And here is the Nazi analogy. Was wondering how long before we got here. As a matter of fact, there were plenty of gun owners in 30s Germany. They were called hunters.
"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed."
If the point is the formation of a "regulated militia" the right to bear arm clearly is for that purpose. Being found unsuitable for membership in a militia doesn't infringe upon it's formation.
"Even the authors stated it was the right of the people"
The authors seem to put the same stipulation ans the OP on this, the stipulation still being the formation of a militia. Now if you are arguing the definition of a Militia, that is something different. Some would argue that we already have on in the form of the National Guard.
They using their right to petition. If laborers want to petition for higher wages, there don't need to get 100% of all laborers on board to push for change even if 100% will benefit from it. Heck, getting a traffic light put in on your local street doesn't require that every person on the street sign a petition, just enough make it apparent that the issue should be put into review.
The article clearly stated that they planned to get permission from Konamii at some point. Some creative people love an IP soo much, they want to put a fresh spin on it. No harm in that.
If you have an idea in the current industry, you have to have something to present as a model of your idea. It's seems that copyright is getting in the way of even getting to that point. The folks that ran this project knew they would have to present it to Konamii eventually. It is a shame that fans won't even have the chance to see this since Konamii seems to want to sue first and ask questions later.
So I went back and searched for the change to the verbiage to Intellectual-Property chapter in the Final TPP and I couldn't find the change. As of today it's still "paragraph"
https://ustr.gov/trade-agreeme...
The best way to compliment this system is with a means of retrieving the data and presenting it using only sunlight. If you could design a system that store light and use it to project a screen and keyboard to access the data, they entire thing can be set in a stone monument.
Any process that requires repetitive manual labor in a systematic process will and should eventually be replaced by machines. The planting and harvesting of crops is done my human-driven machines already it was inevitable that the human element would be removed all together. Next will be civil and private construction where humans only be involved in the design and coordination phases of the process.
I see no issue with research for this. Currently the only thing roads provide is a flat surface to travel on. Creating some sort of additional return through energy production seems logical, especially with the sinking costs of producing solar cells. It is the cumulative efforts of small projects like this that will make larger gains in reducing our environmental impact.
It started in the factories where assembly lines where people put parts together were eventually replace by machines that could do it not only longer and faster, but with more accuracy. Now think of any job where long hours of repetitive, manual labor is required and that job can be replaced by a machine. Fast food workers, dock workers, construction workers, even farming can all be replaced by machines. The up front cost is the design of the machine and programming the process of performing the tasks.
With MMO's, it is the genre that gets you interested, but it is the variety of things to do that keeps you there. This idea seems to be fading away as multiple events ingame seem to drive players in a certain directions, while the open-world aspect is relegated to grinding ad-nauseum to level up. A great MMO lets every aspect of the world contribute to the advancement of your player to the point where you don't even realize you are leveling up. Every corner of an MMO needs to be interesting to play either as a group or as an individual. You have to create a world where 200,000 or more people are going to log in everyday and find something interesting to do and something new to experience. The name of the game in MMO's is still addiction, how to get the player hooked on playing and keep them hooked on a regular basis? Repetition and "check-boxing" is not real addiction, curiosity is. A sense of curious wonder has to cultivated in the player with each login giving the player a vested interest in what is going on in the world you have created for them. A lot of F2P games seem to have replace this notion with access to loot for a price, playing to the lowest common denominator of MMOs, that being the hoarding of stuff. Ask yourself if the next MMO you play is grabbing your imagination or your greed?
Wrap your heads around this. Any AI need not have the same functionality of a human brain as long as it can fake the perception that it does. The complexity of the human mind is without parallel, but the way we humans interact with each other isn't that extraordinary. Reading visual and auditory cues when speaking to another person is how we know we are talking to another human. After grasping this, all an AI needs is the ability to access the conversational references common to humans in a timely enough manner as to seem self aware. We already have programs that can read our faces and tell by our tone of voice what our emotional state is and respond accordingly. When that ability becomes fluid, we will find it nearly impossible to tell an AI from a real human.
No. A rising tide does not lift all boats equally. The rich can only get richer if the poor get poorer. It's the nature of limited resources. Disparity in wealth is a highest of us learning to marginalize the lowest of us.
Our worth as a species is not measured by the achievements of the highest of us, but by how we manage the lowest of us. Trust no culture that abandons it's poor for they are a truly poor culture.
http://theawesomer.com/lwt-sci...
No they are not! And no I won't look up the law that says they aren't. Research this for yourself!
The thing is at the time militias were all the Americas could muster as they could not afford a standing army of professional soldiers.
And here is the Nazi analogy. Was wondering how long before we got here. As a matter of fact, there were plenty of gun owners in 30s Germany. They were called hunters.
"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed." If the point is the formation of a "regulated militia" the right to bear arm clearly is for that purpose. Being found unsuitable for membership in a militia doesn't infringe upon it's formation.
"Even the authors stated it was the right of the people" The authors seem to put the same stipulation ans the OP on this, the stipulation still being the formation of a militia. Now if you are arguing the definition of a Militia, that is something different. Some would argue that we already have on in the form of the National Guard.
They are using their right to petition the government to change or modify an existing law.
And it is the right to represent a larger group to petition the government to change or modify an existing law.
They using their right to petition. If laborers want to petition for higher wages, there don't need to get 100% of all laborers on board to push for change even if 100% will benefit from it. Heck, getting a traffic light put in on your local street doesn't require that every person on the street sign a petition, just enough make it apparent that the issue should be put into review.
Well if we are using blogs as reputable sources of facts then... http://www.skepticalscience.co...
The article clearly stated that they planned to get permission from Konamii at some point. Some creative people love an IP soo much, they want to put a fresh spin on it. No harm in that.
If you have an idea in the current industry, you have to have something to present as a model of your idea. It's seems that copyright is getting in the way of even getting to that point. The folks that ran this project knew they would have to present it to Konamii eventually. It is a shame that fans won't even have the chance to see this since Konamii seems to want to sue first and ask questions later.
So I went back and searched for the change to the verbiage to Intellectual-Property chapter in the Final TPP and I couldn't find the change. As of today it's still "paragraph" https://ustr.gov/trade-agreeme...
The best way to compliment this system is with a means of retrieving the data and presenting it using only sunlight. If you could design a system that store light and use it to project a screen and keyboard to access the data, they entire thing can be set in a stone monument.
Any process that requires repetitive manual labor in a systematic process will and should eventually be replaced by machines. The planting and harvesting of crops is done my human-driven machines already it was inevitable that the human element would be removed all together. Next will be civil and private construction where humans only be involved in the design and coordination phases of the process.
Germany...You mean that other socialist country?
I see no issue with research for this. Currently the only thing roads provide is a flat surface to travel on. Creating some sort of additional return through energy production seems logical, especially with the sinking costs of producing solar cells. It is the cumulative efforts of small projects like this that will make larger gains in reducing our environmental impact.
Was there a point to this or are you just venting?
This is Iron-Mans boot jet. Works very similar to this. http://www.eliotrbrown.com/art...
It started in the factories where assembly lines where people put parts together were eventually replace by machines that could do it not only longer and faster, but with more accuracy. Now think of any job where long hours of repetitive, manual labor is required and that job can be replaced by a machine. Fast food workers, dock workers, construction workers, even farming can all be replaced by machines. The up front cost is the design of the machine and programming the process of performing the tasks.
With MMO's, it is the genre that gets you interested, but it is the variety of things to do that keeps you there. This idea seems to be fading away as multiple events ingame seem to drive players in a certain directions, while the open-world aspect is relegated to grinding ad-nauseum to level up. A great MMO lets every aspect of the world contribute to the advancement of your player to the point where you don't even realize you are leveling up. Every corner of an MMO needs to be interesting to play either as a group or as an individual. You have to create a world where 200,000 or more people are going to log in everyday and find something interesting to do and something new to experience. The name of the game in MMO's is still addiction, how to get the player hooked on playing and keep them hooked on a regular basis? Repetition and "check-boxing" is not real addiction, curiosity is. A sense of curious wonder has to cultivated in the player with each login giving the player a vested interest in what is going on in the world you have created for them. A lot of F2P games seem to have replace this notion with access to loot for a price, playing to the lowest common denominator of MMOs, that being the hoarding of stuff. Ask yourself if the next MMO you play is grabbing your imagination or your greed?
Wrap your heads around this. Any AI need not have the same functionality of a human brain as long as it can fake the perception that it does. The complexity of the human mind is without parallel, but the way we humans interact with each other isn't that extraordinary. Reading visual and auditory cues when speaking to another person is how we know we are talking to another human. After grasping this, all an AI needs is the ability to access the conversational references common to humans in a timely enough manner as to seem self aware. We already have programs that can read our faces and tell by our tone of voice what our emotional state is and respond accordingly. When that ability becomes fluid, we will find it nearly impossible to tell an AI from a real human.
No. A rising tide does not lift all boats equally. The rich can only get richer if the poor get poorer. It's the nature of limited resources. Disparity in wealth is a highest of us learning to marginalize the lowest of us.
Our worth as a species is not measured by the achievements of the highest of us, but by how we manage the lowest of us. Trust no culture that abandons it's poor for they are a truly poor culture.
Yes...yes you are. And the faster you realize that, the more prepared for the corporate world you will be.