Recording does suck, but if you are just doing mixing or generating (synths, etc) the soundcard itself doesn't really matter. Other than that, the card works very well for me. In Windows, I can achieve 5ms latency with ASIO, in Linux, I can acheive 5-10ms with jackd (and a realtime kernel). Note that I really don't know much about jack, so I could have probably gotten it lower.
* And because slashdot's junk filter is annoying, I have to bless you with a pastebin link instead of just putting it here. Goddamn trolls ruining it for hte rest of us. "junk" characters and all that.
You can (could?) do that regarding nVidia Quadro series cards. There ARE physical differences though, so it isn't quite the same. Less and slower RAM, a more precise but slower pipeline, etc.
The Audigy 2 ZS was the best card they put out before the Xi-Fi. Hardware DSPs, no AC'97, emu10k driver, etc. Everything after that was shit. Never tried a Xi-Fi, simply because of the lackluster linux support.
How would someone afraid of the command line fix this kind of problem in Windows? If the user is the kind to be afraid of a command line, they are probably one of those users that need help when anything substantial goes wrong.
I bet said user would end up asking for help from someone else.
So, in light of that, how is it any different between Linux and Windows? Both have problems, and both can be a pain in the ass to fix.
Enabling audio threading has increased my frequency of lockups-on-exit to 100%. There are a few threading options enabled by default... and I think these crashes/lockups may be due to some buggy inter-thread communication. In my case, one or more threads just arn't getting the message to terminate.
IT. IS. ONLY. A. DISC. CHECK.... and only the launchers have it. Once you set the game up once (with launcher and real disc, cracked launcher, or hand-edit INI files) you no longer need to deal with it.
It should be enough to rate the game mature. Then, all it takes is a "Why was that 15 year teen playing this game?" and either the parent or the hookup gets the book thrown at them.
The DVD check is present in the frontend launcher and disc autoplay ONLY. The actual game executable is clean. You only need the launcher to alter settings, unless you feel like messing with the game ini files yourself.
Recording does suck, but if you are just doing mixing or generating (synths, etc) the soundcard itself doesn't really matter. Other than that, the card works very well for me. In Windows, I can achieve 5ms latency with ASIO, in Linux, I can acheive 5-10ms with jackd (and a realtime kernel). Note that I really don't know much about jack, so I could have probably gotten it lower.
Some informational output for you*:
http://pastebin.com/f1da18c82
* And because slashdot's junk filter is annoying, I have to bless you with a pastebin link instead of just putting it here. Goddamn trolls ruining it for hte rest of us. "junk" characters and all that.
Great, then it shouldn't take you much time or effort to post some of it to back you assertions!
I would say the code license trumps the ELUA prior to downloading.
You can (could?) do that regarding nVidia Quadro series cards. There ARE physical differences though, so it isn't quite the same. Less and slower RAM, a more precise but slower pipeline, etc.
The Audigy 2 ZS was the best card they put out before the Xi-Fi. Hardware DSPs, no AC'97, emu10k driver, etc. Everything after that was shit. Never tried a Xi-Fi, simply because of the lackluster linux support.
No, we are not new here and are fucking tired of that joke. We are also fucking tired of people not reading before asking questions.
How would someone afraid of the command line fix this kind of problem in Windows? If the user is the kind to be afraid of a command line, they are probably one of those users that need help when anything substantial goes wrong.
I bet said user would end up asking for help from someone else.
So, in light of that, how is it any different between Linux and Windows? Both have problems, and both can be a pain in the ass to fix.
Back up your assertions or be silent.
1/42?
Is that you, Mordac?
Except we are only entitled to the GPL parts. I doubt Diebold has made substantial improvements to Ghostscript.
OK.
You got in the car knowing the risks. You're dead now.
Enabling audio threading has increased my frequency of lockups-on-exit to 100%. There are a few threading options enabled by default... and I think these crashes/lockups may be due to some buggy inter-thread communication. In my case, one or more threads just arn't getting the message to terminate.
You know, back a few years ago, a disc check was called a disc check.
All the DRM features of SecuROM have been disabled. The game checks the disc ONCE, when the launcher loads. You can bypass the launcher.
I just taught them to sneak. Everyone hid, the mutants walked through town, cursed at each other a few times, and left.
There's a few ways to play this game...
You mean Interplay games?
We've already got some third-party tools like data packers/unpackers working, some people have played with textures, etc.
With or without official tools, there will be mods.
Not present.
IT. IS. ONLY. A. DISC. CHECK. ... and only the launchers have it. Once you set the game up once (with launcher and real disc, cracked launcher, or hand-edit INI files) you no longer need to deal with it.
The CD check is present in the CD and game frontends only. Install and run the game directly, and it is not executed.
It should be enough to rate the game mature. Then, all it takes is a "Why was that 15 year teen playing this game?" and either the parent or the hookup gets the book thrown at them.
Just go drink from the puddle around the nuke. +20 rads each.
Although you do have to listen to that Cromwell guy the whole time...
The DVD check is present in the frontend launcher and disc autoplay ONLY. The actual game executable is clean. You only need the launcher to alter settings, unless you feel like messing with the game ini files yourself.
It has a PPC core along with 8 (7/6 usable, depending on if you count their OS) RISC-esque cores.
This tells me that their IS a PPC port of flash, as Sony is spouting off about it...
http://en.wikipedia.org/wiki/Cell_(microprocessor)
I already said that in #2.
So, they can port flash to PPC and ARM, but they won't port it to x86_64.
Something seems funny to me...