Slashdot Mirror


MMORPGs Will Change the Future

Franz Ferdinand writes "An article at PointlessWasteofTime discusses all the unexpected directions MMORPG technology will change the future. From the same gentleman who brought us the Gamer's Manifesto." From the article: "There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. "

73 comments

  1. Change the World? by agent424 · · Score: 1

    Well, if the World Of Warcraft players I know are anything to go by, the freeways will be a helluva' lot less crowded. Those dudes never leave that damned game. They say it's the new crack.

  2. It already is a big thing by Anonymous Coward · · Score: 0

    Put this story in the time machine and send it to 5 years ago when it would've been news.

    1. Re:It already is a big thing by Anonymous Coward · · Score: 1, Funny

      Hello.
        Hi, I'd like to cancel my subscription to Behind The Times, thanks

    2. Re:It already is a big thing by koi88 · · Score: 1


      Put this story in the time machine and send it to 5 years ago when it would've been news.

      I still think this "Internet"-thing might be the next big thing. Believe me, there is potential.

      --

      I don't need a signature.
  3. 10 Million by daviq · · Score: 0

    "10 million users"

    Or

    "10 million scripts"

    --
    Go to the w3.org and put Slashdot.org through the validator.
  4. How to make a career out of bullshit by hexghost · · Score: 1

    1. You must have your own forum to dispense the bullshit.

    2. Once you have the forum setup, pick something that is really popular right now. Lets say, "eating".

    3. Expand on this popular activity and project how popular it will be in the future. Use an exponential scale, and then scale that up by a few orders of magnitude. Example: "5 years from now EVERYONE will be eating! They'll be eating all the time, everywhere! Eating is changing the world!"

    4. Sit back and enjoy the accolades from people who think you have some kind of future-predicing ability.

    1. Re:How to make a career out of bullshit by theantipop · · Score: 1

      5. Avoid looking at the /. comments about your story as it will likely reduce even the most reasonable and knowledgable person to tears.

    2. Re:How to make a career out of bullshit by biryokumaru · · Score: 1

      6. ??? 7. Profit!

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    3. Re:How to make a career out of bullshit by snuf23 · · Score: 1

      Alternately, proclaim that something is "a fad", "doomed to failure" and that in 5 years no one will even remember it ever existed.
      And there you have it. The two polar extremes of the industry pundit. And yes... you too can play!

      --
      Sometimes my arms bend back.
    4. Re:How to make a career out of bullshit by Murasaki+Skies · · Score: 1

      8. Buy food for a feast!!!

      --
      Waiiii!!!!!! I have bad karma!
    5. Re:How to make a career out of bullshit by bugbread · · Score: 1

      Alternatively, make a humor site, write some random stuff, and watch as a bunch of Slashdotters read it as some sort of serious article. Sit back and enjoy watching people spending time picking apart your jokes as "not being sound from a mathematical or scientific standpoint".

  5. Old logic flaw. by Golias · · Score: 4, Insightful

    "My dog was six inches tall last year."
    "My dog is two feet tall this year."
    "Based on this trend, my dog will be taller than my house in a few years."

    --

    Information wants to be anthropomorphized.

    1. Re:Old logic flaw. by Anonymous Coward · · Score: 0

      No kidding. After playing WoW for a while, I have to say I honestly cannot see that kind of growth continuing. Unless they redefine a lot of other games as "MMORPGs".

      MMORPGs all seem to devolve into a meaningless grind at some point. WoW avoids that for most of the game, but it too becomes a pointless grind. (Although people will most likely debate when.)

      I expect MMORPGs will continue to grow - but I don't think at the rate this guy is projecting.

    2. Re:Old logic flaw. by Shadow+Wrought · · Score: 4, Insightful
      Old logic flaw.

      My favorite example of this is projections in baseball. Usually you can count on someone hitting a couple homers in one of the opening day games and then he's projected to hit 324 during the course of the year;-)

      With MMORPG, there is a certain audience that likes the games and will continue to pour money into them. Once that market is saturated, however, the numbers will plateau (same as in every other industry). There are many people, myself included, who don't really care for the genre and will not waste resources (be they time or money) on playing them. I'll bet any of you a shiny nickel that in ten years, the number of people like me (i.e., those who don't play MMORPGs) will still outnumber those who do.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    3. Re:Old logic flaw. by Anonymous Coward · · Score: 0

      This is not a logical flaw. This happens to be a real trend. It probably won't continue this way, but no one really knows what the saturation point really is.

    4. Re:Old logic flaw. by Golias · · Score: 2, Insightful

      Well, there's a lot of appeal to the idea of walking around in a virtual world with a stunningly handsome/beautiful avatar to represent you as you interact with people and do stuff.

      The place where these games fall down is that the "stuff to do" still isn't really fun enough. The WoW missions seem like fun at first, but they all quickly blur into "travel 10 minutes to that place, engage in the same basic MMORPG combat system that goes all the way back to text-based level-grinding MUD's, then travel all the way back. When you do, you will get some meaningless rewards."

      It's a time-sink, in the sense that dumping nickels into a video slot machine is a time-sink, but it's not really all that fun.

      The day somebody comes up with an emersive, interactive, MMO which has a fun game or two braided into it, that person is going to become very wealthy.

      The other problem is, most adults eventually reach the point where they realize that paying $20 a month to walk around and talk to people in a virtual world is kind of stupid when they can do that in the real world pretty much for free. You don't get to look like an elf (unless you are willing to undergo radical elective surgery), but otherwise you can meet just as many interesting people by joining a church choir, a co-rec sports team, a political party caucus or whatever.

      Heck, go to sci-fi and anime cons, and you can meet people just as nerdy as you see in an MMORPG... and you can even make yourself look a little bit like an elf, if you really want to.

      --

      Information wants to be anthropomorphized.

    5. Re:Old logic flaw. by aneurysm36 · · Score: 1

      true, but wow costs 15 bucks a month. that will get you about half a tank of gas in the real world.

      online gaming can be much cheaper than real life.

      --
      ------ hi mom
    6. Re:Old logic flaw. by bryce1012 · · Score: 1
      The day somebody comes up with an emersive, interactive, MMO which has a fun game or two braided into it, that person is going to become very wealthy.
      Some would argue that Uru Live was the sort of game you're describing...

      Too bad it never really got off the ground.
    7. Re:Old logic flaw. by vertinox · · Score: 3, Insightful

      You're dog is not a multi-organism entity.

      The saying should be:

      "There were 5 bacteria cells in this Petri-dish yesterday."
      "There are 2500 bacteria cells in this Petri-dish right now."
      "Tomorrow it is safe to say as long as I put enough food in the Petri-dish there will be 1,250,000 million bacteria cells."

      Comparing things to a single organism which has DNA instructions to cease growing is a logic flaw in itself because if the number being compared is of things that are independent nature and have no set limit in growth beyond actually consumption of fuel and energy then that would be more correct.

      Obviously, the number of MMOG subscribers are not restrained by DNA programming, but like all things is dependant of fuel and does have a limit, but that limit is more economic related.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    8. Re:Old logic flaw. by KDR_11k · · Score: 1

      I must be living in imaginary space then because my tank fillings always cost 50 Euros for a normal, diesel-fuelled car.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Old logic flaw. by KDR_11k · · Score: 1

      I have a feeling that MMORPG players, like Slashdotters, have a extraordinarily low reproduction rate.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Old logic flaw. by vertinox · · Score: 2, Funny

      I'll bet any of you a shiny nickel that in ten years, the number of people like me (i.e., those who don't play MMORPGs) will still outnumber those who do.

      If I told you in 10 years, that MMOGs have direct neural interfaces and that you could have sex with Hollywood movie star(s) of your choice (mind you depending on your expansion pack), would you still bet that nickel?

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    11. Re:Old logic flaw. by DerWulf · · Score: 1

      you failed to connect this data to that of the myriad "Girls can be Gamers too" articles.

      Quest Reward: [Moist Spottet Bedsheet]

      --

      ___
      No power in the 'verse can stop me
    12. Re:Old logic flaw. by Anonymous Coward · · Score: 0

      Okay. Let's do it with a multi-cell organism:

      "In 1960, there were only 216 Elvis impersonators in the United States [...]. The number jumped to 2,400 by 1970 and more than doubled to 6,300 by 1980. At last count in 1995, there were more than 20,000 people who impersonated the King [...]"

      Based on that growth rate, as long as I put enough food, it is safe to say that around 2130, all the United States population will be Elvis impersonators.

    13. Re:Old logic flaw. by rlbond86 · · Score: 1

      Apparently, in 20 years, 10 billion people will play mmorpgs and firefox will have 210% of the browser market.

    14. Re:Old logic flaw. by Tyrion+Moath · · Score: 1

      That's because you live in Europe, where gas taxes are really high. Here in Chicago, gas is about $2.50 a gallon.

    15. Re:Old logic flaw. by KDR_11k · · Score: 1

      Last time I checked Europe was part of "the real world".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Interconnected by Thyamine · · Score: 2, Interesting

    So will we reach a point when games will be able to interconnect with each other? Sort of Trans-Atlantic cabling built right into the game, possibly even allowing some type of interworld commerce?

    Having been an EverCrack addict, I can attest to the staying power these games and environments have. With in-game advertising becoming a more popular option, will this genre become the new WWW, so to speak? It would be interesting to see.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:Interconnected by I8TheWorm · · Score: 1

      I never played EQ, but as a SWG player, I can attest to the staying power. SWG is horribly bugged, and SOE's dev team makes me embarassed to be a programmer, yet I continue to play...

      --
      Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    2. Re:Interconnected by Anonymous Coward · · Score: 0

      Interconnected --- I highly doubt it! That would involve ALL gaming companies agreeing on a common communications protocol, and I'm sure none of them would want to admit that someone elses code is better than theirs!?

      And as for trading items/goods/currency between games --- forget it! Gold may be easy to come by in one game, which could then ruine the balance in another! It would be a logical nightmare!

    3. Re:Interconnected by CFTM · · Score: 1

      Don't worry, we have plenty of drugs going around. Not everyone will become addicted to EverCrack and its ilk, but everyone eventually becomes addicted to something :)

      It's all about the comeback....

  7. 'Cause all current growth trends... by swerk · · Score: 1

    ...will keep growing the same way. That's why all dot-coms have been so insanely, wildly successful since the late 90s.

    1. Re:'Cause all current growth trends... by Dreamwalkerofyore · · Score: 1

      well, 'cept for the whole bubble and the recession and that. That kinda killed the whole ".coms = money" theory.

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    2. Re:'Cause all current growth trends... by swerk · · Score: 2, Funny

      "Baldrick, do you know what 'irony' is?"
      "Yeah, it's like goldy or bronzy only iron."

      Now granted, it wasn't irony, it was sarcasm, I just like quoting BlackAdder. But yes, two points, the bubble and recession was exactly my point. MMORPGs are currently growing, therefore they will be wildly, insanely successful. ...We've heard this rubbish before. :^)

    3. Re:'Cause all current growth trends... by Dreamwalkerofyore · · Score: 1

      To quote a good friend of mine: "Sarcasm gets lost after the http:///" Sorry for the misunderstanding :-P

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
  8. The population number in 2199.. by OmgTEHMATRICKS · · Score: 2, Funny

    Will be most of humanity. By that time, the happening new MMORPG will have been created by machines. The remaining humans not in the MMORPG will consist purely of hundreds of thousands of hackers who will attack the servers and free the minds of the billions of players trapped in the game.

    1. Re:The population number in 2199.. by Chris+Mattern · · Score: 1

      > Will be most of humanity. By that time, the happening new MMORPG will have been created by
      > machines. The remaining humans not in the MMORPG will consist purely of hundreds of thousands of
      > hackers who will attack the servers and free the minds of the billions of players trapped in the game.

      Fortunately, The Matrix Online turned out to be realy sucky and failed miserably.

      Chris Mattern

  9. A better mou^h^h^h^h brain trap by tyroney · · Score: 2, Interesting
    We know people don't tend to play games or watch TV because they feel they have too much time on their hands. So mostly it amounts to more engrossing and thorough distraction.

    I'd say the biggest question is: from what?

  10. Leave it to Non-RTFA'ing /.ers.. by MBraynard · · Score: 5, Interesting

    to question the 'logic' of a comedy piece. PWOT is a comedy website. Admittedly some of it's stuff can be serious, but this article is clearly a joke. The charts are jokes. The headlines are jokes.

    1. Re:Leave it to Non-RTFA'ing /.ers.. by Anonymous Coward · · Score: 0

      Sadly, we get so much crap put up here that when I read the article, I just assumed he was a moron, not a satire writer.

    2. Re:Leave it to Non-RTFA'ing /.ers.. by Ahnteis · · Score: 2, Insightful

      Slashdot
      Satire for Nerds. Stuff that's not meant to be taken seriously?

    3. Re:Leave it to Non-RTFA'ing /.ers.. by KDR_11k · · Score: 1

      Considering it's not filed under humor as satire usually is, Zonk probably didn't notice either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Leave it to Non-RTFA'ing /.ers.. by Anonymous Coward · · Score: 0

      And so are the writers... :)

  11. my wallet disagrees by Anonymous Coward · · Score: 0

    I think that as long as prices continue to rise for pay-to-play, I don't know if MMORPGs can be considered that huge. I'd love to play an MMORPG, but with my work schedule I don't get to put the hours in that would make the game worth the initial purchase and the continued cost of playing.

  12. miscalculation by pizza_milkshake · · Score: 0
    and their population is doubling every two years
    though certainly not via reproduction... perhaps they meant by total body mass?
  13. old news, new spin by Dreamwalkerofyore · · Score: 1

    Not to put down the article much (I do like the way it was written, with some fresh data), but he's just using new data to re-re-reconfirm what many other people have many times. MMOs were decidedly going to get increasingly more important. We've got that ever since EverQuest came out. Cool. Now, if there was something more interesting, like, well, "Based on such-and-such, we should have 3D MMOs in 10 years, where people are completley immersed in the game", then I would be more impressed. Cool data, old news.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  14. Correction: MMOGs will change the future. by UberMenchier · · Score: 1, Insightful

    The most entertaining aspect of games is multiplayer. It has been since the beginning of games. Pong. Competition, and more recently cooperation, are the core of gaming. More specifically, social interaction is what all humans crave on an instinctual level.

    Gaming is just the new avenue for those of us who despise mall-walkers and the like.

    That being said, anything Massively Multiplayer is the wave of the future. However, RPGs are simply the first step. MMOFPS games like PlanetSide and the upcoming Huxley are another member of the MMOG club. As hardware capabilities increase, software will follow suit, and more complex games will be able to enter the realm of Massively Multiplayer Online Games.

    Here's to countless hours to be spent online with friends that I don't even know!

    --
    Stop complaining, get off your ass, and DO SOMETHING ABOUT IT!
    1. Re:Correction: MMOGs will change the future. by rohlfinator · · Score: 1

      I agree completely. RPGs in their current form are limited in their appeal. Not everyone enjoys playing D&D on a worldwide scale.

      Before MMOG's really take off, they'll need to expand into other genres. Like you said, first-person shooters will likely be the next genre to go MMO. GTA-esque games may soon follow, and more casual games like Animal Crossing could be very popular with non-gamers. MMO racing games and certain sports games (like the Tony Hawk series) could evolve into their own niche, with different "gangs" forming and markets for car/skateboard upgrades.

      RPG's lend themselves easily to the MMO design, since they aren't very latency-dependent and their statistic-based design translates easily to a large number of players. But as hardware and network connections get more powerful, some of the more mainstream genres will adopt the MMO format, and likely overtake MMORPGs in subscriptions.

      I believe part of the success of MMORPGs right now is because they're really the only decent option for MMO gaming. I know several WoW players that would most likely switch if they could find similar community and exploration elements in a FPS, for example.

    2. Re:Correction: MMOGs will change the future. by Anonymous Coward · · Score: 0

      MMOFPS - this will take a LOT to do right. Multiplayer FPS is generally a pure skill game, you can jump right in and dominate. RPGs are time games, whoever's put the most time into levelling wins. So FPS are intrinsically not time-sinks in the way RPGs are, and most FPS players wouldn't want a levelling FPS.
      Secondly, multiplayer FPS is always team-balanced. So games like PlanetSide aren't much fun, it's just a back-and-forth over the same territory, forever. You can't win or lose, the teams are equal. Even skilled players don't make a difference, there are the same number on the other side.
      I think the only way it could work is MMO co-op against AI, a huge Serious Sam or Halo style co-op with a few thousand re-spawning humans against a city full of AIs who stay dead. That would be utterly cool, but a lot more work for developers since the campaign would eventually end, unlike an MMORPG which they can start off and leave running forever. So they'd have to significantly change it every month or so, and there'd probably be a higher drop-out rate even with that. It'd be technically trickier too - no instancing crap, though different servers can be disconnected. Just one boss, and just one player who gets to fire the final shot - simply the possibility of being that guy is enough to make me want to sign up.
      I don't see this happening for a long time - most FPS developers don't even bother with 2 player co-op, especially on the PC. Suddenly jumping to 2000 players won't happen :(

  15. Puff by Anonymous Coward · · Score: 0

    puff..pass

    if you expect anyone to believe that bullshit you better pass that bong around.

  16. Matrix by Profcrab · · Score: 2, Insightful

    Sentient machines will not need to put us into sensory cocoons that recreate a world for us to interact in. I think we will end up doing that ourselves.

    We have met the enemy, and the enemy is us.

  17. There are 10 million MMORPG users in the world... by Gogo0 · · Score: 2, Insightful

    Exactly.

    Users

    Not to say that everyone who plays an MMORPG is addicted, but I have seen people get kicked out of college because they stopped going to classes in favor of EQ.

    Those who arent addicted still get trapped -the need to level up and stay caught up with everyone else makes it more time-consuming than any other kind of game.

  18. OH NOES! by theantipop · · Score: 3, Funny

    At this rate, there will be more MMORPG players than there are humans in no time! Yet more proof of the existence of aliens!

    1. Re:OH NOES! by patternjuggler · · Score: 1

      At this rate, by 2156 there will be a sphere of MMOPRG players expanding into the universe from the surface of the earth at the speed of light.

      In 2e8 the local supercluster will begin to collapse under the gravitational influence of the MMORPG player complex.

      In 2e21 the MMORPG player transcendancy, living among dead galaxies burnt to red cinders, pitted by ravenous black holes, and awash in the slow rain of proton decay, will sense that history should not have played out the way it did. The energy of a million suns will be consumed by an enormous project, the final project, to reach back through the terayears...

      Thomas Malcolm stops playing Worlds of Warcraft momentarily- stepping outside, he looks above: a mind-shattering slab of impossibility has appeared overhead. Reality beats a hasty retreat from the edges of the slab and then snaps back, reverberating. A door opens.

  19. Eschatology and MMO by zanel · · Score: 1
    Does this concept (not the article)strike anybody as vaguely familiar? It reminds me of the Kingdom as described in Revelation (and elsewhere)....
    • Incorruptable bodies
    • Mansions
    • Streets of Gold
    • No Taking of Wives (Husbands)
    • No Money
    • No Poverty
    There are probably more, but that's enough to really kind of unnerve me....
    1. Re:Eschatology and MMO by KDR_11k · · Score: 1

      Don't let THEM immanentize the eschaton!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Eschatology and MMO by snuf23 · · Score: 1

      Judging from the amount of beggers in Iron Forge, I'd say World of Warcraft has quite a bit of poverty. It certainly has money. You can't get your own mansion. Having an Horde undead character kill you and then cannibalize your corpse sure FEELS like having your body corrupted.

      --
      Sometimes my arms bend back.
    3. Re:Eschatology and MMO by DerWulf · · Score: 1

      nothing the catholic church couldn't work around if it'd make them more relevant. "Just release real quick, then, it hasn't really happend!"

      Re beggars: in wow, those are just a special kind of PKers. Instead of killing you avatar, there are making an attempt on your mind.

      --

      ___
      No power in the 'verse can stop me
  20. Sure... by brunes69 · · Score: 2, Insightful

    There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010.


    Yeah. Just like how we have over 20 billion people in the world now , and the DJA is climbing above 20,000.

    You can't just take a current trend, and extrapolate it into infinity. It is total bollocks. For one, many *many* of those "10 million users" are the same people with accounts on more than one game. For another, the number of MMORPG gamers will reach a critical mass, once it reaches the number of people who don't like to spend over 10 hours a week on their home computer - you know, people who GO OUTSIDE.

    1. Re:Sure... by bugbread · · Score: 1

      Yeah, you wouldn't use that kind of bad statistical analysis unless...well, unless you were a joke site.

  21. Re:There are 10 million MMORPG users in the world. by badasscat · · Score: 2, Insightful

    Exactly.

    Users


    And don't forget - 5 million of them are in Korea!

    That's no joke. Growth rates in the rest of the world have been pretty low. Of course, cup-half-fullers will say that just means there's more growth potential in other countries. Half-empties like me will say it shows that not everybody is really interested in online gaming, even in advanced, internet-saturated nations.

  22. Interesting none the less by Anonymous Coward · · Score: 0

    I thought that this artical was interesting in spite of the stats that may or may not be acurate. Point two where all games merge together seems a bit unfeasable, except maybe as proposed by the gamerZunion project.

  23. It's a bit disturbing by RzUpAnmsCwrds · · Score: 2, Interesting

    A friend of mine has logged over *85 Days* (over 2000 hours) of playtime in WOW. The game has been out for approximately 250 days. That averages out to about 8 hours per day, every day, for the last 250 days. Or, put another way: my friend has spent HALF his time (16 non-sleep hours in the day) playing WOW since release. That's 56 hours a week, more than a "full-time" job and in the same ballpark as many technology jobs.

  24. Forget about growth prediction already! by melikamp · · Score: 1

    Am I the only one who finished reading TFA? It looks like virtually everyone dropped the ball before going through section 1.

    Wong is a comedian, and this is not a serious analysis. This is a very fun read. If you go past section 1, he will tell you why the growth chart matters and how MMORP will become the new reality. It actually gets better all the way until the end, when he starts comparing economies (he notes that our "real" money is largely fictional and electronic already!), he also talks about porn (he's got a great taste there), sex, relationships, and in the fvery end about philosophy of politics. As far as David Wong goes, this is one of the best things I've seen.

    1. Re:Forget about growth prediction already! by Anonymous Coward · · Score: 0

      someone mod him insightful, noone even RTFA it looks like.

  25. Re:There are 10 million MMORPG users in the world. by The+Kow · · Score: 1

    I saw people drop out of college because of substance abuse.

    I saw people drop out of college because they didn't like it.

    Obviously, MMORPGs, substance abuse, and not liking college are major plagues upon our society.

    --
    Moo
  26. Ho Gang Ah! Very Scary! by blueZhift · · Score: 1

    As I read the article, deep inside a part of me was chanting (in very poor Cantonese) ho gang ah, ho gang ah, ho gang ah, which means very afraid. The very idea of essentially replacing the real world with a virtual one made to pacify even those in abject physical poverty borders on horrific. And while others have already posted criticisms of the growth predictions made by the author, there are not any technical reasons I can think of that would prevent such a future from taking place. What authoritarian government would not like to placate the masses with a fake world while continuing to deny them rights and freedom in the real one? It'll be interesting to see how the evolution of MMORPGs continues in China where they are already wildly popular.

    That said, I personally love the escape provided by these games, but I have no desire to live there all of the time. Still given the very addictive nature of these games, if a way is found to suck in casual gamers on consoles, MMORPGs could see explosive growth. I think that a good voice to text system is the only thing standing in the way because it would eliminate or at least minimize the need of a keyboard without bringing on the chaotic din that a voice chat system would result in. Communications would still be via text, but you would merely speak the words rather than type them in. Until that comes about, perhaps the world is safe...for now...

  27. Sexy logic flaw by fishmasta · · Score: 1

    Yeah, but think of it this way, if that happens, he'll be out a nickel but can still have the sex. If you're wrong, however, he still gets a nickel. Damn, interest probably! Maybe I should bet nickels on hot Hollywood VR...

  28. So, no-one actually READ it then, did they? by cluke · · Score: 1

    This is one hell of a funny article, even funnier that everyone is taking it at face value (or more likely, commenting based on only reading the summary). Go on, read it - you'll laugh.

  29. The same old dumb arguments by Pluvius · · Score: 1

    Somebody already mentioned the infinite exponential growth problem, so let me run the rest of them down really quick:

    3. One big problem: It's not John's Bonebiter. Everything in your standard MMORPG is owned by the developer, and stealing anything within it would be impossible because all you're doing is transferring bits from one part of the server to another. Then there's the fact that anyone who would take an MMORPG weapon that seriously needs to rethink his priorities.

    4. The difference between MMORPG money and real money is that people who value MMORPG money are idiots. Idiocy is not a good basis for an economy.

    7. OK, now it's just getting silly, though I'm sure that there will probably be a scant few people that disconnected from reality (and it's really just Darwin in action in that case).

    9. How do you know that these jobs will "pay a fortune in virtual gold"? How do you know that the situation in the virtual world will not be just the same as the one in the real world?

    Some have said that this is totally tongue-in-cheek, which is probably true. That doesn't make it particularly funny, and there are surely a number of MMORPG addicts out there who actually believe that these arguments are valid.

    Rob

  30. Predection!= fact. by kinglink · · Score: 1

    If we look at a dog in the first year of his life, we see fast growth. That's what we have here. Using the same math, you'll have a 50 foot dog in about 10 years, depending on breeds.

    I look at my 10 year old "puppy" (shih Tzu) and I see while the growth continued though decreasing in speed, for the second year, it plateaued there, That's the same as every single real dog (they reach full height in 2 years which is why some rules for dog's age call them 25 after 2 years (15 after the first because they are sexually ready to make babies) and then add 5 years for every year after the second year)

    Now this is the type of math that reality uses, however every time I hear a "study" I hear someone studying something for X years,and using that data for two times the study length. THat'd work if we lived in a test tube but if anyone notices stuff is NOT in a vacuum, fads change, there's been a plethora of MMORPGs recently. I believe we'll see at least a slow down in growth soon.

    I just wanted to meantion the fact that "predictions" such as these, don't have any basis in fact most of the time. I'm sure this guy might be knowledgable but there's a limit to growth and a limit to trends.

    So class: I watched my soda recently, and noticed I drank half of the can in 10 minutes, and another half in 10 more minutes. By this trend how much will I have drank in 1 hour? (Answer: I already drank the rest of my soda while asking this :P)

  31. For all those who didnt get it... by AzraelKans · · Score: 1

    Its a JOKE the whole site is made of articles with the "sarcasm" tag on the beginning, get it? none of it is to be taken seriously.

    Of course as my wife explained to me once jokes are based on subconscient thought so there is a lot of truth (or wishful thinking) hidden in there.

    --
    Go ahead MOD my day!
    More opinions here
  32. Power? by JohnDeckard · · Score: 1

    I'd be curious to see how we're gonna power this virtual world. Saudi Arabian invasion... or should we start investing in radiation suits?