

      "The same people that sent 19 highjackers to the US want to bring shira law to the US. Under shira law the establishment of a religion is required of the government. Remeber they invented the janissary."

      Point2: You go from Iraq to 19 highjackers in a span of one sentence. Iraq didn't send those people, they were Saudi Arabian nationals and an Afghan-based Bin Laden did. Iraq doesn't have anything to do with that.
      Sharia law in the US. Yes, after Bin Laden invades us with his mighty armies, we'll have sharia law here. Jesus H. Christ. Does everything have to be so dramatic and extreme an example?
      Sure, Bin Laden's crew wrecked two buildings, and killed 3000 of our people in the process. Then Bush sent another 2000+ of our soldiers to die to avenge that (not to mention another 10K+ maimings), killed tens of thousand of innocent Iraqis in the process... so who should really be afraid of whom here?

      And what do jannissaries have to do with anything? You saying we'll be overrun by Bin Laden and his 200 million troops he's hiding somewhere, and then they'll make our children into Arab fighters? Do you understand how delusional that sounds?

      --
      "If you could only see what I've seen with your eyes..." - Roy Batty
    2. Re:Mercenaries? by dwpro · · Score: 1

      Why everyone is attacking my wording and ignoring my point?

      All this talk of altruism, the vast, VAST majority of people in the military are there for the financial benefits, and likely you wouldn't have joined were it not for the paycheck as well.

      Regardless, this is all far from my point. Each soldier, as a human being is morally responsible for the things that he/she does, and the fact that you are getting paid by someone for it does not alleviate responsiblity.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
  88. Re:Not true. this is what actually happens. by Anonymous Coward · · Score: 0

    wow, I really didn't think I would see vale tudo referenced on slashdot. Good to know I'm not the only geek that participates.

  89. Psychotics? Not true. by spacebird · · Score: 1

    I personally have had several friends and family members serve in the military in positions where they did "pull the trigger," and not one of them is "psychotic" or even mildly dysfunctional. In fact, those who I know that have served in the military are commonly MORE socially functional than those who are not. Good job with the propaganda though; might wanna make sure you've got some truth to ground it next time.

    --
    What, me? Never.
  90. Noise and movement disciple anyone? by BobBoring · · Score: 1

    Politburo, your choice of a handle speaks volumes about your politics.

    The soldiers say in their own words that...

    So because Private Snuffy, the article 15 king, said it, that makes it official SOP for every swinging d*ck in country? What part of 'cherry picking' do you not understand? Go talk to enough stupid straight legs just out of AIT and you'll find one that will tell you they are not simply authorized to but are fscking required to cut off enemy KIA's nut sacks to keep as souvenirs.

    We were trained to drive vehicles slowly with out revving the engines to minimize our sound signature. To move purposely and quietly with out talking on the march. When we practiced manned a defensive perimeter or were in an ambush position we stayed for hours alert and silent in our fighting positions.

    It is bad enough that we had to dress up all funny and wear a distinctive marking to suit LOAC. So the bad guys can recognize us at a distance. Make extra noise is a bad thing. Prior to moving out we'd jump around and make sure our gear didn't rattle. Nothing made noise. You could get you and your buddies killed because your canteen sloshed as you walked.

    Listening to loud music on a mission would distract you from your assigned task, alert the enemy of your approach and could prevent you from hearing inter unit communications.

    1. Re:Noise and movement disciple anyone? by Politburo · · Score: 1

      Politburo, your choice of a handle speaks volumes about your politics.

      It's hilarious how many people love the jump to conclusions mat.

      that makes it official SOP for every swinging d*ck in country?

      Did you read my post, you fucking idiot? Or did you see my handle and that was enough right there?

      I said, "Of course, this doesn't mean that this one situation that Moore found is what all of the troops in Iraq are/were doing."

  91. Lan party: IRAQ by makoffee · · Score: 1

    God help us if the terrorists are able to get quad-damage before we do!

    Uncle Sam: is this a wise move? I mean the dudes I play halo with couldn't take anyone in a fight.

    --
    -makoffee
  92. Fucked In The Head by Fantastic+Lad · · Score: 1

    So does every grandmother, labor union, charitable foundation, anyone else that owns a 401k or mutual fund that happens to include businesses that happen to do business in, around, or even indirectly related to any of the industries that play a role in the DOD's activities.

    Your argument is utterly unrelated to the point in question. --The point being that one of the main reasons Cheney and Bush's crew in general started their war was in a deliberate effort to reap direct financial reward; from forcing the public to spend billions of tax dollars on weapons contracts from their own companies and the companies of friends, as well as to force the public into paying ludicrously high oil prices from which they, (Cheney and Bush, etc.), of course also get a cut. You can try to dress this up as the kind of savvy we should encourage in our leaders, but the criminal courts have another word for this kind of activity.

    But aside from your flawed logic, (the mainstay of war mongers and neo-cons), there is something even more disturbing in your words. . .

    It sounds suspiciously to me as though you actively endorse the idea of wholesale murder for the sake of profit. Perhaps I am wrong. . .

    Still, it would come as no surprise to me if you not understand when I say that people in love with war are, to use a technical term, Fucked In The Head. Seeing as the brain must be used to understand itself, those with brain damage cannot reasonably be asked to recognize when they are, Fucked In The Head, so you'll just have to take my word for it. --Though since you clearly like to cherry pick words and ideas while ignoring the less agreeable points, (a classic symptom of the Fucked In The Head personality), I somehow doubt it'll do much good.

    Likewise, anyone with an interest in not having the global economy further disturbed, in the long term, by having thugs like Saddam not only running a major fuel source but invading neighboring countries to control more of it, benefit.

    Ahem. Saddam was helped into power by the C.I.A. --What does this tell you? --Probably nothing, so I'll illustrate it for you: With the Middle East in a permanent state of chaos, it is possible to manipulate the power structures over there so that all the oil wealth and profits from weapons sales flows neatly into U.S. (personal) coffers. Get it? Hell, you probably think that's a good thing.

    Things would definitely have been tidier for Clinton if he hadn't been buddies with corrupt chicken farming industry types in the South, or hadn't handed out criminal pardons like candy to people sending checks to his campaigns and presidential library, too.

    Also typical of the Fucked In The Head personality is the assumption that everybody who recognizes their, uh, condition, also thinks that Clinton was a hero. I ALREADY told you once; Those who remain stuck in the Left vs Right distraction are being chumped by the Good Cop, Bad Cop game. Get over it. And please try to use your eyes when you read my posts.

    This is complete crap. There are people that want to kill people. Some of them even manage to take over countries, and use that country's resources to that end. Just like we need cops who can deal with the small minority that kill, rape, steal, intimidate... we need a military that can deal with the that same behavior when it plays out on a larger scale. And just like cops have to know how and when to use deadly force, so does a soldier or marine.

    Ahem. Please see my words regarding cherry picking ideas and words. Your insistence on deliberate mis-interpretion so that you can continue your brainless rantings would be funny if I didn't think that there was an actual person out there, (you), who can make the world a shittier place for those of us who are not, Fucked In The Head.

    I am not contesting the point that there are dangerous people out there who are killers. They exist. I said so already. --And I have no problem in

    1. Re:Fucked In The Head by Anonymous Coward · · Score: 0

      Hahah. That guy kicked your ass so bad in this debate that you became irrational. Good job, other guy.

  93. Uh, yes true, actually. . . by Fantastic+Lad · · Score: 1
    I personally have had several friends and family members serve in the military in positions where they did "pull the trigger," and not one of them is "psychotic" or even mildly dysfunctional. In fact, those who I know that have served in the military are commonly MORE socially functional than those who are not.

    Let me get this straight. . .

    You're telling me that people who, without question, kill other people for no arguably good reason and have no problem with it, are somehow not dysfunctional?

    Right. Gotcha.

    On a related note, psychopaths are often very charming and socially appealing to be around.

    I'm not saying that your friends and family members are psychopaths. But I will say that mimicing psycopathic behavior is pretty stupid, and often the result of manipulations by a psychopath.

    In the end, if it looks and smells like a rose. . .


    -FL

    1. Re:Uh, yes true, actually. . . by spacebird · · Score: 1

      So you base your facts on your unfounded assumption that anyone who kills in the battlefield is psychopathic... and if they don't make it obvious, they must just be hiding it well? Congratulations, I've lost all respect for you in this debate. Good-day.

      --
      What, me? Never.
  94. Splinter Cell combo deal: by Anonymous Coward · · Score: 0

    I am an expert in counter terrorism thanks to Counter-Strike!

    Like this? Splinter Cell will teach you everything you need to know about counterterrorism and women!
  95. Point taken by BobBoring · · Score: 1

    Apology offered.

    1. I misread your post. I'm sorry I didn't get your point. I ran your comment and the previous Michael Moore post together in my mind. So I agree today I am a fucking idiot.

    2. I jumped to the conclusion that a "progressive" handle and a Mikey Moore quote meant a supporter of his work. I keyed on the "in their own words" part of the quote.

  96. Clarify by Nazmun · · Score: 1

    I'm barely able to make sense of what it is that you want to say. The safety measures are necessary in the holodeck to make sure that no one actually dies in the real world. Games don't need such safety measures because your real physical body isn't being harmed as it would in a holodeck without safety measures.

    --
    Hmmm... Pie...
    1. Re:Clarify by tacokill · · Score: 1

      Hey, thanks for the reply. Let me try to clarify a bit...

      While it's not happening now - because we don't have the tech to do it - it is true that things are becoming more "realistic" in the virtual world. So is there ever a point where we have to intervene so that people can NOT get hurt in a virtual world? (both physically as in the holodeck as well as emotionally, which is a little more dubious but still relevant nontheless).

      I think of it like the Lawnmower man movie. Not sure if you have seen it but if not, think about the Matrix. As more "virtual" stuff intersects with "real" stuff, there are going to be strange collisions between those worlds. For example, what if we can implant images into the brain that are SO realistic that they are indistiguishable from reality. Now, replace images with whatever you would like - emotions, etc. After all, the brain - and how it works is most definitely chemical, so that implies that we can manipulate those chemicals and thus, manipulate the brain (more directly than just day to day brain activity). In fact, we already do that on a primitive level with pharmaceuticals. Now think what happens when we mix the virtual world with our newfound ability to do this brain manipulation. Do we need to have some "boundaries" on that? Or is it "anything goes" -- with the possibility that we might really fuck some people up in the process by exposing them to things in the virtual world that might actually damage them in the real world.

      Thats really the point I was trying to make (although poorly). Believe me, I am an "information wants to be free guy" and am VERY loathe to restrict anything on computers --- but I can also see some situations in the future that may crop up where it would be in ALL of our best interest to limit. I just don't know what they are yet.

      And yea, I know this whole thread is "out there" so no problem if I haven't made it clear. Its kind of a murky topic anyway.

  97. Re:Not true. this is what actually happens. by Anonymous Coward · · Score: 0

    no -- the 280 here in Silicon Valley is exactly like Outrun as far as I can see.

  98. Re:Not true. this is what actually happens. by Anonymous Coward · · Score: 0

    I think you hit the nail on the head.

    I've played countless FPS shooters ranging from storming up the Normandy beaches in Medal Of Honour (complete with 5.1 i was blown away) to shooting "n00bs" in Counter Strike and all they have tought me is /some/ basics of strategy.

    I went paintballing last year and it fully hit me just how different the body is when it has to physically work with the mind to try to convey a strategy. I had been out the night before and had very little sleep (war sleep deprivation? ;) and it was a painfully hot day (for England standards) and when the time came to actually play the first round i was useless. I ran and hid behind what i thought was cover, i maybe fired 2 shots before my gun jammed, i was stuck and didn't know what to do.

    Eventually as the day went on we managed to compose ourselves and we started working like a team. If we had to play the same scenario twice then we released what was good and what was bad and adapted our strategy to it.

    A prime example of this was me and a good friend of mine opting to flank right down a tunnel full of inflatables on each side (for cover) and i ended up shouting to him to move out whilst i was giving him cover fire and he did the same. Maybe that was due to our experience of playing FPS's i don't know but there's no way to experience that sort of adrenaline rush and experience sitting at my computer.

  99. Re:Not true. this is what actually happens. by Burning1 · · Score: 1

    Funny thing: I've driven the 280, but never played outrun.

  100. Rationality. . . by Fantastic+Lad · · Score: 1
    Hahah. That guy kicked your ass so bad in this debate that you became irrational. Good job, other guy.

    Irrational? You clearly don't read posts either. I used the phrase, "Fucked in the Head," rather than, "mentally dysfunctional," because I figured he'd understand it more easily given the level of reasoning he'd already demonstrated.

    How's your head space?


    -FL

  101. No, no, no. . . by Fantastic+Lad · · Score: 1
    So you base your facts on your unfounded assumption that anyone who kills in the battlefield is psychopathic... and if they don't make it obvious, they must just be hiding it well? Congratulations, I've lost all respect for you in this debate. Good-day.

    That's not what I said at all. Not even a tiny bit. Please re-read my post to determine what I did say.

    I find it curious that consistently those who are supporters of war also seem to have problems with reading comprehension. Either they only see what they want to see and act accordingly, (with disastrous results), or they really do try to understand but genuinely have trouble doing so. In either case, the results are similar.

    Further, when a debate goes against their position with any force, they tend to run away. This seems strange for people who are pro-war, who I would have thought welcome conflict. Perhaps it's not that they like conflict so much as they like to destroy that which frightens them and if they fail to do so, hide and pretend the opposing view is not there.


    -FL