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User: FLAGGR

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Comments · 655

  1. Re:OSx86 Project Should be safe on Mac OS X on x86 Videos Get Apple's Attention · · Score: 1

    No, read the EULA during the installation of OSX. It's illegal to use the software on anything but Apple branded hardware. It doesn't violate any terms in the NDA - NDA stands for non-disclosure-agreement, i.e. any developers lucky enough to get this, shut your mouths or we'll kick your ass. The EULA is the license that you have to accept before installing. That's why there aren't any Apple clone computers. Please don't post if you don't know what your talking about.

  2. Re:embrace it! on Mac OS X on x86 Videos Get Apple's Attention · · Score: 1

    Who do you think makes more money, Apple, or some random software company? Thats right.

    Also, if they switch, then they start over with a marketshare of 0%, and have to fight against Windows brand recognition, and against the people that depend on certain parts or apps in windows. Not cool.

  3. Re:What the? on Mac OS X on x86 Videos Get Apple's Attention · · Score: 5, Interesting

    Then they go Intel and complain when someone figures out how to use it on Intel hardware.

    You don't understand. Apple is only switching to Intel because they were getting jacked in the ass by IBM, and Intel had a good roadmap. It's not like they're advertising it as becoming compatibile with PC hardware. The idea is to have it all the same as before, closed hardware and everything, just now Intel happens to be making the cpu's. What these people are doing is getting it to run on PC's instead of 'Macs'

    OSX would never survive as an OS if it went open to the x86 platform at large. Windows has too much market share, and o one cares enough to relearn things. Apple makes boatloads off of their hardware, and if they switched to being just a software company with an initial 0% marketshare, they would be fucked. Also, hardware support is a major issue. Everything would cease 'just working', which is a very nice benifit of osx.

    If you have a problem with Apple wanting THEIR os which is designed to run only on THEIR hardware, and to take advantage of the less open architecture for greater interoperability with hardware, and putting it all into a complete package, then shutup and just don't buy it, and I'll enjoy OSX for myself thank you very much.

  4. Re:Unfortunately... on Mac OS X on x86 Videos Get Apple's Attention · · Score: 4, Insightful

    Apple isn't trying to take over the x86 market with their switch. Apple sells hardware. OSX is the OS that happens to be made by them and bundled with said hardware. Although I'm sure Apple would like 90% market share, that's not what they are going for. Nothing has changed in Apple's market strategy. They're still going to be different from your run of the mill Dell pc's, it's still the old Apple, just with a different cpu. The CPU is one chip in the computer. They'll still make custom motherboards and everything. They will continue to be the underdog marketshare wise, and Steve Job's will still make a assload of money to buy fuel for his private jet, just like it is now with powerpc.

    Attributing Windows' success to piracy is a common but retarded argument. What else was there for x86 that was competition for Windows in terms of ease of use? Yes, I hate Windows, but MacOS never ran on the open hardware, only on apples. Windows simply suited the typical computer-idiot person, and with Microsofts marketing and shoddy buisness deals, it won out. If Windows success was because of piracy, then why are they so rich? Average Joe doesn't get a friend to burn him a copy of an OS, and then go gee whiz this is good, I'll buy the 300$ copy to support the cool guys that made this!

  5. Re:Hrmm... on Mac OS X on x86 Videos Get Apple's Attention · · Score: 1

    Yes, they want people to buy Apple made hardware, not install it on their dell's. And, its kind of a dumb question, if Apple didn't have any intention of releasing it on x86, then the people that are doing this wouldn't have the x86 port of os x to run, so none of this would matter (they are just taking the developer preview of osx x86 and running it on non apple hardware, and I bet they got it off bitorrent too)

  6. Re:OSx86 Project Should be safe on Mac OS X on x86 Videos Get Apple's Attention · · Score: 1

    It's illegal to install OSX on nonapple hardware, as per the EULA (not that EULA's are always valid, but I believe their terms have been tested and proven in court)

  7. Re:embrace it! on Mac OS X on x86 Videos Get Apple's Attention · · Score: 4, Insightful

    Yeah, even though they make so much money of their hardware, I'm sure they'll realize how cool it is and embrace their os, most copies of which are stolen developer previews, running on hardware that they make nothing off of.

  8. Re:Practicality on Heliodisplay In Production · · Score: 2, Informative

    Quake III doesn't appear 3D on your screen. In that same sense a jpg off your digital camera appears 3D. It's just a collection of 3D data transposed onto a 2D surface (and eventually to your moniter) There is no real depth perception in this. That's why people have made steroscopic mods for Quake, where you wear 3D glasses which give the illusion of depth. There was also a QuakeIII mod that would put the image for both your left and right eyes on the screen at once, i.e. side byside, its like rendering the game twice each with a slight perception change, then you cross your eyes (ouch) and the images overlap, tricking you into depth perception. The reason why this projector makes things appear 3D is because its not projecting onto a flat surface like a moniter.

  9. Re:Practicality on Heliodisplay In Production · · Score: 4, Informative

    Should've RTFA. It's a 2d image projected into the air, and since you don't have the flat surface as a screen to aid in your eyes depth perception, it appears 3D

  10. Re:Maybe the sky isn't blue, either on The Milky Way is Not a Spiral? · · Score: 1

    So, in other words, its blue. I don't think anyone actually believes that the sky is solid and painted blue these days :)

  11. Re:Removable Hard Drive on Xbox360 Pricing, 2 Models at Launch · · Score: 1

    Calm down Bill Gates. You WANT to make money, remember?

  12. Re:For once, I actually agree... on Top Level .xxx Domain Concept Under Scrutiny · · Score: 1

    They're against it because its porn, because god knows blocking all .xxx sites would be harder than blocking an assload of specifc .com's. So, in that sense, the administration is uninformed as usual, just trying to do whatever to garner some good publicity with the "ooo think of the children!" tactic. If, and I mean IF, they wanted it to stop because we don't need any more gay TLDs, then they would have a point, but they I would still wish them a healthy dose of shut the fuck up because America doesn't control the internet, so file your request and go back to sitting in your corner while ICANN decides for its own international self.

  13. Re:Sherushly on Zelda: Twilight Princess Delayed · · Score: 1

    Huh? The last Zelda got rave reviews, and sold boatloads. There was the initial worry of celshading, but once it came out pretty much everyone shutup about 'cellda' and the game did very well. Nintendo needs to rise to meet standards? What the hell standards are you thinking of? Love them or hate them, everyone knows Nintendo's first party developments are always the most polished games in the industry.

  14. Re:Now I'm wondering... on Zelda: Twilight Princess Delayed · · Score: 1

    Okay, first of all, Nintendo said they won't support 1080i etc, they never said it wouldn't be possible, it could just be that it will be up to the programmers, and not the standard. Either way, I'm sorry but there is tonnes of room for improvement on the TP screenshots. Some things look like they could do with a few poly subdivisions for example. 480p doesn't limit the graphics to that of the gamecube, just the resolution. HalfLife2 at 640x480 looks better than Quake at the same resolution (exaggerated comparision of course, you get the idea)

  15. Re:Now I'm wondering... on Zelda: Twilight Princess Delayed · · Score: 1

    Do you know what a devkit is? Just because they're similar has nothing to do with the power of the system. Let's take ndslib, the homebrew DS devkit as an example (as we obviously can't use the official API) what is it? A collection of macro scripts that write to registers in hardware, etc etc. There's a tiny OpenGL implementation (sort of), because people are familiar with OpenGL. Does this mean the DS can do the same OGL graphics as an AMD64 based system? No. It means the function names are the same. Just because the dev kit is similar, doesn't mean the clockspeed is similar. Just because theres a glVertex3f function doesn't mean theres some new function for drawing a 4D vertex (because everything in the revolution is 4D, REVOLUTION BABY! p.s. Replace that with an example that makes sense your self :) ) By similar, I'm assuming they mean there may be some functions that are just there for backwards compatibility, like they call the newer functions, and things keep the same structure and that sort of stuff.

  16. Re:Now I'm wondering... on Zelda: Twilight Princess Delayed · · Score: 1

    Right of course. As long as you ignore all the articles on TP that mention its beautiful graphics. You do realize graphics and gameplay can coexist? If I had a choice between TP on the GCN, and TP on the NRV, exactly the same but with higher res textures, more polygons, which also means more npc's on the screen at once, more particles etc etc, I would choose the NRV version. But, I guess Nintendo fans (since you are their embassador apparently) would be like "what the fuck? I don't see the difference! I'll take the GCN one because its on a tinier disc!"

    I guess Miyamoto and all of EAD can stop making nice graphics and go all dreamcast style for the rest of the game. It wouldn't matter, Nintendo fans don't notice good graphics, it's all about gameplay. If the games graphics was just a black screen, it would still sell millions because the manual shows it has a nifty controller scheme.

    To some it up: I never said graphics are the end all to be all, they however, especially in Nintendo games, are an extension of gameplay. Without graphics you don't have anything, and without gameplay you have a .mpg file, games are the mixture of the two.

    Also, I like how you dodged the last bit of what you quoted, the part about supporting whatever revolution the Revolution has.

  17. Re:Now I'm wondering... on Zelda: Twilight Princess Delayed · · Score: 1

    Think about it. If they release a gamecube game when everyones into the next gen, won't that seem a little funny? Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has. They could release it at the full price of a new game, which they would want to do because so many people are going to buy it, but its a pastgen game, and that might make a few people mad and turn them off. Also, remember that the same pool of people (Miyamoto and EAD) work on the 3D zelda games, it would be awfully hard to ready another in time for the revolution if this one is already delayed into the next year (Since there have been hints that the zelda will be a launch title, or at least very close to launch)

    Nintendo isn't shy of delaying games over console generations. Mario 128 has supposedly been in development for the n64 GCN and now NRV, in many forms. If the GCN and NRV devkits are as similar as they say they are, then they could port the existing GCN Z:TP to the NRV, and add the the extra levels, polish and depth they say they're delaying it for.

  18. Re:Now I'm wondering... on Zelda: Twilight Princess Delayed · · Score: 1

    That makes alot of sense. Recently they have dropped hints for a Zelda launch title. I highly doubt Nintendo would develop two major 3D zelda's in parallel, considering they use the same (large) base of workers to make them, along with their star developers (like Miyamoto) and working on the two at once I imagine would water down the creativity of the two. Revolution devkits are supposedly very similar to the GCN ones, which means that even though it was a GCN game at E3, it could be ported easier (and from what I know about the GCN and other Nintendo devkits, there's alot of room to make the two very very similar.) They want to sell as many revolutions as possible, which they are still going to be turning a profit on (unlike a few other companies...) and they want to sell as many zelda's as possible. Everyone will buy the zelda, hell it was gamespy's #1 of 50 top anticipated games of 2005 (hehe whoops not any more) and even though they hype isn't as rabid as Halo 2, pretty much everyone is waiting on it, I know people who are going to buy a gamecube just so they can play it. It would be a smart move. Why sell a few more GCN's, when they only make a few bucks off its super low price, and they have a new system out. There still is the matter of the backwards GCN compatibility on the nrv, but I think alot more people would be willing to pay if it was a next gen game, instead of buying a prevgen game for a nextgen's systems backwards compatibility, at the full price of a new game (It would be dumb for Nintendo to release it at a smaller price because its GCN, because so many people are going to buy it, but things could go sour if they charge the 50$USD(?) (80$CDN after taxes) for a gamecube game at that time.

    Right now, I have mixed feelings. On one hand, I WANT THE GAME NOW DAMNIT NOW MOMMY!!!! but on the other, the longer Miyamoto has to work with it the better, he knows his junk. However if it becomes a revolution title, then I will jump for joy, forget all disapointment, and build a miyamoto/nintendo shrine, and sacrifice a goat.

  19. Re:method... on The Mathematics of a Trip to Mars? · · Score: 1

    Wow, I wish I had've meant that sarcastically.

    Oh wait, I did.

  20. Re:method... on The Mathematics of a Trip to Mars? · · Score: 3, Funny

    You want a formula? A formula for the optimal flight path to Mars? Here's one:

    y = (o*u) / (ar^e + an - (i*(d-i)+(o-t)))

    Keep dreaming. It's a complicated thing. You have to factor in the gravity of all the planets, moons, other large bodies and the ship itself. You have to make sure the thing doesn't crash into any asteriods, and it's going to have to make course corrections en route, to avoid things and to stay on track. Maybe the best route is to loop around a planet, and get a speed boost from its gravity. Maybe there isn't enough fuel to do it the fastest way, maybe the timeframe for one route is too small, etc etc etc.

    Sorry to break it to you, but there isn't an equation that spits on a directional vector for you to shoot your rocket at. If you want to play pretend, download some solar system simulator, I'd assume at least one of them has some dinky flight planner thingy.

  21. Re:method... on The Mathematics of a Trip to Mars? · · Score: 4, Insightful

    Um, okay, great. Gravity from lets say Jupiter stops at the asteriod belt right? Every thing can make a tiny difference. Also not the poster is asking how to plot a course, and you're giving the equation to calculate the newtonian gravity between two objects. Related, yes. An answer, no. Knowing how many newtons of force your getting from all these bodies doesn't solve the problem. You're fired.

  22. Re:I don't know about you... on Urine Powered Battery Developed · · Score: 1

    Uh dude, RTFS. It's for home health tests that you have to pee on anyway, like pregnancy tests. So yes, since teen pregnancies is a big part of American culture already, this thing is a gold mine. :)

    p.s., your sig is lame.

  23. Re:Maybe it is because.. on What's Up With The PSP? · · Score: 1

    To add onto the first two replies, the DS also has more games because its easier to develop for. Also, If you look at the lineup for the DS and the PSP onto christmas, you can see that the DS blows the PSP far out of the water, especially with some of the really cool online games (animal crossings, mario kart) both 1st party and 3rd party are looking amazing. The PSP has what, a GTA port? Hurray! Not.

  24. Re:I disagree on What's Up With The PSP? · · Score: 1

    Remember that Sony has a movies division too, and owns shares with alot of the movie industry. Methinks Sony is getting it's hands in every market so it can take over the world, and make everyone buy their memory sticks.

  25. Re:The PSP is the Homebrew and Emulation Dream on What's Up With The PSP? · · Score: 1

    The PSP doesn't have many more emulators than the DS (although it does have an x86 emu....) and the DS has muchhhhh more homebrew going for it. Alot more. At least the DS doesn't have to load up an x86 emulator to run Linux. "Ultimate Emulation and Homebrew Console" my ass, the GBA has a much more active homebrew community than both the PSP and the DS by far. The only reason the PSP gets a steady amount of ports (i.e. not original software, like snes9x) is because homebrew'ers can unthrottle the cpu (which is normally scaled back during games to conserve battery life) and run things 100% in the cpu. Pretty crappy if you ask me.

    A nice site for DS homebrew is drunkencoders