Spaceflight Sim Dark Horizon Set for Release
Paradox Interactive has just announced the release date(s) of their latest game, Dark Horizon as September 23rd in North America and September 26th in Europe. Offering flight-sim style space combat (with joystick support, even) and many RPG elements like ship customization and weapon creation, this is the first serious attempt at the genre I have seen in a while. Hopefully game studios will realize that there are still many loyal flight-sim fans out there just drooling for a chance to dust off their joysticks and accelerate to attack speed.
Hopefully this can fill the hole in my heart left by the Wing Commander series.
I know I don't have much to go on at the moment, but the game looks more like the X series than the Wing Commander and Privateer series. While X was cool, it simply didn't manage to impress the same... aliveness? of the Wing Commander universe.
Case in point: WCNews did a first look piece on the game, but it didn't get much enthusiasm from the crowd. While one can HOPE that the game revives the Wing Commander genre, I think too many space sim developers focus too much on realism and/or pretty graphics to truly understand why the simplistic Wing Commander engine was so popular.
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Just about the only mission based space combat game I enjoyed was TIE Fighter; I'm still waiting for a decent Elite style game. I know there's X3 but it's just so dull. Having to cruise around through jump-gates makes the start so slow and I've never been able to get past that.
I'd love a remake of Frontier, or even a version of First Encounters where the main plot line has been finished!
Nick
Damn that was a good game
Realistic space sims would be good.
Waiting 17 years to reach the next destination will be exciting.
liqbase
First serious, recent attempt my ass. This sounds like Vendetta Online in so many ways... that game kicks ass.
And yes, it runs on linux. Quite nicely, in fact.
Show this to your friends and family that don't know what a real hacker is
I've been waiting years for another good space sim to come out... I miss my Freespace and my TIE Fighter. And Wing Commander too. All the great times I had back in the day, playing with friends or proceeding through the campaigns alone. I hope it lives up to all those that same before it.
I did a bit of research to find out why this genre is not attracting developers. It is believed that you can't have graphics that fully utilize the newest video cards. I disagree fully ... show me a game with graphics that look like they are out of Firefly!!!
I was just thinking to myself recently... "Self, you haven't played a good space sim in a while. You should see what is out there." And here we are. Wing Commander got me hooked. Privateer mastered the genre. Freelancer and Darkstar One were good but never quite hit on exactly what I was looking for. Eve online is way too extensive for me to bother with. If I were younger and had no job... maybe I'd have considered it. I really hope this fills my privateer void. I just hope the AI on the enemies is more varied. That was always one of the downfalls of these games. All the enemies always seemed to fly the same way. Darkstar One at least touched on this a little bit. Graphics definitely look pretty good on this so far though.
Does that me we, yet again, have a completely lame need of roll and pitch to turn the space ship left or right?
I've seen that on way too many space games, and I think it sucks. You're in space, there's no air to make you turn using aerodynamic methods, and conversely there's no air to stop you from making a 90 deg turn across the normal axis nor smash your craft to pieces if you tilt it 90 deg across its lateral axis.
Frontier: Elite II had a really good physics simulation wrt flight though, and I'm constantly flummuxed when I see space games not even offer that option. Hell Frontier offered the option of flight simulation control.
We do not live in the 21st century. We live in the 20 second century.
in 1997 Star Trek: Starfleet academy was released, which sounds similar to this.
It was a space combat sim, that actually allowed quite a lot of control over various aspects of the ship, with some rather amazing (!) 3D graphics. It might have had joystick control too.
I never spent enough time playing it to finish it, but it made quite a nice cross between generic star trek game and first spaceship shooter.
When I heard this I immediately thought Freelancer. It's about time that some one made a "sequel" to the game, after Freelancer 2 got scrapped. Unfortunately, when they started talking about 22 missions it sounds like this will won't even come close to the sandbox style game that Freelancer was. Looking from the screenshots, it looks like more of a Descent: Freespace clone if anything.
It's really too bad that the Descent (non-Freespace) and Freelancer franchises have fallen away. I would pay good money to play new releases of those series.
Abaddon: An Xbox 360 Indie game
Don't get your hopes up guys, this is being made by the same Russian developers that produced the positively awful Tarr Chronicles back in September of 2007, Akella and Quazar Studio. Furthermore if you watch the Dark Horizon trailer and look at the dialog text, you'll find the name "De'khete" in there, that was one of the enemy factions from Tarr Chronicles.
It looks like this is the sequel to Tarr Chronicles under a different name to hide the fact that it's related to that flop. I hate to judge developers before they even get their work out, but when their last title was an abomination and their next title is a sequel coming out a mere year later, I wouldn't put much faith in the game being anything more than a hunk of junk even more rushed than their last game. Go read the reviews for Tarr Chronicles, Dark Horizon is probably just going to be the same thing all over again.
Trailer: http://www.fileplanet.com/189155/180000/fileinfo/Dark-Horizon---E3-2008-Trailer-(HD) or stream http://youtube.com/watch?v=fBgmVEjVz50
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
http://www.dhuniverse.com/http://www.dhuniverse.com/
Man, talk about one of my all time favorite games along with Tie Fighter. Great story and overall game play. It's too bad that X-Wing vs Tie Fighter just didn't work out as well as the originals. Now, the game that I really wanted to play was the Babylon 5 space sim that was canceled waaay back in early 2000. That baby looked great!
"Klaatu, verada, necktie!" -Ash
.. the economic aspect of second life, the social aspect of WOW and the privateer engine... man that'd be THE game for me, having played Privateer over and over.. Privateer II was quite a disappointment..
This is a long neglected genre that I'm itching to play something new in. I think I'll even dig out my old Logitech Force Feedback joystick for this; the OLD one that weighed a ton - I payed $125 for that thing while I was still in high school - 3 weeks worth of pay. I was really into the space sims back then :D. Particularly the story driven ones. Freespace (and it's sequal, but moreso the original) were just masterpieces IMHO.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
If you think of Eve online, if they added more realism the Amarr would instantly win in nearly every situation. Caldaris and their missiles? Lasers blow them up far away already. Minmatar and their artillery? Pfft, they would explode far away already. (In fact the US Army has already stopped 155mm artillery shells onflight with lasers.) Gallente and their drones? Quite likely dead, especially if they added some realism to the tracking.
The bottom line is: The realism would instantly ruin that game. Realism would instantly ruin every battle as they would last only for the first salvos... And I'm not going to even get started with using the lasers to burn the sensory systems of the other ships and capsuleers...
Is it just me or does the HUD look like an evolved version of Freespace 2's HUD?
Falcon 3/4 was similar. A real-time simulator where you taxied, flew through way points, completed your engagement, and then flew home. Often times without incident.
While you could set-up the mission to start closer to your goal, I always liked flying the whole thing. It gave me time to plan, think about my strategies, take in what was going in around me, and if I was running a mission deep in enemy territory, I would have to dodge SAMs and CAPs.
You have to be *really* into the SIM to like real-time, though.
Title says it all. I'm convinced if Derek Smart had come up with a saner interface or at least put in a tutorial that went through all the many menus/options that it would have been a great freeform space sim.
As it is I rank it just below X3 for the same reason of being too hard to get in to, although obviously BC3K is a lot more extreme.
Nick
Hmm, Terminus was a nice one, came out 8 to 9 years ago, supported Mac and Linux, fully 3D, first real physics game since Elite.
Haven't played it since my 15 pin joystick went out of fashion.
I play a lot of WoW, but I think the thing that frustrates me most about it is that it's all arbitrary. I can only craft what Blizzard says I can craft. If Blizzard decides to make all of my hard-won T6 gear obsolete (say with the release of Wrath of the Lich King?), then I'm up the proverbial creek, and have no choice but to go back to grinding just to remain competitive. If they choose tomorrow to release a leather helm with 5000 armor and +1000 stamina for the bargain price of 10,000 gold, they can. Not that there's necessarily anything WRONG with that... just would love to have something a bit more open.
Sadly, while I'm a programmer, I'm not a games programmer, so I'm not in a position to do anything about this idea. But let me place it in the public domain, and hope someone else gets what I'm not managing to express very clearly enough to run with it. I'd certainly pay for the server side :)
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
That's the most important thing to have, IMHO. The community always delivers more content than the developer could ever dream of.
Also, it helps if it's as fun to explore as: http://www.thexuniverse.com/forum/showthread.php?t=2780
I've played it a bit, on & off, and found it to be quite enjoyable. I never had any trouble at all staying within weapons range of the enemy, indeed, it was an interesting challenge to pick long-ranged weapons for my ship, and stay inside my effective weapons range, but outside theirs... :-D
Maybe you just needed to, dare I say it, RTFM? ;-)
The real game is about to get canned :( :( The real simmer's dream.
http://www.spacetimestudios.com/
lots of ex ORIGIN developers at spacetime and their blackstar game looks kickass. Has full ground and space combat