Not to be a total ass, but there is a difference between "first" and "oldest."
MINDVOX *was* the first ISP in NYC.
Panix *is* the oldest ISP in NYC.
Oldest means of greatest age.
Junk DNA is chock-full of transposable elements. New work shows that these elements, when present between the coding regions of genes, can slow or halt transcription
So you are saying that they can act like a meta-language wrt to the non-junk DNA? Like lisp-style macros.
Among the whole field of lousy game publishers, they were very close to the bottom. Maybe outshined by crooks at Take Two? Not that Acclaim wasn't crooked...
Don't bother. Your sentences filled with "reason" will not get through to slashdotters who's self-centered universes are firewalled against such disruptive facts.
I work in an environment that has roughly 4k+ UNIX servers, 90% of them are ALL SUN. I don't see them going away anytime soon. More Slashdot FUD Please.....
So you are saying that your subjective non-expert view of one sample point in one part of the market is important enough to make sure judgements on the future of a $12.3B company?
Doom was actually a playable game from the map screen if you turned on display of objects, and doing this shows how moronically simple Doom and Quake are.
I see you weren't on the high school debate team.
The appeal of the games, however, came from the presentation of the data, and the atmosphere produced by the amazing, moody artwork.
I guess the well-tuned low level gameplay had nothing to do with it?
Linux games should focus on extensibility, replay value, using randomness (cf. Roguelikes), and multiplayer, which gives games far more gameplay depth than the engine would seem to warrant (cf. Quake, Diablo II).
Holy Shit!! One thing linux doesn't need is more retarded armchair designers.
The first and foremost reason a game company fails is that it failed to release its first game. This is often due to poor planning (business, game design, project management), and secondly to lack of resources/talent.
For startup game dev houses making an original title, this is true.
The second reason a game company fails is because it releases a bad product.
yes, it all works through the amazing blue faeries that make sure that companies who release bad products go out of business. You can sleep well at night knowing that capitalism works.
Actually, for startup game dev houses making an original title, you are right. For the other 98% of game dev shops stuck working for the man, they fail because they don't bring in more business. Either they suck at delivering on time the shovelware crap that publishers order up, or they don't have good contacts, or can't close a deal, or don't have agents that grease the palm, or they haven't sucked enough dick.
And what exactly is wrong with the name "JavaLord"? Do you have some kind of preconsieved notion that Java can't be used to make games? If you do, it's sad you are basing assumptions on what Java was in 1997-1998.
A bit touchy are we? Java people are so damn defensive you'd think they are a minority. Now granted there *are* a lot of stereotypes... Unfortantely for you, most of them are pretty correct.
Before, I was unconsciously was thinking console and A-title PC game industry...
I will leave alone the idea of someone named "JavaLord" commenting on programming in the game industry.
Lack of programmers who want in isn't the problem, lack of an ability to keep them in might be.
You are touching on an important point, but are missing the core: The pay is crap. Game programmers work startup-type crunches (sometimes for years) without the same dream of a payout as a reward. Working in the industry is supposed to be it's own reward, but that doesn't do it after you get a good idea of just how fucked up the biz is.
And so the best programmers are payed crap, despite being in a very competitive field with not nearly enough qualified people, because there is always some young fool behind you who is willing to pick up your rifle when you fall...
It'd be a lot better if:
1)there weren't so many hard core game idiots (with dreams of turning out more crap) dying to get into the industry in much the same fashion as the girls from oklahoma getting off the bus in hollywood.
2)game programming wasn't regarded as the most manly of the programming fields (along with kernel programming among slashdot losers) - then those macho retards would go somewhere else.
It's a well argued position on slashdot. An idiotic position, often repeated by retards.
But then, he slams PC's? Gotta award a troll point there for the multi-troll.
But then you get an F for failing console history.
http://www.apa.org/journals/psp/psp7761121.html
Not to be a total ass, but there is a difference between "first" and "oldest." MINDVOX *was* the first ISP in NYC. Panix *is* the oldest ISP in NYC. Oldest means of greatest age.
So you are saying that they can act like a meta-language wrt to the non-junk DNA? Like lisp-style macros.
He is not the editor in chief of the "Times" as you say. He is the "public editor" aka ombudsman aka watchdog.
Jaron Lanier is an overhyped hack. Will Wright is a sucessful game designer, who also happens to be brilliant.
To defend against invaders coming for the women, chocolate, and meatballs.
Duh.
There are other amazing facts but it is hard to know which are competitive secrets that are better not divulged.
Dude, get a fucking grip - it was at a fucking phython user's group, not the stonecutter's leet brunch meeting.
Among the whole field of lousy game publishers, they were very close to the bottom. Maybe outshined by crooks at Take Two? Not that Acclaim wasn't crooked...
Far be from me to interrupt another AMD lover swooning on slashdot...
I thought the buffer overrun protection was AMD's idea, with the NX page flag.
Buffer overrun protection is more than NX. Much of XP was recompiled with VS 2003 with its buffer security checks enabled.
That I know. But since this is slashdot, let me say a few things that I'm just guessing about:
-the concept of "buffer overrrun protection" existed before AMD decided to implement NX.
-non-executable page capability existed on non-x86 hardware well before AMD's NX.
Sorry to interrupt. You may now reinsert your tounge in AMD's ass.
Speak for yourself, idiot. Many programmers thought it was unbelievably lame that a programming language had TV ads. Uncool from day 0.
Well, that's all nice and heart warming, ya know? But it doesn't matter - it's the publishers who decide what platform the games will get made for.
Given how little you understand investing, it's probably a good thing that you never short a stock.
Insightful, my ass. I get more insight from my mid-morning bowel movement.
Don't bother. Your sentences filled with "reason" will not get through to slashdotters who's self-centered universes are firewalled against such disruptive facts.
And to the rest of you: import it now. You will not regret it.
So you are saying that your subjective non-expert view of one sample point in one part of the market is important enough to make sure judgements on the future of a $12.3B company?
If you ignore the many games that did it before. Like, say, Perfect Dark.
But you are dead write about how damn annoying those tards Broussard and Miller are.
And Max Payne 2 sucked hugely.
I see you weren't on the high school debate team.
The appeal of the games, however, came from the presentation of the data, and the atmosphere produced by the amazing, moody artwork.
I guess the well-tuned low level gameplay had nothing to do with it?
Linux games should focus on extensibility, replay value, using randomness (cf. Roguelikes), and multiplayer, which gives games far more gameplay depth than the engine would seem to warrant (cf. Quake, Diablo II).
Holy Shit!! One thing linux doesn't need is more retarded armchair designers.
Lot's of people, including much of the game "press."
And not without reason, given that game history (of which you are obviously ignorant) is littered with remains of large companies' failed consoles.
judgment: ignorant moron
For startup game dev houses making an original title, this is true.
The second reason a game company fails is because it releases a bad product.
yes, it all works through the amazing blue faeries that make sure that companies who release bad products go out of business. You can sleep well at night knowing that capitalism works.
Actually, for startup game dev houses making an original title, you are right. For the other 98% of game dev shops stuck working for the man, they fail because they don't bring in more business. Either they suck at delivering on time the shovelware crap that publishers order up, or they don't have good contacts, or can't close a deal, or don't have agents that grease the palm, or they haven't sucked enough dick.
A bit touchy are we? Java people are so damn defensive you'd think they are a minority. Now granted there *are* a lot of stereotypes... Unfortantely for you, most of them are pretty correct.
Before, I was unconsciously was thinking console and A-title PC game industry...
Lack of programmers who want in isn't the problem, lack of an ability to keep them in might be.
You are touching on an important point, but are missing the core: The pay is crap. Game programmers work startup-type crunches (sometimes for years) without the same dream of a payout as a reward. Working in the industry is supposed to be it's own reward, but that doesn't do it after you get a good idea of just how fucked up the biz is.
And so the best programmers are payed crap, despite being in a very competitive field with not nearly enough qualified people, because there is always some young fool behind you who is willing to pick up your rifle when you fall...
It'd be a lot better if:
1)there weren't so many hard core game idiots (with dreams of turning out more crap) dying to get into the industry in much the same fashion as the girls from oklahoma getting off the bus in hollywood.
2)game programming wasn't regarded as the most manly of the programming fields (along with kernel programming among slashdot losers) - then those macho retards would go somewhere else.
Do you actually feel better about yourself for believing this, you worthless sack of dirty water?
I suppose you don't believe in evolution either?
It's a well argued position on slashdot. An idiotic position, often repeated by retards. But then, he slams PC's? Gotta award a troll point there for the multi-troll.
But then you get an F for failing console history.
Survey says... RETARD!
Thank you for playing.