Seconded. The F3 is an excellent choice. I wish someone made a phone with a dot-matrix eInk display, because the F3 uses a segmented display, which looks great but hinders its functionality considerably.
Otherwise, like the parent said, it's a winner - very small, sturdy, big buttons, voice guidance (it talks you through using the phone), great reception and the battery life is good too. It lacks internal memory though (contacts and SMS are stored on SIM chip) and the only extra it has is a programable alarm, but otherwise it will do just fine.
Yeah, but not of resins. There are a lot of fairly good electrical insulators with good thermal conductance, but i don't think you'll be able to find one in the form of resin. This search turns some interesting stuff; besides a carbon fibre composition with 100 W/mK (which happens to be electrically conductive), the best i found was an inorganic resin that tops at 10 W/mK.
This is a measure of how effective the material is transferring heat. For example, Aluminum has a thermal conductivity of about 230 W/mK, and Cooper tops at 400 W/mK.
Seriously. So, is the chrome EULA "cute" because it's a Google product? I don't care if they copy and paste it - what if they try to enforce it on someone using their browser?
For less extreme environments, a much less expensive, but quite effective alternative, is to apply a cheap acrylic coating, using readily available sprays such as Krylon 1301.
I've done this several times to protect printed circuit boards from moisture with great results. I don't know if i'd expect much more from it though.
Power supplies for the C-64 were 'potted' as were many power supplies of the day.
The original C64 psu was renowed for its poor reilability, which was caused for the poor heat dissipation due to that very epoxy potting. They used big TO-3 transistors which got quite warm during normal operation.
...and it's a well known process - i've seen devices from the '80s with epoxy encased parts. Keep in mind though potting does practially nothing for heat dissipation. Even if you managed to get your hands on some thermally conductive resin, in PCs the principal way of heat dissipation is forced convection (coolers, that is), which allows to use very small dissipators for the given power. I don't think you could find a substance that allows good thermal transfer without a large surface area - meaning, a lot of resin.
If you're planning to pot and then submerge in Fluorinert or a similar compound, the resin coating, no matter how good transfering heat, will only raise the working temperature of the parts.
Compare this to System Shock 2 (hey, the developers did!): in SS2 you _have_ to backtrack to earlier levels (and doing so isn't a chore at all thanks to some brilliant level design), and each area has its own level of threat: some are swarming with enemies, some are eerily quiet, some have lots of useful goodies, and in some you have to carefully hoard your possessions.
One of the things i loved about SS2 was when you were forced to revisit older levels, and find them somewhat modified - flooded, partially destroyed, or that weird blend with virtual reality at the end. It was made in way that made sense, and you kept discovering things you missed on a first glance.
If i so deem to put that specific number in my dictionary with an index of one bit with value 1.. that's my own choice. Obviously, that means only two different numbers cant be represented with one bit, and some of the rest may have far less compression than their ascii equivalent. But it would still be a valid number compression program none the less.
No, sorry. You're missing the point. You'll have a compressed file of one bit (byte, if we're nitpicking)... along with a 4mb executable for the decompressor. One is useless without the other, hence, you have efectively failed to compress the original data - to be able to recover it, you need both. This is why all compression challenges require both the compressed data and the decompressor software combined to be smaller than the original data.
Now, to simplyfy it, Komolgorov's complexity defines minimum number of bits into which a string can be compressed without losing information - basically how small a program (running on a Turing machine) can be which outputs the original string. This minimum compressed length is easy (yet very slow) to find out. Read the link, is interesting stuff.
It's wonderful to have a tiny computer, but if you need to slap on a monitor, keyboard, and mouse to use it it's really not all that tiny, is it?
That's because this is not a desktop system. For its intended purposes (a portable, flexible computer that can be placed almost anywhere) it perfect, and very tiny. Keep in mind that this was designed to be sent into space.
The GPU is a specialized (vector) processor, while the CPU is a general purpose one. What the GPU does, it does great. But its reach ends pretty much there.
The nVidia is programmed with a specific higher-order assembly language, We rely solely on the hardware vendor for tools. I think that this is UNIQUE in the (mass-market) processor world. And this is why Intel, with an x86 compatible GPU is such a threat.
You're confused. Intel is not working on a "x86 GPU". Intel is working on a new GPU design - the kicker being that this is a relatively high performance one, instead of the kind of GPUs they offered so far (feature packed, but lacking in performance). The x86 instruction set has nothing to do with it, and in fact, has nothing to do with GPU programming, which is a completely different beast.
Can anyone else produce an OpenGL shader compiler for the nVidia? Or, better yet, extend it to do NON-shader tasks. How about for the AMD?
If i'm no mistaken, nVidias CG compiler is now open sourced. So yes.
Sorry, but your link is woefully ignorant and has some really bad inaccuracies
It's just the first i came up with doing a quick Google search. The interesting part is the technical comparison of vinyl-vs-digital, and that part is pretty much spot on. Still, it is an "audiophile" site, after all...
Analog mastering introduces noise, but digital mastering introduces rounding errors and aliasing.+
Indeed, which is why most modern mastering and recording is done at a higher resolution and sampling rate than the media can hold. Audio recorded at 96KHz 32bits is as crystal clear as it gets, and when downsampled to a CD yields excellent results.
Digital has a far larger dynamic range than analog, but oddly the only place you see those dynamics is in the movies, and they're done badly there.
Not really. Nowadays music is so compressed that most people aren't used to it, but higher dynamic range doesn't mean just really quiet quiets and really loud louds:) A lot of detail is lost, specially when loud sounds are mixed with sublte ones.
There's no technical reason for vinyl to sound better than its modern digital counterparts. Outside a (much) higher frequency bandwidth, there is no real technical reason for vinyl to sound better. On the other hand, albums were mastered much better back then - CDs offer a wider dynamic range than vinyl for example, but recordings nowadays end up so compressed that you'd never imagine it.
I love listening to my old vinyl albums, but i have well-mastered CDs that sound awfully better than anything vinyl i've tried. The remastered versions of Pink Floyd albums are a good example.
If anyone can come up with a better explanation I'd be interested to hear it.
Either they a) are in bed with Intel, or b) don't know how to deal with optimizations and CPU models, and therefore, incompetent. Either way, i don't know why does anyone still trust Futuremark. Remember the Quake 3 fiasco?
Is there some kind of open soure benchmarking software out there? At this point, i'd rather trust bogoMIPS. At least i can see how it works.
Seconded. The F3 is an excellent choice. I wish someone made a phone with a dot-matrix eInk display, because the F3 uses a segmented display, which looks great but hinders its functionality considerably.
Otherwise, like the parent said, it's a winner - very small, sturdy, big buttons, voice guidance (it talks you through using the phone), great reception and the battery life is good too. It lacks internal memory though (contacts and SMS are stored on SIM chip) and the only extra it has is a programable alarm, but otherwise it will do just fine.
This Google search turns up some neat materials.
Yeah, but not of resins. There are a lot of fairly good electrical insulators with good thermal conductance, but i don't think you'll be able to find one in the form of resin. This search turns some interesting stuff; besides a carbon fibre composition with 100 W/mK (which happens to be electrically conductive), the best i found was an inorganic resin that tops at 10 W/mK.
This is a measure of how effective the material is transferring heat. For example, Aluminum has a thermal conductivity of about 230 W/mK, and Cooper tops at 400 W/mK.
the DMCA is laughable too, and we're not laughing
Seriously. So, is the chrome EULA "cute" because it's a Google product? I don't care if they copy and paste it - what if they try to enforce it on someone using their browser?
For less extreme environments, a much less expensive, but quite effective alternative, is to apply a cheap acrylic coating, using readily available sprays such as Krylon 1301.
I've done this several times to protect printed circuit boards from moisture with great results. I don't know if i'd expect much more from it though.
Power supplies for the C-64 were 'potted' as were many power supplies of the day.
The original C64 psu was renowed for its poor reilability, which was caused for the poor heat dissipation due to that very epoxy potting. They used big TO-3 transistors which got quite warm during normal operation.
...and it's a well known process - i've seen devices from the '80s with epoxy encased parts. Keep in mind though potting does practially nothing for heat dissipation. Even if you managed to get your hands on some thermally conductive resin, in PCs the principal way of heat dissipation is forced convection (coolers, that is), which allows to use very small dissipators for the given power. I don't think you could find a substance that allows good thermal transfer without a large surface area - meaning, a lot of resin.
If you're planning to pot and then submerge in Fluorinert or a similar compound, the resin coating, no matter how good transfering heat, will only raise the working temperature of the parts.
Compare this to System Shock 2 (hey, the developers did!): in SS2 you _have_ to backtrack to earlier levels (and doing so isn't a chore at all thanks to some brilliant level design), and each area has its own level of threat: some are swarming with enemies, some are eerily quiet, some have lots of useful goodies, and in some you have to carefully hoard your possessions.
One of the things i loved about SS2 was when you were forced to revisit older levels, and find them somewhat modified - flooded, partially destroyed, or that weird blend with virtual reality at the end. It was made in way that made sense, and you kept discovering things you missed on a first glance.
I know you're being snarky, but if you actually think about it, the address bar really *does* belong under the tab bar.
Well, some browsers place tabs where they belong...
Er... You'd better get that paper published and claim your prize for solving the halting problem!
Touché. Given a string of lenght "l", i thought you could try all programs of the same lenght (or less) until you get the desired output. Oh well... :)
I'm a girl
It takes a lot of balls to make that statement on /.!
I mean, ovaries.
If i so deem to put that specific number in my dictionary with an index of one bit with value 1 .. that's my own choice. Obviously, that means only two different numbers cant be represented with one bit, and some of the rest may have far less compression than their ascii equivalent. But it would still be a valid number compression program none the less.
No, sorry. You're missing the point. You'll have a compressed file of one bit (byte, if we're nitpicking)... along with a 4mb executable for the decompressor. One is useless without the other, hence, you have efectively failed to compress the original data - to be able to recover it, you need both. This is why all compression challenges require both the compressed data and the decompressor software combined to be smaller than the original data.
Now, to simplyfy it, Komolgorov's complexity defines minimum number of bits into which a string can be compressed without losing information - basically how small a program (running on a Turing machine) can be which outputs the original string. This minimum compressed length is easy (yet very slow) to find out. Read the link, is interesting stuff.
And of course, you can write a custom compression program that can store that specific number in 1 bit.
You wouldn't really be compressing then. More info
Come on. You could certainly use a display in space :)
It's wonderful to have a tiny computer, but if you need to slap on a monitor, keyboard, and mouse to use it it's really not all that tiny, is it?
That's because this is not a desktop system. For its intended purposes (a portable, flexible computer that can be placed almost anywhere) it perfect, and very tiny. Keep in mind that this was designed to be sent into space.
How is a "GPU" different from a "CPU"?
The GPU is a specialized (vector) processor, while the CPU is a general purpose one. What the GPU does, it does great. But its reach ends pretty much there.
The nVidia is programmed with a specific higher-order assembly language, We rely solely on the hardware vendor for tools. I think that this is UNIQUE in the (mass-market) processor world. And this is why Intel, with an x86 compatible GPU is such a threat.
You're confused. Intel is not working on a "x86 GPU". Intel is working on a new GPU design - the kicker being that this is a relatively high performance one, instead of the kind of GPUs they offered so far (feature packed, but lacking in performance). The x86 instruction set has nothing to do with it, and in fact, has nothing to do with GPU programming, which is a completely different beast.
Can anyone else produce an OpenGL shader compiler for the nVidia? Or, better yet, extend it to do NON-shader tasks. How about for the AMD?
If i'm no mistaken, nVidias CG compiler is now open sourced. So yes.
You have an eye patch and a white, fluffy, menacing cat, do you?
I don't know about yours, but my porn collection is no joke.
And resistance is IR^2, damn!, I mean : futile. :)
Yeah! Power to the resistance!
Remember, math is FUN.
Yeah. So is swallowing thumbtacks!
Sorry, but your link is woefully ignorant and has some really bad inaccuracies
It's just the first i came up with doing a quick Google search. The interesting part is the technical comparison of vinyl-vs-digital, and that part is pretty much spot on. Still, it is an "audiophile" site, after all...
Analog mastering introduces noise, but digital mastering introduces rounding errors and aliasing.+
Indeed, which is why most modern mastering and recording is done at a higher resolution and sampling rate than the media can hold. Audio recorded at 96KHz 32bits is as crystal clear as it gets, and when downsampled to a CD yields excellent results.
Digital has a far larger dynamic range than analog, but oddly the only place you see those dynamics is in the movies, and they're done badly there.
Not really. Nowadays music is so compressed that most people aren't used to it, but higher dynamic range doesn't mean just really quiet quiets and really loud louds :) A lot of detail is lost, specially when loud sounds are mixed with sublte ones.
There's no technical reason for vinyl to sound better than its modern digital counterparts. Outside a (much) higher frequency bandwidth, there is no real technical reason for vinyl to sound better. On the other hand, albums were mastered much better back then - CDs offer a wider dynamic range than vinyl for example, but recordings nowadays end up so compressed that you'd never imagine it.
I love listening to my old vinyl albums, but i have well-mastered CDs that sound awfully better than anything vinyl i've tried. The remastered versions of Pink Floyd albums are a good example.
Hopefully this can fill the hole in my heart left by the Wing Commander series.
Have you tried Freespace? Nothing will really fix a Wing Commander withdrawl, but regular doses of Freespace may allow you to live a healty life.
BTW, Dark Horizon looks really good.
If anyone can come up with a better explanation I'd be interested to hear it.
Either they a) are in bed with Intel, or b) don't know how to deal with optimizations and CPU models, and therefore, incompetent. Either way, i don't know why does anyone still trust Futuremark. Remember the Quake 3 fiasco?
Is there some kind of open soure benchmarking software out there? At this point, i'd rather trust bogoMIPS. At least i can see how it works.
This isn't about legit vs illegit P2P. This is a bandwidth issue.
Which shouldn't be an issue when you're sold "unlimited" 3G network access.
That is, as soon as we end the transition from IPv4 to v6...