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Gaming Industry Going Down?

Stefan Constantinescu wrote to mention an Inquirer article positing that the gaming industry is due for another crash. From the article: "Sadly, the gaming industry is in a self-imposed death spiral. Everyone is putting on a brave face, touting the latest v6 of a game that came out before most of it's audience was born. What was a fun hobby full of creative geniuses and their mad art has become a grey corporate parking lot. We are about to take that dive again, the industry is desperately trying to speed up the process with each passing day. Rather than take a step back, they are addicted to marketing plans and money men. It will kill them, and in a few years, good will arise from the ashes. It happened with arcades, it happened with the first wave of consoles, and is about to happen again. It is high time someone flushed the toilet that the games industry has become, it will do us all a world of good."

108 comments

  1. Please.. by hookedup · · Score: 3, Interesting

    I cant remember a time that I've had MORE games on my system than today. The industry seems to be doing fine, although I will admit the signal to noise ratio does seem to be going up..

    1. Re:Please.. by BigDork1001 · · Score: 5, Insightful

      Yeah but I'm going to take a quality over quantity approach. Sure there's a lot of games coming out but how many are original and fun? How many are rehashes and sequals. How many are the same game under a different name? How many are games that were released 20 years ago and are being sold to suckers feeling a little nostalgia?

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    2. Re:Please.. by twoflower · · Score: 3, Insightful
      ... although I will admit the signal to noise ratio does seem to be going up..
      You mean "down". "Up" would imply more signal, less noise.
      --


      --
      Twoflower
    3. Re:Please.. by hookedup · · Score: 1

      realized right after i posted :( And to the first response, most of the games i'm currently enjoying are sequels

    4. Re:Please.. by snuf23 · · Score: 2, Insightful

      "How many are rehashes and sequals."

      Quite a few. And just as with new properties they vary in quality. I quite enjoyed Call of Duty 2 and think that Civilization 4 packs some truly excellent interface design.
      On one hand you could say these are the same old formula, on the other hand they are significant updates.
      I think there is a place for updates of older games but we do need more innovation. Katamari was excellent because it was a unique gaming experience and had a unique sense of style and whimsy.
      Good graphics and high production values bring something to the table, but they don't make a game fun. Good gameplay can be an elusive thing. Some of the most fun I've had recently has been playing Oasis a clever little puzzle/strategy game. In spite of the rash of high profile holiday releases, I find myself loading it up for a quick game very frequently.

      --
      Sometimes my arms bend back.
    5. Re:Please.. by Gulthek · · Score: 1

      Just because the market is flooded with games, doesn't mean that there are any less good (i.e. innovative) games. They are just lost to those without eyes to see.

      Think back, back, back to the Nintendo or even the Atari days. Back when all games were apparently original and fun. Well of course they were all original, they were all NEW; but all fun? Really.

      Did you ever encounter or (heaven forbid) play:

      Journey Escape? - play the band, avoid the evil managers and photographers (seriously)
      Hot Dog Maze? - play pac-man...again!
      Smurf Rescue?
      Tiger Heli?
      Wall Street Kid?
      Robin Hood: Prince of Thieves?
      Yo! Noid?
      The Incredible Crashtest Dummies?

      Take off the rose colored glasses. There have always been crap games. There have always been fun and innovative games. The only thing that's changed is that you've gotten more nostalgic for your childhood pastime.

    6. Re:Please.. by nmaster64 · · Score: 2, Insightful
      That's one of the biggest problems right now, it SEEMS like it's doing fine, and the numbers even back that up...

      But if you break everything down and look at it in a different light, you'll see we're actually doing WORSE off than back in the NES days.

      Back when the NES was the only console around, it had about a 1/3 household penetration. While sales of consoles and games today are WAY higher than back then, you'll find that in the end, the gaming households percentage actually comes to a little bit UNDER 33%. The reason comes mostly from many people owning multiple consoles. Gamers are buying more games, but there aren't relatively many more gamers. Most of the gamer population increase has come purely from the fact theres just plain more people alive now than 20 years ago.

      The market itself is shrinking. People are starting to lose interest in gaming as more and more games just do the same things over and over. On top of that, the population actually appears to be ready to head downwards in gaming's target market: teenage boys. In addition, the evergoing battles between developers and publishers is creating a huge lack of innovation. With all of that, it's easy to see that gaming is actually going downhill.

      Nintendo is one of the few companies trying to dodge all of these issues, by taking an amazingly ingenious blue ocean strategy to help demolish the market boundaries. I don't think the Revolution is going to save the industry or anything, but it's a damn good start.

      So, don't be so quick to judge the state of the industry based simply off the numbers and public media: the issues go much, much deeper than most people realize.

    7. Re:Please.. by The+G+Man · · Score: 1

      Hey, man, Yo! Noid was... well, it wasn't that bad... it didn't make much sense, and got boring and repetitive after a while, but... wait, what was my point? Oh yeah, Yo! Noid sucked. Just like the old crappy Tengen NES Road Runner game.

      They weren't all great, it's just that we only remember the good ones. I wonder if that's what we'll think about the PS/PS2 in a decade...

      --

      Quoth the zombie, braaaaaaaains
    8. Re:Please.. by ultranova · · Score: 2, Interesting

      I cant remember a time that I've had MORE games on my system than today. The industry seems to be doing fine, although I will admit the signal to noise ratio does seem to be going up..

      Think about it from the game makers point of view. First, the cost of making a game is constantly increasing. Graphics keep getting better; someone has to draw them. Everything has to have 3D graphics nowadays, someone has to model them (which is a lot harder than drawing 2D graphics). Every game has to have speech; someone needs to act for it. And so on and so on. Sure, you can make a game with 2D graphics, but then it won't be picked up by masses and can't be published to game consoles (console makers don't want 2D graphics, since they make their consoles seem old-fashioned), reducing sales potential a lot.

      Not only are the costs increasing, but there is a lot of competition. A given gamer has money and time only for a limited number of games per time unit. That means that for a particular game to sell, it needs to try and outcompete others - and the best way to attract masses is chrome, which, as stated above, is not cheap. And there is a limit to how much you can ask for a game and still make a sale. So, basically, the number of games sold and the total income from sales don't grow much, but each game costs more and more to make

      In other words, costs are rising and income is not. Doesn't take much of a financial genius to see what will result...

      No matter; I'm making a strategy game in Java, and just taking a break to post to Slashdot. Sure, it will look awful, and be turn-based, but I think it will be the best fantasy strategy game ever :). Game industry may die for a while, but game makers themselves won't.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:Please.. by Locke03 · · Score: 1

      HEY!! I played Tiger Heli(on the NES right?) and thought it was pretty good, annoyingly hard at the time maybe but I liked it.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    10. Re:Please.. by werewolf1031 · · Score: 1

      ultranova, any more info available on your turn-based fantasy game? I'm always curious about what other indy game devs are coming up with, these tend to be much more free-form than any of the bland Generic First-Person Shooter 6: Extreme Bumpmap Edition we seem to see everywhere.

      I too and developing a game in my spare time, a classic-style arcade shooter, leveraging my personal experience as an artist helps with the graphics though. Nothing revolutionary, just a fun, simple kill-everything-and-try-not-to-die game like the type I enjoyed in the arcades 20 years ago. It is also designed from the outset to be very mod-friendly -- all data for levels, terrain, weapons, etc. is stored in plain text files, textures are simple bitmaps, sounds are easily-edited/replaced wave files, and so on.

      Sure, the industry may die and be reborn every now and then, but there will always be gamers/game makers like us to carry on the tradition. At its heart, video gaming is and always will be a hobby, something to be built and enjoyed by those who love the passtime, like those who spend years rebuilding classic cars in their garages and take 'em for a spin when they're done just for the sheer joy of it. The fact that a bunch of business-types have managed to turn it into a "grey corporate parking lot" so they can make a buck doesn't diminish the hobby as a whole, it just means you gotta search harder to find good games.

      And as for people like you and I and other indy game devs out there who create games for the sheer enjoyment of it, to paraphrase the Firefly theme, they can't take the sky from us.

    11. Re:Please.. by Gulthek · · Score: 1

      Yeah, until you get to the end (after ever so much annoyance and frustration) and get the prize: the game restarts! Woo!

      It was fun for ten minutes. Even better, I passed up Contra to get that crap.

    12. Re:Please.. by Locke03 · · Score: 1

      lol, I never beat it so I didn't know that (it was my cousin's game, not mine). I've ran into a few games like that and it's pretty annoying. I withdraw my previous position.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    13. Re:Please.. by Traiklin · · Score: 1

      wall street kid, I remember I got this game for like 50 cents, to this day I still have no clue how the hell to play that peice of shit. I got stuck on the first part of the game for like 5 days and it would never let me pass by it, no matter what I selected it would give me a new menu that didn't do a damn thing....god do I hate that game.

    14. Re:Please.. by ultranova · · Score: 1

      ultranova, any more info available on your turn-based fantasy game? I'm always curious about what other indy game devs are coming up with, these tend to be much more free-form than any of the bland Generic First-Person Shooter 6: Extreme Bumpmap Edition we seem to see everywhere.

      Sorry it took so long to answer; for whatever reason, my eyes didn't register that a followup had been posted :(.

      The basic idea is to make a fantasy strategy game where diplomacy, both domestic and foreign, is more important than maximizing production and military abilities.

      The game is a turn-based strategy game based on a high-fantasy world - several worlds, actually; the game supports a multi-map system, allowing things like underworld, astral plane, conquest of Moon and whatever. The maps are in the classical square grid-shape (so each map square has 8 neighbouring squares). Races involve at least humans, elfs and orcs - more are sure to be added later.

      The game revolves around factions. Factions are power groups like kingdoms, thief guilds, orc warbands, ninja clans and whatever. A factions has influence among units and populations; to make a population do something, you need a certain amount of influence, the exact amount depending on the thing you want done.

      Influence comes from three things: love, fear and direct military enforcement. Love simply means how liked (or hated) you are. Good political decisions (from the point of view of the population in question - orcs will like you killing elfs, elfs won't). Fear models things from respect to outright terror; massacring elves in a square will make them fear you, but it will also make them hate your guts, and that hate is a lot slower to die than the fear - meaning that you can basically keep order by brutal tyranny or skillfull diplomacy, and also use the latter to make the enemy's army and territory rebel. And direct military enforcement simply means that you can use military units to quench unrest, at least for a while.

      Units, as well as territory that has belonged to a faction (influence over some not yet decided percentage for a given number of turns continously), also get a loyalty bonus. However, units could still rebel in some conditions.

      There are no cities. Every map square holds a population; where population is high enough, UI will show a city marker. However, there is nothing special about them, you can control population everywhere you hold enough influence. However, to works things like mines requires a certain amount of population present.

      There is a resource system, where raw materials are produced in squares and transported to where they are needed; computer takes care of creating and maintaining such trade routes, but of course you could block mithril shipments, for example. Gold is also an item; it is not kept in any abstract treasure, but rather created in appropriate places, transported to the nearest treasure vault, and moved from there to where it's needed. Meaning that treasure vaults would be a good place for daring burglary missions...

      Because diplomacy holds such a large influence, there is a lot of nonmilitary invisible units. For example, the thieves guild would propably only have invisible units. Not that they still can't make quite a bit of a mess... So making an alliance with a thieves guild based on an enemy realm would make a lot of sense, assuming your spies have learned of its existence.

      The game supports both single- and multiplayer games. Any faction can be taken over by a human or switched back to computer control at any time. Computer does not cheat. In multiplayer modes, host can work in command-line nongraphical mode.

      I have a clear roadmap and am coding towards version 0.1, for which the requirements have been set to "can generate map"; not a particularly ambitious goal, but you have to start from somewhere ;). Nothing has been released yet, and will be released at earliest at version 0.1 - more likely at 0.4, which will be the first version with factions, and the first version where it can be actually played.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    15. Re:Please.. by werewolf1031 · · Score: 1

      Ok, I'll admit I usually tend more toward the military-conquest type of strategy gaming, but man, what you're doing sounds like it'll be a blast to play! Got a website yet? If not... why?? Even if you have nothing to show yet, you could at least place a "coming soon" message there, maybe with a condensed description like your post above, to generate interest ahead of release.

      Anyway, I can't wait to play it. Sounds awesome. :)

    16. Re:Please.. by ultranova · · Score: 1

      Ok, I'll admit I usually tend more toward the military-conquest type of strategy gaming,

      Military conquest is certainly a factor. An important factor, even. But it isn't the only factor; this isn't a game where everything ultimately serves getting a better and bigger army, this is a game where everything serves getting more influence :). But of course a big army is very helpfull.

      Got a website yet? If not... why?? Even if you have nothing to show yet, you could at least place a "coming soon" message there, maybe with a condensed description like your post above, to generate interest ahead of release.

      I'll put up a website on Sourceforge when the game has reached version 0.9. That release is supposed to have all the features; the focus will shift to bugfixes and getting the game balance right, leading to version 1.0.

      Basically, I want to get the game done before starting to hype it; that way, there is no pressure and I can take my time to get it done right.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  2. Did the same thing happen with Arcades? by pnice · · Score: 1

    I know that they aren't near as popular as they once were but isn't it because the consoles can do things just as well as arcade games now? Arcades keep trying to adapt too. They've moved onto more specialized games that you can't recreate as well using a home console.

    I'm not an industry person, that's just how I see it.

    1. Re:Did the same thing happen with Arcades? by Durrill · · Score: 5, Insightful

      Arcades were a big thing in my city 10 years ago. But, one day, we noticed that all the new "Hot" games that were being released cost 2 quarters to play. Many of us would ponder, is it worth paying more for a game that I know nothing about, only to die in less than 5 minutes? It started to spiral down from there. Now there are no arcades at all in my city, and you'll only find a handful of arcade machines at the big movie theatres. Even there the cheapest game cost 6 quarters (the most expensive needing 16 quarters) to play... i wonder why I never see anyone playing the games.

      I could care less what quality an arcade machine has over consoles, i don't care how much it cost for the store / movie theatre / arcade to purchase the machine. Keep arcade games at only one quarter per play, people will play often at such a cheap rate, like they did in the past. You would certainly make alot more money that way than off the odd person that likes to spend 4 bucks for 5 minutes of disappointment.

      You'd think it would have dawned on all the arcade owners as to why people just stopped coming to their arcades so many years ago.

      --
      If i wanted to hear bullshit, i'd go to church.
    2. Re:Did the same thing happen with Arcades? by toad3k · · Score: 3, Interesting

      Thank you. Finally someone agrees with me on this.

      People say, "Oh, well it was home consoles that killed arcades." Bullshit. That may have been a contributer, but it was mainly the fact that it now costs you a 75 cents a play for a game to kill you in under 2 minutes often times. Some arcades like Dave and Busters in st. louis are even worse.

      When I look at the arcade today, I see two types of games. Games like tekken, where it costs 50 cents to play, and if you play against someone else, you will get about 1 minute 30 seconds enjoyment out of it. Then on the other side I see soul calibre. In one player mode, it is very common to see people play upwards of 10 or 15 minutes. Guess which one gets played?

      They basically got greedy. Really greedy, and now it is a dead business.

    3. Re:Did the same thing happen with Arcades? by Pluvius · · Score: 1

      I thought the example was funny as well. The author talks about how we're headed for a video game crash because all of the games are the same but we can get out of it by making fresh new games again. The example, though, is a situation where there were a wide variety of games, but then the arcades crashed, and the only way they could recover was by making all of the games the same (i.e. rhythm games).

      Rob

    4. Re:Did the same thing happen with Arcades? by Kevin+Stevens · · Score: 1

      I also agree and I will take the argument one point further.

      Who benefits from empty machines? If I was an arcade owner, I would make the games cheap enough that every one is being played at any given time. The only ones I would price at a premium are the newest games that are going to be constantly full. Nowadays you can't go to whatever arcades are left without $20 in your pocket. You will be cleaned out of this $20 within an hour. Make the games dirt cheap, increase your revenue by opening up a small food stand and kids will spend the day there. They may still spend $20 there but get a lot more satisfaction out of it and hence be more willing to come back.

      It just does not make much sense to me.

    5. Re:Did the same thing happen with Arcades? by Inoshiro · · Score: 0, Troll

      "(the most expensive needing 16 quarters) to play... i wonder why I never see anyone playing the games."

      You do? Seems kinda obvious to me...

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    6. Re:Did the same thing happen with Arcades? by jackbird · · Score: 1

      $0.25 in 1980 is $0.63 today. Arcade games (at least the little ones) are cheaper now.

    7. Re:Did the same thing happen with Arcades? by JavaLord · · Score: 2, Insightful

      I know that they aren't near as popular as they once were but isn't it because the consoles can do things just as well as arcade games now? Arcades keep trying to adapt too. They've moved onto more specialized games that you can't recreate as well using a home console. I'm not an industry person, that's just how I see it.

      Having worked at an arcade for a number of years and played in quite a few tournaments, I can tell you what killed the fighting game craze. Broadband internet connections. Every gamer I knew that was at the arcade all the time in the early to mid 90's plays some type of FPS, MMO, etc online. I don't think the consoles killed the arcades, look at how long the two co-existed. I think the ability to play with other people online is what killed competitive arcade gaming which is what the arcade industry was running on in the mid 90's.

      Games like DDR with complex input devices that a casual fan won't build/order at home will always have their place in the arcades, but there is no reason to go and play street fighter in the arcades, when you can play it on your xbox, or kaillara (pc) at home.

    8. Re:Did the same thing happen with Arcades? by Anonymous Coward · · Score: 0

      Wrong. Consoles killed arcades...period. Even if arcades were a quarter each (as you mentioned) who the hell would go play them when you can now be hooked up to the 'net playing with other friends with graphics that yesterday's arcade uprights could only dream of? Sure, you'd always have a few people willing to drop in a few quarters, but not enough to support an entire arcade of these things...and surely not at only a quarter a pop. Culture has shifted entirely away from the arcades of yesterday.

  3. Chicken Little by Generic+Guy · · Score: 2, Insightful

    I'm not so sure these days. Games seem to be eating Hollywood's lunch, which is bad for theaters, and small development houses grow merge and die off but that's the norm. There's nothing which would indicate a full blown game crash like the 1983 Atari debacle.

    --
    { - Generic Guy - }
  4. Just like Hollywood... by MoaDweeb · · Score: 3, Insightful

    From TFA: How many games are not sequels, fight games, drivers, or FPSes? Few. Just like Hollywood (to which the games industry is endlessly compared) the suits control the expenditure and they lack not only the vision but also the cajones to do anything but look backwards and extrapolate from there. If and when there is a correction the next breed/ style of games will come through.

    --
    New Zealanders are well balanced with a chip on each shoulder. One represents Australia, the other the rest of the world
    1. Re:Just like Hollywood... by Azarael · · Score: 1

      That is the case, but think about it this way. At some point the industry gets torn between whether to provide what gamers who want what is familiar to them or those who require something that is completely different. Another thing is that it seems to me that there are a lot of people out there who want to see a new version of title X; Some of those people go on to cry about it when title X+1 and any further versions fail to be completely revolutionary every time. Anyway, my point in all this is that if you want to see updates of your favorite game, fine, but don't expect the developer to create something totally new at the same time. For those who want to see new kinds of games, don't spend too much time complaining about ones that aren't what you want; Just buy games that meet your interests and ignore the rest if you don't like them.

    2. Re:Just like Hollywood... by Blakey+Rat · · Score: 1

      Who can blame them? When a truly original film comes out of nowhere, how does it do in the box office? Almost always, it does poorly. Take Dark City, or Sky Captain and the World of Tomorrow.

      The problem isn't the suits, but the huge mass of moviegoers who don't want to take the risk. The business is just following their customers.

  5. Strange Prediction by th1ckasabr1ck · · Score: 2, Insightful
    I always smile a little when I see these articles about how the gaming industry is doomed, how it's only a matter of time until the whole industry comes crashing down.

    I guess it's a valid thing to talk about, but look at where we are right now: Video games are actually semi-cool now - they're no longer limited to a nerd's basement, more people are buying games than ever before, and gaming is actually competing with Hollywood. Movies are boilerplate also, and nobody is preaching the impending doom of that industry.

    Also the fact that games are becoming cookie-cutter has no bearing on this conversation. If you think that gaming is getting stale now, remember not THAT much has changed since the original Doom.

    1. Re:Strange Prediction by vertinox · · Score: 1

      If you think that gaming is getting stale now, remember not THAT much has changed since the original Doom.

      You mean Wolfenstein 3d.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Strange Prediction by rabbot · · Score: 3, Insightful
      Also the fact that games are becoming cookie-cutter has no bearing on this conversation. If you think that gaming is getting stale now, remember not THAT much has changed since the original Doom.


      It has a lot of bearing on the conversation. The game industry is diving right in the crapper because the suits play it safe by releasing cookie cutter games year after year. How much longer do you think people are going to put up with Madden 200X, GTA random city, and all the other regurgitated crap that keeps getting shoved in our faces? I guess with enough people like you the industry might sustain itself for a few more years. I mean you can't help it, you don't know any better. A few third party devs, Nintendo, and indie devs are really the only ones pushing the industry in a positive direction.
    3. Re:Strange Prediction by th1ckasabr1ck · · Score: 2, Interesting
      Look at how many people go to see random action movie X, or random college comedy movie Y. New, original, GOOD things are very rare. The difference between movies and video games is that video game sequels are consistently better than the ones that came before them. Movie sequels almost always suck.

      And I'm not saying that I wouldn't like some new kinds of game to play, but I think that the reason that the current games-types are popular and sell so well is because they are GOOD. They may be derivative, but that doesn't prevent something from being fun.

      If your definition of "diving in the crapper" is being more popular and widespread than ever before, then you need to realize that games are a business to make money. I'm not saying that the article is incorrect, but I'm saying that it seems odd to me to label the industry as "doomed" when we are in the golden age. There is no doubt that the games we are making now are better than ever before. Maybe not as 'innovative', but definitely better. Nostalgia goes a long way towards masking this, but it is true.

      Also I have a DS and I'll buy a Revolution, and I paid for Gish so don't give me that "you don't get it" BS.

    4. Re:Strange Prediction by Thrakkerzog · · Score: 4, Funny
      How much longer do you think people are going to put up with Madden 200X

      I'm guessing 2010.

    5. Re:Strange Prediction by KDR_11k · · Score: 1

      You mean Catacombs 3D.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Strange Prediction by Blakey+Rat · · Score: 1

      I guess it's a valid thing to talk about, but look at where we are right now: Video games are actually semi-cool now - they're no longer limited to a nerd's basement

      I dunno, games were pretty damn cool when the Atari crashed. Pac-Man Fever was on the top-10 charts, and Pac-Man himself had a saturday morning cartoon. Also, the Atari seemed to appeal more towards famlies/people of all ages than the later consoles (such as the Nintendo and Genesis) did. You found a lot of adults playing Pong or Combat on Atari.

    7. Re:Strange Prediction by Gingernads · · Score: 1

      No, you mean 'Escape From Moonbase Alpha'.

      --
      Your optimism strikes me like junkmail addressed to the dead.
  6. It will happen by Brantano · · Score: 0, Insightful

    It seems that the industry is heading for a full on collision with a brick wall. I've noticed that with just about every big movie, there is a game that is being released alongside it. With every big franchise, there will always be a sequal, and sadly they are always better than the first, but never offer anything new. So your left with a happy feeling, but not the same feeling as you would when you play something new.

    Take a look at shadow of the collosus or katamari demancy. Should there of been a huge uproar over these games? Yes, because there great games. But its sad how MUCH there adored just because there different.

    Even a more sad affair is that the large companies seem to want to bring in more of an audience, to rake in more money, making gaming more mainstream. The mainstream gaming culture is whats bringing gaming to a hault. Sadly its the samething that happened in the 80's, its just a matter of time.

  7. On the money by ludomancer · · Score: 2, Interesting

    I work in the industry, and I can tell you that this article hits the nail on the head. You see so much more marketting now than every before because the corporate money men want to get their cash and run, and let the developers take the fall when it all comes down. I love capitalism!

  8. I don't see it by FadedTimes · · Score: 2, Insightful

    I consider the game industry PC, Consoles, and hand helds. PC games like world of Warcraft have strong Sales. Consoles like the new xbox360 has sold well. Hand helds like the Nintendo DS has sold well. I don't see any signs that things are heading toward a downward spiral. What I will say is it takes large budgets to make most modern games, this may balloon up and explode at some point, but I don't think it will crash the industry, it will just force game developers to be more innovative, and hopefully end the yearly updates and releases of games that arn't much diffferent from the previous years and games (EA sports and MMORPG's as examples).

    1. Re:I don't see it by harrkev · · Score: 2, Interesting

      Well, your "yearly update" is part of the problem. If you have "Power Nose-Ball 2005," will you pay $60 for "Power Nose-Ball 2006" which is the exact same game, just with a different roster of players, and perhaps slightly improved textures?

      But one point of the article that I agree with is a lack of creativity. Look at the following genres:

      1) FPS
      2) Strategy
      3) RPG
      4) Sports
      5) Platform
      6) Car Race
      7) Flight/space sim.

      How many games do not fit neatly into one of those categories? Very few. A few years ago, I would have listed "Adventure" as a genre. But that genre is a niche market for PCs, and dead for consoles.

      Some companies can make games that fit neatly into a genre, and still be well-done and fun to play, but this is sort of like making a new copy of your favorite well-worn sneakers. It is nice and comfortable, but you don't get that "new" feeling.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    2. Re:I don't see it by amliebsch · · Score: 1

      I don't buy the premise that the ability to categorize a game means it is not fun, or even unoriginal. Just like in books, movies, and art good story and craft can transcend any genre - conversely, genre-bending unclassifiable works can be utter dreck.

      --
      If you don't know where you are going, you will wind up somewhere else.
    3. Re:I don't see it by LoverOfJoy · · Score: 2, Insightful
      Some of those categories are extremely broad. RPG? Strategy? Platform? That can be so many subgenres that fit into those genres and plenty of room for creativity.

      That's like saying there's no creativity in books anymore because it pretty much all fits into fiction or nonfiction.

    4. Re:I don't see it by Anonymous Coward · · Score: 0

      The DS has a few adventure games (e.g Another Code), and I imagine more will come out with time...

      Plus, a game can be in a genre and still inventive.

  9. big media by blunte · · Score: 3, Insightful

    The decline of the gaming industry is because "big media" has gotten involved. They choose the concept (or sequel, or license), then run it through accounting to see if it fits their return on investment requirements. During development, if they suddenly have a concern over quarterly earnings per share, it may be more attractive for them to cut the game off, toss out the staff, and report minutely better earnings.

    It's simply quantity (or eye-candy) over quality, just like television. How many reality shows are there, and how long have most halfway thinking adults been entirely through with that theme?

    Good shows are really rare, and as we know, some great shows get cut after one episode if the numbers don't show immediately.

    Even pimps run better business than big media.

    Two games a few years ago that really stood out (and had huge sales, and even huger income/cost ratios) were Re-volt and Roller Coaster Tycoon. Both games were innovative, fun, and even pretty. But they didn't have million dollar rendered movie cut scenes, any advertizing, or big public rollouts.

    The one upside to the downside in the game industry is that it forces some of us to re-enter the real world. There are plenty of fun things to do there.

    --
    .sigs are for post^Hers.
    1. Re:big media by Delphiki · · Score: 1
      First of all, what decline??

      Secondly, the vast majority of games, books, television, etc is crap. You think it'd be better if indie developers were in charge? I'd bet an even higher portion of the content would be crap. The same goes for TV and movies. Maybe it seems like there are all these good independent movies out and the main ones are all crap. But what you didn't see was all the independent stuff that was too terrible for even the most die hard art house movie goers to want to see. The difference is nobody knows about independent crap, but big business can push their crap on the masses.

      What exactly is your point about roller coaster tycoon and re-volt? That games can succede without big business? That seems to defeat your point more than help you. If there's a place for smaller development (which seems like it will be facilitated even more by things like the Xbox Live Marketplace and Steam) then that would make up for big business, if indie game developers were in fact better than mainstream developers, right?

      --

      Feel free to mod me "-1 - Angry Jerk".

  10. Bad comma, no donut by csbrooks · · Score: 2, Insightful

    Crappy games are going to kill the games industry at about the same time that rampant and fervent misuse of the comma kills the Inquirer. And don't get me started about "it's".

    Seriously though, I don't think games are any worse (or better) now than they were five years ago. There's still cool, original stuff and there are still sequels. Plenty of games are still fun.

  11. no. it. really. isn't. by torpor · · Score: 0, Offtopic

    i can see plenty of reasons why this is a puff piece, designed to distract from the truth ...

    the game industry is full of posers, tho' ..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  12. Compare and CONTRAST by Red+Flayer · · Score: 4, Insightful

    "Is the apocalypse nigh? I sure think so. The last one happened at the height of Atari's power, they were invincible, pumping out hit after hit. Pac-Man, ET, Asteroids, movie tie-ins, overflowing arcades and a rabid fan base. They were in the spotlight of the mainstream press, songs making the top 10, and money coming out of their ears. What could go wrong?"

    TFA is missing a couple key differences.

    (1) Video games are not a nascent market, like they were with the 2600. The biggest market for video games has been playing them their entire life, and have the purchasing power to keep the industry afloat.

    (2) PCs and consoles are more ubiquitous in the American home today. The potential market is larger.

    I believe that the video game market will not crash. It may not be able to continue in its present form, with tons of high-stakes gambling on low-risk ventures, but the money will be there for the taking... but the terms of competition may change.

    If I were a big-time game dev CEO (Ryan, you listening?), I'd be looking at creating an engine that could be used to create many games of different genres & styles... then I'd save on dev costs and be able to focus on content & gameplay. And, be able to license the engine for a long tail.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Compare and CONTRAST by Thrakkerzog · · Score: 1
      This is a transcript of a Nintendo Press Summit. It is press/marketing, so take of it what you will.

      They analyze console growth, and figure that the growth of the industry has been consistant with population growth, and multiple console ownership. Additionally, according to a study by Piper Jalfray, the number of gamers in the male 10-14 bracket are spending less time playing games. The group of young boys that will be feeding into the 10-14 bracket is down 8-10% from previous generations, so the future target market is smaller than before.

      1. So, from a bystander, it may feel as if the biggest market is the older crowd. It's not. The largest segment of the market (young boys) is shrinking simply because there are less young boys.

      2. There are more consoles in households today, but the penetration is less than it was with the 8 bit NES. Obviously PC penetration is pretty high, but PC's are used for more than games. I don't know how this fits into the calculations.

      Gloom and doom? I don't know. Like I said, it was a press conference. After reading it, I do think that they have a point. Time will tell!

    2. Re:Compare and CONTRAST by Blakey+Rat · · Score: 1

      If I were a big-time game dev CEO (Ryan, you listening?), I'd be looking at creating an engine that could be used to create many games of different genres & styles... then I'd save on dev costs and be able to focus on content & gameplay. And, be able to license the engine for a long tail.

      I agree with you entirely, *but* there seems a lot of reluctance in the game industry to re-use engines. (Which a few exceptions; the Baldur's Gate Dark Alliance engine was used for several games, Unreal engines usually are used for a couple games, Halo's engine was re-used for Stubb's the Zombie.) Generally, companies want to make their own engine from scratch so they can add in whatever artistic effects/features they need to, that are unique to their game. And this isn't necessarily a bad thing-- look at the engine used on Paper Mario 2, for instance. It needs to do a ton of things that normal graphic engines never encounter, and it made for a more unique gaming experience as a result. Or look at the destructable terrain used in the Red Faction engine. That game required destructable objects and terrain, and no other engine provided it at the time, so writing from scratch is what they did.

      In short:

      1) Engines already exist that are flexible enough to write almost any kind of game with. Unreal has one, for instance. The Tribes 2 engine is available, and has a ton of features useful for any game genre.

      2) Developers generally want their own engines because they want to add their own features to make their game more unique.

    3. Re:Compare and CONTRAST by Idealius · · Score: 1

      Uh first off, what parent poster described sounds a lot like what ID is doing. Maybe a superficial version of what you describe, but if you consider the sheer number of Quake 3 engine based games from different publishers and their many differences its not a a stretch.

      and to this:

      "2) Developers generally want their own engines because they want to add their own features to make their game more unique."

      Do they really? I doubt many game developers are very excited about their work. Maybe in the creation of say.. Half Life 2 they were, but not Madden 2030. If anything they probably prefer a third party engine so they can spend more time polishing additional features rather than writing an engine from scratch.

    4. Re:Compare and CONTRAST by cgenman · · Score: 1

      Actually, while most developers use their own engine, they are generally re-used many times and in many titles. You may not be able to see it, but very rarely does a core 3D renderer get thrown out and replaced.

      There are a lot of problems with using an off-the-shelf engine for anything other than what it was originally intended to do. On any engine, to get the kind of performance and RAM optimizations you need, you are going to tweak the living hell out of it. "Oh, we need these objects to be sprites above a certain range, the LOD system needs to support alpha channel on the ghosts, we need to render the character hair before the particle effects because in this game the character has an effect on his back. Oh, and the camera needs to be decoupled from the character as this is a quiz show game not UT2003." And that's just the stuff that makes any sense. When you get into cache optimizations, draw tree pruning, etc etc it gets downright ugly. You'll quickly find that by the end of the project you will be able to re-write your engine from scratch, and probably have done so a few times.

      A lot of PC games don't have such stringent pressures, and so do use external engines. Most engine re-use isn't advertised, for obvious reasons. But if it is heavily extensible, why not make the next Alice on it?

      You'll also find that general-purpose engines do not great games make. They're just kludgy and slow. While you may want the game to be focusing in on calculating its next move, it's busy making sure that none of the pieces on the board are experiencing collisions and if they are what sort of repulsion forces do they undergo. Make your engine broad enough, and all you have is a C compiler and some graphics libraries that you may or may not want to use.

      Game development really has to be a one-shot deal. You have your shot at making a mindblowingly great game, and you either do or you don't. Admittedly, we all get about two dozen shots in our careers, but if you don't go at it like this is the last game you ever make, you're never going to create something that resonates.

    5. Re:Compare and CONTRAST by buffer-overflowed · · Score: 1

      Atari was huge. Over it's lifetime the Atari 2600 shipped a total of 25 million units. That's hardly a nascent market. From 1979-1982 their sales consistantly doubled every year. They made headlines. They had mainstream bands named after them. They were un-fucking stoppable. It was the second major era of consoles(we're now in the third) and it was hardly a nascent market.

      Then, the crash hit in '83. Perception swung from there's no end to the video game boom to the boom has busted almost overnight. To think it can't happen again is incredibly naive. The influx of new gamers has slowed, while what new gamers there are play games less. Penetration remains at the same level it was when the NES recreated the market. And Sony/MS are set to largely follow Atari's model in the upcoming slugfest.

      Read the article. It's dead on with it's parallels, and they do exist.

      Nintendo, remember, the company that recreated the market you probably enjoy(and to which every non-PC gamer owes a life-debt to as a result), and has been in it the longest has been wary of this. They've been harping on this for a while, particularly about Japan. That's why they're going into this wierd new place with the rev. Even MS has sensed this and opened up a form of home/indy brew for the 360. It may not be enough.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    6. Re:Compare and CONTRAST by Red+Flayer · · Score: 1

      " Atari was huge. Over it's lifetime the Atari 2600 shipped a total of 25 million units. That's hardly a nascent market."

      Actually, that's exactly what a nascent market is. When the 2600 was released, the market was tiny, with tons of potential for growth.

      At the time of the bust in 83, the market was no longer nascent -- growth of the market would no longer carry sales. The industry needed to adapt well or go bust, and we know which happened :).

      But, the console game industry is changing -- like subscription-based revenues becoming a factor, and like the examples you pointed out. One of my points is that since the game market is pretty well developed, industry competitors are better placed to avoid the kind of bust that happened then.

      As you said, though, it may not be enough.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:Compare and CONTRAST by dcapel · · Score: 1

      >If I were a big-time game dev CEO (Ryan, you listening?), I'd >be looking at creating an engine that could be used to create >many games of different genres & styles... then I'd save on >dev costs and be able to focus on content & gameplay. And, be >able to license the engine for a long tail.

      You mean like... id?

      --
      DYWYPI?
  13. Revolution by MountainLogic · · Score: 0

    Just look at the sea change that Nintendo is bringing. End of the polygon wars. A small, low cost console that has a Revolutionary controller. Look at DS and NintenDogs.

  14. Bitter much? by javaxman · · Score: 2, Insightful
    Man, and I thought *I* was bitter... this guy is making me look happy-go-lucky by comparison.

    Of course, who cares what this guy thinks? That's probably why he's so bitter... it's bad enough he's been working his whole life to become a writer, now suddenly his opinion is worth about as much as some dude on blog*.com...

    I'll pay attention when more articles like this start originating from developers, project managers, and game industry execs. Oh, and when whole-dollar-sales of video games start to dip. Call me when all of that happens. Until then, can we ignore crackpots ? That'd be nice. Thanks.

    1. Re:Bitter much? by SetupWeasel · · Score: 1

      What about Iwata? He's been saying this for years. That is why Nintendo appears to be taking so many risks.

      For the record, game sales in Japan are shrinking.

      The writing is on the wall. Sony and Microsoft are looking at dueling losses in the next generation, each trying to pave they way to what they see as the ultimate profits in the next next generation after their foes have been vanquished. How long can they both keep their respective business models? There is a tipping point to this game of corporate chicken. Will one back down before they crash?

      Is another crash going to happen? I don't know. Depends on how the industry can adapt. Depends on who bothers to see the pattern. Nintendo is visibly distancing themselves from their competitors, and I'm sure they will still be standing no matter what happens this generation. They do good business and have a solid foundation. Hell, Microsoft's monopoly might be invincible, supporting the weight of the current business model indefinately. There are a ton of factors.

      But there is a problem. Too little profit is made by certain companies. Likely some will adapt and leave others behind, but if too many people are too stupid the market will go to hell again.

    2. Re:Bitter much? by javaxman · · Score: 1
      What about Iwata? He's been saying this for years. That is why Nintendo appears to be taking so many risks.

      Or not taking risks. I mean, despite the 'revolutionary' nature of the new controller, is Nintendo doing anything crazy and dramatic like spending tons of money developing truly cutting-edge hardware and selling it at a loss? No, they're not. That would be Microsoft and Sony, as you point out. Nintendo is taking the safe position, targeting a market they know well- people who play cute, fun games to have fun, rather than be dazzled by the latest and greatest. Thus the classic games and really-its-a-game-machine-not-a-media-center focus. They'll make money for sure. Not a ton more money, but they're a mature business and they're not going to lose money, even if they lose market share.

      Microsoft doesn't see the Xbox as a mature business, probably correctly, they're in near-startup-mode with the thing. Sony is unfortunate to have to compete with them, but they have bigger plans that involve ruling the next generation of HD-enabled video players. Neither of them really see a problem with making only a little money on their respective ventures when counted in terms of pure hardware sales, they both intend to make money 'selling blades', so to speak.

      Where the problem is, and what Charlie here is talking about, is in the smaller development shops that can't afford to develop for PS3 and XBox360, and in the larger companies that might mistakenly make the video game equivalent of... I dunno, the DOOM movie...

      The only real difference between Charlie and I ( besides that he's getting stories published and I'm just posting on slashdot ) is that I see this as more of a bit of a down cycle in a mature industry, and he sees it as another crash. Either one of us could be right... I think that in terms of pure $$, the market will actually grow towards the end of next year, and continue to grow for a bit. He's sure right that game publishers are going to continue to be under pressure for a few years, though...

    3. Re:Bitter much? by SetupWeasel · · Score: 1

      I think it is a bigger risk for Nintendo than you do. The concept of the controller is very sound, but if the technology behind it isn't perfected, the Revolution will be a huge flop. I also think Nintendo is targeting a more broad demographic than they (or anyone else in the game's industry) ever have before. If it pays off, they could make a ton of money.

      Neither of them really see a problem with making only a little money on their respective ventures when counted in terms of pure hardware sales, they both intend to make money 'selling blades', so to speak.

      I'm sure Microsoft is prepared to take massive losses again, but Sony has big problems. If the PlayStation brand loses its luster, investors may start to bail. Sony doesn't have a lot of other products making profit for them. The high definition media war that they are trying to start is pointless now. It feels pushed like digital media was with the laser disc. Sure, some will want HD movies for their HD living rooms, but I can't imagine many people paying so much extra for the equipment and the media when they are satisfied with what they have.

      Then again, I didn't believe anyone would buy a UMD movie for $20. I've been wrong before.

      The only real difference between Charlie and I ( besides that he's getting stories published and I'm just posting on slashdot )

      Trust me. It is not that hard to get published. If I can do it, you can do it.

      He's sure right that game publishers are going to continue to be under pressure for a few years, though...

      Yeah. At least the Nintendo handhelds are still relatively cheap to develop for. Hopefully some smaller firms can survive there. Who knows, maybe Live Arcade or the Revolution will support the smaller guys. Nintendo execs talk about a broad price range for the Rev every so often, and Xbox Live arcade seems to have worked for at least one developer.

    4. Re:Bitter much? by javaxman · · Score: 1
      Sure, some will want HD movies for their HD living rooms, but I can't imagine many people paying so much extra for the equipment and the media when they are satisfied with what they have.

      Then again, I didn't believe anyone would buy a UMD movie for $20. I've been wrong before.

      Well, people with money are funny that way... the HD content folks are looking ahead to a time when most people have HD displays in their living rooms. Over-the-air standard definition broadcasts *will* actually stop soon, HD display prices are ( finally! ) starting to really drop, and even cable and satellite operators are starting to get their HD delivery capability in place. We haven't hit the HD tipping point yet, but we'll see it in the next two-to-five years.

      Your average family won't be replacing their old DVDs even after they get HD sets and HD DVD/Blu-ray players, but they'll be buying new media in HD, and people will likely eventually replace some of their more high-end-cinematic favorites with HD versions, much as they replaced their tape collections. Not en masse, but they will buy new copies here and there, depending on budget and tastes.

      I actually see the Sony strategy of offering Blu-ray in the PS3 as an acknowledgment of the fact that plenty of people, at least initially, won't be willing to spend a lot of money on 'just a better DVD player'. I think they're actually counting on that mindset to give Blu-ray the boost over HD-DVD that they need... and I think they're smart like a fox.

      Trust me. It is not that hard to get published. If I can do it, you can do it.

      Ha, you know what ? I don't doubt it for a second. I even have publishing world connections, what am I thinking? I guess I'm thinking that writing isn't going to get me the big bucks... am I wrong? Should I write prose instead of code?

      At least the Nintendo handhelds are still relatively cheap to develop for. Hopefully some smaller firms can survive there. Who knows, maybe Live Arcade or the Revolution will support the smaller guys. Nintendo execs talk about a broad price range for the Rev every so often, and Xbox Live arcade seems to have worked for at least one developer.

      Very astute point ! Here's the rub though: the smaller developer and more limited shops have to recognize their limitations as a business. Overextending yourself as a business and betting the farm on an expensive project is risky... so, like the article says, companies making big games ( like companies making big-budget movies ) take considerable risk... a situation that will inevitably cause some companies ( and sadly, their employees ) some grief. Still, it's not as if there won't be opportunity in the industry... game software companies are just going to have to be smart to do well.

    5. Re:Bitter much? by SetupWeasel · · Score: 1

      Your average family won't be replacing their old DVDs even after they get HD sets and HD DVD/Blu-ray players

      I have to say that this confuses about the HD media push. It is very likely that HD DVD and Blu-Ray players will still support standard DVDs. The big money boom of the DVDs was the replacement of VHS movies. The studios got to charge their customers again. If it is less likely for the customers to buy thier old DVD movies again, is there anything to be gained by a hard push for the media?

      Also, I've heard rumblings that the Blu-ray drives that Sony might incorporate into the PS3 might have slower data transfer speeds than their DVD brothers. If that is the case, the load times might be oppressive.

      Ha, you know what ? I don't doubt it for a second. I even have publishing world connections, what am I thinking? I guess I'm thinking that writing isn't going to get me the big bucks... am I wrong? Should I write prose instead of code?

      The big bucks are made by those who touch a popular nerve. That is much harder to quantify than, say, a Microsoft certification. That isn't to say that you can't do some freelance work on the side. Many writers have a day job, because it is hard to support yourself on writing alone in the beginning. With any occupation that might be considered an art, you really need to love it to be successful. Work is sometimes spotty. Pay is sometimes bad. Through all that, you'll need to find it worthwhile on a different level to keep going.

      Here's the rub though: the smaller developer and more limited shops have to recognize their limitations as a business.

      Heh, that's true of any business. The biggest challenge I see for the small developer is marketing. If companies like Nintendo are really serious about helping them, they have to provide a way to make smaller games known.

    6. Re:Bitter much? by javaxman · · Score: 1
      Also, I've heard rumblings that the Blu-ray drives that Sony might incorporate into the PS3 might have slower data transfer speeds than their DVD brothers. If that is the case, the load times might be oppressive.

      Wow do I find that hard to believe... unless they're talking about DVD-ROM data read rates, and even then, they can't be that much slower, can they?

      If it is less likely for the customers to buy thier old DVD movies again, is there anything to be gained by a hard push for the media?

      I think they're looking long-term, where there will be a lot of replacement buying, as well as competing with broadband alternatives that don't yet exist ( and won't likely be HD )... they may also be thinking about making more per disc, at least initially. Having a new format means selling more product... how much more really doesn't matter much, does it?

      Thanks for the insightful and interesting writing-gig comments...

  15. Haven't Bought Much Lately by Winterblink · · Score: 2, Interesting

    As a consumer nestled well within the target demographic for the industry, I have to say I've bought less games this year than ever before.

    Admittedly, it's due in part to the glut of games out there. There's a LOT of games coming out weekly, and scant few are worth spending the money on. The last games I've bought myself are Shadow of the Colossus (my god, what a GREAT game), Burnout Legends (basically BO3 on the PSP), Burnout Revenge (mediocre improvements on 3), and that last Incredible Hulk game (lots of destruction, but who's still playing it?). There have been a huge swath of first person shooters out on the PC, action/adventure games on the console, as well as platformers (what are they up to now, Ratchet & Clank XIII?). But most make small improvements (at best) on existing games.

    I'm also a fan of MMOs, and as such am more inclined to play ONE game for a much longer period of time than a game I can finish in a weekend.

    I've been watching the next gen consoles with great interest, but to be honest none of the launch titles for the 360 really do much for me. I'm not a fan of sports games, which are the very embodiment of what is wrong with the gaming industry, and I can get Call of Duty 2 on the PC for CHEAPER than the 360. Project Gotham Racing 3 looks nice, but I have like three Gran Turismo games kicking around on my PS2. So what's the incentive?

    Graphics? Ok things are looking much nicer, but there's no innovative gameplay out there anymore. The last really impressive console game was Colossus, and that's an "old generation" game.

    It might be too early to tell. First batches of games for new console generations usually are the suck, until developers start getting ballsy with the hardware. But I'm hoping the industry doesn't bottom out before then.

    Just my opinion.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Haven't Bought Much Lately by Matchstick · · Score: 1

      Try Psychonauts!

  16. Nice one! by Miros · · Score: 2, Insightful

    If only we could all rip on the games industry as well as this guy does. There was a time when i would have agreed with him, and so would penny arcade (those were good days, good days...) But anyway, I've come to see the games industry the same way i see every creative industry. It's gotten to be large, and innovative. There are many differnt people trying to differnt things differnt ways. Of course, there will be better years, and worse years, knock-offs, blockbusters, trend games, and endless merchandising. But, in the end, these things are natural for this type of industry.

  17. It won't crash as bad as with Atari by TheSkepticalOptimist · · Score: 0

    The first video game crash happened because there was only one dominant player in the market, Atari. Its game console was slow to advance, and so developers were forced to release new games that featured the same stale graphics and ideas as games from 5 years ealier. Despite there being other players in the market like ColecoVision and Intellivision, Atari was the dominant force and when sales of Atari units and games dropped the market bottomed out.

    Now with 3 dominant players in the market, I wouldn't be so quick to believe or propose that the video game market will bottom out like it did back then.

    True, there is a trend to release the "same old games" with new eye candy, as with Quack 4 and and Doom3, the whole industry has been wrapped in the idea that customers are hungry for the next major evolution in 3D graphics, even if its the SAME GAME over and over again. Some offer us better sequels, but many simply offer us the same game in a new package.

    But, what the Inquirer article fails to realize is the variety of games out there that will keep the industry a float even if the customer base revolts against sequels.

    First, there is a large nostalgia market that has built up over the years. From proprietary game controlers that come with x number of built in classics, to collections being released for new game consoles and on PC, there is a strong market for people looking to go back to a time when games were played that were simple, addictive and one learned to play them by instinct rather then thought.

    Second, the mobile sector is striving to offer ubiquitous gaming, on PDA's and cellphones. While not as profitable as game console sales, this is a strong market segment where people like to play the same old puzzle and platform jumpers that have kept them occupied for years. Throw in the PSP's and Gameboy's that revamp games from a generation or two behind the big consoles and you will always find a market of consumers looking for something to occupy their time. Back in the days of Atari, the only electronic mobile games were a few LED's on a static surface.

    Thirdly, innovation is still strong in the game industry, Nintendo can attest to that. Between the DS and the upcoming Revolution, Nintendo won't allow the game market to stagnate into a series of cloned sequels. Even though they are now up to Mario Something X, by offering novel (or even gimmicky) game play like dual screens, touch screens, or motion sensors, they can still bank there will be a market willing to eat up these sequels simply because they are offered in a novel form factor (i.e. kids). It might be more rare, but many other companies offer new and innovative games, people just have to live on the wild side and give these titles a try rather then only buying the Quack, Doom, Halflife sequels.

    Fourthly, the graphics card market still isn't finished giving us new and improved technology. As long as there are some substantial improvements in game graphics, people will be curious and excited about new games that offer state-of-the-art graphics technology. Game sales will be strong until they hit the photorealistic level of quality, where you can play a game with CG as good looking as what they do in movies. People will want to buy new games simply because they still are avid about buying new graphics hardware. There is also upcoming physics hardware add-ons that will allow for improved realism in terms of offloading complex physics onto a dedicated chip. These games will offer us unprecidented gameplay as they strive to incorporate more advanced physics and realistic interaction within virtual worlds. There will be a big consumer drive to find and play games incorporating this new technology.

    Finally, there are still strong sales for repeat visits to old favourites. People are eagerly anticipating a sequel to Duke Nukem and Wolfenstein. Civilization 4 just topped the best sellers list, and I am sure any new Sims sequel will have strong sales along with their plethora of Sims add-ons.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  18. Article doesn't answer the real question.... by cttforsale · · Score: 1

    Who is making money? Who isn't?

  19. End of Cathedral, start of Bazaar? by Morgaine · · Score: 2, Interesting

    There's not a shadow of doubt that 8-figure-and-rising development costs per game are utterly unsustainable. The question is, what can be done about it?

    The market volume is there, the demand for games is unquenchable, the platforms are in very good shape and gettting better, so the only problem is actually MAKING the products without spending gazillions. And that problem boils down to one (and ONLY one) issue: manpower.

    People will immediately object that game assets and development infrastructure cost a lot more than manpower, but my point here is that those things are only *symptoms* of the current problem and not central. You see, game assets only have astronomic price tags when you're licensing a blockbuster title from its blood-sucking owner (and we don't need any more of those), otherwise the cost of assets is simply that of the manpower and computer time needed to create them.

    So, here's the most obvious and straightforward solution to the malaise in the gaming industry: knock down the cathedrals of the current games producers, and put game component and game asset development out to tender in the bazaar of the worldwide development community.

    Manpower costs would then fall drastically owing to the huge supply of computing skills in the world, and even the machinery costs would plummet since much of it would be personally owned by the distributed developers. Furthermore, this addresses the other two contributory issues that I didn't mention above, lack of reuse in the industry and very little standing on the shoulders of giants. FOSS has a proven track record in that area.

    Of course, this doesn't tackle the whole problem, but it certainly rips out its rotting heart. And freed from the shackles of megabuck production costs and the time-to-market issues that they create, I have no doubt that novelty in games will start to flourish again. There is no shortage of amazing ideas in the world.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:End of Cathedral, start of Bazaar? by Blakey+Rat · · Score: 1

      There's not a shadow of doubt that 8-figure-and-rising development costs per game are utterly unsustainable. The question is, what can be done about it?

      Not a shadow of doubt? I doubt it. What makes it unsustainable? The movie industry has been in the 8 digits since the 80s, and it's doing alright, isn't it?

      In any case, I think your bazaar already exists. Modders are all over the place, forming teams to make total conversions every time a new game engine comes out. How many free total conversions were there for the Unreal Tourney 2004 engine? A dozen? More?

    2. Re:End of Cathedral, start of Bazaar? by Anonymous Coward · · Score: 0

      Call me when NetCiv has as good assets as the Civilization 4. Or even Civ 3?

    3. Re:End of Cathedral, start of Bazaar? by cgenman · · Score: 1

      Why would high production budgets be the anthesis of gaming? By their very nature of being basically fixed development, free reproduction, hudge budgets are to be expected. Besides, a year's worth of Star Trek TNG cost in the 8 figures, why would a year's worth of game development be any different?

      BTW, with very specific exceptions when you put your game out to the worldwide development community you get crap. Even Art and music resources will need to be edited the heck out to get them to fit with your game in a way that a local artist would just know. Sure, you might find a cohesive, great group in the middle of nowhere ready to create an awesome interactive experience, but then you haven't moved to the Bazaar, you're just moved the Cathedral. Aesthetic experiences are difficult to create and require high team cohesion, great forward planning, and lots of focused revisions. Generally, outsourced software does not provide a great aesthetic experience.

      And freed from the shackles of megabuck production costs and the time-to-market issues that they create, I have no doubt that novelty in games will start to flourish again.

      There is nothing stopping what you describe now, and in fact shareware developers have been doing just that for years. Many people do independent game development, and some of them hit it big. Some of them do it overseas. Some of them make a living from it, or facilitating others. It hasn't torn down the cathedral, because some people really just want to play a football game with super realism. Or the year's most massive RPG. And yet the little guys have been surviving for years in this market.

      I don't think time-to-market is as big a deal as people make it out to be. The world, and the market, won't be that different in two years. It certainly wasn't that different two years ago.

      Nice imagery in your post though.

  20. Re:no. it. really. isn't. by Anonymous Coward · · Score: 0

    I'm sorry but can you clarify what impact a niche handheld system has on the industry as a whole? The N-Gage sold more units than the GP32.

  21. Re:no. it. really. isn't. by torpor · · Score: 1

    no. ask me again in 6 months.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  22. Video gaming didn't 'die' durrng the great crash. by sharopolis · · Score: 1
    A lot of people talk about the video gaming crash of the eighties as if gaming simply stopped untill the NES hit big. Whilst it's true that Atari etc suffered a major loss in sales, the period also saw a boom in the home computer industry, with machines like the C64 coming to the fore. Gamers may have left the stagnating console market, but a lot of them jumped to 'proper' computers insted.

  23. pinball comeing back by Joe123456 · · Score: 0

    Pinball is starting to come back so thats where people are going

    1. Re:pinball comeing back by Anonymous Coward · · Score: 0

      One manufacturer doesn't make a market but it's better than nothing I guess.

      I know Stern picked up a lot of WMS talent, but their craftsmanship and general play are light years behind anything Williams put out. 10 seconds on Theatre of Magic vs The Simpsons "Pinball Party" and even an 11 year old would know the difference.

      I can't tell you how many free Stern games I've walked away from because the table wasn't worth repeating.

  24. Re:Video gaming didn't 'die' durrng the great cras by necronom426 · · Score: 1

    I was just about to say the same thing. I keep hearing about this crash, but for me there wasn't a crash. I'm not sure what time it was supposed to happen, but I think it was the time I was playing the best games I'd ever seen and they were loads of them coming out all the time. I had a Vic-20, and C64 from about 84 until Sept 87. I only heard about this crash about 5 years ago and I didn't know what people were talking about.

    And as for the NES saving us all! HA! I've never even SEEN one in real life (apart from probably in a shop or a computer show/museum under glass). I don't know of a single person who had one and I can't remember anyone ever mentioning playing on one. I'm sure someone I know had one (or played on one), but it's never some up in conversation. The C64, Spectrum, Amiga and even Dragon 32 have all been mentioned several times by people I know, but never an NES (or SNES for that matter).

    If we have another "crash" that affects me in the same way as the last one, then it will be the second "golden age of gaming" for me!

  25. Recession, not depression by VGR · · Score: 2, Interesting

    Mostly curmudgeony grousing on the article's part, but obviously there's a fair amount of truth in there: the games industry mostly sucks. Or, as a wise fellow once said, 90% of anything is crud.

    I don't think a crash is imminent, because we have a different pricing model than we had in the 80s.

    Back then, a 2600 game would typically cost $30, unless it was a "hot" title from Atari themselves, in which case it was $40 or $50. Most of the Atari titles did not disappoint, but zillions of third party developers jumped in with horrendous garbage that made the buyer want to shed tears for having been forced to view such a pitiful excuse for gameplay on his television. I think if I'd paid $30 for Mythicon's "Sorcerer" I'd be very unlikely to ever buy another game. Trying out games at kiosks is something only kids have time for.

    Nowadays, games (and all technology) come down in price pretty predictably. After a year, a game is $20. ($30 if it's really popular.) After two years, it's $15 or less. After three years, it's in bargain bins, unless it's been sent back to the distributor's warehouse.

    I routinely wait two years before getting most games. Maybe that's because I play a lot of single-player and not much multiplayer, so I don't have to worry about whether I'll be able to find a server. For a long time I knew hardly anyone who did the same thing, but I'm starting to encounter increasing numbers of people who practice the same buying strategy.

    This is the market in action. Most games suck, and they're not worth $50. I know it. Others have been stung enough that they're starting to notice it. I don't think the gaming industry is in for a crash; I think it's in for a fall. I think starting sometime in the next few years, most games will be $20 or less when they hit the shelves. If that doesn't pay the bills for the extravagant graphics and movie licensing... too bad, guess they should have spent more of that money on gameplay. If "Tetris" didn't teach the lesson that a great game doesn't need great graphics, I don't know what will.

    Which brings up another point: true occasional revitalization of the industry comes from true innovations like Tetris. A game concept that's completely unlike anything else. A genre unto itself. Those things are very hard to come up with, obviously, but they do still happen. I think the gaming industry would have fallen a long time ago if Tetris hadn't injected a whole new genre into it. In the 80s, most developers were trying to come up with a new genre; now it's rare but it does still happen once in a while.

    Oh, and Charlie... it's the Atari 7800, not the Atari 7200.

    --
    The Internet is full. Go away.
  26. Different market by geemon · · Score: 1

    This feels different than the crash that occured with the Atari and Intellivision some years ago. At the time, the signal to noise ratio went way up, but it seemed that there were just far too many bad, cheap games. There didn't seem to be the proliferation of sequels and "newer, better, prettier" versions of the same games we'd already purchased.

    Now it feels that even though we are getting more sequels, the addition of online play is extending the life of franchises and taking the focus off of the single player storyline and more on the new features that can be used to enhance the gameplay experience, not the story itself.

  27. And this is new / different... how? by popo · · Score: 2, Insightful


    As I see it, if the gaming industry became filled with moneymen and fewer creative geniuses... ... that would only be part of a larger, well-established pattern of media businesses.

    Film, TV, Music... its all the same.

    There are only about 1, maybe 2 good films in a year also... but we don't use the
    scarcity of quality to predict the downfall of cinema.

    The gaming industry is doing fine. On a revenue basis, it grows every year. End of story.

    --
    ------ The best brain training is now totally free : )
  28. Attack the Shrink Wrap Shrine by Yoyoson · · Score: 1

    Oh Good! This will give me time to play through the immense backlog of games that I've bought and never played over the past 5 years. Let it rest, I say, let it rest.

  29. A crash could be coming by joystickgenie · · Score: 2, Interesting

    The game industry coming to a crash may be true. But it won't be because people dislike having so many sequels or licensed products. Having so many sequels is more of a symptom then a cause. The cause that I see could cause the game industry to fall a bit is money and time.

    Games are getting more and more expensive to make. More technologies are required. More people are needed, development times are increasing and now the people making games are even demanding to be treated like people and get time off. Marketing for games is getting exponentially more expensive to reach the larger target audiences. Security for game is increasing to combat against piracy. Also games are requiring additional continuing costs for server maintenance and patch work. That is a lot of money necessary to make a game work in today's market.

    To combat these increasing costs game companies have been trying quite a few things. Prices of games are rising, adding advertisements to games brings in some revenue, and sequels and licensed products guarantee a certain amount of return revenue. But everything the game industry does to increase the return of a game just is not keeping up with the pace of the cost increase to create a game.

    Eventually game companies just won't be able to keep up and will have to close down. When enough of the companies shut down a lot of the previously mentioned costs will drop. Games will get simpler again, there will be less competition for marketing, technologies will get cheaper, and hopefully piracy will drop down when games get more affordable. When that happens small companies will be able to compete in the industry again and the industry will enter into another climb.

    I really do hope it happens actually.

  30. E.T. a big hit?!? by tholomyes · · Score: 2, Interesting

    "Is the apocalypse nigh? I sure think so. The last one happened at the height of Atari's power, they were invincible, pumping out hit after hit. Pac-Man, ET, Asteroids, movie tie-ins, overflowing arcades and a rabid fan base."

    The same Pac-Man that Atari was left with 5 million unsold cartridges for? The same E.T. that was so lamented that most of the copies of the cartridge came back and are now occupying landfill space in New Mexico? These aren't prime examples.

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  31. Re:no. it. really. isn't. by Anonymous Coward · · Score: 0

    Oh I see. You're drumming up hype behind a shitty product. Thanks! Apparently you can actually buy advertising on this site instead of going through the trouble of posting and trying to sound genuine.

  32. you're right by Anonymous Coward · · Score: 1, Interesting

    i work in the industry, and i have taken to putting more passion into my homebrew projects than in the processes that occur at the office. there is a tangible lack of creativity, and people are here to grab stock before we go public, rather than to work on fun games. my skills as a programmer have been effectively neutralized.

  33. Stop... by xalres · · Score: 2, Informative

    If they'd stop pushing out buggy crap before it's finished just to meet a deadline maybe more of us would buy more games. As it is now I don't have a whole lot of time to play anymore and I need to be extra choosy about what I spend my money on. I'd rather not spend what I thought would be my first play session with a game just patching the damn thing.

    Originality seems to be lacking too, developers (I'm looking at you EA) seem to want to stick to what they're sure will work. So we end up with GenericFPS2005 or GenericWWIIShooter or another iteration of [insert professional sports league] 200x. There really is a difference between older games and those that have been developed recently, it seems like the developers genuinely cared about their product back then instead of just meeting a deadline.

    There's a reason I've ordered a GP2X (SHIP ALREADY DAMN YOU!) over a PSP.

    --
    If whales learn how to use weapons we're all screwed!
    1. Re:Stop... by Anonymous Coward · · Score: 0

      There's a reason I've ordered a GP2X (SHIP ALREADY DAMN YOU!) over a PSP.

      So you get ROMs of classic games like "generic plat-former Mario clone #344320834", or Home-brew games like "Pong-Knock-Off-2850", NetHack 2 Ver. 523.b, and "Tetris clone 23423324vb"? And we all know that home brew games *don't* net any patches or fixes....

      Seriously, while I do support home brew and its aspects, playing ROMz is the only reason I hear people wanting a GP2. The same can be said for the PSP, most people are more concerned with running "homebrew" emulators then games(well, and concerned about the running of warzed ISOs).

      Am I the only one who is frustrated that homebrew is being more associated with running emulators with lots of ROMs, then running & making original games and applications? I also see a bunch of people cheering the hackers on and praising their work for homebrew stuff, but in reality what people really want are free DS/PSP/GBA/Console/etc games. Each time a PSP exploit is announced, the real question that seems to be on the back of the minds of a lot of posters is when it will work with ISOs.

      As clarify the "original" part, I have no problems with knock offs or games inspired by others. I just have a problem with people whining about the generic and uninspired stuff turned out these days, but somehow their favorite era is exempt or just quietly ignored.

    2. Re:Stop... by xalres · · Score: 1

      I looked at the current library for the PSP as well as the games coming down the pike for it and about the only original title was Lumines. The rest were either ports or knockoffs. I compared that to the possibilities of the GP2X, emulators, homebrew and indie titles, and I made my choice. I'm not saying past eras are exempt from the plague of unoriginality, there is a dearth of cheap knockoffs and absolute garbage out there available on every system. My point was that now more than ever the pencil pushers have taken over the development process and sucked all the soul out of it. They don't seem to be concerned with putting out a great product anymore, just a passable product that will sell. They stick with what they consider safe and skip anything that doesn't fit the mold. Therefore the next truly original game probably won't come from one of the big development houses, it'll come from either homebrew/indie developers or one of the smaller maverick developers. Just my opinion though, maybe EA will get lucky and pull The Next Big Thing out of its ass...I'm not holding my breath.

      --
      If whales learn how to use weapons we're all screwed!
  34. And like they have much to advertise... by Anonymous Coward · · Score: 0

    The frequent reason I see people having for getting a GP(insert version) is running various emulators. And I highly doubt people will be dumping and playing their own personal ROMs/ISOs of classic games they own.

    Lets not forget homebrew, you can get clunky open source PDA applications and games. NO wait a minute, what am I saying.... That can't be true, they never do clones/knock-offs, all their stuff is 100% A+++ quality & bug free, and they sure are not "... full of posers" that fancy themselves to be the saviors of this current "sorry state" of the games/applications/etc industire(s)....

    I think the GP32x is a good system(PDA stuff, plays videos, music, homebrew apps, emulators, etc), but I highly doubt this system is going to do jack against the industries as much as people like him claim. Look at the links they provided for crying out loud, it is funny how a section labeled "General [GP32]- Reviews" is full of reviews for SNES, NES, Atari, etc ROMs. And linking to a German and Korean site really does good to sell one the system.

    If it is anything like the last one, expect little to no impact. At the most I expect it to do better then the Gizmondo.

  35. Things are a little different from the Atari times by The+Galactic+Fork · · Score: 0

    Back in the Atari crash, it was more or less a monopoly on home consoles. Nowadays, we have three defined competitors and competition creates quality(....eventually). While that doesn't exactly apply directly, the big three will try to get developers to get some new content out there once the market for rehashes slows down. Gaming will crash just like the world ended in 2000

  36. Re:Chicken Huge-Ass by Anonymous Coward · · Score: 0

    The press comes up with this every time there's a rollover in the industry of consoles. They appeared when the PS2/Dreamcast/Cube/Xbox arrived, they appeared when the Saturn/Jaguar/PS1/N64 arrived, etc.

    The industry will have peaks and valleys for one reason for another - but carping about sequals is beside the point (considering GTA3 was a new game in every right apart from the name means I don't really give this argument the time of day).

    The point is the crash of 1984 had more to do with Warner Brothers not having any balls, and Nintendo having them in massive sizes. It had to do with Warner seeing their 75% profit engine stall under insane management, while Nintendo noticed their arcade revenue and console sales in Japan thrive. These sales indicators hinted to Nintendo that the doomsayers in North America were full of shit.

    In 1985, Nintendo proved this with the NES. The gaming naysayers have been full of shit ever since. Every - single - one of them. Mass-media, magazines, game-sites, slashdot, politicians and even game designers of yesteryear always crow how they have the "in" and everything is going to go Atari.

    You can't - Atari was a one-shot configuration of many - many different things happening all at once, with the end results being a domestic-market panic when Warner pulled the plug. Nintendo didn't care - and ate everyone's lunch.

    Now, with Sony getting most of it's current profits from interactive entertainment (because their movie properties and music properties suck) there's some interesting paralells. But given the variety of genre types, the companies with deep pockets that can take billions of dollars in development and wait for returns years out (or in Microsoft's case - decades out) the whole "chickenshit" reportage smacks of PR-ratings pretending to be journalism.

    Spare me.

    Plus come-on - "theinquirer.net"? Are you fucking kidding me? Wake me up for a real news source slashdot. Jesus tapdancing Christ. What's next - the Weekly World News?

  37. just hire some good writers by Br._Fjordhr · · Score: 1
    I too have stopped purchasing, and playing, games. They have gotten too hard. In the effort to appeal to, ever more jaded, professional game players (reviewers and kids) the games have become too hard to play and enjoy. I find myself using ever more cheats to reach a minimal level of enjoyment in the games. Then there is the issue of graphics over content. Shoot the other guy gets old; I need reason to shoot him. I find myself playing spiderwebs games more. They have terrible graphics, but at least it seems that there is something there.

    I reloaded Baldur's gate last week and it is sill good. I liked Fallout and Fallout III. I even enjoyed mechwarrior III. I don't recall any games that I have liked since then, and I have rally slowed down on game purchases.

    If I could give a bit of advise to game developers, it would be, "don't worry about using the latest game engine, just hire some good writers."

  38. going down by HaymarketRiot · · Score: 1

    This finance article makes me lose all faith in the video gaming industry, and makes it seem like a sure bet that the industry is going downhill.

  39. Re:Chicken Huge-Ass by ClosedSource · · Score: 1

    There was a lot more to the 1984 crash then the actions of Warner Communications. The market was glutted with titles, many of such low quality that picture would roll. Mattel underestimated its inventory by 100%. Coleco tried to branch out in to home computers.

    What Nintendo eventually brought to the marketplace was a console system with proprietary licensing that until that time was considered illegal. You had to have permission from Ninetendo to make NES cartridges. Had Warner employed such a legal tactic, it might still be selling consoles.

  40. Hold on a second by Phantasmo · · Score: 1

    Hold on, hold on, let me check...

    Oh, Nintendo is still making bags of money and isn't going out of business. Whew.

    Okay, I'm not worried. EA, Ubisoft, Eidos, Blizzard and Rockstar can all bite the dust, for all I care. I'd like it if they spared Arenanet, though. And Nintendo can just buy Free Radical when they get cheap enough.

    --

    The US Army: promoting democracy through unquestioned obedience
  41. Burned out by Neo-Rio-101 · · Score: 1

    I think that this report is just a sign that many "old-timers" are just burned out with video games. All us oldies who grew up with the Atari 2600 have little patience anymore. I think a lot of people feel that pretty much anything that could be done with video games has already been done to death. The only thing left to do is to be creative with good storylines, and boost the graphics capabilities of some machines. We have busy lives and the older we get, the less time we think we have to play around. We don't have time to do D-Day for the gazillionth time in the next WW2 FPS. Sure, there are innovative game concepts out there yet to be exploited, but all the easy pickings are gone, all the ideas which are actually fun are gone, and we've grown tired/out of everything. I'm STILL waiting for virtual reality machines to become feasible.

    --
    READY.
    PRINT ""+-0
  42. No, not really by Groo+Wanderer · · Score: 1

    Sorry to hear about your low self worth, but I can assure you, mine is not that bad.

    For the record, my first writing assignment was the Opteron launch, so you do the math, but about 10% of my life. If you start aspiring for the same goals, in a year and a half, you will be at the same percentage.

    Also, I was a dev for the Atari Jaguar, project manager too. Guess that shoots down your other point. I'll let you keep the one on your head.

            -Charlie

    1. Re:No, not really by javaxman · · Score: 1
      I was a dev for the Atari Jaguar, project manager too.

      Thanks Charlie! That's the info I didn't manage to find in my google search on you... I can see how that'd get burried under your more recent writting gigs !

      However, the reason I had looked for your gaming industry job history was to get a feel for why you're so bitter and down on the industry. *Jaguar* dev, of all things, no wonder you're bitter, I would be, too ! Hell, you've *earned* that bitterness, developing a great system to see it go down in flames! That must have sucked!

      Sorry Charlie, but read your own article, you do sound bitter. I'm not even saying you're wrong, really... the games market is clearly saturated everywhere with the possible exception of the very high end, and that area is seeing incredible pressure as you note, but still... I could be wrong, but I don't think we're talking about a "bust" for the industry really, so much as a leveling and consolidation period for what is now becoming a mature industry. A down period perhaps, but this is no dot-com-style crash. The games industry is a bit more mature and well-supported than that.

      I suppose I should have been more clear about that and less flippant. What I meant to say is that I suspect we're seeing a cycle here where the next year or so will look a little rough, the new consoles will come out, things will pick up a bit, but smaller companies and those that make mistakes ( as you point out ) will be bought up. Then things will pick up again for a few years, then the cycle will repeat. Nothing terribly new, not even in the games industry... of course, I could easily be wrong, predicting the future is like that, but your article makes it sound like the sky is falling, when maybe it's really something a bit less dramatic...

      BTW, do they let you put a link to a bio somewhere near your article ? That, or some more concrete facts ( like market sales numbers, etc ) would help keep fools like me from discounting your words to the point where we figure you're about as worthy a read as some random slashdot post...

  43. Remember when...? by RamonetB · · Score: 1

    "Klytus, I'm bored! What plaything can you offer me today?"

    Remember when all games seemed new? Or at least every year there were several games with new twists and play styles? It's just the same thing day after day anymore. Personally, it helps me stayed focus on work. ;)

    But seriously, if the industry isn't heading for a crash yet, it soon will be. You can't survive on churning out the same thing day after day. It's boring. And I'm bored with modern games. Yet I keep playing the oldies and finding new oldies that make me say "wow! Look at that!"

    --
    For castles made of sand must eventually return to the sea.
  44. Re:Chicken Huge-Ass by Anonymous Coward · · Score: 0

    re:" Coleco tried to branch out in to home computers." Coleco and everyone gave up when Warner pulled the plug. Commodore's success in the low-end computer market instilled a panic with all console makers that was finalized when Atari announced it was getting out of the business. Coleco's grab-ass - the Adam was a dog from the get-go.

    I'm not saying there wasn't poor product, but when you look at what the 7800 could have done if it had been released as planned, and if other console manufacturers had followed through on their plans, Nintendo's all encompassing charge wouldn't have been nearly as certain.

    The bottom line - when game companies panicked and decided that games were a "fad" - companies that knew otherwise, Nintendo and the arcade manufacturers (Namco-Atari Games, Williams-Midway, etc) continued to work the marketplace by staying focused. Those that didn't - lost out - deservedly so.

    Oh and lastly, regarding Nintendo's lock-out, Atari had them too. They called them lawyers. Little-known little touted fact, many 2600 producers did end up paying licensing fees and settlements to Atari rather than get tied up in endless litigation. One of the reasons Atari was doing so well is the incrimental payments they got from 3rd party games. It wasn't licensing the way that Nintendo/Sega/Sony has it today - but it was licensing by proxy.

    The first I heard about it was from David Crane on Tech TV on "The Screen Savers". After he mentioned Activision's settlement - the whole picture of how Atari was making money on the glut came into focus.

    I've talked directly with other video game authors (Steven L. Kent among others) and this info was so far under the radar that most concluded that the terms of the settlements - plus possible paranoia regarding anti-cartel or collusion laws - kept this very much under the table.

  45. Re:Chicken Huge-Ass by ClosedSource · · Score: 1

    Activision was sued by Atari because the founders, including David Crane, were former Atari employees who signed nondisclosure agreements.

    There were dozens of companies making Atari cartridges that weren't threatened by lawsuits. As long as you didn't hire former Atari employees (or had a clean-room reverse engineering effort), you were OK.

    About a year before the crash, anyone could buy a reverse-engineered Atari spec for about $20,000.

    So, while there were some companies that paid licensing fees to Atari, many did not (including the company I worked for in my 2600 programming days) and that was a key reason for the game glut and the crash.