Now that Google Desktop does more than just searching, I wonder how long it takes before Google attempts conquering Mac OS X by having Google Desktop integrate with Spotlight!:D
Or is that a silly thought? Hmmm.
A few years ago I started a Myst-style adventure game project called Verenia. It's no longer active because it failed horribly.;)
However, leading the project has given me an incredible amount of experience. At EuroMysterium 2005 (a convention for Myst fans) I gave a presentation on the subject of leading a project. It's aimed at doing adventure games, but it applies to most, if not all, game types.
I hope this is useful to anyone who has been thinking of starting a game project.:)
Agreed. In fact, Dockapps (usually called Docklings) are being deprecated in newer versions of Mac OS X. There were quite a few Docklings in 10.0 and 10.1 (including SlashDock), but there's very, very few Docklings left for 10.2 and later.
Dockapps aren't exactly the same as Docklings though, it seems... they have animated icons. Doing that is very easy as well, you just call NSApplication's -setApplicationIconImage: method every second or so. I don't need a framework for that.
Even if Apple doesn't commit their changes back to KHTML, no big deal. They already commited a huge load of changes a while ago; I think the KHTML developers should praise Apple for that.
Dave Hyatt's article "Safari Passes the Acid2 Test" he added all patches he wrote to make Safari pass the Acid2 test. There' a lot of Objective-C code in there; KHTML isn't written in Objective-C.
Also interesting is how Hyatt says "Safari", not "Webkit", not even "Webcore", and no "KHTML" either.
But, yes, I agree that Apple should commit their changes where possible.
That is not funny at all. The Acid2 is not even supposed to validate; Acid2 also tests how invalid CSS is handled. And invalid CSS doesn't validate, does it?
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
As they say on the web site, a native Mac OS X GUI is planned, but that's for later.
I'm not sure wether I would really want that. IMO, Windows/Linux GUIs which are converted into a Mac OS X GUI look terrible. Those GUIs don't adhere to the Human Interface Guidelines. Even if they have the Aqua stuff, they still don't look like a Mac OS X app. Doesn't feel like one either.
(Yes, I've been called a HIG tyrant before. You don't need to do that anymore. Thanks.)
Now that Google Desktop does more than just searching, I wonder how long it takes before Google attempts conquering Mac OS X by having Google Desktop integrate with Spotlight! :D
Or is that a silly thought? Hmmm.
I think I'll just stick with Quake 1 and Tenebrae! Less money to spend! :D
A few years ago I started a Myst-style adventure game project called Verenia. It's no longer active because it failed horribly. ;)
However, leading the project has given me an incredible amount of experience. At EuroMysterium 2005 (a convention for Myst fans) I gave a presentation on the subject of leading a project. It's aimed at doing adventure games, but it applies to most, if not all, game types.
I hope this is useful to anyone who has been thinking of starting a game project. :)
Agreed. In fact, Dockapps (usually called Docklings) are being deprecated in newer versions of Mac OS X. There were quite a few Docklings in 10.0 and 10.1 (including SlashDock), but there's very, very few Docklings left for 10.2 and later.
This article at CocoaDev has a tutorial on making Docklings. Really easy.
Dockapps aren't exactly the same as Docklings though, it seems... they have animated icons. Doing that is very easy as well, you just call NSApplication's -setApplicationIconImage: method every second or so. I don't need a framework for that.
Even if Apple doesn't commit their changes back to KHTML, no big deal. They already commited a huge load of changes a while ago; I think the KHTML developers should praise Apple for that.
Dave Hyatt's article "Safari Passes the Acid2 Test" he added all patches he wrote to make Safari pass the Acid2 test. There' a lot of Objective-C code in there; KHTML isn't written in Objective-C.
Also interesting is how Hyatt says "Safari", not "Webkit", not even "Webcore", and no "KHTML" either.
But, yes, I agree that Apple should commit their changes where possible.
That is not funny at all. The Acid2 is not even supposed to validate; Acid2 also tests how invalid CSS is handled. And invalid CSS doesn't validate, does it?
The player may be purposely crippled, but the functions are still available. A quick search on MacUpdate gives me some free fullscreen movie players.
No need to spend that extra $30.
I mostly agree, but I would like to correct one mistake:
Darwin is not just a port of FreeBSD done by Apple. The Darwin site says:
Just making that a bit more clear.Mind reader.
The list goes on.
"Free Software on a Cheap Computer" doesn't mean getting rid of Mac OS X, dammit.
Let me quote something...
Which means that they'd still have to credit you.
iTunes does not work over the internet, just on private subnets. You can, however, share your music over the internet with iTunes.
One word: mDNSResponderProxy: Rendezvous, err, OpenTalk over the internet. (I like the new name, by the way.)
But, mDNSResponderProxy isn't really usable. I tried it once, and it is terribly slow. So forget it.
As they say on the web site, a native Mac OS X GUI is planned, but that's for later. I'm not sure wether I would really want that. IMO, Windows/Linux GUIs which are converted into a Mac OS X GUI look terrible. Those GUIs don't adhere to the Human Interface Guidelines. Even if they have the Aqua stuff, they still don't look like a Mac OS X app. Doesn't feel like one either. (Yes, I've been called a HIG tyrant before. You don't need to do that anymore. Thanks.)