Oh I know all about the potential for story in the Warcraft universe. You nailed the problem; it's an MMORPG. If you ask me, they already came up with something better than grinding. Warcraft I through III were brilliant, fun games. I suspect the problem now is simply a matter of greed. Quality, one-purchase games such as Warcraft III are - while highly successful - not the money-making machines that the ex-EQ developers and managers want, so they don't make them anymore. It's even more depressing that so many people play these games. As consumers, it's really our fault.
It seems that you're so anti-MMO that you're not seeing the whole picture. Blizzard, alone, has StarCraft2 and Diablo3 in the works, likely funded by WoW money. I would hope those fall under your "quality, one-purchase games" category?
Your comment's kinda funny, but if you look at the Asian markets, they have 10x more choices than the US cell phone market as well as being years ahead technologically.
Maybe I want the option of paying for things at a vending machine with my phone...maybe I don't. Or a browser. Or touchscreen. Or 3D. Or video. Or monkeys.
So ya...
"Another cell phone! Woot! The market was so sparse!" minus the sarcasm.
QA, customer service, support or any other part of the company you can get into is a good way to get into a game career!
At the game company I work for, we've had lead programmers start in customer service, software engineers with master's degrees start in tech support, or producers start in billing. The key is getting your foot in the door at the company you want to work for. The ones that weren't pulled from the lower echelons internally were pulled from similar positions at other companies where they likely started somewhere near the bottom.
There aren't many ways for advertisers to get a foothold in the WoW player base, so why not? The only advertiser I've seen in game is nvidia. This allows them to get their name out to a huge market that has otherwise been inaccessible. I suppose they could go in game and spam all the chat channels until their characters get banned...
The general concensus is that the lower the socioeconomic status, the higher the fertility rate. This occurs for various reasons. As mentioned above, offspring become some form of a retirement plan. Additionally, if you are a subsistence farmer, offspring become your source of cheap labor. On a more instinctual level, if the infant mortality rate is high, you could increase the chances of passing on your genetic code by having a higher fertility rate.
a lot of peripherals work better on a Mac. The iPod syncs better, importing and editing video is easier, and if you want to use iPhoto its a lot smoother than anything Ive seen on a PC. On top of this bluetooth and iSync.
Wouldn't that be because 90% of peripherals for Macs are put out by Apple? You essentially have "Apple code" throughout so compatability isn't much of an issue. If you want an "AirPort" you're not going to get one from Linksys or DLink or Belkin, you're getting it from Apple at the Apple Store. You're sacrificing variety and options for compatability.
Most DIY watercooling systems run the water through some kind of radiator or heater core, usually taken from a car. And instead of blowing a fan on the CPU itself, they blow the fan across the radiator to cool the water down in the loop.
My PC at home has been watercooled for about a year now. I would definitely say it's more for tinkering than performance. I haven't read the article because it's been slashdotted, but watercooling isn't really anything new. (Consider Sony and Alienware's prebuilt systems with watercooling.) I've had one spill and that was really my fault and all my hardware survived (but it was a good excuse to buy new stuff anyways).
Pros: It did allow me to overclock a bit more. It was much quieter. Fun to tinker with.
Cons: I have to be paranoid about leaks. I have to check water levels once in awhile. I brought it to a LAN once and it wouldn't boot up because with the pump, it sucked more amperage than they allowed per socket.
Why didn't they teach it something like language and try to communicate with it? That would seem like the first thing you would want to do with a brain. The biggest experiments with animals is to communicate with them. So now that they have a perfect interface, why not "talk" to it? I didn't read anything in the article that they had succeeded at that? Instead, they teach it to fly a plane, have it practice some virtual bombing simulation?
They have a native OS X installer: http://us.blizzard.com/support/article.xml?articleId=21149&categoryId=2716&parentCategoryId=&pageNumber=1
Oh I know all about the potential for story in the Warcraft universe. You nailed the problem; it's an MMORPG. If you ask me, they already came up with something better than grinding. Warcraft I through III were brilliant, fun games. I suspect the problem now is simply a matter of greed. Quality, one-purchase games such as Warcraft III are - while highly successful - not the money-making machines that the ex-EQ developers and managers want, so they don't make them anymore. It's even more depressing that so many people play these games. As consumers, it's really our fault.
It seems that you're so anti-MMO that you're not seeing the whole picture. Blizzard, alone, has StarCraft2 and Diablo3 in the works, likely funded by WoW money. I would hope those fall under your "quality, one-purchase games" category?
Your comment's kinda funny, but if you look at the Asian markets, they have 10x more choices than the US cell phone market as well as being years ahead technologically.
Maybe I want the option of paying for things at a vending machine with my phone...maybe I don't. Or a browser. Or touchscreen. Or 3D. Or video. Or monkeys.
So ya...
"Another cell phone! Woot! The market was so sparse!" minus the sarcasm.
QA, customer service, support or any other part of the company you can get into is a good way to get into a game career!
At the game company I work for, we've had lead programmers start in customer service, software engineers with master's degrees start in tech support, or producers start in billing. The key is getting your foot in the door at the company you want to work for. The ones that weren't pulled from the lower echelons internally were pulled from similar positions at other companies where they likely started somewhere near the bottom.
http://www.gamespot.com/news/6167808.html
Clearly, being a top 10 game two years after launch is indication that "it's population is dropping like flies".
There aren't many ways for advertisers to get a foothold in the WoW player base, so why not? The only advertiser I've seen in game is nvidia. This allows them to get their name out to a huge market that has otherwise been inaccessible. I suppose they could go in game and spam all the chat channels until their characters get banned...
The general concensus is that the lower the socioeconomic status, the higher the fertility rate. This occurs for various reasons. As mentioned above, offspring become some form of a retirement plan. Additionally, if you are a subsistence farmer, offspring become your source of cheap labor. On a more instinctual level, if the infant mortality rate is high, you could increase the chances of passing on your genetic code by having a higher fertility rate.
a lot of peripherals work better on a Mac. The iPod syncs better, importing and editing video is easier, and if you want to use iPhoto its a lot smoother than anything Ive seen on a PC. On top of this bluetooth and iSync.
Wouldn't that be because 90% of peripherals for Macs are put out by Apple? You essentially have "Apple code" throughout so compatability isn't much of an issue. If you want an "AirPort" you're not going to get one from Linksys or DLink or Belkin, you're getting it from Apple at the Apple Store. You're sacrificing variety and options for compatability.
you fight like civilized folks
Isn't that kind of an oxymoron?
Most DIY watercooling systems run the water through some kind of radiator or heater core, usually taken from a car. And instead of blowing a fan on the CPU itself, they blow the fan across the radiator to cool the water down in the loop.
My PC at home has been watercooled for about a year now. I would definitely say it's more for tinkering than performance. I haven't read the article because it's been slashdotted, but watercooling isn't really anything new. (Consider Sony and Alienware's prebuilt systems with watercooling.) I've had one spill and that was really my fault and all my hardware survived (but it was a good excuse to buy new stuff anyways). Pros: It did allow me to overclock a bit more. It was much quieter. Fun to tinker with. Cons: I have to be paranoid about leaks. I have to check water levels once in awhile. I brought it to a LAN once and it wouldn't boot up because with the pump, it sucked more amperage than they allowed per socket.
Why didn't they teach it something like language and try to communicate with it? That would seem like the first thing you would want to do with a brain. The biggest experiments with animals is to communicate with them. So now that they have a perfect interface, why not "talk" to it? I didn't read anything in the article that they had succeeded at that? Instead, they teach it to fly a plane, have it practice some virtual bombing simulation?