Slashdot Mirror


Counter-Strike Source Beta Set for Late Summer

fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.

225 comments

  1. Sour-- oh, damn. by desplesda · · Score: 5, Funny

    I'm sure I'm not going to be the first to mention, but I felt a sudden surge of excitment when I read 'Counter Strike Source'... bah, why must Valve name their engine after what every geek loves?

    1. Re:Sour-- oh, damn. by Metallic+Matty · · Score: 5, Funny

      bah, why must Valve name their engine after what every geek loves?

      They name their engine pr0n?

    2. Re:Sour-- oh, damn. by Lord+Kano · · Score: 3, Funny

      They name their engine pr0n?

      Coming soon, Half-Life with Team Fortress Heather Brooke mod. I can head the tagline already "You DON'T want to be on the losing end of a deathmatch in THIS game."

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Sour-- oh, damn. by SphericalCrusher · · Score: 1

      Seriously. The first thing I thought when I read the headline was "Damn. Some hackers are ahead of us all..." and then I found out it was the title of the game. Let's just hope it's a codename... else we might hear "Counter-Strike: Source Source Code stolen!" later on down the road... I'm sure some little black hats would do it just to hear the hilarious headlines. Hah.

      --
      "Instant gratification takes too long." - Carrie Fisher
    4. Re:Sour-- oh, damn. by Midnight+Thunder · · Score: 1

      'Counter Strike the Source Code - the official release' would certainly be cool.

      --
      Jumpstart the tartan drive.
  2. Sounds good. by xOleanderx · · Score: 1, Interesting

    The videos ive seen look very promising. But if the beta release date is anything like HL2's release date then it will be more like late spring instead of late summer...

    1. Re:Sounds good. by mog007 · · Score: 2, Insightful

      Valve is really starting to piss me off. Instead of focusing on their next game, Half Life 2, over the past year and a half they've been repackaging the same old crap. They came out with a new version of Counter Strike called Condition Zero, they're spending time porting the original Half Life and Counter Strike to the new engine that Half Life 2 runs on. Why can't they stop making money off of the same material, and start releasing the new stuff already?

    2. Re:Sounds good. by kaschei · · Score: 5, Informative

      Actually, valve didn't make Condition Zero. Well, they did, and they didn't, and then they did again-- this does a better job of explaining than I. The Condition Zero that's out now was co-produced by Valve and Turtle Rock Studios. Some of the missions were created by Ritual, with whom Valve had also worked. Before that, Gearbox and Rogue each had a go at making it. At this point, it's probably a little difficult to determine how much work Valve specifically has been doing for the project, as opposed to how much they've paid other studios to do, or are just taking from the mod itself. Plus, Valve isn't in the business of releasing new stuff, they're in the business of making money, so your last comment is a little bit awkward.

      --
      I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau
    3. Re:Sounds good. by mrchaotica · · Score: 1

      They're porting Half-Life to the new engine?! Sweet! Now I can play through the original single-player and HL2 with all the same eye-candy : )

      Also, it saves me from having to buy old HL1 - did you know the platinum edition (with opposing force and blue shift and all) is still $40?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Sounds good. by Anonymous Coward · · Score: 0

      That did it with TF2 too. Much hype about how TF2 was going to be a mod for Half Life, then they pop out TFC. Many years later and there's still no TF2 in sight.

    5. Re:Sounds good. by C0rinthian · · Score: 2, Interesting

      I agree. It's really pretty bad-ass that they're porting Half Life to the Source Engine, and packaging it with HL2. Will be great to relive Half Life with updated graphics and physics. Also nice that people new to the franchise can play HL1 without tracking it down and purchasing it seperately.

      Essentially, you're getting at least 2 games for the price of one. (possibly more if CS: Source, and other popular mods are included as well) Will definitely be worth the money when it finally comes out.

    6. Re:Sounds good. by chaotic-slave · · Score: 1

      late spring or late summer!!? but they never tell you of what year!! =P

  3. Die already! by AvantLegion · · Score: 1, Flamebait
    What's your problem, CS?

    It's way past time to die!

    BSD died nice and gracefully - why won't you go? Are you too good for your destiny?

    1. Re:Die already! by Lehk228 · · Score: 1

      CS doesn't need to die willingly, UT* will kill it off.

      --
      Snowden and Manning are heroes.
    2. Re:Die already! by PhrostyMcByte · · Score: 4, Insightful

      Like lots of other people, I gave up on CS long ago.

      It was the first game that really gave me a sense of teamplay (not just team deathmatch with flags on the side), but then it went horribly wrong... as the mod got more and more popular, a ton of immature kids started playing it. with them came the cheaters. After years of ignoring it valve decided to implement cheat detection, but it was too little too late. Condition Zero was a half-assed attempt to revive it but nobody is going to spend another $30 just to have bots on an outdated engine.

      If the Source engine is less prone to cheats, I may revise this, but for now I agree: It's time for CS to die.

    3. Re:Die already! by rawr90 · · Score: 1

      $100,000 tournaments and an incredibly large fan-base doesnt limit it's destiny to dying soon and for the 2nd reply, i don't see how that differs from any other public server, there will always be punk kids playing, cs has just been around so long they think there better at it than everybody

    4. Re:Die already! by halowolf · · Score: 1

      Any system that solely relies on software, software that is in the users hands, to combat cheating is going to fail. Its only a matter of time.

    5. Re:Die already! by AvantLegion · · Score: 1
      Very true.

      SOCOM 1 on the PS2 suffered from this, big time.

      With SOCOM II, SCEA got smart and implemented some stringent server-side security - and cheating went from "every game" to "only exploiting gameplay flaws" (most of which were subsequently patched).

    6. Re:Die already! by CrowScape · · Score: 1

      Tribes seems to be doing rather well against that for a game that relies solely on software in the hands of users. Sure, it got up to version 1.11, but it's been over four years since then and I don't notice any cheats for it.

      --
      common sense: noun
      What those who are ignorant of the subject matter think; usually wrong.
    7. Re:Die already! by halowolf · · Score: 1
      A games popularity affects the number of cheaters that come onboard for it. CS since its one of the worlds most popular online games gets alot of cheaters because its popularity makes it a good target for hackers to show off. Tribes on the otherhand (despite the fact that I love it heaps) just didn't get the same kind of following that CS did, hence the lack of hacks for it.

      Tribes Vengeance I am looking forward to.

    8. Re:Die already! by Blublu · · Score: 1

      I agree.

      This comic explains precisely how I feel about Counter-strike.

      --
      meh
    9. Re:Die already! by RollingThunder · · Score: 1

      There were a bunch of cheats along the way.

      Happyflag, automortar, map hacks, things like that. Generally of the nature of giving you information the enemy didn't have, rather than turning on god mode, but damn it made it hard to play against teams that cheated like that.

      The most blatant example I ever remember was our carrier hiding at the map edge on Snowblind, and the enemy chaser zeroing in on him with laserlike precision - but he was BEHIND AN OUTCROPPING. Too bad the happyflag model is 300m tall and visible from everywhere.....

    10. Re:Die already! by gl4ss · · Score: 1

      not really, if you only send the client the data the player is expected to have and it's allowed for the player to enhance his playing by bits of code.

      there's very few gamemodes where something like this is viable though(strategy games).

      --
      world was created 5 seconds before this post as it is.
    11. Re:Die already! by JavaLord · · Score: 1

      with them came the cheaters. After years of ignoring it valve decided to implement cheat detection, but it was too little too late.

      Actually, just now is Valve starting to really get their act together with cheating. Steam allows for auto updates, so a bot can be rendered useless quickly. More importantly they have started pursing legal action against popular counter strike "hacking" sites such as befeared.com and cs-hacked.com. While hosing a CS cheat website might be "cool" to some people, it's not cool enough to go to jail over, or have to pay fines and/or lawyers

      Trying to secure the half life engine is a losing battle, but valve is really trying to fight that battle now. Half-Life has got to be at least 6 years old. I'm sure when these newer CS games such as CS Source and CS 2 come out it probably won't be the aimbotters paradise that CS is. There will probably be aimbots, there are for all the FPS games, but it won't be as widespread.

  4. Damnit... by JoeLinux · · Score: 4, Funny

    And I just got straight A's this last quarter. Oh well, I really don't need a Master's anyway...

    1. Re:Damnit... by britneys+9th+husband · · Score: 1

      How do you expect to earn enough money to buy the next version of Counterstrike if you don't get your master's degree?

      Not to mention hardware upgrades, DSL subscription after you leave school, electricity to run the computer, etc.

      --
      Hear recorded Slashdot headlines on your phone! New service beta testing. Just call (248) 434-5508
    2. Re:Damnit... by Anonymous Coward · · Score: 0

      You should enter a PhD program. You won't have to worry about graduation requirements for years!

    3. Re:Damnit... by Anonymous Coward · · Score: 0

      If this had nothing to do with Counter-Strike, you still wouldn't need a Master's. ;-)

  5. Blizzard Licenses by mzkhadir · · Score: 1

    Blizzard licenses are the same way I thought for cybercafe's. on Blizzard site : In order to operate any of our titles for profit, you must purchase a commercial exploitation license.

    1. Re:Blizzard Licenses by Bobartig · · Score: 1

      Blizzard's license is as follows:

      For each of the three "families" Blizzard makes, (starcraft, diablo, warcraft):

      up to 8 computers: $500/yr
      unlimited: $1000/yr
      all three families, unlimited: $1500

      this does not include software, but they'll sell licensee's their boxes games for $10/title

      Valves license covers all their games, includes software, and costs $10/computer each month. In that way, Valve is industry leading in being unbelievably expensive. So valve gives you the DoD, condition zero, half life, along with CS, but its just WAY too expensive for 7 year old software.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    2. Re:Blizzard Licenses by Lord+Kano · · Score: 4, Interesting

      Have these licensing practices been tested in court? I mean, if I were running a cybercafe my angle would be that I'm charging for the computer and to share my internet access. Playing the legally purchased games on the hard drives is just a free benefit.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Blizzard Licenses by BitchKapoor · · Score: 1

      What have the courts said about video [game] rental places? This would seem to be almost exactly the same thing, except you don't take the games home.

    4. Re:Blizzard Licenses by Anonymous Coward · · Score: 0

      Like the angle I have for running a theater! I'm just giving people a place to sit down in an air conditioned room, the big movie on the screen is just a bonus! It comes down to using a copyrighted work (to which you do not own the copyright) for the purposes of public display/to make money. This is a no-no when it comes to movies and music, so why should it surprise anyone that it's a no-no when it comes to games?

    5. Re:Blizzard Licenses by Anonymous Coward · · Score: 0

      Thats the beauty of steam. When you play on the internet, you login under a username which is generated from your half life cd key. Therefore, a user can walk into a cybercafe, download Steam, and install CS without a cd key. All you need is a username and password.

      The $10 charge is really only necessary for people who haven't paid the $20 for a cd key.

  6. Too much trouble. by Anonymous Coward · · Score: 2, Interesting

    I would like to get back into CounterStrike with the new engine and release. I quit playing CS a long time ago due to all the cheats (not that there won't be any with the new one).

    Unfortunately, it sounds like knowing when, where and how to get it and play it is going to be too much of a hassle.

    Just tell me when the game will be released and where I can buy it for how much.

    1. Re:Too much trouble. by Deathlizard · · Score: 2, Interesting

      I would like to say that Valve does a good job stopping cheats, but as it stands right now, it's a joke.

      I'm the head admin of the "[SmD]Anarchy Server". just about daily we have to deal with cheats. Lots of them. In fact, at this point in time, we are catching about 3-5 script hacks a day using HLGuard, and thats not counting the aimbots, wallhacks and the like.

      The big problem with this is the way that Valve handles cheats. The first thing that you will learn as a CS server admin is VAC is basicially useless and will not stop cheats. I wish that Valve would just bite the bullet and give the entire VAC system to Punkbuster, pay them, and let them handle it, but since that will never happen we have to deal with third party apps that either work some of the time, or require a third party client to be run before you play CS that will cause problems, a drop in the playerbase and will not necessiarly stop the cheaters.

      I do know that when VAC is updated, it works, the problem is that Valve will basicially declare a "Cheat Free Month" as I call it and for one month update the thing almost daily, then after the "Cheat Free Month" is over they will do nothing for two to three months and let cheats run rampant. Currently it's been over a month since they last updated it. Meanwhile, punkbuster updates almost daily, and keeps most of the games it protects cheat free, and UT2k4 is cheat free by design as well as their updated in house Cheat system that works.

      Unless they decide that VAC is what they should be focusing on, and hire a dedicated staff of people that will update VAC daily, there will be cheats on both HL and HL2 based games and the situation will never improve. This is especially true when I've already seen HL2 beta in action (IE: the actual game, not Videos) at one of our LAN parties and that there are cheats already for the beta code that work.

  7. Steam by feilkin · · Score: 5, Insightful

    Yeah, at first I was also misled by the title of the article. Either way though, I think that the steam engine is horribly flawed. I really dislike "launcher" engines for games. I really wish that they could have the old WON servers for playing, however, I suppose this is their way of battling piracy for their games. I'm not sure how much it's worth to protect from piracy when it creates problems for legitimate users, but then again, since when has any company really cared about the end user?

    1. Re:Steam by xOleanderx · · Score: 2, Interesting

      What will come next with steam though?? Built in client side anti cheat tools? Complete control over your games and your rights when playing them? Only being able to buy games through steam? What will happen if a company like ea makes a program like this and then every other game maker does the same? Do you want 6 different programs that you have to run in the background to play your games?

    2. Re:Steam by The+Real+Nem · · Score: 4, Interesting

      I this is their method of preventing pirated software then god help them. A few months ago I wrote a piece of software called GCFScape to extract resources from Steam Game Content Cache files with nothing but good intentions. Ironically it can be used to extract CS Condition Zero and install it as a third party MOD. I'm still surprised they haven't taken measures to prevent this. Good work Valve...

    3. Re:Steam by Bill_Royle · · Score: 1

      Nice info there. Do they know that your software can do that?

    4. Re:Steam by Anonymous Coward · · Score: 0

      Actually from my point of view steam really helped out the end user. I used to write trojans to steal cdkeys. This worked great with WON but steam ties your email address to your cdkey. I can still steal steam accounts but ultimately if the owner finds out he can change his account password because it is his email address and I am left out in the cold. Id like to see more publishers protect their customers like this because when you fork over cash all you are paying for is the cdkey as the software can be obtained on the interenet. Blizzard has always encrypted the cdkey which made it harder but not impossible. Epic used to store cdkeys in a plain text file now it is in the registry, still in plain text. I look forward to working on their new game, I can sell keys for a measly $5 along with a burned copy of the game and make some pocket change. Its not that hard when you have dozens of keys pouring in everyday.

    5. Re:Steam by The+Real+Nem · · Score: 1

      I would think so. The program is very well known in the HL development community as it is the only way to extract resources for mapping, modeling and other customizations. The fact that it can be used to rip CZ is also quite well known.

    6. Re:Steam by Lord+Kano · · Score: 1

      I just got an email from steam asking why I don't connect anymore. I haven't responded yet, but the answer is that I like the Won system. Steam is cumbersome and annoying.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    7. Re:Steam by Ford+Prefect · · Score: 1

      Valve might have decided that some DRM system which prevents users from getting at the game files would be a waste of time - that it would be cracked sooner or later anyway. Plus, it wouldn't exactly be modder-friendly.

      I gather that if you pre-load something over Steam, be it a purchase-only product like Condition Zero or a pre-release like Codename: Gordon, you receive an encrypted version of the cache file. There's presumably no magical decryption key permanently hidden within the software, akin to a DVD player, instead you receive that key when you purchase a licence for the software or the product is officially released. The cache file is then fully decrypted and the key can be discarded.

      How's that for non-evil DRM?

      --
      Tedious Bloggy Stuff - hooray?
    8. Re:Steam by Anonymous Coward · · Score: 0

      Hear, hear. Steam is terrible. What bothers me most about it is that I now have to have a Windows box around to play cs, just can't seem to get IE6 to install under wine, and steam requires that it's installed in order to run.

    9. Re:Steam by Sgs-Cruz · · Score: 3, Funny
      I think that the steam engine is horribly flawed

      As I recall, the internal combustion engine will come along in a few years and replace it anyway, so don't worry too much.

      --

      Karma: pi (Mostly due to circular reasoning in posts).

    10. Re:Steam by mosschops · · Score: 1

      I just got an email from steam asking why I don't connect anymore. I haven't responded yet, but the answer is that I like the Won system. Steam is cumbersome and annoying.

      Then reply and tell them that - I did!

      I detailed exactly the problem I had with using it, though your "cumbersome and annoying" pretty much sum up my feelings too. I know that Steam is due to be the only method of playing HL2 online, and am not too happy about that. Hopefully they're ironed out some of the bugs and slowness...

    11. Re:Steam by asdfghjklqwertyuiop · · Score: 1

      And speaking of steam, have they come up with a reasonable way to play HL/CS games at offline lan parties yet? We're still playing 1.1.1.0/CS 1.5.

    12. Re:Steam by fluor2 · · Score: 1

      but. u cannot play online. cannot see what u are complaining about. valve doesnt care about people downloading mods.

    13. Re:Steam by delus10n0 · · Score: 1

      Huh? What's wrong with a launcher for Valve games? What's wrong with being able to load up Steam on nearly any PC (with a broadband connection) and start playing your games, even though that PC never had them installed prior? That's the real trick of Steam, not "preventing piracy".

      When Half-Life 2 comes out, it will be available on both CD and online formats (through Steam) -- If you buy the CD, you can add your CD key to your Steam profile, and it will be available from any computer you have Steam installed on.

      What's not to like about that? I think it's awesome.

      People love to bash on Steam, but usually for no good reason. I've been using it since the very very beginning (earliest betas), and have never had the amount of problems that some people claim to have. Most of the time it's probably bad hardware, conflicting software (NetLimiter is a big cause of problems on Steam/other programs) or just the person hating the idea of change/progress ("don't kill the WON servers! waaah!")

      --
      Not All Who Wander Are Lost
    14. Re:Steam by delus10n0 · · Score: 1

      I'm thinking your post is sarcasm? But it's not that apparent. Anyways:

      Built in client side anti cheat tools

      VAC (Valve Anti-Cheat) is already implemented. It finds (and automatically bans your CD key) if you are found to be using hacks. An appeals system is in place if you have a good reason for needing to be unbanned. I fail to see what's wrong with this?

      Complete control over your games and your rights when playing them

      How does Steam have "complete control over your games" ? Last I checked, you can still install Half-Life off the original CD and play all you want. You can even still use the Counter-Strike add-on via WON's servers. Even after WON shuts down, you will still be able to play Half-Life, and CS via Steam. Steam even offers an "offline" mode, so you don't even need an internet connection to play Half-Life/Opposing Force/etc. after it's downloaded.

      Only being able to buy games through steam

      Valve has never said this would be the case, so this is pure bull. CS:CZ was available on CD as well as Steam, and HL2 will be done the same way.

      What will happen if a company like ea makes a program like this and then every other game maker does the same

      I would hope they would try to come up with some sort of standard protocls for this, if it becomes widespread, but I have no problem with other companies doing something similiar to Steam. I must own 5 or 6 EA games on my computer, it would be great to be able to access them on any computer I want at any time, and have them all organized in one place. Another advantage I just thought of is not having to search and re-enter CD keys every time you reinstall.

      Do you want 6 different programs that you have to run in the background to play your games?

      Like I said, I would hope they would coordinate into some sort of standard, so we could run a single third party app to handle this. Realistically this will probably never happen, but why would you need all XX apps running at once? You can only play one game at a time anyway. I don't leave Steam running on my PC all the time. If I'm done with CS, I exit. Pretty simple.

      --
      Not All Who Wander Are Lost
    15. Re:Steam by junkgrep · · Score: 1

      Seriously. I just moved about six states over for a couple of months. I find a computer with a DSL connection, install the tiny steam platform file, download all my games, and I'm ready to go. Now THAT'S cool: my ownership rights to play their games can be used anywhere in the world, anywhere I go. All this for (currently) just 49$ when I first bought HL. Can ANY game claim as much added value?

  8. The next genre by Infonaut · · Score: 4, Interesting
    Am I alone among Slashdotters in not being addicted to first person shooters? I'm not saying that this story is not a worthy one, or that everyone should be like me, or anything like that. I sincerely am curious if I represent a miniscule minority, or if anyone else here finds FPS games unappealing.

    Does anyone have any idea what's next after FPS games? Massively multiplayer games are obviously staking their claim, and casual games that rehash offline games are bringing in big money, but when are we going to see an innovative new game format?

    Any ideas? Or am I totally off in left field?

    --
    Read the EFF's Fair Use FAQ
    1. Re:The next genre by real_smiff · · Score: 1
      Does anyone have any idea what's next after FPS games?

      hmmm, more realistic multiplayer FPS games? :p

      Seriously, i don't think anything will replace FPS as a 'genre' (really, it's a wide genre, more akin to "film" or "music" than "drama" or "action" imho). i mean all FPS means is you have a 1st person 3d world view, and usually some kind of pointy object (gun), though even that's not essential. for immersion, for many people, that's where it's best and i can't see it changing much. i mean, it's an approximation of how we see the real world isn't it. also fps games can be very easy to pick up and play in short sessions (so could any other style of game, but sims and rpgs tend not to be afaik). The only thing that stopped us having FPS games since the beginning of time (or computers) was the 3d graphics card circa 1996 - ?

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    2. Re:The next genre by Quirk · · Score: 4, Insightful

      FPS gaming is the gamers answer to solitare. Straight forward, simple can be played over any time frame for a self indulgent break without the need for other players. It's not so much a great gaming platform as it is a default platform.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    3. Re:The next genre by Bobartig · · Score: 4, Interesting

      A new subgenre to the FPS is the massive military simulations like battlefield, joint ops, and the like. Dozens of players go up against each other, attacking with an entire arsenal, such as tanks, planes, battleships, guide missiles, helicopters, etc. etc. It is certainly derived from more traditional FPS's, but when the new generation of FPS's come out (Doom3, HL2, etc.), there will certainly be more to create a distinction between these and their predecessors.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    4. Re:The next genre by Deltan · · Score: 4, Interesting

      You're not alone.

      I used to be quite addicted to Quake and subsequently Quake 2 and Quake 3. It was great fun, everyone played it. When you'd go to a lan party, there was no pre-requisite questionaire about what games you had and wanted to play. It was understood that the game would be Quake. Once the market filled up with other FPS titles friends didn't play the same stuff anymore. Everything just got unnecessarily difficult for some reason.

      Then there came the cheats. Through Quake there were cheats but it reached its peak in Quake 2 and extended into Counter Strike and other FPS titles. Left a sour taste in everyone's mouth.

      With the announcement of nVidia's SLI and Doom 3 on the way, it really feels like 1998 all over again and I'm anxious to get back into FPS gaming for some reason. Funny how every major id title does that to a lot of people.

    5. Re:The next genre by BitchKapoor · · Score: 1

      I know what you mean, man. Going around shooting people is pretty boring. On the other hand, even adventure games or RPGs can be too much for me these days, with all the effort and concentration you have to put into them. Tetris is nice, but a little bit too simple.

    6. Re:The next genre by RollingThunder · · Score: 3, Interesting

      Well, not always.

      WW2Online is, broadly speaking, a FPS. It's one where a single mission can take three hours and not have you firing a shot - or else getting plugged by some guy you never saw in one hit.

      Those who love it, can't stop playing it. It's the ultra hard mode of FPS play, certainly not for everyone.

    7. Re:The next genre by gunnmjk · · Score: 0

      You better keep quiet unless you want to get fragged.

    8. Re:The next genre by Lord+Kano · · Score: 1

      Am I alone among Slashdotters in not being addicted to first person shooters?

      No, there are 4 moderators who agree with you.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    9. Re:The next genre by david.given · · Score: 1
      Am I alone among Slashdotters in not being addicted to first person shooters? I'm not saying that this story is not a worthy one, or that everyone should be like me, or anything like that. I sincerely am curious if I represent a miniscule minority, or if anyone else here finds FPS games unappealing.

      I like FPS games, but not multiplayer ones. The reason for this is that I play FPS games like puzzle games, moving slowly and carefully from one area to the next, working out the lowest-risk strategy for each creature. I suck at multiplayer games because humans play entirely differently from AIs; way faster, for one thing. In classic Quake, people move so quickly that I just can't keep up.

      My favourite type of game are combination arcade/adventure games. N64 Zelda is a classic example of this. While it's not a FPS, it seamlessly combines reflex gaming with mental gaming. Now, if I could find a FPS that did this kind of thing, I'd be happy. (I hear good things about Marathon.)

    10. Re:The next genre by Scarblac · · Score: 1

      No, you're not alone. I did play Doom back in the day, a bit. I wasn't that bad at it, and it was fun, but I didn't play it a lot. Then the real 3D FPS came along and I couldn't do it anymore, I can't use the keyboard and a mouse that fast. But who cares.

      Basically I don't play many games except chess (online on FICS against humans), Nethack, and Hattrick (web based football/soccer manager game). But that's because I run Linux. The one thing I envy Windows users for is all those role playing games. Morrowind is really my style of game.

      --
      I believe posters are recognized by their sig. So I made one.
    11. Re:The next genre by nmk · · Score: 1

      I don't have a problem with FPS format as such. What I do have a problem with is the way the genre seems to have been reduced to mindless violence. There have been some great FPS games over the years.

      NOLF2 is one of the best games I've ever played. However, It wasn't your typical FPS game. It had a great story (with some excellent humor) and some unique gameplay elements that aren't found in other FPS's.

      Jedi Knight is another unique FPS that comes to mind. It broke the mold by letting you use force powers and a lightsaber. You could still choose to play the game using the typical, blow everything up, method. However, it was intirely possible to play the entire game with just a lighsaber and your force powers. Playing the game in this way, you were treated to some unique gameplay and fantastic fight sequences.

      I guess the problem is that for every unique FPS that comes out, you have 200 useless, steriotypical FPS's. However, this is pretty much the case with any genre. I'm looking forward to Doom 3 becuase it will take the suspense and fear element of AVP2 (another great FPS) to a new level and combine it with state of the art graphics.

      The FPS format is peerless when it comes to creating a sense of suspense. Theres nothing like not knowing whats around the corner, or whats emerging from the fog. You'll notice that a lot of horror/suspense movies also switch to first person to enhance the sense of presence and fear.

    12. Re:The next genre by irix · · Score: 1

      Agreed. I am enjoying FarCry and looking forward to HL2 and Doom3, but I absolutely love playing Desert Combat when I get a chance. To me a game like Battelfield/DC is the evolution of the FPS.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    13. Re:The next genre by WuphonsReach · · Score: 1

      Then there came the cheats. Through Quake there were cheats but it reached its peak in Quake 2 and extended into Counter Strike and other FPS titles. Left a sour taste in everyone's mouth.

      Cheats are the primary reason why I've never bothered to fire up any multi-player FPS online. Especially since I'd be playing most of the time on public servers (no time/inclination to join a clan).

      However, since the PunkBuster system seems to work fairly well, I've been trying out Call of Duty multi-player the past few weeks and have had a good time. Haven't seen any cheaters yet on PB-equipped servers so I'm satisfied. Might not be the best system, but I definitely won't buy any FPS multi-player that doesn't have it.

      I think I'm more amazed/amused that PB was able to build a viable business around cheaters.

      --
      Wolde you bothe eate your cake, and have your cake?
    14. Re:The next genre by Anonymous Coward · · Score: 0

      I suck at multiplayer games because humans play entirely differently from AIs; way faster, for one thing. In classic Quake, people move so quickly that I just can't keep up.

      As a fellow multiplayer-newbie who is poor at fast-twich games... not every FPS depends solely on your reflexes. Some have more realistic physics where you can't jump 30 meters in the air or run faster then an olympic sprinter. Map size also makes a difference (larger maps are usually more relaxed as everyone is farther apart).

      But probably the biggest difference is the different game types. For example, Call of Duty has a few different modes.

      Deathmatch (everyone out for themselves) often devolves into whoever has the fastest trigger-finger wins, especially in close-quarters battle. Not my favorite as I'm usually frag-magnet for everyone else's weapons. Spawn, die, spawn, die, spawn, die... oh yeah, what fun.

      The team-based play modes are more enjoyable because there's at least a reasonable chance that someone on the team will watch your 6.

      For the absolute novice, the "Behind Enemy Lines" mode is a good starting point. Three quarters of the players are on one team (axis) and are attempting to find (and frag) the 1/4 players assigned to play allies. The goal of allied players is to stay alive as long as possible (getting points for doing so) while killing off as many of their hunters as possible (more points). If an axis player kills an allied player, they switch teams and now the axis player gets to be hunted.

      Great fun, teamwork is mostly optional but the basic tactics are easy to pickup. Since players switch teams often, you get to quickly learn both offense and defense strategies. Being the prey (allied) can be good and terrifying.

      "Headquarters" mode involves two teams (allied vs axis, evenly balanced) attempting to find and capture radios which spawn at various locations on the maps. Holding the radio for 45 seconds gains your team points, capturing the opponents radio gains your team points and causes the radio to despawn and appear elsewhere. Requires a bit more teamwork because tactics (flanking, coordinated attack) matters more then run-n-gun.

    15. Re:The next genre by tbradshaw · · Score: 1

      I could not agree with you more. I can't believe that I'm this excited about a game coming out. I haven't "cared" about gaming like this in, well, four years.

    16. Re:The next genre by Zangief · · Score: 1

      You are missing the essence of the genre. The appeal of FPS is the fact that they show you the game world from the same perspective that you see the real world. Thats make them easy to understand.

      (Although I really like Mario 64 better than, say, quake, I don't see myself from the outside, and, no, a Lakitu isn't following me around so I can get the better perspective for each time).

    17. Re:The next genre by Sigma+7 · · Score: 1
      Jedi Knight is another unique FPS that comes to mind. It broke the mold by letting you use force powers and a lightsaber. You could still choose to play the game using the typical, blow everything up, method. However, it was intirely possible to play the entire game with just a lighsaber and your force powers.
      Actually, Jedi Knight included situations where you were required to use the Lightsaber in a long battle - such as the various missions where it was you versus one Jedi opponent. From what I could tell, they were immune to ceratin explosive attacks, such as sequencer charges. It also didn't feel much different from other FPSes, since the fightscenes were a bit simplistic - you could just do circles around the opponent and swing the saber hoping to hit - eventually you would defeat the enemy jedi.

      Jedi Knight II is a different story. In JKII, lightsabre combat was a bit more refined with certain special moves and three fighting styles - as well as updating the AI so that you can't use the old JK fighting tactic. They also included a sniper weapon that can sometimes bypass the lightsaber defence in multiplayer games, which is probably a good thing. Of course, the single player campaign of JKII was a bit heavy on jumping sequences.

      I haven't tried Jedi Academy, but I'm sure that it improves on the ideas even more.
    18. Re:The next genre by Sinistar2k · · Score: 1
      The choice problem is a big deal. My LAN group is pretty small (around 15 people) and it is an amazing thing when we get get half of the people to buy the same game. As a result, we still play Quake 3 as it is the game everybody has. Oh, and CS.

      Back in the Quake and Quake 2 days, it was never a question of "What do we want to play next?" No, you just played Quake for hours on end and had a blast. Was that just the age of FPS innocence or something?

  9. Valve Licensing for CyberCafes by The+Importance+of · · Score: 4, Interesting

    Valve wants to charge $10/month/PC for access to all of Valve's games, which right now is the original Counter-Strike. This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry. Valve should be encouraging cybercafes with generous licensing terms, rather than trying to squeeze every last dime of profit. The worst part is that Valve is targeting high-profile cybercafes that are trying to act as responsible members of the community, while fly-by-night strip mall cybercafes continue to fly under the radar.

    1. Re:Valve Licensing for CyberCafes by horza · · Score: 1

      This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry.

      Nascent? Try cut-throat these days. They are pretty much for backpackers only down here in South of France since 2MB broadband can be had for 25euros/month, with no contract or installation fees.

      Phillip.

    2. Re:Valve Licensing for CyberCafes by Anonymous Coward · · Score: 0

      > multiply this charge by every major game publisher

      Face facts: Cybercafes should really be called "Counterstrike Cafes". If you guys can't afford $10/mo overhead for the game that's being played 90% of the time, you're already going out of business.

    3. Re:Valve Licensing for CyberCafes by delus10n0 · · Score: 1

      access to all of Valve's games, which right now is the original Counter-Strike

      Check again:

      * Half-Life
      * Half-Life: Opposing Force
      * Half-Life: Codename Gordon
      * Counter-Strike
      * Counter-Strike: Condition Zero
      * Day of Defeat
      * Ricochet
      * Deathmatch Classic
      * Team Fortress Classic

      This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry.

      $10 for a PC to have access to all those for a month is NOTHING. If you are losing money with that deal, then I would seriously re-examine where your company's money is going, how much your charging, and how many customers you're really getting. Most cyber cafes I've seen (in the San Diego area) have folded within months because they were run piss-poor, with no regard as to what it really costs to run a business.

      Valve should be encouraging cybercafes with generous licensing terms, rather than trying to squeeze every last dime of profit.

      You want all of their current games for less than $10 a month for a PC? And you're profiting off their games? What's wrong with you? Would $5 be better? Sheesh.

      The worst part is that Valve is targeting high-profile cybercafes that are trying to act as responsible members of the community

      If they were trying to act as responsible members of the community, they would be getting properly licensed through Valve.

      --
      Not All Who Wander Are Lost
    4. Re:Valve Licensing for CyberCafes by GuyWithLag · · Score: 1

      /me sobs

      Here in Greece, I'll pay 40 euros/month for 256kbit u/l and 128kbit d/l, with a 50:1 congestion ratio as well.....

    5. Re:Valve Licensing for CyberCafes by Soul-Burn666 · · Score: 1

      I know no one who plays HL:OF, HL:CG online. All other except for CS:CZ can be played with the old HL engine because they are MODs which are freely downloadable and run on the HL engine, not standalone.

      Why would someone pay 10$/month for a list of games you can play on the good old HL you bought for 50$ some 5 years ago?

      --
      ^_^
    6. Re:Valve Licensing for CyberCafes by delus10n0 · · Score: 1

      Why would someone pay 10$/month for a list of games you can play on the good old HL you bought for 50$ some 5 years ago?

      We're not talking about "someone", we're talking about CyberCafes, who PROFIT from the playing of these games/mods, regardless of how old they are. That's besides the point anyway, since Valve is still updating HL/CS/etc. to this day.

      You can't just buy multiple copies of Half-Life and setup a CyberCafe. Valve makes that pretty clear on their SteamPowered.com website.

      --
      Not All Who Wander Are Lost
    7. Re:Valve Licensing for CyberCafes by junkgrep · · Score: 1

      Uh, did you read the article? Valve will be adding all their new games with no increase in price. If that's not a sweet deal...

  10. CS: Source media and info by rizzuh · · Score: 5, Informative

    Well, my site is still suffering from a slashdotting from a few days ago, but check out CS-Nation's CS: Source info section for an FAQ and of course plenty of CS: Source media.

    Shameless enough? Heh.

  11. Counter-strike is mildly cool, its players suck by rd_syringe · · Score: 5, Interesting

    I tried Counter-Strike no more than three times. Each time, I started to get into the game, but the maddening immaturity of the players completely turned me off after five minutes. "EAT SHIT ASSDICK LOLOL!! PWNED" got old, and when I encountered a cheater, that was the last straw.

    As a matter of fact, I haven't really been into online gaming since. Nothing intrigues me. Looking forward to single-player Doom 3 and Half-life 2, thank you very much.

    1. Re:Counter-strike is mildly cool, its players suck by jrockway · · Score: 2, Interesting

      Yup I've played CS about 3 times (because I've used Linux on PPC forever, I've had to use other people's computer, and they usually don't want to give it up for more than a second...). Anyway, I completely agree with you. It's basically what CS "1337" would call a n00b-f3s7 (or something like that). It's a bunch of 10-year-olds that learned new words like "fuck" and "camper" and want to try them out online :)

      Also, what is with that -- "d00d camper unfair!!!1111"? Umm if I kill you, it's a kill. I didn't cheat, so it sounds fair to me. What's with "you're a n00b 'cause you used an AUP!!!"? I killed you with a legal weapon. That's how you play the fucking game.

      ANYWAY, yeah I don't really like CS. I don't like "realistic" games, so I play UT2004. When was the last time you went on a Bombing Run with a Flak Cannon in real life? Never? That's the point. It's using the computer to experience something you could not experience in real life. I like that :) Plus it's fun to shred people with flak when you get mad. Anyway.

      What was the point of this post again? Right. I haven't played CS much but I don't really plan to. The terrorist/counter-terrorist scenerio is boring (read the newspaper for that) and the weapons aren't that exciting.

      --
      My other car is first.
    2. Re:Counter-strike is mildly cool, its players suck by Anonymous Coward · · Score: 0

      Not like you're ever going to be a terrorist/counter-terrorist in real life. For the former, I really hope not!

    3. Re:Counter-strike is mildly cool, its players suck by david_costanzo · · Score: 3, Insightful

      That was my first experience, too. I got on a server where the admin was a power-hungry bigot (or at least played the role). He'd kick people off that he accused of being minorities and he'd kick people off for not being racist enough. He'd also disrupt the game by enabling God mode for himself. Like you, I just assumed that's how all servers were.

      Then I found a few servers that are run by people that do not tolerate swearing or bigotry. I also found people that took to the time to teach me how to play. My teammates still curse me out when I accidently (but thoroughly) fill them with bullets. And there are still plenty of momments of immaturty, but that's part of the on-line experience, whether its on-line gaming, chat rooms, or slashdot. In a strange way, it's also part of the fun.

      So, if you like the game, keep hunting for a good server. You're bound to find one.

    4. Re:Counter-strike is mildly cool, its players suck by mcpkaaos · · Score: 1

      I dunno man. If you aren't with us, you are with the terrorists.

      That leaves like 60+% of the US alone. He could very well be among them.

      /me goes bandana shopping...

      --
      It goes from God, to Jerry, to me.
    5. Re:Counter-strike is mildly cool, its players suck by Anonymous Coward · · Score: 1, Insightful

      and when was the last time you went out with your counter terrorist team and gunned down terrorists, rescued hostages and defused bombs in real life?

    6. Re:Counter-strike is mildly cool, its players suck by comedian23 · · Score: 1

      >"d00d camper unfair!!!1111"? Umm if I kill you, it's a kill. I didn't cheat, so it sounds fair to me.

      In general what you say makes sense, however there are some cases when "camping" is frowned upon. Most of the time these kids are just being whiney little bitches but occasionally you see someone doing something worthy of a little criticism.

      For example if your team is attacking, and you hide in a dark corner on the opposite side of the map from the objectives, making no attempt to complete the objectives, and shoot whoever happens by in the back, that is usually frowned upon. Not saying that is what you are doing, just pointing out that there are some tactics considered cheap.

      Another is pretending you are AFK at your spawn, waiting til someone comes up to knife you and then unloading on them. In fact, if you are gone for more than 30 seconds at the beginning of the round it's probably better to just sit it out.

      Like in any game, or sport there are things which aren't technically illegal, but which are frowned upon.

  12. Re:What a real geek needs by gangien · · Score: 1

    Americas army also runs quite well in linux, assuming you have your vid card setup properly.

  13. More info by hoferbr · · Score: 5, Informative

    More info about Counter-Strike source:
    CS Banana FAQ
    CS-Nation info page
    Video
    HL2.net forum post about the Seoul apresentation.

  14. VALVe's new way to calm down impatient fans? by Man+in+Spandex · · Score: 3, Interesting

    Is this a sign that Hl2 will take more time by giving a taste of their "Source Engine" (confusing name) to put the final touch on HL2?

    I wouldn't be too surprised if there's some sort of feedback tool which asks the user why a certain crash occured and send in the report to valve. Actually I'd love to see that cause that would show they are even more serious about their game which may or may not be as fun and "big" as HL1.

    We shall see in time why exactly they're taking this move but I don't like the fact of having to buy CS:CZ to get a license for CS:Source since HL2 comes with CS: Source (that's what the valve guy said in the trailer of ~35mb showing de_aztec).

    Anybody have thoughts similar to mine, or am I just too suspicious?


    .......(impatiently waiting duke nukem forever. #%&@(*&@#%)

    1. Re:VALVe's new way to calm down impatient fans? by Lord+Kano · · Score: 1

      I have had the feeling since last year that the HL2 source wasn't really stolen.

      I have no proof of this, but to me it seems more like Valve needed an excuse for why it wasn't ready on time. Valve hasn't shipped the product after nearly a year since the "theft". Come on now fellas. If the product was really only 3 months from shipping, this would have been a minor setback.

      Something doesn't smell quite right here.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:VALVe's new way to calm down impatient fans? by Anonymous Coward · · Score: 0

      Yeah, this big zip folder full of .hs and .cpps that I have on my HD ain't the HL2 engine (and some half-complete ports of the mods like CS)

    3. Re:VALVe's new way to calm down impatient fans? by cK-Gunslinger · · Score: 1


      No, I'm pretty sure the source code was leaked. (hint: I've seen the code)

      *My* opinion as to why both D3 and HL2 have been pushed off is that they were a little *too* advanced for the CPU/Video Card market last year. Yeah, a 9800XT or a FX5950 probably would have run them decently, but for maximum detail and eye candy, they probably *need* the lastest generation of cards (x800/6800). I seriously doubt if *I* would have purchased either title last year, since I just recently upgraded my card to a 9600xt. The developers (more likely, the marketers) may have thought that they would have lost some potential profits if they released too early. [aside: I like to think this is what happened to the original Unreal game. That game was (and still is) amazingly beautiful, but ran like crap on even the high-end systems of the time.] I wouldn't even be surprised if nVidia/ATi had some say in the release date, based on thier product cyles.

      But, like I siad, that's all my opinion.

    4. Re:VALVe's new way to calm down impatient fans? by Lord+Kano · · Score: 1

      I like to think this is what happened to the original Unreal game. That game was (and still is) amazingly beautiful, but ran like crap on even the high-end systems of the time.

      My Monster 3D made Unreal run as smooth as glass on my P-200. Its network code was buggy as hell.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:VALVe's new way to calm down impatient fans? by Lord+Kano · · Score: 1

      Theft and Leak are not the same words.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    6. Re:VALVe's new way to calm down impatient fans? by Anonymous Coward · · Score: 0


      Hmm.. my Monster Fusion (Banshee) and my P-233 ran the game decently, but not what I would call smooth at anything over 640x480. Hell, I recently installed and patched the game to play on my XP 1700 and Radeon 7200. It played well enough (in D3D mode, 1152x864) but still slowed down to a crawl in one of the later levels. (the dark one where there are are multiple small light sources, including your flashlight.) I do realize that most of this is probably due to the half-assed D3D and OpenGL renderers, as the engine was originally coded for Glide.

      I'm guessing my XP2600+ and Radeon 9600XT might *finally* be able to run the whole thing decently, after what? 6 Years?

  15. source? by crayz · · Score: 3, Funny

    I thought we already had the source?

  16. Glad you brought that up... by burnin1965 · · Score: 1

    I forgot about America's Army. Its another nice violent linux game. :)

    burnin

  17. That is the stupidest name for an engine by EMR · · Score: 4, Interesting

    source engine? where did they come up with that.. That has to be the stupidest and most confusing name for an engine.. and "counter strike source to be released" but, they probably did that to get all the people looking for the source for the source engine to get suckered into looking and something called source that doesn't have the source..

    1. Re:That is the stupidest name for an engine by JoelC101 · · Score: 1

      It is probably the stupid PR guys that messed it up after the 2003 E3. If you watched that presentation, they say things like "The source allows us to....". Obviously that makes sense to programmers, but the people that are giving the presentations and discussing it afterwards are clueless, and thought that source wasn't just a noun refering to the code in which the engine was written with, but was actually the direct name of the engine. Personally, it has been driving me insane ever since people started refering to the engine as source.

    2. Re:That is the stupidest name for an engine by BigKato · · Score: 1

      I guess it's only stupid if you haven't followed it at all. CS:Source has been public knowledge since at least E3 earlier this year. I knew exactly what the headline of this article meant. Geez, you don't have anything better to do than whine about the name CS: Source?

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
    3. Re:That is the stupidest name for an engine by EMR · · Score: 1

      I wasn't whining about the CS: Source name..

      I was referring to the fact that they named their engine "Source" to begin with..

      And me, personally, i could care less about counter strike.

    4. Re:That is the stupidest name for an engine by Anonymous Coward · · Score: 1, Funny

      Because, of course, the number of geeks wanting to play with the source code of this game will so vastly outnumber the number of gamers looking for information on what's likely to be the biggest news in PC FPS gaming since the release of the original Quake. I can see why Valve is so desperate to sucker in those vast geek hordes with this Machiavellian scheme.

      Right?

    5. Re:That is the stupidest name for an engine by m1chael · · Score: 0

      They could have called it any amount of names. Like 'Core' or 'Origin' or whatever gets you off. Why do you give a care? It's as useful as calling it an engine for a car. It's not for a car?!

      --
      I know you are psychotic, but please make an effort.
  18. Good marketing by rawr90 · · Score: 2, Insightful

    Make a bad game sell(condition zero) by giving an advanced looked at a good game

    1. Re:Good marketing by gl4ss · · Score: 1

      no. even better.

      make it sell by HINTING that a beta may be available for it's owners..

      --
      world was created 5 seconds before this post as it is.
  19. What impact this will have on home computers by Wilkshake · · Score: 4, Interesting

    It'll be interesting to see what effect this has on the average power of personal computers out there.

    It's been widely acknowledged that because of Counter-Strike and The Sims, that people have been reluctant to upgrade their machines since they can still play these two games on a relatively low powered system (by today's standards anyway).

    So with Counter-Strike: Source and The Sims 2 most likely requiring a lot more grunt under the hood, will we see an explosion in new home PC purchases for these two releases?
    -

    --

    -
    "I may have invented it, but Bill made it famous." - David Bradley, inventor of Ctrl-Alt-Del
    1. Re:What impact this will have on home computers by danielobvt · · Score: 1

      I know on some level I have been holding off purchasing a new machine until D3 and HL2 became available, so I can imagine that others are doing so as well.

    2. Re:What impact this will have on home computers by rd_syringe · · Score: 1

      The Source engine is supposed to be very scalable, requiring at mininum a DirectX 7 level video card. I'm sure the Sims 2 will be in the same arena, it being EA's big seller, and they love widespread target specs. The Sims 2 isn't exactly pushing graphics technology. It's mostly great game art that makes it look good.

    3. Re:What impact this will have on home computers by delus10n0 · · Score: 1

      The Sims has always run like crap for me, even on my Radeon 9800 Pro/Athlon 2GHz with a gig of RAM.

      You can't polish a turd.

      --
      Not All Who Wander Are Lost
  20. Re:CS vs AA by Mithrandir · · Score: 0, Troll

    Too bad development of it has been completely discontinued a few months ago.

    --
    Life is complete only for brief intervals in between toys or projects -- John Dalton
  21. Being good to LAN centers for a change? by CeZa · · Score: 5, Interesting

    I think not. A regular over at TribalWar has started his own LAN center and bought copies of retail CS for each machine. After installing and running the operation as usual for quite some time he got a notice from valve saying he would have to pay a rate PER machine for ALL of valve software. This does not change that the LAN centers are still having to pay 300% more for Valve software over competing software. The rate is per machine and PER month. Where it was only a grand or two for Ut2k4 one-time fee, CS was $30k a year. If Valve wants gamers happy, they have to make LAN centers happy. Now this is ridiculous that they expect people to shell out for a beta, and at the same time pay for every other piece of yea ever written.

    1. Re:Being good to LAN centers for a change? by rylin · · Score: 0

      Just do what we do.
      We've got 90 steam accounts registered in my name.
      There's an agreement between me and the company I work at: people should be allowed to borrow one of "my" accounts for as long as they're at a computer.
      The company makes money, i let people borrow retail licenses - end of story.

    2. Re:Being good to LAN centers for a change? by GoofyBoy · · Score: 0

      >If Valve wants gamers happy, they have to make LAN centers happy.

      Why is this so? Why is my, as a gamer, happiness, tied into a LAN centre's happyness/profit making?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:Being good to LAN centers for a change? by normal_guy · · Score: 1

      I don't see what the big deal is. If you don't care to pay the license fee, let your customers go elsewhere. If it's too expensive, your competitors' LAN centers will go out of business. End of story.

      --

      Linux: Free if your time is worthless.
    4. Re:Being good to LAN centers for a change? by Anonymous Coward · · Score: 0

      That's because valve is the greediest software company out there these days. These guys make EA look like a non-profit charity.

      Come on, $40CDN for counter-strike still?? FUCK YOU valve.

      They have milked the half-life franchise to DEATH and have come out with nothing new. Then this whole stunt with the "stolen" source code that just reeks of bullshit ploy to delay the game.

      They won't get a sale from this guy, no sir.

  22. Not a good sign... by nobodyman · · Score: 4, Interesting

    Okay, so admittedly I'm a cynic and I still feel someone burned from the original delay, but this sounds like an artful dodge around bad news.

    Supposedly "Summer" is the release date for Half Life 2, according to Valve. My guess is that the reason why they chose Counterstrike for the beta test was as a test for the net code (and possibly the graphics engine) so that they could role-up any bugfixes into same engine that Half-Life 2 would be using. With that in mind, it seems highly unlikely that they would release Half-Life 2 before counterstrike concluded it's beta testing. So if the counterstrike beta will take place in late summer, that doesn't leave a whole lot of time to go from "Beta 1" (does that imply multiple betas then?) to "done".

    Here's my take: Half-Life 2 is going to be delayed 'till fall, but the announcement of Counterstrike: Source is an attempt to stave off the lynch mob. I hope I'm wrong, but Valve doesn't have the best track record. Gabe Newell is probably is probably formulating a press release this very second blaming the delay on the Sasser worm.

    1. Re:Not a good sign... by j.bellone · · Score: 1

      Half-Life 2 isn't coming out in the summer, if you were to read the Gabe Newell's comments specifically he said that they were presenting Viviendi with the game in August - therefore, a Fall release. So before you go somewhere and read the facts and bloat, I'm telling you that you're wrong already.

      Of course they want to test the game that has been providing them with income for how many years? That's just sensiable. What was even more of a market ploy was that they're going to get hundreds more of Condition Zero units sold because of this. People are going to buy CZ not because it's a good game, or worth it, (it really isn't) but to play the next itlteration of Counter-Strike early. And boy, are they going to be surprised. It's time to ask mommy for a new computer Johnny, becuase you're old POS won't run CS:S at all.

      --
      I'm f#$king magic!
    2. Re:Not a good sign... by delus10n0 · · Score: 1

      Last I heard, Valve was shooting for a late August release (to compete with Doom3 being released around then.)

      --
      Not All Who Wander Are Lost
    3. Re:Not a good sign... by Anonymous Coward · · Score: 0

      I sat 10 feet in front of Gabe at E3 and he said HL2 would be released this summer. He was pressed on a date and he reinterated that game would be out sometime this summer, but he couldn't be more specific. As I recall, no mention of Fall was included when he said Summer. OK, when Valve says released, maybe they mean realeased to the distributor. But to be clear, that wasn't the impression given at the E3 demo, where the word was "HL2 would be released this Summer"

  23. Counterstrike CZ Broke some gamers hearts by Cyberhwk · · Score: 1

    honestly I like games I can't help my self. Unfortunately I'm very turned off on spending more money on any counterstrike titles after the fiasco of Counter strike: Condition zero changing hands so many time the product marketed was no longer the product delievered. There were a great deal of people who were expecting new models and weapon and when it came out they were disapointed. There weren't new models with the game originally all there were was the single player game. New models came out later with steam updates and as to my knowledge you have to use steam to get the updates and you can't do it if you just want a stand alone version for offline only. Counterstrike CZ was ment to have single player capiblities but you can only upgrade through multiplayer. In my opinion Counterstrike source will have to work much harder to get back some of its jaded audience. If the original title was not as strong as it was there would have been a greater loss, I feel.

  24. Re:What a real geek needs by PhrostyMcByte · · Score: 4, Insightful

    Don't forget RtCW and Enemy Territory.

    Carmack is one cool guy. Every engine he's made has been cross-platform and they are continually better than the competition. He showed that OpenGL still has some kick left in it while every other major game developer switched to Direct3D. And he's a rocket scientist. That's what I call a true geek :)

    Btw, your constant "real geeks don't touch anything that is Windows" attitude sucks. There are lots of real geeks using Windows out there, me being one of them.

  25. Whoopie. CS... again. by lewp · · Score: 1, Flamebait

    Now give me Half-Life 2 or shut the fuck up.

    --
    Game... blouses.
    1. Re:Whoopie. CS... again. by lewp · · Score: 1, Insightful

      Flamebait? I think it's a valid point. When is Valve going to stop regurgitating the same old shit and actually release a new game?

      Even if Half-Life 2 actually HAS a release date now (I stopped keeping track), it wouldn't be the first time.

      They've managed to make one good game. Six years ago. Since then they've taken that game and managed to run it into the fucking ground by releasing it over and over again with different, freely-available, mods on the CD.

      Now they've got a new engine, which is great, and rather than showing it off by releasing it with a great new game (which HL2 should be, if we ever see it) they're showing off the same puke in a different box.

      Half-Life was great. CS was great. But so was Space Invaders. That doesn't mean I'm going to buy it again just because you tacked it on to a new engine.

      Even id, who managed to go from a game company to an engine company (though hopefully Doom 3 changes this image), at least has the decency to make a new game to show off their new engines.

      I will be the first person in line to buy Half-Life 2 the day it is released. Until then, fuck Valve.

      --
      Game... blouses.
    2. Re:Whoopie. CS... again. by genner · · Score: 1

      Mod parent up.

  26. Annoying Engine Name by BAILOPAN · · Score: 3, Informative

    I really don't like Valve's choice of the word "Source" for their engine. I mean, obviously it has source code, but it almost seems like it's trying to trump the definition of "source". It's even more annoying when you have a GPL'd Mod for Half-Life (and in the future for HL2). "It's open source for Source which you don't have the source for." what

    Going off-topic, Valve supplied an excellent SDK for HL1 but as of Steam that community policy seems to have disintegrated. We modders have no SDK for Steam or VGUI2. The updated engine interface headers to Steam is buried in the mailing list, and it has typos. They also don't have a reputation for giving clear/good answers in response to questions about working with their new stuff (forget about actual support also).

    Either Valve's really, really too busy with HL2/CS2 to interact with community coders or they're just getting arrogant. I'm that CS2/HL2 continue with Valve's original "awesome SDK"-ness, especially with the underground rumor that it will have Metamod (or multi-mod sub modding) functionality built in.

    --
    If you say "here goes my karma" I will bite you!!!
    1. Re:Annoying Engine Name by Anonymous Coward · · Score: 0

      At least they didn't name it Counter Strike: PCIX

    2. Re:Annoying Engine Name by zr-rifle · · Score: 1
      Valve's choice isn't totally out of context if you consider what Valve means by "source".

      Wind back and think about "Steam", a content distribution system. "Source", the game engine, is meant to be the basis for a whole variety of games: HL2, CS, DoD, you-name-the-game. It's meant to a platform and be game independent. Right now the so called "Half-Life" engine the basis for CS, DoD and Half-Life itself. "Source" instead is the game skeleton that's meant to be game-independent.

      Steam: delivers the game content and infrastructure

      Source: the game infrastructure

      HL2, CS, etc: the game content

      Seems pretty intuitive to me.

      --
      Hack your mind out of its sandbox.
    3. Re:Annoying Engine Name by Anonymous Coward · · Score: 0

      The original engine was internally refered to as "Gold Source" (goldsrc). This is just an internal name that got turned into a product name.

    4. Re:Annoying Engine Name by j.bellone · · Score: 1

      I'm waiting for the SDK myself; along with my whole team. It's really a joke that they said that it would be out a month or two before the release of the game, I highly doubt this. It would be nice - but highly unprobable.

      --
      I'm f#$king magic!
  27. Rehash? by AstrumPreliator · · Score: 1

    From what I've seen Counter-Strike Source is just Counter-Strike ported to the Source engine. The only improvements have been in the graphics department.

    I don't know why ValvE has focused a considerable amount of effort to porting an old game to a new engine instead of just making Counter-Strike 2. I hope this game will be free just like the original Counter-Strike because I'm not going to pay for a rehash.

    1. Re:Rehash? by Anonymous Coward · · Score: 0

      Don't forget the new physics engine, which allows you to move tables and whatever to create obstacles, or if you choose to, blow them up.

    2. Re:Rehash? by Anonymous Coward · · Score: 0

      CS:Source will be free with HL2.

    3. Re:Rehash? by delus10n0 · · Score: 1

      The only improvements have been in the graphics department.

      I'd say running on an entirely brand new game engine is a bit different than just graphics improvement.

      I don't know why ValvE has focused a considerable amount of effort to porting an old game to a new engine instead of just making Counter-Strike 2.

      Maybe because it's easy, and a cool way to show off the new engine's features to the masses? Counter-Strike is probably the world's must popular game, easily.

      I'm not going to pay for a rehash.

      Didn't you read the article/news post? It WILL be free, to CyberCafe owners, then Condition Zero owners. I'd say that's not too shabby. Half-Life 2 owners will also be able to play it when HL2 comes out.

      --
      Not All Who Wander Are Lost
  28. ohh no, I can not by XMichael · · Score: 1

    after a love hate relationship with unreal 2004, that I'm just starting to be able to break free of ... they come along and spring this on me!

    Can I handle the countless sleepless nights, can my retna's survive another epic game that takes over every waking moment of though, invades my dreams and ... has been known to creap into though just, ahh, pleasuring the lady (-;

    horra! bring it on! I'm ready (-;

    CCTV Security Cameras

  29. I'm slackin... by burnin1965 · · Score: 1

    I guess I should have mentioned RtCW as well. Damn, missed another. :)

    btw, the Windows attitude is not constant, I just have a temporary attitude because there are some major offensives in affect from the greed mongers. I do like and use some of the stuff that comes out of Redmond but I'm not going to rally around any of their products in any public forum until they lighten up. If they had their way we wouldn't even have these great games for non-Windows platforms since they seem to believe we must be stealing something from them if we don't contribute to their bank accounts.

    burnin

  30. More headaches by scoser · · Score: 1

    Damn! And just when my head was almost healed from all those AWP wounds!

  31. Is CS still THAT popular? How? by IronChefMorimoto · · Score: 5, Insightful

    I joined the CS community right around CS BETA 6 (or whatever people called it) -- when you had to buy a copy of Half-Life and install the mod and wait for the headshots. Even became part of a clan -- a local mix of teenagers and 20/30/40 somethings like myself. It was all good. We reveled in the light of several thousand servers and players.

    Then, my clan went "pro" -- joined CAL and started going through the trials/tribulations of competitive gaming. "Sorry, Non-CAL Player X -- we can't 'pub' anymore because it would hurt our competitive reputation" excuses for not hanging out and just playing the game became common. But Counter-Strike seemed to remain the shiznit.

    I left that clan and sought another group of people that seemed to just want to play the game, and then this new clan started losing "pubbers" to CAL and other leagues. And then it broke in half w/ the teenagers playing in the higher-end leagues and the 20/30/40 somethings getting pissed about the kids leaving them behind to play in lower-end leagues. And then the clan broke up.

    This was all about the time that Steam came out of BETA and into real-world use. When I heard that CS was tied to the Steam engine, I tried it out, only to go through the initial debacle of the whole setup. And I wondered why in the world did Valve do this. I heard horror stories of LAN parties gone terribly wrong as people found they had to have the last mod version 1.5 installed + Steam in order to play at a LAN party and online. Many of the 20/30/40 somethings with whom I'd played in the clans had moved on to other games, coming back to CS when they tired of BF1942, Star Wars: Galaxies, etc.

    CS: Condition Zero and Half-Life 2 kept getting pushed back. When CS: Condition Zero came out, it was...well...eh. That's it. Eh. And HL2 continues to be in the oft unforeseen future, from what I can tell.

    After all this -- how can CS still be the most popular online FPS? I'm looking now at HLSW.net's search engine, and I see 24K+ Steam CS servers and 5K+ WON CS servers running. Total of about 70K players. And not a single other searchable online FPS game from this engine comes anywhere close to those numbers.

    So -- I repeat the original question -- is CS still THAT popular? What keeps it going? I mean, Half-Life can be had for less than $15 now, which I would assume still earns you the license rights to download Steam and get all the games associated with Half-Life (that's how it was when I did the Steam upgrade last year).

    Is it still just THAT accessible? Are the 5:00 minute team-based rounds w/ a post-mortem waiting period still the keys to the game? What keeps it alive? As great as BF1942, DesertCombat, UT2K4, and other MP FPS games have been, how has CS remained on top? Particularly with the major issue of cheating (if it's still a major issue) hovering over the game like a black cloud?

    One last thought -- if CS IS still as popular as it has been in the past, do other gaming companies shudder in fear at the thought of a REVISED, REVAMPED CS game coming out with HL2? Is there concern that semi-full BF1942 or UT2K4 servers will start losing players in droves as everyone flocks to CS to see what's new?

    IronChefMorimoto

    P.S. - Keep in mind, I've not played the game in months, so if I've gotten something wrong here, please chime in. I'm just expressing surprise that CS is STILL getting this much attention.

    1. Re:Is CS still THAT popular? How? by TrancePhreak · · Score: 4, Insightful

      I've heard that the low system requirements help CS out a bit in that you don't need much to run it.

      --

      -]Phreak Out[-
    2. Re:Is CS still THAT popular? How? by Carpet · · Score: 1

      I started back in Beta 4, back when real men were left-handed and took one shot kills from the AWP and said "good shot" instead of screaming "j00 h4x0r!!" Back then, CS was a college phenomenon.

      There was ghosting, wall hacks, etc.. but all was good. Cheating wasn't so bad that I couldn't replace the models with dual 1911s or replacing the knife with the guitar.

      The CS forums were civilized and informative. Lord Head-Shot (LHS) was a walking encyclopedia of arms and armament, and the whole forum had a good laugh when LHS ended his account at 1911 posts: his favourite gun.

      Then the kids got into the game. And more kids got into the game. And more... CS is STILL popular because it's extremely easy to get into. Launch CS, find server, join, and you're on your way to frag heaven. Do well, and you even get bigger and better guns. There's a very visible sense of accomplishment there.

      Flash forward four years, and compare to Americas Army. There's a three hour training course required before you can play. Not to mention scoring 36/40 on the shooting range to qualify as sniper. You start out with all the same rifles (unless you're an AR or Grenadier). You don't get anything from winning other than praise from you teammates.

      Not a lot of other games use the CS model of cash reward. BF1942, UT2004, all use either weapon classes that you choose from, or use weapon spawn points. Hence, less of a rewarding experience.

      All thse memories of old skool CS... maybe I outta dig out HL and download CS Classic to get that lovin' feelin' back again.

    3. Re:Is CS still THAT popular? How? by Mazem · · Score: 2, Insightful

      The reason so many people keep playing CS is largely because... *gasp*... at its core its a really good game.

      People at any skill level can have a good time, but it takes lots of gaming hours to become really good, and the game rewards you for this progress. It's like Chess (and dare I say Starcraft, another computer game with a lot of longevity) in that you can never really master it, just be better than the next guy.

      On the surface most of the game seems very simple. See the enemy, shoot. At the bombsite, plant the bomb. Stick with your team.

      However, one of the things that distinguishes Counter-Strike from mediocre games is the extent to which subtlties come into play.

      Let's take for a case example the effect of recoil, a simple addition that opens whole new worlds to the gameplay. A mediocre player might see the enemy and open fire full auto, Quake style. However, a more experienced player judges the distance to be medium, takes into account their weapon, and makes a very calculated "duck, click chest, click chest, wait, click head". Or perhaps any number of different firing styles depending on the situation. The tactics of simply clicking the fire button becomes a game itself.

      Then there's aim. Seems simple, but is much more important given the slow nature of the gameplay.

      Then there's individual tactics. Do you rush in for speed? Do slowly walk in for better aim? Do you wait for the enemy to come out? Which side of the pillar do you pop out of during a firefight, and after what wait? Do you fire at a group of unsuspecting enemies or sneak away and radio in teammates? Where does the enemy expect you to be, and how can you use that to your advantage? How can you outflank them?

      Then team tactics is a whole strategy itself. The best teams know what part of a room each person is going to cover (much like a SWAT team), and systematically clear areas, use decoys, provide covering fire, etc.

      The great thing through all of this is that the game is designed in such a way to promote all of these different subtlties instead of allowing a single strategy or style dominate. Getting killed after only a couple hits, or having better aim when you are stopped isn't good because its more realistic - its good because it opens up a lot of strategy that becomes obsolete in ultra-fast ultra-powerful run-n-gun games.

      A lot of people who only play Counter-Strike couple times and don't get into it never see this side of the game. They only see that the graphics are dated, that the gameplay is "slow", that the weapons all look the same, that you have to wait until the end of the round once you die, and that many people cheat. Those are all surface concerns which, although significant, do not detract from the excellent core of gameplay that so many people are addicted to.

    4. Re:Is CS still THAT popular? How? by mike3411 · · Score: 1

      I think the appeal of cs is the gameplay. Well, I _know_ it's the gameplay, but there are a lot of important things that make cs stand out from other games. From the mix of team and solo strategy, the balance of realism and fun, round scoring & spawning, even the way the guns shoot and the players jump, each thing sets cs apart from other games. I'm not sure why cs is so popular, but when comparing with quake 1-3, bf1942, america's army, several rainbow 6's, none seem to balance these elements as well. Personally i find myself getting frustrated or bored (eventually) in the other games, while a good cs server can occupy me for hours on end.
      Anyway i'm excited to see if CS:source can retain all that we like about cs while improving on the parts that could use updating. Steam is still a pain in the ass, but they've managed to reduce it to a minor pain (the friends system is still totally unreliable shit) and maybe they will improve from there.

      -mike / sentient

      btw, is this the IronChef that used to play on the ASY server?

      --
      Mod me down, and I will become more powerful than you can possibly imagine!
    5. Re:Is CS still THAT popular? How? by stor · · Score: 1

      Hey dude,

      If you want an idea of what's new, Google for "hl2 shakeycam video". Watch it and wait until the end.

      It's painfully bad quality but interesting nonetheless.

      Hey, everyone realises that hl2 uses the Havok Engine for it's physics right?

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    6. Re:Is CS still THAT popular? How? by Mazem · · Score: 1
      If you want an idea of what's new, Google for "hl2 shakeycam video".
      Or just do this.
    7. Re:Is CS still THAT popular? How? by JavaLord · · Score: 1

      After all this -- how can CS still be the most popular online FPS?

      I'm a casual cs player, I usually play CS while I'm waiting for other games to come out. For example, when I was waiting for UT2K3 I played CS, and when I was disappointed with that I went back to CS and have been playing ever since. I expect I'll stop playing CS when doom 3, or the new CS comes out. The fact that it is popular is one of the reasons I play, you can always find a game with new people, and many of my friends play. Rock solid, fun gameplay is another reason. CS isn't at all scrub friendly, and the stealth factor makes it a lot of fun.

      So -- I repeat the original question -- is CS still THAT popular? What keeps it going?

      The same thing that kept street fighter popular all those years even though the gameplay barely changed until the end...It's a good game, with solid gameplay and people will latch on to a good game when it comes along.

      Are the 5:00 minute team-based rounds w/ a post-mortem waiting period still the keys to the game? If I can point to one thing I hate about CS, it's waiting after I die for the round to end!

      As great as BF1942

      I thought this game was fun, but a bit quirky. It held my attention for about 2 weeks.

      UT2K4,

      I was really into the original UT, I played in the OGL ladders (for first place! :)), was in a clan, etc, etc. But I hate UT2k3 and 2k4. The characters are too small, the weapons suck and it's even more scrub friendly that the original UT.

      and other MP FPS games have been, how has CS remained on top? Particularly with the major issue of cheating (if it's still a major issue) hovering over the game like a black cloud? Good gameplay can overcome everything.

      One last thought -- if CS IS still as popular as it has been in the past, do other gaming companies shudder in fear at the thought of a REVISED, REVAMPED CS game coming out with HL2? Is there concern that semi-full BF1942 or UT2K4 servers will start losing players in droves as everyone flocks to CS to see what's new?

      Maybe, but I think it's more likely that they screw the pooch and the original CS remains half alive, and half the original CS people move to CS source. Sequels after smash hit games usually don't live up to their hype.

      I think BF1942 and UT2K4 are doomed (har har) if Doom 3 and HL2 manage to come out around the same time at the end of this summer/early fall.

    8. Re:Is CS still THAT popular? How? by don_carnage · · Score: 1

      Well said! Thanks for taking the time to type what I wanted to say in the first place. I agree about the "skill factor" in CS. I also used to play Tribes, which was another game that was dependant on skill and teamplay.

    9. Re:Is CS still THAT popular? How? by ImpTech · · Score: 1

      I believe that. Witness the fact that tons of people still play Starcraft.

    10. Re:Is CS still THAT popular? How? by Luscious868 · · Score: 1

      I've really been into Day of Default lately. I quit playing CS about 6 months ago, right after 1.6 came out, because I got tired of the playing the game. Day of Default is similar but adds a pretty cool demention to the game play. If you enjoyed CS, I'd suggest firing up Steam and giving DoD a try. I think you might like it.

      It took me all of 10 or 15 minutes to get used to it and I haven't quit playing since.

    11. Re:Is CS still THAT popular? How? by AvaCam · · Score: 1

      CS is far more popular than you think. I track the number of players reported by www.gamespy.com/stats/ and at peak times the number of players in online half-life games is usually around 100k-115k my graphs are at www . avacam . net

    12. Re:Is CS still THAT popular? How? by junkgrep · · Score: 1

      Actually, it uses a VERY heavily modified version of Havok: Valve and Havok actually worked together quite a lot to improve both companies' products.

    13. Re:Is CS still THAT popular? How? by junkgrep · · Score: 1

      Day of DEFEAT. Seriously, you've been playing it all this time and you thought it was Day of DEFAULT?!! :)

    14. Re:Is CS still THAT popular? How? by Luscious868 · · Score: 1

      It's called a typo. However your post did remind me of a little diddy I heard the other day. It goes a little something like this:

      Roses are red,
      Violets are blue,
      I fucked your mom in the ass,
      and then she had you!

    15. Re:Is CS still THAT popular? How? by junkgrep · · Score: 1

      No way you coudl typo it the same way twice. And Default can't even be typo'd without hitting a completely different part of the keyboard. "Defeat" is all on the left side. "Default" requires a "u" and an "l" from the right side. Less you have a non-qwerty board.

  32. Strategy Games by LPetrazickis · · Score: 1

    Myself, I an a strategy gaming addict.

    Of course, the genre hasn't had a timeless classic in a while. This year's Warlords Battlecry III will show up on All Time Best lists, but it's really just a very polished version of 2002's Warlords Battlecry II that already had a safe place on those lists.

    2001's Europa Universalis II hasn't been topped by its sequels so far -- Hearts of Iron was too narrow in scope and Victoria too hyper-realistically dull. I have high expectations of Crusader Kings

    2002's Kohan is very nice. The upcoming sequel sounds promising.

    Majesty was neat for the time, but I suspect it won't get the follow-up it deserves.

    1998's Warlords III: Dark Lords Rising is still awesome, whereas Warlords IV was botched and is generally sucky.

    1997's Total Annihilation is still the best RTS game of all time.

    1999's Imperialism II and 1997's Imperialism are very different from each other and hold up moderately well.

    1994's Civilization II 0wnZ.

    So does 1994's Transport Tycoon Deluxe.

    I am not sure what year it's from, but Heroes of Might and Magic II is neat.

    (I haven't tried Galactic Civilizations and Dominions II, but they are very highly thought of on Usenet.)

    (Also, I don't think of any of the Age of Wonders or Disciples games as super-great, but they have followings.)

    --
    Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
    1. Re:Strategy Games by mike3411 · · Score: 1

      Two enthuthiastic thumbs up for Total Annihilation.
      I think it is the oldest game I have installed and play on occaision, when I need its particular brand of RTS goodness.
      Damned shame what happened to Cavedog, I always wanted more titles from them.

      --
      Mod me down, and I will become more powerful than you can possibly imagine!
    2. Re:Strategy Games by Sigma+7 · · Score: 1
      Of course, the genre hasn't had a timeless classic in a while. This year's Warlords Battlecry III will show up on All Time Best lists, but it's really just a very polished version of 2002's Warlords Battlecry II that already had a safe place on those lists.
      Actually, it isn't as polished as most people would like it to be. There are some game balance issues and miscallenous bugs. (For example, the bottom panel's decoration covers part of the minimap in the top-right corner.) However, it is definatly considered very playable and better than most strategy games available.

      1997's Total Annihilation is still the best RTS game of all time.
      I would disagree there. While it may be an excellent game when playing on the Internet, the single player aspect isn't as strong as it could be. Major problems would be the fact that the default AI player does not build superweapons (Nuclear weapons, Krogoths, etc) without using a 3rd-party modification.

      In fact, I'd say that there are very few strategy games which seem that good. In most strategy games, the AI player tends to fall to some common tactics: Massed frontal assault, Long range bombardment, or early rush. In either of these cases, the AI cannot counter since it wasn't designed for either of these two things in mind. (Note: Not even Starcraft could deal with an early rush - it's Zerg AI always falls victem to a 12 Zealot rush from a Protoss AI.)

      1994's Civilization II 0wnZ.
      Mabye... I've been in situations where an AI player was exploiting a flaw with the game, where it could break cease fire without penalty (and since I was playing as a Republic to maximize trade, the AI player generally forces such treaties fairly quickly.)

      (I haven't tried Galactic Civilizations and Dominions II, but they are very highly thought of on Usenet.)
      Galactic Civilizations was considered to be one of the best modern strategy games - at the initial release, the AI player was well defined enough to use the optimal path for gaining resources. In fact, a patch was released in order to cripple the AI player even further on the easy difficulty levels since it was a bit too difficult. Later, there was another patch released to help the AI players counter the Transport rush which was discovered soon after.

      Stardock seems to be in contact with the community enough to help dispel the claims of a cheating AI. Out of all the complaints, there were very few that were actually credible - these credible complaints gathered actual information on how the AI cheated, such as an AI selecting a technology for research without the necessairy prerequisites. Once the proof was presented, Stardock proceeded to fix the problem when they could.
    3. Re:Strategy Games by junkgrep · · Score: 1

      Ever tried Natural Selection (free mod for Half-life). You get to be the overhead view as the commander, other players are your troops, playing as FPS players. Not very complicated as RTS's go, but the social interaction aspect (a mike is a MUST for a comm) makes it frickin awesome.

  33. RL Comics by cmackles · · Score: 0

    I think Greg Dean said it best with this strip.

  34. Re:wait... by BaldRazor · · Score: 1

    Mmm...slashdot not all about everyone's 2nd-favourite operating system. Soyez silencieux s't'plait quand tu parles de ca de que tu sais rien, mon crisse.

  35. Re:What a real geek needs by Hatta · · Score: 4, Funny

    And I'm a real geek so that means I dont rely on Wine either.

    Damn straight. Real geeks smoke herb.

    --
    Give me Classic Slashdot or give me death!
  36. Re:CS vs AA by Anonymous Coward · · Score: 0

    right, go to the AA site and take a look at when the last release was.

  37. it's all where you play by The+Tyro · · Score: 3, Insightful

    Play on a well-admined server, and you'll find your CS experience much more enjoyable. I play on a server where there is NO profanity (spoken or written), no racist or pornographic nicknames, no cheating, etc... they have a ton of admins and it's rigorously enforced. What's more, if you feel you've been unfairly kicked/banned, you can lodge a protest on the group's website... bans have been overturned for unsubstantiated accusations of cheating (no demo recorded, etc).

    A server run by adults, for adults, is a wonderful thing... playing with mature, responsible players... it brought enjoyment back to my CounterStrike experience.

    I'd advise you to explore some more servers. Don't dismiss a great game mod because you happen to play on servers with hormonally-poisoned 13yo adolescents.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
    1. Re:it's all where you play by Barlo_Mung_42 · · Score: 2, Insightful

      I agree. For me it's the in game voice com that keeps me. It adds a level of game play that other games without it can't match. I've since tried other games without voice com and felt there was something missing. Why haven't more games added this feature?
      Sure the graphics are a bit dated but the game play is what really makes a game.

    2. Re:it's all where you play by AvantLegion · · Score: 1
      Not sure why you posted this in reply to me, as opposed to other people that replied beneath me.

      *I* played CS, a lot.... 5 years ago.

      I'm sure there are great CS servers out there. That's not what keeps me from playing - I'd simply rather play UT2004, Call of Duty, or various other online PC and console games with my free time. CS was good, CS was great, but I've been there, and after countless all-night LAN parties, I've done played it out.

      I don't go to LAN parties much anymore, because invariably, someone demands that CS get dragged from the closet, and pitches a whiny fit if it doesn't get played. It's time to move on. Eventually, there will be a second Counter-Strike, and I'd rather just wait for that and let the experience be fresh and new again.

    3. Re:it's all where you play by AvantLegion · · Score: 1
      UT 2004 added voice comms.

      Indeed, a great feature. And now that UT has done it, expect the rest of the online shooter rank and file to fall in.

      Heh, back when I played CS, there wasn't no steeenking built-in voice comms.

    4. Re:it's all where you play by eddy · · Score: 1

      Why haven't more games added this feature?

      Probably because it works so well to have it non-integrated. I haven't found a game yet that doesn't work with Ventrilo.

      --
      Belief is the currency of delusion.
    5. Re:it's all where you play by Barlo_Mung_42 · · Score: 0

      But in CS you see an icon above their head when they talk so you know who is talking. It's nice to have so when someone says "Follow me. Lets go this way." you know who to follow.

      What I'd like to see is voice to be directional and change with distance. So when the player is to your right you hear them from the right and when they are far away it sounds like they are far away. For this you would need support from the game. I saw a demo for this at WinHEC a few years back so I know that it is built into directX. I just wish game developers would start using it.

  38. Off Base by Lord+Kano · · Score: 1

    It would be more like this, my business has a HUGE library of movies that have been paid for. I charge someone to come into my coffee shop and while they're there they can peruse my library and watch any movie they wish.

    Or I have a huge CD library in my coffee shop and while you drink my coffee you may listen to any of the CDs. One could offer a convincing argument that it's not a public exhibition if only one person at a time is able to view the content.

    Movie theaters have contracts that they have to abide by, one of the provisions is not letting people see the movie without a ticket.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  39. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  40. Instead of innovation they play at litigation. by mrmeval · · Score: 1

    I will not partake of that particular poison. I'll stick to iD and other games makers who give back to their fans.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  41. another reason why this is crap.... by Scudsucker · · Score: 1

    The Cybercafe's would most likely force gamers to use their own Steam logins, so if an account gets locked it's the gamers and not the cafe's that's locked. To get their own login, they must have their own cd key, so under Valve's terms you would have to buy two copies PLUS pay their $10 a month. Screw you, Valve.

    1. Re:another reason why this is crap.... by Barlo_Mung_42 · · Score: 1

      But if the players have to have their own copy of the game why would they play at the cafe?
      The whole model doesn't seem well thought out.

    2. Re:another reason why this is crap.... by Scudsucker · · Score: 2, Informative

      But if the players have to have their own copy of the game why would they play at the cafe?

      1) Lan party without the hassels of moving your shit
      2) You have a modem for Internet access and the cafe has a couple T1's
      3) You're traveling in a different city and need to get your Counter-Strike fix

    3. Re:another reason why this is crap.... by Midnight+Thunder · · Score: 1

      The Cybercafe's would most likely force gamers to use their own Steam logins, so if an account gets locked it's the gamers and not the cafe's that's locked. To get their own login, they must have their own cd key

      If Valve is smart, then they would have a special 'CyberCafe' edition, which wouldn't have these issues. Basically the only requirement would be a license server, to which all the nodes in the café connects to. The license server would be the only one needing the key.

      I must admit I have no idea whether Valve has actually done this, so I would be interested what their solution is.

      --
      Jumpstart the tartan drive.
    4. Re:another reason why this is crap.... by Midnight+Thunder · · Score: 1

      From the Valve site, about Cyber Cafés:

      "Valve's Cyber Café program also protects members against banned accounts. We understand that it is sometimes difficult to prevent users from misusing your computers. To help combat this problem, cafés in the program can contact Valve to correct problems with "banned" accounts."

      It sounds like a step, but maybe not enough. Valve will probably end up changing their solution, as this will probably require too much work.

      --
      Jumpstart the tartan drive.
    5. Re:another reason why this is crap.... by Anonymous Coward · · Score: 1, Insightful

      To help combat this problem, cafés in the program can contact Valve to correct problems with "banned" accounts."

      Or for cheaters to claim that they're Cyber Cafés... or if the CC keys are more expensive then regular keys, a loophole that allows those who pay more to cheat.

    6. Re:another reason why this is crap.... by delus10n0 · · Score: 1

      If Valve is smart, then they would have a special 'CyberCafe' edition

      From the FAQ:

      "There isn't really a different version of Steam for Cafés. But when an official Café product key is used in Steam, a couple of special things happen:
      - Your Steam account gives you access to all of the games currently on Steam
      - Steam requires a password to be entered when the user tries to logout or quit"

      Also, you might want to read up on how a CyberCafe should setup Steam.

      --
      Not All Who Wander Are Lost
  42. Re:What a real geek needs by MalikChen · · Score: 0, Redundant

    I'm a geek so that means I don't run Windows. And I'm a real geek so that means I dont rely on Wine either.

    Geez, the option to mod down is so tempting right now... First off, geeklyness has nothing to do with the OS you run. Running Windows does not exclude you from the geekdom, and running Linux does not give you an all access pass. If you're running a fresh boot of Fedora every time you restart your computer because you can't figure out how to install RedHat, you are less of a geek than someone who runs Windows and keeps it finely tuned.

    Wine sucks. Winex is better. Cedega (wine 4) is great. I really don't think you have a problem with having to "rely" on wine, you have a problem getting winex from CVS or shelling out for (or finding) cedega. Just because you are unwilling to get CS working in Wine, you shouldn't say that "real geeks" don't use it.

    Oh, and real geeks never say things like "real geeks never do [whatever]." :)

  43. Re:What a real geek needs by Anonymous Coward · · Score: 0

    >Oh, and real geeks never say things like "real geeks never do [whatever]." :)

    Then you're not a real geek either ;)

  44. Re:CS vs AA by gumpish · · Score: 0, Redundant

    Too bad AA runs like a slide show. Shouldn't need an X800 to run a 3rd rate FPS.

  45. Yeah... by Anonymous Coward · · Score: 0

    "It is expected to be kicked off around late summer."

    In other words, Spring 2005.

  46. Oh no! More CS? by Dodecha · · Score: 1

    I thought the time of screams like "OMFG LOL Headshot! frag frag frag, n00b" at lan partys where coming to an end...

    and now this....

  47. yay. i knew i got Condition Zero for something! by MattyCobb · · Score: 1

    other than detail textures and 1 decent new map!

    --

    Matt
    You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
  48. Adult CS SERVER by Anonymous Coward · · Score: 0

    Much of the negative attitude towards Counter-Strike is due to the immaturity of the players on a particular server. I've been playing at a more mature CS server run by relics of the internet boom in the 90's. They are a bunch of tech dorks who have families and jobs and are just looking for a place to vent their anger after 8 hours coding for the MAN.

    The address is http://www.beatdown12.com. Im sure youll enjoy a couple minutes reliving your doom days with people who dont take things too seriously.

  49. Re:CS vs AA by Anonymous Coward · · Score: 0

    The reason it needs good hardware is to identify "possible weapons" and "terrorists", such as Pentium 4 owners.

  50. Camper Strike by imbaczek · · Score: 1

    Am I the only one here that thinks that CS is utter sh*t?

    1. Re:Camper Strike by Anonymous Coward · · Score: 0

      I hereby second that motion.

      It went sour the minute the asians started playing.

  51. All work and no play, etc! by grepistan · · Score: 1

    You will also find, weird though it may seem, there are Apple and BSD sections of the site too. Us nerds need our relaxation as much as the next person...

    --
    Real stupidity beats artificial intelligence every time.
    -- Terry Pratchett, Hogfather
  52. Re:What a real geek needs by Anonymous Coward · · Score: 0

    Running Windows does not exclude you from the geekdom

    Uhm yes, it does. If you're not compiling your OS, you're an unsavory techno-wimp. In addition, your mom wears combat boots to bed. Feel free to place your hands over your ears and close your eyes while saying "nanananananah I can't hear you!"
    It won't help.

    I run Gentoo on my damn microwave, so deal!

  53. Valve are lame by sydtsai · · Score: 0

    They port the mac version but they didn't release it. Bunch of @$$ holes.

  54. Far from it by Llevar · · Score: 1
    It's much more than a way to curb the piracy of valve games I would say. For one, it's a much improved way of actually finding games. Those who play now and can compare the current interface for searching for games with the one that originally shipped with half-life can attest to how much it has been improved. Furthermore, steam is a content delivery system that will make keeping your game up to date effortless. No more waiting for hours in a line on fileplanet to get the lastest patch or some maps or what have you. And more importantly it will let valve developers push bug fixes down in an expedited process. That means that when new games like half-life 2 come out and a zillion unanticipated bugs or exploits is discovered we won't have to be waiting for months on end for some massive patch to come down that will purport to fix them all.

    Lastly, I am really hoping that when the new game launches steam will become a way to track and serve global stats. Games like half-life and counter-strike are very lacking in this area in that every time you leave a game you take nothing away with you. For this reason while I've played my fair share of CS I've also always been drawn to games like diablo 2 because for the time you spend playing you not only improve your skill but you also have something to come back to next time you fire up the game. If something akin to a ladder and some sort of persistent achievement rating was instituted in a game like half-life 2 or counter-strike I think that it would add a whole new level of enjoyment to the game.

  55. Am I the only one who loathes this game? by AbRASiON · · Score: 0, Flamebait

    /begin rant/

    You may or may not beleive this but I have to get it off my chest.

    Counter strike sucks balls.

    Here's why.

    I've been playing FPS games since Wolf (I'm 26) - I am fairly good at them - been using the mouse since Duke 3D and normally can beat most of my friends and their friends.

    If I joined a server of any FPS game released in the past 10 years I'd normally be in the top 30% of players on the server in 99% of cases.

    Now, I _LOVED_ action quake 2, I adored and worshipped that game - it was brilliant.
    I also love Quake 3 Urban Terror 2.
    I moved from AQ2 to CS - I don't recall which Beta I did it in but there was a problem.
    (I also loved Half life DM - few people did but I thought it was GREAT)

    These games use "randomisation" code when it comes to shooting the weapons.

    Now as most of us know, just like in real life - in AQ2 you would STOP moving, you would duck (crouch) and aim steady.
    You then fire either semi-auto or 3 round burst into the enemy - and counter the recoil of the weapon, then fire again. This would VERY OFTEN increase your chances of killing the target.
    The game(s) with this code punish the people who run and spray aimlessly in your general direction.

    (hope you're following me so far)

    Now I'm good at games that use this code, AQ2, Q3 UT2 - that one on the Unreal engine and several other "real" games using todays weapons (not lasers etc)

    Why, oh why Oh WHY does this not work in CS?
    Silly thing to complain about perhaps but I can honestly say I find it so frustrating I detest the game.
    I've re-attempted to play the game normally for several days at a time at least once every 6 months for the past 3 or 4 years.
    EACH TIME I have the EXACT same problem - I follow the simple laws of logic when it comes to aiming at my enemy - the same rules which work in other FPS games but it doesn't work - someone LITERALLY runs and sprays an auto at me while jumping and running and hits me - headshot one kill, yet my perfectly aimed shots hit but don't kill.

    Interestingly I have another friend with the EXACT same problem - we're both perfectly good at other games - but when it comes to CS, we die ALWAYS so quickly so often just like we're "n00bs" despite the fact we're both FPS veterans.

    Am I the only one besides he who suffers this with CS?
    Truely the most frustrating game ever. /end rant/

    1. Re:Am I the only one who loathes this game? by Zed2K · · Score: 1

      CS is NOT like other FPS. Not at all. When you start playing you WILL die and die a lot. Its part of the learning curve. Just because you can whoop it up in a DM game doesn't mean you will last more than 5 seconds in a CS match.

      Basically you are saying you don't like it cause you died to quick and didn't bother to learn how the game works?

      Try it again with a little more patience and on a good server where the other people know that you are a newbie and will go easy until you get the hang of it.

    2. Re:Am I the only one who loathes this game? by AbRASiON · · Score: 1

      Have you played AQ2?

      CS (in the original Beta's) was very close to this and actually performed similarly when it came to weapon hits.

      I am basically saying that not only do I die too quick (I agree that's a silly thing to whine about) but I aim, carefully and VERY VERY VERY VERY often my carefully aimed shots simply do not work - I lay 3 -> 5 rounds in to the enemy, they lay 1 in to me.

      I have 0 health - they appear to go on fine.

      I've played at least 200 hours of CS maybe more - I find this still happens to me far more often than it should.

    3. Re:Am I the only one who loathes this game? by comedian23 · · Score: 1

      I think what you are seeing is a symptom of another problem. A few of the guns are vastly superior to the others. The Colt in particular is undeniably the best gun in the game, with almost no change in aiming even during full auto, and excellent damage at almost any range. Other guns can beat it, for instance an AK up close, or in the hands of a skilled player will win because of the higher damage, but in general the Colt is the best.

      CS basically turns into a "how fast can I save up for a Colt or AK" game. Unless you are vastly more skilled than the other person, if you are using another gun you will generally get killed first.

      To improve your game, try the low power version of the Colt, the MP5. The recoil is similar but it doesn't have the power. Once you can get a positive kill/death ratio with the MP5, you will own with the Colt. OTOH, if you simply want to do better now, buy the Colt. If you can't afford one, buy armor and wait in the back until someone drops one.

      I wish it wasn't like that but the CS team seems to not give a crap about CS anymore. Rather than worrying about balancing the weapons they are spending their time adding different color crosshairs, etc. Our only hope is CS:Source to bring back the glory days of CS...

      On a related note, I just picked up BF1942 and started playing that and I suck royally. I've been playing FPS for years, CS for over four, Doom, Doom 2, Quake, Q3A, UT, UT2004, etc, etc. and I still get owned in BF1942. The guns don't work the way I am used to and I have a hell of a time getting kills. Seems like each game is a learning process, and that you really need to learn all the little "secrets" before becoming a top player.

    4. Re:Am I the only one who loathes this game? by don_carnage · · Score: 1

      Each weapon fires differently. Do this: start a game with only you in it. Pick a weapon. Stand back from a wall and fire. Note the position of the bullet hole. Now fire again. Different spot -- see? The recoil is not always exactly the same and I think perhaps that there is some randomization in the spot that the round hits. Realism perhaps?

      btw: What the hell is AQ2?

    5. Re:Am I the only one who loathes this game? by AbRASiON · · Score: 1

      Question: did you read my post at all?

      That's basically the premise (correct word?) of my entire bloody post.

      I know all about the randomization code the point is not the fact that it does it - (realism = can be quite fun if done right) the problem is not only logically in the real world, but also in every other damn "realism" game the randomisation code will "tighten" (become more accurate / less random) the spread of bullets if you STOP moving, CROUCH and don't wail off the rounds of an auto.

      Realistic and logical.

      I follow these "rules" while playing and find the game does not reward me.

      As mentioned, I can understand "randomness" of course - but it happens to me a _HELL_ of a lot and a friend as well - I simply avoid the game like the plague because of it.

      Action Quake 2.

    6. Re:Am I the only one who loathes this game? by GregoryD · · Score: 2, Informative

      I understand where you are coming from. I am fairly new to the CS world myself, I've only been playing since steam. I have a heavy Return to Castle Wolfenstein background (former Cal-i player). Wolf was about brute force shooting and finesse. Counter-strike is about control and accuracy.

      You seem to have the right idea about the burst firing. Recoil is huge also.

      I started to get more sucessful when I learned how to control the spread of my bullets and the recoil. Compared to other games, the recoil in CS is huge. If you hold down the button for more then a second, you pretty much have to be aiming at the feet to get anywhere near chest level. (with different guns it varies exactly how low, ak really low, colt not so low) The better players will make their first shots count. Even while moving the first few shots of the colt are accurate. A really good player will exploit this. He will stick and move. 2 shots, move, 2 shots move. At a sniper distance, all the guns blow goats. You literally have to fire 1 shot at a time.

      So here is my cheat sheet:
      close: concentrate on recoil and pulling your mouse way down
      medium: learn how to stick and move at headshot standing level and headshot crouching level
      long range: very very controlled 1 shot at a time, pretend your rifle is a sniper rifle and you have to reload after a shot

    7. Re:Am I the only one who loathes this game? by AbRASiON · · Score: 1

      I don't use the mp5.

      It has a short barrel and a high rate of fire - logically it should be an inn-accurate weapon (and it is so in AQ2) - a longer barrel weapon like an M4 (again AQ2) or M16 / "proper" assault rifle in a single round mode is far more likely to be accurate.

      Battlefield has the same code that AQ2 has - you can use the standard "assault" gun (not sniper) and if you crouch - aim carefully and shoot one round at a time pick people off from a LONG way away

      completely logical.

      BF can be challenging in the fact that other people are also aware of this though.

      P.S whoever moderated me, the "rant" tags surely should indicate it's just an opinion............... - sigh.

    8. Re:Am I the only one who loathes this game? by AbRASiON · · Score: 1

      Hi Greg: thanks for the tip however my problem is specificlly this and I quote.

      "long range: very very controlled 1 shot at a time, pretend your rifle is a sniper rifle and you have to reload after a shot"

      I actually do precisely this! on top of that, I do it for CLOSE RANGE and I _DO HIT MY TARGET_ multiple times. Yet STILL enemy does not die (frequently)- they continue to literally run / jump / strafe towards me and randomly blaze auto fire across the area and hit me once and I drop dead.

      Basically it's my beleif that I've simply suffered awful "luck" - it's the only logical conclusion - because I'm actually doing it right.

      BTW The "trick" (at last in every other game) is _NOT_ to hold down the button for more than a second - in actual fact click the button multiple times - it reduces the recoil much much more.

      Trust me I was VERY good at Action Quake 2 and the 2 games were very similar once - it's just bad luck I'm thinking - perhaps there's some kind of code "if name = abrasion ruin his day" or something :(

    9. Re:Am I the only one who loathes this game? by GregoryD · · Score: 1

      close range you can go full auto, you just need to aim way the heck down to actually hit the target

      precision is the most important thing in counterstrike

      unlike the other games, counterstrike weapons are a lot less accurate even when burst firing, the first 2 shots may be perfect, but the rest after become spread. When I play people sometimes when I am completely dominating, I mean playing with Euros with 200 ping, 40-2 type dominating. I am pretty amazed at my lack of accuracy. In my mind I didn't miss a lot, but I would end up with 30 percent accuracy.

      when running around, I don't imagine my bullets coming out right at the crosshair at close/mid range. I imagine it coming out to the left of the crosshair when running right. It varies on how far depending on the gun and distance.

      From my limited experince, I don't believe any game out there has counterstrikes fickle aiming/bullet physics system. Especially quake based games.

    10. Re:Am I the only one who loathes this game? by comedian23 · · Score: 1

      It has a short barrel and a high rate of fire - logically it should be an inn-accurate weapon

      Agreed. Unfortunately the worlds of logic and CS rarely meet. It is a deathmatchy FPS which uses weapons which look similar to real weapons but rarely have their qualities. Look at the P90. IRL it was designed to penetrate armor using SMG style ammo, yet in CS it's like throwing pebbles at an armored enemy. Also with the bullpup design it should be much more accurate that the MP5, or other SMGs but it isn't. *sigh*

      With CS you really need to enter the CS universe where normal rules of physics don't apply and simply learn the way CS handles them.

      When I need a more realistic game I play BF1942(and suck at it) or DoD. But for pure gameplay aspects I still like CS. The format of 3-5 minute rounds with no respawn appeals to me. If they could add all the cool features of DoD, such as lying prone, deploying a MG, more realistic weapons, etc to CS, but still keep the mission based format it would be insane.

  56. Re:FBI by kunudo · · Score: 1

    All your computers are belong to us.

  57. By law, rentals cover console games, not PC games by tepples · · Score: 1

    American video game rental stores seem to rent only console games, not PC games. This policy is dictated by an exception in the first sale law, 17 USC 109(b)(1)(B)(ii). Do you claim that Counter-Strike for Xbox will get a "Special Edition" re-release using a port of Valve's Source engine?

  58. As opposed to what by rd_syringe · · Score: 1

    I think it's a cool name. The Source engine, like it's the starting point for a lot of kick-ass content.

    What else is there? The Quake engine, the CryEngine, the Unreal Warfare engine. They're all pretty silly. I actually thought Source was one of the more classy names, but what do I know.

  59. Why hasn't everybody moved to Enemy Territory? by asoap · · Score: 1
    I think it's an addiction. Personally I think everyone should be playing Enemy Territory.

    It's 100% Free. You just download, install, and play. You don't need no steam engine, or anything else. You DON'T need to have a copy of Wolfenstein.

    The graphics are a bit dated by today's standards, but they still do look amaizing in my opinion. They are deffinately leaps and bounds better then CS.

    The gameplay in ET is just amaizing. With all the classes, and the large scale maps. There is so many differnt things to do, and different stratigies. I've been playing the game regularly for over half a year and I'm still learning a lot.

    The game is so damn impressive, it is hard to get me to play any other game. I guess that's how people are with their counter strike.

    Although, I can't wait for doom3.

    -asoap

    --
    Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
  60. Re:By law, rentals cover console games, not PC gam by BitchKapoor · · Score: 1

    Hmm. So what about video rentals?

  61. Re:By law, rentals cover console games, not PC gam by tepples · · Score: 1

    DVD-Video and VHS rentals are covered under the copyright laws governing audiovisual works, not the laws governing computer programs, even though DVD titles contain scripting capability.

  62. oops, stupid last sentence by real_smiff · · Score: 1

    oh, of course there were fps before 3d graphics cards. but cheap consumer 3d has gone hand in hand with mass popularity of fps games, and i stick with my feeling that fps won't ever go away. it'll become much more than point and shoot though... i felt ActionQuake2 was the start of something amazing and still play it - mods show what can be done :)

    --

    This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

  63. Then extended to owners of CS:CZ by va3atc · · Score: 1

    then extended to owners of Counter-Strike: Condition Zero

    Alright, I bought CS:CZ. But explain this

    What about the people that have already registered their Half Life 2 CD-Keys from the ATI graphics card bundle with steam?

    Am I alone in thinking that would be the most logical people to extend it out to first?

    --
    Candle burns its brightest in the dark
    1. Re:Then extended to owners of CS:CZ by kcb93x · · Score: 1

      Well...if they don't give us the game eventually...they'll have lawsuits up the wazoo...

      I'm still waiting, with my 9600XT to play....

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  64. Re:CS vs AA by Mithrandir · · Score: 1

    Eaxctly. One of our clients is the MOVES Institute, the part of the military that developed AA. I know the (former) project manager personally. The whole budget got canned about 2 months ago. The entire development area has been stripped bare, including all their mocap gear. In fact, we're helping them develop the area that the former AA development team occupied with new VR equipment and applications. There is no further development being done and there will be none in the future.

    --
    Life is complete only for brief intervals in between toys or projects -- John Dalton
  65. Physics = new strategies? by ug_rulz_all · · Score: 0

    After seeing a video of the game in action, one of the things I noticed were the movable objects powered by the physics engine - on de_dust2. I wonder if that would create new, interesting strategies on old, time-tested maps - for instance, blocking the stairs on de_aztec.