Spacewar?
That came slightly later in 1960 on the PDP-1.
A noughts and crosses/tic tac toe game on the EDSAC system, was possibly the first ever computer game, created in 1952 by A. S. Douglas at the University of Cambridge, though not really a true video game like Tennis For Two,
The trouble with this sort of learning.
on
Singing Science
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· Score: 1
'When a body is totally or partially imersed in a fluid
the apparent loss of weight
is equal to the amount of fluid displaced'
I forever remember these words after seeing my physics teacher prancing around the lab with his viola singing this ditty.
Trouble is I have no idea what it means.
I bought a MIB Dreamcast on Ebay a couple of years ago for £22 (aprox. $38) and frankly it has been one of the best bargains I ever bought. There's tons of classic software available for very little money (REZ anyone) but best of all so much great homebrew stuff. Emulators, media players, orginal games, apps, loads of fun stuff. Instead of dropping some cash on a new PS2 or PC title buy a Dreamcast and some CDRs you wont regret it.
A lot of people talk about the video gaming crash of the eighties as if gaming simply stopped untill the NES hit big. Whilst it's true that Atari etc
suffered a major loss in sales, the period also saw a boom in the home computer industry, with machines like the C64 coming to the fore.
Gamers may have left the stagnating console market, but a lot of them jumped to 'proper' computers insted.
Despite the huge coverage of the 360 I've yet to hear mention of the yak's lightsytnth that's built into the firmware.
Jeff Minter has a real knack for picking sinking ships, there's been a lot of speculation about the possible success of the 360, but if Jeff's form is anything to go by, it's dead in the water.
Yeah, the dialogue in grim fandango and quite a few of the other Lucas Arts titles is fantastic, but a part from them good dialogue is this in the ground.
I don't know much about writing and I've got no experience in acting, but frankly I think I could personally produce and perform a better script than most games have. In fact I think I could probably improvise better vioceovers whilst drunk than what appears in many othewise quality titles.
I don't know why they bother, you're better off with no vioce acting at all than the irritiating drivel you're so often forced to sit through.
I love this kind of thing, I have a kind of collection of underrated games. There's a whole world of games out there that have got little attention, have been forgotten or have never gained much recogntion outside of their niche, I name hundereds, but Home of The Underdogs is the place to go for this type of thing and a I think someone has beat me to that link.
The ZX Spectrum hosts a tresure trove of games that are mostly unknown outside of Speccy strongholds. Ultimate (which later became RARE) released a whole slew of games during the eighties which were innovative, fun and often offered types of play which have never been recreated on modern platforms. Attic Attack, Knight Lore, Jetpack, all classics and worth looking up. Plus games like School Daze ( set in a school, Take Two's Bully sounds suspiciously like a remake of this), Fat Worm Blows a Sparky, Knight Tyme, Lords of Midnight, Target Renegade, How To Be a Complete Bastard, too many to name.
The Snes had tons of really great RPG's many of which have only become playable to no japanese speakers thanks to fan Translaton patches. Titles like Bhamut Lagoon, Seiken Densetsu 3 ( the real sequal to secret of manna), some weird ones like Wedding Peach (bloody nuts but oddly fun) and Sailor Mood, plus some stuff that had wester releases but never took off like the Adventures of Spike McFang and Terranigma.
Atari classic I,Robot has got to be worth mentioning, the first true 3d game, released in 1983 in the arcades, sank without trace, but was at least a decade ahead of it's time, Starfox seemed to borrow a lot from this game.
To me however, the most underrated game of all time has got to be Gunpey. Appearing on the Bandai Wonderswan, both game and console were developed by the legendary Gunpei Yakoi, the man responisble for the Game and Watch and The Gameboy. A stupidly simple puzzler, its really worth looking for. You can get both console and game for next to nothing on Ebay, why this never got a western release I'll never know but it's a lot of fun.
This May be redundant, but surely even the most cynical appraisal of US Military security would admit that if they were going to have ultra secret UFO documents stored anywhere, it wouldn't be on the sodding internet.
Surely the original arcade machine that inspired the home console versions is the definitive Bionic Commando? I say 'inspired' because the NES and GB versions were siginificantly different from the original.
Whilst the NES game was fun the original machine was the superior version for me. Obviously the arcade was more technically impressive, but what really stands out is the game play. Frustrating true, more so than on the NES even, but it had that instant playable thrill that was essential in good arcade machines, something that wasnt quite there on the NES.
Frankly I don't even think that the NES game is the definative home version.
Several others stuck much more rigidly to the original game and I think that worked in their favour. The ZX Spectrum conversion (admitedly probably not well known in the US) is of this school and it manages to be a better game despite the Speccys limited capabilities, putting it ahead of the Nintendo title in my book.
'till I see the game running. Those images look very nice indeed, but I'm not getting excited untill I see real live screenshots of the game iteself running on real live 360 hardware. The textures in GTA:San Andreas look almost as good in isolation. Whislt I can't say the graphics in that game are bad, in fact they're very nice considering the age of the game enigine, it 'aint photo realistic. We've been hearing about photorealism in games for a long time now, ever since the birth of the CD rom, but it's yet to happen. Im not saying it's impossible, but I think it's going to take more than some nice textures to make computer graphics indistinguishable from photos. Heck, Hollywood can't manage it, even with huge render farms, it's not going to happen on a games console anytime soon. Also, most games that have attemted photorealism in the past have been a bag of wank.
Every platform Jeff Minter has worked on for the past fifteen years has ended up in trouble.
Even Nintedo felt the pinch, slipping into 3rd place in the current gen rankings after Jeff began developing for the Game Cube.
The man writes great software, but he has the touch of death.
That came slightly later in 1960 on the PDP-1.
A noughts and crosses/tic tac toe game on the EDSAC system, was possibly the first ever computer game, created in 1952 by A. S. Douglas at the University of Cambridge, though not really a true video game like Tennis For Two,
Ahem. Carry on.
the apparent loss of weight
is equal to the amount of fluid displaced'
I forever remember these words after seeing my physics teacher prancing around the lab with his viola singing this ditty. Trouble is I have no idea what it means.
I bought a MIB Dreamcast on Ebay a couple of years ago for £22 (aprox. $38) and frankly it has been one of the best bargains I ever bought. There's tons of classic software available for very little money (REZ anyone) but best of all so much great homebrew stuff. Emulators, media players, orginal games, apps, loads of fun stuff. Instead of dropping some cash on a new PS2 or PC title buy a Dreamcast and some CDRs you wont regret it.
It could be because UK retailers love their customers so much, but I suspect it's because of some sort of legal bar. Anyone know?
This man kills gaming platforms.
I don't know much about writing and I've got no experience in acting, but frankly I think I could personally produce and perform a better script than most games have. In fact I think I could probably improvise better vioceovers whilst drunk than what appears in many othewise quality titles.
I don't know why they bother, you're better off with no vioce acting at all than the irritiating drivel you're so often forced to sit through.
I live round this area. If anyone needs directions drop me a line.
The ZX Spectrum hosts a tresure trove of games that are mostly unknown outside of Speccy strongholds. Ultimate (which later became RARE) released a whole slew of games during the eighties which were innovative, fun and often offered types of play which have never been recreated on modern platforms. Attic Attack, Knight Lore, Jetpack, all classics and worth looking up. Plus games like School Daze ( set in a school, Take Two's Bully sounds suspiciously like a remake of this), Fat Worm Blows a Sparky, Knight Tyme, Lords of Midnight, Target Renegade, How To Be a Complete Bastard, too many to name.
The Snes had tons of really great RPG's many of which have only become playable to no japanese speakers thanks to fan Translaton patches. Titles like Bhamut Lagoon, Seiken Densetsu 3 ( the real sequal to secret of manna), some weird ones like Wedding Peach (bloody nuts but oddly fun) and Sailor Mood, plus some stuff that had wester releases but never took off like the Adventures of Spike McFang and Terranigma.
Atari classic I,Robot has got to be worth mentioning, the first true 3d game, released in 1983 in the arcades, sank without trace, but was at least a decade ahead of it's time, Starfox seemed to borrow a lot from this game.
To me however, the most underrated game of all time has got to be Gunpey. Appearing on the Bandai Wonderswan, both game and console were developed by the legendary Gunpei Yakoi, the man responisble for the Game and Watch and The Gameboy. A stupidly simple puzzler, its really worth looking for. You can get both console and game for next to nothing on Ebay, why this never got a western release I'll never know but it's a lot of fun.
This May be redundant, but surely even the most cynical appraisal of US Military security would admit that if they were going to have ultra secret UFO documents stored anywhere, it wouldn't be on the sodding internet.
Surely the original arcade machine that inspired the home console versions is the definitive Bionic Commando? I say 'inspired' because the NES and GB versions were siginificantly different from the original.
Whilst the NES game was fun the original machine was the superior version for me. Obviously the arcade was more technically impressive, but what really stands out is the game play. Frustrating true, more so than on the NES even, but it had that instant playable thrill that was essential in good arcade machines, something that wasnt quite there on the NES.
Frankly I don't even think that the NES game is the definative home version. Several others stuck much more rigidly to the original game and I think that worked in their favour. The ZX Spectrum conversion (admitedly probably not well known in the US) is of this school and it manages to be a better game despite the Speccys limited capabilities, putting it ahead of the Nintendo title in my book.
'till I see the game running. Those images look very nice indeed, but I'm not getting excited untill I see real live screenshots of the game iteself running on real live 360 hardware.
The textures in GTA:San Andreas look almost as good in isolation. Whislt I can't say the graphics in that game are bad, in fact they're very nice considering the age of the game enigine, it 'aint photo realistic.
We've been hearing about photorealism in games for a long time now, ever since the birth of the CD rom, but it's yet to happen. Im not saying it's impossible, but I think it's going to take more than some nice textures to make computer graphics indistinguishable from photos. Heck, Hollywood can't manage it, even with huge render farms, it's not going to happen on a games console anytime soon.
Also, most games that have attemted photorealism in the past have been a bag of wank.
Every platform Jeff Minter has worked on for the past fifteen years has ended up in trouble. Even Nintedo felt the pinch, slipping into 3rd place in the current gen rankings after Jeff began developing for the Game Cube. The man writes great software, but he has the touch of death.