look, I appreciate the time you took to address me and do the nice list thingy...
but... first off, I'm german, so I pay 12euros which is about the same amount. As I've said in other posts, this is spare money, literally. It's nothing compared to eating out, going to the movies, going ice skating, spas, saunas etc. So what you need to look at is money/per entertainment hour. Even with playing only a moderate amount of WoW, the $/h is ridiculosly low (again, compared to other forms of entertainment). Introducing a system like you propose would only tie up technical, support and billing staff to achive what? Almost nothing because the type of person that would but can't spend money on the subscription is also the type of person that will never have access to a computer that could even run WoW with just one character on screen! I'm sorry, the homeless population just isn't target audience for MMORPG developers. A note on ISPs: Pay per minute surfed was in 'the bad old days'. Most DSL offers don't even include such a plan, probably because the bookeeping required is more expensive than allowing flatrate access for a low fee. A note on WoW being more expensive than net access: this is not surprising, seeing how much effort it takes to run the servers and everything. ISPing seems like a joke when compared to the complexity and technical challenges of running such a massive online world. On a personal note: I'd support a subscription even higher. So high that parents won't buy it for their kids. Finally, I'd get piece of mind, even when standing around in ironforge.
geee... get of the money issue. If $15 is to much, this game probably isn't for you. Get it, move on and let blizzard fix things that are annoying real (as opposed to potential) customers right now.
actually this would really be a good solution. I can't even think of an exploit right now. In your scenario, lowbies could still participate in PvP without 'harming' anyone OR they could leave the area so as to be not affected by the flag. The flag must be transmitted instandly though, to prevent lowbies grieving higher-ups.
thats what I thought while viewing CNN yesterday, too. Really funny how they made this huge special newsbrake where they basically had nothing to say but made it out be 'a widespread infection' with the potential to cause billions of dollars of damage and huge disruptions. I hope that tonight they'll make a huge show titled "No coffee at CNNs NY office. End of Civilisation drawing near?".
what you are refering to is consensual PvP. It's old and tiered really but important to point out that there are indeed PvE realms in WoW that work _just_ the way you describe. You are flagged once you attack/buff/heal etc. a hostile player or if you type in/pvp. If you are not flagged, you can't be attacked at all.
Now there is this PvP ruleset where the only difference is that the flag is almost always on (save the starting zones) and can't be turned off. So everyone who spent 5 minutes informing themself before rolling a char could clearly see that the PvP realms will allow ganking by higher levels or groups etc.. Basically, it's their only purpose! People like me want that feeling of danger, always having to swirl the camera around to check for enemies, getting attacked while unprepared etc., making impossible get aways or winning against all odds. How can their be a feeling of danger without something, well, being dangerous?
The type of person you are refering to shouldn't be able to exist on a realm that is explicitly marked as PvP. The error that lead to this specific problem where committed by blizzard and the users themselves. Blizzard shouldn't have promised features they can't implement (dishonor) and users shouldn't have choosen a PvP realm if getting killed by a "level fuck" (Penny Arcade'ish for char with a level so high you can't even make it out;) upsets them so much. It's not that it hasn't happen to me but the attitute in me is what makes all the difference. If I get harresed by a player who I don't stand a chance against all I can think is "/golfclap" and "wow, good job!". A griefer like you describe couldn't really get a rise out of me. Hence he wouldn't even bother with PvP to piss me off. Its the carebears that get outraged everytime they get killed while creeping who provide the soil for such plants to thrive. So one solution actually is: get the carebears off the server. Which is why I absolutly endorse PvP->PvE transfers.
Now the second part of the issue: Player killers who are not purpeosly grieving but actually trying to fight the war in WARcraft, with their methods having the side effect of making the game unplayable for lowbies. This problem can be rectified by the community and it's already starting. Serious players need reputation to get anything done. If their behaviour is seen as assholish, people will assume that the person is indeed one and refuse to associate with him. Everyone not playing the game with a sociapathic attitute (see: griever) will take the hint and change under peer pressure because they, like most people, get there rise out of acceptance from peers.
so a group of 60ies dukes it out, fare and square. Some asshole in the horde team (sorry, alliance here) logs out and back into his lvl 10 priest. Comes to the area and so neutralizes any AOE capability. Obvious solution? I think not. Blizzard stated that for equal levels, an additional char (in the group) adds roughly 10 lvls in power. So two or three 'dishonorable' opponents would actually amount to quite a challenge. Obvious solution? Punishment is not the right way, simply because a program will never be flexible enough to act as a judge. Rewarding someone unfairly is never as bad as punishing someone unfairly.
You want RP reprecussions? Read the boards, take down the names of notorious gankers, refuse to group/trade/talk with them. For the opposing faction, gank them right back, get reinforcements etc. Letting people sort out problems by themselves is where the fun is at.
the meeting stones are fine, now that they are accesible through any Inn-keeper. Most people are just stupid and won't read patch notes or anything else really, not even if it would save their life. They should have just shut down the LFG channels and displayed a message to anyone trying to post there reading 'twat, use the freaking tools we gave you, and maybe you wouldn't need to cry on our forums so much'.
I actually think shamans are uber too. Now I won't claim I play one (which would be easy), I'll even admit to being a bit biased because my first char was a paladin. I play a rogue now and as I can pretty much pick my battles I'm much more relaxed about the whole topic of imbalance.
Now Shamans: the shaman population spiked way the fuck up once the community realized that they can do pretty much everything by themselves. Strangely this move evens out the perceptions of the shaman class because most players just suck. So, more shamans = more sucky shaman. And its tried and prooven, that in WoW, well played char > badly played char regardless of class. It's really a suprise when you meet a good shaman player.
They'll show you just how easy you can be crushed. You can't chew through their health quickly enough to outlast them, you don't get to keep your buffs, you'll be snared and dotted, nuked and shredded by that huge freaking axe.. Even with all my timers I can only beat them if they make a mistake (not getting out of range for their heal, i.e).
only 15$! I'm sick of people acting like this is a fortune. Here, I'll break it down for you:
$15 is going to MC-Donalds three times.
$15 is going to the cinema twice.
$15 is one and a half books.
$15 is most likely not enough to pay even half of a gym sub
$15 is 4 packs of cigarrets (germany)
$15 will buy enough gas to drive my car for 150km (germany)
In no way is WoW too expensive. IF you were only playing 1h per workday that adds up to 20 hours a month. Now where exactly can you get one hour of entertainment for less than a dollar? Sure, not everybody likes the game and thats fine. But going 'yeah, I really like the detailed world, lovingly drawn and animated, the sense of adventure and playing with old as well as new friends but boy, no way am I gonna drop $15 on this' is literally just cheap and you really shouldn't expose yourself through complaining about it.
if you can't pony up the $15 per month you probably shouldn't be playing WoW. I'm sorry but WoW is already saturated with 1337 kids whos insecurity and noisiness drives the mature (I'm not saying "older" on purpose here) crowd away.
The initial cost of WoW also includes a month subscribtion. Me, personally, I hardly play games for that long so really, its a steal.
the rogue class is just fine. I'm glad blizzard spends their time creating new instances, battlegrounds and fixing hunters and warlocks rather than concern themselves with the myriad posts along the lines of "My DoT rogue is slightly less deadly than a combat build" and "Blue: MC raids only take 5 rogues" or "WTF, AoE damages me too! Blue, respond!". Also I'm glad for every whiner that quits the game. Bye Bye.
PS: can I have your stuff?
My Question: Blizzard, recently I've watched the Warcraft3 intro and the feeling of epic conflict is overwhelming. Don't get me wrong, WoW is a fantastic game as is but, in my opinion lacking that feeling. Do you plan on creating content/rulesets that will allow for player actions leaving a mark on the world? In other words: Will I someday be compelled to stay on instead of thinking 'oh well, I'm pretty sure Goldshire will still be there tomorrow?' when the horde raids?"
I got a gig of memory, a 6800GT and an 2600+ Athlon. If it lags client-side, it really shouldn't seeing that doom3 runs flawlessly on even the highest settings.
why would he spent the time and effort to get it in the first place, if it wasn't valueable to him? Personally, I value the items because with them, I can hurt things better (online);)
I think most people just wrongly assume that you can't/shouldn't take something seriously because either a) its a game or b) its somehow less real than other real things. The murder thing, well it WAS fraud and the guy totally flipped out (not justified). Says more about the guy than about MMORPGs or virtual property.
so it's totally okay that minorities are interested more in playing games than whites (as the article states)? Would it then be okay to just assume that less minorities are interested in making games and thats why there are less black etc. game developers? Or is the men holding them down? Will Wright maybe?
look, I appreciate the time you took to address me and do the nice list thingy ...
...
but
first off, I'm german, so I pay 12euros which is about the same amount. As I've said in other posts, this is spare money, literally. It's nothing compared to eating out, going to the movies, going ice skating, spas, saunas etc. So what you need to look at is money/per entertainment hour. Even with playing only a moderate amount of WoW, the $/h is ridiculosly low (again, compared to other forms of entertainment).
Introducing a system like you propose would only tie up technical, support and billing staff to achive what? Almost nothing because the type of person that would but can't spend money on the subscription is also the type of person that will never have access to a computer that could even run WoW with just one character on screen! I'm sorry, the homeless population just isn't target audience for MMORPG developers.
A note on ISPs: Pay per minute surfed was in 'the bad old days'. Most DSL offers don't even include such a plan, probably because the bookeeping required is more expensive than allowing flatrate access for a low fee.
A note on WoW being more expensive than net access: this is not surprising, seeing how much effort it takes to run the servers and everything. ISPing seems like a joke when compared to the complexity and technical challenges of running such a massive online world.
On a personal note: I'd support a subscription even higher. So high that parents won't buy it for their kids. Finally, I'd get piece of mind, even when standing around in ironforge.
yeah sure you didn't --- good on ya, I say. Nothing like having a griefers/cheaters waste 50 bux to make my day.
geee ... get of the money issue. If $15 is to much, this game probably isn't for you. Get it, move on and let blizzard fix things that are annoying real (as opposed to potential) customers right now.
actually this would really be a good solution. I can't even think of an exploit right now. In your scenario, lowbies could still participate in PvP without 'harming' anyone OR they could leave the area so as to be not affected by the flag. The flag must be transmitted instandly though, to prevent lowbies grieving higher-ups.
thats what I thought while viewing CNN yesterday, too. Really funny how they made this huge special newsbrake where they basically had nothing to say but made it out be 'a widespread infection' with the potential to cause billions of dollars of damage and huge disruptions. I hope that tonight they'll make a huge show titled "No coffee at CNNs NY office. End of Civilisation drawing near?".
you posess a live journal. You really shouldn't be mocking other people ...
I could imagine that using battleshout or aspect of the cheeta when someone in your group is flagged would flag you too.
what you are refering to is consensual PvP. It's old and tiered really but important to point out that there are indeed PvE realms in WoW that work _just_ the way you describe. You are flagged once you attack/buff/heal etc. a hostile player or if you type in /pvp. If you are not flagged, you can't be attacked at all.
Now there is this PvP ruleset where the only difference is that the flag is almost always on (save the starting zones) and can't be turned off. So everyone who spent 5 minutes informing themself before rolling a char could clearly see that the PvP realms will allow ganking by higher levels or groups etc..
Basically, it's their only purpose! People like me want that feeling of danger, always having to swirl the camera around to check for enemies, getting attacked while unprepared etc., making impossible get aways or winning against all odds. How can their be a feeling of danger without something, well, being dangerous?
The type of person you are refering to shouldn't be able to exist on a realm that is explicitly marked as PvP. The error that lead to this specific problem where committed by blizzard and the users themselves. Blizzard shouldn't have promised features they can't implement (dishonor) and users shouldn't have choosen a PvP realm if getting killed by a "level fuck" (Penny Arcade'ish for char with a level so high you can't even make it out ;) upsets them so much. It's not that it hasn't happen to me but the attitute in me is what makes all the difference. If I get harresed by a player who I don't stand a chance against all I can think is "/golfclap" and "wow, good job!".
A griefer like you describe couldn't really get a rise out of me. Hence he wouldn't even bother with PvP to piss me off. Its the carebears that get outraged everytime they get killed while creeping who provide the soil for such plants to thrive. So one solution actually is: get the carebears off the server. Which is why I absolutly endorse PvP->PvE transfers.
Now the second part of the issue: Player killers who are not purpeosly grieving but actually trying to fight the war in WARcraft, with their methods having the side effect of making the game unplayable for lowbies. This problem can be rectified by the community and it's already starting. Serious players need reputation to get anything done. If their behaviour is seen as assholish, people will assume that the person is indeed one and refuse to associate with him. Everyone not playing the game with a sociapathic attitute (see: griever) will take the hint and change under peer pressure because they, like most people, get there rise out of acceptance from peers.
this is gonna be fun ;) ... one more talent point and all hell will break loose (end talent + 21 point talent) ^^ balance wise.
master loot has long been fixed and worked flawlessly for all of my MC runs.
so a group of 60ies dukes it out, fare and square. Some asshole in the horde team (sorry, alliance here) logs out and back into his lvl 10 priest. Comes to the area and so neutralizes any AOE capability. Obvious solution? I think not.
Blizzard stated that for equal levels, an additional char (in the group) adds roughly 10 lvls in power. So two or three 'dishonorable' opponents would actually amount to quite a challenge. Obvious solution?
Punishment is not the right way, simply because a program will never be flexible enough to act as a judge. Rewarding someone unfairly is never as bad as punishing someone unfairly.
You want RP reprecussions? Read the boards, take down the names of notorious gankers, refuse to group/trade/talk with them. For the opposing faction, gank them right back, get reinforcements etc. Letting people sort out problems by themselves is where the fun is at.
the meeting stones are fine, now that they are accesible through any Inn-keeper. Most people are just stupid and won't read patch notes or anything else really, not even if it would save their life. They should have just shut down the LFG channels and displayed a message to anyone trying to post there reading 'twat, use the freaking tools we gave you, and maybe you wouldn't need to cry on our forums so much'.
I actually think shamans are uber too. Now I won't claim I play one (which would be easy), I'll even admit to being a bit biased because my first char was a paladin. I play a rogue now and as I can pretty much pick my battles I'm much more relaxed about the whole topic of imbalance.
Now Shamans: the shaman population spiked way the fuck up once the community realized that they can do pretty much everything by themselves. Strangely this move evens out the perceptions of the shaman class because most players just suck. So, more shamans = more sucky shaman. And its tried and prooven, that in WoW, well played char > badly played char regardless of class. It's really a suprise when you meet a good shaman player.
They'll show you just how easy you can be crushed. You can't chew through their health quickly enough to outlast them, you don't get to keep your buffs, you'll be snared and dotted, nuked and shredded by that huge freaking axe.. Even with all my timers I can only beat them if they make a mistake (not getting out of range for their heal, i.e).
only 15$! I'm sick of people acting like this is a fortune. Here, I'll break it down for you:
$15 is going to MC-Donalds three times.
$15 is going to the cinema twice.
$15 is one and a half books.
$15 is most likely not enough to pay even half of a gym sub
$15 is 4 packs of cigarrets (germany)
$15 will buy enough gas to drive my car for 150km (germany)
In no way is WoW too expensive. IF you were only playing 1h per workday that adds up to 20 hours a month. Now where exactly can you get one hour of entertainment for less than a dollar?
Sure, not everybody likes the game and thats fine. But going 'yeah, I really like the detailed world, lovingly drawn and animated, the sense of adventure and playing with old as well as new friends but boy, no way am I gonna drop $15 on this' is literally just cheap and you really shouldn't expose yourself through complaining about it.
if you can't pony up the $15 per month you probably shouldn't be playing WoW. I'm sorry but WoW is already saturated with 1337 kids whos insecurity and noisiness drives the mature (I'm not saying "older" on purpose here) crowd away.
The initial cost of WoW also includes a month subscribtion. Me, personally, I hardly play games for that long so really, its a steal.
the rogue class is just fine. I'm glad blizzard spends their time creating new instances, battlegrounds and fixing hunters and warlocks rather than concern themselves with the myriad posts along the lines of "My DoT rogue is slightly less deadly than a combat build" and "Blue: MC raids only take 5 rogues" or "WTF, AoE damages me too! Blue, respond!". Also I'm glad for every whiner that quits the game. Bye Bye.
PS: can I have your stuff?
My Question: Blizzard, recently I've watched the Warcraft3 intro and the feeling of epic conflict is overwhelming. Don't get me wrong, WoW is a fantastic game as is but, in my opinion lacking that feeling. Do you plan on creating content/rulesets that will allow for player actions leaving a mark on the world? In other words: Will I someday be compelled to stay on instead of thinking 'oh well, I'm pretty sure Goldshire will still be there tomorrow?' when the horde raids?"
I got a gig of memory, a 6800GT and an 2600+ Athlon. If it lags client-side, it really shouldn't seeing that doom3 runs flawlessly on even the highest settings.
This sort of problem is not new, but goes all the way back to D&D, and the suicides of people whose character died.
Now thats dedication to staying in-character. Farewell!
health relates to strength as longevity relates to horsepower.
you are my idol! you really are. So healthy and such a stud really. Thanks for sharing!
PS: more than 2 hours of excersise per week will do you almost no additional good but strain and wear your muscles, bones and joints needlessly.
why would he spent the time and effort to get it in the first place, if it wasn't valueable to him? Personally, I value the items because with them, I can hurt things better (online) ;)
I think most people just wrongly assume that you can't/shouldn't take something seriously because either a) its a game or b) its somehow less real than other real things. The murder thing, well it WAS fraud and the guy totally flipped out (not justified). Says more about the guy than about MMORPGs or virtual property.
so it's totally okay that minorities are interested more in playing games than whites (as the article states)? Would it then be okay to just assume that less minorities are interested in making games and thats why there are less black etc. game developers? Or is the men holding them down? Will Wright maybe?
nothing the catholic church couldn't work around if it'd make them more relevant. "Just release real quick, then, it hasn't really happend!"
Re beggars: in wow, those are just a special kind of PKers. Instead of killing you avatar, there are making an attempt on your mind.
you failed to connect this data to that of the myriad "Girls can be Gamers too" articles.
Quest Reward: [Moist Spottet Bedsheet]