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Zelda: Twilight Princess Delayed

Hyrulist writes "Nintendo has announced that its biggest game of the year, Legend of Zelda: Twilight Princess is delayed to 2006. IGN.com has the story. From the article: 'Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube."

121 comments

  1. Dammit by heinousjay · · Score: 1, Troll

    This was pretty much the only thing I was looking forward to on the Gamecube.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
    1. Re:Dammit by rayde · · Score: 1
      why did he get marked troll??? just curious, because i don't understand the choice of mod points. he stated a fact, and what i'm sure is a very common opinion.

      also curious, what does this leave for gamecube owners to be excited about this holiday season? gameboy micro (which i think just further confuses the market for parents... not sure why nintendo is going in this direction)?? surely missing out on their blockbuster title during the most important season is going to continue to damage their mindshare. it's unfortunate, but i'm among the growing number of people who see Nintendo as making mistake after mistake after mistake...

      let's hope they can find some measure of success despite all these problems.

    2. Re:Dammit by Anonymous Coward · · Score: 1, Insightful

      Their other option is to release the game on schedule, without all the polish and extras, and all in all, turn out a less than spectacular game..

      at which point, you'll still be among the number of people who see Nintendo as making mistake after mistake after mistake..

      they are in a lose lose situation no matter what they do. i think they are just trying to choose the lesser of the two evils. Missing a holiday hit, or ruin one of your biggest franchises? (and after wind waker, they have some convincing to do)

    3. Re:Dammit by scabb · · Score: 1
      "(and after wind waker, they have some convincing to do)"

      What are you talking about? Wind Waker was loved by the majority, public and critic alike. Fact!

    4. Re:Dammit by RogueyWon · · Score: 0, Troll

      He was marked troll because that's what happen to people who make posts critical of Nintendo on slashdot. It's a long-running, well-known and wide-spread problem and, short of (extremely unlikely) admin intervention to remove moderation rights from the accounts reponsible, it's unlikely to go away.

      Too many people think that moderation exists just to promote the views they believe in and silence the views they don't. Too many people also believe that if they moderate down enough posts critical of Nintendo, they'll get free goodies in the post or something.

    5. Re:Dammit by heinousjay · · Score: 1

      The best part is that I'm pretty much a Nintendo fanboy. Somebody much more rabid than I basically modded me "sell out" I think.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    6. Re:Dammit by Anonymous Coward · · Score: 0

      i'm talking about those ppl that skipped over the game because of its kiddie graphics.

      how many copies of the game would have sold if it used Twilight pricess style graphics? (reference EGM april folls joke)

    7. Re:Dammit by Anonymous Coward · · Score: 0

      Geist by N-Space: http://www.n-space.com/ was released yesterday. I picked it up today at the local Fry's and can't wait to go home to play. Seems like a great game. It's rated M, it's Gamecube exclusive and Shigeru Miyamoto is enlisted as the Senior Producer. It's a first person game with a twist: you are able to posses various items and live organisms.

      Again, just by reading the instructions booklet looks like another great game. It also supports all advanced Gamecube features: Dolby Pro Logic II, progressive scan and 16x9 widescreen TV (I have a 30" HDTV).

      Should keep you busy until the Zelda... The web site with a preview mini game in flash is http://www.geist-the-game.com/

  2. Like Miyamoto said.. by kryogen1x · · Score: 5, Interesting

    "A delayed game is eventually good, a rushed game is bad forever."

    1. Re:Like Miyamoto said.. by Xerxus · · Score: 2, Informative

      " A delayed game is eventually good, a bad game is bad forever" - Miyamoto

    2. Re:Like Miyamoto said.. by Mar1boroMan · · Score: 3, Funny

      Unless that game is Daikatana.

    3. Re:Like Miyamoto said.. by MooseByte · · Score: 1

      "Unless that game is Daikatana."

      Damn, where's that "+5 Funny_Sad_Insightful" mod when I need one? Of all the days to be out of mod points....

    4. Re:Like Miyamoto said.. by KDR_11k · · Score: 2, Insightful

      This isn't redundant, he added the source to the quote and that source happens to be the guy who can decide when Zelda TP gets released.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Like Miyamoto said.. by damiam · · Score: 1

      The source is in the subject of the original comment. The reply added nothing.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  3. Nooooooooo! by Xerxus · · Score: 1

    Argh, now that its pushed back, it will probably be released at either March or june earliest

    At least we know this won't be rushed like Wind Waker

    1. Re:Nooooooooo! by Guppy06 · · Score: 3, Insightful

      Wind Waker is a reminder that a bad game from Nintendo tends to be better than most other companies' good games.

    2. Re:Nooooooooo! by FidelCatsro · · Score: 2, Insightful

      The only problem Wind waker had (bar the excessively long amounts of boring sea travel which was generally rather enjoyable at first and soon enough you get the song of gales) was that it was the sequel to one of the best games ever made(not including the side tales such as Majora's mask ).

      Wind waker must of felt like Antonio Salieri

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  4. Uninformed prediction time! by Gothic_Walrus · · Score: 1
    The delay leaves Nintendo without a major holiday release on GameCube.

    Does this mean that they're going to be pushing the DS more heavily?

    The GBA is on its way out; look at the drop in releases this year. Nintendo's either going to have to push its newest portable or to find a new way to promote the Cube. I'm not sure what that's going to entail - price drop, perhaps? - but they'll have to get creative to sell this year.

    --
    Goo goo g'joob.
    1. Re:Uninformed prediction time! by Momoru · · Score: 1

      Does this mean that they're going to be pushing the DS more heavily?

      Yes...and the price just dropped to $130 today.

    2. Re:Uninformed prediction time! by rmccann · · Score: 1

      They have Mario Kart and their promise of free internet play for the DS.

    3. Re:Uninformed prediction time! by astrokid · · Score: 1

      They'll be able to push the DS and the GB Micro, a smaller revision of the original GBA (Not the SP clamshell design) that I believe plays all of the advanced games and Gameboy Color ones also.

      --

      Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    4. Re:Uninformed prediction time! by SetupWeasel · · Score: 1

      Actually, it is supposed to drop on the 21st, the day before Nintendogs and Advance Wars DS.

    5. Re:Uninformed prediction time! by alvinrod · · Score: 2, Interesting
      I don't think Nintendo really has to have a console product to push out the door this holiday season. Focusing more on the DS and ensuring that the retain their market share and keep Sony out seems more important to me at this point. If they can get their online play running smoothly, release at least one game worth paying $35 for on a monthly basis, and provide a method for getting audio and video content onto the DS like the PSP has, there's no reason why they won't be able to overwhelm it. I'd actually like to see them focus a lot more on the DS rather than trying to get more life out of the GameCube.

      While having LoZ:TP out in time for the Xbox 360 launch could steal away some of the Xbox 360's thunder and possibly change a few minds, I don't think it would do anything drastic. Slashing prices on the GameCube and offering bundles with the best games on the system already might be a better option.

      If this article has any truth to it, Sony might be gearing up to drastically cut prices on the PS2. If Sony can do this, what's stopping Nintendo from lowering the price of a GameCube to $80 or less. I don't know what production costs are for one right now, but I think they could do it while remaining profitable if it suited their interests. Parents looking for a nice Christmas present for their children would be more willing to drop $80 - $100 than $300.

      A great game on an old system isn't likely to push too many more sales or take away sales from competitors, but slashing the hell out of your price might do just that. Considering that Microsoft probably doens't want to lower the price of the current Xbox, firstly because it would cost them even more since they've been selling it at a loss already (it might be getting close to break even though), and secondly because the lower price would just cause more competition with their next generation console, which they might have a harder time selling than expected with all of the FUD from Sony.

      Nintendo probably has some rough months ahead, but they've managed to stay out of the red quite well despite lackluster sales. Not to mention the mounds of money they've been accumulating from all the profitable times they've had for the past two decades.

    6. Re:Uninformed prediction time! by DarkYoshi · · Score: 1

      They don't really need that drop, considering that Nintendogs and Advance Wars will be coming out!

    7. Re:Uninformed prediction time! by Jack+Sparrow · · Score: 1

      They have announced the price drop already. DS will be USD129.99 now.

    8. Re:Uninformed prediction time! by KDR_11k · · Score: 1

      Slashing prices on the GameCube and offering bundles with the best games on the system already might be a better option.

      Either that's what NoE is doing or some retailer is doing an inventory clear-out of Cubes, I've seen them go for 50 Euros bundled with Metroid Prime or 70 Euros with the Gameboy Player.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Uninformed prediction time! by rohlfinator · · Score: 1

      The price drop will no doubt help the sales of those two titles. $20 is enough to push some of the fence-sitters into buying a DS, along with Nintendogs or Advance Wars. Maybe it wasn't absolutely necessary, but you can't deny that it'll improve sales - which is probably the most important factor in the PSP/DS race right now.

  5. Now I'm wondering... by phaded · · Score: 3, Interesting

    If Z:TP is being delayed until after March 31, 2006, and the Revolution is supposedly launching after March 31, 2006...what are the odds of Nintendo coming out and saying "Just kidding, this was a Revolution title all along. Oh yeah, and please buy the Revolution" or something similar? At any rate, I'm pretty disappointed.

    1. Re:Now I'm wondering... by Anonymous Coward · · Score: 1, Funny

      And with the Phantom Console coming out February 29th, 2006 so they are still behind the competition.

    2. Re:Now I'm wondering... by rmccann · · Score: 1

      Nintendo have confired that the Revolution will be able to play GameCube games, so if it's a cube game it'll still play. Nintendo then get a Zelda release game for the Revolution.

    3. Re:Now I'm wondering... by FLAGGR · · Score: 1

      That makes alot of sense. Recently they have dropped hints for a Zelda launch title. I highly doubt Nintendo would develop two major 3D zelda's in parallel, considering they use the same (large) base of workers to make them, along with their star developers (like Miyamoto) and working on the two at once I imagine would water down the creativity of the two. Revolution devkits are supposedly very similar to the GCN ones, which means that even though it was a GCN game at E3, it could be ported easier (and from what I know about the GCN and other Nintendo devkits, there's alot of room to make the two very very similar.) They want to sell as many revolutions as possible, which they are still going to be turning a profit on (unlike a few other companies...) and they want to sell as many zelda's as possible. Everyone will buy the zelda, hell it was gamespy's #1 of 50 top anticipated games of 2005 (hehe whoops not any more) and even though they hype isn't as rabid as Halo 2, pretty much everyone is waiting on it, I know people who are going to buy a gamecube just so they can play it. It would be a smart move. Why sell a few more GCN's, when they only make a few bucks off its super low price, and they have a new system out. There still is the matter of the backwards GCN compatibility on the nrv, but I think alot more people would be willing to pay if it was a next gen game, instead of buying a prevgen game for a nextgen's systems backwards compatibility, at the full price of a new game (It would be dumb for Nintendo to release it at a smaller price because its GCN, because so many people are going to buy it, but things could go sour if they charge the 50$USD(?) (80$CDN after taxes) for a gamecube game at that time.

      Right now, I have mixed feelings. On one hand, I WANT THE GAME NOW DAMNIT NOW MOMMY!!!! but on the other, the longer Miyamoto has to work with it the better, he knows his junk. However if it becomes a revolution title, then I will jump for joy, forget all disapointment, and build a miyamoto/nintendo shrine, and sacrifice a goat.

    4. Re:Now I'm wondering... by FLAGGR · · Score: 1

      Think about it. If they release a gamecube game when everyones into the next gen, won't that seem a little funny? Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has. They could release it at the full price of a new game, which they would want to do because so many people are going to buy it, but its a pastgen game, and that might make a few people mad and turn them off. Also, remember that the same pool of people (Miyamoto and EAD) work on the 3D zelda games, it would be awfully hard to ready another in time for the revolution if this one is already delayed into the next year (Since there have been hints that the zelda will be a launch title, or at least very close to launch)

      Nintendo isn't shy of delaying games over console generations. Mario 128 has supposedly been in development for the n64 GCN and now NRV, in many forms. If the GCN and NRV devkits are as similar as they say they are, then they could port the existing GCN Z:TP to the NRV, and add the the extra levels, polish and depth they say they're delaying it for.

    5. Re:Now I'm wondering... by Anonymous Coward · · Score: 1, Insightful
      what are the odds of Nintendo coming out and saying "Just kidding, this was a Revolution title all along. Oh yeah, and please buy the Revolution" or something similar?
      Low I'd say. Nintendo has a history of releasing big titles late in their console's lives. Super Mario RPG for SNES (developed by Square) was released only ~4 months before N64 was. Conker's Bad Fur Day (developed by Rare) was released ~6 months before GC came out. Although neither were developed in-house, Nintendo did publish both and pushed them with a lot of advertising money.

      If the GC is released in November 2006 (N64 and SNES were released in November). I'll speculate that the relase date for Z:TP will be between March and May 2006. Closer to March though. Nintendo has had a really long AAA title drought (8 months since RE4), they can't afford to delay Z:TP much longer.

    6. Re:Now I'm wondering... by Phisbut · · Score: 2, Insightful
      Sure, it's backwards compatible, but people want better graphics and support for whatever revolution the Revolution has.

      If you think the Nintendo fans want better graphics, then you have no idea of what Nintendo is about. If all you care for a game is graphics, you either get an Xbox or a PC.

      When you play Nintendo, you do so for the gameplay, and for the fun. If a game doesn't display gazillions of polygons, it won't matter at all on a Nintendo console.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    7. Re:Now I'm wondering... by FLAGGR · · Score: 1

      Right of course. As long as you ignore all the articles on TP that mention its beautiful graphics. You do realize graphics and gameplay can coexist? If I had a choice between TP on the GCN, and TP on the NRV, exactly the same but with higher res textures, more polygons, which also means more npc's on the screen at once, more particles etc etc, I would choose the NRV version. But, I guess Nintendo fans (since you are their embassador apparently) would be like "what the fuck? I don't see the difference! I'll take the GCN one because its on a tinier disc!"

      I guess Miyamoto and all of EAD can stop making nice graphics and go all dreamcast style for the rest of the game. It wouldn't matter, Nintendo fans don't notice good graphics, it's all about gameplay. If the games graphics was just a black screen, it would still sell millions because the manual shows it has a nifty controller scheme.

      To some it up: I never said graphics are the end all to be all, they however, especially in Nintendo games, are an extension of gameplay. Without graphics you don't have anything, and without gameplay you have a .mpg file, games are the mixture of the two.

      Also, I like how you dodged the last bit of what you quoted, the part about supporting whatever revolution the Revolution has.

    8. Re:Now I'm wondering... by BlackThunder33 · · Score: 1

      If the dev kits are so similar then I'm not too sure how improved the graphics of the revolution will be over the gamecube. It seems to me that Nintendo's goal for the revolution is not to try and bring us a better gamecube but bring us a new, innovative way to play videogames. It's similar to what they did with the GBA and DS. Although the DS has much improved graphics over the GBA they have not dropped support for the GBA completely. They released the DS, not really as a replacement for the GBA, but as a new, innovative platform for mobile gaming. The same will probably happen with the Revolution.

      Although the Revolution will have better graphics, its going to be a whole different console compared to the Gamecube. Nintendo seems to be on this cycle with its consoles where they first bring a new, innovative platform in one generation, and then improve it in the next, then back to bringing an innovative platform. NES brought great arcade games into the home, SNES improved on the NES. Then they brought gamers into full 3D with full analog control and 4 player support with the N64, and the Gamecube improved upon that. Now its time for Nintendo to innovate yet again with the Revolution. And it is for this reason I don't think Nintendo will release Twilight Princess for Revolution. Could you imagine Super Mario World 2: Yoshi's Island as a release title for N64?? 2D on the N64 would just not have been right.

    9. Re:Now I'm wondering... by FLAGGR · · Score: 1

      Do you know what a devkit is? Just because they're similar has nothing to do with the power of the system. Let's take ndslib, the homebrew DS devkit as an example (as we obviously can't use the official API) what is it? A collection of macro scripts that write to registers in hardware, etc etc. There's a tiny OpenGL implementation (sort of), because people are familiar with OpenGL. Does this mean the DS can do the same OGL graphics as an AMD64 based system? No. It means the function names are the same. Just because the dev kit is similar, doesn't mean the clockspeed is similar. Just because theres a glVertex3f function doesn't mean theres some new function for drawing a 4D vertex (because everything in the revolution is 4D, REVOLUTION BABY! p.s. Replace that with an example that makes sense your self :) ) By similar, I'm assuming they mean there may be some functions that are just there for backwards compatibility, like they call the newer functions, and things keep the same structure and that sort of stuff.

    10. Re:Now I'm wondering... by Anonymous Coward · · Score: 0
      If the GC is released in November 2006 (N64 and SNES were released in November).
      Oi! I meant "If the Revolution is released in November 2006 (N64 and GC were released in November)"
    11. Re:Now I'm wondering... by BlackThunder33 · · Score: 1

      My point is that Revolution isn't going to improve graphics that much to make a difference in Twilight Princess. I mean whats the point of rendering highres textures and more polygons just to display them on a lowres display?? Since Revolution will only support 480p, its graphics arent going to be that much better than Gamecube's. Now if Revolution was going to support HD 720p or 1080i/p then I'd have to agree that better graphics would be a reason to put Twilight Princess on the Revolution (since it is a beautiful game) but it will look just as good on Gamecube.

    12. Re:Now I'm wondering... by FLAGGR · · Score: 1

      Okay, first of all, Nintendo said they won't support 1080i etc, they never said it wouldn't be possible, it could just be that it will be up to the programmers, and not the standard. Either way, I'm sorry but there is tonnes of room for improvement on the TP screenshots. Some things look like they could do with a few poly subdivisions for example. 480p doesn't limit the graphics to that of the gamecube, just the resolution. HalfLife2 at 640x480 looks better than Quake at the same resolution (exaggerated comparision of course, you get the idea)

    13. Re:Now I'm wondering... by rohlfinator · · Score: 1

      When my game console can display the CG from Lord of the Rings in realtime, you can tell me that resolution matters. Until graphics become good enough that the viewer can't detect individual polygons, a higher resolution just serves to make the already large polygons more pronounced. I've yet to play a game where a majority of details are smaller than one pixel in 480p, and I'm not seeing any on the Xbox 360 or Playstation 3, either.

    14. Re:Now I'm wondering... by cornface · · Score: 0

      It's a known fact that a game from 1990 running at 800x600 has the same level of graphics as Doom3 running at 800x600.

      Why do they even bother??? That's what I want to know.

    15. Re:Now I'm wondering... by KDR_11k · · Score: 1

      I'm thinking they might do a hybrid approach, have the game run on a GC and when you put it into the Rev it'll use some higher-quality effects and maybe the new features. They had a feature like this for the Zelda Oracle titles but they didn't use any features of the GBA, just unlocked a "ring shop".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Now I'm wondering... by rohlfinator · · Score: 1

      "Recently they have dropped hints for a Zelda launch title."

      IIRC, there was never any hint that it'll be a launch title. They're just saying it's going to happen eventually.

      It's kind of like they did at Spaceworld 2000 with the GameCube Zelda tech demo. Of course, Nintendo later changed the entire style of the game, and we all know how that turned out. So this time instead of showing a speculatory demo (and possibly causing mass fanboy backlash), they're just going to tell us about it.

    17. Re:Now I'm wondering... by PeelBoy · · Score: 1

      "after March 31, 2006" is pretty vague.

      I'm sure the Revolution won't come out until later in the year, and Z:TP hopefully earlier (April, May?).

    18. Re:Now I'm wondering... by Anonymous Coward · · Score: 0

      A black screen in 1990 is the same as a black screen in 2005, after all. Maybe in iD's next game they could include some lights...

    19. Re:Now I'm wondering... by Phisbut · · Score: 1
      You do realize graphics and gameplay can coexist?

      Yes, I do realize that. You seem to have overreacted though. I didn't say people didn't want graphics at all, I just said that awesome graphics is not the #1 reason to buy a game on a Nintendo console.

      If I had a choice between TP on the GCN, and TP on the NRV, exactly the same but with higher res textures, more polygons, which also means more npc's on the screen at once, more particles etc etc, I would choose the NRV version.

      Good for you. However, not every GCN owner will purchase a NRV when it comes out. Making the game a NRV exclusive might not sell as many copies as making it a GCN game that can still play on the NRV. Publishers didn't stop releasing games for the PS1 the day the PS2 came out. Actually, Gamespot reports over 140 games that have been released for the original PlayStation since 2002. I guess if they keep releasing them, it's because people are buying them.

      Also, I like how you dodged the last bit of what you quoted, the part about supporting whatever revolution the Revolution has.

      No matter what console, there will always be games that will not use every single feature that the console has. Not every Xbox games uses Live, not every PS2 game uses the 10 buttons, 2 analog sticks and D-Pad the controller has, etc. Even EA has released Madden NFL 2005 on the original PlayStation... clearly that game doesn't use everything the PS2 has to offer.

      Just because a game doesn't make full use of the hardware it is playing on doesn't mean people will get bitching and whining about it.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    20. Re:Now I'm wondering... by mink · · Score: 1

      Plenty of PSX games have been released after the PS2 was out, N64 had some post Gamecube releases, I'm willing to bet there will be some Xbox releases after the 360 is out.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. What are they adding... by Anonymous Coward · · Score: 0

    The game was looking good and polished already at E3, so this delay just makes me wonder what they're adding. Maybe they've finally decided to include a cooking mini-game that Mr. Aunoma has half joked about creating for the last few years. :p

  7. Good by sesshomaru · · Score: 4, Insightful
    Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do. Relevant article here:

    TWILIGHT PRINCESS SHEDS NEW LIGHT

    I've played some games lately that had the potential for greatness (the most personally annoying for me being Vampire: Bloodlines) where it was obvious at some point that the developers ran out of time.

    A quote something like this was attributed to Shigeru Miyamoto "A game delayed may eventually be good, but a bad game released is bad forever." I'm glad he's taking his own advice.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Good by Anonymous Coward · · Score: 0

      Vampire:Bloodlines

      Trump: Star Wars Knights of the Old Republic II: The Sith Lords

    2. Re:Good by Yosho · · Score: 2, Informative

      Actually, the quote you're thinking of is "Delays are temporary, mediocrity is forever," and it was said by Victor Ireland, CEO of Working Designs. The line is even said by one of the characters in Lunar, one of the games that WD localized. The only place I've seen the mangled version of the quote attributed to Shigeru Miyamoto is here on Slashdot.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:Good by AcheronHades · · Score: 2, Informative
      Does anyone remember Eiji Aonuma apologizing for The Wind Waker? Well I do.
      The article you linked quoted him apologizing for the triforce hunt late in the game, not the whole game itself. I agree that that part of Wind Waker was tedious, but as a whole, I felt the game was great.
    4. Re:Good by PeelBoy · · Score: 1

      Not that this is proof of anything, somebody else posted it earlier: http://www.miyamotoshrine.com/theman/quotes/index. shtml

    5. Re:Good by rohlfinator · · Score: 1

      It's also attributed to him at Miyamoto Shrine and Wikiquote. If that quote is a mangled mistranslation of another man's comment, it's not just Slashdotters that are confused.

    6. Re:Good by sesshomaru · · Score: 1
      Well, I don't disagree (the game was great). However, I think what they were saying was, "This game could have been better and we should have taken the time to make it so."

      I wasn't meaning to imply that Eiji Aonuma was saying, "Wind Waker sucks" but the fact that he felt the need to apologise for any aspect of the game shows that he thought it could have been better.

      I know some Nintendo fans who said, "Why did he have to say anything? It was a well-reviewed, best-selling game. This just provides ammo for the Sony/Microsoft fanboys." Can you imagine Ken Kutaragi or Steve Balmer doing something like that. (In fact, some gamers felt that Halo 2 was lacking as well... I can't think of a Sony example because as far as I know Sony doesn't make any AAA titles.)

      --
      "MIT betrayed all of its basic principles."
  8. Of course it was by dmauro · · Score: 0, Flamebait

    Was anyone actually expecting it to come out for this holiday season?

    1. Re:Of course it was by kidNexus · · Score: 1
      Was anyone actually expecting it to come out for this holiday season?

      thanks for pissing on my parade

  9. Re:Like a wise man (me) said.. by PhoenixFlare · · Score: 3, Insightful

    On the contrary, I think this proves that they're not feeling desperate - otherwise I think there would be a tendency to just rush it out without the extra polish.

  10. After the Fiscal Year? by Anonymous Coward · · Score: 0

    I'm intrigued by the fact that Nintendo indicated that they were waiting until after the fiscal year to release the new game. Could this be a move to bump up Nintendo's bottom line for the 2006 fiscal year, when XBox 360, PS3, and Revolution will all be out on the market? Nintendo has hopes that the game will be a "multi-million seller," and giving the current attitude for its next gen console compared to the others, it might be a way to cover its bases and ensure that, even if Revolution's launch isn't what the company hopes for, it can deflect the blow as much as possible.

    1. Re:After the Fiscal Year? by scabb · · Score: 1

      Except the financial year doesn't begin in Januray. Although your point may still be relevant, as I'm not sure where the finanancial year does begin. Or if it's called the "financial year". Or if it differs in different countries. I am much use!

    2. Re:After the Fiscal Year? by Anonymous Coward · · Score: 0

      The fiscal year varies country by country and company by company. Although it can be the same as the calendar year (this is true of the company I work for). You'd have to dig through Nintendo's earning statements to see when their fiscal year begins and end. I'm just an AC, and am therefore to lazy to look it up.

    3. Re:After the Fiscal Year? by rohlfinator · · Score: 1

      Nintendo's fiscal year ends on March 31.

  11. Whatever by Xud · · Score: 1, Troll

    I think i just smoked a big crack rock not to post this anonymously but i didnt like any zelda game after a link through time.

    Mayby this will be different, if you delay a game that means it has the potential to be good, mayby they should apply this idea to the revolution.

    1. Re:Whatever by Durinthal · · Score: 5, Funny

      I think i just smoked a big crack rock not to post this anonymously but i didnt like any zelda game after a link through time.

      Sounds like it, given the game you mentioned doesn't exist.

    2. Re:Whatever by Anonymous Coward · · Score: 0

      LOL! I'd mod you up if I had any.

    3. Re:Whatever by rayde · · Score: 1
      to be honest i've never been a fan of the 3d zelda games either... in my book, Zelda64 would not be the greatest game of all time, and it certainly wouldn't be ahead of A Link to the Past... but i mean, obviously a heck of a lot of people disagree with that, so certainly the market demands the games be 3d.

      *sigh* oh for the days of beating gannon with a bug net. ;-)

    4. Re:Whatever by KDR_11k · · Score: 1

      I kinda agree that the 2d games were better (wait, ARE. Minish Cap is pretty recent) but I thought Windwaker was pretty fun as well. Didn't like OOT (I've played it the first time on the GC, the game just seems lacking when you're used to modern features like, say, camera control or decent framrates) and didn't play MM.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. What a shock! by Deadguy2322 · · Score: 0

    This is hardly the first time that Nintendo have seriously delayed a flagship game. They should just do what iD does and announce the release dates for all their games as "When it's done" and save the fanboys from going into conniptions annually when their one good game gets pushed back six months.

    --
    Check out my foes list to see who is so retarded that they can't use the signature line!!!
  13. From the is-this-it? dept. by Durinthal · · Score: 1, Informative

    I'm getting really tired of all the bashing and doomsaying Nintendo gets when any little thing doesn't work perfectly for them - or even when it does. Nintendo's in the black? Nope, they're going to start losing money eventually. The latest Zelda sold millions of copies? It's still less than Ocarina of Time, which means they're going to fall before long! Ugh.

    1. Re:From the is-this-it? dept. by RogueyWon · · Score: 0, Flamebait

      OK, so now address the original poster's point. Name me a single exclusive game set for release on the Cube this Christmas that's even vaguely likely to be worth waiting for. Looking at a few pre-order websites, I see:

      A load of cross platform titles (Prince of Persia 3, Madden)
      Pokemon XD (been there, done that)
      Shadow the Hedgehog (another no-doubt brutal 3d mutilation of a once-decent franchise.)
      A few movie licensed games which, although I can't be bothered looking up the details, are probably cross-platform anyway.
      Erm...
      That's it...

      The whole knee-jerk Nintendo fanboy thing got old a long time ago.

    2. Re:From the is-this-it? dept. by PhotoBoy · · Score: 1

      Sadly you're right, there must be a few interesting titles still scheduled for the Cube this year but I can't think of any. Zelda is pretty much the only high profile AAA title left for the platform. Still so long as it's not rushed and short of a few dungeons like Wind Waker I'll be happy to wait.

    3. Re:From the is-this-it? dept. by ShadowMarth · · Score: 1

      Umm... Anyone ever heard of a little game called Fire Emblem? You can bet that's on my list.

    4. Re:From the is-this-it? dept. by ElVaquero · · Score: 1

      Fire Emblem, Battalion Wars, Mario Baseball. Mario Soccer. As a casual gamer who is still playing more than a few games for the Gamecube, this is going to be more than enough to keep me occupied until early 2006. Bitch all you want about Nintendo's systems not having as much selection, but I don't even need to choose when all the games I want to play are coming out exclusively for the Gamecube.

  14. Good O'l Nintendo by BlackThunder33 · · Score: 1

    I, for one, am glad that Nintendo is taking the time they need to devlop the game further. Nintendo has always produced the highest quality games and if this is the step they need to take to continue that trend then I say go for it. Hopefully the extra time will allow them to deepen the game and produce a title that can be compared to Ocarina of Time. Fans have been waiting for a Zelda title that brings them back to those N64 days that they remember and, with the extra time and effort, Twilight Princess looks like it may be that title.

  15. Next gen isn't that big of deal anymore by CrazyJim1 · · Score: 2, Informative

    The difference in hardware nowadays is very slim. Back when you went from atari2600 to nintendo 8 bit, the gap of what is possible was monumental. Now a faster system merely means you can add a few extra monsters or pictures on the wall. I think its very likely that today's consoles can last well into the next generation consoles' life. As long as next generation consoles are backwards compatible with the previous console, then manufacturers will still find profits making games for the old system. In fact if the next generation systems are going to be as expensive as rumored to be 350-600$ pricetag, then many people won't adopt the new system. If 70% of users have an old system and 30% of users have the new system, then it could be cost effective to release for the old system, and make another version of the game with better graphics for the new system. If you're going to release on PC, you're going to have to have different optimizations anyway, so optimizing for different consoles isn't that costly. The more we edge further into the future, the more that is possible will happen. The other side of the coin is that as more stuff is possible, there is less undiscovered stuff possible.

    1. Re:Next gen isn't that big of deal anymore by Shakesphere · · Score: 2, Funny

      So what you're saying, is that as more things become possible, the possibility of possibly finding new possibilities, is possibly less? How is that possible?

      --
      "I'm not the street on operas" - CrazyJim1
    2. Re:Next gen isn't that big of deal anymore by Anonymous Coward · · Score: 0

      Finding new possibilities? That's unpossible.

    3. Re:Next gen isn't that big of deal anymore by Paul+Slocum · · Score: 2, Insightful

      While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released 8 years apart in the US. There were systems in-between that made graphic improvements seem more gradual.

      1977 Atari 2600
      1980 Intellivision
      1982 Colecovision
      1985 NES released in US

    4. Re:Next gen isn't that big of deal anymore by PeelBoy · · Score: 1

      Still a pretty huge jump between the Coleco and NES.

      I use to love that Ladybug game. Kinda like pac-man. I miss my old Coleco

    5. Re:Next gen isn't that big of deal anymore by StudlyDego73 · · Score: 1

      You keep saying that word. I do not think it means what you think it means.

  16. All I Can Say Is.... by Anonymous Coward · · Score: 0

    Noooooooooooooooo!!!

  17. Could Be Worse... by Battymo · · Score: 0, Redundant


    At least you'll get it before Duke Nukem Forever!

  18. Delayed to add more content by ValuJet · · Score: 2, Informative
    According to Gamespot http://www.gamespot.com/news/2005/08/16/news_61311 37.html

    "After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess. Consequently, we're announcing a new global launch in 2006," stated Perrin Kaplan, Nintendo of America's vice president of Marketing and Corporate Affairs.

    1. Re:Delayed to add more content by Incontinent · · Score: 1

      Well that's just the marketing department spinning it. They're really just not finished yet. I really doubt that they would want to delay the release past Christmas just to add a few levels to it. I know that I would want to hit the Christmas rush if I had a finished game; I certainly wouldn't push it back to add extra levels and "higher quality," whatever that could be.

    2. Re:Delayed to add more content by rohlfinator · · Score: 1

      A game is never really "finished", just released at a certain point in its development. From what Aonuma has said in interviews, the game has been very close to completion. Nintendo could have released this game in June, but it would have been lacking in a lot of areas and had some gimmicky fetch-quests to lengthen the game.

      Clearly Miyamoto and Aonuma don't find the game in its current form acceptable. They're attempting to improve on what many people consider the best game of all time (OoT). "Finished" isn't acceptable to them; it needs to be as close to perfect as possible. If that means reworking a frustrating dungeon, tweaking some boss battles, or adding new quests to improve the flow of the game, then that's what it'll take.

      Twilight Princess is intended to be the most ambitious game Nintendo has made in recent history, the defining title for the GameCube, and the quintessential installment of the Zelda series. A few months of waiting is a small price to pay if they can actually deliver that.

  19. good news by marcybots · · Score: 1

    that means it will be released when its ready and when its polished and realitvely bug free rather than to fit a schedule. Nintendo and Blizzard perhaps the last companies that release games when their ready to ship.

    1. Re:good news by rabbot · · Score: 1

      I wouldn't put Blizzard in that category. They released World of Warcraft months too early.

  20. Acting problems by neostorm · · Score: 2, Funny

    Maybe they had some issues with the Tingle casting?

    http://www.imdb.com/title/tt0441877/

    1. Re:Acting problems by Morgon · · Score: 1

      What on earth. That's has GOT to be someone's attempt to test IMDB's fact-checking ability. 50 Cent as Epona? That's frightening.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  21. Sherushly by RenegadeRunner · · Score: 1

    Nintendo's just been having to roll with the punches lately. Given the poor reaction to their last Zelda title, they need to bounce back with a game of high quality that not only rises to meet standards, but to excell to make up for the latest disappointments. Given the fact that it won't be ready for Holidays is going to hurt sales, though. I guess you just take what you can get. Of course, a single Zelda title isn't going to keep me away from X-Box or Playstation anyways.

    1. Re:Sherushly by FLAGGR · · Score: 1

      Huh? The last Zelda got rave reviews, and sold boatloads. There was the initial worry of celshading, but once it came out pretty much everyone shutup about 'cellda' and the game did very well. Nintendo needs to rise to meet standards? What the hell standards are you thinking of? Love them or hate them, everyone knows Nintendo's first party developments are always the most polished games in the industry.

    2. Re:Sherushly by strikethree · · Score: 1

      you obviously did not player Zelda Four Swords. *sigh*

      strike

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    3. Re:Sherushly by Anonymous Coward · · Score: 0

      which was a fun game, even though it wasn't a "real" zelda game (level based instead of one big game).

    4. Re:Sherushly by PhoenixFlare · · Score: 1

      you obviously did not player Zelda Four Swords. *sigh*

      I picked up a used copy of Four Swords for about $20, and it was actually quite fun, even though it was very short in 1-player mode.

      And from what i've heard, it's several times better if you have a few friends to play with you.

  22. THAT DOES IT!!! by Anonymous Coward · · Score: 0

    I'll buy a XBOX350 and play ZELDA on that console!

    We here at ./ think USMicrosoft is much better than Nintendo.

    Hahahaha... XBOX rules!!

  23. Blunder or Strategic Business Move? by clu76 · · Score: 1

    No doubt, if the new Zelda title would be ready for the upcoming holiday season, Nintendo would sell many copies, and probably a few gamecubes to boot. More so than probably any other time of the year.

    But this might not be such a blunder, on their part. With Zelda out of the picture, they can focus their holiday marketing on the DS and online strategy. MarioKart DS and Animal Crossing DS are both internet enabled, scheduled to be released in the fall. If Nintendo does this right, they'll secure their dominance in the handheld market for yet another generation. Much more important than selling cubes, imho.

    Nintendo will still be able to use Zelda's later launch date to their advantage. Being the Revolution is backwards compatible, they can release both the game and system at about the same time. Might be enough to inspire some folks to pick up the revolution. Especially if they offered a bundle.

    --
    the cosmos in 20 words or less: thumbuki.com
    1. Re:Blunder or Strategic Business Move? by valintin · · Score: 1

      I would predict that there will be another Zelda bundle for the revolution. A TP master quest and all the older Zeldas one disk.

    2. Re:Blunder or Strategic Business Move? by Anonymous Coward · · Score: 0

      why? You can already download & play all the previous Zelda games on the revolution, except for the GC games which you can just pop in the revo anyway. At least, that's what Nintendo is saying.

  24. Good? by Castar · · Score: 1

    I think this news is good for Zelda as a game. They're willing to delay its release in order to ensure quality.

    However, I think it's potentially dire for Nintendo as a whole. Zelda was the last greatly-anticipated GameCube title, and this means there's a bit of a lull going into the Christmas season. Especially since Zelda sells hardware, this could mean a bad (well, worse) Christmas for GameCube.

    Also, the new launch date is around the time that the Revolution launches, which will create some undesirable overlap - on one hand, they're selling a new system, on the other, they're selling a triple-A title for their last system. Which generation are they supporting? What's going on?

    It's possible that Zelda will become a Revolution launch title, of course (or, since the launch windows for both are pretty broad at this point, there could be less interference than I'm imagining).

    --
    I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  25. Nintendo competing with self on Revolution? by Anonymous Coward · · Score: 2, Interesting

    This is very interesting considering hopes Nintendo would release the Revolution in mid-late 2006. Arguably, this will be better than any launch title for Revolution. Nintendo would seem to be setting up to slit its own throat at retail by sacrificing interest in the new machine.

    There are a few possible results of the delay that I see.

    1) Revolution is delayed or otherwise coming out in 2007. This is the Nintendo way, and the most probable conclusion we can draw. I hate this option. Nintendo will do no good with its day-late-and-dollar-short strategy again. Yes, it's about the games, Nintendo. The games everyone else is making for Sony because they have a console to work with and you don't.

    2) Zelda is being positioned as a bundle-in with the Revolution. Revolution is backwards compatible with the Gamecube so it is possible to bundle them together. There would be plain vanilla Revolution units sold for say, $200, and "limited edition" Zelda bundles for say, $250. Normal boxes are black, limited edition are yellow or green or maybe two-tone. They can draw in new users without forcing them to invest in dead hardware.

    This is a neat idea, but unlikely since this would cause market confusion with users that don't understand the difference between a Gamecube game and a Revolution game; they just know that Zelda doesn't look as good as Madden 2006 on the Xbox 360. Revolution graphics therefore aren't as good.

    3) Of course, Nintendo could also sacrifice ZELDA by releasing it against the Revolution with little advertising support. Hardcore fans of Zelda will buy it anyway. They aren't going to win over many people at this juncture.

    4) The least possible. Zelda is being ported to Revolution. Problems: Totally remake all artwork, the most expensive and time consuming aspect of production. Totally new controller that the game was never designed for. No matter how much time and money Nintendo wastes on it, it will inevitably feel like a last generation game.

    1. Re:Nintendo competing with self on Revolution? by Jacius · · Score: 2, Interesting

      1) The "cool kids" may be developing for Sony, but the brilliant, innovative, fun kids are developing for Nintendo.

      And by "brilliant, innovative, fun kids," I mean Nintendo. Hmmmm...

      2) Yellow or green? Ewww. Try gold! Or black with an illuminated Triforce on the side! Yeah! And mini ninja monkey wizards from Japan right in the box! I'd buy it.

      3) Release it against the Revolution? Anyone with EITHER a Gamecube OR a Revolution would buy the new Zelda, so it wouldn't really be going against anything. They'd get the early-adopters market with their Revolutions, as well as the "I'll just wait and see how this pans out" market with their old and busted Gamecubes.

      4) I doubt that they would have to remake all, or even much, of the artwork. It already looks hella nice, and besides, Nintendo isn't playing the poly-pushing game any more. Maybe you won't see stuff like a hundred sweat droplets with specular highlights and reflections and ray-traced shadows go flying everywhere when a player gets tackled in Madden Rehash 2006, but... do you really want to see that anyway? The sweat droplets OR Madden 2006, I mean.

      And since we have no idea what the Revolution's controller will look/feel like, it's impossible to say how difficult the transition would be -- the fact that Nintendo's making both the console and Zelda means that (if they were indeed going to port) they'd have a head start on figuring it out.

      -----

      And you forgot scenario #5:

      5) They could just release it 2nd quarter next year with the normal fanfare, and everybody will still buy it because it's the new Zelda game. After the Revolution comes out, more people will buy the game because it plays on that console too. Then they can put it on Player's Choice by Christmas and everybody who hadn't bought it already would do so. Cha-ching, baby. Cha-frickin'-ching.

    2. Re:Nintendo competing with self on Revolution? by PhoenixFlare · · Score: 1

      This is a neat idea, but unlikely since this would cause market confusion with users that don't understand the difference between a Gamecube game and a Revolution game; they just know that Zelda doesn't look as good as Madden 2006 on the Xbox 360. Revolution graphics therefore aren't as good.

      No doubt there are exceptions, but I would venture a guess that people who both play Madden 2006 and are worried that much about graphics...Probably would not care that much about a Zelda game in the first place.

      And to be honest, if someone is dense enough that they can't read the packaging to realize what system a game is for and understand the difference, then I don't really give a damn what they think - Sony and Microsoft are already pandering to the "idiot" customers, leave it to them.

  26. If you'd RTFA... by Anonymous Coward · · Score: 0

    ...you'd know that Perrin Kaplan said that that wasn't the case, since she thought that people might suspect that. Twilight Princess is coming out for GameCube: the (tentative launch) Revolution Zelda game is a different game.

  27. GBA Fire Emblem in the days of Nintendo DS by tepples · · Score: 1

    on one hand, they're selling a new system, on the other, they're selling a triple-A title for their last system. Which generation are they supporting? What's going on?

    If Nintendo can release Fire Emblem (GBA) and Nintendogs (Nintendo DS), what stops it from releasing The Legend of Zelda: Twilight Princess (GCN) and Super Smash Bros. Revolution (Revo)? Granted, it's claimed to be a third pillar, but so is my ****.

  28. What was wrong with Link's Awakening? by tepples · · Score: 1

    i didnt like any zelda game after a link through time.

    GANNON-BANNED! Let's try that again:

    i didnt like any zelda game after a link to the past.

    What was wrong with Link's Awakening, the Oracle games, and The Minish Cap?

  29. Even compared to the n64 by tepples · · Score: 1

    While I definitely agree with you that improvements aren't quite as profound as they were back then, the Atari 2600 and NES were released [farther] apart

    True, 1977 (Atari 2600) to 1984 (Nintendo Family Computer) was longer than a typical console generation. But the improvements from the PS1/N64 generation (1995) to the Xbox 360 generation (2005) are still just more vertices and more texels on top of the same display model.

    in the US

    Now you're getting into region coding, not technology. Do you support or oppose Sony's effort to keep imported PSP systems out of Europe at all costs?

    1. Re:Even compared to the n64 by jensen404 · · Score: 1

      PS1/n64 to current consoles was a fairly decent jump. The old systems struggled with framerates with very simple graphics... . I can't think of many first party Gamecube games that could be ported to the n64 without horrible results. Pikmin, Metroid Prime, and Mario Sunshine couldn't have been made on a 64 bit system.

      The only new gameplay possibility that I see next-generation systems opening up is more complex physics (and I suppose high def can help with some games). I think Nintendo realizes that more powerful systems won't open up gameplay possibilities like they have in the past, so they are focusing more on the interface to the games. (how about using a trackball instead of the second control stick?)

  30. DS Push by DeanCubed · · Score: 1

    I think there is good strategy in this. Zelda fans get a complete, bug-reduced game, and the marketing budget for the holidays can be put towards more DS pushing. Nintendo knows it needs the DS to kick the PSP's ass this Christmas, or else it might not recover the marketshare, but they know that releasing Zelda at Christmas just doubles what they need to advertise, and won't really stop anyone from buying an X-Box360.

    This way, Nintendo's name is in the spotlight for the DS Wi-Fi games during the holidays, and again a few months later for Zelda, and then a couple months later for E3's new Revolution news, and then maybe a couple months after that for the Revolution launch.

    This is better than a half-assed marketing push for both the DS WiFi AND Zelda during the holidays (where there are a lot of competing ads for toys and the Xbox360), followed by Nintendo getting absolutely no press for an entire half a year, and then the Rev coming out and noone knows if they can trust Nintendo anymore (like what happened when the N64 died and Nintendo disappeared for a while in the news, and then waited to E3 the following year to announce the Cube).

    --
    Born to Play
  31. So why exactly is more content being added? by shadexiii · · Score: 1

    The subject line may seem misleading at first, but bear with me, insomnia makes it difficult for me to keep things concise.

    There seem to be two major camps on this issue: Those that think any delay to their precious Zelda game is either bad in that it keeps the game out of their hands or could hurt Nintendo financially, and those that are hoping that more time equates to better game.

    In all honesty, the last game that a marketing department has managed to get me interested in far in advance was probably Fable. We were promised the (free-roaming) world, and we got a rail system.

    Were it a game by any other company that didn't already have several great games that had come before it, I would write Zelda off as another example of developers biting off more than they could chew, and then realizing it isn't polite to spit out some of it at the table. At least with the big N, I can somewhat believe that one of their main objectives is making games that consumers enjoy, not just buy and then later feel ripped off by once the "new hot title" lost its marketing hype along with its shrink-wrap. If that's only due to Nintendo's marketing department, well, consider this my congrats on a job well done.

    The only thing that concerns me is the statement that more time is needed so that more content can be added. Are more levels being added merely to make the game feel bigger, or because they will actually add to the story, and the game as a whole? Again, having the Nintendo branding helps ease my fears slightly, and the good looking graphics definitely distract me from that as well, but I'm hoping that the "additional content" will be more of an expansion of the game as a whole rather than an afterthought that is forced to mesh with what has already been completed. I know that I've played games that are "great" examples of the latter....but my memory is about as good as a fire extinguisher that tries to put out flames with gasoline.

    1. Re:So why exactly is more content being added? by llevity · · Score: 1
      Did you play Windwaker? Or even Metroid Prime? These were both games that while were great, were too short. They "fixed" this by adding in some backtracking quests, and sail around in your boat and hunt for things quests that you were FORCED to do in order to make the story progress.

      I think they realized how much many gamers resented that. You can put in an optional 20 hour side quest that involves fetching stuff, and I'll probably do it. But when it's required, and it feels so obviously slapped on with the intent of making the game artificially longer, I quit playing the game.

      Anyhow, I think they ran into that here. They got the game to a stage where they could play through it. They realized it was too short for what people expect. They were faced with the option of either adding in another artificially lengthening fetch quest, or actually adding some new levels, etc.

      I doubt it will feel tacked on. They'll probably keep the existing framework for the story, and throw in a few more dungeons to crawl in the middle.

  32. That's true, but... by llevity · · Score: 1

    There's also something to be said for getting it right on time. Does anyone make a AAA title and release it on time? What's the problem?

  33. Hybrid game by Daetrin · · Score: 2, Interesting

    My wild ass guess is that Zelda: TP will be released for the GameCube a couple months before the Revolution release. However it will be announced when the game is released or shortly thereafter that there are one or more bonus dungeons and other additional content that can only be unlocked when playing the game on a Revolution using the backwards compatibility. This be great marketing and would help build the pre-launch hype if Zelda sells a lot of units (do we have any doubt on that point? :)

    --
    This Space Intentionally Left Blank
  34. Possible "upgrade" when playing on Revolution? by dividedsky319 · · Score: 1

    It's been mentioned that maybe Nintendo will move the game over to their next gen system... I doubt this will happen, but...

    Since the Revolution will be backward compatable, wouldn't it be possible to have the game sense whether it's in a GC or Revolution, and adjust graphics settings accordingly? Playable on GC, but better looking on Revo?

    Computer games have graphics settings... It seems like it should be fairly easy to bring this type of thing to consoles as well.

  35. Wake me when its .. by MrCopilot · · Score: 1
    Someone nudge me when I can get it used for a bargain. I could care less when It comes out and cost 60 bucks, I have budget to consider.

    I have noticed people tend to hang on to the Link though.

    No sir, but we do have 700 copies of Madden, NBA Street, NHL 200(1)(2)(3)(4)(5) at 6 bucks a pop.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  36. Ready? Let's hear it: by __aailob1448 · · Score: 2, Funny

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !

    These characters added to defeat slashdot's lameness filter:

    Please try to keep posts on topic.
    Try to reply to other people's comments instead of starting new threads.
    Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    Use a clear subject that describes what your message is about.
    Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)

  37. Ouch. by defstro · · Score: 1

    Although I think it's wise on one hand to delay as game such as this if it's not where they want it to be, it's also a hugh risk financially. IMHO the last really great game on the Gamecube was Resident Evil 4, which I've already played to death, so to speak. I only own one Gamecube game right now, Killer 7 which is too much of a headf*ck for me to play with any regularity. I will most likely get the Revolution and either the PS3 or 360, but due to the price I plan to sell my Xbox and Gamecube to buy said consoles. That being said I don't know if I'm willing to hang on to my Gamecube long enough to play the new Zelda.

    --
    "Ladies and gentlemen we are floating in space..."
    1. Re:Ouch. by sesshomaru · · Score: 1
      I will most likely get the Revolution and either the PS3 or 360, but due to the price I plan to sell my Xbox and Gamecube to buy said consoles. That being said I don't know if I'm willing to hang on to my Gamecube long enough to play the new Zelda.
      If you are definitely buying a Revolution, I don't see this as an issue. The Revolution will be 100% backward compatible with Gamecube games according to Nintendo, so you'll be able to play it on that.
      --
      "MIT betrayed all of its basic principles."