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User: CrazyJim1

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  1. Re:Who do I email in darpa? on DARPA Contracts For AI Technology · · Score: 1

    Once you have a 3d world with stuff modeled just as they are in real life, the AI can visualize itself inside and do tasks. Lets say you digitized your house, the AI would then know how to navigate to the refridgerator or front door. If you then told the AI,"Leave the house.", it would know how to get to the front door and exit using lots of subroutines. This is after it has a body and all that. Before it has a body, but has some vision, it can calibrate its body using the AI, so it can use any body you put it in. Imagine an arm throwing a ball, it might not know the exact voltage to send to the arm to be able to throw, but with trail and error, it would be able to throw well, just like real kids learn. It goes way in depth, but you need the 3d space to simulate imagination. WIthout imagnation, the computer can't even conceptualize of what your talking about in order to give a good response back.

  2. Re:Who do I email in darpa? on DARPA Contracts For AI Technology · · Score: 1

    Plan is simple: Create a hyper-realistic 3d space that takes natural language input. The models used would be as exact to models in real life as possible. Then you simply tell the computer what type of scene you want displayed.

    Its quite trivial when you think about it, but it would take a lot of work creating a 3d space with better physics than computer games. Then databasing almost every single object in real life to 3d form would be a lot of work too. You'd get some help in databasing new models as the machine's vocabulary grows so you can describe models. Also if you have a 3d camera->digitizer technology(we don't have this yet), you could make models rapidly too.

  3. Re:I've been spreading AI spam out on DARPA Contracts For AI Technology · · Score: 1

    It would definately need funding to make the AI. You'd need skilled people in physics. You'd also need skilled object oriented coders specialized in 3d worlds. To make a perfect representation of a 3d world with good physics is something that actually challenges the gaming industry. But this is DARPA, you'd think they'd have the resources to make a simulator that'd kick commercial video games.

    Its funny that you say this idea is easy to have, yet so few people in the world have figured it out as a good and logical path to take for AI. I'm trying to spread the idea out to as many people as I can so its easy access for people who want to develop AI. WIthout a 3d imagination space, I can't think of another way AI would work to simulate human's thinking.

  4. Who do I email in darpa? on DARPA Contracts For AI Technology · · Score: -1, Flamebait
  5. Re:This is AI? on DARPA Contracts For AI Technology · · Score: 1

    You need a 3d framework, then when reading the book, the computer visualizes it in 3d and makes a movie of it. From the 3d representation, the computer can then answer questions or accomplish goals set up in the framework. When it gets good(way down the line), It could create adventure games for you, so you could play Zork completely made by a computer.

    www.geocities.com/James_Sager2

  6. I've been spreading AI spam out on DARPA Contracts For AI Technology · · Score: 1

    I have been sending out AI solutions to everyone I can: www.geocities.com/James_Sager2

    Also novamente.net. Its funny, but AI isn't as hard as everyone makes it out to be.

  7. You made my day on Intergalactic Bounty Hunters Wanted · · Score: 1

    LOL, thanks.

  8. I bought into the Last Starfighter on Intergalactic Bounty Hunters Wanted · · Score: -1, Redundant

    And robotech when the ace pilot was supposedly an ace because he trained on simulations. I have ranked #1 in world wide ladder formats for 1v1,2v2,3v3 at the same time like Warcraft3. Now I'm trying to sell people on the idea of true artificial intelligence:www.geocities.com/James_Sager2

  9. My RPG! on Intergalactic Bounty Hunters Wanted · · Score: 1

    I had an RPG pencil and paper I wrote called Intergalactic Bounty Hunter, spent 4000 hours trying to make it the first MMORPG, but college got in the way. Some other company made an Intergalactic Bounty Hunter video game last year but had a nasty letter from Lucas Arts.

  10. Plug for AI on Making CAPTCHAs Even Harder With 3-D Models · · Score: 1

    Here's the how to. Now go code it if you're smart enough, I'm not:www.geocities.com/James_Sager2

  11. I thought it meant picking blackberries on Could Your Blackberry Be Damaging Your Thumbs? · · Score: 1

    And of course you need to look out for thorns, they'll really tear up your thumbs if you're not careful

  12. LOL-Soccer Ref on 2005 IGF Student Showcase Winners Announced · · Score: 1

    That sounds like such a funny title, be the excitement of the referee. They should quickly corner the market on all the sports titles. Maybe make a deal with EA sports to have Madden with 3 players so one guy could be the ref. I don't know about you, but one reason I like video games over real sports is that the referees are always on the mark, unless the game is coded to be lame like that.

  13. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 0

    You're right, my ideas are as you mentioned, incrimental upgrades on a good thing, refinements. Yet I think these refinements will resonate so strongly that they will form monopolistic vortexes where its the ONLY game people will want to play. You see some artificial monopolies being formed around sports already, but I think these new monopolies will occur because of the players. Its an old concept:player driven content, but it hasn't been executed very well. Even a minor execution with a huge player base and rating system to sort out the drivel will result in 'everyone' wanting to play the game. So in that way its revolutionary, but you're right I mainly focus on enhancements rather than anything spectacularly new. I'm not original, I'm a game player. I play a game into the ground and see what's missing.

  14. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    Nah, I haven't played any of those. I guess I'm so focused on a fighter being an online world that I hadn't considered people may have had single player RPG worlds out of Mortal Kombat genres. I'll check them out. Last game I played that'd be anything like my game was the bouncer, but the controls were very shoddy without a lot of options to switch targets, or go free form fighting.

  15. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    Yeah, I don't have the cash for high grade webhosting. Check back in an hour or two if you care to read about my game design documents. Since you asked, I'll post my achievements here:

    This is just my virtual trophy room.

    Ranked #1 in 1v1,2v2, and 3v3 in Warcraft3 at the same time.

    First player to 1500 wins in Warcraft3, Blizzard even gave me a shout out on their main web page.

    Ranked #1 in Starcraft and BroodWar.

    Beat StreetFighter 2 classic with all perfect rounds on hardest AI.

    Beat Zelda 1 without using the sword until Gannon's Level.

    Beat Dracula on CastleVania 1 without dying.

    Ranked #1 worldwide on 3 different characters in Diablo 2 hardcore.

    Beat Wolfenstien 3d on Death Incarnite without saving.

    Beat Doom 1 & 2 on nightmare with alot of saving

    Beat Angband Ironman mode(no taking up stairs)

    Gained 30 lives in Contra 1 the hard way:earning them by beating the game repeatedly.

  16. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    I sat down last year and wrote up a scratch game of what would be tekken world. I'm a game designer and not a programmer though. So while I was able to do collision detection. learn how to do animation, key in moves to joystick, have the camera follow well, and all that other basic computer stuff, I had no game. The amount of coding I'd have to put in the game to make it work would be about 15 years. I spent a full year coding it with no distractions though. And the game would be fun. Imagine Street Fighter 2 where you level up, and explore a world, and fight more than one monster at once and other players. Its like a MMORPG, but it has action. Also since I know my statistics, items and balance, the treasure system would be aluring. On top of it, would be a kingdom management system where you could hold land. Theres more about it on my website, but no one's attempted Tekken World yet, even though you see TONS of side fighter clones. Its easy to get the basics up, but its tough to do the models and levels for it all without a team. So yeah, I've spent several thousand hours trying to do it on my own, but its not enough, you need a team.

  17. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    I have a degree from Carnegie Mellon, and I'm currently working for a database shop for Non-profit organizations(I do get paid). What is hard to understand, that my claims are outlandish? Yes they would seem great if you checked out my online trophy room. Yet I don't see anyone calling me a liar.

    I'll say it again,"I knew I was a world caliber video game player long before I had a #1 painted on my ranking. People wouldn't believe me when I told them strategies and I wasn't #1. But when I got #1, suddenly everyone was listening."

    Check out my ideas I came up with too, I've predicted things that just aren't related to video games. Its hard to pitch ideas to people when you're just a Joe off the street. So I like to come up with new ideas and see how long it takes for other people to develop them. My best idea so far is true artificial intelligence:
    www.geocities.com/James_Sager2

    Its not difficult to go through life with so many ideas, its just boring when it comes to video games. I know what's next, but I have to wait for someone to make it. Right now theres no games that interest me, and none have since Warcraft 3 which I also was #1 1v1,2v2,and 3v3, and was the first to 1500 wins.

  18. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    Thats the thing, I know games so well I'm overlooked. I've predicted the rise of MMOGs since 1992, even tried to code my own from scratch, which I would have done if it wasn't for college. I knew Final Fantasy had a long term dynasty at 1. I emailed Westwood to add regenerating spice and multiplayer to dune2and they'd have a hit(see command and conquer dynasty). I knew in 95 that FPS next evolution was to have vehicles and organized play(Planetside does it, but no FPS currently ladder ranks you which I find funny). I know what the next big things are going to be. People like you gave me flak when I gave out strategies for Starcraft, but when I was ranking #1 people started to hang on my every word. Its the same for game design, I know whats fun and what doesn't work better than most people out there, but no one will listen to me until I prove it. Yet its a catch 22, theres no way to prove yourself as a game designer. You give me flak about my ideas, yet you'll see within 10 years they'll be the next big thing.

  19. Game designers aren't hardcore on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1, Troll

    I could think of a dozen styles of games that'd top charts for half a decade. Programmers may burn out, but good game designers just pick up momentum. The problem is there is no way to rate a game designer. You can point at a good artist and say,"He's a good artist, look at his art." The best game designer in the world may never get a job. I'm a world class game designer, but have never even had an interview.

    www.jimsager.com

  20. Imagine the leet speak on US Company Buys Commodore Brand For $33 Million · · Score: 2, Interesting

    If people with C64s could play MMOGS, those special characters would be making some wacked out letterings.

    And one of the funniest things to do on a c64 is make it acid trip. You do this: Randomize(some int), get 2 random numbers, poke one number into the other's address, loop it. So its one crazy poke fest. I've seen the screen split into 4 pieces change colors and scroll wildly. Its funny because your computer goes nuts. You can't do it on a PC because it might erase your harddrive or something serious. But C64 were like a sandbox who's OS wasn't succeptible to viruses or permanent damage.

  21. It must depend on the game you play on Conference Brings Together Surgery and Video Games · · Score: 1

    Some stupid RPGS where you just click won't help you advance as much as a FPS. And I'm sure Dance Dance Revolution is one of the last things I want on my surgeons mind.

    Oh and anyone remember that surgeon game that was released like 1990, where you gave your patient gas and then performed surgery on them?

  22. I learned multitasking with Dune2 on Life Interrupted · · Score: 3, Interesting

    If you knew how to manage your base while fighting, you would be more effective in battle. This carried over to Starcraft and Warcraft3 where I was vastly superior to other players. Its critical to multitask in games like that, but its helped me learn how to multitask other things.

    One thing multitasking isn't good for is programming complex things while doing other things. When we're programming, we need to use our memory to keep track of all the variables and threads going on. If we start doing others things, we can be distracted because our brain has trouble with the memory and it impairs our coding.

    Another thing that's not good to multitask is driving with a cell phone. If you get too caught up in the conversation, your attention can be diverted from the road. You can normally drive like a zombie, but in times of emergency response you could be screwed. Also if someone does something stupid to cause a wreck, people may blame your cell phone even if you weren't at fault.

  23. Ebay isn't an auction site, paypal isn't a bank on Federal Appeals Court Sides With VoIP Providers · · Score: 3, Insightful

    By claiming Ebay isn't an auctionsite, but an online marketplace, they circumvent the thousands of laws across the world regarding how auctions take place.

    Same goes for paypal, they get to dodge all the laws that regulate banks because they don't claim to be a bank, but an online transaction site or something.

    I'm just thankful the government hasn't been able to tax the internet yet.

  24. Fellow Citizen could you help on Wireless Security By The Gallon · · Score: 1

    I'm only red clearance, but the computer told me to paint the walls orange to improve security against traitors. Once painted, I'll be in violation of my code. Could the computer have made a mistake?

  25. Your logic is flawed on Nintendo Running Itself into the Ground? · · Score: 1

    51% of homes in the US have broadband and its rising. Of course only 5% people play online. I can't think of a single online console game worth playing. If they knew how to make an online console game correctly, more people would play online.