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How Pro Gaming Will Change World of Warcraft

1up has a piece looking at the impact that commercial support of WoW Arena teams might have on the game. There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup. "It's a challenge to pick teams to sponsor in WoW's PvP: 'The same team that may be ranked #2 or #3 in one Battlegroup may be ranked #1 in another," said Stephen Schoder of Check Six. "this makes the proposition of scouting out the right team more difficult than most other competitive eSports. The arena system in World of Warcraft is much more complicated than the simplistic FPS and RTS games in terms of being able to immediately pick up on what is going on.'"

146 comments

  1. So. by flitty · · Score: 0, Offtopic

    lol wut?

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  2. This tunic brought to you by... by Friedrich+Psitalon · · Score: 5, Funny

    I want to see corporate logos on their gear if they're getting sponsored. Heh.

    Or character names that reflect it: "MountainDewMage" and "RedBullRogue."

    C'mon, if you're going to commercialize something, let's go the whole way, people.

    On the other hand... I hesitate to think about what would happen with the characters sponsored by Bawls.....

    --
    Technological competence assures no more intelligence than any other form, just more elitism.
    1. Re:This tunic brought to you by... by Anonymous Coward · · Score: 0

      WoW is so far removed from "roleplay" that I don't think it would make much of a difference.

    2. Re:This tunic brought to you by... by fotbr · · Score: 3, Informative

      Play on a non-pvp roleplaying server then.

      Of course, the 13 year olds don't LIKE non-pvp roleplaying servers, so they tend to stay away as well, making it even better for the rest of us.

    3. Re:This tunic brought to you by... by wibs · · Score: 1

      Of course, the roleplaying female night elf 37 year olds in basements are really weird, so they tend to stay away from normal people, making it even better for the rest of us.

      --
      If you get nervous, just remember that there are a few billion other people who don't really give a damn.
    4. Re:This tunic brought to you by... by SatanicPuppy · · Score: 1

      Yea, well some of us old farts don't like non-pvp servers either, go figure...Maybe it's because when the annoying 13 year old on the other side does something annoying, you can kill him.

      Anyway, this is talking about Arena combat...That's available on all servers, not just pvp. Since people in non-pvp servers tend to have better gear, I would think that the non-pvp arena's would be more competitive in terms of equipment, though obviously less so in terms of skill.

      I'd love to play me some pvp vs. pve arenas...show 'em how we do things downtown.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:This tunic brought to you by... by drsquare · · Score: 1

      If you're on a non-pvp server, then what do you actually do? I can't imagine there's any fun in just killing mobs all day.

    6. Re:This tunic brought to you by... by Das+Modell · · Score: 1

      A better question is: what do you do? Since PvE (professions, questing, raiding, dungeons etc.), dueling and Battlegrounds are out of the question, I can only assume that you spend your time griefing other players, which makes you an asshole who should be hit by a truck at full speed.

      Correct me if I'm wrong though.

    7. Re:This tunic brought to you by... by Anonymous Coward · · Score: 0

      Actually it is quite possible to quest, duel, engage in professions, and do everything that is done on PvE servers on PvP servers; you just need to be careful about it. I recently rerolled to a PvP server and find it to be much more engaging. You need to watch your back, defend your turf, call in the cavalry when the 70s come to play. And sometimes, you can even have some fun with the opposing faction. Just a few days ago, myself and a friend ran a 2-man up Jintha'Alor to get the nice caster cape quest reward, but were having trouble killing off Hexx. A night elf rogue comes out of nowhere and follows us around helping us kill things, while we all exchanged funny and friendly emotes. While i'm sure this is more the exception than the rule, PvP servers aren't the mindless slaughterhouses people think they are. Unless you are in Tarren Mill >_>

    8. Re:This tunic brought to you by... by The+Slashdot+Guy · · Score: 1

      There is no griefing on pvp servers, dickhead. You roll on one, you know you're going to get ganked, camped or whatever. If you don't want any part of it, roll on a pussy server. Those AI mobs are quite challenging too.

    9. Re:This tunic brought to you by... by MeanderingMind · · Score: 1

      My experience has been that the only difference between a PvP and a PvE server is being ganked. That would be excellent if 90% of the ganking wasn't done by bored players thirty or more levels higher than you, or later one or more tiers of equipment above you. I've never noticed any difference in the amount of World PvP that happens, excluding ganking.

      PvP servers would be much more engaging if the ganking was not so one-sided. It is fun being surprise attacked by someone around your level because you stand a chance, however slim. It is not fun reaching your first contested territory on your level 23 and falling over dead because a level 70 breathed in your general direction. Unless it's a new PvP server and you're a quick leveler, that happens too often.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    10. Re:This tunic brought to you by... by devnull17 · · Score: 1

      I've played on both RP and normal PvE servers. They're pretty much exactly the same. It seems like there are fewer assholes on RP servers (though it's not a significantly large difference), but the overall playskill seems to be a bit lower, too.

      Yeah, I said it. Go ahead, mod me down.

    11. Re:This tunic brought to you by... by fotbr · · Score: 1

      Don't see why you should be modded down. The tweakers don't like to RP. The people that play PvP don't like RP as much as non RP servers (although, yes, the RP PVP servers do get used).

      So yeah, playskill may be a bit lower compared to other servers, but since thats not our focus, it doesn't bother us.

    12. Re:This tunic brought to you by... by drsquare · · Score: 1

      That's an issue of game balance, not an issue of pvp vs pve. I don't see the excitement in playing in a world where you can't be jumped at any moment.

    13. Re:This tunic brought to you by... by Das+Modell · · Score: 1

      There is no griefing on pvp servers, dickhead. You roll on one, you know you're going to get ganked, camped or whatever.

      There is griefing on PvP servers. People who gank players who cannot even theoretically defend themselves are griefers. They are akin to people who aimbot and wallhack in FPS games, only a lot worse. At least cheaters can still be killed.

      If you don't want any part of it, roll on a pussy server. Those AI mobs are quite challenging too.

      Actually mobs are much more challenging than low level players. Maybe you should L2P, as they say on the Internet. Some of us are so profoundly skilled that we actually take on enemies who can put up a fight, unlike pussies such as yourself.
    14. Re:This tunic brought to you by... by fotbr · · Score: 1

      And some people prefer to play role playing games rather than shoot-'em-ups.

      Those of us that like RP tend to stick to the RP servers, and those that want to treat it as a free-for-all-kill-or-be-killed-poor-substitution-f or-a-first-person-shooter can have the PvP servers. You like it, great, good for you. There are servers you'll be happy on that I wouldn't be. Likewise, the servers I enjoy you'd likely find terribly dull.

      Neither is inherently better than the other.

    15. Re:This tunic brought to you by... by The+Slashdot+Guy · · Score: 1

      You seem a little stupid, so I'll explain this again. People that purposely roll on a PVP server understand that they may be killed by players that are a lot higher level than them. It is part of the game. It is not griefing. It is also nothing like an aimbot or walllhack. It is not cheating. It is the way everyone on the server has agreed to play the game.

      Mobs take longer to kill than low level players, They are not more challenging. A low level player may be resourceful and lucky enough to get away. Mobs won't. They'll run away for a bit then come back to you. So you just keep thinking that you're skilled, and those mobs are really hard. You're not. They're not.

    16. Re:This tunic brought to you by... by Das+Modell · · Score: 1

      You seem a little stupid, so I'll explain this again. People that purposely roll on a PVP server understand that they may be killed by players that are a lot higher level than them. It is part of the game. It is not griefing. It is also nothing like an aimbot or walllhack. It is not cheating. It is the way everyone on the server has agreed to play the game.

      Nobody is forcing you to grief others, you're simply making excuses. I never attack players who can't harm me or are not aggressive towards me.

      Mobs take longer to kill than low level players, They are not more challenging. A low level player may be resourceful and lucky enough to get away. Mobs won't. They'll run away for a bit then come back to you.

      Low level players die from a couple of hits, and obviously can't outrun a mounted player. I can only run away when I have the Rogue's blind ability, otherwise I'm guaranteed to die. Griefers tend to be obsessive psychopaths, so they'll follow me as long as it takes, and regardless of how inconvinient it is for them. Outrunning them is almost never possible.

      So you just keep thinking that you're skilled, and those mobs are really hard. You're not. They're not.

      I was referring to players, not mobs. Even so, mobs are much harder than low level players.
    17. Re:This tunic brought to you by... by devnull17 · · Score: 1

      Believe me, I've been modded down for far less. I got flagged as a troll for implying that Ted Stevens was an idiot. Seriously. Don't you have to say something controversial to be a troll?

    18. Re:This tunic brought to you by... by fotbr · · Score: 1

      Nope. All it takes is to piss off someone with mod points who happens to disagree with you.

      The problem is, if I wanted to only hear opinions I agreed with, I'd just talk to myself. :)

    19. Re:This tunic brought to you by... by The+Slashdot+Guy · · Score: 1

      I'm going to go over this one more time. There is no griefing, just a different set of rules. Everyone on a PVP server has agreed to play by these rules. One of the rules is that once you go into contested territory, you are willing to pvp. By doing this, you understand that a high level player on the opposing faction may come along and waste you. If that's not how you want to play, the normal servers are available. It's not that hard to understand.

      It's too bad you're not good enough to escape a higher level player. Abilities work against players many levels above you. You'll have a higher chance of failure due to the level difference, but it's not impossible. Well, with an extreme level difference, you dead, but then you go get your corpse and get on with your life.

      I threw out that "pussy server" remark to get a reaction. But really, a lot of games have a hard mode and an easy mode. I don't want to play on easy anymore.

    20. Re:This tunic brought to you by... by Das+Modell · · Score: 1

      I'm going to go over this one more time. There is no griefing, just a different set of rules. Everyone on a PVP server has agreed to play by these rules. One of the rules is that once you go into contested territory, you are willing to pvp. By doing this, you understand that a high level player on the opposing faction may come along and waste you. If that's not how you want to play, the normal servers are available. It's not that hard to understand.

      Again, you are just making excuses. Nobody is forcing you to grief. Nobody is forcing you to be an asshole.

      It's too bad you're not good enough to escape a higher level player. Abilities work against players many levels above you. You'll have a higher chance of failure due to the level difference, but it's not impossible. Well, with an extreme level difference, you dead, but then you go get your corpse and get on with your life.

      It's not a matter of skill.

      I threw out that "pussy server" remark to get a reaction. But really, a lot of games have a hard mode and an easy mode. I don't want to play on easy anymore.

      I wouldn't want to play a singleplayer game where, at any moment, an incredibly powerful and invincible enemy may appear and kill you instantly.
    21. Re:This tunic brought to you by... by The+Slashdot+Guy · · Score: 1

      Again, you are just making excuses. Nobody is forcing you to grief. Nobody is forcing you to be an asshole.

      I am playing the game as I was taught to play. You don't seem to understand the rules of our game. It's better that you don't play it.

      It's not a matter of skill.

      Some people can do it, you can't. If it makes you feel better to think that it's not a matter of skill, go ahead and think that.

      I wouldn't want to play a singleplayer game where, at any moment, an incredibly powerful and invincible enemy may appear and kill you instantly.

      I wouldn't either. I stay out of zones in WoW that are too high for me too.

      I've had enough of this, you don't seem to understand the game. And to live up to the label you've placed on me, I think I'll go ganking tonight.
    22. Re:This tunic brought to you by... by Das+Modell · · Score: 1

      I am playing the game as I was taught to play. You don't seem to understand the rules of our game. It's better that you don't play it.

      No, it's better if griefing assholes like you don't play it. I play under the same rules as everyone else, doesn't mean that I'm somehow forced to gank lowbies.

      Some people can do it, you can't. If it makes you feel better to think that it's not a matter of skill, go ahead and think that.

      WoW is not an FPS. There are limits to what skill can do againts levels.
    23. Re:This tunic brought to you by... by The+Slashdot+Guy · · Score: 1

      I'm not forced to gank anyone. I do it for fun. Just like the higher levels do to me as I'm leveling. Thats how the game is played. You can play on a normal server and never have to run into this. Instead of name calling, how about just accepting that not everyone wants to play by your rules? I mean most of us have grown up enough to understand that not everything can go our way.

  3. WTF did I just read? by Tokimasa · · Score: 0, Troll

    Companies are sponsoring gamers? To play a game? My question - WHY?

    --
    --Thomas J. Owens
    1. Re:WTF did I just read? by SatanicPuppy · · Score: 1

      Troll much? Companies only sponsor activities for one reason: to bring more attention to themselves.

      This kind of thing is hugely popular in Asia, so if you sponsored an Arena team, you'd get decent publicity out of it, same as if you sponsored anything else that people give a damn about.

      My thought would be, those damn Arena matches are so fricking short about 85% of the time, even if both sides are good...I mean chances are you've got rogue/lock v. rogue/lock, so it's just whoever's fear goes off first is going to win. Don't go get a soda because it's only going to last 30 seconds.

      Anyway.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:WTF did I just read? by avp0 · · Score: 0

      It's no different from sponsoring 'Red-Neck Billboard Racing'... er... I mean NASCAR.

      --
      PETA - People Eating Tasty Animals!
    3. Re:WTF did I just read? by ppp · · Score: 1

      Companies are sponsoring gamers? To play a game? My question - WHY?

      Companies are sponsoring golfers? To play golf? My question - WHY?

    4. Re:WTF did I just read? by geekoid · · Score: 1

      Because a lot of people watch it on TV. So you have a lot of people to advertise to,AND you know at least one of their hobbies.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:WTF did I just read? by ppp · · Score: 1

      Because a lot of people watch it on TV. So you have a lot of people to advertise to,AND you know at least one of their hobbies.

      Which is already happening in South Korea. And may happen in the U.S. eventually as well - at least that's what the sponsors are hoping. The post seemed to imply that it was ludicrous spending money on someone to play a pointless game. Some people find golf to be pointless as well ;)

    6. Re:WTF did I just read? by Anonymous Coward · · Score: 0

      the difference is golf has stayed the same for centuries while video games constantly change

  4. Sponsored gaming... the end is coming by Kranfer · · Score: 2, Insightful

    While I don't doubt that these people are having fun playing WoW and all that, but I need to ask... isn't going just a little too far to get corporate sponsorship for a game guild? I mean come on, just have fun playing the game, why do we need to commercialize the gaming worlds that are out there? I just find it sad. What is going to come next, McDonalds ads inside my D&D Books, and dating ads in the middle of Star Trek XI when it comes out? I mean come on...

    --
    -- Josh
    "Whoopie! Man, that may have been a small one for Neil, but that's a long one for me!" - Pete Conrad
  5. Sports? by Anonymous Coward · · Score: 1, Insightful

    Please. Lets not go there.

    It's a game.

    1. Re:Sports? by Anonymous Coward · · Score: 0

      I think you missed the 'e' in front of the word 'sport.' Just saying.

      Why are you even talking online? Shouldn't you be talking to, you know, real people?

    2. Re:Sports? by Cornflake917 · · Score: 1, Troll

      Ummm, you do realize by making that comment, you increased the likelyhood that someone will "go there," right?

      If you don't want people to "go there" then maybe you should stay outta "there" yourself.

    3. Re:Sports? by donut1005 · · Score: 1

      Tell that to those european soccer leagues.

      --
      3A 4E 22 05 C1 83 0B 7A
      It's random, but my posting it here is probably considered illegal to someone.
    4. Re:Sports? by illegalcortex · · Score: 4, Interesting

      Video games are a "sport" in the same way billiards, darts, horseshoes or fishing (river/lake) are sports. It's kind of on the boundary. These "sports" almost entirely consist of minimal physical exertion and rely mainly on hand-eye coordination. However, like video games that can require the player to think ahead and consider strategy or adjusting to local conditions (esp. fishing). Very few people ever get exhausted doing these activities. On the other hand, simply classifying them as "games" puts them in the same category as chess, checkers and poker, which is also a poor fit.

      I propose we create a new category: gorts.

      Or possibly "spomes."

    5. Re:Sports? by Anonymous Coward · · Score: 0

      I agree:

      "Marge, try to understand. There are two types of college students, jocks and nerds. As a jock, it is my duty to give nerds a hard time."

      -Homer Simpson

    6. Re:Sports? by Flyne · · Score: 1

      Well, the important thing for corporate sponsorship is whether or not people enjoy watching the game/sport/whatever. If people enjoy watching other people play, then the companies can make money off it. It doesn't really matter whether it's a sport or not. Methinks more people would enjoy watching other people play video games than watching other people fish or play chess.

    7. Re:Sports? by superwiz · · Score: 1

      I hate to brake it to all the sports fanatics, but other than endurance tests (suck as track and field) sports are just children's games played by adults.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  6. just like CAL or whatnot by wedgiesaurus · · Score: 0

    its just basically talking about getting sponsorships for doing well at pvp in wow, and how its harder than picking out who is good at fps games, like cs, or rts, like starcraft. it's more team based and less individual skill based.

    still cool- as a former lvl 29 twinker (priest :), i love watching good pvp battles.

  7. Obligatory Indiocracy by Clever7Devil · · Score: 1

    It's got the stuff gamers crave!

    --
    "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    1. Re:Obligatory Indiocracy by Clever7Devil · · Score: 1

      Heh, Indiocracy. Someone needs to L2Proofread.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    2. Re:Obligatory Indiocracy by pdbaby · · Score: 1

      Heh, Indiocracy. Someone needs to L2Proofread.

      That's what you think, but maybe it's a cunning for-pay Indiana Jones 4 reference? Maybe the gp's a pro slashdotter!

      --
      Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
  8. Interesting turn of events by ZWarrior · · Score: 2, Interesting

    OK, I have been playing for over a year, and seen a lot of changes since then. I know that there are a lot of players out there that love the Arenas, and are very serious about their time in there. But honestly, I did not see this coming.

    It does make sense though. Anytime you have a group of gamers together they naturally want to compete and prove who is better. The Arenas give them that venue. Having pro sponsors is even more likely when you consider that Blizzard is already running a tournament to find out who is the best in the Arenas as it is.

    I say good for them. If they can find someone to sponsor them, go for it. Although I think it might be harder to have the sponsor's name out there since we are limited in the way we name things.

    --
    Here I come to save the da... *thud*
    I gotta get me a shorter cape.
    1. Re:Interesting turn of events by aicrules · · Score: 1

      Are you the ZWarrior from Ravencrest realm?

    2. Re:Interesting turn of events by ZWarrior · · Score: 1

      Nope, I play a NE rogue on Twisting Nether. Funny that there is a player with my handle on another server though.

      --
      Here I come to save the da... *thud*
      I gotta get me a shorter cape.
    3. Re:Interesting turn of events by Anonymous Coward · · Score: 0

      Get a real rogue. Gnomes > all

  9. Scary Stuff by dave562 · · Score: 1

    They are right that it definitely changes the "pro gaming" landscape. On a game like Counter-Strike or BF1942 or Quake 3 everyone is playing on the same level. They all have access to the exact same character. WoW is a whole new ballgame with regards to talent builds and equipment. I'm not sure but I think that a character needs to be level 70 to compete in the arena. Getting to level 70 takes a long time. I've been playing casually for about 6 months and my character is only 62, but sure, there are guys out there who have gone from 0-70 in the space of a few weeks. Beyond the sheer time required to level up to the point where you can compete in the arenas there is the matter of gear. Hard to get gear requires raiding. A raiding talent build is different than a PvP talent build. I understand that there is arena specific PvP gear and I'm not sure how that stacks up against raid/quest gear. Whatever the case, I'm sure that the ePeen WoW egos will grow even bigger because of this. Not only can they brag about being the biggest p-killing bastard (not that I mind PvP, I play on a PvP server), but now they can brag about getting paid because of the size of their ePeen.

    1. Re:Scary Stuff by Udderdude · · Score: 1

      I understand that there is arena specific PvP gear and I'm not sure how that stacks up against raid/quest gear. They have different itemization. PvP gear has alot of stam and resilience, so you last longer. Raid gear is more focused on DPS or healing. If you try to PvP in raid gear, you're likely to not last very long against players who can kill you before your teammates can get a heal off.
  10. But WoW is an MMO! by Kirin+Fenrir · · Score: 4, Insightful

    In an RTS or FPS...Counterstrike, for example, the playing field is always even (or close to). Teams start out with the same cash, same basic pistols, and the same list of equipment options. Any advantage that one individual gains over another is pure skill, or blind dumb luck. And you can't really get rid of blind luck.

    WoW, on the other hand, is an RPG, where victory often means having the right 'spec' (character build) or gear to beat your opponent. And this is not chosen at the start of the match, this is built up over months (or years!) of playing the game. You can be a better player than Jonny549, but he has that [Crown of Destruction] and full Teir 2 set while you don't, so the odds are atrificially stacked in his favor. Not because he's better, not because he's done better in previous rounds...but because he got lucky on a few loot drops or has more free time.

    WoW is still an RPG, where gear and character builds can overcome skill. It's a horrible choice for competative play, especially with sponsors promoting the 'skill' of the victor.

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
    1. Re:But WoW is an MMO! by SatanicPuppy · · Score: 1

      Obviously it's going to be about gear...I doubt spec will matter much at all...but there is an element of skill and strategery...A crappy player with top notch gear will have an advantage, but that can be overcome by a more skilled player with inferior gear. And frankly, at the top levels, all the people who are going to be competing are going to have top notch gear, so I don't forsee any disparities worse than what you already get sometimes...Anyone who's ever run up against a semi-pro WSG group knows what I'm talking about.

      Not real sure about Arena teams though...I guess it's the only place where there is a codified rank system already in place.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:But WoW is an MMO! by jeffasselin · · Score: 1

      You haven't played TBC much have you? Where specs are even more cookie-cutter than before, and raid gear is sub-par to 5-man or PvP gear.

      The best gear isn't from "exclusive" raids anymore, it's from doing PvP, crafting and 5-man (regular or heroic) dungeons.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    3. Re:But WoW is an MMO! by Cornflake917 · · Score: 1

      You can be a better player than Jonny549, but he has that [Crown of Destruction] and full Teir 2 set while you don't, so the odds are atrificially stacked in his favor. Not because he's better, not because he's done better in previous rounds...but because he got lucky on a few loot drops or has more free time. Well, in the first season or two this will be the case. But any team that would consider themselves "professional" or at least be able to compete at the top ranking of the Arena probably has players that play often enough that their gear will be pretty much maxed out quickly. Also, we probably won't see another expansion for a while, so there will be plenty of time for the "more casual" players to catch up with the more dedicated gamers. I'm thinking another year or so we will see many teams competing with maxed-out, optimum gear. The deciding factor will be what builds each player chooses, how they use their build to help the team, and how well the team communicates and works together.
    4. Re:But WoW is an MMO! by Anonymous Coward · · Score: 0

      You can't compare arenas to battlegrounds, mainly because before The Burning Crusade the gear difference between a raider and a pvper was pretty big unless they were rank 12/13/14, now the gear difference between raiders and pvpers or even casuals is fairly small and you can get Grand Marshal or Gladiator gear relatively easy.

      Spec plays a huge part in arenas since one person respeccing will change how long they can last, survivability and utility and as people start to get more Gladiator gear, being able to outlast will become more important.

    5. Re:But WoW is an MMO! by SatanicPuppy · · Score: 1

      Sure, I agree...I'm not saying that spec is completely unimportant (or if I did, it wasn't what I meant)...I'm just saying that the specs will be chosen for their roles...The holy priest grouped with the fury warrior, the subtlety rogue grouped with the prot warrior...They all have roles defined by their team setup, so in that sense, it doesn't matter, as long as it works with their team.

      It does matter, that they don't do something stupid like spread their points evenly across all trees.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:But WoW is an MMO! by Hubbell · · Score: 1

      WoW isn't even a game where the PVP is even CLOSE to being player skillbased. It's almost entirely based on items/levels/class. Asheron's Call and Ultima Online, atleast in the former where you can manually dodge most attacks, and even then pre-Throne of Destiny fuck up expansion, are the only 2 MMORPG's where player skill is truly the deciding factor. In AC I could go 1on1 or even up to 9+on1 and as long as I was good enough, my level didn't matter too much unless it was fighting someone +/- 100 levels from me and I was level 80 or higher (takes like 2 days to get to level 80)

    7. Re:But WoW is an MMO! by complexmath · · Score: 1

      WoW is still an RPG, where gear and character builds can overcome skill. It's a horrible choice for competative play, especially with sponsors promoting the 'skill' of the victor.

      Exactly. Guild Wars, however, was designed with competitive play in mind. Is it just visibility that has prevented sponsors from approaching the top Guild Wars teams?

    8. Re:But WoW is an MMO! by Ribbo.com · · Score: 1

      This was the point I was going to make, glad you said it. Warcraft is not about skill, sure there is some, but if you're better geared then obviously you go into it with an advantage. Likewise if you're a warlock vs a paladin, etc. Other games involve 2 players with exactly the same gear and specced character fighting each other to determine who is best. This is proper competitive game play. People will not want to watch Warcraft battles as there will not be a fair fight anywhere to be seen. One team will ALWAYS go into a fight with an upperhand to start with, even if it's just what character class they all picked...

    9. Re:But WoW is an MMO! by code-e255 · · Score: 1

      This is exactly why I think PvP in World of Warcraft is so lame. It's not the best player who wins, it's the player who has invested the most time in getting good equipment for his avatar, chance, and class/talent specialisation, generally. Yes, skill plays a role too, but only a small one. World of Warcraft's game mechanics do not require ultra-fast reactions like in FPS games or strategic thinking like in an RTS.

      For example, say I've got a roughtly an equal chance of winning against 'AllianceEnemy' with my avatar. If I could teach a friend of mine who plays games but doesn't know anything about WoW the basics of how to control my avatar and tell him what stuff he needs to use against 'AllianceEnemy', he could probably win against him like 40% of the time.

      I've played the game for 2 years and considered my understanding of the game and my overall skill to be top-notch before The Burning Crusade (I don't play anymore). Now, in real skill-based games like Quake, Counter-Strike, Starcraft or whatever, a newbie has no chance against someone who's intensively played for 2 years. None at all. In those games the limit on how good you can get is impossible to reach for Humans - we can't instantly aim at our enemy's heads, or perfectly micromanage our entire army.

      In World of Warcraft, most spells and skills activate a 1-second "global cooldown", so you can't execute spells and skills as fast as your cognitive system allows you to. And because there are only very few such abilities that require precise positioning of your avatar, you don't need precise mouse-look skills either. It's all very easy to control. The only challenge in WoW is learning about all the abilities and how to use them effectively, but that should come naturally to anyone who properly plays to level 70. (A lot of user-interface add-ons make the use of some abilities even easier. For example there are add-ons which tell mages for how many more seconds their polymorph (sheep) spell will last on their target, so that they know when they need to re-cast it). So by the time someone gets to 70, the main determinants of how good their avatar is at PvP are their equipment (getting good equipment just takes playing time, not skill) and whom they fight (your and their class and talent specialisation).

      I conclude that because skill plays only a small role in WoW, because not all avatars start off equally in battles, and because there's a lot of chance involved, WoW isn't a real professional competitive game.

    10. Re:But WoW is an MMO! by Spacezilla · · Score: 1

      Just a small correction, in WoW the global cooldown is 1.5 seconds for all classes, except for rogues and druids in cat form and it's been that way since closed beta. So much for your "top-notch understanding of the game", eh? :)

      I kid, I kid. :)

    11. Re:But WoW is an MMO! by twosmokes · · Score: 1

      This is a good thing.

      Just like in any real sport, some athletes are more physically capable than others. This doesn't mean automatic victory though. Skill, teamwork, and physical ability (or item stats for WoW) all play a role in determining who is victorious.

      An arena team with better strategy and team work CAN beat a team who outgears them. Is it easy? No, but that's part of what makes it a competition.

  11. No sense at all... by Grimfaire · · Score: 4, Interesting

    This would make sense if PvP in WoW was actually skill based but it's entirely gear dependent. He who has the best gear wins; it's as simple as that. With a coralary (sp) rule that states among teams with equal gear, those whose timered abilities are up wins.

    1. Re:No sense at all... by Clever7Devil · · Score: 2, Informative

      Um... shenanigans!
      Yes, it's an advantage to have the best gear. No, this is not the deciding factor.
      Especially in Burning Crusade has this become a non-issue. The actual stat difference between quest-reward greens and Tier 5 armor set pieces is negligible. Furthermore, the gear awarded by Arena points is on par with any gear you can get in the game.
      It's about knowing how your class' abilities compliment your friends and confound your foes, then implementing them in the proper order while getting the best field position. Gear only comes into play when there is a vast disparity between players (Like I said, unlikely at end-game) or when they are evenly matched in skill.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    2. Re:No sense at all... by nuzak · · Score: 1

      > With a coralary (sp) rule that states among teams with equal gear, those whose timered abilities are up wins.

      The skill to properly use timered abilities makes up quite a bit. Of course the folks with the superior skill also tend to accumulate superior gear.

      Personally I find that all the micromanagement of DOT, stunlock, buff/debuff timers, to say nothing of the poor AI known as aggro just turns the game into a spreadsheet with colorful graphics. Fun for some, I guess, but not my cup of tea.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:No sense at all... by Anonymous Coward · · Score: 0

      Do you even realize this is for arena events, where all the "timers" on the "timered" abilities are reset everytime a team enters, right? Or is it more that your going off of 2nd hand knowledge of a PVP system you haven't experienced yourself?

  12. Sponsoring? by zyl0x · · Score: 3, Insightful

    Sponsoring a WoW arena team is like sponsoring a math team. WoW has little skill involved in the game, hence why so many people are able to get into it. The game is all about numbers. Make sure your numbers are higher than your opponents. That's pretty much it. You don't cast fireball spells in any special way. You just cast the highest rank fireball spell you have. You don't have to aim at your targets. Critical damage is inflicted based on a die roll.

    This post isn't meant to tear WoW apart. It's a decent game, and a lot of people have a lot of fun playing it. I used to as well. But corporate sponsorship for arena teams? How does that affect the team at all? I guess they could pay their rent so that they don't have to go to work anymore. Leaves more time for raiding, which is really the only thing that makes your character stronger in WoW: time spent raiding.

    --
    Blerg.
    1. Re:Sponsoring? by ArsonSmith · · Score: 1

      yea I have really started getting bored of the fact that My combat in WOW goes, see mob, cast most powerful spells available until mob dies, look for next mob.

      I think there are two things that could make this more interesting.

      Non-interactively - code the graphics so that each time you through a fireball it does something different. Have it so different mobs react differently when hit. Although the exact outcome may be the same it would make fights more interesting.

      interactively - Perhaps have different combinations that work for different mobs. Maybe have mobs grow in resistance to you as you kill them so you have to slowly alter your strategy.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    2. Re:Sponsoring? by C0rinthian · · Score: 1

      Sponsorship has nothing to do with the players, and everything to do with advertising. The only reason sponsors care that the players do well is that the higher they rank, the more visible their sponsorship becomes.

    3. Re:Sponsoring? by brkello · · Score: 1

      I disagree. Player skill absoultely matters. Using your abilities at the correct time, communiation, teamwork, and the ability to adapt to different situations quickly.

      Yeah, gear can make a big difference. But to say that it has no skill is saying to me you never got very far or were a bad player. And I have played competitive Q2/Q3/CS so it isn't like I don't have experience in competitive gaming.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Sponsoring? by daveisfera · · Score: 1

      Your argument could be claimed about any sport/game. It's all about strategy and effective use of what's available. Professional level of any sport/game is completely different than the casual level that's just played for enjoyment. And yes, sponsorship is meant to free up time and resources of the "athlete" so they can focus on the "sport", as well as, for advertising revenue. I personally think that "professional gaming" is fairly ridiculous, but what form of observation based entertainment doesn't appear ridiculous to those that don't enjoy watching it?

    5. Re:Sponsoring? by king-manic · · Score: 1

      There is soem skilled required. Knowing your cool down timers so well that you never leave a valuable skills unused. Knowing the counters to the various effects and strategies of the opponents. The dexsterity required to hit a dozen hots in sequence and modify the action as the situations demands. Knowing the exact behavior of skills and the weaknesses of each. It's not entirely skilless and the gulf between a great player and a good player was entirely based in how much they knew and reflexes.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Sponsoring? by Anonymous Coward · · Score: 0

      Yeah, gear can make a big difference. But to say that it has no skill is saying to me you never got very far or were a bad player. And I have played competitive Q2/Q3/CS so it isn't like I don't have experience in competitive gaming.
      Translation: I'm better than you, and I'll show it by calling you a bad gamer!
    7. Re:Sponsoring? by zyl0x · · Score: 1

      Just because I feel as though there is "minimal skill" involved in the game, does not mean that I was a "bad player". Saying something like that only shines a bad light on yourself.

      What is a "bad player", exactly? Someone who doesn't have fun playing the game?

      --
      Blerg.
    8. Re:Sponsoring? by bradsenff · · Score: 1

      Absolutely wrong.

      You don't just cast the maximum until dead.

      Generalizations like this are *why* people don't get the competitive nature of PVP or challenge of PVE.

      The different levels of spells are affected by gear in unique ways, and cast time also is affected. Sometimes, it is actually MORE damage to toss 2 low level versions, then follow with something else. That is where skill comes in - knowing the abilities well enough that *any* situation whether it is 1 v 1 or 1 v many is survivable. Do you spam top spells, or wait a few seconds knowing you can shut down your enemies top skills with counter moves.

      While talents and gear will help refine that edge, a skilled player can always shutdown an unskilled player. How do I know? I raided (PVE) and attained the top gear in the game up until just before the expansion. I had one of the highest damage outputs of my group. I stepped into PVP with the PVE mentality (maximize damage, minimize threat), and was stomped repeatedly. I had the best spec you could hope for.

      I just had zero PVP skill. I didn't spend time figuring it out - understanding the dynamics.

      Spec + gear = shiny pixels, not instant kills.

      -bs

    9. Re:Sponsoring? by Alethinos · · Score: 1

      I couldn't agree more. So many here are bashing the fact that equipment makes a difference, therefore arena pvp can't be balanced, and I agree that equip does make a difference, but its like on a football team where some players are naturally bigger, stronger, etc. It makes a difference, but skill is so much more important.

    10. Re:Sponsoring? by Datamonstar · · Score: 1

      Exactly. My rogue's DPS suffers considerably because I'm specced for PvP. My motto is to be able to get out of anything and quickly gain advantage in a fight. I'm not the one trick pony rogues that I see so often relying on high burst DPS in order to win fights against an evenly matched opponent. Rather I focus on having an answer for everything. That's the key to playing WoW properly, learning the rock - paper - scissors approach that's found in many games either overtly or subtly and is very overtly present in WoW.

      --
      The eternal struggle of good vs. evil begins within one's self.
  13. Re:Sponsored gaming... the end is coming by Cornflake917 · · Score: 3, Interesting

    It's actually pretty nice having corporate sponsorship when you're on a gaming team. I used to be on Pandemic's CS team way back in the day and our manager happened to be the owner of the Arkansas franchise of Subway. All of our trips to Dallas for the CPL were paid for, and plane tickets were bought for me to fly to Arkansas for local tournaments. Saved me lots of money. All we had to do was wear a "Pandemic" shirt with a subway logo on it when we went to the CPL... big deal. It's nice when you actually want make little cash off of professional gaming. It's really hard to do that with out some sort of sponsorship.

    There is a lot of people out there who really believe pro gaming will become mainstream someday, I'm a little skeptical of this, but you never know.

  14. Re:Sponsored gaming... the end is coming by Littleman_TAMU · · Score: 1

    To be fair, TFA makes it seem like the guilds were just having fun playing, getting "World Firsts" and all and Team Pandemic and CheckSix just approached the guilds. Also, this has nothing to do with ad-sponsored gaming. Blizzard didn't team up with the sponsors to offer ads in-game. TFA specifically states that you won't see "big companies logos placed all over your character's armor like a NASCAR driver's suit". If I was in one of the top WoW guilds and someone approached my guild and said that they'd give us money to continue doing what we've already been doing, I'd be stupid to turn it down. I'm not sure exactly what Team Pandemic and CheckSix are getting out of this deal since there isn't in-game advertising, from their websites it looks like they're hoping for advertising at big LAN tournaments. They both mention rumors of WoW being included in such tournaments so I imagine they've got some inside information. They're trying to grow their business and WoW is huge so why not try this?

  15. Re:Sponsored gaming... the end is coming by Achoi77 · · Score: 4, Funny

    as you zone the areas in the text you see display will be

    WESTERN PLAGUELANDS "we bring good things to life!" - GE®

    MOLTEN CORE "obey your thirst" - Sprite®

    IRONFORGE AUCTION HOUSE "what's in your wallet?" - Capital One®

    WARSONG GULCH (pvp area) "Is It In You?" - Gatorade®

    DUROTAR ZEPPLIN TOWER "The ultimate driving machine" - BMW®

  16. Re:Sponsored gaming... the end is coming by ThosLives · · Score: 4, Interesting

    This is just a result of the fact that, for a significant portion of the population, it takes so little effort to generate necessities that some means of justification to give people who aren't producing the necessities those necessities must arise.

    Wow, that was a mouthful. Basically, in many countries it is so easy to produce food that not everyone needs to produce food. However, everyone still needs to consume food. So what happens is people decide they're willing to give people food if they do certain things. In this instance, people are willing to give gamers food in exchange for saying that they are playing the game because of the guy giving them food.

    It's slightly more complex than that because monetary systems remove many activities quite far from actual food production, but the basic concept holds.

    If it were much more difficult to produce food, you couldn't have this type of society, because nobody would be able to have enough extra food to just give to people for playing games. I'd say this is just a natural consequence of sufficient advances in farming and services trade.

    --
    "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
  17. Re:Sponsored gaming... the end is coming by crabpeople · · Score: 1

    Most CS servers have some sort of corporate sponsoship and have even back in old beta CS. Someones gotta pay for the phat pipes and servers. It was usually ISPs and webhosting type services that did it for publicity. I guess this is different, maybe they buy you gold or something. I wonder what sponsorship entails. I guess if they baught you a new PC every 6 months and paid your internets bill I could see people doing that. Personally, I would think that being a slave to a corporation is something you would only voluntarily do for real life money. Even then I would think that you want to leave that as much behind as pôssible when your playing a game. This is of course wow players we are talking about though, and wow is pretty much like a full time job already. Some people just like being corporate or guild slaves. Same thing really.

    --
    I'll just use my special getting high powers one more time...
  18. make it open to spectators by joejor · · Score: 5, Interesting

    I don't pvp, I'm not into that style of play. But every time I run through STV, I stop by Gurubashi Arena just to watch players beat each other up over that stupid chest.
    I wish Blizzard would develop a facility by which one could simply be a spectator at in the new arenas or the battlegrounds. Maybe create a special portal into these zones so you can see the action but not affect it.

    1. Re:make it open to spectators by zippthorne · · Score: 1

      Um... just stand on the stands, you're not in the fight unless you're on the ground. You could use one of the telescopes or distance-vision spells to get in closer to the action. I forget if you need to have engineering skill to USE a telescope, but that's easily fixed by introducing a new scope that doesn't require such.

      --
      Can you be Even More Awesome?!
    2. Re:make it open to spectators by Anonymous Coward · · Score: 0

      Not possible in the arena system that is being discussed. Arena PvP has nothing to do with Gurubashi or Dire Maul arenas.

    3. Re:make it open to spectators by Vexor · · Score: 2, Insightful

      I think he means more like a Guild Wars thing. Where you can jump in and view any of the higher ranked pvp matches as a spectator "ghost" from anywhere. As well as chat with other spectators about who's kicking ass and who is biffing it horribly in that specific game.

      --
      ~Vexed and loving it!
    4. Re:make it open to spectators by ClamIAm · · Score: 1

      Guild Wars has this: a "spectator mode" where you can watch PvP matches (and chat with other observers). There's also a time delay, to prevent observers from watching all parts of the map and communicating with their in-match friends.

  19. Oh lordy by Anonymous Coward · · Score: 0

    Wow PVP takes no fucking skill at all.

    That makes this rather funny.

  20. There is only one game for the arena by Anonymous Coward · · Score: 0

    And that's Tribes Vengeance

    http://www.youtube.com/watch?v=vpc77KvfP0g

  21. Re:Sponsored gaming... the end is coming by Anonymous Coward · · Score: 3, Interesting

    Food was never the only currency even in old times. Flints, skins, furs, knives, wives, etc... Much of it convertable to food, but food had a rather cyclical economy (a bag of berries isn't worth much right after the hunt, but quite a bit in winter) while durable goods or just plain status was a better stock in trade. So while a lot of things can boil down to food, tying it back to farming efficiency is a bit of a post hoc argument. Efficiency creates specializations, specialization creates interdependence, interdependence creates economy, and economies create some pretty weird relationships, as we're now seeing.

    It's not that weird though. It's a leisure activity and as such a sport, at least in the eyes of the sponsors.

  22. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  23. It wont last by geek · · Score: 0

    Sponsoring is all about pvp, which is terrible in WoW. Warhammer's pvp will blow the doors off of WoWs. I was a hardcore WoW player for over 2 years and recently gave it up because it's gotten so stagnant and repetitive. Seems silly to me to start a sponsorship two years into the games lifespan when it's population is dropping like flies and its pvp system is a joke.

    As for my comments about the population dropping like flies I'll just say this. They claim 8.5 million subscribers but don't tell you how many are the hourly China accounts (they inflate that number a great deal). They also forget to tell everyone they only sold 3.5 million copies of the expansion. I can also tell you from person experience that a large number of people who've bought the expansion have quit. Blizzard has dozens and dozens of dead servers right now, huge population imbalances and broken pvp. Any company sponsoring a team under these circumstances is throwing away money.

    1. Re:It wont last by Anonymous Coward · · Score: 1, Funny

      I was a hardcore WoW player for over 2 years and recently gave it up because it's gotten so stagnant and repetitive


      It took you two years? It only took me six months.
    2. Re:It wont last by FiveRings · · Score: 4, Insightful

      Seems silly to me to start a sponsorship two years into the games lifespan when it's population is dropping like flies

      http://www.gamespot.com/news/6167808.html

      Clearly, being a top 10 game two years after launch is indication that "it's population is dropping like flies".

      --
      *Your ad here*
    3. Re:It wont last by Anonymous Coward · · Score: 0

      'It took you two years? It only took me six months.'

      It took me err, never get dragged into that very very very limited version of muds with some graphics for the illiterate...
      I absolutely hate the keyboard when I do simple task, but still....we don't have anything more versatile as an input for order.
      Though PK in mud is also mostly broken because of cheating of imms/imps and their friend....

  24. Re:Sponsored gaming... the end is coming by ThosLives · · Score: 2, Informative

    (Pity that was an AC post - it's pretty interesting!)

    I didn't mean to imply that food is the only currency, I was just using that simple example to show that specialization and efficiencies give rise to otherwise "illogical" situations, like people who can survive while only providing services rather than directly producing wealth.

    It's a fascinating thing to see how services do facilitate the creation of wealth. What it all boils down to, though, is that there has to be wealth to support services. The fact that modern economies are very complex doesn't change that fact.

    --
    "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
  25. Good Idea, Bad Implimentation by Kardall · · Score: 3, Interesting
    Personally, I would be setting up a server like Blizzard is going to when the arena season is over.

    For those who don't know, the winners of the tournaments are going to be character-copied to a private blizzard arena server, where they will be taking part in the final tournament.

    I would be doing a similar thing, licensing a private server for use in this very matter. Why not have WoW:Arena Battles? If Blizzard can swing a private server for this, why not have [insert sponsorship group name] license a private server directly from Blizzard. The sponsorship group handles all the signups and whatever. When the lists are complete, they submit them to Blizzard for a character-copy to the private arena server. This would allow *ANY* character/group/team/guild to compete in a custom arena server.

    I mean seriously... it wouldn't be that hard. They restrict transfer of characters from certain places to others based on the ease/difficulty of attaining rank/gear and such... but in the Arena server it wouldn't matter.

    I think something like this would have to be a lead project by the sponsorship group. Lets say CheckSix decides to do something like this. They would have to contact Blizzard and do the licensing. Blizzard could have a Licensing System. Something that could do it would be like:

    $50,000 USD for an Arena Server License (4month) - 100x5v5 Team Character Transfer (500 Characters) - 200x3v3 Team Character Transfer (600 Characters) - 800x1v1 Team Character Transfer (800 Characters) - Server Farm Rental - 5 GM Accounts for Management Purposes - Must be a known sponsor of tournament competitions (to avoid no-name groups getting their own servers)

    Something like that...

    1. Re:Good Idea, Bad Implimentation by electrosoccertux · · Score: 1

      Why can't they just open source it so that the arena sponsors could tweak the game as they see fit?

      The game is anything but balanced and needs some serious class and faction re-working to be fair.

  26. This could be interesting... by llevity · · Score: 1

    A lot of people are saying there's no skill involved, it's all about your gear and how much time you spend raiding.

    This isn't quite as true anymore, since the expansion. The best PvP gear comes as PvP rewards. Raiding offers nice gear, true, but most of it is more tailored towards raiding. You'll want more stamina and resilience stats that is way more available in the PvP gear rewards.

    Blizzard is trying to draw the lines between PvP and PvE, and it could close the gear gap. If you really like to PvP, you'll eventually get the gear. Once everyone is in similar gear, skill and tactics become way more of a factor.

    1. Re:This could be interesting... by Anonymous Coward · · Score: 0

      Yeah. For this season it's all about having rolled the right class. And gear.

    2. Re:This could be interesting... by code-e255 · · Score: 1

      Yes, until the next expansion comes out, people's gear will eventually even out and skill will start to matter a bit again. But due to the constant "have to grind equipment so that I can compete" nature of PvP in WoW, it'll never be a fair, professional competition.

  27. For real arena fighting by Butisol · · Score: 1

    Play a MUD like Imperian if you want to see real PvP skill in a fantasy rpg setting. You need to think ahead and use all your coding skills to have a good offense and defense. Having high quality equipment/artifacts does not equate to victory there either. I'd never be proud of PvP skills in WoW because it's really not skill after a certain point.

  28. Re:Sponsored gaming... the end is coming by Bastard+of+Subhumani · · Score: 1

    If it were much more difficult to produce food, you couldn't have this type of society, because nobody would be able to have enough extra food to just give to people for playing games.

    Or to adjudicate in disputes, communicate with god(s), keep those nutters from the next village away from our goats ...

    Thanks, but I think most of us have worked out that the agrigultural revolution had some far-reaching consequences.
    --
    Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
  29. WoW Cannot Support Pro Gaming by mbulge · · Score: 3, Informative

    World of Warcraft cannot support pro gaming. The arenas may be more competitive than previous PvP in the game, but they will never be able to support meaningful competition. WoW will always be an MMORPG you play for fun, not as an e-sport.

    The biggest obstacle comes from the requirement that all games must be played on Blizzard's servers. This means no sponsored competitions can be hosted other than by Blizzard. Currently, this also means the inability to play prearranged matches. You're stuck playing random opponents on Battlegroups that represent 1/10th of the playing population. Don't expect this to change either. Private servers and the ability to play teams from other Battlegroups aren't very likely, as Blizzard is out to make a profit.

    The other problem facing WoW is the huge time requirements to reach the point to where you can participate in this PvP. For the average player this will take 200-300 hours. This causes most players to be able to play only this one character. When class changes happen, or when the playing field changes to where a different group composition would work better, teams are unable to adapt without either cutting a player or going through months of leveling. A game that places the class and gear of the character above a player's skill cannot ever be competitive. Arenas were a great addition to the game, but don't expect to earn anything other than new items from the competition.

    1. Re:WoW Cannot Support Pro Gaming by Z0mb1eman · · Score: 1

      The other problem facing WoW is the huge time requirements to reach the point to where you can participate in this PvP. For the average player this will take 200-300 hours. [...] A game that places the class and gear of the character above a player's skill cannot ever be competitive.

      Mod parent up. There really isn't much more to say about this article.

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
  30. Re:Sponsored gaming... the end is coming by Al+Dimond · · Score: 1

    I don't play WoW, but I am a long-distance runner. If some company offered me free gear in exchange for running in a bunch of races wearing that gear I'd do it, as long as the gear wasn't too garish. I'd wear a jersey with an Asics logo on it in exchange for free shoes. I'm not nearly a good enough runner to get a deal like that (although, really, in most races there are more people that can see the midpack runners than the leaders, so it might actually be more effective to put ads on me than some elite dude).

  31. You are wrong by Snaller · · Score: 1

    About numbers, if both sides have the same items (and two sponsored teams would) then its back to who has the best strategy.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:You are wrong by zyl0x · · Score: 1

      But is strategy really skill? Strategy is something you can steal from someone else. Skill is not something that can be stolen.. yet. :P

      --
      Blerg.
    2. Re:You are wrong by Snaller · · Score: 1

      Well, strategy isn't strategy if you steal it from someone else - then its a gimick that might work once - but if you can't plan and adapt you'll get your butt handed to you in the long run :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  32. Prediction : by TomRC · · Score: 1

    The next big hit MMO game will be designed from scratch to be a competitive sport, where skill will lie in knowing your opponent, guessing what their equipment load-out will be, using your load-out in the most effective manner, etc. While everyone can play, most will spend 60% of their time watching bouts between others, to learn tricks, learn future opponent's moves. There'll be pay-sites dedicated to dishing up details of each player's favorite tactics, weaknesses, etc - so people will pay to see opponents info, and their own info so they can work on avoiding weaknesses. The Pro's will have support teams to do their research for them and help design their load-out for a game.

    1. Re:Prediction : by CaseM · · Score: 1

      Some of your "next big hit MMO" ideas have already seen the light of day: Guild Wars already has the challenge of "guessing your opponents' load-out" in that you can only have 8 skills/spells in your current arsenal at any one time out of a potential pool of hundreds, so knowing or prediciting what your opponent might have is a big factor in determining the outcome of a particular PvP match.

  33. Fault in Article by Snaller · · Score: 1

    Although not entirely relevant, he says the guild Nihilum(*) are trying to kill "Lady Vashj" - they are not trying anymore they did it several days ago ;)

    * So what does Nihilum mean anyway? "We who are nothing" ? Would be funny if it did since they have so many "firsts" (of course they may not have much of a life because of that ;)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  34. Re:Sponsored gaming... the end is coming by DDLKermit007 · · Score: 0, Flamebait

    Yes, because "pro gamers" add soooo much to the industry. This is just an instance of advertisers being told to fuck off by the game companies about ads in their games. It's mildly ironic since they'd be crucified by the same people for allowing it, who are accepting money, and other stuff like plane tickets & such to wear an "innocent" shirt to an event, advertise in the game for them, etc. The whole notion of professional gamers is a load of tripe. Theres only one type of professional in the videogame industry, and it's the people slaving away making the games. Everybody else just a consumer, or mercenary for hire looking to offer a pound of flesh.

    Burn karma burn...

  35. Why not? by FiveRings · · Score: 1

    There aren't many ways for advertisers to get a foothold in the WoW player base, so why not? The only advertiser I've seen in game is nvidia. This allows them to get their name out to a huge market that has otherwise been inaccessible. I suppose they could go in game and spam all the chat channels until their characters get banned...

    --
    *Your ad here*
  36. Re:Sponsored gaming... the end is coming by Cornflake917 · · Score: 1
    Well here in the US, it's hard for a "pro" gamer to make a living. Pro Starcraft players in South Korea make over $200k a year. This could easily be happening here if the pro gaming leagues played their cards right. Fatal1ty has his name on Sound Blaster cards and he has other product lines. While I think it's rather lame (especially having to see some nerds face on the box), I'm pretty sure the guy is making a healthy sum of money from it.

    This is just an instance of advertisers being told to fuck off by the game companies about ads in their games. I'm not really sure what "this" is refering to. I don't know how you can tie in professional gaming with in-game ads, thats a pretty big stretch. Pandemic is sponsored by Subway, Panasonic, and some other no-name companies. I never heard of a team being sponsored by the game companies themselves. I doubt Blizzard had anything to do with these gaming teams recruiting WoW guilds.
  37. Re:Sponsored gaming... the end is coming by haelduksf · · Score: 1

    I wouldn't worry too much: Counterstrike, Starcraft and Quake teams have been raking in sponsorship money for years.

  38. Yes, there is skill by jchenx · · Score: 1

    But is strategy really skill? Strategy is something you can steal from someone else. Skill is not something that can be stolen.. yet. :P
    Yes, there is lots of skill in the game, particularly in PvP. I agree that strategy is something that is fairly easy to acquire. No doubt the best Arena teams probably spend a lot of time reading strategies in forums, trading secrets, etc.

    However, at the end of the day, there is still a lot of "twitch element" to the game, as well as the skill of knowing when to switch strategies.

    I believe Arena PvP is similar to Starcraft. There are lots of strategies to SC that you can read up on (build orders, how pull off a Zerg rush, how to defend against such a rush, etc.). Same goes for WoW PvP (what specs to use, how to battle against a warlock, how to fully utilize your skills as a rogue, etc.). However with both, there's the "twitch" aspects that make up the skill. In Starcraft, you have to have fast enough reflexes to make your moves, know when to switch strategies, etc. In WoW, it's the same as there are lots of timed button presses, moving into the right position, knowing how to react, when to switch strategies, etc.
    --
    -- jchenx
  39. Here's what I've got to say about this: by Cadallin · · Score: 1

    If you guys thought gold farming was a problem before, you ain't seen nothing yet. There are going to be people making money (real money) manipulating the virtual AH and player markets in order to extract more cash more corporate sponsored flunkies. The implications for unsponsored players are pretty devastating in my opinion. I expect all (of what tiny amount ever existed anyway) of the fun to be extracted from WoW and pumped right into a chinese bank account.

  40. Re:Sponsored gaming... the end is coming by Cervantes · · Score: 1

    I think you missed a few, I fixed them for you:

    MOLTEN CORE "Fuck you, I'm eating" - Carls Jr.
    WARSONG GULCH (pvp area) "With electrolytes!" - Brawndo

    --
    If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
  41. Re:Sponsored gaming... the end is coming by Thirdsin · · Score: 1
    I agree, commercializing games is rediculous and imo unwelcome. That said, do you wonder why this has happened? Let's examine this:

    Typical "extremely hardcore" WoW player plays for how long each day??? Say it's 6hrs (probably underestimated - and assume fulltime job, sleep, etc)
    On weekends, rack up another 12hrs each day.
    All told we are at 54hrs (understimated i'm sure) a week, playing a f*cking game religiously...

    There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup.
    WoWPlayer:"What, you want to pay me to play WoW? GG!"

    Now that player can advertise for this company in front of thousands of people daily for oh... 70hrsM/F + 24hrsS/S =94 hrs a week? Not to mention paying them relatively little bc they are happier than a pig in sh*t to get paid to play.

    gg
    --
    No words of wisedom here.
  42. Re:Sponsored gaming... the end is coming by secolactico · · Score: 1

    DUROTAR ZEPPLIN TOWER "The ultimate driving machine" - BMW®

    Shouldnt that one be on Shimmering Flats in Thousand Needles? Altho that would be a poor choice location for an ad since it's usually empty.

    --
    No sig
  43. Those aren't sports by geekoid · · Score: 1

    They're games.

    As is chess, checkers and poker.

    To be a sport, it needs to be athletic, at the very least.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Those aren't sports by illegalcortex · · Score: 1

      Yes, they're games. All sports are games, as well (hence "Olympic Games").

      My point was that those games are very different from games like chess, checkers and poker. They require a very real amount of physical skill and coordination with a component of mental strategy. Chess, checkers, poker, Risk, Boggle, etc. all rely entirely on mental skill.

      Some video games are just video equivalents of mind-only games - RTS, for example. The only physical skill involved is clicking a mouse and typing on a keyboard. Much like shuffling cards and shaking a Boggle game. Other video games do have a very real physical skill components - FPS, for example. Then there are others like DDR that really DO have an athletic component and are dangerously close to fitting your definition of "sports."

      So really, it's not all that cut and dried.

    2. Re:Those aren't sports by geekoid · · Score: 1

      Most olympic games are not sports..hence 'Games'.

      "Then there are others like DDR that really DO have an athletic component and are dangerously close to fitting your definition of "sports."
      "

      That was dictionary.coms definition of sport. Sorry I forgot the reference.

      My definition of sport is much tougher:

      Must have an offense and defense in play at the same time.
      Must have an item to control; ball, puck, etc.

      Contact must be part of the game.

      Must be athletic.

      Everything else is pretty much an activity. Does that mean they are easy? No, not at all.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Those aren't sports by illegalcortex · · Score: 1

      You should probably stop using the word "sport" and start using the phrase "geekoid's redefinition of the word sport", then. It will help clear up some potential confusion.

      BTW, if you actually look in the dictionary under both sports and games, you'll find that in many of the definitions both words are used interchangeably. The English language does not follow the rigid partitions you seem to be trying to shoehorn on top of it.

    4. Re:Those aren't sports by Anonymous Coward · · Score: 0

      Your definition of sports contributes absolutely nothing to the conversation, as nobody else uses such a ridiculous definition (Motor sports is an oxymoron, then? Most Olympic games aren't sports?).

  44. From someone who knows.. by Alethinos · · Score: 1

    I am currently addicted to arena, and actually doing pretty well, our 5v5 team was in the top10 last week. Not so great this week. I'm really hoping to at least make it to the regionals. I've noticed a lot of detractors posting in this topic, and mainly I just wanted to give some comments from someone who is actually deeply involved in Arena play. First, it is ridiculously fun. I haven't had as much fun since I used to play muds back in High School. If you like pvp, and you already have a warcraft account I couldn't recommend Arena more. It takes a lot of skill, quick thinking, coordination, tactics and strategy. More importantly the games last 4 to 6 minutes on average and are very quick paced. It encompasses almost all the things that make pvp fun for me. Second, it is definitely not solely based on gear. If you had watched closely at the beginning of season, the top arena teams were not decked in epics, a lot of the top teams had fairly marginal gear. Of course now they have arena reward gear, but I still firmly believe that skill is much more important than gear, although, unfortunately, gear does help. As the article stated, gear will balance out as everyone basically gets the same Arena gear, which isn't extremely hard to get. An average team will get a piece every three or four weeks, meaning by next season the majority of teams will be wearing similiar arena gear. A lot of the critiques of Arena are accurate though. It is still influenced by gear, it does take a lot of time to level to 70, and even longer to build up enough gear to be somewhat viable, right now there is no way to spectate, there are still class imblances. But overall, I am very impressed with the Arena system. My profile: http://armory.worldofwarcraft.com/character-sheet. xml?r=Mal'Ganis&n=Thax

    1. Re:From someone who knows.. by geekoid · · Score: 1

      You believe wrong.

      Gear at the begining of the season was high end, non epics, but people with epics where trying to grind to 70 AFAP.

      All top of their class football players(either football) have aboutt he same skill. If one team culd afford to be jerseys that gave them +22 str, they would win almost every time.

      Sure, you plop some shmoo down with no PVP experience, deck him in epic, he will loose.
      But, once you get into the top 30%, gear will be all because there is a finite max on ability.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:From someone who knows.. by Alethinos · · Score: 1

      Sorry, stupid formatting. Here it is more readable.

      I am currently addicted to arena, and actually doing pretty well, our 5v5 team was in the top10 last week. Not so great this week. I'm really hoping to at least make it to the regionals.

      I've noticed a lot of detractors posting in this topic, and mainly I just wanted to give some comments from someone who is actually deeply involved in Arena play.

      First, it is ridiculously fun. I haven't had as much fun since I used to play muds back in High School. If you like pvp, and you already have a warcraft account I couldn't recommend Arena more. It takes a lot of skill, quick thinking, coordination, tactics and strategy. More importantly the games last 4 to 6 minutes on average and are very quick paced. It encompasses almost all the things that make pvp fun for me.

      Second, it is definitely not solely based on gear. If you had watched closely at the beginning of season, the top arena teams were not decked in epics, a lot of the top teams had fairly marginal gear. Of course now they have arena reward gear, but I still firmly believe that skill is much more important than gear, although, unfortunately, gear does help. As the article stated, gear will balance out as everyone basically gets the same Arena gear, which isn't extremely hard to get. An average team will get a piece every three or four weeks, meaning by next season the majority of teams will be wearing similiar arena gear.

      A lot of the critiques of Arena are accurate though. It is still influenced by gear, it does take a lot of time to level to 70, and even longer to build up enough gear to be somewhat viable, right now there is no way to spectate, there are still class imblances.

      But overall, I am very impressed with the Arena system.

      My profile:
      http://armory.worldofwarcraft.com/character-sheet. xml?r=Mal'Ganis&n=Thax

    3. Re:From someone who knows.. by Alethinos · · Score: 1

      But, once you get into the top 30%, gear will be all because there is a finite max on ability. Agree... You are correct that at some point in the top% the skill difference can only be so great, and gear difference will make up the rest of that.
  45. Hello by geekoid · · Score: 1

    Glide!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  46. Re:Sponsored gaming... the end is coming by mandelbr0t · · Score: 1

    It's just like any other professional sport. There's slo-pitch and there's hardball. PvP WoW is definitely on the hardball end of the spectrum. If you don't like it, no one is forcing you to play. Anyway, I really doubt that I'm going to be in any of these tournaments. Just watching these guys compete would be really exciting, let alone being part of the gig.

    --
    "Please describe the scientific nature of the 'whammy'" - Agent Scully
  47. everyday in everyway... by tabby · · Score: 1

    I'm real glad I've stopped playing WoW.

    However I am still bitter about Starcraft:Ghost

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  48. Expenditures vs. Rewards by twoallbeefpatties · · Score: 2, Insightful

    I'm a major company. I spend billions of dollars on advertising every year. I give five people $40K apiece so they can quit their day job and do nothing but play WoW and build up for their 5-man arena team, and I've just spent $200K to have my company's name seen by the people who play the most popular game in the world. Worth it?

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    1. Re:Expenditures vs. Rewards by crabpeople · · Score: 1

      If your job was playing wow, do you honestly think you'd still enjoy it?

      --
      I'll just use my special getting high powers one more time...
    2. Re:Expenditures vs. Rewards by geekoid · · Score: 1

      I would, but I couldn't do it on 40K.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Expenditures vs. Rewards by twoallbeefpatties · · Score: 1

      If your job was playing wow, do you honestly think you'd still enjoy it?

      Lack of enjoyment hasn't stopped anyone else from playing, now has it? :D

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  49. Re:Sponsored gaming... the end is coming by Lectrik · · Score: 1

    While I don't doubt that these people are having fun playing WoW and all that, but I need to ask... isn't going just a little too far to get corporate sponsorship for a game guild?


    But the gold farmers are raising their exchange rates, you need sponsors so you can buy teh goldz!
    --
    --- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!
  50. Add up the numbers by MMaestro · · Score: 1
    For the second month in a row, World of Warcraft: Burning Crusade was the best-selling PC game in the US. However, its margin of victory was much less lopsided that the month before. Instead of selling 1.4 million copies domestically, the expansion pack sold a much more modest 141,000 units, just ahead of the original World of Warcraft.

    1.4 million + 141,000 = 1.541000 units in two months. Nowhere near the 7~8 million subscribers they claim to have.

    1. Re:Add up the numbers by Anonymous Coward · · Score: 0

      In the piece you quoted, it says "domestically". I'll assume this means in the US.

      This doesn't take into account players from around the globe.

      You still have Europe, and Canada (assuming "domestically" doesn't include this), and Asia.

      All those Chinese farmers have to have paid accounts, too!

  51. Re:Sponsored gaming... the end is coming by Anonymous Coward · · Score: 0

    Jesus christ. What, was that the topic in your poli-sci/eco course this week? You are talking about the simplest socio-economic principles that every human being who has ever traded goods for services is INTIMATELY aware of.

    This is not insightful. It is not interesting. It is stupid.

    Its like saying...

    Its just so interesting to see how the fundamental language principles allow us to use computer generated characterizations of the units of our speech. You see, humans have this ability to tokenize bits of thought and trade those bits of thought with other humans in a way they can understand. Without a medium to allow the trading of ideas in this way complex multi-human ideas would be impossible. Its just so fascinating how we need communication in order to talk to each other.

    No, not really. For fucks sake.

  52. It's all about 4 buttons by bigdady92 · · Score: 1

    as a friend once said to me "Warcraft if all about 4 buttons. Figuring out the right combo of pressing the right 4 buttons in the right orders = win."

    That's it. There's no magic to this game. It's that simple.

    --
    Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
    1. Re:It's all about 4 buttons by Anonymous Coward · · Score: 0

      Woke up this morning and felt the need to parrot an idiot, didn't ya?

  53. You exclude a lot of widely recognized sports by tepples · · Score: 1

    Most olympic games are not sports..hence 'Games'. Yet Disney's entertainment sports programming network shows a lot of them.

    Must have an offense and defense in play at the same time. Golf? Bowling? Foot racing?

    Must have an item to control; ball, puck, etc. Do you define "item" such that relay foot racing is a sport but solo foot racing is not? So is wrestling not a sport?

    Contact must be part of the game. Lawn tennis? It depends on how you define "contact".