But further down the line, when there is a much larger amount of business based around games, when there are games specifically to provide and create business, a problem in a game would have a far larger effect.
Obviously if every WoW server crashed tomorrow it wouldn't seriously effect the economy (though you might have a hard time convincing Blizzard of that). And of course the exploiting of a game tomorrow, or next year, isn't going to impact more than a few smaller businesses. But in ten years? Fifty? It's a young industry...
I think in the near future we're going to be seeing a lot more economists and economics lawyers taking in interest - there's a whole field of business models and legislation just waiting to happen and that's when the big money starts moving.
The difference is, security bugs in WoW cannot manifestly impact worldwide commerce
How long will this be the case for though? With the ever-increasing number of real-world businesses growing up around MOGs (paying real money for items, selling/leasing in-game land, etc...) how long will it be before cracks and exploits start having an effect on real-world money?
For some, the security and integrity of the games involved will be as important to their business and profit as the operating systems they work on.
And after the hour has passed, the 'volunteers' will be made to promise that they'll never use their phones in cinemas again, unless they wish to be brought in for a second round of 'testing'.
Eep. Only 2 results for "wanna cyber monday" on Google.
Obviously Monday isn't the most popular time... still, curious, I checked the other days and Monday comes out on top. Seems people are just too impatient to plan these things. Pah, kids these days.
Quake 1 was a bit meh for single player - superb multiplay, but not great otherwise. Q2 seemed to go a bit the other way, pretty good single player, but that was about it.
Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...
But further down the line, when there is a much larger amount of business based around games, when there are games specifically to provide and create business, a problem in a game would have a far larger effect.
Obviously if every WoW server crashed tomorrow it wouldn't seriously effect the economy (though you might have a hard time convincing Blizzard of that). And of course the exploiting of a game tomorrow, or next year, isn't going to impact more than a few smaller businesses. But in ten years? Fifty? It's a young industry...
I think in the near future we're going to be seeing a lot more economists and economics lawyers taking in interest - there's a whole field of business models and legislation just waiting to happen and that's when the big money starts moving.
For some, the security and integrity of the games involved will be as important to their business and profit as the operating systems they work on.
And after the hour has passed, the 'volunteers' will be made to promise that they'll never use their phones in cinemas again, unless they wish to be brought in for a second round of 'testing'.
It could well be both at the same time.
After all, the Cell sounds complicated and powerful enough that there's probably some quantum in there somewhere.
That's what happens when you read Slashdot.
Yes, because we can only fight spyware when nobody knows what it is...
Eep. Only 2 results for "wanna cyber monday" on Google. Obviously Monday isn't the most popular time... still, curious, I checked the other days and Monday comes out on top. Seems people are just too impatient to plan these things. Pah, kids these days.
All he needs is for someone to make lunar lawns and Taylor will make a fortune...
Towing or toeing? The two are very different things...
There's always Ampcast - gigabytes of free music for you.
That may be so, but in Microsoft's defence I challenge you to find intergrety in anyone's dictionary...
Quake 1 was a bit meh for single player - superb multiplay, but not great otherwise. Q2 seemed to go a bit the other way, pretty good single player, but that was about it.
Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...
Technically if you lose at anything it's because you were at a disadvantage, even if that disadvantage was apathy or being thick as pigshit.