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Fallout 3 Launches Amidst Controversy

Earlier this week, Bethesda released Fallout 3 after a long campaign of defending and protecting the game's reputation from claims that it contained inappropriate content. Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks. Shortly before the game's release, early trailers were removed as well. Earlier this year, the game was banned in Australia for its in-game use of morphine, causing the drug's name to be changed to Med-X. On the issue of sensitive content, Bethesda's Emil Pagliarulo wrote in Edge Magazine about the design decision to disallow the killing of children in the game. Gamasutra ran an opinion piece on the same subject, and the Washington Post discusses the role of Washington DC in Fallout 3. On the DRM front, the game does come with SecuROM, but Bethesda says it's only used for a disc check. Reviews for the game have been overwhelmingly positive so far, despite reports of bugs with the save system and occasional lock-ups.

397 comments

  1. I really love Fallout. by KGIII · · Score: 5, Interesting

    With all of the controversy surrounding Fallout 3 I'd have to say that Bethesda's doing a good job at keeping the game's reputation alive. I haven't ordered it yet but I'll be getting the deluxe version with the booklet and DVD.

    Actually, I'm not doing anything more important so...

    I'm a bit disappointed that you can't kill kids in the game but I suspect someone will find a way to patch it so that you can. Either way, it is a must have game for me with or without DRM.

    --
    "So long and thanks for all the fish."
    1. Re:I really love Fallout. by imbaczek · · Score: 2, Informative

      I've played the two original Fallout games (loved them BTW) and recently had an occasion to play F3. Don't get your hopes too high if you were a fan of the prequels, because this game is not Fallout. Fallout-ish is a better term, but IMO it doesn't capture the feel of its predecessors.

    2. Re:I really love Fallout. by KGIII · · Score: 1

      Yeah, that is my understanding as well. I suspect that I won't like it nearly as much as Fallout 2 but, then again, nothing can compare (IMO) with FO2. I still fire up FO2 and play it quite often actually, even after all these years. I've watched the trailers, I've not yet played, but I'm not expecting it to be the same and I don't expect it to be better.

      I just have to play it because it's Fallout. I'm not a very big gamer or anything but if they came out with a new Zork I'd probably buy that one too.

      --
      "So long and thanks for all the fish."
    3. Re:I really love Fallout. by larry+bagina · · Score: 1

      I agree. So far, I think it's a good game, but I wouldn't have bought it or cared about it without the fallout name.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    4. Re:I really love Fallout. by Anonymous Coward · · Score: 5, Insightful

      This argument gets made again, and again, and again for EVERY sequel that's ever made, and you know what? It's almost inevitably WRONG and people don't realize it until time has passed and the game has cemented some fond memories in their heads. After which, they'll complain that the next game "isn't like fallout 3".

      I remember when Fallout 1 was released and people bitched that it wasn't as good as Wasteland and that it didn't capture the feel that made Wasteland unique.

    5. Re:I really love Fallout. by KozmoStevnNaut · · Score: 5, Interesting

      Having played it almost non-stop since the european release (oct. 30), I will say that it's Fallout, but not as you know it. Approach it with an open mind and don't be afraid to explore. The game will guide you a bit better than the originals, but it's still very easy to get yourself into some serious trouble.

      Yes, there is a bit of console-ism in the feel of the game, but holding your trusty hunting rifle as you crest a hill and look across the barren capital wasteland, the sun scorching the desolate landscape, the wind howling and kicking up dust devils, your geiger counter ticking because of the ooze-filled barrels in the abandoned scrapyard below, it just feels right. I haven't even really bothered with the main quest so far, I'm having far too much fun exploring what's left of civilization.

      Wandering across the desert and keeping an eye out for radscorpions, raiders, molerats etc. you might come across a manhole cover hidden in some shrubs or perhaps spot a radio tower that's still standing. And you're definitely rewarded for exploring, perhaps not in loot, but definitely in immersive experiences.

      I love and treasure the experiences I've had in Fallouts 1 and 2, and Fallout 3 is definitely shaping up to give me a completely dissimilar experience.

      --
      Eat the rich.
    6. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      I'm a bit disappointed that you can't kill kids in the game

      And you want to be able to kill children in a game why?

    7. Re:I really love Fallout. by KozmoStevnNaut · · Score: 2, Informative

      I love and treasure the experiences I've had in Fallouts 1 and 2, and Fallout 3 is definitely shaping up to give me a completely dissimilar experience.

      That should have been "and Fallout 3 is definitely shaping up to give me a not completely dissimilar experience."

      I really dig this game and have had no problems whatsoever with it. The whole save game issue is overblown and I haven't had a single crash either.

      --
      Eat the rich.
    8. Re:I really love Fallout. by Broken+scope · · Score: 4, Interesting

      Because in the original games it was a choice with rather extensive consequences.

      --
      You mad
    9. Re:I really love Fallout. by KGIII · · Score: 2, Insightful

      Because it is amusing. What other reason is there to play a game? The killing of women, children, and anyone/everyone was an option that made the originals so great. Just like in life you can kill children but there will be hell to pay.

      --
      "So long and thanks for all the fish."
    10. Re:I really love Fallout. by KDR_11k · · Score: 3, Insightful

      Because you can kill everyone else in the game? Magical protection for the children just doesn't make sense.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:I really love Fallout. by Goldberg's+Pants · · Score: 2, Informative

      This game is Oblivion with guns and radiation. Not that that is a bad thing in any way.

      I have to say the opening 20-30 minutes of the game are incredibly innovative in its narrative structure. Usually tutorials are horrible, but this one was really fun.

      Sadly as soon as I hit the wasteland, the VATS system made the game crash and I've not reloaded it since.

    12. Re:I really love Fallout. by springbox · · Score: 2, Funny

      I couldn't play the original games because they just constantly assaulted you with mountains of text. Fallout 3, however, is amazing.

    13. Re:I really love Fallout. by bonch · · Score: 1

      This game is Oblivion with guns and radiation. Not that that is a bad thing in any way.

      Considering Oblivion was a boring, generic piece of shit that barely qualified as an RPG, I consider it a bad thing. From what I've seen, the game is very focused on guns and combat, so I already know it's not very Fallout-like either. I read somebody's preview in which they left corpses around and no NPCs noticed. They shot somebody, and the bodyguard standing next to him didn't react. Sounds like it's very much like Oblivion...

    14. Re:I really love Fallout. by mog007 · · Score: 4, Interesting

      I bought Fallout 3, with low expectations. I hated Oblivion, it just wasn't my kind of game. But I'm a fan of Fallout, and I just had to try the game. I can't remember the last time a surprise was so pleasing.

      This has got to be the first time I've played a game where the developers took the advice from their previous game to heart, and actually fix things. Fallout 3 is much more immersive than Oblivion, and they actually managed to keep the original flavor of the first two Fallout games.

      All the cars looks like concept cars from the 50s, back when everybody thought dorsal fins were a neat idea for dolphins AND cars. I was afraid the game would be like Oblivion with guns, but it's actually just Fallout with a first person perspective.

    15. Re:I really love Fallout. by shutdown+-p+now · · Score: 1

      I remember when Fallout 1 was released and people bitched that it wasn't as good as Wasteland and that it didn't capture the feel that made Wasteland unique.

      All well and good, but Fallout wasn't called "Wasteland 2".

    16. Re:I really love Fallout. by mrchaotica · · Score: 2, Insightful

      People also complained about Grand Theft Auto 3, just because it wasn't top-down like GTA 1 and 2 were. I think that parallels the complaints about the non-isometricism of Fallout 3 nicely.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:I really love Fallout. by shutdown+-p+now · · Score: 4, Informative

      this game is not Fallout.

      I'll second that. The best way to describe the game, IMO, is Oblivion with guns that tries to pretend to be Fallout stylistically (palette, fonts, music etc). A lot of major annoyances come straight from Oblivion - very inconvenient, console-centric UI, particuraly inventory (they did mask it as a Pip-Boy, but it's easy to spot that in terms of layout and active elements it's essentially identical to Oblivion inventory, except it's in monochrome to drive you completely mad). Slow walking and slow jumping. Ugly animations on all characters, including PC (don't ever try to enable 3rd person view, lest you hurt your eyes). Skills redone TES-style with ranges from 0 to 100, and magical step values of 25-50-75 required to perform specific actions (it is very upfront about it - "you need 50 lockpicking to open this"). Real-time combat as crappy as it always was in TES: do you remember how you could swing the sword at an enemy at your arm's length and not hit anything because your skill is not high enough? Well, now imagine the same with a shotgun! Weapons get damaged when used, once again a la Oblivion, only they do it very, very quickly - you only need to go through several clips on a pistol for it to break. Stealing things decreases karma, even if noone was there to see you (and yes, all NPCs in the game magically know your karma) - so it's really more like renamed reputation from TES. Unkillable key NPCs (they get knocked out rather than killed, and then just get up again... and again... and again... you might also remember where you've seen that before).

      On the whole, it is very obvious all the time that not only the game is made using the Oblivion engine, but also a lot of the original mechanics is carried over as is, or only slightly draped.

      On to other, unique problems, VATS has annoying slo-mo which cannot be disabled at all, and becomes very tiresome quickly; also, forget about sniping the way you could in F1/2 - even with a sniper rifle, you'll have a hard time hitting the enemy's head at 30+ meters even with full 100 in Small Arms skill. End result: the most efficient way to use any gun is to use cover to run up to the enemy at point-blank range, shove your gun into their face, enter VATS, and do as many headshots as your APs allow (which will be 80-95% hit chance at this range no matter what your skill). Anything else is less efficient overall, and also a waste of ammo, which is very scarce on any difficulty level. Oh yes, forget about all-out burst fire killing sprees you could do in F2 with Vindicator or Bozar: you'll never have enough ammo for anything like that!

      NPC dialogs are pretty bland compared to F2. Typically, you get the "standard" predictable set of choices: straightforward good / straightforward bad / lie a lot / lie a bit.

    18. Re:I really love Fallout. by shutdown+-p+now · · Score: 3, Insightful

      And you want to be able to kill children in a game why?

      Because it's fun!

      Because, in Fallout 2, kids in some places would pick your pockets and steal things. And the simplest way to get those things back would be to let them steal a primed grenade...

      Because it's fun!

      Because you might want to play a really evil guy who just kills anyone. You know, that's why it's called a roleplaying game? Because you can RP the personality you want?

      And, of course, because it's fun!

    19. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      People also complained about Grand Theft Auto 3, just because it wasn't top-down like GTA 1 and 2 were.

      I'm going to call your bluff here. Cite your sources please!

      This is rubbish. GTA1 was great, GTA2 was more of the same although IMHO, not quite as good. GTA3 was like GTA1 on acid. Awesome. I've not heard anyone complain that it;s not as good as GTA1. GTA3 was everything that GTA1 was and more!

    20. Re:I really love Fallout. by UNKN · · Score: 1

      You have to look at it as if Fallout had come out as an FPS RPG game, instead of 3rd person rpg strategy game. If Fallout 3 came out as Fallout 1, I don't think it would inspire such joy as the originals did, mainly because of the lack of being able to do whatever the hell you want. The game didn't care about someone's frail sensibilities. If you had them you just stopped playing, if you were mentally harmed by it, then you probably won't survive in the real world long anyhow. You are right, the game isn't Fallout but it's pretty darn close imo. It does have an Oblivion feel but really, it's the same engine, that should be expected , but when interacting with most things/people I feel like I just walked out of a Vault where the world has gone to shit and I'm here to save or screw it depending on my mood, not trying to rescuing Patrick Stewart from a dungeon :P

    21. Re:I really love Fallout. by westlake · · Score: 2, Interesting
      Because in the original games it was a choice with rather extensive consequences.

      .

      Introducing children into an RPG helps bring your world to life.

      But simply marking them for target practice is pandering - cheap thrills for the gamer-geek with nothing better to do.

    22. Re:I really love Fallout. by icedcool · · Score: 1

      Yea... the big tip off for me was when I ran into The Family. They are a group of people who attack a local village for blood at night. Sound familiar? As you work with them they turn out to be "vampires", and will teach you their ways if you want. It's like they just put fallout 3 on top of oblivion.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    23. Re:I really love Fallout. by Pyrion · · Score: 1

      Activate the switches connected to the radio towers and then use the contrast between signal and noise to find the "hidden" entrances. It's intentional.

      And Bethsoft did their homework here. The Morse code actually means something.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    24. Re:I really love Fallout. by jimdread · · Score: 1

      I'm a bit disappointed that you can't kill kids in the game

      Somebody should make a mod-pack where the children are replaced by baby goats, and you can kill the kids. Who could possibly complain about baby goats being killed in a video game?

    25. Re:I really love Fallout. by mrchaotica · · Score: 1

      I didn't say people complained that GTA3 wasn't good, I said they complained that it wasn't like the previous versions.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:I really love Fallout. by Kagura · · Score: 3, Interesting

      I couldn't agree more with OP. You can *clearly* tell you're playing with the Oblivion engine, but that goes away after five minutes and you completely stop thinking about it in terms of "Oblivion with guns". They really did a good job defying all expectations.

    27. Re:I really love Fallout. by Kagura · · Score: 1

      I'm only going to say this one time. Hand over the sexy sleepwear now!

    28. Re:I really love Fallout. by Draek · · Score: 2, Insightful

      I remember when Fallout 1 was released and people bitched that it wasn't as good as Wasteland and that it didn't capture the feel that made Wasteland unique.

      Then again, given that most people say "Fallout 1 & 2" and don't mention Wasteland at all, it was probably true and that if it succeeded it was on its own merits, as its own series, instead of a continuation of what Wasteland had started.

      A sister post mentions GTA3 too, and having played almost all of the GTA games, I can say that while the originals and 3-plus-sequels are all great games, they're both very distinct game series, very different from each other in feel and design.

      Me, I'm waiting for a sequel for DooM2, and hopefully another one for DooM3.

      --
      No problem is insoluble in all conceivable circumstances.
    29. Re:I really love Fallout. by chonglibloodsport · · Score: 5, Insightful
      OK, you've listed a lot of things you don't like about Fallout 3. Some of them I agree with you on, some I don't.

      Real-time combat as crappy as it always was in TES: do you remember how you could swing the sword at an enemy at your arm's length and not hit anything because your skill is not high enough? Well, now imagine the same with a shotgun!

      I assume you're referring to Morrowind, where this was the case. Not so in Oblivion or Fallout 3, both use collision detection to determine whether you hit or miss.

      also, forget about sniping the way you could in F1/2 - even with a sniper rifle, you'll have a hard time hitting the enemy's head at 30+ meters even with full 100 in Small Arms skill.

      Also not true. My character only has 40% in small arms and I have been getting tons of 1-hit kill headshots at long range with my trusty hunting rifle. See above.

      Skills redone TES-style with ranges from 0 to 100

      In my opinion, the skills system in F3 is superior to the previous games. In F1/2, a lot of the skills were underutilized or redundant. Traps, Explosives, Throwing, First Aid, Doctor, Sneak and Steal were all redundant skills that were greatly streamlined by being integrated into F3's Explosives, Medicine and Sneak. Fallout 3's replacement of the largely useless First Aid and Doctor skills with Medicine is a great feature. Instead of healing your character a limited number of times per day with some invisible voodoo using your bare hands like in F1/2, F3's Medicine improves your ability to use stimpaks and other medical supplies such as Rad-X and RadAway.

      Outdoorsman, Gambling, Lockpick, Science and Repair were all badly underutilized skills that were either removed (in the case of the first two) or made far more useful and integral. Repair was hardly ever used at all in F1/2, whereas in F3 it is used all the time to maintain your weapons and armor. The game gives you a great incentive to raise it by allowing you to repair things to a higher quality when your skill is higher. Same thing with Science and Lockpick. In F1/2 you hardly ever used these skills, but when you did use them they were often far too low for the situation. It often felt like the game was cheating you by requiring you to raise these otherwise useless skills to a very high level for only a handful of key situations in the game. Not in F3! You'll be using Science to hack computers (a very fun word puzzle) and Lockpick (not as fun as hacking, but still enjoyable) to open doors and containers all the time! Raising these skills now gives a very rewarding progression in your ability to access things without F1/2's annoying random crap such as "The door is now jammed due to your lack of skill".

      and magical step values of 25-50-75 required to perform specific actions (it is very upfront about it - "you need 50 lockpicking to open this").

      Ok, if you don't like that the game is upfront about it, that's your opinion. In my opinion it's a very minor text difference from "you have no chance of opening this door/repairing this machine/using this computer" in F1/F2, which otherwise had the exact same numeric checks going in the background (but with annoying randomness added).

    30. Re:I really love Fallout. by Acecoolco · · Score: 1

      We are one step closer... I was disappointed with Oblivion because there were no children... I was happy with the intro system in this game - but it is short. I beat it in 26 hours which the first 10 were me getting used to everything and checking out the scenery... So.. around 16 hours - kind of short, I need to go back a few saves and get all the side quests done.. I am also disappointed that you dont have the free-wander feel like you do in Oblivion... In downtown, you cant jump over some things and you feel the invisible wal..

      --
      Just because it works, Doesn't make it right. - JTM
    31. Re:I really love Fallout. by imbaczek · · Score: 1

      Yeah, well, this game IS NOT like Fallout 1/2 and that's a simple fact nobody can deny. I never said it's a bad game.

    32. Re:I really love Fallout. by thePowerOfGrayskull · · Score: 1

      Goat Union

    33. Re:I really love Fallout. by Nazlfrag · · Score: 3, Insightful

      Marking them as invincible is just pandering to reactionary busybodies with nothing better to do than spoil a games immersion.

    34. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      I hope you don't get modded down, everything you say is true.

      The graphics obscures everything. You can't tell if you're looking at a person, mud, or the sky. No I'm not talking about the color palette.

    35. Re:I really love Fallout. by CronoCloud · · Score: 3, Insightful

      I recently played a bit of Fallout 1 for the first time and my first impression of it was: This game plays like a turn based isometric oblivion with guns in a postapocalyptic world.

      So it makes perfect sense to me that Fallout 3 would use the Oblivion engine.

    36. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      Fallout 3 is much better than Oblivion. Bethesda has a tendency to make games that are almost amazing, but have this or that or whatever else wrong with them. It's not very Fallout-like, but it's certainly stronger on the RPG elements than Oblivion was. The AI could use some work, but for the most part, nearly everything I hated about Oblivion has been either fixed or improved here. I think they've finally gotten it right with this one.

    37. Re:I really love Fallout. by Philip+Shaw · · Score: 1

      That's why you dock XP/karma/whatever for killing innocents, or if the game is one in which ammunition is in short supply, simply make killing innocents worthless, so most people wouldn't bother once they have finished exploring the limits of the engine.

      --
      "A fanatic is one who can't change his mind and won't change the subject."- Winston Churchill
    38. Re:I really love Fallout. by kdemetter · · Score: 1

      Well , I haven't played the other ones so i can't really say.

      But i like Fallout 3 so far : lots of choices , good graphics , etc.

      I don't know about the reputation . Doesn't seem to have more blood than other games , but it is more realistic , though.

      Anyway , if you are a sensitive person , don't buy violent games. I don't see why they should disallow it for everyone though .

    39. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      After about 9 hours play I am now lost in the wastelands, with only a stupid enclave bot singing protecting me from a pack of vicious dogs. No caps, lost an arm and am slowing dying from radiation poisoning.

      I love it.

    40. Re:I really love Fallout. by Anonymous Coward · · Score: 1, Informative

      Fallout 3 is definitely Fallout, but it isn't Fallout 3. Fallout 3 was canceled when Black Isle went under, and now we're never, ever going to be able to play it. The game that's currently being sold as Fallout 3 is an excellent game, to be sure, but it is not the real Fallout 3.

    41. Re:I really love Fallout. by Haeleth · · Score: 4, Insightful

      very inconvenient, console-centric UI, particuraly inventory

      I'm guessing it's a while since you played Fallout, right? Because the inventory interface in Fallout was utterly dreadful. Ahh, what could be more fun than paying for $50,000-worth of weapons by transferring bottlecaps 999 at a time?

      Slow walking and slow jumping.

      Walking was slow in Fallout as well, and you couldn't jump at all.

      Skills redone TES-style with ranges from 0 to 100

      Good lord, how dreadful! And vastly inferior to the authentic Fallout, which had ranges from 0% to 100% instead.

      Real-time combat as crappy as it always was in TES: do you remember how you could swing the sword at an enemy at your arm's length and not hit anything because your skill is not high enough?

      Um, no, that was a Morrowind issue. In Oblivion, if you can reach it, you can hit it.

      Weapons get damaged when used

      Wait, that makes gameplay more sophisticated than it was in Fallout...

    42. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      Thanks for the spoiler, you fucktard.

    43. Re:I really love Fallout. by Creepy · · Score: 1

      I haven't gotten to play much with Fallout 3 yet because my desktop machine can barely run it and my gaming laptop is in the shop.

          My main complaint about Oblivion was quests were generic and there really was nothing that changed depending on choices made. For instance, there was one quest where there was an all female bandit group. If you were male, they would pretty much just attack you. If you were female, they would offer to let you join them, but even if you wanted to, you would still end up attacking and killing them. Quests like this are LAME - they always have the same ending no matter what - it would be much more interesting and rewarding to the player if there was an entirely different plot thread if you did join them. I've seen a bit of this forced direction so far with Fallout 3, as well, but mostly with the main plot.

      Another problem that I've seen with Fallout 3 so far is strange dialog on the female character (I've only run her up to Moriarity's, so not far). I hope there's less of that as the game goes on - the dialog just felt unnatural. There are other weird things, like why a girl character would want a BB gun (remember to put on your pseudo-1950s hat)... I was just hoping there would be some variance there or that they would flesh it out more (everyone here needs to know how to help defend the vault), but they didn't.

      My biggest disappointment so far was the bandits in the school - even if you're dressed like one, they immediately recognize you as an enemy and attack (my 'evil' character hasn't gone in yet, so I can't say they do the same yet, but I believe they will). There isn't even any real dialog when you first enter the school - just another dungeon of hostiles that felt just like every cave or tower in oblivion. I HATE it when RPGs like this do that - how the hell do groups like this recruit?

    44. Re:I really love Fallout. by Willy+Wong · · Score: 1

      I was one of those complainers until I got playing it. To be fair, games like driver had put me off the idea of full 3D.

    45. Re:I really love Fallout. by Nick+Ives · · Score: 1

      I actually found that quest quite impressive. I finished it without killing anyone - I got The Family to agree to protect the village (name removed for spoiler reasons, also cos I can't remember :) ). I also convinced the girl's brother to return. I was expecting a bloodbath but was pleasantly surprised by how investing in speech skills had paid off - something that was broken in vanilla Oblivion.

      I'm pretty much loving FO3 and that's as someone who's a long-time fan of FO and TES. I'd be playing it right now if I wasn't watching the build-up to Interlagos, Hamilton FTW!

      --
      Nick
    46. Re:I really love Fallout. by egr · · Score: 1

      I hate those explosive cars. Why the heck do they do it after being hit by nuclear bombs

    47. Re:I really love Fallout. by Anonymous Coward · · Score: 0

      Amen.. people want change, but then they fight change because change is scary haha.

    48. Re:I really love Fallout. by nerdspy · · Score: 1

      In my game it was Naughty Nightwear! :O I did have a chance to buy Sexy Sleepwear from the racist black guy in Rivet City though!

    49. Re:I really love Fallout. by davidphogan74 · · Score: 1

      I heard that complaint from one friend, and changed camera angles to make the game more GTA1-like. Not only did that shut my friend up, it made me realize how bad that POV sucked.

    50. Re:I really love Fallout. by morari · · Score: 1

      GTA3 [i]wasn't[/i] very good though, and that was largely due to the ninety degree turn in presentation (both graphically and gameplay wise).

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    51. Re:I really love Fallout. by shutdown+-p+now · · Score: 1

      I'm guessing it's a while since you played Fallout, right? Because the inventory interface in Fallout was utterly dreadful. Ahh, what could be more fun than paying for $50,000-worth of weapons by transferring bottlecaps 999 at a time?

      Actually, just played F2 another day :)

      And yes, Fallout was not perfect as far as UI went. But, for all the quirks that it had, it was usable.

      Meanwhile, Bethesda games persist in such stellar UI design decisions as Esc not closing the currently opened screen (it always opens the main menu, no matter where are you). This was there, unchanged, since at least Morrowind. It was pointed out numerous times on the forums and elsewhere that this is simply not the way it works in every other PC game out there. It's annoying as hell. And yet it's not fixed.

      Good lord, how dreadful! And vastly inferior to the authentic Fallout, which had ranges from 0% to 100% instead.

      Actually, it was 0-300. But I couldn't care less about the range, it's the magic 25-50-75 skill values required to do stuff. These were never there in Fallout.

      Um, no, that was a Morrowind issue. In Oblivion, if you can reach it, you can hit it.

      All well and good, but how come I can actually miss in VATS at point blank range?

      I think part of it is because of the lack of suspension of disbelief when playing first-person. Isometric view that was in original Fallout (and many other RPGs) makes it fairly clear that whatever is seen on the screen is just a "doll house", nothing more - all actions performed and animations seen are treated as schematic representations. So when your character misses in Fallout 1/2 one tile away, you can always come up with an idea of what happened (and besides, the enemies typically played a "dodge" animation). In F3 (and Oblivion), what I see is that I aim the gun at the enemy's body, point blank, shoot... and miss. I mean, when his body is half the size of my screen. It's wrong on a level too basic to accept. I'm fine with enemies surviving multiple headshots etc, actually - we've all seen it before in numerous FPS etc, and got used to it. But if I clearly hit something, then it should get hit, and hurt. And in first person, that "clearly" is very obvious.

      Overall, I'd say that high-quality (i.e., non-schematic, as in old RPGs from early 1990s) first-person perspective is simply incompatible with any more or less complicated roll-based combat model. It just looks too unreal. Would do better for it to be just a plain FPS, really.

      Wait, that makes gameplay more sophisticated than it was in Fallout...

      I'm not saying that's a bad thing. I'm saying that it's exactly like it was in Oblivion, and is dragged into F3 for no apparent reason (well, apart from the fact that it's designed by the same people who made Oblivion, I guess), much like many other things.

      Also, the rate at which weapons break in F3 is plain stupid, sorry. If they wanted a bit of "realism" in there so badly, they could have at least made it more real.

    52. Re:I really love Fallout. by bonch · · Score: 1

      What? Who complained about that? I and everyone I know praised the new viewpoint because it made driving so much easier. Most of the reasons for complaining about Fallout 3's first-person perspective had to do with the idea that Fallout 3 would become more of a first-person shooter than an RPG, and those complaints appear to be correct.

    53. Re:I really love Fallout. by musicalwoods · · Score: 1

      Most of the reasons for complaining about Fallout 3's first-person perspective had to do with the idea that Fallout 3 would become more of a first-person shooter than an RPG, and those complaints appear to be correct.

      I don't know about that... The VATS system really pulls me away from the FPS feel. My gameplay style actually allows me to rarely have to kill enemies without using VATS.

    54. Re:I really love Fallout. by bckrispi · · Score: 1

      Yeah, well, this game IS NOT like Fallout 1/2 and that's a simple fact nobody can deny.

      O RLY?
      Watch me!
      "I deny that Fallout 3 is not like Fallout 1 & 2". Fallout 3 is almost exactly what I'd expect a ten-year removed sequel to be.

      --
      Xenon, where's my money? -Borno
    55. Re:I really love Fallout. by bckrispi · · Score: 1

      This game is Oblivion with guns and radiation.

      Wow! You were able to make that conclusion out of a mere 30 minutes of play time?

      --
      Xenon, where's my money? -Borno
    56. Re:I really love Fallout. by bckrispi · · Score: 1

      The devil's in the details. Were you not paying attention when they explained why they behaved like Vampires?

      --
      Xenon, where's my money? -Borno
    57. Re:I really love Fallout. by Wakk013 · · Score: 2, Insightful

      Because the cars, in this parallel universe, all have nukes in them. Their version of the future was that everything was nuke driven. If you shoot up a car, regardless of weapon, it will explode. What sucks is when I'm standing next to one as cover, not realizing it about to blow up lol!

    58. Re:I really love Fallout. by egr · · Score: 0

      Still doesn't explain why didn't they blow up 200 years ago

    59. Re:I really love Fallout. by voodoobettie · · Score: 2, Insightful

      You can switch to third person view with R1 on the PS3 so you don't have to play in first person if you don't want to. I played Fallout 1 and 2 (I didn't like Fallout Tactics much though) and I found this game to be very like the other Fallout games with better features (like gear that up your stats) and a giant world to wander around, just like you would if you were actually emerging from a vault. I think it's awesome.

      --
      Nobody can guarantee what's going to happen tomorrow, not even an admiral from the future.
    60. Re:I really love Fallout. by Wakk013 · · Score: 1

      They had some mysterious anti nuke bomb shields that had an auto shut off after 30 days of consecutive use? *shrugs*

    61. Re:I really love Fallout. by Rakishi · · Score: 1

      One idea is that they had nukes it them so it's likely they had some sort of protection system. The designers just didn't bother to consider how well such a system would survive when left to rot for 200 years.

    62. Re:I really love Fallout. by bonch · · Score: 1

      To me, VATS feels like an unpredictable version of Max Payne's bullet-time.

    63. Re:I really love Fallout. by GundamFan · · Score: 1

      Try tuning off A-A entirely that worked for me. The game actually doesn't look that bad without it.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
  2. Morphine changed to Med-X by sakdoctor · · Score: 4, Funny

    ...and all the guns have been replaced with walkie-talkies!

    1. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 3, Funny

      The Chinese pistol sure feels that way.

    2. Re:Morphine changed to Med-X by FourthAge · · Score: 3, Informative

      "Major fracture detected. Morphine administered."

      I hear that morphine is also used as a painkiller in Half Life 1 and 2! Apparently it allows the player to function normally even when injured. BAN THIS FILTH!

      --
      The tao of democracy: the government you can vote for is not the real government.
    3. Re:Morphine changed to Med-X by Ralish · · Score: 5, Insightful

      As an Australian, I find this both hilarious and infuriating.

      I just spent much of this week playing a game that revolves around surgically amputating the limbs off deformed people using such delightful weapons as plasma cutters. In fact, just before I completed my first play-through, I acquired the achievement for "1000 limbs amputated". The game, of course, has mass amounts of blood and gore.

      Yet, a game that references a real-life drug? That crosses the line!!

      Honestly, this just shows how out of date and simply stupid the Australian classification boards guidelines are. If you asked the average person what they find more offensive/disturbing, a game that has enormous amounts of blood and gore (and passed through the ratings process without issue), or a game that references a painkiller, I think the answer would be obvious.

    4. Re:Morphine changed to Med-X by MasterOfMagic · · Score: 1

      The painkiller, duh! But it's close between that and the f-bomb!

      AMERICA, FRICK YEAH!

    5. Re:Morphine changed to Med-X by joeman3429 · · Score: 1

      rabble rabble rabble

    6. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 1, Interesting

      OT, but FYI: Plasma cutters only work on metal, as they require an arc between the electrode and the work. If you pressed one to your arm the most you'd feel is a low-frequency throb and a blast of air.

    7. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 0

      Morphine derivates are commonly used managing pain. Hospitals in Australia probably should use Med-X markings in any morphine derivate. Otherwise, the inevitable public outrage will cause closure of any hospitals unwilling to comply this rule. Resistance is futile.

    8. Re:Morphine changed to Med-X by lysergic.acid · · Score: 1

      they musta' confused morphine with something else... like, say PCP?

      well i guess i wouldn't call that functioning "normally," but sherm users are known to jump out of 3rd story windows, breaking their legs as they hit the ground and yet continue running from the cops as if nothing had happened.

    9. Re:Morphine changed to Med-X by lysergic.acid · · Score: 1

      and nipples--but only on women!

    10. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 2, Funny

      Warning: Do not put remaining arm into plasma cutter.

    11. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 0

      I've been on morphine. There's no way I would be doing any "normal" functioning.

    12. Re:Morphine changed to Med-X by Anonymous Coward · · Score: 0

      As an Australian

      Sucks to be you dude. Seriously sucks to be you. I understand a problem with the gratuitous language but still the drug use is a minor part of the game. I think I've seen a couple of subplots already. There's conversations about cannibalism, whoring our of prostitutes, gratuitous language (I can't say that enough, it makes a sailor blush), and a whole lot of gore with a perk to make even more gore than what there already is.

      I don't know if the ghoul drug lab went too far but whatever the cause for the ban, I feel for you guys because you are really missing out on a fucking awesome game.

    13. Re:Morphine changed to Med-X by Nick+Ives · · Score: 1

      Morphine depersonalises your experience of pain. Someone could stab you and you'd feel it, have a reflex reaction and it'd hurt like hell but you know what? It'd be fine, everything would be OK. The fact that your wife just stabbed you, the thought that you could die, it's all just fine....

      So, the damage reduction bonus FO3 Med-X gives would make sense for Morphine.

      --
      Nick
    14. Re:Morphine changed to Med-X by lysergic.acid · · Score: 1

      that's true for generalized pain, like back/head aches, or minor discomforts like post-surgery pain. but opiates aren't very useful for localized pain. you can't use morphine to operate on a patient, not unless you put them into an opiate coma at least.

      but with dissociatives like DXM, PCP, nitrous, ether, ketamine, etc. you can actually put a cigarette out on their arm and they wouldn't feel it. the amount of opiates you'd have to give someone to do that would pretty much knock them out. you wouldn't be able to stay awake, much less walk or run.

  3. Way to go Slashdot by Anonymous Coward · · Score: 0

    Nothing gets by you guys, a major game release,,,,,,LAST WEEK. I've been playing the game quite a bit, there's nothing in the game that a mature adult, like, I don't know the M rating suggests, can't handle. I don't know if one could shoot a kid or not, but, if you did, that would have a negative impact on your character's karma, so in-game there would be sanctions against you.

    1. Re:Way to go Slashdot by ciderVisor · · Score: 2, Interesting

      I don't know if one could shoot a kid or not, but, if you did, that would have a negative impact on your character's karma, so in-game there would be sanctions against you.

      Perzakly. You can kill Little Sisters in Bioshock, but that decision stays with you right to the end of the game.

      --
      Squirrel!
    2. Re:Way to go Slashdot by Haeleth · · Score: 1

      But Bioshock had to go to great lengths to make the killing of Little Sisters as un-graphic as they reasonably could. Basically it happened off-screen.

      Would people be happy if Fallout 3 let you shoot kids, but only in non-gory ways, and forced your character to shut his eyes while they died? No, the minority of fans who care would still be bitching about the lack of gore -- "I can make an adult's head explode, I should be able to make a kid's head explode!" Imitating Bioshock would not have made anyone any happier. Realistically, there was no way they could handle children that would have pleased everyone, so I can't really blame them for going for the option that will please the mass market.

  4. Bah! by Warll · · Score: 4, Insightful

    "despite reports of bugs with the save system and occasional lock-ups." Occasional lock-ups my ass! The game must have had next to no QA for many it it crashes as soon as you select new game!* It won't even play if you have some of the most popular codec packs installed!

    *Myself included

    1. Re:Bah! by ultranova · · Score: 1

      The game must have had next to no QA for many it it crashes as soon as you select new game!

      By any chance, is it doing the DVD check then ? Because that caused Morrowind to crash nearly always. It's a longshot, but it might be forth getting a no-cd patch.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:Bah! by Warll · · Score: 1

      Nah I'm not having any problems with Securom, although others do. So far I've set FFDshow not to be used with the fallout.exe and I have unassociated .mp3 and .ogg with winamp. But it will still not get past half way on that little clock shown when a new game is about to be started.

    3. Re:Bah! by deathy_epl+ccs · · Score: 4, Informative

      My friend had frequent lockups and discovered that it was a missing codec. As I understand it, there's threads about this fix on the official forum. It may not fix your problem, but it's well worth looking into.

      As for me, I've had little problem overall. I did manage to have one corrupted save, but it was early on and no trouble since. Otherwise, it only crashes when I tab out and back in too fast, and it's not the only game that suffers from that issue.

      Regarding the SecuROM, I'm not against all forms of copy protection. It doesn't limit my installation count, and it doesn't install a rootkit. I can live with a disk check.

      On the other hand, I did buy the Steam version but that's just because I like not having to keep track of disks or CD keys... which also says I'm cool with auth checks.

      Honestly, my entire issue with SecuROM (especially from EA) is as described above... Install limits sound like an attempt to get more money out of the customer, and rootkits are just dangerous - especially when Sony writes them.

    4. Re:Bah! by Fallingcow · · Score: 1, Redundant

      Bought mine on Steam, not supposed to have any Securom.

      Worked fine for ~2-3 hours, now crashes ever 2 minutes or so, every single time I fire it up. Tried all the solutions I can find, not going to keep looking, because I really shouldn't have to be dicking with this.

      I've not seen a PC release from a major publisher have problems this severe in years. I guess it's partially my fault, since Bethesda's known for releasing beta-quality software and fixing it in the 1.1 patch, but for me their poor QA had usually manifested itself in a crash every 1-2 hours, not an entirely unplayable game. Especially since they're just using the now-sort-of-old and well-tested Oblivion engine, I thought this was their best chance at a solid release, but they still managed to fuck it up.

    5. Re:Bah! by Anonymous Coward · · Score: 0

      You seem to have forgotten the first two games (and for that matter, Tactics) It wouldn't be Fallout if it wasn't loaded with even more bugs than guns.

      Also, on the topic of the scenes of destruction. The image of the Washington monument seen from the Jefferson monument*, both in ruins, is one of the most powerful images I've ever seen.

      *It might be the Lincoln monument, I can't actually remember which one was designed to look over the reflecting pool at the Washington Monument.

    6. Re:Bah! by Anonymous Coward · · Score: 0

      http://w15.easy-share.com/1702251312.html

      I'm guessing you mean ffdshow (part of CCCP). If that's the case, go to FFDShow Video Decoder Configuration in the start menu, then DirectShow Control, and find "Don't use ffdshow in:" and add fallout.exe to the list, which already includes oblivion.exe and morrowind.exe. Or just install a newer version of ffdshow/CCCP, which might exclude Fallout by default.

    7. Re:Bah! by Anonymous Coward · · Score: 0

      I agree!! Those bastards at Bethesda have no Q&A and release buggy crappy games.

      I mean the game has crashed a whole ONE time the 20+ hours Ive put into the game so far. Unacceptable!!

      Bugs/Crashing is all relative. Your computer setup and what you run on it can be messing it up and most likely is because it runs like a dream with only one crash ever. Thats pretty good in my book.

    8. Re:Bah! by zullnero · · Score: 1

      I'd have to agree...I've had far less crashes with F3 than I used to have with Oblivion...and my system config hasn't really changed that much. I haven't even had savegame corruption yet.

      The only thing I'm not happy about so far is how they did some of the UI. I'd have loved to have seen more actions that could be configured to keystrokes...but it's Bethsoft, and they're all "XBOX before PC".

    9. Re:Bah! by crossmr · · Score: 2, Interesting

      I only crashed around the time I was leaving vault 101..4 times..after looking at the crash info I found out it was the audio codec from my digital video camera software causing the problem. I had the same problem with oblivion and forgot about it. I renamed the audio codec problem and now I've played another 7 hours without a single crash.
      individual experiences and anecdotal evidence do not make blanket statements.

    10. Re:Bah! by Anonymous Coward · · Score: 0

      I had this problem until I re-installed it on the same drive that the OS was on - if your situation is similar, this might be worth trying.

    11. Re:Bah! by X0563511 · · Score: 1

      The DVD check is present in the frontend launcher and disc autoplay ONLY. The actual game executable is clean. You only need the launcher to alter settings, unless you feel like messing with the game ini files yourself.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:Bah! by Wakk013 · · Score: 1

      Actually I was having the same problems till I did a completely clean re installation of all my drivers. Also turn off AA, as its buggy with VATS.

      Once I did that painful process, the game now runs smooth for 8 hours at a time. Yes I've done that, now leave me alone ;) I've got more exploring to do!

  5. Washington, DC by Anonymous Coward · · Score: 5, Funny

    "The people of our city do not need a daily reminder that Washington is a prime target for an attack," wrote Joseph Anzalone in a letter to the editor of the Post which was noticed by GamePolitics. "We do not need a daily reminder of what our worst fears look like," added Anzalone. "Since any First Amendment objection would be irrelevant (the ads do not present a true viewpoint or political message and would therefore not be protected), there is no reason for these ads to be part of our daily panorama," he continued. "The ads should be removed, and the appropriate office at Washington Metropolitan Area Transit Authority should be directed to exercise better judgment regarding what can be displayed in our transportation system," concluded the concerned citizen.

    As a resident of the Washington DC metropilitan area, I fully support a multiple multimegaton nuclear apocalypse targeting the city.

    1. Re:Washington, DC by Dachannien · · Score: 3, Interesting

      Sadly, the similarities between the Washington DC area and Fallout 3's representation of it don't go much beyond those landmarks and a few borrowed community names (Falls Church, etc.). DC area residents hoping to go where their house was 269 years ago will be disappointed, because the locations of various towns, bridges, rivers, etc., are nowhere near their present-day locations. One might have thought that the decision for a DC-area company to produce content set in the DC area would have resulted in a world a bit truer to the real thing than what they actually came up with.

      On the plus side, at least some of the Metro stations actually do look a bit like the real thing.

    2. Re:Washington, DC by Anonymous Coward · · Score: 0

      Of course, DC is a little big to put in the game street by street.

      And with (from memory) 69 years of construction work and an alternate history to boot, there's bound to be a few differences ;)

    3. Re:Washington, DC by kabdib · · Score: 2, Interesting

      > the ads do not present a true viewpoint or political message and would therefore not be protected

      I keep running into things by people who seem to have read a different version of the Constitution than I did. What's special about a 'true viewpoint' that makes it any more protected than any other form of expression?

      --
      Any sufficiently advanced technology is insufficiently documented.
    4. Re:Washington, DC by k_187 · · Score: 2, Interesting

      In the making of DVD they talk about how in the 1950s, the fallout universe split from our own. Which they promptly invoke as a reason why things aren't exactly the same between the real world and their version. Going down into the Metro and seeing the vaulted ceilings and mezzanine levels was nice though.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    5. Re:Washington, DC by shutdown+-p+now · · Score: 2, Informative

      The Fallout universe is supposed to be a world divergent from ours sometime post-1950, and the Great War, in which Washington D.C. (along with the rest of the country) was nuked happened in 2077. Considering this, why would anyone expect to find the ruins of their house or some other prominent landmark in the Capital Wasteland is beyond me - even leaving the alternate universe bit aside, 70 years is a long time, you know...

    6. Re:Washington, DC by Anonymous Coward · · Score: 0

      As a resident of the Washington DC metropilitan area, I fully support a multiple multimegaton nuclear apocalypse targeting the city.

      As a resident of a metropolitan area over 3000 miles from Washington and speaking as someone thoroughly sick of the effects of some of the politicians who work there, I have to agree.

    7. Re:Washington, DC by Anonymous Coward · · Score: 0

      I keep running into things by people who seem to have read a different version of the Constitution than I did. What's special about a 'true viewpoint' that makes it any more protected than any other form of expression?

      It's from the New Constitution the New World Order will set up soon. It says that you have freedom of speech to say anything you want that is a true viewpoint or a political message. True viewpoints will be regularly issued by the Ministry of Truth (MINITRUE). Political messages will be scrutinised by the Ministry of Love (MINILUV).

    8. Re:Washington, DC by westlake · · Score: 1
      Sadly, the similarities between the Washington DC area and Fallout 3's representation of it don't go much beyond those landmarks and a few borrowed community names (Falls Church, etc.).

      .

      I don't know why a fan of the series would want to see the ruins of the Washington of our universe and not the Washington of the Fallout universe.

      For that he can rent Independence Day or Earth vs. The Flying Saucers.

      Fallout had this interesting mix of retro-fifties sci-fi tech, remnants of an Orwellian architecture in the cities, and so on.

      You can have your flying car.

      You can twist history into knots. Setting up shop as a Slaver in what was once something very like - and very unlike - The Lincoln Memorial.

    9. Re:Washington, DC by Lord+Kano · · Score: 1

      I fully support a multiple multimegaton nuclear apocalypse targeting the city.

      Well, after next tuesday...

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    10. Re:Washington, DC by Anonymous Coward · · Score: 0

      IAAL but i cannot give you a long winded explanation due to a lack of time. basically, its a narrow exception drawn by the courts in regards to protected speech. SS differential. see Central Hudson Gas & Electric Corp. v. Public Service Commission (4 prong test).

    11. Re:Washington, DC by AngryNick · · Score: 1

      Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers

      I don't think they actually took the ads down...at least not as of Thursday night when I pointed them out to my kids. They pretty much covered all of Metro center with them. The ads were a mix of scenes from the game and retro-styled "ads" for fallout shelters. Pretty cool and not at all believable...but this is DC, home to some of the biggest whiners in the world, so I'm not surprised that someone complained.

    12. Re:Washington, DC by duckInferno · · Score: 1

      Daily panorama? Mo' like daily paranoia amirite?

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    13. Re:Washington, DC by Dachannien · · Score: 2, Informative

      Considering this, why would anyone expect to find the ruins of their house or some other prominent landmark in the Capital Wasteland is beyond me

      That wasn't exactly what I said. Nobody expects to see the ruins of their house, but they might have hopes that they could make a guess based on the maps and other info provided in the game and then go there. Unfortunately, though, the geography of the area are profoundly different from that in real life.

      For example, the Lincoln Memorial is on the west end of the National Mall, not too far from the east bank of the Potomac River. If you're standing in a building on the National Mall and you ask where the Lincoln Memorial is, you would expect them to say "west", but instead, they say "east".

      Also, the Metro map layout makes it nearly impossible to figure out how to get there from here, regardless of where here and there are. Simple concepts of direction and distance are twisted into unrecognizable form. While it's nice that you can navigate most places in the game's DC area by hiking through the Metro tunnels, attempting to figure out how the locations of the surface exits correspond to the Metro system map is futile.

      None of this is to say that it's a bad game, because it isn't. Yes, it's a lot like Oblivion with guns, but with slightly better rails for those who don't like open-ended RPGs.

  6. ads pulled? by nemoest · · Score: 5, Informative

    Whoa whoa whoa, who said the ads were pulled? I was just in Metro Center yesterday and I can assure you, the Red line platform is still decked out with "Vault Life" and pictures of the Capitol and Washington Monument in apocalyptic splendor.

    Even the article quoted only references a letter to the editor saying the ads should be pulled, nothing says they were.

    I agree there is some controversy, but lets not go too far.

    1. Re:ads pulled? by Lunatrik · · Score: 1

      They weren't referring to the pictures - they had video ads apparently, and those were pulled (as I understand it).

    2. Re:ads pulled? by IceCreamGuy · · Score: 1

      they had video ads apparently, and those were pulled (as I understand it).

      Videos... in Metro Center? What, on the little time-till-next train LED screens? I think that you are misunderstanding something.

      Red line platform is still decked out with "Vault Life"

      "Decked out" indeed. It was shocking, the first time I was in there with the ads, when I finally realized that every single ad in the entire station was for Fallout 3, in addition to the abnormal banners they had hung against some walls.

    3. Re:ads pulled? by gregbot9000 · · Score: 1

      I was just in Metro Center this morning, and all I saw was posters to help the war effort and buy Vault-tech.

      The place was also filled with rubble and ghouls too.

  7. My first "Fallout 3 Moment" by Tofof · · Score: 5, Funny

    Quick background: in the game, there are several ways to restore hp (sleeping, eating, etc). Most food and drink is, however, contaminated, and will have a tooltip reading something like "+10 hp | +3 rads" indicating that while it will restore hp, it will also slightly irradiate you.

    So, I'm rummaging through a restroom in the first shanty-town outside the safety of my vault. I notice the urinals can be used, and seem to restore health. My thought is "ok, I suppose that makes sense, holding it forever would certainly cause eventual health problems.."

    Needing some hp, I hit use. The camera drops halfway to the ground as if my character was crouching. There's a slurping sound. I'm baffled as to what's happening until my horrified fiancee, watching beside me, declares, "Oh my god, you just drank from a urinal."

    There's more than one way to solve every puzzle in Fallout 3. Apparently, drinking from ... unorthodox sources is one such solution to basic nutrition.

    1. Re:My first "Fallout 3 Moment" by ceoyoyo · · Score: 1

      Hey, running water. Provided the pipes still work, of course. There's a reason pets like to drink from the toilet instead of that bowl you filled up... uh... yesterday?

    2. Re:My first "Fallout 3 Moment" by Hatta · · Score: 1

      You could do the same thing in Duke Nukem 3d. You just had to kick the fixture first.

      --
      Give me Classic Slashdot or give me death!
    3. Re:My first "Fallout 3 Moment" by philspear · · Score: 1

      Uh... did it give you any radiation though?

    4. Re:My first "Fallout 3 Moment" by SlowMovingTarget · · Score: 4, Funny

      Pets like to drink from the toilet because the water is cold, not because it is fresh. At least... that's why I do it.

    5. Re:My first "Fallout 3 Moment" by Fallingcow · · Score: 1

      I did the exact same thing.

      "oh, weird, you can piss in this one. I guess I'll go ahead and try it."

      "uh, wait, why am I looking in to the toilet bowl?"

      "heh, I didn't notice that, why does it give me any rads for taking a pi... OH. Oh, wow. Gross."

    6. Re:My first "Fallout 3 Moment" by Ron_Fitzgerald · · Score: 1

      I got +3 Rad for peeing in the urinal!

      --
      ~ Ron Fitzgerald
    7. Re:My first "Fallout 3 Moment" by ceoyoyo · · Score: 1

      Anger issues, hey?

    8. Re:My first "Fallout 3 Moment" by Chemisor · · Score: 1

      Drinking from the toilets in Megaton is actually the easiest way to do Moira's "get glowing" quest. Moira sure is quite a character :)

    9. Re:My first "Fallout 3 Moment" by larry+bagina · · Score: 1

      not you personally, that guy who posts stories about eating shit from a library bathroom.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    10. Re:My first "Fallout 3 Moment" by Rakishi · · Score: 1

      The easiest way is probably to drink the water next to the nuke. If you hold down the drink button you will drink continuously. Can get 600 rads in under 30 seconds that way.

    11. Re:My first "Fallout 3 Moment" by springbox · · Score: 4, Funny

      Needing some hp, I hit use. The camera drops halfway to the ground as if my character was crouching. There's a slurping sound. I'm baffled as to what's happening until my horrified fiancee, watching beside me, declares, "Oh my god, you just drank from a urinal."

      Oh, I just thought my character had horrible aim..

    12. Re:My first "Fallout 3 Moment" by ultranova · · Score: 2, Funny

      You could do the same thing in Duke Nukem 3d. You just had to kick the fixture first.

      "Doctor ! This man's been hit with a shotgun to the heart !" "Bring him to the toilet, nurse, I'll smash the urinal ! Quickly !"

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:My first "Fallout 3 Moment" by Kagura · · Score: 1

      I found a nuclear waste dump that gave me +12 rads per second when I sat on top of it nearby the Springfield school. As you quick-travel to Springfield school, the dump is at the FAR RIGHT corner of the school. It's just a few barrels inside a chain link fence.

    14. Re:My first "Fallout 3 Moment" by DriedClexler · · Score: 1

      That kind of reminds me: back when I was younger and I wished games were more immersive (~'92), I had a wonderful dream about such a game, and it was based on the Simpsons. In it, you could restore a small amount of health by switching to "eat mode" and then walking across someone's lawn. Your character would then graze as they walked. And then, of course, if your character was Lisa or Marge, they would take out a fork to use when eating it :-P

      --
      Information theory is life. The rest is just the KL divergence.
    15. Re:My first "Fallout 3 Moment" by X0563511 · · Score: 1

      Just go drink from the puddle around the nuke. +20 rads each.

      Although you do have to listen to that Cromwell guy the whole time...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:My first "Fallout 3 Moment" by Anonymous Coward · · Score: 0

      Pets like to drink from the toilet because the water is cold, not because it is fresh. At least... that's why I do it.

      Spot, get off my computer!

    17. Re:My first "Fallout 3 Moment" by skeeto · · Score: 1

      Apparently, drinking from ... unorthodox sources is one such solution to basic nutrition.

      The dev team thinks of everything.

    18. Re:My first "Fallout 3 Moment" by bckrispi · · Score: 1

      That's not so bad....
      You'll find other toilets whose bowls are already filled with rather graphical... biological matter. Attempting to use these toilets will result in you drinking from them as well.

      --
      Xenon, where's my money? -Borno
    19. Re:My first "Fallout 3 Moment" by lumpenprole · · Score: 1

      Pets like the toilet because preferring water from running sources is a great survival strategy.

      --
      Disclaimer: MINAA (Mummy! I'm Not An Animal!)
  8. Some people. by Anonymous Coward · · Score: 1

    "We do not need a daily reminder of what our worst fears look like," added Anzalone. "Since any First Amendment objection would be irrelevant (the ads do not present a true viewpoint or political message and would therefore not be protected), there is no reason for these ads to be part of our daily panorama," he continued.

    Sounds like a lawyer or politician.

    "The ads should be removed, and the appropriate office at Washington Metropolitan Area Transit Authority should be directed to exercise better judgment regarding what can be displayed in our transportation system," concluded the concerned citizen.

    Yeah, right. That's just one person's opinion.

    Some people just have too much time on their hands and just like to bitch. Well, it is DC and there's a bunch of Federal workers, that explains the people with too much free time on their hands.

    I'm sure they were the first ones to bitch when Janet Jackson's nipple was shown on TV. Oh, the horror!

    1. Re:Some people. by Nazlfrag · · Score: 1

      Well, my worst fear is douchebags like this being in charge of any facet of our society. People who use the first amendment as a censorship tool are deplorable, and completley undeserving of the freedoms they enjoy.

  9. Gosh by Anonymous Coward · · Score: 0

    Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks

    Dick heads

    Earlier this year, the game was banned in Australia for its in-game use of morphine, causing the drug's name to be changed to Med-X.

    Well, we know what Australia is like about censoring free speech. And Med-X, why is it not called 'Jet'?

    the design decision to disallow the killing of children in the game.

    This is going to destroy the fun of re-enacting dead baby jokes. Also, killing children in games stops me wanting to throttle the little, screaming brats in real life. If I murder a child in the near-future I will blame it upon this design decision, just to piss off all those thinkofthechildren-ites.

    Reviews for the game have been overwhelmingly positive so far

    But does it run on Linux (under Wine)? I ain't buying it if it don't run under Linux. Windows is too bloated to run games correctly these days, using a cut-down Linux desktop like Fluxbox is much better.

    1. Re:Gosh by larry+bagina · · Score: 1

      Jet (also included) and Med-X are two distinct drugs.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:Gosh by larry+bagina · · Score: 1

      (Jet is a canister of Brahmin shit fumes).

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

  10. What the hell? by copponex · · Score: 4, Insightful

    Oh no! Virtual children in video games are dying! There are fake people taking fake drugs in a fake reality! Let's commence with worldwide outrage!

    The Washington Post - isn't that the same newspaper that supported the Iraq war, which has killed and displaced tens of thousand of real children, and is still forcing young girls to sell their bodies so their families can eat?

    I swear to God. The entire world lives in a fantasy land of anecdotes and paranoia. How about some news stories about things that actually matter, especially the ones that exist in reality...

    (not directed at video game media, but the Post? Christ almighty)

    1. Re:What the hell? by Anonymous Coward · · Score: 2, Insightful

      "The Washington Post - isn't that the same newspaper that supported the Iraq war, which has killed and displaced tens of thousand of real children, and is still forcing young girls to sell their bodies so their families can eat?"

      Ah yes, but those are brown children and not part of the dominion.

    2. Re:What the hell? by mikael_j · · Score: 1

      No, but they are Bajoran war orphans!

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    3. Re:What the hell? by Kohath · · Score: 1

      First they came for the imaginary children, and I didn't speak up because I'm not imaginary...

    4. Re:What the hell? by Zumbs · · Score: 1

      "The Washington Post - isn't that the same newspaper that supported the Iraq war, which has killed and displaced tens of thousand of real children, and is still forcing young girls to sell their bodies so their families can eat?"

      Ah yes, but those are brown children and not part of the dominion.

      That and they are not shown on big posters in the metro.

      --
      The truth may be out there, but lies are inside your head
    5. Re:What the hell? by Alex+Belits · · Score: 1

      ...then they shifted the phase by pi/4 and started making real children, and no one cared because real-life sex is OK. But pi/4 further turned it into making imaginary kids, and then everyone was outraged because at this rate it was getting dangerously close to killing real kids.

      Who knew that American game censors understand functions of a complex variable?

      --
      Contrary to the popular belief, there indeed is no God.
  11. Fucking 'think of the kids' thinking... by Kabuthunk · · Score: 5, Insightful

    Oh yeah, that makes PERFECT sense. You can kill ANY other living creature in the game, EXCEPT kids.

    ESRB: Ohhh, you can't release a game that shows killing kids. After all, if someone sees it done in a game, SURELY that must mean that they will follow up with going on a child-slaughtering rampage through the countryside.

    Give me a fucking break! If I decide I want to play the game by killing every last person and become the sole survivor, with this new rule, I get to be the sole adult survivor... but of course surrounded by CHILDREN! Oh yeah, that's not FAR creepier than decimating everything.

    It's an adult game for adults! If parents do their jobs, then kids won't SEE in-game kids getting killed. Or anyone getting killed.

    And TFA's comments about their decision for that. What does killing children add? Oh, I don't know... freedom to do whatever I want in an imaginary universe in which death, decay, and destruction are among the MAIN SUBJECTS!

    --
    Planet Zebeth - Metroid with a twist
    1. Re:Fucking 'think of the kids' thinking... by The_Angry_Canadian · · Score: 5, Funny

      Are you suggesting that parents should take care of their childrens ? I mean, how would I play Fallout then ?

    2. Re:Fucking 'think of the kids' thinking... by Enderandrew · · Score: 1

      They have to develop a version of the game where you can't kill kids regardless for a EU-localized release. FO1 and FO2's European releases wouldn't let you kill kids.

      And do you really need to kill kids to enjoy a game?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Fucking 'think of the kids' thinking... by Toll_Free · · Score: 1, Interesting

      No, he doesn't.

      He NEEDS a reason to bitch. Without a reason, you're only left with a bitch.

      Sad, but true.

      --Toll_Free

    4. Re:Fucking 'think of the kids' thinking... by Kabuthunk · · Score: 1

      No, I don't need to kill kids to enjoy a game. However, one could argue the same by taking away pretty much any other singular option and say "You don't need to do that to enjoy the game.

      Having the option to do so however is nice, as opposed to the option being arbitrarily removed because we need to 'think of the children'.

      --
      Planet Zebeth - Metroid with a twist
    5. Re:Fucking 'think of the kids' thinking... by Enderandrew · · Score: 1

      Bethesda games are known for including tons and tons of option for side-quests, world exploration and dynamic gameplay. It isn't particularly fair to accuse Bethesda of limiting gameplay just because you can't kill kids. Next are we going to complain that you can't poop in game?

      Next, I don't think that Bethesda did it from a moral standpoint so much as a financial standpoint. They don't want to be sued or targeted. They pushed a dark, gory game to the limits they felt they could get away with.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    6. Re:Fucking 'think of the kids' thinking... by philspear · · Score: 1

      ESRB: Ohhh, you can't release a game that shows killing kids. After all, if someone sees it done in a game, SURELY that must mean that they will follow up with going on a child-slaughtering rampage through the countryside.

      To their credit, the ESRB WAS going to do a controlled experiment where they had 50 teens playing "baby killer 5" and 50 playing "diaper changer 2" followed by putting the teens in a daycare environment and observing any reduction in the number of babies, but some government regulations got in the way, so they decided to avoid the whole problem.

      I joke, and of course it's no reason to censor, but let's not act as if it's impossible that games can influence people's behavior. I mean, teenagers ARE idiots, so it's not out of the realm of possibilty that one dumbass would kill a kid and then try to blame it on games. Our arguments should stay based on "Just because the weakest link might not be able to control themselves is no reason to censor what I can see."

      It's also a rather weak argument to say "Why take out the most offensive examples of something in a game when the rest of the game is about it." The moral nannies would say "Let's just get rid of the whole game then."

    7. Re:Fucking 'think of the kids' thinking... by larry+bagina · · Score: 2, Funny

      Actually, I wanted to complain about that. Why can't I poop on a hooker? I'd pay extra caps for that.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    8. Re:Fucking 'think of the kids' thinking... by IceCreamGuy · · Score: 1

      Next are we going to complain that you can't poop in game?

      Damn it, now games are going to suck until you can poop in them. Thanks for throwing that out there, jerk.

    9. Re:Fucking 'think of the kids' thinking... by afabbro · · Score: 1

      And do you really need to kill kids to enjoy a game?

      No, I can make do with torturing them.

      --
      Advice: on VPS providers
    10. Re:Fucking 'think of the kids' thinking... by Anonymous Coward · · Score: 0

      Who says you can't kill kids in Fallout 3? That's not true. Sure they may be invulnerable to bullets but you can still nuke a couple of them along with the town they are in... Oh wait I guess it only counts if you actualy see them die.

    11. Re:Fucking 'think of the kids' thinking... by Enderandrew · · Score: 1

      Well, when Duke Nukem Forever launches, that may very well be in the game. Duke Nukem 3D allowed you to rip off someone's head and shit down their neck. Truly it was a pioneer in gaming.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    12. Re:Fucking 'think of the kids' thinking... by Anonymous Coward · · Score: 0

      And do you really need to kill kids to enjoy a game?

      Do you really need an internet connection to live your life?

      *arbitrarily takes your internet connection away*

    13. Re:Fucking 'think of the kids' thinking... by xstonedogx · · Score: 1

      Considering you can drink from the toilet, I'm quite happy that you can't poop in the game.

    14. Re:Fucking 'think of the kids' thinking... by Fumus · · Score: 1

      The fun part is that you can use the sandman perk to kill kids in their sleep. They won't die, you won't lose any karma, and you still get the XP.

    15. Re:Fucking 'think of the kids' thinking... by shutdown+-p+now · · Score: 1

      Oh yeah, that makes PERFECT sense. You can kill ANY other living creature in the game, EXCEPT kids.

      Unfortunately, no. You can't kill the "storyline critical" NPCs either. Unlike Fallout 1/2 (or Arcanum). But exactly like Oblivion (as in, it works in exactly the same way). Guess why...

    16. Re:Fucking 'think of the kids' thinking... by kbg · · Score: 1

      Actually the FO2 European version only removed the images of the children making them invisible in the game. This stupid censoring decision actually made the game mostly unplayable, since you could have all your stuff stolen from invisible children and if an invisible child walked into a firefight you could accidentally kill it. Killing a child in FO2 had dire consequences for the rest of the game, you where basically an outcast if you did it and it made trading and talking to NPC's very hard.

    17. Re:Fucking 'think of the kids' thinking... by gregbot9000 · · Score: 1

      I don't know, after playing Manhunt I was pretty tempted to try and take care of my cities homeless problem.

    18. Re:Fucking 'think of the kids' thinking... by MobileTatsu-NJG · · Score: 1

      And do you really need to kill kids to enjoy a game?

      Can you enjoy a game when it constantly reminds you of the overly PC world you're trying to escape?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    19. Re:Fucking 'think of the kids' thinking... by Enderandrew · · Score: 1

      How many games allow you to kill kids?

      People singling out Fallout as a PC game don't know what they're talking about since Fallout is anything but PC.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    20. Re:Fucking 'think of the kids' thinking... by MobileTatsu-NJG · · Score: 1

      People singling out Fallout as a PC game don't know what they're talking about since Fallout is anything but PC.

      Yep. That's why it's startling when kids show up that are un-killable. Stupid PC thinking.

      Thanks for making my point. :)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    21. Re:Fucking 'think of the kids' thinking... by Draek · · Score: 1

      And do you really need to kill kids to enjoy a game?

      Define "need". I enjoy Tetris, so I clearly don't need a plot to enjoy a game. I enjoy adventure games, so I clearly don't need good, responsive controls to enjoy a game. I enjoy Pong, so I clearly don't need deep gameplay to enjoy a game. I enjoy Nethack, so I clearly don't need good graphics or fancy presentation to enjoy a game.

      But if you expect me to play only games with shitty controls, awful graphics, poor presentation, uninspired gameplay, and absolutely no trace of plot, well, you can go fsck yourself.

      What you need to ask is: does killing children make sense in a game with the gameplay and setting of Fallout? and for that, the answer is "yes, yes it does".

      --
      No problem is insoluble in all conceivable circumstances.
    22. Re:Fucking 'think of the kids' thinking... by Nazlfrag · · Score: 0

      How many games allow you to kill kids?

      Cops and robbers, cowboys and indians, murder in the dark, water pistol fights, anything involving cap pistols or fake swords, etc.... if children have a problem with imaginary death, they sure aren't letting on.

    23. Re:Fucking 'think of the kids' thinking... by Haeleth · · Score: 1

      You can't kill the "storyline critical" NPCs either. Unlike Fallout 1/2 (or Arcanum). But exactly like Oblivion (as in, it works in exactly the same way). Guess why...

      Hmm, tricky one. My guess would be "because games are meant to be fun; accidentally getting your game into a no-win situation isn't fun; and the majority of people who pay for games care about being able to win them, while only a tiny and sick minority care about being able to murder everyone". Am I right?

    24. Re:Fucking 'think of the kids' thinking... by shutdown+-p+now · · Score: 1

      Hmm, tricky one. My guess would be "because games are meant to be fun; accidentally getting your game into a no-win situation isn't fun; and the majority of people who pay for games care about being able to win them, while only a tiny and sick minority care about being able to murder everyone". Am I right?

      Well, there are various ways of dealing with this. In Morrowind, for example, you could kill absolutely anyone, but the game would warn you if the character you killed was somehow important for the storyline. In Fallout 2, short of the starting village (where a murder rampage would end the game immediately - which makes sense, since the goal was to save the village), you could kill everything in sight, and still be able to complete the game. Arcanum took it even further, and dealt away any kind of kill restrictions entirely - yet the game could still be finished that way. In fact, even Morrowind had a workaround "alternative storyline" that let you get away with killing.

      Of course, this means that the storyline has to be composed accordingly.

    25. Re:Fucking 'think of the kids' thinking... by X0563511 · · Score: 1

      It should be enough to rate the game mature. Then, all it takes is a "Why was that 15 year teen playing this game?" and either the parent or the hookup gets the book thrown at them.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    26. Re:Fucking 'think of the kids' thinking... by bckrispi · · Score: 1

      I specifically remember a Pimp in Fallout 2 telling you "No Cleveland Steamers!" when you took one of his girls back to her room. I assume the rule still stands. ;)

      --
      Xenon, where's my money? -Borno
    27. Re:Fucking 'think of the kids' thinking... by Anonymous Coward · · Score: 0

      Interesting note: Its not OK to kill the kids, but its perfectly ok to drop a nuke on them. LOLWUT?

    28. Re:Fucking 'think of the kids' thinking... by Anonymous Coward · · Score: 0

      I also like the ability to kill children to be included in the game because it gives me the ability to choose NOT to kill children. The gameplay ends up exactly the same, but it becomes a more meaningful experience. Arbitrary restrictions simply interfere with roleplaying/immersion.

  12. Morphine in Farcry 2 by Anonymous Coward · · Score: 0

    You spend half your in Farcry 2 injecting morphine into your wrist!

    1. Re:Morphine in Farcry 2 by philspear · · Score: 1

      There is a game where half of the game is putting a needle into your wrist? Sounds almost as fun as "Applying bandages to papercuts 5."

    2. Re:Morphine in Farcry 2 by Anonymous Coward · · Score: 0

      There is a game where half of the game is putting a needle into your wrist?

      Heroine Hero? Just to relax...

  13. Your points interfere with the story so STFU by Kohath · · Score: 4, Funny

    You don't understand journalism at all do you?

    It's a better story if the ads are censored. So they are. The fact that all the ads still appear in the same places with the same content is just a distraction.

    1. Re:Your points interfere with the story so STFU by rbergstrom · · Score: 5, Funny

      Exactly. As the hitchhiker's guide says, if there's any discrepancy between the guide and reality, reality has it wrong.

    2. Re:Your points interfere with the story so STFU by uhlume · · Score: 1

      You don't understand journalism at all do you?

      If you consider ShackNews "journalism", chances are, you don't either.

      --
      SIERRA TANGO FOXTROT UNIFORM
  14. What the crap?! by Anonymous Coward · · Score: 0

    Reviews for the game have been overwhelmingly positive so far, despite reports of bugs with the save system and occasional lock-ups.

    Since when did we, as game consumers, start giving software development companies a pass for releasing buggy software? Let me car analogy it for you guys:

    Reviews for the car have been overwhelmingly positive so far, despite reports of bugs with the braking system and occasional engine lock-ups.

    Sure, a failing game won't put your life at risk, but problems with the saved game system? Have saved game systems fundementally changed over the last two decades?

    a. Open File
    b. Store Data
    c. Close File

    And as far as random crashes, If it's hardware related... I can give them a pass. If it's simply poor programming, I think it is inexcusable.

    1. Re:What the crap?! by wolfponddelta · · Score: 1, Insightful

      Since when did we, as game consumers, start giving software development companies a pass for releasing buggy software?

      Easy Answer: the first time you ever booted up a windows machine to play a game on.

    2. Re:What the crap?! by Anonymous Coward · · Score: 0

      I read the article about the save game complaint. It sums up to "when you beat the game, it kicks you back to the title screen, so save before you enter the last area if you want to keep playing."

      Doesn't seem like a save game flaw to me, just a design decision in the game that has nothing to do with the saves.

    3. Re:What the crap?! by c-reus · · Score: 2, Informative

      According to posts in Bethesda forums (see http://www.bethsoft.com/bgsforums/index.php?showforum=36 ), some people have got their game not to crash by tinkering with ffdshow settings, installing codec packs, (un)installing seemingly random programs. Some people have reported the game not working when a not-so-common sound card is installed.

      Just for reference, the game doesn't work in Wine either. See
      http://bugs.winehq.org/show_bug.cgi?id=15839

  15. Cool game by popmaker · · Score: 2, Insightful

    Reading the summary, the only thing I kept thinking the whole time was "man, this game is AWESOME!"

    All this controversy is just going to make the game more exciting, but people seemingly fail to realize that, time after time.

    I just hope my computer can handle it.

  16. SecuROM? Fail. by SanityInAnarchy · · Score: 3, Insightful

    On the DRM front, the game does come with SecuROM, but Bethesda says it's only used for a disc check.

    On the raping front, the game does come with a rusty pipe, but Bethesda says it's only going to be used to beat you repeatedly.

    What, I'm supposed to feel glad they weren't also going to ram it up my ass?

    You seem to be missing the point. "Only a disc check" still means I'm going to be cracking it as soon as it's out of the box, so I don't have to go find a fucking CD every time I want to play the game.

    And if I have to crack a game to play it, I won't buy it. Treat me like a criminal, fine, I'll be one. Pirate bay it is...

    --
    Don't thank God, thank a doctor!
    1. Re:SecuROM? Fail. by 77Punker · · Score: 1

      Well, you could get the Xbox version instead of whining about the PC version and pretending that it's an excuse for not paying for the game.

    2. Re:SecuROM? Fail. by theM_xl · · Score: 5, Informative

      Funny thing. The SecuRom is only on the launcher. You can instead use the setup.exe on the DVD, which is clean, to install the game. Then use Fallout3.exe instead of FalloutLauncher.exe to run the game. You don't even need to have the disc in the drive that way.

      Bethesda hasn't been evil so much as plain silly on this one...

    3. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 0

      Well, you could get the Xbox version

      First: I don't have an Xbox.

      Second: Same problem. What, you think I can just burn a backup copy and expect it to work? Why should I even need a disc, when hard drives are so big these days?

      Third: I have a laptop. Where can I get a portable version of an Xbox?

      --
      Don't thank God, thank a doctor!
    4. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 1

      Hmm... Interesting. The game just moved from "no way in hell" to "maybe."

      But I shouldn't have to do this.

      --
      Don't thank God, thank a doctor!
    5. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Why should he? The Xbox version is not moddable. The reviews that didn't fall for the hype suggest that there is quite some work to be done until it resembles anything like Fallout (such as awkward dialogue, level scaling, etc).

    6. Re:SecuROM? Fail. by Enderandrew · · Score: 5, Insightful

      Stop pretending like you are justified for piracy. You're aren't. Piracy is a person decision. Man up and just say you want to steal the game. Don't claim that you are forced to steal it. You could buy an XBox 360 or a PS3.

      As for a portable XBox 360 - http://benheck.com/

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    7. Re:SecuROM? Fail. by Enderandrew · · Score: 1

      Is there a single new AAA game on the market today shipping without any DRM? There are small titles without DRM, but this sounds like far less DRM than most major titles shipping right now.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:SecuROM? Fail. by Anonymous Coward · · Score: 5, Interesting

      Funny thing. The SecuRom is only on the launcher. You can instead use the setup.exe on the DVD, which is clean, to install the game. Then use Fallout3.exe instead of FalloutLauncher.exe to run the game. You don't even need to have the disc in the drive that way.

      Bethesda hasn't been evil so much as plain silly on this one...

      1) Publisher/retailer/other-asshats in the chain demand ShitROM.
      2) Developer puts in a DVD and says "Sure, all you marketing morons who have autorun enabled, there's your ShitROM! See, it's right there in the launcher!"
      3) (while whispering under its breath "and for those of you who just run the setup.exe and the real game executable, you're just fine")

      DRM: It only inconveniences morons, because it only appears on systems administered by morons. The corollary, however, is that it becomes very easy to convince morons (like the ones in marketing, or whoever else in the organization is responsible for the cramming of ShitROM onto games) that the DRM is actually installed in the first place.

      Seriously, if what you said about the launcher-vs-installer is true, someone at Bethesda's not being silly, they're being brilliant.

    9. Re:SecuROM? Fail. by linzeal · · Score: 1

      I pre-ordered the game and finished it as a puritan goody-goody in about 10 hours of play time. During that time the game crashed approximately 10 times, with the the auto-save feature it was a minor annoyance but it got me thinking about the crack and rest of your line of thinking as well. So last night I cracked the game and left it running all night long, it was crashing every hour or so and low and behold it has not crashed yet. Now I am going to kill every living thing in the game, ttfn.

      I do think it is messed up you can't kill children in the game unless you nuke their entire town. I miss the 'child killer' status of the last Fallout games, didn't they send out hunting parties to kill you, shot at you on site and refuse to talk to you? If you nuke an entire town none of that happens in this game.

    10. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      so, just download it on steam and stop whining, and stealing.

      Some people just need any excuse...

    11. Re:SecuROM? Fail. by Renraku · · Score: 1

      I bet they were forced to have SecuROM but some saintly developer put in a way to bypass it. You all have to remember, plenty of developers read Slashdot. Plenty of them DO NOT WANT tripe like SecuROM or Starforce to be inserted into their wonderful games, but that some misguided person in management or legal demands that it happen.

      Even if it causes people to HATE the game or be totally unable to run it, that's the law of the land.

      If they ever catch who did it, they'll be fired or possibly have their pants sued off, though.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    12. Re:SecuROM? Fail. by MobileTatsu-NJG · · Score: 5, Funny

      So if someone sitting in a car sees you walking along the street and locks their door, does that mean you'll carjack them?

      No. It means he'll go to his garage and construct an exact duplicate of that person's car.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Could just be a case of the Bethesda devs including SecuROM to keep the suits happy. There just happens to be a convenient method of ignoring said protection *ahem*

    14. Re:SecuROM? Fail. by c-reus · · Score: 1

      IMHO the only way to be sure to not get stuck with DRM problems is to buy the game, never open the package and then download a pirated version of it (obviously, pirated versions do not include any DRM).

      Beware, though, doing this will mean violating DMCA. IANAL, if anyone can quote the exact section of DMCA, you're welcome to do so.

    15. Re:SecuROM? Fail. by aztektum · · Score: 1

      Hm, this pleases me. I may have to go buy this now. I was holding off until I had better clarification of their DRM scam... er scheme.

      --
      :: aztek ::
      No sig for you!!
    16. Re:SecuROM? Fail. by Enderandrew · · Score: 1, Insightful

      Using a pirated copy involves circumventing copyright protection, which violates the DMCA. That being said, I still use no-cd cracks for games I purchase. I choose not to respect the DMCA, but I also believe in supporting game developers financially so they continue to make PC games.

      People like SanityInAnarchy bitch about what they want, but if you never support things financially, then no one cares. I watched major PC game development houses fold one after the other, and suddenly I realized that if I want these products to continue, then I need to purchase them.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    17. Re:SecuROM? Fail. by philspear · · Score: 0

      I know I might be in the minority here, but I don't think DRM is a fundamentally flawed idea. Implemented poorly, yes obviously, but trying to limit piracy of a game you spent years making does not strike me as an evil or selfish notion at it's core. It seems to me that at least SOME people are merely using the problems DRM has had as an excuse to rationalize stealing the game.

      This is a prime example. It may be that the venerable "sanityinanarchy" misread the article, and thought the DRM was going to be something it's not, but the summary even was clear that the DRM was not intrusive. I get the sense that he read "DRM" and thought "there's my reason."

      And you know, it's none of my buisness whether he gets it for free or not, I'm of course not convinced it's a 1:1 thing that piracy = lost money. But this does weaken the argument when we gamers say "Hey EA, stop putting REAL annoying DRM in your games." We're not Robin Hood here, if you have a legitimate beef with an implementation of DRM, get a boycott together.

      Pirating the game is not an act of civil disobedience, and DRM should not be an excuse to steal a game you were going to steal anyway.

    18. Re:SecuROM? Fail. by deathy_epl+ccs · · Score: 1

      Let's iterate...

      1. No Install Limit
      2. No Rootkit
      3. No Dialing Home

      We used to call it copy protection, and a simple disk check wasn't a big deal. Why, when we call it DRM, is it suddenly a big deal that it checks the disk?

      I realize that you may have a problem with Steam (since it does auth checks, fair enough if you do), so your mileage may vary, but I purchased the Steam version. I've just done a check for the SecuROM device driver in my system, and it's not there, which implies the Steam version does not install SecuROM.

    19. Re:SecuROM? Fail. by canajin56 · · Score: 1

      Buying a console doesn't help you anymore. Far Cry 2 on the 360 and PS3 are both FULL of crashing bugs and bugs that prevent you from completing the game. Oblivion on the 360 had over 20,000 confirmed bugs, a large portion of which were game stoppers, where a random glitch means you have to reload an earlier save or you cannot progress in the main storyarc.

      Bethdesa hates their customers with a burning passion, so almost none of those bugs were patched. Since the PC version allows third-party mods and patches, fans fixed all 20,000 themselves, but the 360 users are left with a game that cannot be played. They refused to patch because they say they are focusing on the next one and on expansion packs, and can't be arsed to pull the original game out of beta. (They say it more politely).

      So yeah, only get Fallout 3 on a console if you have no desire to complete it, because there's a 99.5% chance it has OVER NINE THOUSAAAAND different show stopping bugs. The only difference is, since they've not released the mod tools this time, the PC version will be similarly crippled without Bethdesa's usual wave of fan-made patches to fix all the bugs they can't be bothered to even read about on the forums, let alone patch.

      --
      ASCII stupid question, get a stupid ANSI
    20. Re:SecuROM? Fail. by U121 · · Score: 1

      If this is indeed true, I might actually get this game. What I've heard of the game is that it's a good game, but the whole securom shite kept me. I'll wait for this to be confirmed, though.

    21. Re:SecuROM? Fail. by Cheapy · · Score: 1

      So your solution is to buy the game, which means that Bethsoft gives money to SecuROM, and then bypassing it.

      So you're going to...protest...SecuROM by...giving them money?

      Please protest me.

      --
      Would you kindly mod me +1 insightful?
    22. Re:SecuROM? Fail. by pdusen · · Score: 1

      You could buy an XBox 360 or a PS3.

      Wow, a $400 investment to play Fallout 3! You're right, that sounds totally worthwhile!

    23. Re:SecuROM? Fail. by Fallingcow · · Score: 1

      I remember when SecuROM and the like were a big deal, back when they first came out.

      On Morrowind, for instance, they used something similar--it may even have been an early version of SecuROM--before anything beyond a very simple disc check was common, and it made the game unusable for some paying customers who had CD-ROM drives that the game didn't like. The friend who introduced me to that (otherwise) great game had to swap in a different drive to play it at all, and it was a big deal at the time, because such game-breaking anti-piracy measures were not yet common.

      Now, we consider a game practically DRM-free when that's all they have on it. At least these DRM companies seem to have gotten better about the whole not-working-with-certain-drives thing.

    24. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Absolutely! The PC version 'copy protection' was too obnoxious, so I pirated it for Xbox360 instead. Far easier to deal with.

      Piracy is not a justification for going console-only. It's not a solution either.

    25. Re:SecuROM? Fail. by Enderandrew · · Score: 1

      "Oblivion on the 360 had over 20,000 confirmed bugs"

      "because there's a 99.5% chance it has OVER NINE THOUSAAAAND different show stopping bugs"

      You sir, have no clue what you're talking about. I'm big into the Morrowind and Oblivion mod scene. I've never once come across a console player who couldn't finish the game due to a show-stopper. Nor were the "20,000" bugs fixed by mods show-stoppers, nor have I have ever heard someone claim there are 20,000 bugs. There are major dialogue patches which patch thousands of lines of dialogue, but that is another story.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    26. Re:SecuROM? Fail. by 77Punker · · Score: 1

      I've completed every quest line on Oblivion for 360 and have had only a couple lockups. It has been otherwise bug-free. I didn't buy the game until it had been out for quite a while, but calling it unplayable is just plain wrong. Pretty much every problem has been fixed by now.

    27. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Minus the locks.

    28. Re:SecuROM? Fail. by secolactico · · Score: 1

      Buy the Steam version. You can burn as many backup copies as you want (using Steam's backup feature) and you don't need a disc to play.

      Of course, you will have to endure the 6 GB download.

      (Cue in all the same old pro/against Steam arguments...)

      --
      No sig
    29. Re:SecuROM? Fail. by mmxsaro · · Score: 0, Flamebait

      Shut the fuck up and get the Steam version you crybaby.

    30. Re:SecuROM? Fail. by Zumbs · · Score: 2, Informative

      Seriously, if what you said about the launcher-vs-installer is true, someone at Bethesda's not being silly, they're being brilliant.

      It is true. My legally purchased game runs fine from fallout3.exe without the DVD in the drive. Personally, I expect that some of the more clever people at Bethesda planned it like that. Why? SecuROM is pretty twitchy, and if someone has a bad experience, they will blame Bethesda. This gives these people a simple way of getting on with the game. As you said, it is brilliant.

      --
      The truth may be out there, but lies are inside your head
    31. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      So if someone sitting in a car sees you walking along the street and locks their door, does that mean you'll carjack them?

      No. It means that if someone tries to sell him a car equipped with an automatic anal probe that activates whenever he starts the engine, he'll give them the finger and go buy an unauthorised Chinese knock-off sans probe.

    32. Re:SecuROM? Fail. by ion.simon.c · · Score: 1

      It is true.

      I'm afraid that I can't offer any more solid evidence than that. : (
      Anyway... if you're looking for an RPG with pretty solid (mostly) real-time combat, run out and get this game. [heh, did I mention that it's rather pretty? (it also runs well on my hardware!)] [1]

      [1] Athlon XP 2600 (~2.1Ghz). 2GB RAM, Radeon X850 (AGP)

    33. Re:SecuROM? Fail. by triffid_98 · · Score: 1
      If I recall correctly, you didn't even need the child killer flag for this to happen, you just had to have a low enough reputation score. After you terminated the Enclave, this was the way to go for the occasional challenge, since they would send in brotherhood of steel patrols. Having a child killer or slaver flag was still a game altering decision since it affected how most of the npcs would react to you. I'm not much of an oblivion fan, but at least they got Perlman back for the voiceover. Hopefully this game is true enough to the original series that it offers a healthy amount of quests to players regardless of their moral standing.

      I do think it is messed up you can't kill children in the game unless you nuke their entire town. I miss the 'child killer' status of the last Fallout games, didn't they send out hunting parties to kill you, shot at you on site and refuse to talk to you? If you nuke an entire town none of that happens in this game.

    34. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Congratulations, that's the worst metaphor I've ever heard.

    35. Re:SecuROM? Fail. by Tom · · Score: 1

      Man up and just say you want to steal the game.

      The proper term is "make an unauthorized copy".

      And yes, the difference is important. Stealing the game means going to a shop and lifting the box without paying.

      --
      Assorted stuff I do sometimes: Lemuria.org
    36. Re:SecuROM? Fail. by MobileTatsu-NJG · · Score: 3, Informative

      People like SanityInAnarchy bitch about what they want, but if you never support things financially, then no one cares. I watched major PC game development houses fold one after the other, and suddenly I realized that if I want these products to continue, then I need to purchase them.

      Ah, but here's the fun part: You're financially supporting their decision to intentionally make these games defective. Look at EA. Big successful company, right? What do they do when they make a highly anticipated game? They use a restriction system that even Microsoft isn't bold enough to implement with Windows. So what happens? The game gets pirated anyway, lots of people bitch, and they end up reducing the severity of the restrictions.

      I don't agree with your point of view. Not because I want to get games for free, but because I want to purchase games and enjoy them. I have heaps of hard-drive space. One of the things I routinely do when I purchase apps is to copy the installs to my HD. When I rebuild, I can reinstall them without having a mountain of discs to sift through. Heck, you should see how often I raid PortableApps.com to simplify things even further. I don't even need to install then, just copy. I can't do that with most of my games. One time I even managed to scratch one of my discs. Oops, it happens. I tried to copy a friend of mine's, but it got complicated real quick. I called the company about getting a replacement disc, they wanted $25. Grr. I ended up buying a $10 used copy to finish it. Of course, with the implementation EA used on Spore, if that becomes a thing of the future, used games will become a thing of the past. It didn't get this far, but 'piracy' would have been my last resort. My download would have been counted as a lost sale even though I had paid full price for this game the day it was released. Cute.

      You can accuse people of thievery all you want, but reality is nowhere near as black and white as you're making it out to be. You as a legitimate customer should not get burned. That's the important bit of the discussion. Ignore it and you'll never reach resolution.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    37. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Buy the Steam version. You can burn as many backup copies as you want (using Steam's backup feature)

      Unfortunately, you can't actually _buy_ a game using Steam, if you read the terms & conditions, you'll realise it has more in common with a rental agreement than a purchase.

      I'll stick to buying a tangible item with the protection that the law provides me when doing so. I'll also sell it on when I'm finished.

    38. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      If they ever catch who did it, they'll be fired or possibly have their pants sued off, though.

      Or worse! They could "reward" him for the resulting increase in sales (if reports of non-SecuROM installations continue to trickle in, I'll also take this off my "want it but not badly enough to put up with the DRM" list) by putting him in charge of the marketing/DRM departments. Which is probably the worst punishment imaginable if you're a developer :)

      Talk about your catch-22s. Then again, that's the real root of the problem: DRM's inherently customer-hostile. The ones most desperately needed to run the DRM teams are the ones who like gamers -- but they aren't working there, because they're too busy developing games. The only developers available to staff the DRM department are the ones who hate the customers with every fiber of their being.

      The one thing the PC gaming industry needs to do -- scrap the DRM department in favor of something more gamer-friendly -- is the one thing it can't do, because nobody in the DRM department would ever contemplate such a thing.

      There's an analogy about the TSA and the air travel industry in there. Once you convince government (management) that you're essential to protecting the sheeple from the terrists (protecting the revenue stream from the pirates), it's game over. Much like the TSA, the DRM industry doesn't serve the interests or the security of the flying public (the paying customer). It exists only to carve out its bureaucratic niche and to its own bottom line.

    39. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      I do think it is messed up you can't kill children in the game unless you nuke their entire town.

      You wanna make an omelette, ya gotta break a few eggs.

    40. Re:SecuROM? Fail. by U121 · · Score: 1

      Oh, I might have phrased myself a bit weird, I didn't want to imply I did not trust you, I just want it verified from another source before I give Bethesda my hard earned money ;)

    41. Re:SecuROM? Fail. by Enderandrew · · Score: 1

      You're very obviously trolling, and I have no interest in taking the bait. You've refused to answer questions, and I'm pretty much done with you.

      Your logic can be blown away by simply looking at what you're describing. Either you pirate every game with DRM (every single major title, and most smaller titles) or you financially support good games that have minimalistic DRM.

      Well, Fallout 3 has a cd check that can easily be circumvented. If you believe the poster in this thread, you don't even need a crack, you just start a different executable.

      That isn't a defective game by design. However if you never buy games, then you don't get to bitch when those games are no longer produced because it wasn't a feasible financial model.

      Don't try to suggest that companies will just abandon copy protection before they go bankrupt. Copy protection has been around as long as PC games (anyone remember the code wheels with Starflight?), and yet all my favorite game shops went bankrupt. There is a reason console development is more popular than PC development despite a higher install base of PC users, and that is piracy.

      Piracy has had a noted negative impact on PC gaming. I choose to vote with my wallet to hopefully preserve PC gaming.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    42. Re:SecuROM? Fail. by MR.Mic · · Score: 1

      This is excellent information, thanks! Just a note, I just tested this and it also appears to work on steam installs.

    43. Re:SecuROM? Fail. by MobileTatsu-NJG · · Score: 1

      You're very obviously trolling, and I have no interest in taking the bait. You've refused to answer questions, and I'm pretty much done with you.

      Yes, if I were trolling, that'd let you off the hook pretty easily. I'm not the same guy you were talking to, I have not refused any of your questions.

      Your logic can be blown away by simply looking at what you're describing. Either you pirate every game with DRM (every single major title, and most smaller titles) or you financially support good games that have minimalistic DRM.

      I said I don't agree with you, I didn't say I agree with him. What I did say is that you are supporting the continued growth and usage of restrictions like DRM. Customers are getting pissed off, companies are listening.

      Don't try to suggest that companies will just abandon copy protection before they go bankrupt.

      Every restriction they add to a game lowers the value of it. Lower the value enough, and people won't play. It's as simple as that.

      Copy protection has been around as long as PC games (anyone remember the code wheels with Starflight?), and yet all my favorite game shops went bankrupt.

      Right. The protection didn't protect them. And you got the benefit of being annoyed by the code wheels.

      There is a reason console development is more popular than PC development despite a higher install base of PC users, and that is piracy.

      Actually, no, it's not. Piracy has little, if anything, to do with it. Consoles have a large base of dedicated gamers. They have a single platform to run on, which simplifies development. You pay the parent company, be it Nintendo, Sony, or Microsoft, and they get it published for you provided you meet their guidelines. A few years ago I talked to somebody working for a game publisher and they said a successful PC game was 100,000 copies sold. A successful console company was 400k sold. In the latter case, it wasn't all that uncommon for a console game to sell a million copies. Consoles would be the bar-none winner, but there are a few drawbacks. First is that you have to get that license from the parent company, and they can refuse you for a ton of reasons. It could be too much violence or not being part of their demographic or whatever. Second is that it is expensive, which is why you rarely get small companies working on console games. PCs don't have those restrictions so it's significantly easier to get a game onto shelves. Third is that Microsoft, Nintendo, and Sony make decisions about what they publish based on what they want/need and when they can get it. That's an extra level of annoyance that makes commitments to these companies a pain in the rear.

      Piracy has had a noted negative impact on PC gaming.

      Piracy has a percieved negative impact on PC gaming. It has never actually been proven. However, any business man will tell you that making your product less interesting will not increase its sales.

      I choose to vote with my wallet to hopefully preserve PC gaming.

      Thank you for supporting restrictions that will eventually lead these games to be no more than $50 game rentals.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    44. Re:SecuROM? Fail. by crossmr · · Score: 1

      so I don't have to go find a fucking CD every time I want to play the game

      What exactly is it that most of you do with your CDs? Do you buy a game and put the disc in a cannon and fire it indiscriminately out your back window? I open the box and put the CDs in the nice holder right beside my machine. This is probably the lamest excuse I've ever heard.

    45. Re:SecuROM? Fail. by Kagura · · Score: 1

      Man up and just say you want to steal the game.

      The proper term is "make an unauthorized copy".

      And yes, the difference is important. Stealing the game means going to a shop and lifting the box without paying.

      A good point, but in any case the OP had it spot on. I'm glad the mods gave him his deserved karma for it.

    46. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      At least with the securom protection on this game, he can always play the game if he keeps his disc undamaged. If the steam servers go away, you're fucked. Yep, steam sure looks like a better alternative here...

    47. Re:SecuROM? Fail. by CronoCloud · · Score: 1

      I have most of mine in a bookcase with a few kept near the PS3.

    48. Re:SecuROM? Fail. by Nazlfrag · · Score: 1

      He wanted to BUY the game and remove the copy protection. Stop accusing people who are excersising their fair use rights of stealing.

    49. Re:SecuROM? Fail. by Xphile101361 · · Score: 1

      In what way? The authentication option in steam can be bypassed. The content? If Steam truely went away, I would put money on "PirateSteam" being created, where you could have Steam connect to a pirate server and download games via Bittorrent or some other method.

      Honestly, it really doesn't matter. By the time Valve went under and Steam disappeared, we'd have an operating system that wasn't able to play the games anymore. How many Win95/98 games don't work on XP, how many XP games have serious issues on Vista? This trend will only continue. Plus how many of us pull out our old copy of TIE Fighter to play on our 1600x1280 resolution screens. I doubt very many. I will admit, that I do keep an old laptop around just because it as Win2k on it and thus my XCom installs work perfectly, but few gamers would do that

    50. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 1

      Stop pretending like you are justified for piracy. You're aren't.

      I never claimed to be.

      I'm only pointing out the obvious, inevitable outcome: Drive away your customers, and they will either become pirates, or stop gaming altogether.

      Man up and just say you want to steal the game.

      Well, let's see, no, I don't. I want to buy it, and have it not be DRM'd to hell.

      I have money to spend. I like to game. I can and do buy games -- I buy Steam games, I buy indie games (Penny Arcade, Lugaru, Introversion games).

      But I won't pay for the SecuROM experience, now or ever.

      As for a portable XBox 360

      Well, that's one of two problems down...

      Except, of course, that the thing still looks to be several times bigger and bulkier than my laptop, and infinitely less functional, for anything other than gaming. So no.

      --
      Don't thank God, thank a doctor!
    51. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 1

      but if you never support things financially, then no one cares.

      I do. I buy games with no DRM, or with what I consider to be an acceptable level of DRM.

      I'm young, I'm single, I live in a small town with low living expenses, and I make a decent wage. I have money to burn. If I am pirating, it's precisely because I don't want to financially support their raping me with a rusty pipe.

      --
      Don't thank God, thank a doctor!
    52. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 1

      You're right -- and I've generally stopped buying AAA games because of this. Or at least, I pick them very, very carefully.

      I actually don't mind Steam. Just saying.

      --
      Don't thank God, thank a doctor!
    53. Re:SecuROM? Fail. by SanityInAnarchy · · Score: 1

      We used to call it copy protection, and a simple disk check wasn't a big deal. Why, when we call it DRM, is it suddenly a big deal that it checks the disk?

      I didn't like it then, and I cracked it then, too.

      And I don't trust SecuROM, the software. How about the checks for Daemontools, etc?

      --
      Don't thank God, thank a doctor!
    54. Re:SecuROM? Fail. by n3r0.m4dski11z · · Score: 0

      "Man up and just say you want to steal the game."

      Sure its a "person" decision. So is securing your game with anti cd copying.

      Besides, no one was deprived of the game by pirates. Quite the opposite as it has more exposure than if it were to rely on pay copies alone. Besides, the game was on the internets on the 30th of oct. So yes, the cd secure rom crap does mroe harm than good. I would have been inspired by the lack of DRM and baught the game. Thats one of the first things i look for.

      I will say its a great game though, and everyone should check it out. Basically it has lived up to everyone of my expectations...

      --
      -
    55. Re:SecuROM? Fail. by Haeleth · · Score: 1

      At least with the securom protection on this game, he can always play the game if he keeps his disc undamaged. If the steam servers go away, you're fucked.

      And if you break the disc, you're also fucked. Or if someone burgles your house and steals it. Or if your computer dies and you can no longer get a replacement that will play the game. Or if you're unjustly accused of a murder you didn't commit and end up in jail for life. Or if there's a nuclear apocalypse that knocks out all electricity sources. Hey, hypotheticals are fun, aren't they?

      Back in the real world, we have no way of knowing how likely it is that the Steam servers will go away, or how likely it is that if they do, Valve will keep their promise to unlock all the DRM at that point -- just as we have no way of knowing how likely an individual is to lose or break the disc. In short, there is no way of judging whether Steam or CD is actually a safer way to buy the game, so the only sensible approach is to choose based on personal convenience today, not unknowable hypothetical things that might go wrong tomorrow.

    56. Re:SecuROM? Fail. by sqlrob · · Score: 1

      DRM is flawed in the same way perpetual motion machine is.

      Does this install a driver, yes/no? Does this require admin access to run, yes/no? If so, it's intrusive.

    57. Re:SecuROM? Fail. by Stiletto · · Score: 1

      Piracy has a percieved negative impact on PC gaming. It has never actually been proven. However, any business man will tell you that making your product less interesting will not increase its sales.

      Not to mention putting in "features" specifically designed to frustrate your customers and make it more difficult for them to enjoy the product they bought.

      DRM only affects legitimate buyers. Pirates are just going to download the non-DRM version and be done with it. So any company that chooses DRM is doing it knowing that they are frustrating only their legitimate customers.

    58. Re:SecuROM? Fail. by X0563511 · · Score: 1

      The CD check is present in the CD and game frontends only. Install and run the game directly, and it is not executed.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    59. Re:SecuROM? Fail. by X0563511 · · Score: 1

      Not present.

      IT. IS. ONLY. A. DISC. CHECK. ... and only the launchers have it. Once you set the game up once (with launcher and real disc, cracked launcher, or hand-edit INI files) you no longer need to deal with it.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    60. Re:SecuROM? Fail. by GodKingAmit · · Score: 1

      Some people actually leave their house and would like to be able to play their games on the train or while on vacation without carrying around a stack of games.

    61. Re:SecuROM? Fail. by duckInferno · · Score: 1

      I want to steal the game.

      I want to steal it, because I feel dirty, even somewhat used, whenever I give real, actual money to people who treat me like a criminal. Whenever the pirated version of something is a superior product. Whenever game developers think that forcing secuROM down customer's throats is good practice.

      I was going to buy it. Game prices in NZ are insane -- $90 a title -- but I'm not particularly thrifty and with my income/expenditure, I have no need to be.
      CD key? Fine, I'll write it down in my notebook to be safe and be done with it.
      CD check? Useless but whatever, I'll crack it and keep the CD safe on my shelf.
      Invasive software that forces me to uninstall dvd-writing software? It's off to www.thepiratebay.org. Principle -> shoddy imaginary property law.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    62. Re:SecuROM? Fail. by Anonymous Coward · · Score: 0

      Yep, some people want to steal the game.

      This is not "piracy" and does not make them "pirates."

      This term is pure PR.

    63. Re:SecuROM? Fail. by crossmr · · Score: 1

      Yes, my laptop backpack has a slot to hold about 8 CDs. How many different games do you want to play on your vacation/on the way to work?

    64. Re:SecuROM? Fail. by GodKingAmit · · Score: 1

      Maybe you would play just one game, but I don't necessarily predict which one before leaving the house. Plus carrying around expensive game CDs where they can easily get broken/stolen/doused in yogurt seems rather foolish.

    65. Re:SecuROM? Fail. by crossmr · · Score: 1

      if you can't narrow your choices for the train/vacation down to 8 you're too damn indecisive and frankly you're spending too much time on a vacation playing video games. They're just as safe as my laptop in my bag, so if I'm worried about the CDs in that situation I probably shouldn't bring my laptop.

    66. Re:SecuROM? Fail. by GodKingAmit · · Score: 1
      CD's are much easier to break than laptops.

      When you take transit somewhere do you only bring one CD? You'd probably not listen to more than an hour of music, so why bother bringing your whole collection?

      The answer is that because you can't predict in advance which hour of music you'd like to listen to. It depends on your mood, weather, etc. Same with games.

    67. Re:SecuROM? Fail. by crossmr · · Score: 1

      I usually don't feel the need to whip out my laptop on the subway.
      but given that my music collection is only around 8 GB and there are 80 GB ipods I could take my whole collection yes, but I don't listen to music on transit either. The difference is you can play 1 game for an hour.. but if you listen to the same song for an hour you'll drive yourself crazy.

  17. Save system bug? by BMonger · · Score: 1

    How is that a bug with the save system? A bug to me is something such as deleting your saves... this "bug" is just that if you save at a certain point near the end of the game you can no longer explore the open areas in the game from that particular save as you're locked into that room. That's not really a bug...

  18. Re:That's all great.... by Eudial · · Score: 1

    But why are they using paying PC customers as beta testers?

    If you look at the forums, there are hundreds of people that can't play because of crashes, installation issues and other nasty problems.

    The PC version should have obviously been delayed and tested, now more than 50% (judging by the forums) of people can't even play the game.

    I know the parent is borderline troll, but I'll respond anyways.

    I think it's the state of affairs today, when it comes to PC gaming. You can't write code that works on all systems, because there are so ludicrously many configurations to consider. And there is only so many systems you can beta test on, especially in this sort of game that really doesn't lend itself well to public beta testing (95% of the fun is the explorations, spoilers leaking would be devastating.) Furthermore, many of the issues seem to stem from misconfigured systems: I had troubles playing that were related to codec problems that the developers clearly could not have predicted.

    The tech support forums are also a typically bad place to gather crash statistics on, since people generally won't go there if they don't have troubles with the game.

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  19. No mod tools by Enderandrew · · Score: 1

    I'm just not buying this until mod tools are released.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:No mod tools by Anonymous Coward · · Score: 0

      its been out less than a week.

      Enjoy the next 6 months.

    2. Re:No mod tools by 3.14159265 · · Score: 1

      Not sure about this, but I think you can play the game without any mod tools. Seriously.

    3. Re:No mod tools by Enderandrew · · Score: 1

      I couldn't play Oblivion without OOO and several key gameplay mods.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    4. Re:No mod tools by 3.14159265 · · Score: 1

      Sadly true, but that's no argument.

    5. Re:No mod tools by X0563511 · · Score: 1

      We've already got some third-party tools like data packers/unpackers working, some people have played with textures, etc.

      With or without official tools, there will be mods.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  20. Why the censorship ? by Anonymous Coward · · Score: 0

    What I fail to understand is why Bethesda felt the need to censor their game. They're not aiming for a teen or pre-teen demographic, this game is squarely targeted at a mature audience. They should do whatever the hell they want. It's not that I have a burning desire to kill children (ok, actually I do), but having an artificial restriction in an otherwise free-for-all death-fest is all sorts of wrong, especially considering Fallout 1 and 2 had no such limitations.

    I find it absolutely pathetic that these supposed artists and entertainers have absolutely no backbone. To hell with the ESRB! I would proudly stamp on the game's box: "This game is strictly for mature and somewhat jaded audiences" and end it right there. There's my rating. If some dumb passive-aggressive NIMBY feminazi buys it for her developmentally-challenged teenager and he grows up to become President of the USA, bitch better not blame me!

    1. Re:Why the censorship ? by pdusen · · Score: 1

      What I fail to understand is why Bethesda felt the need to censor their game.

      How about so they can actually sell it and cover their development costs?

  21. Why pre-order...? by keith_nt4 · · Score: 0, Offtopic

    Well I suppose it's off-topic but I'm still a little angry about it: I put down $5 at a video game store in EARLY OCTOBER for the PC version of Fallout 3. The guy called it a "pre-order". The term suggests I'm "ordering it" BEFORE it is released. As in I'll have a copy when I come in to pick it up. Isn't that the point? So I go in on the 31st to pick it up and they say it's sold out...what is that like four days? Nobody said anything about getting it within four days. So I'm trying to figure out what the point of pre-ordering is if you don't actually get a copy. What did I pay for?! I think I'll stop going to that particular place for anything game-related. Gamecrazy.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
    1. Re:Why pre-order...? by Southpaw018 · · Score: 1

      You could always grab it on Steam. It was 10% off pre-release. Buy it early, download it overnight a night or two if you're on a slow connection, and play it at 12:01 AM release day without leaving your house.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    2. Re:Why pre-order...? by Mascot · · Score: 1

      You could always grab it on Steam. It was 10% off pre-release. Buy it early, download it overnight a night or two if you're on a slow connection, and play it at 12:01 AM release day without leaving your house.

      Don't spread false information. Fallout 3 did not have a pre-order discount, and it did not pre-load.

    3. Re:Why pre-order...? by The+Evil+Couch · · Score: 1

      No, that's pretty standard for all retail game stores. If you don't come within the first two days a game is released, they're going to assume that you're flaking out and sell your copy to someone else. If you can't get there that early, you can call them and ask them to hold it longer.

    4. Re:Why pre-order...? by Psiven · · Score: 1

      If that's their procedure they should make it clear up front. It's not good service to make a promise and then shirk on it when it's convienent.

      It's the lack of service and anti-consumer practices that drive me away from places like Gamestop.

      Steam is the obivious alternative here, but is it true Fallout 3 didn't preload before release?

    5. Re:Why pre-order...? by Southpaw018 · · Score: 1

      ...I could have sworn I saw an ad for that. Maybe I'm confusing it with something else recently that did.

      In any case, thank you for correcting me. :)

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    6. Re:Why pre-order...? by Mascot · · Score: 1

      I'm guessing you mixed it up with Left 4 Dead, which does offer both items as far as I've read (discount for sure, and it's a Valve game so I'd say pre-load is a given).

      Considering the launch day woes of major titles that didn't pre-load, let's hope more get it/agree to it in the future. It's a lot easier for the content servers to survive customers getting a decryption key for the pre-load, than every customer trying to download the whole thing.

  22. DC Metro (subway) ads by Southpaw018 · · Score: 0, Redundant

    Those ads weren't pulled, at least as far as I'm aware. They were still plastered all over Metro Center (the central stop, and the busiest stop, in the system) as of Friday evening on the way home from work.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:DC Metro (subway) ads by BMonger · · Score: 0, Redundant

      Yeah. Nothing in the linked article or the 2 articles it links to says the ads were pulled. There was just some guy that wrote a letter to the editor saying he didn't like them and he thought they should be pulled. Way to go editors!

  23. Fallout 3 launches amidst contrived controversy by Anonymous Coward · · Score: 0

    to promote publicity.

  24. Re:That's all great.... by Narishma · · Score: 1

    Those hundreds of people on the forums are a minority. The majority of PC users don't have any problems with the game and so don't go complaining about it on forums. You can't make a PC game that doesn't have problems on some kind of computer configuration because you can't test all of the possible configurations.

    --
    Mada mada dane.
  25. frequent crashes by Anonymous Coward · · Score: 0

    despite reports of bugs with the save system and occasional lock-ups.

    More like frequent crashes to the desktop, to an extent where the game is essentially unplayable, and censorship on the Bethesda forums.

  26. How's it different from Fallout 1 and 2? by Moraelin · · Score: 5, Insightful

    1. As a Fallout geek, I don't even understand the fuss. The drugs in Fallout 1 and 2 were already called stuff like Buffout, Jet, etc. So, lore-wise, it's a change for the better.

    I mean, sure, I could live with a name like "Morphine" too, but I see no reason to run amok about their respecting the canon either. It's Fallout, people. Getting upset that the drugs in the Fallout universe have Fallout names, is a bit as silly as getting upset that a LOTR game has mithril. Sure, you could call it "titanium" instead of "mithril", but it won't actually make the game better. It's the canon for that world, silly.

    2. If I were to bitch about a name change there, I'd rather bitch about the weapon names. Fallout always had real weapon names, like the G11 or AK-47 or FN-FAL or whatnot. Now suddenly we have non-descript stuff like "chinese pistol" and "chinese assault-rifle." WTF?

    3. In fact, I wonder if the whole "let's name the drugs RL names" thing was just a PR stunt to cause a lot of talk.

    I mean, if you look at the whole thing, it is schizophrenic to the extreme. The weapons get changed to non-RL names, the canon be damned, _but_ at the same time they supposedly really wanted to change canon-correct drug names to stuff like "Morphine". It makes no sense. There is no coherent plan in there.

    My guess is that they never actually planned to release it with RL drug names, and just pulled a PR coup to get a lot of talk about their game. I.e., that this isn't as much a censorship story, but really a story about PR bullshit.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:How's it different from Fallout 1 and 2? by KozmoStevnNaut · · Score: 4, Informative

      Fallout 1 and 2 didn't have real weapon names, everything was "10mm pistol", "assault rifle", "sniper rifle" and so on. The full description of the weapons did have the precise model name for the guns, but the 10mm pistol was a "Colt 6520", the assault rifle was an "AK-112" and the sniper was a "DKS-501", none of which exist in real life.

      The Desert Eagle .44 was an exception, as was the Mauser M/96. Fallout 2 did add a few other real-life guns such as the M3 Grease Gun, Tommy Gun, H&K G11, FN FAL and the H&K CAWS. Every other weapon was fictional. And honestly, who cares if the guns have real-life names? I'm rocking a chinese assault rifle that looks suspiciously like a cheaply-manufactured AK-47 and the only difference it makes to me is which starting letter I have to look for in my inventory when I want to equip it.

      --
      Eat the rich.
    2. Re:How's it different from Fallout 1 and 2? by KDR_11k · · Score: 1

      2. If I were to bitch about a name change there, I'd rather bitch about the weapon names. Fallout always had real weapon names, like the G11 or AK-47 or FN-FAL or whatnot. Now suddenly we have non-descript stuff like "chinese pistol" and "chinese assault-rifle." WTF?

      Weapon makers have started taking their trademarks a bit more seriously I think so the game simply can't use the real names.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:How's it different from Fallout 1 and 2? by shutdown+-p+now · · Score: 1

      The Desert Eagle .44 was an exception, as was the Mauser M/96. Fallout 2 did add a few other real-life guns such as the M3 Grease Gun, Tommy Gun, H&K G11, FN FAL and the H&K CAWS. Every other weapon was fictional.

      Erm, no, quite a few others were non-fictional (some just never saw production, such as G11). One example is Pancor Jackhammer. There was some more pretty well-known and used stuff such as P90.

      Of course, given that the setting is several hundred years in the future, it makes sense to have a mix of well-known guns, some completely new ones, and some non-existing ones which look like pretty obvious extensions of the existing lines (such as AK-112).

    4. Re:How's it different from Fallout 1 and 2? by zullnero · · Score: 1

      As someone who's played all three (As well as tactics), and Oblivion as well (figured I'd get familiar with the engine and modding before F3 came out), I can honestly say that the names of any weapon, item, or whatever else you want can and will be modded extensively. There are loads of overhaul mods for Oblivion, and I'm guessing whenever Bethsoft gets off their keisters and releases their mod kits like they did for Oblivion and Morrowind, you'll probably get most of what you don't like about it made right pretty easily.

    5. Re:How's it different from Fallout 1 and 2? by zullnero · · Score: 1

      I'm rocking a chinese assault rifle that looks suspiciously like a cheaply-manufactured AK-47 and the only difference it makes to me is which starting letter I have to look for in my inventory when I want to equip it.

      We call that an SKS.

    6. Re:How's it different from Fallout 1 and 2? by lysergic.acid · · Score: 1

      why exactly aren't fictional/creative works allowed to reference real, albeit trademarked, weapons? i mean, you don't have to worry about violating car manufacturers' trademarks when you talk about a crown vic/cadillac/etc. in a novel.

      i just don't see the point in such trademark protections. it doesn't serve society in any way. it doesn't even really serve the trademark holders in any way (aside from being able to ask for a "licensing fee" to use their trademarked names). it's not like Fallout is releasing a game called H&K MP5 or something that would actually negatively affect weapon makers.

    7. Re:How's it different from Fallout 1 and 2? by Molochi · · Score: 1

      I haven't got the game yet, does the reload animation charge the fixed magazine with a stripper clip?

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    8. Re:How's it different from Fallout 1 and 2? by Molochi · · Score: 1

      If a manufacturer of a product doesn't want their trademark associated with a another commercial work, they lawyer up. If it's got a common pseudonym, say "The Goat" for a GTO or M-16 instead of ArmaLite AR-15 you go with that.

      I don't have any idea why they'd choose "chinese assault rifle" instead of SKS or any Soviet block weapon as the names we use for them are all anglicized pseudonyms.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    9. Re:How's it different from Fallout 1 and 2? by QuoteMstr · · Score: 1

      The OP's point is that lawyers or not, product vendors shouldn't be allowed to stop this kind of use.

    10. Re:How's it different from Fallout 1 and 2? by KozmoStevnNaut · · Score: 1

      http://fallout.wikia.com/wiki/Chinese_Assault_Rifle
      http://en.wikipedia.org/wiki/Sks

      They're not really all that similar. I'd say it's a whole lot more AK-47 than SKS.

      --
      Eat the rich.
    11. Re:How's it different from Fallout 1 and 2? by Anonymous Coward · · Score: 0

      You're missing the point. The problem is that they're being censored for ridiculous reasons, whether it hinders the gameplay experience or not is irrelevant.

      You use morphine (now Med-X) in the game to make your character resistant to damage (pain) when in a critical situation. How is that any different from using morphine in a game like Trauma Center?

      Furthermore, even if the game was called Super Junkie Overdose and had no point other than to get your character fucked up, Bethesda should have the right to publish the game in any free country. Australia is NOT a free country. At least the ESRB is just a coalition of video game companies protecting themselves from getting sued, the Australians are being censored BY THEIR GOVERNMENT.

      Really, what's the point of democracy when elected leaders act as tyrants? That shit would never stand in the U.S. (BTW, Australia isn't the only first world country fucked up in this regard, but at least Germany has an excuse with their fucked up history)

  27. What a shame by RetardsForRonPaul · · Score: 1

    As an impressionable teenager, I loved the gritty reality of Fallout 2. I was always amazed at what they were able to sneak under the radar.

    It's a blessing and a curse: as gaming has become mainstream the production values and profits have increased, but the increased scrutiny leads to this nonsense. It's a fucking game people! Get over it!

    1. Re:What a shame by philspear · · Score: 1

      It's a fucking game people! Get over it!

      That doesn't mean it's not offensive to some people. I'm sure those racist idiots hanging effigies of Obama would say "It's a fucking EFFIGY people! Get over it!" Not to equate complex moral issues in videogames with racism of course, just trying to illustrate that saying it's a game and not real does not make it not offensive.

      The argument needs to be that censorship is not justified ever, this is free expression, if you don't like it don't buy it, this isn't a game for kids, and hey, by the way, you censors have yet to prove your thesis that you made back in the 70s that violent movies make people violent, do that before you say the same about games.

    2. Re:What a shame by Anonymous Coward · · Score: 0

      That doesn't mean it's not offensive to some people. I'm sure those racist idiots hanging effigies of Obama would say "It's a fucking EFFIGY people! Get over it!" Not to equate complex moral issues in videogames with racism of course, just trying to illustrate that saying it's a game and not real does not make it not offensive.

      Since you say "The argument needs to be that censorship is not justified ever, this is free expression ..." do you agree or disagree with the arrest of the two students for hanging an effigy of Obama at the University of Kentucky? Aren't universities supposed to be places where free exchange of idea occurs? Or is that only allowed so long as no one is offended and the ideas being exchanged are politically correct?

      Why do you consider those hanging an effigy of Obama to be "racist idiots"?

      Do you consider the two men who hung an effigy of Sarah Palin in West Hollywood to be "gay idiots"?

    3. Re:What a shame by philspear · · Score: 1

      do you agree or disagree with the arrest of the two students for hanging an effigy of Obama at the University of Kentucky? Aren't universities supposed to be places where free exchange of idea occurs? Or is that only allowed so long as no one is offended and the ideas being exchanged are politically correct?

      Don't put words in my mouth. I used to belong to the ACLU and would still be a member (boring story.) I support free speech with the obvious restrictions (the old "fire in a theater" example, and physically threatening someone of course.) Speech that is offensive is okay, and is necessary. I'm not too up on that case, I had only read a short news story about it not too closely, but I do disagree with their being punished. I have little sympathy for the individuals for obvious reasons, but I'm not convinced it made for a disruption that interfered with normal buisness, which I'm assuming is why the university said they were punishing them.

      I guess I should have clarified I meant the idiots who hang effigies of Obama as in "with a noose." That's a not-too-subtle statement of "Lets lynch this..." and you know the rest. That's pretty racist and stupid if you ask me.

      The two men who hung an effigy of Palin were idiots. I don't know their sexuality, that doesn't seem to have anything to do with it.

      And we're getting off topic here, the obama effigy example was only to illustrate the point that just because it's fiction and not real doesn't mean it's not offensive, but the offensiveness is not a good reason to censor it.

  28. The bigger controversy by Mascot · · Score: 5, Informative

    should be, why didn't they finish the game?

    For an RPG it has huge immersion breaking holes in it. You can shoot someone's bodyguard right in front of their eyes, strip their store of everything not nailed down, and they'll still greet you with "Oh, hi, you're the new guy! So nice to meet you!" less than a second later.

    Save a guy's life? He'll be eternally grateful during the scripted conversation afterwards. Talk to him again immediately after the event ends and he might go "Speak punk, before I put a bullet in you".

    It's almost as if Bethesda never made one of these games before. Or never thought of a concept like a state machine for the conversation/reaction trees. I find it quite baffling.

    This thing is begging for an enhanced edition like Witcher got. I bet it won't get it though :(

    1. Re:The bigger controversy by ZosX · · Score: 1

      Nobody ever played Bethesda's games for the NPCs. Better dialogue has been around since...what...Ultima VI? The sandbox is what makes the games interesting.

    2. Re:The bigger controversy by Mascot · · Score: 1

      Oh, my bad then. It's been a while since I played anything from Bethesda (last time might have been Terminator: Future Shock) so I didn't know this was to be expected from them. I guess Witcher went and spoiled me :(

    3. Re:The bigger controversy by ildon · · Score: 1

      Yeah, the behavior you describe is pretty much identical to The Elder Scrolls 4: Oblivion.

    4. Re:The bigger controversy by Wilson_6500 · · Score: 1

      It's really a flaw with the engine that Oblivion and Fallout share. It was also a problem in Morrowind to a degree. That kind of narrative consistency is not something that Bethesda's latest games do well--even if you ignore the 72-hour-refresh. It is very immersion breaking, but it's not a surprise that it's happening.

    5. Re:The bigger controversy by shutdown+-p+now · · Score: 1

      It's almost as if Bethesda never made one of these games before.

      Heh. Actually, Bethesda did make quite a few games before. You know: Morrowind, Oblivion (and before that, Daggerfall). And all of them had precisely the problems you describe.

      It's just the way Bethesda RPGs work. TES fans (myself included) had gotten used to it, but it should have been kept away from Fallout.

    6. Re:The bigger controversy by redcaboodle · · Score: 1

      like when you just saved a crappy town and the guard is thanking you and then calling you scum while arresting you because someone literally ran into your line of fire during the mass battle and there's a bounty on your head.

      It's still fun though. I'll give Fallout 3 a trial run and buy it if that info about avoiding securom is true. However - if Betheseda does not give us mod tools before Christmas, I don't think they'll so much as break even on this game. It's the mods as well as the modding that makes Oblivion so great.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    7. Re:The bigger controversy by Mascot · · Score: 1

      Heh. Actually, Bethesda did make quite a few games before.

      That was precisely my point (ie, they have no excuse).

    8. Re:The bigger controversy by Mascot · · Score: 1

      It's still fun though. I'll give Fallout 3 a trial run and buy it if that info about avoiding securom is true.

      All indications are that it is. Securom is protecting the launcher only, so you can install it by running setup directly, and the same goes for playing the game.

      Steam version has no third party DRM, and it appears only the launcher is wrapped there as well.

    9. Re:The bigger controversy by Mascot · · Score: 1

      and there's a bounty on your head.

      Made even more fun if you kill the guy that puts the bounty on your head within a splitsecond of giving him the reason to dislike you. Somehow he manages to write and deliver the bounty during the split second between you saying "No" and blowing his head off.

    10. Re:The bigger controversy by crossmr · · Score: 1

      I solved that problem in Big town by meta gaming. I ran out side of the town and intercepted the super mutants and took them down before they could get close to the town and hurl grenades. Otherwise people were getting smoked and at least 2 or 3 npcs were dying.

    11. Re:The bigger controversy by Haeleth · · Score: 1

      For an RPG it has huge immersion breaking holes in it.

      Ah, so totally unlike the original Fallout, then, which merely had huge immersion-breaking holes in it? Like how you could shoot a guy in a bar, and then walk into the hotel next door, and there he is, still alive! Brilliant stuff.

    12. Re:The bigger controversy by X0563511 · · Score: 3, Interesting

      I just taught them to sneak. Everyone hid, the mutants walked through town, cursed at each other a few times, and left.

      There's a few ways to play this game...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  29. Anonymous Coward by Anonymous Coward · · Score: 0

    The game "Prey" for 360 made you kill children to advance.

    They were ghosts though but you still were shooting at kids.

  30. What a moron. by The+Breeze · · Score: 0

    TFA says,

    "We do not need a daily reminder of what our worst fears look like," added Anzalone.

    Uh, yes, we do. Maybe then people would realize what is at stake when they vote, instead of living in their insulated little world where their greatest concern is what time "Heroes" in on.

    Of course, if a person is already riding the DC metro system, I guess they have some reason to already be having PTSD.

    1. Re:What a moron. by Totenglocke · · Score: 1

      Have you learned nothing from Heroes? Peter will ALWAYS save the day!

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:What a moron. by crossmr · · Score: 1

      Please...the american media reminds the people every day what they should be afraid of. Which is everything. Including the air and the media.

    3. Re:What a moron. by CronoCloud · · Score: 1

      I liked how they made the empathic guy the buttkicker and how his power is derived from his empathy.

  31. The Hypocrisy of Old People by MrMista_B · · Score: 5, Interesting

    Just another example of 'old people' thinking.

    What if this were a book, or a movie, or a TV show, instead of a videogame?

    There are thousands of books in which children are killed, drugs are used, that have post-apocalyptic imagery based on real places on the covers, and in the books themselves.

    Movies too, number in the thousands that show the killing of children, the use of drugs, and the destruction of public property.

    And Television shows, again, there are many where children are killed, drugs are used, and property is destroyed.

    So why, then, the hysteria of a videogame portraying the same?

    I think I've suggested an answer to that in the subject of my post.

    1. Re:The Hypocrisy of Old People by phantomfive · · Score: 1

      It's not hypocrisy. Maybe it is for some people, I can't vouch for everyone's desires. But my dad, for example, refuses to watch any movie with violence. Or nudity. And every year tons of books are banned from school libraries in various places. This sort of hysteria has been going on for a while with regard to movies, and every time a new more-violent movie comes out, there is controversy around it. Most recent, I believe, was Mel Gibson's The Passion of Christ. It's there, look for it.

      --
      Qxe4
    2. Re:The Hypocrisy of Old People by Fieryphoenix · · Score: 3, Funny

      All those other forms of media you list are very different from videogames, because, unlike videogames, violence and bad behavior in them do not cause children to do those bad things. Except for comic books, which used to in the 1940s and 50s but don't any more.

    3. Re:The Hypocrisy of Old People by Draek · · Score: 1

      You blew it up! damn you! damn you all to hell!

      --
      No problem is insoluble in all conceivable circumstances.
    4. Re:The Hypocrisy of Old People by Anonymous Coward · · Score: 0

      If you can't see the deference between the cases, you are a complete twat. (Hint: passive entertainment versus active).

      The problem would't be the ability to kill kids (Fallout 1 and 2 allowed it), it's that someone is moved to *complain* that Bethesda disallowed it. With one of the most important elections ever days away and the country in one crisis or another, someone is *complaining* they *can't* kill kids in a video game. I'm sorry, but that is sick fuck behavior.

    5. Re:The Hypocrisy of Old People by paziek · · Score: 0

      In videogame you kill children by yourself. In books/tv/whatever you just read/watch some1 else doing this.

      I guess its a difference, but I personally don't mind games where you can do this kind of things - they are for adults after all.. on the other side - theres a lot of people over 18 years old, that still have childs mind, so I guess some people might get worried about such game.

    6. Re:The Hypocrisy of Old People by ion.simon.c · · Score: 1

      [citation needed]

    7. Re:The Hypocrisy of Old People by ion.simon.c · · Score: 1

      Shit. I'm complaining about it. It's not Fallout if you can't kill *EVERYTHING*.

      Fallout was about giving you the choice to do whatever you wanted to do; just so long as it didn't block the main quest. Its subtitle could be "Gritty realism in an absurd world."

      Run off and play through the Tranquillity Lane quest. Perform all of the evil actions available to you and complete the quest. Then, come back here and let me know how that compared to killing children on the "sick fuck behavior" scale.

  32. Touchy travellers? by Anonymous Coward · · Score: 0

    "Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks"

    What? They hadn't seen "Independence Day", "Deep Impact" or the various "Planet of the Apes" movies?

    Get a grip, people!

  33. spore? by poached · · Score: 1

    I told my sister not to buy spore because it has DRM and limited number of installs. I stood on the high horse and told her I would be boycotting it as well. True is I was never interested in that game. Now comes Fallout 3. Gone are the cute animals and bright colors and replaced with GUNS... Motherf*ing GUNS! And mutants... and drinking from a urinal! I want this game now, but AHH, DRM! Should I be a hypocrite and eat my words and buy the game and support DRM? Should I eat my words and buy this game?

    1. Re:spore? by k_187 · · Score: 1

      In fallout's defense, SecuROM is only used for the disc check. There are no other limitations (e.g. # of installs). Also, it is awesome.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:spore? by Psiven · · Score: 1

      Agreed. Is there any verdict on if the steam version has the securom then?

      Btw, the game is probably worth your time, once they get the bugs sorted.

      It's been freezing on me a lot, with the save game corruption and everything. In addition, they could have tried just a little to optimize it for the PC. The text size does not need to be set to 24 pt on a PC monitor. You typically have to first click the button to scroll, then click the last speech option, even though there is plently of space to display it all at once. Really annoying.

      Same with the Pip-Boy. They only let you use the tab key to bring up your hud. Then from there you have to click the "Data" or "Status" screens. I'd much rather have a key mapped for the map, items, and data directly, and save me the time from clicking each once I get into the hud view after pressing "tab".

      Do yourself a favor, and wait just a month after the mod tools get released. The community will patch all these issues, just like they did Oblivion, sadly.

      So to conclude I don't know if you should buy it actually.

    3. Re:spore? by Fallingcow · · Score: 1

      I'd say wait until at least the first patch, if not until the construction set is released.

      The game is VERY rough. Further, many people (myself included) are experiencing crashes so frequent that it renders the game unplayable--I suffered through the too-frequent-but-bearable crashes in unpatched Morrowind and Oblivion because the games were so good (well, Morrowind was anyway, and I kept holding out hope for Oblivion right up to the end of the main quest), and I would do the same for this, but we're talking every 2 minutes. Worse, no-one's figured out what's causing it yet, and it doesn't appear to be tied to hardware, so you can't look at a list of video cards or what have you to verify that yours isn't on the list before buying. People are having this problem on XP SP2, SP3, Vista, Nvidia 8xxx and 9xxx series, ATI, Intel and AMD processors, etc. Who knows what's causing it.

      My guess is that there are actually SEVERAL crash-to-desktop bugs, but their behavior is so similar that no-one in the community can tell the difference. In fact, a few very specific, common bugs (notably a reproducible CTD on clicking the "new game" button) have workarounds as a result efforts by the fine people on the Fallout 3 forums. I appear to have been hit with one (or more, I suspect) of one of the as-yet-unfixed ones, though :(

    4. Re:spore? by X0563511 · · Score: 1

      You know, back a few years ago, a disc check was called a disc check.

      All the DRM features of SecuROM have been disabled. The game checks the disc ONCE, when the launcher loads. You can bypass the launcher.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:spore? by X0563511 · · Score: 1

      Enabling audio threading has increased my frequency of lockups-on-exit to 100%. There are a few threading options enabled by default... and I think these crashes/lockups may be due to some buggy inter-thread communication. In my case, one or more threads just arn't getting the message to terminate.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  34. You need to pay more attention by Moraelin · · Score: 1

    1. Well, yes, every _other_ weapon in Fallout 2 was fictional, but only every other.

    So it's somewhat inexact to say that it "everything was "10mm pistol", "assault rifle", "sniper rifle" and so on."

    2. Fallout Tactics was from Interplay too, so it is just as canon. Much as I understand why many fans of 1 and 2 like to ignore that it existed. There it went even heavier into RL weapon names.

    3. Well, it's not like I'm going to lead a mob with torches and pitchforks over that issue, but it seems to me that between

    A) naming the drugs according to Fallout canon, and

    B) debatably breaking the canon with regard to guns,

    the latter is more worthy of bithching. Or rather, the former is _less_ worthy of bitching. I'm not going to lose much sleep over the latter either, but the former... I don't even understand what the fuss is about. So they named the drugs like in Fallout 1 and 2. Wtf is there to protest about that? It's like protesting that Oblivion has daedric equipment.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You need to pay more attention by binarylarry · · Score: 1

      Fallout Tactics was not from Interplay.

      --
      Mod me down, my New Earth Global Warmingist friends!
  35. Re:That's all great.... by stewbacca · · Score: 1

    Oddly enough, this has been my experience with PC gaming in general for the past 15 years. Why blame FO3 or Far Cry 2 for a problem that has existed since the invention of Microsoft Windows 95?

  36. Less button pressing. by Chmcginn · · Score: 2, Informative

    I just ran down next to the nuke, and then went and made a sandwich.

    So I saved about 30 extra button-presses, and I got a sammich.

    --
    Have you been touched by his noodly appendage?
  37. You know, about the Radscorpions... by Chmcginn · · Score: 1
    The radscorpions bother me. They're way too hard to kill, compared to the rest of the giant mutant animals.

    In 1 & 2, radscorpions were early level monsters that could be killed, with a bit of effort, by a character just starting the game. They were just barely above the rats.

    But in 3, they've got more health than a Centaur or a basic Super Mutant.

    --
    Have you been touched by his noodly appendage?
    1. Re:You know, about the Radscorpions... by Creepy · · Score: 1

      The buff was because of criticism of the early games that Radscorpions were too badass to be such easy monsters and that they should be more like Deathclaws. Sometimes developers agree with the advice, other times not. Personally, Radscorpions and Killer Cockroaches are too Damnation Alley for me (see here for a shot of the giant scorpions).

    2. Re:You know, about the Radscorpions... by Wakk013 · · Score: 1

      Only thing that sucks is not being able to target their eyes (Bethesda pulled this and other areas) where they were always week on armor. Now the rad scorpions really don't have a weak spot. Best strat I've found is to get behind one, take out its legs first, then worry about the rest.

  38. Yet their assault rifle is better by Chmcginn · · Score: 1

    I think this is an important lesson. China can make great rifles, but terrible pistols.

    --
    Have you been touched by his noodly appendage?
    1. Re:Yet their assault rifle is better by Wakk013 · · Score: 1

      Find the rifle off of Prime... kicks the Chinese rifle's tail, and uses Chinese rifles for repair ;)

  39. From OS to game, the Developers don't care by wolfponddelta · · Score: 0, Flamebait

    Since this was marked as Troll, I'll clarify. It really wasn't meant to troll, but was rather a commentary on what users have come to expect from computers.

    The majority of computer users are used to bugs and problems with software and hardware. They've come to expect it, as OS after OS is rolled out with major flaws and issues. And yet users still pay for this. They just assume the bugginess and crashes are the norm in the computer world, and developers rarely seem to provide them with any different viewpoint.

    When the OS they're using is shipped with known bugs and security holes, and the develper acts as though it's a customer service to fix their own flaws in patches. it becomes the norm. Other developers, of all types of products, follow suit. Unless users stop buying such products, or pressing the market for release dates before a product is ready, then it will continue. This is standard form, not an exception. in any type of software.

    It's up to the consumer to demand better, to not pay for the privilege of being a beta tester on release. If a company can't develop a decent product, then don't buy it.

    1. Re:From OS to game, the Developers don't care by wolfponddelta · · Score: 1

      Lol, flamebait? Off-topic, a stretch, but there. Irrelevant? Possibly. But flamebait? At least try!

      I was trying to make a valid point, based off the thread, and the concept of what consumers expect (or don't) from software of any kind these days. It's hard to deny with any sense of understanding that the average computer user (not the /. self-titled uber-geek) just accepts that computers are "broken" and they have to put up with flaws. They expect such things, and though perhaps frustrated and annoyed, often don't know that it really shouldn't be this way. That they have the right, as the one paying the bills, to demand better. And that it can be better.

      But if such a concept is flamebait, then the /. community is no different than the disillusioned masses. Let the status quo continue, and live with the bugs in your games.

  40. Re:That's all great.... by Dutch+Gun · · Score: 1

    I remember PC gaming being a LOT worse back in the DOS days. Back then, I'd have to create special boot disks optimized for specific games. Just getting your sound card to work was an adventure. One wrong IRQ setting, and your system hard-locked. DirectX, despite a lot of its early crappiness, vastly improved PC gaming.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  41. Vulturism by Caboosian · · Score: 4, Informative

    So, since I got Fallout on the 28th, I've been doing damn-near nothing but playing it. There are a lot of criticisms I have for it - many of which have been brought up in the comments - and even more praise, but there's one thing that I really, really love about this game.

    You're a scavenger. Nothing more, nothing less. My character is currently level 15 (out of 20), and I still scavenge everything. Guns, tin cans, nuka-cola, everything! Why? The steady degradation of weaponry/armor (and not just in a broke/not broke way, the guns get less accurate/do less damage), along with the scarcity of resources (not only in the world, but at the shops, too!) really prevent you from getting a gun and saying "hey, I'm set!". Bethesda made an absolutely brilliant decision when they decided to force you to use similar equipment to repair one piece of equipment. It forces you to loot everything, and constantly puts the player in a state of apprehension ("shit, I really need to find a shotgun, or I'm gonna be up a creek soon").

    This isn't Oblivion, where by level 50, you're the biggest, baddest mofo in town, and you're rollin' in dough (and presumably bitches). You're a bottom-feeder, and that really creates almost a sense of urgency, even when you're not fighting. Fallout isn't just about fighting Super Mutants - you're fighting the environment. You're a vulture, and I'll be damned if that doesn't make this game one of my favorite games of all time.

    1. Re:Vulturism by gregbot9000 · · Score: 3, Interesting

      fuck yeah, I don't know what they did but I constantly feel like I'm getting the crap knocked out of me. I was level 17 and had 1000 rounds for the chines assault rifle, 40 stims, and 3000 caps, I went and hit downtown up, and by the time i got done I was broke as hell. Jericho was dead and I was irradiated and mostly dead. I don't think I've been handed as memorable a beating as that in any game.

    2. Re:Vulturism by p0tat03 · · Score: 1

      So true. The game never gives you a break, which makes be both love and hate it. I treadmilled for a while up to level 13 before even venturing downtown, and I got my ass handed to me through and through. I went in with 500+ rounds on the Chinese AR and came out nearly out of ammo, and down some 10 stims.

      No other game has made me dread and anticipate progress as much. I don't even want to know what's in the Capitol (probably more ass kicking... my ass that is) but I just gotta find out.

      I also love how scarce ammo is in this game. There are no merchants with unlimited ammo for sale - each one has a limited stock that replenishes slowly over time. Even if you had all the caps in the world you can't afford to just waste bullets - you'd have a hard time finding more. I took the ammo scrounger perk, but things still come up short sometimes.

    3. Re:Vulturism by Anonymous Coward · · Score: 0

      While you are correct in that weapons degrade fast and you will lose your best if not careful, I can't help but think it's slightly pointless.

      At any point after Megaton I found myself waist deep in a variety of weapons. When something would break i'd just switch to some other kind of weapon. why not carry them around? the ammo is weightless.

      To make life harder for me i never repaired anything, bought ammo, or bought any aid supplies and it was still too easy. As soon as you fight a group of enemies you will have more weapons and supplies then you know what to do with. Now I know why other rpgs don't let you loot EVERYTHING off EVERYONE.

    4. Re:Vulturism by ion.simon.c · · Score: 1

      Hnnh. I picked up the game on the 31st, and have been enjoying it ever since.

      Having said that, I'm playing on hard, and have only gotten my ass kicked by one thing... Deathclaws.

      My character just before leaving Vault 101:

      10 STR
      6 END
      1 INT
      1 CHA
      10 LCK

      She specializes in punching the shit out of shit. Ever since I found the Power Fist, I've had no trouble with anything! (except the Deathclaws)

    5. Re:Vulturism by p0tat03 · · Score: 1

      I just hit level 16... current stats off the top of my head:

      7 STR
      6 END
      8 INT
      6 CHA
      8 AGI
      6 LCK

      With the Commando perk and 90 in small guns, my CAR and hunting rifle owns all :) just got myself the power armor too, hells yeah.

    6. Re:Vulturism by scribblej · · Score: 1

      I gotta agree, the game is excellent and does force a certain scavenging mentality on you.

      That said... you're probably not doin' it quite right; at level 20 I /am/ the biggest, baddest-assed thing in the wasteland, without a doubt. And even if I have a hard time finding plasma pistols to repair mine with, there's a way (no spilers!) to get a merchant to 75 repair skill, which makes repairing stuff that's unique or hard to find /way/ easier to cope with. And once you're set up with enough ammo to always use your favorite gun, all the rest of the ammo in the world is WEIGHTLESS barter fodder. It's all I scavenge for trade anymore.

    7. Re:Vulturism by Anonymous Coward · · Score: 0

      I'm only a few hrs in the game, and yes, I really like that and the other ways Bethesda setup the game. Even if you do happen to get an awesome super weapon for your level, don't count on having it forever, spare parts will be hard to find. You end up having to hoard a bunch of parts and diff weapons as you never know what will happen to the stuff you have for the moment. Its the most effective immplementation of immersion in the game. You are living in a wasteland. Everything decent should be scarce, valuable and well worn.

      I too like the perk/skill system for the most part as well. The post at the top is a bunch of bitching. FO1&2 had a bunch of perks that were cool for RPG, but useless and wasteful for gameplay. Also, that means that even weapons you are not skilled at are still useful. In FO1/2, if you didn't have Big Guns skill, you weren't going to hit anything, even 5ft away. Now even at 17% skill, the flame thrower is useful and effective enough to hold on to if I get in a tight spot and the 10mm can't get it done, and I'm nearly out of Rifle rounds.

      The game seems very much about choices, balances and struggle. Don't expect to just level to a Godlike tank and roll over the countryside with impunity (w/ kinda ruined the TES games after a certain level)

  42. Demo? by antdude · · Score: 1

    Will there be a playuable demo? I never got into previous Fallout games due to turn-based. This one looks interesting, but I don't know if I will enjoy it. I do like FPS'.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Demo? by Hikahi · · Score: 1

      You can chose to play first person real time, or use the turn based system.

      I have no idea about a demo though

      --
      Nessun maggior dolore, Che ricordarsi del tempo felice Nella miseria. -Dante
  43. Or like Fallout 2... by Chmcginn · · Score: 2, Interesting

    Fallout 2, in addition to the Good/Bad Karma scale, also had character 'titles' which were earned by specific actions. 'Child-Killer' was a huge pain in the ass - no matter how many good things you did, you couldn't ever get rid of everybody in post-nuclear San Fransisco knowing about that one 12-year-old pickpocket you shot in the second town. And it had some serious impact - certain quests would just never be available.

    --
    Have you been touched by his noodly appendage?
    1. Re:Or like Fallout 2... by Nazlfrag · · Score: 1

      Not to mention it was difficult to avoid, as firefights would inevitably spring up with children around. You had to play much more carefully and conservitavely to avoid the repercussions.

  44. Hold down the button by Wilson_6500 · · Score: 1

    You can hold down the "use" key on a drinking fountain, toilet, or urinal, and you'll constantly drink from it. It only takes a few seconds at one of those "5 HP | 24 rad" urinals to get that quest taken care of--and there's a bathroom within a stone's throw of Moira's.

  45. Re:That's all great.... by Theril · · Score: 1

    But the bugs in Fallout 3's case are of course just to be true to it predecessor.

  46. New York Post by Anonymous Coward · · Score: 0

    You're probably thinking of the New York Post. The Washington Post is the one that broke Watergate, and as far as I know it has been reasonably skeptical of the government (as all media should be).

  47. You can't play after you finish by phantomcircuit · · Score: 1

    The game is tons of fun, but you can't continue to play after you finish the main quest!

    Regardless of the decision you make (no spoiler here).

  48. Re:I still won't get it by Anonymous Coward · · Score: 0

    on the upside, now Terrorists will know that all you need to do to tap into the deepest fears of ignorant Americans is to put up Fallout 3 posters in subway stations.

  49. Hmm... Not that console-y, I think by Moraelin · · Score: 1

    Actually, tbh I found it a lot less console-y than Oblivion.

    In Oblivion, my main problem with the console interface was magic. It just didn't work. To do any kind of spell switching -- and you had to do that all the time, e.g., between attack spells, shielding yourself, and healing spells -- you had to switch to the menu, scroll through an ever growing list of spells (IIRC there was no way to delete old ones), "equip" the other spell, switch back, cast it, etc. More pain in the rear than it's worth. The key combos to do any of the special attacks or defenses (e.g., dodge was jump then block), also felt a lot more like a hack and slash platformer than a proper RPG.

    I find that by contrast the Fallout 3 interface just works. It's maybe not perfect, but it's perfectly palatable as a FPS/RPG interface, and doesn't break immersion all the time.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Hmm... Not that console-y, I think by CronoCloud · · Score: 1

      To do any kind of spell switching -- and you had to do that all the time, e.g., between attack spells, shielding yourself, and healing spells -- you had to switch to the menu, scroll through an ever growing list of spells (IIRC there was no way to delete old ones), "equip" the other spell, switch back, cast it, etc.

      I take it you didn't play Oblivion with a dual analog controller where you could assign spells to the D-pad.

    2. Re:Hmm... Not that console-y, I think by Anonymous Coward · · Score: 0

      You can assign spells to number keys as well. Not that Oblivion's interface is anything more than shit, mind you. With BTmod to fix the interface and a nice leveling mod so that the game doesn't become unplayable by level 20, the game is almost enjoyable. Still, though, it lacks anything resembling the magic that either Morrowind or Fallout 3 possess.

    3. Re:Hmm... Not that console-y, I think by Haeleth · · Score: 1

      In Oblivion, my main problem with the console interface was magic. It just didn't work. To do any kind of spell switching -- and you had to do that all the time, e.g., between attack spells, shielding yourself, and healing spells -- you had to switch to the menu, scroll through an ever growing list of spells (IIRC there was no way to delete old ones), "equip" the other spell, switch back, cast it, etc.

      Or you could, you know, just bind each spell to a hotkey...

    4. Re:Hmm... Not that console-y, I think by karstux · · Score: 1

      And if that's not enough, install the Script Extender mod which gives you access to many more multi-tiered hotkeys. Seriously, there were many things wrong with the vanilla Oblivion interface - but not this one.

      With interface mods, it's perfect.

      --
      Don't whistle while you're pissing.
  50. Remains to be seen when by Moraelin · · Score: 1

    Well, I know about the usual modding capabilities, but it's not moddable yet. I have to wonder how long it will take. It's entirely possible to get the CS in January, if someone from marketing doesn't want their game re-rated AO because of mods before christmas. (AO = no shelf space at Wall-Mart.) It remains to be seen.

    Well, if I want to be pessimistic, I'd say that I thought the same about Mass Effect too. I mean, it's from the guys who made Neverwinter Nights 1 and 2! Surely it's just a matter of time until they let us mod it. Turns out it wasn't just lacking modding tools, but was also saddled with a DRM that craps out if you touch any of the resource files at all. I.e., it was even less moddable than KOTOR, which at least could be modded with some modified NWN tools. Fuckers.

    At any rate, as long as that's not yet available, well, I'll judge the game by how it is now, not by how it might be at some undefined time in the future :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
  51. don't get it by Tom · · Score: 1

    I don't get it. What's it about killing kids being so massively more objectionable then killing adults? Wasn't the crap about innoncent youth abandoned a century or so ago?

    No, seriously. Kill a kid or kill an adult. Where, really, is the difference? I'll grant that there is probably some kind of ancient protection instinct hard-wired inside our skulls, which simply isn't appropriate anymore. It makes sense when the threats you might encounter would kill or main a kid, but could be taken care of by an adult. Assault rifles and grenades don't fall into that category.

    I'm tired of the whole "think of the chiiiildren" meme. Can we please kill it? As I see it, killing a kid is actually less of a problem. A kid is faster to replace than an adult (say, 10 years instead of 30).

    But I guess you can't even discuss that argument seriously without being shouted down.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:don't get it by ElAurian · · Score: 1

      Because kids are weak. Therefore, killing kids is lame.

      And unlike mole rats, kids don't attack you.

  52. There is much to be learned... by westlake · · Score: 1
    I'm just not buying this until mod tools are released.

    .

    Fallout 1 and 2 did not ship with mod tools.

    There is much to be said for playing the game - exploring the world - before you even think about building a mod.

    It will be trivially easy, I suspect, to make a kid a punching-bag or a target dummy - as easy as shooting fish in a barrel.

    But weaving a kid into your storyline, making him or her a significant NPC, is going to take a lot more thought and imagination.

    Role-playing a kid in the Fallout universe would demand even more.

    1. Re:There is much to be learned... by Enderandrew · · Score: 1

      Bethesda titles all but need mod tools. Black Isle games did not.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:There is much to be learned... by X0563511 · · Score: 1

      You mean Interplay games?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:There is much to be learned... by Enderandrew · · Score: 1

      Black Isle was the developer. Interplay was just the publisher. Black Isle had a great track record. Interplay had a mixed track record, and frankly most Fallout fans don't like Interplay (see Herve Caen).

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  53. The bigger looting. by Anonymous Coward · · Score: 0

    "You can shoot someone's bodyguard right in front of their eyes, strip their store of everything not nailed down, and they'll still greet you with "Oh, hi, you're the new guy! So nice to meet you!" less than a second later."

    Ok! Ok, I'll return Taco's stereo.

  54. Re:That's all great.... by Anonymous Coward · · Score: 0

    But why are they using paying PC customers as beta testers?

    If you look at the forums, there are hundreds of people that can't play because of crashes, installation issues and other nasty problems.

    Ummm... when's the last time you looked at a Bethesda game? O can only speak from experience of the Elder Scrolls series, but each of them has been patched extensively, often with quite game-breaking bugs present in the shipped version. FWIW, my copy crashes at startup ~50% of the time and has a few random crashes on top of that. But, given what I've seen of their products and patching ability over the years, I would say that the vast majority of bugs will be gone before too long, at least for PC users.

  55. best game ever by Anonymous Coward · · Score: 0

    i've been playing games since atari 2600...

    fallout 3 is the best i've ever played.

    its my new crack.

  56. Re:Gosh (dead baby joke) by Anthony_Cargile · · Score: 1

    "the design decision to disallow the killing of children in the game."

    I would prefer it if it would let you eat the dead babies after killing them, even better if you could... blend... them...

  57. DRM is more violent by Anonymous Coward · · Score: 0

    I'll not buy anymore a game with a DRM. End of story.

  58. What? by Anonymous Coward · · Score: 0

    People are *complaining* that you *can't* kill kids in the game?

    What sort of sick fucks are they?

    And spare me the moral decisions and choice in games and "Fallout 2 allowed it" pile of pig shit. At the end of the day it's still just a video game, and the complainers are still sick fucks.

    And anyone who mods me troll is a sick fuck enabler.

    1. Re:What? by Anonymous Coward · · Score: 1, Funny

      Do you want to kill the sick fucks? Do you also want to kill the kids of those sick fucks? Do you want to cut off the sick fucks' heads in front of their kids and shit down their throats, before killing the sick fucks' kids? Do you also want to rape the sick fucks' women and kids before killing them?

      You want to do it. You have to do it. It is your responsibility to do it. It is your God-given mission to punish these sick fucks, infidels and blasphemies. It's the purpose of your life to not just kill sick fucks, but also torture them to death, impale them with electrified sticks, and hang their whole family's carcasses in front of the town hall. God's creations are perfect, sick fucks are deviations from God's will and they must be eliminated with every means possible.

  59. Geez.... by Quiet_Desperation · · Score: 1

    The rest of the world is worrying about the election and the economic crisis and war and whatnot.
    The gaming community is in a tizzy because you can't kill children in Fallout 3.
    And people wonder why I keep the fact of my gaming hobby to myself.
    I bought Fallout 3, but I'm playing Fable 2 at the moment.
    Hey... You can't kill the kids in Fable 2, either! Oh no! I've been ripped off! (eye roll)

  60. Some blasphemy... by thesandtiger · · Score: 1

    But I'm liking FO3 better than 1 or 2.

    In 1, I very quickly went from sheltered vault dweller to wastelands-striding death machine with virtually unlimited resources because the game pretty much piled on resources for you if you were willing to take a little time to search for things. 2 was even "worse" from this standpoint - absurd quantities of guns and ammo were quickly available, and skill-points racked up quickly enough in the relevant skills that the only challenge of the game was figuring out puzzles. They were great games, but they became really easy really quickly.

    With FO3, I don't feel like I'm in an abundant land. Oh, I've got *plenty* of guns. But I have to really hoard my ammo and be careful how I use it. In one mission, the desperate feel of the struggle came through incredibly clearly - I was down in a series of tunnels searching for a nest of creatures to put an end to an infestation. My primary weapon - a Chinese Assault Rifle - would make really short work of the critters, but I ran out of ammo early on. My back-up weapon - 10mm sub-machine-gun - was less effective, and used ammo like it was free. As I kept on going down deeper into the tunnels, I had to keep on using less and less effective weapons, finally falling back onto a laser pistol I didn't know how to use very well, and I actually cheered when I found a room that had 20 rounds for my 10mm! By the time I got all the way to the last of the creatures, I was literally beating them to death with a tire-iron since I had *no* ammo for anything left. I'd run in, beat the crap out of one (while it was trying to set me on fire), then run out (usually crippled because it would burn me), drag myself back to a safe-room and sleep to heal, and then go back and fight again.

    It *feels* like a struggle. Because I don't have the option of going back to any of 19 different huge caches of ammo and equipment, because I felt like I *HAD* to take these things out ASAP, I really am getting the post-apocalyptic vibe.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  61. The Springvale primary school ? by Jesrad · · Score: 1

    I find the "children slaying ban" especially odd after visiting the ruins of the Springvale primary school in Fallout 3: there you can find a make-shift detention cell containing the burnt remains of tiny skeletons, amidst the very obvious traces of local raiders' torture practices around every other corner.

    --
    Maybe we deserve this world ?
  62. Was there some indication of it? by Moraelin · · Score: 1

    1. Well, it was on the PC, so it was mouse and keyboard.

    2. Now if only someone could have invented... I don't know... some kind of a row of icons on the screen to remind me which number is assigned to which spell. Oh, wait, it's called a toolbar and pretty much all games _except_ Oblivion have one.

    And what if it wouldn't need me to lift my hand off the movement keys -- since I play with the numeric gamepad, not WASD -- and move them all the way across the keyboard to hit those numbers and then back. It actually was less of a pain to do the sequence I described.

    Seriously, I didn't like the Oblivion interface at all.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Was there some indication of it? by CronoCloud · · Score: 1

      since I play with the numeric gamepad, not WASD

      Ever play nethack? :-)

      Seriously, I didn't like the Oblivion interface at all.

      It's not all that on the PS3 either. I'd have liked to have more hotslots for spells and stuff. A smaller typeface size since I play it in 720p. A few of the tweaks I hear BTMod provides for you folks, like that enhanced map. The ability to delete spells. And the ability to use the keyboard for things other than text entry. Did you know that any game that uses the PS3's standard text entry API, which oblivion does for naming spells and items, can use USB keyboards for entering that text? Would have been nice to assign certain functions to the Function keys, or more hotslots! Heck even usng one of the shoulder buttons as a "shift button", most likely L1, would have helped.

      That said, I do enjoy the game.

    2. Re:Was there some indication of it? by Moraelin · · Score: 1

      Well, don't get me wrong, it was a good game... with a crap interface. Personally I just went physical combat all the way, so at least I don't have to deal with the spell silliness.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  63. Natural State of Man by Anonymous Coward · · Score: 0

    Interesting that you brought up this view. I was reading a book the other day called 'Man the Hunted: Primates, Predators, and Human Evolution' by Robert Sussmann and Donna Hart. They argue against the two reigning cultural and sociobiological views of man in primal states: (1) man as a predatory hunter and; (2) man as an egalitarian noble primitive.

    They use a number of sources from primatology to paleontology that come to the conclusion that man was a scavenger in the day time and hunted as prey at night. I wonder if this game kicks this primal scavenging neural-wiring back in as you play it?

  64. The Bethesda solution by Chmcginn · · Score: 1

    This is the big problem I have with indestrucible NPCs of any sort - at least once in the game, it'll detract from the immersion. I understand that having a "NPC A just died, load/quit?" dialog is irritating, and the Fallout 2 solution (If certain NPC dies, you have to wander around until you stumble upon the right place to pick up the main questline) would also draw complaints... well, it seems like the Bethesda solution is the worst of the three for game realism.

    --
    Have you been touched by his noodly appendage?
  65. Lockups? by Fireye · · Score: 1

    Man, if lockups were my only issues with the game.

    Fallout3 is the buggiest game I've played in some time. It's crashed repeatedly, and I've broken the game no less than at four times. By broken, I mean the scripting for events didn't expect me to do this or that, and thereby the game stopped responding. Specifically, nobody would interract with me, and in one instance I was stuck in a room with no way out, and had to reload an earlier save.

    Regardless, I plowed through the game on friday/sunday, did a few of the sidequests but not everything. Ending is totally crappy and non-satisfying, at least with the route I chose, I'll have to go back and try being evil :)

  66. That's not why it got censored by Nick+Ives · · Score: 2, Insightful

    The Med-X gives you a damage resistance bonus. The Aussie censors had a problem with associating morphine with a bonus. You actually get something similar in the UK, drinks companies aren't allowed to associate alcohol with success or benefit in their advertisements.

    --
    Nick
  67. you just blew my mind by BitterAndDrunk · · Score: 1
    titanium = mithril

    dwarves weren't magic, they were smelty motha fuckas! (Prince is sort of a dwarf)

    --
    You better watch out, there may be dogs about . . .
  68. Re:That's all great.... by Nick+Ives · · Score: 1

    The PC version should have obviously been delayed and tested, now more than 50% (judging by the forums) of people can't even play the game.

    Selection fallacy. Those who don't have problems are playing the game. I'm only not playing because I'm watching Massa pit.

    This is following the disaster that is Far Cry 2 for the exact same reasons.

    Which also works fine on my system. I have a plain Windows installation with the latest drivers I use only for games and I have so few problems in general. Sure, I guess developers should test with common software configuration but I don't really have much sympathy when people have problems when they install loads of crud on their computer.

    --
    Nick
  69. Oblig. by badkarmadayaccount · · Score: 2, Funny

    On the internet nobody knows you're a dog.

    --
    I know tobacco is bad for you, so I smoke weed with crack.
  70. I love this game ... 'occasioanal lockups?' by Kaffien · · Score: 1

    Hahahah ... more like completely random and gauanteed to occur within a 2 hour period. And why does VATS casue lag afterwards? So bad that the only way to fix it is to exit the game and start again. for those of you experiencing lockups ... just press ctrl alt delete and end the task. ctrl shift esc does not work. Ah well other then that i love the game so far. It's a pity the censors are so uptight as usual.

  71. Real weapons in Fallout 2 by Burning1 · · Score: 1

    Don't forget the Pancor Jackhammer, an awesome real life prototype shotgun that never saw production. :)

  72. it's still a massive fail by BitterAndDrunk · · Score: 1
    The creators of Heroes could have at least LOOKED at the comic book hero genre to determine that power absorption is ridiculously powerful.

    Instead, we're stuck with stupider and stupider "plot devices" to make the series extend past "Then Pete blows up the bad guys, travels in time to set everything right, and has sex with the cheerleader."

    P.s. I know stupider isn't havening a word

    --
    You better watch out, there may be dogs about . . .
  73. *Great* game - until the very ending! (sigh!) by docwatson223 · · Score: 1

    The game is great - right until you get to the end and then.... it just sucks. :/ You're stopped like 0 degrees Kelvin and game over. No more exploration, no more quests, no anything except a slide show for an ending.

  74. pussification by shnull · · Score: 0

    i want it and i want it to run on wine. What's the problem with americans, everythings bigger and better, they act like they're the saviours of all mankind, meddling in EVERY affair of state across the whole dam globe, but when it comes to entertainment they are such pussies ... i must be stupid but i don't get that

    --
    beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)