Quake 4 Visual Preview
Andre Medeiros writes "CNet is featuring a visual preview of the upcoming entry in the Quake series." From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens."
I think I'll wait for an actual game to be made using the engine before spending any money. Thank you.
Here's a mirror http://eightyford.com/archives/85, with every image on one page. I just find it annoying to have to click through 7 pages when I'm on a slow connection.
Cheers
Religion for nerds. Stuff that really matters
I mean, how old is this link? I swear I saw this a year ago...
1st don't get me wrong, Doom 3 wasn't a bad game for what it was supposed to be; a re release of the orginal Doom but it had no where near enough of the run and gun of Doom and Doom 2.
Quake 4 on the other hand looks like it kept with this format and did it right; utter chaos everywhere. Can't wait for this to be relased
Slashdot sigs contain more useful information than the articals
(Disclosure: this joke is already half-made in the article.)
Nonperiodic Central Trajectory
Come on, the game isn't even out yet! Not to mention those very same screenshots and concept art have been floating on the net for months already...
:)
It still looks damn fine. I've been waiting for a good single player Quake since the excellent Quake 2. I hope the soundtrack is as cool as the one in that game as well
"From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens.""
Reality: Bodies everywere.
Video Game: Bodies everywere.
If this has no online play like q3,I don't care about it.with no ctf,I might as well go play bzflag.
*Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
Quake 4 is that new expansion pack for Doom 3? Seriously though, is it necessary that the visual style of the game be exactly like that of D3? Couldn't they have changed the look of the levels, or at least made it look like the characters weren't skinned by the same person?
Actually, it [i]is[/i] Doom 3, with the same levels, except they turned up the light. :D
- shazow
...or maybe they're just being honest - perhaps 440x330 is the only resolution you can afford to run it at.
Besides, higher resolution pictures here: IGN
Slashdot - Mutual Assured Discussion
Please I hope id took out the light pen and hopefully hired some creative people that aren't stuck in hte mid 90's to work on this puck!
DOOM3 was an incredible waste of money and a HUGE embarrassment for everyone ay id. Kudos for hoodwinking the noobs but Quake 4 better have the goods and not just rip offs of other, pretty games like Half-Life2.
I mean please... the "new" anti-gravity weapon in DOOM3's expansion pack was a complete and utter disgrace! Not to mention that the guns were apparently sooo high tech they couldn't accommodate a simple flashlight.
Give me DOOM2 and Quake2 any day... at least they didn't pretend to be so ground-breaking!
Enemy Territory: Quake Wars looks to me like the game I'll buy.
(warning: Flash site) W:ET and WoW are the only games I play online lately. And I'm only trying WoW out on a friends acct to see if its really all that.
No sig for you!!
- Shot #1 - This is screenshot from our prototype running in realtime. That's a shot taken at 80x60 (4-bit color), but it can go as high as 100x80 with 32 colors on higher-end machines.
- Shot #2 - This demonstrates the engine's realtime shadowing. Every single pixel has its own shadow, which is something no other platform can say. Further, it's done without pixel or vertex shaders, making it compatible with older systems. (However, they must support the Photoshop "emboss" plugin.)
- Shot #3 - In 1998, lens flare was all the rage. 2005 is the year of the bloom. Or maybe it's a glow effect? I can't remember which one it was -- I'll check with our marketing department and get back to you on that.
- Shot #4 - You're thinking, "Hey, that's nice, but I bet you can't do all three effects at once." Well, we can, and we did.
All right, so I suppose it's tough for an indie studio to compete with Quake IV. But here's hoping that we can carve our a niche in the hearts of gamers everywhere. After all, you don't always need a cool million to write a game. Sometimes all you need is 96k.We're indie. We're working on our 14th game.
I think it looks like shit. The engine? Fantastic, sure. These are the most brilliant renderings of bland, metallic scenes that I've ever seen.
Screenshot 3 has something that might be a barrel, but shots 5 and 7 definitely have boxes in them.
Why is everyone bothered about 1 year old screenshots. Heres the video trailer for it instead. http://www.gamespot.com/promos/quake4/play.html
Wouldn't guns be a better weapons choice than expensive flat TVs?
PS . . . What the alphabet would look like if Q and R were eliminated --- Mitch Hedberg
I think I'll just stick with Quake 1 and Tenebrae! Less money to spend! :D
All the pictures have a light source.
ceci n'est pas un sig.
Stupid Slashdot caps filter... Jee it's like yelling... No shit sherlock. that's the point....
WOW MORE FUCKING CRATES! WITH ALL THESE FUCKING SUPPLIES I'M IMPRESSED THAT THE STROGGS AND MARINES CAN GET OFF THEIR FAT ASSES AND FIGHT!!
Seriously, could map designers move forward instead of throwing boxes everywhere.
-=[ Who Is John Galt? ]=-
It's not the Game that ID puts out that makes it worthwhile, it's what can be done with is when the modders get their hands on it. Especially for multiplayer games.
The single player game is nothing but a practice course, or boot camp to get used to the look and feel of the engine. After that you either go play plain vanilla deathmatches (bleh) or wait for the mods to come out.
As a Quake II modder (Catch the Chicken) and a Quake II server Admin (GoB Clan servers) and an active member in various Q2 development projects, I am really looking forward to Q4 so that I can port my mods over to it.
I read Slashdot for the headlines, because the headlines, unlike the articles, are usually original and never duplicated
the SS look good but my biggest concern is that there be more than 2 baddies at a time or it will be a borefest like doom3.. and none of that "clear a room, oops you forgot the one guy who was behind a wall and now he pops out as you walk past" BS...