Slashdot Mirror


User: niteice

niteice's activity in the archive.

Stories
0
Comments
411
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 411

  1. Re:Question on Storm Worm Botnet "Cracked Wide Open" · · Score: 2, Informative

    disregard above post.

    base64 decoding gives a bzipped tarball, decompress with your favorite utility.

    HOWEVER, it it obviously windows-specific, uses the win32 API to install itself and - I think - replicate the storm code in-place.

  2. Re:Question on Storm Worm Botnet "Cracked Wide Open" · · Score: 1

    I think it's bzipped, I'm not on a machine with file(1) available to test.

  3. Re:Why did it took this long... on NASA Releases Columbia Crew Survival Report · · Score: 1

    oh how i wish i had mod points...

  4. Re:How about something... er... sturdier on The Best Keyboards For Every Occasion · · Score: 1

    My university uses those in internet terminal kiosks placed in prominent public areas (like student lounges). A recent emergency (dead laptop battery) forced me to use one of those. God, was it painful.

  5. to quote gizmodo on Netbooks Popular Enough For a C&D From Psion · · Score: 1

    Dearest Psion,

    Netbook. Netbook netbook netbook. Netbook netbook netbook, netbook netbook!

    Netbook,
    Netbook.

    - Netbook

  6. Re:Shoot the messenger. on Performance Tests Show Early Windows 7 Build Beats Vista · · Score: 2, Insightful

    Right because Apple's so good about offering support for anything legacy? Give me a break.

    I'm typing this from OS X Lepoard on my 12" PowerBook G4.

  7. Re:OpenOffice works on Windows??? on Best Open Source Alternatives To Enterprise Apps · · Score: 2, Funny

    Someone tell me that parent is not serious.

  8. wishful thinking on Left 4 Dead Demo Includes Linux Steam Client Libraries · · Score: 4, Informative

    I don't doubt that Valve has investigated the possibility of a native Linux client. However, Phoronix doesn't seem to be looking in the right places. Let's go through what they brought up from the perspective of someone who is familiar with the Source engine:

    steamclient_linux.so - this is the ONLY interesting file. I have a sneaking suspicion, though, that a majority is stubbed out and this is a remnant of the port of L4D to Steamworks - it uses a more generic library layout to work with any application, not tightly integrated with Source as before. Perhaps the server uses some functions in it to connect to the Steam master servers. That would explain why they only found it to be about half the size of the Windows version.

    studiorender_i486.so - Valve calls their 3D model format a "studio model." I'm fairly certain that this file is stubbed out and only the model loader is available - the physics engine needs it to get at mesh data.

    vstdlib_i486.so - Valve's standard libraries. Routines and classes used throughout the engine. No surprise, it's been shipping as long as the dedicated server has.

    libsteam_api_linux.so - The API into Steam. Again, probably a Steamworks artifact. Again, perhaps part is used by the dedicated server.

    engine_i486.so - core engine functionality. Anything that isn't factored out into another library (there are about 45) exists in here. I'm fairly sure that typically, left4dead.exe connects to Steam, then loads this library to make stuff happen. Core client and server code (operation, not logic) is in here.


    Unfortunately, I have since removed the demo from my computer (bought the actual game, well worth it) and can't investigate these files any further. I don't think this is 100% indicative of Valve having a Linux client ready, but rather extreme extrapolation on Phoronix's part. I'm completely with them on wanting a client though.

  9. Re:Does this... on Wayland, a New X Server For Linux · · Score: 1

    X11R6.7: April 2004
    OS X 10.4: April 2005
    OS X 10.5: October 2007

    Not to mention that Apple puts a large amount of effort into customizing X to their needs. Oh and there's also the little niggle that X is just another application that a very small niche of Mac users need...

  10. Re:Dev kits should be free on Sony Opens PS2 Platform · · Score: 4, Informative

    The whole point of XNA is that games can run on the Xbox and Windows with (virtually) no modifications to the source code. Your own desktop PC will make a pretty good VM.

  11. Re:Graphics switching disappointing beside Lenovo on Hands-On With the New MacBooks · · Score: 5, Informative

    Apple doesn't use X. They probably didn't have time to fix WindowServer before launch, but I'd imagine that it will be fixed for Snow Leopard.

  12. uh on CO2 To Fuel, Closing the "Carbon Loop" · · Score: 5, Insightful

    Photosynthesis?

  13. torrents on What's the Best Video Game Download Service? · · Score: 1, Informative

    BitTorrent.

  14. Re:Wait! on LHC Fully Documented Online · · Score: 2, Funny

    Only on Slashdot will a joke about Lego Mindstorms be considered insightful.

  15. Re:Ohio requires partisan poll workers on Diebold Admits Ohio Machines May Lose Votes · · Score: 1

    Interesting. Here in Connecticut you're required to declare impartiality.

  16. Re:Beautiful on NVIDIA Shows Interactive Ray Tracing On GPUs · · Score: 1

    JPEG compression.

  17. Re:Nobody else did. on OpenGL 3.0 Released, Developers Furious · · Score: 1

    Probably not, ATI had supporting hardware several months later. nVidia was only first to market, nothing more.

  18. Re:FAT32 on Strange Ubuntu/Vista Compatibility Bug, Solved · · Score: 5, Informative

    There's a couple of ext3 drivers for Windows (one open-source, one not) that also work pretty well, so you can go both ways.

  19. Re:OpenGL falling down a pit on OpenGL 3.0 Released, Developers Furious · · Score: 2, Informative

    I thought as long as (say) Nvidia kept provided drivers, and software kept querying for the hardware's capabilities, DirectX & OpenGL were pretty much on a par with each other....

    That's the entire problem. nVidia would have functionality available in both DX and GL drivers on release day and would frequently submit it to the ARB for ratification as an extension, which often would become a core feature in the future.

    Unfortunately, nobody else took their lead. In good scenarios, you'd have separate implementations on different hardware - extensions named GL_NV_blah and GL_ATI_blah. Sometimes only one would implement it (I think ATI's vertex buffers were judged superior and promoted to core shortly thereafter).

    The worse offender, though, (and really the sign that OpenGL was going nowhere) was the geometry shaders. nVidia had the supporting hardware first, but rather than make it an extension specific to their drivers, they implemented it and submitted it as a GL_EXT extension - one that everyone should implement. Nobody else did.

  20. Re:Get your affairs in order, people on Large Hadron Collider Goes Live September 10th · · Score: 2, Funny

    Creating micro black holes at the LHC is also a theory, and highly speculative at that.

  21. Please note... on NVidia Reportedly Will Exit Chipset Business · · Score: 1

    When the article says chipset, they mean the nForce, not the GeForce.

  22. Re:Unbiased? on Yahtzee Deconstructs the E3 Trailer Park · · Score: 1

    Portal.

    Come to think of it, with Half-Life already being mentioned in this thread, Valve really does have a monopoly on GOOD game design.

  23. Running one's own authentication on MySpace Joins OpenID Coalition · · Score: 1

    With all the talk of running one's own OpenID provider, why not run it on your own machine behind a DynDNS or similar provider and use PAM to authenticate against /etc/shadow?

  24. Direct3D 10 on Ask Jeremy White and Alexandre Julliard About the Future of WINE · · Score: 1

    Some have said that Wine DLLs run on Windows. This is to be expected.

    Now given that you are in the process of implementing Direct3D 10, do you think it could be a solution to the mess that is Microsoft's insistence that D3D10 only run on Vista? Would it be feasible that users could take the Wine DLLs, install them on their XP system, and get around the OS upgrade?

  25. unfinished spec on Clash of the Titans Over USB 3.0 Specification Process · · Score: 1

    ... won't release ... unfinished ... until it's ready
    Hey! You can't just copy Microsoft like that!