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PC Games Giant Rouses From Slumber

An anonymous reader writes "The Rocky Mountain news has a piece up looking at the revival of PC gaming." From the article: "'PC gaming used to take up the entire store,' said Ken Levine, president and creative director for Irrational Games. 'Now PC gaming get's a tiny little shelf. Literally you have a fraction of the shelf space.' So which is it for the future of PC gaming? Is it a dinosaur marching toward the tar pits or a sleeping giant ready to wake and reclaim its past glory? The industry's top advocates say there are plenty of problems keeping PC gaming down - but just as much potential that portend its inevitable rebirth."

164 comments

  1. Sqrt(-1) by American+AC+in+Paris · · Score: 4, Funny
    "Now PC gaming get's a tiny little shelf. Literally you have a fraction of the shelf space."

    The day that PC games do not literally have a fraction of the shelf space in a store is the day the universe faces some serious, serious issues.

    --

    Obliteracy: Words with explosions

    1. Re:Sqrt(-1) by gEvil+(beta) · · Score: 1

      It seems that he's using the second definition of 'literally.' Y'know, the one that means the exact opposite of the first one.

      --
      This guy's the limit!
    2. Re:Sqrt(-1) by Gulthek · · Score: 1

      That's actually an incorrect usage.

      From the OED:

      (3)b. Used to indicate that the following word or phrase must be taken in its literal sense.

      Now often improperly used to indicate that some conventional metaphorical or hyperbolical phrase is to be taken in the strongest admissible sense. (So, e.g., in quot. 1863.)

      1687 DRYDEN Hind & P. III. 107 My daily bread is litt'rally implor'd. 1708 POPE Let. to H. Cromwell 18 Mar., Euery day with me is literally another yesterday for it is exactly the same. 1761-2 HUME Hist. Eng. (1806) V. lxxi. 341 He had the singular fate of dying literally of hunger. 1769 Junius Lett. xxx. 137 What punishment has he suffered? Literally none. 1839 MISS MITFORD in L'Estrange Life (1870) III. vii. 100 At the last I was incapable of correcting the proofs, literally fainting on the ground. 1863 F. A. KEMBLE Resid. in Georgia 105 For the last four years..I literally coined money. 1887 I. R. Lady's Ranche Life Montana 76 The air is literally scented with them all. 1902 Daily Chron. 10 Dec. 7/2 A contemporary states that Kubelik has been 'literally coining money' in England. 1906 Westm. Gaz. 15 Nov. 2/1 Mr. Chamberlain literally bubbled over with gratitude. 1922 R. MACAULAY Mystery at Geneva xiv. 72 The things 'they' say! They even say..that 'literally' bears the same meaning as 'metaphorically' ('she was literally a mother to him,' they will say). 1960 V. NABOKOV Invitation to Beheading iii. 31 And with his eyes he literally scoured the corners of the cell. 1973 Good Food Guide 176 'Crabs and lobsters are literally to be found crawling round the floor waiting for an order,' reports an early nominator.

    3. Re:Sqrt(-1) by gEvil+(beta) · · Score: 1

      Oh, I fully agree. I personally consider the OED to be more authoritative. But in the US, many defer to Webster's. I find it humorous that they consider the second usage of the word to be totally acceptable.

      --
      This guy's the limit!
    4. Re:Sqrt(-1) by timster · · Score: 2, Insightful

      Merriam-Webster shows a better understanding of the fact that authority in linguistics is mythological. If you actually read the definition for "literally", it contains the following:

      "usage Since some people take sense 2 to be the opposite of sense 1, it has been frequently criticized as a misuse. Instead, the use is pure hyperbole intended to gain emphasis, but it often appears in contexts where no additional emphasis is necessary."

      --
      I have seen the future, and it is inconvenient.
    5. Re:Sqrt(-1) by That's+Unpossible! · · Score: 1

      The day that PC games do not literally have a fraction of the shelf space in a store is the day the universe faces some serious, serious issues.

      You should be ashamed! The fact that you did not complete your joke with a reference to the company's name, Irrational Computing, is unforgivable.

      --
      Ironically, the word ironically is often used incorrectly.
    6. Re:Sqrt(-1) by Stormwatch · · Score: 1

      That alternate use of literally is literally stupid.

    7. Re:Sqrt(-1) by American+AC+in+Paris · · Score: 2, Funny
      What, are you literally incapable of letting a joke be a joke?

      *grin*

      --

      Obliteracy: Words with explosions

    8. Re:Sqrt(-1) by inter+alias · · Score: 1

      Hey slashdot, read it and apply it to this article. In fact, apply it to every other article on /.

      Thanks.

    9. Re:Sqrt(-1) by KDR_11k · · Score: 1

      So it means either one thing or the complete opposite and if it means the latter it's either hyperbole or not? So effectively it has no meaning at all?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Sqrt(-1) by Anonymous Coward · · Score: 0

      The funniest part is the picture of President Bush I just got in an ad above the definition in that link. :)

    11. Re:Sqrt(-1) by tsalaroth · · Score: 1

      Literally!

    12. Re:Sqrt(-1) by That's+Unpossible! · · Score: 1

      David St. Hubbins: We say, "Love your brother." We don't say it really, but...

      Nigel Tufnel: We don't literally say it.

      David St. Hubbins: No, we don't say it.

      Nigel Tufnel: We don't really, actually mean it.

      David St. Hubbins: No, we don't believe it either, but...

      Nigel Tufnel: But we're not racists.

      David St. Hubbins: But that message should be clear.

      --
      Ironically, the word ironically is often used incorrectly.
    13. Re:Sqrt(-1) by Tim+Browse · · Score: 1
      The second definition is just a figurative one.

      Duh.

  2. "Shelf space" is obsolete by xxxJonBoyxxx · · Score: 5, Interesting

    "Shelf space" is obsolete - the last few computer games I bought were 100% pure electrons. (I paid online too, of course, before downloading.) The "shelf space" battle will always tilt toward the console-playing, Best-Buy-shopping, mouth-breathing masses. Show me "units sold" or "revenue per unit" and I'll pay more attention.

    1. Re:"Shelf space" is obsolete by Samedi1971 · · Score: 2, Insightful

      And how much can you get for those electrons on Ebay?

      I wouldn't buy electrons unless they're much cheaper than the boxed version. The used boxed version. There are too many overhyped and overpriced games out there. If you waste your money on a bad game wouldn't you rather have a physical copy you can resell?

    2. Re:"Shelf space" is obsolete by hal9000(jr) · · Score: 4, Insightful

      The "shelf space" battle will always tilt toward the console-playing, Best-Buy-shopping, mouth-breathing masses.

      Not to be a dinosaur, but in the last 20 years, I have seen size of PC games shelf space cycle at least twice. The last big swell was when PC were selling like hot cakes a few years ago. I'd go into EB or even Walmart and somewhere like 75% of the shelf space was devoted to PC games. I think the problem now is that people aren't turning thier PC's as fast as they the "industry" thought they would. In addition, alot of modern games require some serious hardware like sound and viddeo cards that aren't always installed on units. So people don't buy the games because their machines won't run them. Christ, I have a pretty ripping laptop, but I can't play Quake on it.

    3. Re:"Shelf space" is obsolete by xxxJonBoyxxx · · Score: 1
      "And how much can you get for those electrons on Ebay?"

      If it's less than $25 or so, is it really worth the Ebay hassle?

      "I wouldn't buy electrons unless they're much cheaper than the boxed version. The used boxed version. There are too many overhyped and overpriced games out there. If you waste your money on a bad game wouldn't you rather have a physical copy you can resell?"

      Every game available I've found in electronic-only format has also had a demo version available; if you don't try-before-you-buy, it's your own damn fault.

    4. Re:"Shelf space" is obsolete by Dark+Paladin · · Score: 1

      Agreed - I think that Steam and demo systems are the way to go. I actually rather like Steam - I don't have to worry about codes or my disks, it's all there. (Yes, there is the issue of "what if the company dies", which is why I have backups, but for the most part Valve's done pretty good.)

      I wanted to play "Silent Storm", and at being unable to find it in stores I've pretty much figured "Eh - later. Maybe." Sure, it's only $20 on Amazon.com, but I'd rather just click, download, go play my DS for a bit, then come back and play.

      Downloads will probably be how the PC world beats out the consoles, especially if they do it smart and let you reinstall when necessary (a la "Steam"). I haven't tried out EA's system, but then again, I can't recall the last EA game I played anyway.

    5. Re:"Shelf space" is obsolete by Some_Llama · · Score: 1

      "I have a pretty ripping laptop, but I can't play Quake on it."

      That statement doesn't seem to mesh, either your definition of ripping is different than mine, or you haven't tried to install quake.. and I assume you mean quake4? You too good for 640x480 gaming? :P

    6. Re:"Shelf space" is obsolete by Anonymous Coward · · Score: 0

      Off-topic, but I have a question: what's with the "mouth-breathing" thing as an insult I see around so much? What, you're so much better just because you don't have clogged sinuses?

    7. Re:"Shelf space" is obsolete by KDR_11k · · Score: 1

      Not much but on the upside I'm paying for them by the kilowatthour.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:"Shelf space" is obsolete by jb.hl.com · · Score: 0, Troll

      The "shelf space" battle will always tilt toward the console-playing, Best-Buy-shopping, mouth-breathing masses.

      Yeah, because you'd have to be a "mouth-breathing" idiot to want to have a console or buy games from a store.

      Does being a judgemental fuckhole come naturally do you, or are you just putting it on to get modded up?

      --
      By summer it was all gone...now shesmovedon. --
    9. Re:"Shelf space" is obsolete by PFI_Optix · · Score: 1

      It's the new "slackjawed".

      --
      120 characters for a sig? That's bloody useless.
    10. Re:"Shelf space" is obsolete by Mistshadow2k4 · · Score: 1

      Lol! Thanks for the new sig. :D

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    11. Re:"Shelf space" is obsolete by Anonymous Coward · · Score: 0

      Reading your post I stopped for a moment to try to imagine: ...even Walmart and somewhere like 75% of the shelf space was devoted to PC games.

      75% of an entire walmart as pc games? Nope, just can't figure it's true.

    12. Re:"Shelf space" is obsolete by Aragorn379 · · Score: 1

      640x480? What year is this again?

      Besides, most laptops come with LCD screens that look like crap if you try to scale an image to fit instead of just rendering it the right size to begin with.

    13. Re:"Shelf space" is obsolete by Thunderbear · · Score: 1

      Quake is a bad example as it has been portet to most platforms including Win32 GL.

      What platform are _you_ using?

      --

      --
      Thorbjørn Ravn Andersen "...and...Tubular Bells!"
    14. Re:"Shelf space" is obsolete by Tim+Browse · · Score: 1
      Christ, I have a pretty ripping laptop, but I can't play Quake on it.

      Do you mean Quake 4? Because I've got a Libretto 100CT and it plays Quake just fine.

      And by no stretch of the imagination could that Libretto be called a 'pretty ripping laptop'. It barely runs Windows 2000.

  3. Why they allocate they way they do by kneppercr · · Score: 2, Insightful

    Well, off the top of my head I would say that shelf space is directly proportional to profit. Used console games generate a TON of profit so they are going to be displayed prominantly. With (comparitively) little profit coming from PC games and the non-exsistance of used PC games at stores, it just wouldn't make sense from their perspective to devote alot of valuble eye level shelf space to them. Also, you can walk into EB games and GameStop and buy a console game and the hardware you need to play it on at the same time. You walk in see the display model of the Xbox 360 say "WOW cool graphics" and buy the system and game right there. For a PC game you have to rely on the screenshots the size of your thumb on the back of the box. The companies know this and they allocate shelf space accordingly.

    1. Re:Why they allocate they way they do by KDR_11k · · Score: 1

      No used PC games? Why? I'm seeing tons of them 'round here.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Really? by mwheeler01 · · Score: 3, Insightful

    When you have great games like FEAR or Civ IV or HL2 or Battlefield 2 still being produced, you can hardly say that PC games are on the way out. I don't buy the argument that if you're providing less and less shelf space for a product that the product itself is getting marginalized. If customers know it's there they'll seek it out and grab at it. I think the shrinking shelf space is a symptom of pressure to push crappy console games from EA or the fact that the used console games market is where games stores are really making their money and reselling PC games is sort of an area that most retailers would rather tread lightly in if at all.

    Take a look at Walmart. Walmart deals in small margins anyway so they don't care what you buy as long as you're buying. They give just as much shelf space to PC games as they do the each of the major consoles.

    --
    Pretty widgets? What pretty widgets?
    1. Re:Really? by Jeng · · Score: 1

      Fear = Badly coded, should play on system specs far below what it does.
      Civ IV = Memory leakage, lots of memory leakage
      Battlefield 2 = EA likes to change the rules every so often, and makes you pay for expansions you don't want by includeing game changeing items to the regular game though the expansions.
      HL2 = I like

      Hopefully as the first two get ported to consoles the major bugs will get fixed and the games will run better on PCs. The best thing about PC games is that bugs get fixed and stuff gets added, either though the original maker, or though community groups. EA and others though have shown the evil side of that.

      As for less shelf space, AFAIK alot of people who play PC games pay for them online, either to have them downloaded straight to their computer, or they get shipped straight to their home.

      The market for PC games isn't in stores, its in PCs.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Really? by christian.elliott · · Score: 1

      Absolutely true! It isn't that computer games arn't popular or "they're dying". The reason for this trend is that there are a handful of EXTREMELY solid titles out right now, and every gamer is playing those handful of games. WoW, BF2, HL2+Mods are all very popular right now, and they have huge player bases. A half-assed game or a non-multiplayer game isn't going to sell as much anymore. For (most) games to have serious selling potential and longevity, they need a strong multiplayer first! And if not everything else better be jaw-dropping.

    3. Re:Really? by steveo777 · · Score: 1
      HL2 = I like

      Wait a second here. You can point out the problems with the other three games (btw, I think the Civ IV mem leak was pluged in the latest patch, I haven't had a problem with it lately), but completely leave alone the fact that you need internet connectivity to play HL2? Or the fact that the game seems to load agonizingly slow compared with the other three listed games? I mean, you're talking technical issues that I agree with on the other three accounts, but you have to admit that HL2 has some descently-sized technicle problems too.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Really? by Anonymous Coward · · Score: 0

      I can unplug my ethernet cord, start steam and play hl2...

    5. Re:Really? by Anonymous Coward · · Score: 0

      Strong multiplayer is often what keeps me and other casual gamers away from games. I could give a fuck about logging on to some server at 4am and fragging some 14 year old suburban kid. Multiplayer is also why all games seem to suck now - they don't need storylines or immersive worlds when the biggest selling point is being able to frag other players on the internet.

  5. Technological Advantage? by Anonymous Coward · · Score: 0

    The article states that the fact that you can upgrade the PC every six months or so is a reason why PC gaming will revive. That's the exact reason why I *stopped* doing PC gaming. I love the fact that the console games are going to work on my hardware. Period. No system specs, no surprises, the game works. I spend $200-500 (depends on the console) and it's good for 5 years.

    Prior to that: Oooo, look at the shiny new game I want to play...crap, need to upgrade, can I afford it? The 50$ game suddenly becomes a $400-$600 game because of upgrades, and this is every 6 months to a year. Screw that noise.

    1. Re:Technological Advantage? by Anonymous Coward · · Score: 0

      This is the exact reason that I, and many friends, have stopped PC gaming and moved to consoles. The constant upgrading is ridiculous and is really not worth it for nothing more than minor graphical improvements.

    2. Re:Technological Advantage? by _xeno_ · · Score: 1

      Combined with the fact that more and more games are simply unplayable thanks to "copy protection," yeah, I've switched over to consoles too. Console games just work. I've had enough games crap out on me on the PC over "copy protection" that I've just given up on them.

      I can't play WarCraft III any more. It decided it was pirated, and now my Collector's Edition CD just won't run. I've had my CD-ROM drivers get destroyed by some over-zealous "copy protection" scheme. I've just given up on dealing with "copy protection" - in the end, it means that if I want to enjoy the game, I'd have to go out and download the hacked version. The pirated version works better than the version you pay money for.

      So, I'll just stick with console games. At least they work out of the box, and don't require you to look through warez sites just to play the thing you spent $50 for.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Technological Advantage? by Fallingcow · · Score: 1

      The pirated version works better than the version you pay money for.

      Totally. These days, when I decide that I want to play some game that I bought two or three years ago, I usually just BitTorrent it.

      It's easier than hunting down all 3-5 discs, which are probably not all in the same place. Besides, at least one of them is probably scratched beyond usability. Plus, then I don't have to keep the damn disc out on my desk for easy access; I can just mount the image with Daemon Tools and go.

      The only down side is that patching is often harder. Oh well, most games are fine on version 1.0 anyway, and the patches are just to fix rare CTDs or something.

      I do play RPGs on the console, but I love FPS and strategy games, and those are just so much better on the PC. The only two console shooters I've ever played that I actually liked were Goldeneye and Perfect Dark. Turok:Rage Wars was OK for a party game. Halo? The later bond games? DAMN, could they have made those controls any more messed up if they tried?

    4. Re:Technological Advantage? by holt · · Score: 1
      Halo? The later bond games? DAMN, could they have made those controls any more messed up if they tried?

      I don't remember for sure, but it was my understanding that Halo, at least, could be made to use the Goldeneye/Perfect Dark controls. You just have to go in to your profile setup and change your controls. I just turned on the inverted look settings, though.

      I do know that at least one of the later Bond games didn't have the Goldeneye controls, and I also know that kept most of my friends from playing it.

  6. Part of the Problem by MorderVonAllem · · Score: 3, Interesting

    I think part of the problem is that whenever I go into Fry's Electronics (i used to work there), there are 100's of games on the shelf. It's hard to weed out the ones that might be interesting to you.

    Also, most of the video games come in fairly large packaging with just a CD. Even the manuals are now in PDF format on the CD. Give me a break. I wanna hold it in my hand and read it.

    Third. Most games only make like 50 cents to a couple bucks profit per game, when stuff like stuffed animals (fry's electronics sells them in the same area) make probably 800%-1000% profit. Not much incentive to give shelf space to a product that doesn't make you that much money in the first place.

    1. Re:Part of the Problem by Brian+The+Dog · · Score: 1

      Maybe I'm missing something, but how can you have more than 100% profit? If it costs me 1 cent to make something and I sell it for a dollar, that's 99% profit, but nowhere near 800-1000%. Wouldn't that be like not offering a product (actually offering debt) and being paid for it?

    2. Re:Part of the Problem by Anonymous Coward · · Score: 0

      "over the initial wholesale purchase value"

    3. Re:Part of the Problem by warsaw303 · · Score: 1

      Are you serious? Here's a simplified example. If I make something for $1 and sell it for $2 then I have made 100% profit. If I sell it for $3 I have made 200% profit.

    4. Re:Part of the Problem by MorderVonAllem · · Score: 1

      I should have said 800x-1000x the profit instead of % thank you...

      so if i have a stuffed animal and it costs me 20 cents (they are sometimes that cheap) to buy and i sell it for 10 bucks that's 50x the profit but a 98% profit
      but if i have a video game that costs me 45.00 to buy and i sell it for 50 bucks that's 1.111...x the profit but a 10% profit, which is about standard

      i am of course exaggerating in my initial case, but my point still stands...

    5. Re:Part of the Problem by Sylver+Dragon · · Score: 1

      Maybe I'm missing something, but how can you have more than 100% profit?

      Yes, you're missing something. Profit is calculated based on costs. Profit is determined by dividing the difference of the selling price and the manufacture cost by the manufacture cost. i.e.:
      Product Sells for $10, costs $1 to manufacture
      ($10 - $1)/$1 * 100% = 900% profit.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    6. Re:Part of the Problem by FloodSpectre · · Score: 1

      I completely agree agree about the physical manual issue. What's worse are those games that not only are simply the CD in the box without the dead-tree manual, but lacking a PDF manual as well ! I believe System Shock 2 pulled that little trick on me.

  7. Unless your EB by Anonymous Coward · · Score: 0

    then every videogame has reduced shelf space

  8. PC - Console - PC by prionic6 · · Score: 2, Insightful

    When will people get it? There is obviusly a cyclic development. When new game consoles come out, PC gaming suffers. When the consoles are a bit outdated, PC gaming will rise again. And so on and so on.

    1. Re:PC - Console - PC by ultranova · · Score: 2, Interesting

      When will people get it? There is obviusly a cyclic development. When new game consoles come out, PC gaming suffers. When the consoles are a bit outdated, PC gaming will rise again. And so on and so on.

      But there is also a long-term gradual slide towards the death of gaming. The slide is caused by, ironically, technological advance.

      Each game must look better than the previous one, and that means more detailed 3D models. 3D models are slow and difficult to make, and the time needed goes up exponentially as the details increase. This means that each game takes longer than its predecessor to make. Of course, the producer could hire more people to work on the game; but either way, the labor needed and thus the costs to produce a game go up, up and away.

      While the cost of making the game goes up, the price that the market will bear stays roughly the same. The size of the market is also quite limited. Therefore, there's a limit to how much money you can get from a game, while the price of making it grows without limit. Sooner or later the price of making a game hits the maximum possible return, and at that point, the game industry - not just PC game industry, but the whole industry - dies.

      The only way out that I can see is to get a lot better tools for 3D editing. No, the current tools are not good; they are utterly horrible. The most important tool in most 3D editors is the ability to move individual vertexes or otherwise modify them. Contrast this to 2D tools: would you think it reasonable that you'd need to enter each pixels color values numerically - in hexadecimal ?-)

      Until such a time that you can simply let the 3D program generate the base mesh from drawn images, or use some other similar data enrance method, the cost of making (and animating) the 3D models will remain an anchor trying to pull every game project under the waves. And of course a good 3D program would also help independent movie projects tremendously.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:PC - Console - PC by Anonymous Coward · · Score: 0

      Gee, thanks for the kindergarten level market analysis.

      Too bad it has nothing to do with the realworld five year downtrend pc gaming is suffering and shows no sign of ever recovering from.

    3. Re:PC - Console - PC by prionic6 · · Score: 1

      This is like the processor market... The only way to handle the higher complexities is better tool support... And for processors, this seems to work.

  9. Fraction of the shelf in what store? by displague · · Score: 2, Interesting

    Best Buy gives PC games an isle or two which is more than what they offer other indiviual systems. Even Target and Walmart give PC games an isle, compared to a glass case. Usually PC Games get half of the space at Electronics Boutique stores. I don't think there is any merit to the claim.

    I suppose all of that would change if the PC Games would distribute in consistently smaller packages.

    --
    Marques Johansson
    1. Re:Fraction of the shelf in what store? by Anonymous Coward · · Score: 0

      CompUSA, on the other hand, gives PC games a whole archipelago!

    2. Re:Fraction of the shelf in what store? by KDR_11k · · Score: 1

      I suppose all of that would change if the PC Games would distribute in consistently smaller packages.

      What, DVD boxes aren't small enough? What do you want, jewel cases?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Fraction of the shelf in what store? by tepples · · Score: 1

      What, DVD boxes aren't small enough?

      True, PC game boxes are smaller than they used to be. They used to be over 8x10 inches (20x25 cm) in size; now they're like double-thick DVD cases, but they're still double-thick, and that extra thickness isn't even taken up by a printed manual.

    4. Re:Fraction of the shelf in what store? by Ekarderif · · Score: 2, Funny

      Best Buy gives PC games an isle or two which is more than what they offer other indiviual systems.

      I didn't know Best Buy owned islands and built stores around them.

    5. Re:Fraction of the shelf in what store? by KDR_11k · · Score: 1

      Double thick? With very few exceptions (four, I think), all the games I bought within the last few years came in plain old DVD cases. The exceptions were Doom 3 (which used both sides to hold the discs as opposed to the stupid spindle setup Ubisoft loves so much), X2 The Threat (dunno why that was thicker), UT2004 Collector's Edition (includes headphones. Of course that doesn't fit inside a DVD box) and Earth 2160 (extra thick manual, soundtrack CD, motion sensor). The rest came in DVD boxes or jewel cases. Big boxes died around five years ago.

      For a comparison, I've got three console games within the same timeframe that used larger packaging, two being GC-GBA link games with the cable included and one being Xenosaga Ep 2 because it holds three discs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Fraction of the shelf in what store? by Risen888 · · Score: 1

      The 3 PC games I bought in 2005:
      Civ4 - Full old-school box
      Pirates! - Full old-school box
      Neverwinter Nights Platinum - Full old-school box

      What are these games in DVD cases that you speak of?

      --
      Hey, I finally got my first freak! Took you long enough!
  10. Is Piracy really the #1 problem? by ZipR · · Score: 1

    I would think that high costs are a big problem with PC games, both high development costs (having to develop for a huge variety of hardware combinations) and high costs to play -- PCs that play the latest games at respectable levels are expensive compared to consoles.

    Note: I own no consoles and many PC games.

    1. Re:Is Piracy really the #1 problem? by ivan256 · · Score: 3, Interesting

      I think the complaints about piracy are actually developers being optimistic that there is actually somebody out there running their buggy pieces of trash.

    2. Re:Is Piracy really the #1 problem? by Anonymous Coward · · Score: 1, Insightful

      ironically, they may actually be correct about piracy being their largest problem. Although, not in the way they think it is:
      Pirated games give people the chance to try-before-they-buy in a way no demo can.

      So, if you produce shitty games, piracy means people can't be marketed into buying your product. It actually has to appeal to them on valid merits.

    3. Re:Is Piracy really the #1 problem? by blackraven14250 · · Score: 1

      Developing for a large variety of hardware? x86 with 2 seperate graphics parts is all that's really neccesary. That's hardly a large variety of hardware...

    4. Re:Is Piracy really the #1 problem? by paullyjunge · · Score: 1

      I hate the piracy excuse. Granted, many people do pirate games. But the question is how many of these people that pirate actually would have bought the game in the first place? I think many people who are pirating just pirate because they can. What I am trying to say if there was no other to get the game besides buying it, they wouldn't buy it. I am not defending pirating, I am just stating that it's not technically a lost sale, because pirating is not taking away a sale, the sale never was.

  11. From TFA by CoderBob · · Score: 4, Insightful
    He points to piracy as a chief culprit in the sales drop. He says developers need to first find ways to make people pay. "What developers and publishers need to do is come up with distribution plans and new copy protection plans," he said. "When you see a game that requires you to be online to play, people can't steal that game."

    It's also a good way to get people to not play your game. It's always the "big bad pirates" who are stealing money from the game manufacturers. The industry doesn't want to admit that they're churning out a lof of junk lately, so let's jump on the bandwagon of "It's those damn pirate kids" to save face.

    I haven't bought a new PC game in about a year (I've purchased a couple "older" games now that they're in the <$20 market)- and I haven't pirated any, either. I've bought console games, though. When the PC market comes out with something that's worth playing, I'll probably be first in line. Where are the X-Coms, or the RTSes that actually break new ground? Where are the adventure games with their beautiful story arcs? Hell, Deus Ex was a phenonmenal game, and I could see a variation on that (new story, but a similar engine) selling well- something that actually draws the player in. What about stuff like Dungeon Keeper? That game was a blast, it spawned a sequel- and then dropped off the face of the earth. What about Worm- before the 3D crap that made it so much more irritating to play? What about the Baldur's Gate-style RPGs? Hell, Icewind Dale was somewhere between Diablo and BG, and that game was loads of fun. It had it's own feel to it, even though the interface was almost an exact copy of BG.

    It's sad that the days of off-the-wall games that sucked a gamer in seem to be gone in the PC World. Instead we get direct sequels that don't offer much more than a smoother engine or prettier graphics. We don't get the stuff that either offers an incredible story or that brings about something "new". And as the gaming market ages, that's going to keep being a problem- to keep the "veteran" gamers around, they're going to have to draw them in with something that they haven't seen before.

    1. Re:From TFA by ZombieRoboNinja · · Score: 1

      "When the PC market comes out with something that's worth playing, I'll probably be first in line. Where are the X-Coms, or the RTSes that actually break new ground? Where are the adventure games with their beautiful story arcs?"

      They didn't sell very well, so game companies stopped making them.

      If you are in possession of some strange new marketing scheme that would allow game companies to dig their way out of debt by making more of these fun but unprofitable games, I'd love to hear it.

    2. Re:From TFA by KDR_11k · · Score: 1

      Where are the X-Coms, or the RTSes that actually break new ground?

      In the clearance bin because noone bought them. Seriously, you can pick Perimeter and Arena Wars up paying a tenner for both together. The uninspired clones and sequels fall in price much slower.

      And is it just me or are PC games getting buggier and buggier? I mean, XBTF was very buggy and prone to crashing but X3 can't even install without patching. Severe mission scripting bugs are common even in high profile games. Bugs take forever to fix now (how many patches did it take BF2 to get rid of the IFF error? How many bugs from the initial release are still in C&C Generals even with ex pack and all patches?). While PC games always had some bugs that had to be patched it really seems to get worse. These days you're lucky if you can even finish the game without patching it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:From TFA by Mistshadow2k4 · · Score: 1

      Not to mention that with a game pirated off the net you don't have worry about some copy protection fucking up your computer.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    4. Re:From TFA by CoderBob · · Score: 1

      I would ask how many people didn't buy them because they games were bad compared to how many people didn't buy them because someone had released a "flashier" game. When consoles can match/rival PC games in terms of looks and sound, one of the ways PC games could "shine" would be to make good-looking games that just can't be played on a standard console controller.

    5. Re:From TFA by KDR_11k · · Score: 1

      Those were good looking games that couldn't be done on a console. Perimeter was even lauded for its great graphics (it even uses bumpmaps in a way that influences the gameplay, namely to display small damages to the terrain which have a major influence on the gameplay). But of course they get outsold by "realistic" RTSes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:From TFA by Risen888 · · Score: 1

      Try Civ4. It's not just Civ3 with a facelift. You won't be disappointed.

      --
      Hey, I finally got my first freak! Took you long enough!
    7. Re:From TFA by drinkypoo · · Score: 1

      I hope not. Civ 3 was fucking horrible. But more to the point, I play Alpha Centauri, because it runs on my laptop. "1 GHz CPU, 256MB RAM, and a 32MB video card with hardware transform and lighting capabilities" are the requirements. I have 1GHz CPU, 128MB RAM, and a 16MB video card (ATI Rage Pro Mobility M1.) Civ 4 did not need to be a 3D game. They alienated a lot of people with that. Sure, I have a computer that can run it, but I want to play turn-based strategy games on my laptop. At home, I'll probably play console games instead.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:From TFA by DahGhostfacedFiddlah · · Score: 1

      And *buggy*. I'm pretty sure that even after the most recent patch, it still leaks memory like a seive. It feels like it's an unfinished university project, not a polished game. I have to accept the fact that it's going to crash every few turns in the 1900s if I want to finish a game.

    9. Re:From TFA by Tim+Browse · · Score: 1

      ...because everyone knows that random hacked EXEs downloaded off of the webatron are safe as houses!

  12. Irrational Games, eh? by Anonymous Coward · · Score: 4, Insightful

    PC gaming may not be dead, but when the idiots at Irrational put Starforce on their game, they're helping to kill it.

  13. Bah. PC gaming won't die..... by ShyGuy91284 · · Score: 1

    Most games can be played pretty easily on a console ,including an FPS as Halo has proved. I know, half slashdot if not more probably doesn't agree with me, but I don't feel like arguing which is better, since Halo just proved it can be done, and I have no clue if it is better. One genre I don't see playing well with consoles any time soon (unless maybe the Revolution's input changes this) is RTS. Although it can be done (C&C was released for the n64 as I recall), it's worse then playing with a track pad, and there's a reason why RTS games are rarely ported over to consoles.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  14. 1/2 of an EB? What? by wuie · · Score: 2, Interesting

    The last EB I went to, they only had about 1/6th of the store dedicated to PC gaming.

    1. Re:1/2 of an EB? What? by Babbster · · Score: 1

      The last EB I went to, they only had about 1/6th of the store dedicated to PC gaming.

      Wouldn't a fraction like that make sense in any case? EB, right now, is going to stock games for Xbox, Xbox 360, PS2, Gamecube, GBA, DS and PSP - at a minimum. Most also have some space set aside for DVD movies. If PC games are getting a sixth, or even an eighth, of the shelf space - especially considering the vast number of people who own PS2s and GBAs - then they're probably doing all right...

    2. Re:1/2 of an EB? What? by wuie · · Score: 1

      I had that thought in the back of my head while I was replying, but then I realized that I remember a time when EB *did* have 1/2 of a store dedicated to PC gaming. However, EB has recently turned more to the console side of electronic gaming, and the PC gaming side has dimished by quite a bit.

      When I last checked an EB, it was also before the release of the XBOX 360, so the majority of console games that were on display were for XBOX and PS2.

      The overall point is that the store % of PC gaming is going down, and usually that's a sign of a decrease in PC gaming. As a business principle, EB (and any other business) will increase stock in things that do sell well (consoles), and start cutting back on stock that won't sell as well (PC gaming). Not that it makes me proud to say that, since I'm an avid PC gamer, and I want the industry to continue and thrive.

  15. Small Fraction by Dr.+Eggman · · Score: 1

    I thought they changed PC games to a standard (and imho, far too small) game boxes because they were taking up to much space.

    Make up your mind!

    --
    Demented But Determined.
    1. Re:Small Fraction by GeekyMike · · Score: 1

      This is due to the Wal-Mart influence on the market:

      Wal-Mart:guys, your boxes are too big

      Games Industry: So?

      WM:Well we can't fit as much product on the shelves and you know how troublesome that is. Basically, if you dont change, we yank your stuff from the shelves

      GI: *craps pants* yessir!


      I like the smaller boxes, less wasted material and I don't have to devote a trash bag just to empty game boxes.

      --
      Beware the fury of a patient man
      - John Dryden
  16. who cares about store shelves? by dsands1 · · Score: 1

    "'PC gaming used to take up the entire store,' said Ken Levine, president and creative director for Irrational Games. 'Now PC gaming get's a tiny little shelf. Literally you have a fraction of the shelf space."

    Meh, I buy/download every game I can via direct2drive. Hopefully, in the future, there won't even be a tiny little shelf for PC games. And as more consoles go online, in the future game stores themselves might go extinct. And, maybe they'll even drop the prices due to lower cost to distribute... yeah, well, maybe not.

    --
    "What is the answer?" (Silence) "In that case, what is the question?" --Gertrude Stein
    1. Re:who cares about store shelves? by FloodSpectre · · Score: 1

      Some of us like having a physical copy of the game that won't get wiped out with a header crash... and while you may argue that I could simply download it again, what happens when that company goes out of business ? I'd be lucky to find a copy of Planescape: Torment outside of Ebay or online stores selling used games.
      If we could buy online and have them shipped to us, it'd still be cheaper than buying straight from the store too. We're not paying for their overhead.. there isn't any (or as much..).

  17. FTW! by Anonymous Coward · · Score: 0

    Vista 4 teh Win!!!1! Vista will rise from the ashes of XP as the savior of PC gaming!

    huzzah huzzah

    Sarcasmomatic5000 OFF!

  18. Nonsense by KDR_11k · · Score: 1

    No matter where I go*, the PC always has the most shelf space. Probably because of the sheer number of games (roughly 50% of the games released each year are for the PC, according to the USK which ALL games released here have to go through) and the fact that old PC games can be sold for much longer than console games (because there's no generation change).

    Maybe it's different in the US but here in Europe (or at least Germany) the PC is still going strong.

    *= EB Games tends to allocate very little space to the PC but EB Games has very little presence here and is generally not worth entering anyway. Overpriced, cramped, half the shelf space allocated to used games or preorders, plain awful.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. Consoles losing their advantages.... by code+addict · · Score: 2

    I can only speak for my reasons for returning to PC games, but it largely has to do with consoles losing their unique advantages.

    When I bought my PS1 it was WAY better than playing games on a PC, because:
    1) It plugged into your TV,
    2) It hardly took up any space,
    3) It had no fans, ran cool, and hardly made any noise.

    With the Xbox and PS2, they both have loud fans and are much bigger. I remember being very disappointed to hear that fan when I turned on my PS2 for the first time.

    With the increasing popularity of Media PCs, more and more people have their PCs plugged into their TVs, or have LCD monitors that are the size of many TVs (21" for example). And since the consoles are all huge noisy machines (with the exception of Nintendo), they don't give you much over the PCs.

    I know I'm probably not the average person, but my PC is connected via component and optical cables to my home theater (60" HDTV, etc.) and I have a secondary keyboard and mouse on the couch. Any game I play on the PC is automatically an HDTV game. I don't have to check the back of the box to see what resolution it is, etc. Basically it comes down to the fact that PC games actually take advantage of my system. I realize that an Xbox 360 would too, but why bother? For what it's worth, playing FEAR or Battlefield 2 on a 60" HDTV with 5.1 surround cranked sitting on the couch is an very nice experience indeed! :)

    1. Re:Consoles losing their advantages.... by Fallingcow · · Score: 1

      Anyone who's more than mildly in to DDR must eventually hook a PC up to their TV and start using Stepmania or something similar. Hundreds of songs available online (all illegally, I'm sure, but oh well), no more swapping discs in and out of the PS2 to play this song or that one.

      What I really want is for someone to come out with a PC FPS that includes a 4-player splitscreen multiplayer mode, and 4 USB keyboards+mice. UT2004, 4 players+bots, one PC, one TV? AWESOME.

      Too bad no one's done that yet, AFAIK :(

    2. Re:Consoles losing their advantages.... by KDR_11k · · Score: 1

      Serious Sam (both Encounters) does splitscreen but I think it doesn't support multiple keyboards and only two mice.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Consoles losing their advantages.... by KDR_11k · · Score: 1

      Come to think of it, you could plug a SmartJoy Frag into a console-PC converter and add the other three KB/Mouse combos that way. Sure it's expensive and kinda stupid but well, 60" HDTVs aren't any cheaper. Voilà, un 4 player KB/M splitscreen FPS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Consoles losing their advantages.... by FCKGW · · Score: 1

      Anyone who's more than mildly in to DDR must eventually hook a PC up to their TV and start using Stepmania or something similar. Hundreds of songs available online (all illegally, I'm sure, but oh well), no more swapping discs in and out of the PS2 to play this song or that one.

      I used to do that all the time when I went to the local community college and had a friend who lived in the dorms. I would bring my laptop and PS2 controller to USB adapter, and another friend would bring his metal DDR pads. We plugged the laptop and pads into the big screen TV in the dorm lounge and play DDR until 10pm when non-residents had to leave. We met lots of people there, and I met my current girlfriend -- yes, I'm posting on /. and have a girlfriend that I met playing DDR ;-P. Stepmania rules!

      Anyway, like the parent said, what makes Stepmania much, much better than any of the official Konami releases is that you can add all the official DDR songs and make custom ones. The only limit to the number of songs is my laptop's 20GB hard drive. With the official releases, different mixes have different songs, some songs are only on consoles, only on arcade machines, only in Japan/Korea/Europe/whatever, and there is no way to get every song. It's rediculous, as if Konami is trying its best to not make money.

      --
      It's an operating system, not a religion.
  20. PCs cant lose by mnmn · · Score: 2

    There has been a recent surge in the cool factor of console gaming. However PC gaming will always be on the top. Heres why.

    The cpu power per dollar is highest on wintel platforms due to the huge market. Thats part of the reason why Apple went to get Intel chips. You buy one machine and it does many other things, PVR, game machine, computer, dvd player... a given nonx86 console would be hard pressed to match what a PC can do... for the price. PCs also have the largest install base. Since no one company dominates the platform, its future is also guaranteed (I know MSFT dominates the OS market, but doesnt OWN the PC). So building games for the PC makes sense. Its really building a game for one console, and not for the PC that makes little sense. So far PCs also have the best array of available controls, from wheels and joysticks to the ubiquitous keyboard and mouse for FPS games. Make a good game for a PC... it'll sell. PCs are also more cutting edge. The best graphic cards and CPUs are available for it.

    I guess the only console that can beat the PC is something thats really specialized for its game genres or one that is based on a PC (the older xbox comes to mind). Even that would be more expensive than walmart/dell/beige box PCs.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:PCs cant lose by tabby · · Score: 1

      No-one makes PC games. They make Windows games. That OS just happens to run on 'PC hardware' (x86 processor & BIOS firmware) and MS does own that, hence they do own the PC as far as gaming goes.

      Yes PC's are more 'cutting edge' but that cutting edge is very sharp. It costs top dollar, has unstable drivers etc & lots of screwing around. I think I speak for most people when I say I don't want to spend $500 on a new graphics card & have to mess about with drivers etc so I can play the latest games. I just want to stick the disc in & stretch out on the lounge with a controller.

      Desktop PCs tend to get incrementally upgraded overtime, especially gaming machines, and one day you go to install a game from 5 years ago which you really want to play again and guess what it doesn't work. Tried running SyndicateWars on XP recently? Of course Halo still plays just fine on my XBox... cause the platform is stable & unchanging. And that is a much bigger advantage.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  21. PC Games have one big problem... by CyberLord+Seven · · Score: 2, Insightful

    No one is talking about the BUGS!
    From the article:
    And when the newest PC hardware hits, game developers can start taking advantage of it immediately.
    That's usually too fast. When I buy a console game it works. It's been tested.
    Buy a PC game and fear the BUG. In the back of your mind you are going to be wondering how far you can go before the BUG bites you on your @$$. And then you wait for the patch. :(

    --
    We have always been at war with Eurasia!
    1. Re:PC Games have one big problem... by kevin.fowler · · Score: 1

      wait for the discount rack! Love the patch!

      --
      Bury me in mashed potatoes.
    2. Re:PC Games have one big problem... by The_reformant · · Score: 3, Insightful

      In the other hand on a console if you hit a bug your completely screwed. I played morrowind on the xbox and a flaw in one of the quests resulted in a death sentence incurred for completeing one of the quests not being lifted on completion. The result meant that i couldn't safely enter about a third of the cities in the game making it pretty much a waste of time.

      This was a known bug in the PC version which was patched and could be addressed in a non-patched copy using the command console but unfortunately those with the xbox version were left screwed.

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    3. Re:PC Games have one big problem... by Anonymous Coward · · Score: 0

      You'll get bugs either way. It's not like PC games never get tested.

      The big difference is that you know console games have been extensively tested on the exact same configuration. With the PC, there are so many different pieces of hardware, software, firmware, etc that there's virtually 0 chance that your exact configuration has ever been tested.

    4. Re:PC Games have one big problem... by MobileTatsu-NJG · · Score: 1

      "In the other hand on a console if you hit a bug your completely screwed."

      Perhaps. However, 'completely screwed' by a bug in console games is VERY rare. In general, console dwellers like myself do not fear bugs. When I was a PC gamer, however, I would NOT buy ANY PC games until I had a demo to download just to verify it would even work on my hardware. I don't miss those days at all.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:PC Games have one big problem... by jandrese · · Score: 1

      More than that, things that aren't outright bugs but are probably unbalanced don't get fixed in the console version. It really only takes one overpowered character to make a game not very interesting to play in tournaments (oh look, every single "pro" took Taki or Hinata again). Even Starcraft had several patches that tweaked the values of some units that were over/underpowered. Getting the balance right on the first try is not easy (unless you just clone both sides, which is completely lame). It takes a LOT of plays before you can really say anything about the game balance and sometimes the playerbase thinks of things that the developers didn't consider and that abuse the system.

      --

      I read the internet for the articles.
    6. Re:PC Games have one big problem... by drinkypoo · · Score: 1

      Some console games with bugs have resulted in replacement of CDs. You guys needed to get together and file a class-action lawsuit to get them, of course, but odds are after a while y'all would get new games and some lawyers would get a bunch of money...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. Huh? by Evangelion · · Score: 5, Funny


    They've released another game since I bought WoW?

    1. Re:Huh? by NeutronCowboy · · Score: 1

      Somebody mod this insightful. This is not the first time I've heard MMORPG players say that they haven't bought (never mind played) another game since they got into EQ/WoW or other variations.

      In my opinion, there's three reasons why gaming is down, and especially PC gaming:
      1) Consoles are actually good alternatives to PC games now, both from a technical and game-type perspective.
      2) MMORPGs.
      3) Copy protection that's more like play-protection.

      None of it is down to piracy.

      --
      Those who can, do. Those who can't, sue.
    2. Re:Huh? by __aamkky7574 · · Score: 1

      Same here; I've probably spent more on PC gaming in the past year than in the previous 4 years, and little of it in the shops. I've been playing WoW and City of Heroes, and also bought the HL2 Silver package on Steam. The only bricks-and-mortar shop purchase was the WoW retail pack: altogether, I've spent around EUR200, only EUR40 of which was spent in a store.

      As far as I'm aware, none of the methods used to calculate current PC game spending would have taken into account that hidden EUR160.

      P.

    3. Re:Huh? by malf-uk · · Score: 1

      I agree with you with regard to MMORPGs.

      Although I've bought games such as Doom III, Quake IV, The Movies, World Of Warcraft for my PC and some games for my PS2 since I started playing Dark Age Of Camelot, I've hardly touched them despite enjoying them when I have.

      Unless something drastic happens to DAOC (like Star Wars Galaxies "improvements"), I don't see the point in adding to the "to be played" pile.

      --
      R Tape loading error, 0:1
  23. Sometimes none of the store space by Bobartig · · Score: 1

    In my area, there's two EB games and two Gamestops in close proximity to me. In one gamestop, PC games get one 4'x5' shelf in the entire store. The other Gamestop has ZERO PC games (the sales guy said they had some promo copies of Quake 4, but literally could not sell me a computer game). Of the EB games, one has about 1/4 shelf space devoted to PC games (this is where I generally buy them), and the other has 'virtually' no PC games. No new titles, just an aging rack of left overs on clearance. Major retailers like best buy, compusa, circuit city, target seem to have a small fraction of PC to console games available. Much less than 1/2.

    --
    This is where I get my recommended daily allowance of "Foot in Mouth."
  24. The number one reason PC gamings dying by falcon5768 · · Score: 1
    Is the game makers themselves.

    Im sorry given the choice between a quality PS2 game and a quality PC game that gameplay wise is exactly the same as the PS2 game but requires me to buy a 300 dollar graphics card only to replace it 1-2 years later with possibly the whole system, Im going to buy the PS2 game.

    Going through a quick look of my PC games (rather mac games) every one of them minus 2 do not require my entire system yet are entertaining, the way it should be. But far too often even the games that seem like they would require lower system requirements end up when comming out requireing me to take out a second morgage to update my system to even play with a decent framerate. The reason many of my games dont have such high system requirements is 90% of them are 2-3 years olf or more.

    The problem PC gamemakers create while system gamemakers have no problems with, is that system gamemakers have little wiggle room to expand the system as it is, forcing them to make the best with lower system requirements. On the OTHER hand, PC game makers assume that everyone has the absoulte best system ending up with games that require the most out of your system with complete dissregard that aside from the hard core gameplayers, 80-90% of the people with PCs DONT have Alienware x9000l337ass systems. Why do you think some of the best selling games out there are those puzzle games that take more of a cue from tetris than Unreal. If PC game makers would take a cue from the system makers and make a great looking game within the confines of apretty basic Dell PC without the thrills, it would go a long way to getting PC gamers back who do feel they need the best of the best to get the game looking good and playing well.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  25. Why PC Gaming has struggled by denverradiosucks · · Score: 1

    It's not all piracy people. That is such a cop out.

    When many of the industry's most popular games are available on Xbox and Playstation, why on earth would I spend $600 for a top of the line video card and at least another $1500 on a gaming system, when I can play the same game on an Xbox that costs less than $200?

  26. Consoles are better for most people by c0d3h4x0r · · Score: 2, Insightful

    There are some major probems (for gamers and game-makers) that plague the whole concept of PC gaming:

    1. It's easier for PC games to be pirated, so it's less lucrative an enterprise.

    2. Unlike a console, where every unit is identical hardware, PCs have infinitely many hardware combinations. It's impossible to test for them all. It's also impossible for non-technical / non-computer people to clearly find the answer to the question, "can my computer run this game well?"

    3. Unlike a console, where you just put in the game and turn on the power, on your PC you first have to troubleshoot hardware lockups and software crashes, download and install drivers, install the game, configure your game controller, configure the game's performance settings, etc...

    4. Sometimes, despite your best technically-competent troubleshooting efforts (eating up valuable hours of your life), a particular game will just refuse to run on a given PC without locking up or crashing or performing way slower than it should on that hardware. No one can figure out why, and none of the involved companies seem to care about fixing it, even when the problem is being experienced by boatloads of people camped out in online support forums.

    5. Consoles are much cheaper than PCs.

    6. PC game controllers are notorious for sucking compared to console game controllers. In my experience the only way to get a good game controller on a PC is to go buy a console controller and a USB converter box from Lik-Sang.

    7. You can't easily play games on a PC on your big-screen TV while sitting on your couch in the den. Yes, I know it's possible to get a PC to display on a TV, but you have to be pretty technically-competent to do that. And then, it's not a comfortable way to use your PC for other common tasks you'd want to use it for, such as web browsing or typing up Word docs. And who wants to have to lug their PC back and forth all the time between a computer desk and the den?

    8. PC hardware tends to have a higher failure rate, in my experience, due to the variety of non-integrated components from a variety of different sources, never tested together. Consoles are completely integrated designs, engineered to be a lot more durable.

    9. PCs still have delicate little connectors with lots of pins that have to be carefully inserted the right way. Consoles always have tough connectors that can only fit one way, such that constant abuse by rowdy teens or children doesnt' destroy them.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Consoles are better for most people by FurryFeet · · Score: 1

      Wrong on several counts.

      1. It's easier for PC games to be pirated, so it's less lucrative an enterprise.

      There's this thing called "the chip", available for PS2 and Xbox. Costs around 10 bucks, already installed. Lots and lots of people get it, and afterwards pirating games is even easier than it is for PC. Funnily enough, it IS near to impossible to pirate GameCube games; by your logic, they should outsell PS2 and Xbox games in droves, right?

      3. Unlike a console, where you just put in the game and turn on the power, on your PC you first have to troubleshoot hardware lockups and software crashes, download and install drivers, install the game, configure your game controller, configure the game's performance settings, etc...

      Rarely. Once your PC works fine, it probably won't develop problems unless you add hardware or do something boneheaded. But trouble is not as general as lots of console players think.
      Also, most users won't roll their own; they'll buy a Dell, HP or Gateway. And surprise surprise, those tend to not have hardware incompatibilities (there might be some, as there are Xboxes with faulty HDs).

      4. Sometimes, despite your best technically-competent troubleshooting efforts (eating up valuable hours of your life), a particular game will just refuse to run on a given PC without locking up or crashing or performing way slower than it should on that hardware. No one can figure out why, and none of the involved companies seem to care about fixing it, even when the problem is being experienced by boatloads of people camped out in online support forums.

      I'd love a reference for this. Usually a problem of that scope would be caused by the game itself, and you'd see a patch in days (or hours). I'm sorry, but this whole point sounds like unsupported FUD.

      5. Consoles are much cheaper than PCs.

      Just like Toyotas are cheaper that Ferraris. And for pretty much the same reasons.

      6. PC game controllers are notorious for sucking compared to console game controllers. In my experience the only way to get a good game controller on a PC is to go buy a console controller and a USB converter box from Lik-Sang.

      And any console controller sucks huge donkey balls compared to a mouse keyboard combo in any FPS or RTS. In fact, I can't think of any good PC game that would benefit from a controller (other than flight simes, but there are pretty good PC joysticks for those).

      7. You can't easily play games on a PC on your big-screen TV while sitting on your couch in the den. Yes, I know it's possible to get a PC to display on a TV, but you have to be pretty technically-competent to do that. And then, it's not a comfortable way to use your PC for other common tasks you'd want to use it for, such as web browsing or typing up Word docs. And who wants to have to lug their PC back and forth all the time between a computer desk and the den?

      It's called "single player experience"; no need for a big screen, and some of the best games are for that. If you're thinking about party games, I'd agree that a console beats a PC big time, but we are geeks, we don't like party games, right?

      8. PC hardware tends to have a higher failure rate, in my experience, due to the variety of non-integrated components from a variety of different sources, never tested together. Consoles are completely integrated designs, engineered to be a lot more durable.

      Never has a PC "failed" on me. Usually, unless you add hardware, they keep on working. And if a component does fail, it's simple to get a replacement. Try that with a console.

      9. PCs still have delicate little connectors with lots of pins that have to be carefully inserted the right way. Consoles always have tough connectors that can only fit one way, such that constant abuse by rowdy teens or children doesnt' destroy them.

      Exactly what year is your PC? Because now we use these little connectors called USB that are universal and sturdy as hell.

      I suspect you are a console player who hasn't tried using a computer un five years and felt like spreading some FUD around. Shame, shame, shame.

    2. Re:Consoles are better for most people by Minna+Kirai · · Score: 1

      Rarely. Once your PC works fine, it probably won't develop problems unless you add hardware or do something boneheaded.

      Boneheaded? Such as install a 2006 game, for example?

      Just like Toyotas are cheaper that Ferraris. And for pretty much the same reasons.

      Comparing PC gaming to a Ferrari does disservice to the PC game market.

      Ferraris are a failure as a car, just like the Space Shuttle is a failure as an airplane. Certainly, it is drastically better on several obvious metrics, but the relatively low importance of those measures on which it excells means that the benefit doesn't come close to outweighing the cost.

  27. Easy question by the+computer+guy+nex · · Score: 2, Informative

    XBox 360: ATI card with no equivilent on today's market and 3 3.2 ghz processors - $299.99.

    Computer with best available ATI card and only a single 3.2 ghz processor - $1000+.

    Computer manufacturers are not receiving a cut of every piece of software used on the system (unlike MS and the Xbox or Sony and the PS).

    1. Re:Easy question by bn_me · · Score: 1

      Lifespan of a console? 3 years? 4 years? Between their release date and the release date of the next-generation console, PC's will get a lot more processing power.

    2. Re:Easy question by Manmademan · · Score: 1

      you can't compare the "power" of a PC and a console directly because no matter how fast your killer rig is, you'll never get a game that really takes advantage of it. 90% of that is going to waste. there's also substantial differences in chip architectures, etc etc...

      For instance: The PS2 is running absolutely gorgeous games like metal gear solid 3, Shadow of the Colossus, God of War, and Gran turismo 4 (in 1080i) on a 300mhz chip with 32 megs of RAM. Good luck getting a PC with those specs to come anywhere CLOSE to that performance.

    3. Re:Easy question by bn_me · · Score: 1

      There are several reasons for that, but basically, gaming consoles main role is gaming. Console game developers also have years to squeeze every last drop of performance out of a gaming console, while PC game constantly have new hardware to play with. But seriously... Those games you mentionned running on a PS2 is not the same thing as running HL2 on a top-of-the-line gaming PC @ max resolution on your widescreen LCD, with AA, AF, and HDR enabled. -- Besides, most people seem to be forgetting the fact that to take full advantage of your XBOX360 or PS3, you will need an HDTV... which oh... costs around the same or even more than a top of the line gaming PC + LCD.

    4. Re:Easy question by despisethesun · · Score: 1

      Yes, but I only have to buy that HDTV once and it will last a fairly long time if I take care of it. It'll also probably see more use than a computer monitor, and widescreen, high resolution LCDs aren't cheap either. Also, how often are you going to have to upgrade your PC over the next 5 years to keep it "top of the line"? How much is that going to set you back each time?

      --
      This poo is cold.
  28. Too much money, Too many hassles by billcopc · · Score: 1

    PC Gaming was great a decade ago when everyone had a 486 or Pentium and graphic capabilities were rather standard across the board. You could make a fun game for relatively little investment and not too many headaches on the compatibility side. They were also generally aimed at a different market than console games of the time. No-brained action games were on consoles, lengthy strategic games were on the PC. Nowadays the PC has to directly compete with late consoles, except it costs a crapload of money to have a decent gaming PC. Blowing $900 on the latest NVidia card isn't enough, now you need two to get the full experience, don't forget a $500 processor and a couple gigs of ram to go with it. I've built pure gaming rigs that totaled $6k without the monitor.. it's absurd!

    --
    -Billco, Fnarg.com
    1. Re:Too much money, Too many hassles by sandbenders · · Score: 1

      I used to play games in the 486 days, and I would say if anything, it's much easier now. I bought a new $1700 PC in early 2003, and since then, I have not upgraded it and not had any problems getting any game to run, and be playable.

      In college, I had a 486. I regularly bought games that I could never get to run on my computer. I would say that my failure rate was nearly 50%, on a Dell, which was then still an up-and-coming manufacturer.

      I think you make some valid points about PC components being much more expensive, but I have found that PC games these days are both more reliable, and more forgiving of less than cutting edge hardware. Sure, you may have to turn the video settings down a bit, but you can still get reasonable frame rates, and many of them will even manage video settings themselves.

      --
      Eagles may fly, but weasels don't get sucked into jet engines.
    2. Re:Too much money, Too many hassles by billcopc · · Score: 1

      I think a good chunk of your problems came from having a Dell. The biggest issue with games of the mid-90's was sound support. If you didn't have a true SoundBlaster or maybe a Gravis Ultrasound, you were SOL. There was no such thing as "updated drivers" back then, so either you bought a big name card, or you slumped along with zero support. I still have my old 486 from those days, and a year ago I fired it up, loaded Dos 6.22 and took a trip down memory lane playing all my old Dos games. Dosbox/VMware ain't got nuthin on this!

      --
      -Billco, Fnarg.com
    3. Re:Too much money, Too many hassles by Sigma+7 · · Score: 1
      PC Gaming was great a decade ago when everyone had a 486 or Pentium and graphic capabilities were rather standard across the board.


      A decade ago, you were in the era that was borderline DOS.

      Graphic capabilities in that era were *NOT* standard, even under Windows 95. Some graphic cards supported 3D (classified as Prototypes) and others did not. Some graphic cards supported VESA 2.0, while others were VESA 1.x. Don't get me started on the whole slew of drivers required for pre-VESA cards.

      Next, you have soundcards - which also required a whole ton of drivers. (Especially in the highlt pervailant DOS games.)

      They were also generally aimed at a different market than console games of the time. No-brained action games were on consoles, lengthy strategic games were on the PC.


      Incorrect. Action games are quite common on the PC, and are easy to product because of the free compilers that are available. Lengthy 'strategic' games also appear on Consoles, known as RPG games - even if this does not qualify as strategic, it is similar enough that they qualify.

      Blowing $900 on the latest NVidia card isn't enough, now you need two to get the full experience, don't forget a $500 processor and a couple gigs of ram to go with it. I've built pure gaming rigs that totaled $6k without the monitor.. it's absurd!
      i>


      If you've built a $6k gaming rig, you're good for 2-3 years solid (excluding architectural changes.) A more realistic gaming rig costs $2k, and lasts for the current batch of games for at least 1 year.

      Besides, the only bottleneck in modern games is the video card - just add one card and you can play any modern game. A cheapo costs $100, and doesn't have any problem playing what is considered to be games known to strain video cards. I'm still using a GeForce 4, and can play both Doom 3 and Painkiller with no framerate issues.

    4. Re:Too much money, Too many hassles by billcopc · · Score: 1

      I'm still using a GeForce 4, and can play both Doom 3 and Painkiller with no framerate issues.

      Of course you can "play" Doom 3. I "played" it on my notebook with a Geforce-Go 4200 and it was "playable" at 30-40 fps, but it looked more like Quake 2 with less baddies because that GPU doesn't support all the high-end lighting effects that Doom 3 transpires. One time I had some dude bring in a Celeron 566 with 256mb of ram and a TNT2-M64. He wanted to "play" Age Of Empires 3. Sure, give it 5 minutes to load the first map, then suffer annoying pauses every time you issue a command, but it played.

      The problem with PC's is there are too many different configurations. Hell, there are too many preferences! You can run a PC game at varying resolutions, with/without surround sound, joystick/mouse/keyboard/speedpad etc etc etc. The game designer plans for his/her preferred configuration, and that is how the game is MEANT to be played. Hey, I can run F.E.A.R. on my old Radeon 9600. It's fugly, looks like Duke 3D minus the cheesy zingers, and isn't that entertaining. Then I fire it up on a brand new Athlon64 rig with a Geforce 7800GT and it's a whole different experience, it's actually pleasant to watch and sometimes I take a moment to admire the painstaking detail the developers carved into this game.

      You can buy a 500$ car that will carry you to/from work just fine. You can also buy a 50'000$ car that will give you chills and thrills. Try doing that with the cheapo car and I assure you it won't be nearly as fun. Different strokes for different folks.

      --
      -Billco, Fnarg.com
  29. Maybe PC Games Suck by c_spencer100 · · Score: 1

    1) First of all, portability is a MAJOR problem. I have a number of little cousins, and they move their PS2 wherever they please. The same goes for my friend and his XBox. In order to overcome the the lack of mobility, you need some kind of anchor that keeps people buying PC games. That anchor used to be exclusive titles, but now damn near all of the top PC Games have been ported to console. Although that has always been the case, the difference is that now PS2/XBox have enough power to run them without looking like crap (remember Doom 2 on Super Nintendo?)

    2) Secondly, and most importantly, PC Games suck. You mention all the good games, but do you mention how poorly some of them run? A perfect example of this would be FarCry. The original version ran like utter crap. The graphics were just ok, and the maps had a ton of bugs in them. The game wasn't even decent until you patched it. And don't even get me started on the bug riddled landfill that is Battlefield 2.

    PC Game makers churn out games as quickly as possible, because they know you'll just sit and wait for the patches to be released. Since you can't just patch a console game, they actually take the time to get it right the first time. It may sound like nothing to you, but you'd be amazed how many people just play games at face value and judge it as such. There is a whole 'nother community of people who play games and DON'T hang out in game forums - they simply play the game, and if it's buggy, they say it sucks (no patching needed).

  30. proxy for the console future by lubricated · · Score: 1

    I've always been under the belief that what ever is happening in computer games will happen on the consoles in the future. Given the current state of the gaming market in general, perhaps consoles will stop sucking again.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  31. Neverwinter Nights + what happened to 2D games? by Spy+der+Mann · · Score: 1

    Have you noticed how many patches and releases NWN has? eew.

    Worse, with their stupid "copy protection" i have to insert the FREAKING CD to play!
    Then, I got stuck because now I don't know what to do, and there's nowhere (in the game, I mean) I can get hints from. I just have this "to do list" so generic it drives me mad. "Collect all the words of power". WTF? I know that, but where's the NEXT one dammit!

    And why don't the companies release 2D games for the PC? And I mean those that keep selling in portables (that will become obsolete 2 years from now). The hardware can CERTAINLY handle a platformer and a mouse.
    What happened with the Indiana Jones Graphic adventures? With cool platformers as Flashback? Why isn't there a PC version of "Castlevania: Dawn of Sorrow"? What about Lemmings?

    So, wanna know why we don't buy PC games anymore? Because they STOPPED MAKING THEM, doh!

    1. Re:Neverwinter Nights + what happened to 2D games? by Anonymous Coward · · Score: 0

      You haven't played NWN in a long while. Bioware turned off the CD requirement ... with a patch.

    2. Re:Neverwinter Nights + what happened to 2D games? by tibman · · Score: 1

      That's terrible, having to put in the CD everytime you want to play your PC game. Good thing consoles.. wait.. what?

      --
      http://soylentnews.org/~tibman
  32. When will they learn? by Anonymous Coward · · Score: 0

    From TFA

    "He points to piracy as a chief culprit in the sales drop. He says developers need to first find ways to make people pay.

    "What developers and publishers need to do is come up with distribution plans and new copy protection plans," he said. "When you see a game that requires you to be online to play, people can't steal that game." "

    How about lowering the price tag? I buy as many PC games a year as I can afford; and DL the rest that I want to play anyway. If the games were only $30 each I could support more game developers.

  33. I'll be damned if by Dachannien · · Score: 1

    He points to piracy as a chief culprit in the sales drop. He says developers need to first find ways to make people pay.

    Look, I'm an adult who plays my share of games. I pay actual, real money for them. I'm what you call an honest customer. But I'll be damned if I'm gonna let a Starforce-esque DRM scheme take over my computer just to play a game. And I'll be damned if I have to log in every time I want to play a single-player game on a computer that I might not even want to have connected to the Intarweb - twice damned if the company running the login server screws the world over by going out of business.

    Game companies target the stereotypical gamer, the teenager or early twentysomething male. Just looking at the selection of games available makes this painfully obvious. But if you want to get more people to buy your games, why not target an audience that actually has money to blow? If you're going to make a FPS, make a Thief or a System Shock 2 - a thinking person's FPS - rather than another mindless Quake clone. Make a game with an interesting storyline like the Elder Scrolls series rather than focusing on smackin' up yo' bitches in GTA7: The Search for More Crack. The MMOG market, with its median age several years higher than the general gaming market, already shows that adults with money are willing to dump tons of that money into game entertainment.

    Yet for every Civilization or SimCity, there are hundreds of loads of crap out there trying to turn adrenaline and testosterone into money.

    Now, the game developers are welcome to make any sort of game they want. But when nearly all of their offerings target the people who don't have independently-earned incomes, they shouldn't complain that piracy is killing the industry. In fact, their insistence upon going where the money isn't tells me that piracy isn't nearly the problem they want us to believe it to be. Do people play the games without paying for them? Sure. Do they not sell as many copies because of it? Certainly. But if the industry were really on the verge of collapse, they would have started selling games to people with money rather than letting themselves all go under.

    1. Re:I'll be damned if by Fallingcow · · Score: 1

      For 3rd System Shock game, with modern graphics (to make it EVEN SCARIER than SS2, if that's possible), similar gameplay to the second one, and a worthy ending to the series' storyline, I might actually be willing to part with the $55-$60 that they want for new games these days.

      In fact, I would definately be willing to do that. So would every one of my friends who have a real interest in gaming.

    2. Re:I'll be damned if by DahGhostfacedFiddlah · · Score: 1

      Sorry to take a minute part of your insightful post and nitpick on that, but I have to defend GTA. It's a *good game*. It's not buggy, it's got a *huge* amount of content, and it's simply fun to play. You might not like the subject matter, but if you compare GTA to any of the other lowest-common-denominator games out there, you'll find there's a reason it's on top.

  34. Box sizes by killermookie · · Score: 1

    Did they take into consideration that PC Games are no longer packaged in huge boxes? Remember the good ol' days (5 years ago) where PC Games came in these enourmous packaging with many colorful pictures and wordings, but only contained a CD with perhaps a small manual?

    The PC Game packages have since moved to smaller boxes and guess what...they take up less space.

    1. Re:Box sizes by cutedinochick · · Score: 1

      Good logic - Starcraft came in a huge box, with just a couple books and 2 CDs. All this PC gaming talk has me wanting to play it again (yes, I'm that old). Anyone want to play? I really suck. :c p

      Don't know anything about games, just really like Starcraft. And Spyro on PS1 :c )

  35. PC gaming by Anonymous Coward · · Score: 0

    Let's see the latest Nvidia card that capable of playing Doom 3 is probably closer to $80 on New Egg and an Extra 512 stick of ram isn't that much either. Explain to me why I would want to spend the money on a console again? ? I could move that Nvidia and that stick of ram possibly the other older stick, plus my harddrive, cd/dvd drives or anything else to a new pc. I would spend about $200 for a new processor and motherboard and get what I want.

    Sony, Microsoft, and Nintendo tell me what I want in a system and make me buy games for their platforms specifically. Oh and if I mod that console I could get sued by the company? Come on seriously console gaming hasn't had a "killer app" in the past few years, much less something I want to take the time to play anymore. And PCs are so main stream and come with better and better video cards anymore that you can play games like fear or battlefield 2 on a dell box for a decent price. And if you feel the need you can upgrade that machine.

    Customization makes PC gaming come back to life and with console gaming getting ready to take a downturn you can bet that PC games will come back to life. That and customization and the internet are going to be the main anywhere you go.

  36. Reach out and touch someone by tepples · · Score: 1

    One genre I don't see playing well with consoles any time soon (unless maybe the Revolution's input changes this) is RTS.

    Try Advance Wars: Dual Strike for Nintendo DS to see what is possible. True, it isn't real-time, but the control scheme would be the same.

    1. Re:Reach out and touch someone by ShyGuy91284 · · Score: 1

      Yeah, I love Advance Wars (I've played the GBA version), but it is turn based. And the DS is one of those odd devices that doesn't speak for normal consoles. I think it's well suited for RTS with the touch screen practically working like a mouse, and hope to see many more RTS made for it (I saw AoE was released for it recently).

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  37. Damn you nose breathers! by KDR_11k · · Score: 1

    I think it's supposed to refer to people so stupid they can't even remember to close their mouths and effectively breathing through their mouth. Yes, it's pretty insulting for those of us who can't get enough air when breathing only through the nose.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. Where are single-screen multiplayer PC games? by tepples · · Score: 1

    but it largely has to do with consoles losing their unique advantages.

    Unfortunately, affordable multiplayer in the same room is still a console advantage.

    With the increasing popularity of Media PCs, more and more people have their PCs plugged into their TVs

    So where are the four-player shared-screen PC-native titles? Why don't more PC games have a split-screen or overhead- or side-view mode that takes input from four USB gamepads? Where are the equivalents of Bomberman, Mario Kart, Smash Bros., etc. for PC? I don't want to have to pay $4,000 for four gaming PCs and four monitors just to let the two kids and their play dates play a four-player game. So why don't PC game publishers let me split my 1280x720 pixel HDTV into four 640x360 windows for four players, all controlled by the same PC?

    1. Re:Where are single-screen multiplayer PC games? by bn_me · · Score: 1

      So why don't PC game publishers let me split my 1280x720 pixel HDTV into four 640x360 windows for four players, all controlled by the same PC? You already posted the answer to that... Gaming consoles already do that, and do that well, for a lot cheaper. And while Media Center PC's are getting a lot more popular, they are not THAT popular yet...

    2. Re:Where are single-screen multiplayer PC games? by Minna+Kirai · · Score: 1

      So why don't PC game publishers let me split my 1280x720 pixel HDTV into four 640x360 windows for four players, all controlled by the same PC?

      Hopefully the answer is obvious: there is zero customer demand.

      Notice that you only pointed out Nintendo titles for your examples. Consider some non-splitscreen, single-player Nintendo fare, and try to come up with PC equivalents. You can't do it- there's nothing similar to Paper Mario, Metroid, Zelda, or even Resident Evil4.

      There is minimal intersection between the people who'd drop even $1,000 on a gaming PC and those who'd enjoy a splitscreen game. You are apparently an oddball consumer. It is a little unfortunate but unsurprising that publishers won't cater to you personally.

  39. PC titles can't handle more than one player per PC by tepples · · Score: 1

    So far PCs also have the best array of available controls, from wheels and joysticks to the ubiquitous keyboard and mouse for FPS games.

    It's too bad that most PC games can't use more than one controller at once. With a console, I can connect four gamepads, and one will control each player's character. If I wanted to connect my PC to a TV and then connect four gamepads to the PC, almost all available titles would most likely read only the first gamepad, put only one player-controlled character on the screen, and ignore the rest.

  40. Expensive Equipment by Dysson · · Score: 1

    It has got to be related to the cost of upgrading your system. I remember when stores were dedicated solely to stocking computer software. When purchasing a game, the only thing I had to verify was whether it contained a 5.25 or 3.5 inch floppy. I didn't even need to upgrade my 8088 for five years. Now, I don't even bother looking through the PC game section; I already know without looking that my system isn't fast enough to play any of the games I really want to play.

    Really, ask yourself: Wouldn't you get sick of having to read the cases of each and every Playstation 2 / XBOX game just to make sure you had all of the most updated hardware necessary to play the game?

        I miss Sierra On-line and Infocom...ugh...

    Dysson

  41. I play a lot more on my PC these days by chris411 · · Score: 1

    Especially after I installed all those emulators, such as MAME!

  42. who cares about rural customers? by tepples · · Score: 1

    Hopefully, in the future, there won't even be a tiny little shelf for PC games.

    Then how will those 10 percent of people who cannot get broadband in their area buy PC games without having to pay $100,000 for urban real estate? And because it would eliminate the used market, what if I want to buy a game, but the publisher has stopped selling it so that it doesn't cannibalize sales of the publisher's new title?

    1. Re:who cares about rural customers? by Anonymous Coward · · Score: 0

      Then how will those 10 percent of people who cannot get broadband in their area buy PC games without having to pay $100,000 for urban real estate?

      Yeah. Or those millions who don't have computers. Or those poor starving people in China who don't even have feet!

      If publishers get a larger cut of the sale price for electronic software delivery (to be conservative, call it the 80% of gross that you can get if you sell via an ESD service instead of the 20% figure that Gamasutra's bandying about), doesn't it make sense to drop the 10% without broadband?

  43. 2D games to Pop a Cap on yo' @$$ by tepples · · Score: 1

    And why don't the companies release 2D games for the PC?

    Does your ISP block PopCap Games or something?

  44. Exactly! by c_spencer100 · · Score: 1

    Talk about putting all your eggs in one basket... Most of the PC games that come out now are either first person shooters (assuming everyone likes the excessive violence) or MMORPG's (assuming people want to pay for the subscription or even have the connection for it). Heck last I heard, broadband usage was at 25% at most. To this very day, one of my favorite games of all time is Sim City (although I'm in love with Neverball on Linux).

  45. Like a pheonix rising from the imaginary ashes... by Kaldaien · · Score: 1

    Contrary to popular belief, the PC gaming industry is still alive and strong. Consoles are better suited to certain genres and many of those genres are a dime a dozen. PC gaming, however, has RTS, FPS and MMORPGs to its credit. And while consoles have penetrated all three of those genres, they are the bread and butter of the PC gaming industry and they offer a far superior experience.

  46. Re:Bah. PC gaming won't die..... by Tripledub · · Score: 1

    Not with the slew of MMORPG's coming out. Play that on your console! I Dare ya!

    --
    The Poetry of Google Voice is very strange.
    gv-poetry.com
  47. Catch-22 by tepples · · Score: 1

    Gaming consoles already [have single-screen multiplayer], and do that well, for a lot cheaper. And while Media Center PC's are getting a lot more popular, they are not THAT popular yet...

    Media Center PCs aren't popular yet because there isn't a killer app for them yet, and publishers don't want to develop and market a killer app for Media Center PCs because there aren't enough of them. Are independent shareware games the only way out?

    1. Re:Catch-22 by bn_me · · Score: 1

      The thing is, the Media Center PC's are not meant to be gaming PC's. They are meant to be the central hub for all the electronic entertainment devices that are networked in your house. They (Microsoft) want you to connect your XBOX360 onto the network with the Media Center PC, but not replace your XBOX with it. They want you to connect your TV, Sound System, Gaming Consoles, Portable Entertainment Devices to your Media Center PC. So basically, the "killer app" of having a Media Center PC is that it will make the rest of your electronic entertainment system a lot more convenient and useful.

    2. Re:Catch-22 by tepples · · Score: 1

      The thing is, the Media Center PC's are not meant to be gaming PC's.

      So do they not even come with a low-end 3D video card? I can't imagine that a PC counterpart of say Bomberman or Smash Bros. would need a kick-@$$ video card to run even at 1280x720.

  48. Then let them die! by briancnorton · · Score: 1

    Perhaps it's important to note that PCs aren't really good gaming machines. (ack, the flames, they burn!) PCs as platforms have inconsistant hardware, inconsistant controls, they are expensive for consumers, difficult to support, and generally located in less comfortable spaces than TVs. I say let it go. To my eternal shame, I had to upgrade my computer to play Civ 4. I would much rather have had it on my PS2.

    --

    People who think they know everything really piss off those of us that actually do.

  49. shelf space? let's look at wal-mart... by syntheros · · Score: 0

    Go to your local Wal-Mart electronics area... or hell, Best Buy. Video games get a small section for each console. Computer games? An entire area. Best Buy has several aisles of computer games. Wal-Mart has a half aisle, the same amount they give to the combined total of each console. Don't talk about and theorize about this stuff when you can just as easily go down to the store and see for yourself.

  50. Why do people perfer PS2 over PC? by Anonymous Coward · · Score: 0

    How can so many people perfer to play games on a PS2? My PS2 displayed in 640x480 on a TV several yards away from my couch. My PC displays in 1600x1200, two feet away, and has a nice office chair in front of it. I own a half dozen PS2 games that I've never finished, but would if I could play them on my PC. (don't say TV card. 480i looks like shit scaled up on a monitor.)

  51. Shortcutting the retailer but not the box by tepples · · Score: 1

    Or those poor starving people in China who don't even have feet!

    You don't need to have feet to be a farmer. All you need is access to a machine running MMORPG software.

    If publishers get a larger cut of the sale price for electronic software delivery ... doesn't it make sense to drop the 10% without broadband?

    Not if you can still get a large percentage of gross by selling discs online to customers on dial-up.

  52. No way but up? by AzraelKans · · Score: 1

    After reading the article, I just dont see wheres the sleeping giant rousing, whatever. All the article says is PC gaming is in all time LOW (actually if it werent for MMORPGS like WOW it would be even worst) so is time for an upswing! (rolls eyes)

    So.. using the same logic, if the cubs havent won the series in 20 years, is pretty sure they will do now!

    Heres a clue to get more shelf space, stop pricing the 3d cards at $500 expecting everyone to buy them, stop forcing PC users to buy those cards by pushing developers into using them and asking them as requirements, start thinking more on medium-low end pcs to create interesting games, start making games that can be played rigth from the dvd, Buy a DAMN controller! you cant play all kind of games using a keyboard, just like you cant play RTS with a controller, is just not the same. Try independent games they are better and cheaper than you think.

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:No way but up? by Carrot007 · · Score: 1

      > start making games that can be played rigth from the dvd

      WHAT!

      You nearly made complete sense there, unfortunatly that one part made none.

      make games playable from the HD with no disk might be a good and valid point, however no sane person who knows anything about computers would want to have a game playable off of the dvd, ick, i'm just hoping ms aint screwed the xbox 360 by making the hd optional, please developers ignore this, make abox 360 games require the hd, or at least run CRIPPLED without it.

      --
      +----------------- | What is the question!
    2. Re:No way but up? by AzraelKans · · Score: 1

      Uh? well.. thanks but, making PC games that run from the DVD makes a LOT more sense than you think, the sad reality is ordinary people dont know and want to learn how to install and setup their PC software I do family tech support and 3 out of 5 times is to install some program (that includes games) believe it or not. these people honestly believe they can mess up their systems bad if they do an incorrect install. If I werent around to help them do that, they probably wouldnt buy any programs at all.

      Why? why PC gamers cant just put the game on the disc tray and start playing like they would do in a regular console? why do we have to make it more difficult for them just because they have a PC?

      The game can USE the HDD of course, you can even have the option to install, but just dont FORCE the regular PC users to go through a lengthy install just to play a game.

      --
      Go ahead MOD my day!
      More opinions here
  53. Precisely! by Jeppe+Salvesen · · Score: 1

    The PC platform is too complex, so the customers don't know whether the game will work with their computer or not. Do you have enough harddrive? Do you have a supported graphics card? Do you have sufficient processing power? Do you have enough RAM?

    When you buy a console, you keep it for four-five years and buy games for it that are clearly labeled.

    This simplicity is why the console wins.

    Joe Sixpack don't wanna know about ATI Radeon Atomic SuperXXL 991213000. Or whatever they call 'em nowadays.

    --

    Stop the brainwash

  54. Just Consider the Figures by 7Prime · · Score: 1

    Okay, I admit, I'm a console gamer, former disgruntled PC gamer, I tend to like the style of games that come out on consoles, so I'm a bit biased. But from about 1999-2003, I had a PC (I'm back to Mac for good now), and tried to get into the PC gaming genre. This was probably the most frusterating experience of my life. Every year, I found I was outclassed and couldn't run the latest games. To keep up, I would have had to throw $150 at a video card every year and a half, and $300 on a new motherboard/processor every 3 years. And as we know, upgrading only goes so far, eventually you gotta replace it with a whole new box, which, for a decent gaming PC that won't fall behind in 6 months, is a good $1500.

    Last year I bought a GameCube for $100, before that, I bought a used PS2 for $150. For hardware, that's all I've had to spend. The average generation for a console is about 5-6 years (PS2 was released in 2000, GameCube in 2001, if I remember correctly), so if I keep up with even 2 consoles, and buy them at launch cost ($300-$400), I'm spending about half of what it would be to replace a computer every 6 years (and I've never had a computer for 6 years), not including all the upgrades it requires to keep it up to date.

    The fact is, PC gaming is EXPENSIVE, very expensive. If the target audience is around 13-18—many of these kids don't have jobs, if they do, they're working at McDonald's for $7/h. It comes down to this: kid finds a game he likes, looks at the box and realizes that his computer can't handle it (this happened to me about 90% of the time growing up). Now, if he's game, he can throw $150 on a new video card, or $150 at a PS2, during mid-generation, and that's that. After years and years of having to make the choice between "throw money at upgrading dohickey" or "buy console and be done with it", as I did, most people finally get smart.

    But the other reason PC gaming is "dying" or at least in a slump, is the XBox, which has taken over the genres of games formerly occupied by PCs. The PS2 also moved in to fill some of the gap. FPSs, MMORPGs, these are PC genres, hell, even GTA migrated over... fairly successfully, to put it lightly.

    Third, the advent of party gaming. It came into the spotlight with the N64, but with the XBox and GameCube, have grown into a hugely successfull market. Sports games, fighing games—hell, smash bros melee practically stands as a market all on its own—outside of heavilly prepared LAN parties, these are almost impossible to market or play on PC.

    But I would say the #1 reason goes back the frusteration of getting a computer to play games, of which I experienced hundreds of hours with growing up. I'm a techy, but I have no interest in adding even MORE hours of troubleshooting to my life than I already do, so I've switched, have you?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  55. Nintendo is not the only publisher by tepples · · Score: 1

    there is zero customer demand.

    You mean the publishers think there is zero customer demand.

    Notice that you only pointed out Nintendo titles for your examples [of shared-screen multiplayer games].

    Bomberman is published by Hudson, not Nintendo. In some regions, it was more popular on NEC's PC Engine (also called TurboGrafx-16) than on any Nintendo system. And you can replace "Mario Kart" with any publisher's four-player console racing game, even on Dreamcast or Xbox, and the point will still be valid.

  56. Two Things by Anonymous Coward · · Score: 0

    1. Online gaming paid by the month.

    2. Make a decent game and people will buy it.

  57. STOP WHINING ABOUT $500 VIDEO CARDS by SC00813D03S · · Score: 1

    They are not necessary to play new games, unless your substitute for happiness in life is related to 16X Anti-aliasing and running at 1600X1200 ALL THE TIME. A game developer that expected everyone to play on the lastest and greatest hardware would be out of business if they did not offer lower resolutions to play at. And as for hardware configuration/troubleshooting READ A BLOODY REVIEW FIRST, whether for software of hardware it beats the socks off of buying blind and dealing with what you get. CONSOLES NEVER CHANGE WHILE PCS CAN BE UPGRADED; whether you upgrade to something better/cost effective is a choice not an obligation. IF a game comes out that you really want to play at HIGH RESOLUTION/SETTINGS then it is a CHOICE not an OBLIGATION. No one makes you play the newest games, it is like the powergaming whiners who blow through 60 levels of WOW at top speed and then whine for lack of content. I paid $150 for a NVIDIA 6600GT and it has been more than FINE for anything that has come out; I will bet 99% of people whining about high priced video cards never even bought one to begin with.

  58. Feh by Anonymous Coward · · Score: 0

    PC Gaming is dying on its arse because too many companies are releasing the same old FPS or MMORPG junk that no-one cares about. That simple.