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PGR3 Achieves Near Photo Realism

rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"

121 comments

  1. Redundancy by Elledan · · Score: 5, Funny

    "rtt writes "After some accused them of faking screenshots, Project Gotham Racing 3 developer Bizarre Creations have released some more information to prove their critics wrong. Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic. From the article: 'This week, the debate moves on to Textures. Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'""

    Welcome to the Department of Redundancy Department :P

    --
    Site & blog: http://www.mayaposch.com
    1. Re:Redundancy by doofusclam · · Score: 2, Funny
      Welcome to the Department of Redundancy Department :P

      Welcome to the marketing department :D
    2. Re:Redundancy by Anonymous Coward · · Score: 1

      Don't you get it? That was the whole point of the summary. I shall demonstrate ...

      You shall buy Project Gotham Racing 3. You shall buy Project Gotham Racing 3. You shall buy Project Gotham Racing 3. You shall buy Project Gotham Racing 3. You shall buy Project Gotham Racing 3. You shall buy Project Gotham Racing 3.
      Geddit? Are you going to ... buy Project Gotham Racing 3 now?
    3. Re:Redundancy by yotto · · Score: 4, Funny

      They're just saving time and duping the article from the start.

    4. Re:Redundancy by superpulpsicle · · Score: 1

      LOL I think this article's a couple month too early. When all you have is a wall, you know it's a slow news day.

    5. Re:Redundancy by Anonymous Coward · · Score: 0

      Whoa, looks like some astroturfer got modpoints.

    6. Re:Redundancy by sykjoke · · Score: 1

      I just think it's a compression technique aimed at getting as many dupes of the front page as possible.

  2. Give by News+for+nerds · · Score: 2, Insightful

    me. in-game. non-replay. scenes. already.

    A texture file which you can import from an actual photo image makes a news story these days. /. as usual.

  3. Wow! by chman · · Score: 5, Funny

    Even the reflection of the SUV is faithfully recreated in game! Stunning! Seriously, couldn't they have photoshopped it out? Other than that, the screenshots they've been showing have been very impressive, and the PGR gameplay is great fun. Should help shift a few X360s if it really is a launch title.

    --
    This comment was formatted for readability, but I forgot the line break tags
    1. Re:Wow! by FinestLittleSpace · · Score: 4, Funny

      Fucking hell. Didn't see that. That is some bloody lazy texturing.

    2. Re:Wow! by rohlfinator · · Score: 1

      From the article:
      "You'd swear that was an actual photo, though I would assume it is just really high-quality artwork."
      That's pretty darn high-quality. I sure couldn't draw that nice of a reflection in MS Paint. They must have some real talented Photoshop artists up in Redmond.

    3. Re:Wow! by KDR_11k · · Score: 1

      Most texture artists nowadays use photos extensively, sure there's still a lot of handwork in the textures but without the photos they wouldn't be the same.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Wow by Parham · · Score: 5, Interesting

    I was astonished when I saw the pictures. The pictures do look real, until you realize the repetition. Check out this image to get an idea of repetition. It looks real, but only if you look at half the image. Pretty nice still!

    1. Re:Wow by FriedTurkey · · Score: 3, Funny

      It is a lot like the Scooby Doo backgrounds. When they are walking, the same stuff keeps showing up in the background in a loop.

    2. Re:Wow by Sparr0 · · Score: 1

      the engine 3 engine 3 thing is kinda funny. as to the rest of it, i dont think it will be as obvious at 250kph :)

    3. Re:Wow by chrislees · · Score: 0

      If you look at the windows, you can tell that it isnt a repeating image. SHOCK! FIRE STATIONS HAVE MORE THEN ONE DOOR!

      --
      "I work outa the home"
    4. Re:Wow by Anonymous Coward · · Score: 0

      Actually, if you look *closely* at the windows in the doors, you can see the *same* SUV reflected in both. It is a repeat. It's just subtlely done.

  5. Redundant redundancy by 0x336699 · · Score: 1, Redundant
    From the summary:
    Thanks to the extra grunt of Xbox 360, trackside buildings are covered in 1024x1024 textures that are so detailed, they really do look like almost photo realistic.

    From the article quote in the summary:
    'Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail.'"

    Now if only someone would reveal the texture resolution of those trackside buildings. It must be really high. Like 1024x1024 or something. I'm also wondering if perhaps that extra resolution is possible because of the extra grunt of the Xbox 360's ATI-designed Xenos GPU. You tell me.

    ;)

    1. Re:Redundant redundancy by 0x336699 · · Score: 2, Funny

      Oh come on. The joke doesn't work unless someone mods me down as redundant. Please? Someone?

    2. Re:Redundant redundancy by Anonymous Coward · · Score: 0

      Maybe if they repeated the phrase another time or two the joke would be a little more clear.

    3. Re:Redundant redundancy by KrunZ · · Score: 1

      Actually one should marks this redundant and five should mark this as underrated.

  6. Looks very nice by El+Icaro · · Score: 0

    Considering the first games on any console look crap I wonder what others look line in the future(cleaning up saliva as we speak). And let's not forget the PS3 is supposed to have more power.

    1. Re:Looks very nice by Anonymous Coward · · Score: 0

      and if you believe that, i have this great peice of land for you right off the coast of florida...

      Oh and also this president from nigeria needs to borrow some money from you.

    2. Re:Looks very nice by Anonymous Coward · · Score: 0

      " and if you believe that, i have this great peice of land for you right off the coast of florida..."

      Oh joy, five more years of crap from the xbox fanboys like this.

      Four the past four years or so we have had listen to the endless xbox fanboy "MS wasn't really trying this time" posts. And now with the PS3 and Revolution machines being significantly more powerful we get to list to the exact same clowns banging away with the "all three consoles are about the same power" bullshit.

      Give it rest guys. Do you really want to spend your lives wasting yours and everyone else's time with pointless posts that change nothing. What did all that time you wasted parroting whatever was the current MS party line on the xbox? Nothing.

  7. Why so hard to believe? by Anonymous Coward · · Score: 3, Insightful

    I don't see this would be hard for folks to believe.

    Correct me if I'm wrong, but the way I understand graphics programming: high-rez textures are relatively easy. It's getting the light in the gameworld to behave dynamically and realistically and to interact with those textures realistically that is the hard part and requires serious programming skills.

    I could be 100% wrong, so, anyone with some insight care to elaborate or clarify?

    1. Re:Why so hard to believe? by Jimmy+The+Leper · · Score: 1

      They mentioned in the article that there will also be a specular map, a bump map, and an 'index layer' which I assume just describes what shader to use for an effect.

      This should give a lot of detail, but not any more than what's already been seen in the Unreal 3 screenshots. And we've already seen video capture of that engine months ago...

      Then again, the first PGR looked really good, and was quite fun to play. It's just that this isn't the first time seomthing of this detail has been done.

      --
      -You're only as clean as your towel.
    2. Re:Why so hard to believe? by KDR_11k · · Score: 1

      Lighting isn't all that hard when there are only cars in the game. A car has no complicated lighting behaviour. Sure, it can have a coloured reflection but that's pretty much it, the surface is still pretty close to mathematical models. When you have humans, that's where it gets interesting since flesh is not a homopgenous material and it's translucent so the light actually reacts to all the structures that are under the skin. Plus it deforms even when the player does not ram into a wall. Humans are just vastly more complex than cars. Doesn't surprise me, it doesn't take much to become a car mechanic but a doctor needs some serious training.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Why so hard to believe? by Anonymous Coward · · Score: 0

      Essentially you're correct. It isn't that difficult to create high resolution images to paste over-top of undetailed cubes and call it a building; with certain shading effects (like normal maps, shadow maps, etc.) the overall effect isn't that bad. The reality is that since they're using High-Resolution Textures rather than modeling most of the geometry (and then texturing) you can assume one of two things, the XBox 360 isn't all that powerful, or Development costs have risen to the point that it is too expensive to actually utilize the power of the system. Personally, I think that it is a bit of both.

    4. Re:Why so hard to believe? by Ford+Prefect · · Score: 2, Insightful

      It's getting the light in the gameworld to behave dynamically and realistically and to interact with those textures realistically that is the hard part and requires serious programming skills.

      That might be the case for more 'general-purpose' textures being used in a game such as a first-person shooter, but I imagine that a texture of, say, the side of a fire-station in a driving game is likely to be used in one place only - on the side of a fire-station.

      Since it's photo-sourced, most of the 'correct' lighting will effectively be present in the texture already, such as slight shadows under window ledges and so on. You could probably stick unlit, unshaded textured polygons straight into the game and it could look pretty good anyway - anything else is just a bonus. I imagine the final lighting model is pretty simplistic, and the only complicated things will be stuff like street-lights, car headlights and similar for a 'night' version of the city...

      I think the main technical problems in such an approach are taking all the photos to begin with, and having enough temporary storage space to keep everything handy. An uncompressed, 1024-square 32-bit RGBA texture weighs in at a hefty 4MB, 1MB when compressed with DXT5 - it's all going to add up!

      --
      Tedious Bloggy Stuff - hooray?
    5. Re:Why so hard to believe? by Anonymous Coward · · Score: 0

      Consistent lighting across a scene is the number one thing that makes computer generated images look fake. Slapping huge textures on the fronts of buildings is not the way you make a believeable and realistic city.

      I really can't believe these guys are having to resort to such a brute force method to get good looking environments. I can only assume that either they don't have the budget to properly model a decent working set of city buildings or the rumors of the 360 being a very weak system are true. Paying artists to crank out high quality buildings is cheap and fast, so I have a hard time believing that is the reason.

      Having worked on a console game that modeled an entire city recently, I'm really quite shocked by this article. Perhaps something in the next month or two will show differently before the system is to launch, but the rather pathetic showing at E3 and articles like this seem to indicate something has gone terribly wrong with the 360 hardware.

    6. Re:Why so hard to believe? by KDR_11k · · Score: 1

      You don't use DXT5 for 1024x1024 textures, you only use DXT5 for textures with transparency and you just don't do that on a 1024x1024 texture unless you want a coder to strangle you. The lower loss won't be as visible on a 1024x1024 anyway so you can safely use DXT1 for that. That's what Unreal Tournament 2004 does, it also uses textures of that size.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Why so hard to believe? by KDR_11k · · Score: 1

      Textures are ALWAYS a critical part of making stuff look good. And it's ten times easier (i.e. faster) to just use a photo to get certain effects than to handpaint all of it. No matter how many polygons the building has, without a damn good texture it's not believable. Who says they're not slapping those textures on heavily detailled building models?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Why so hard to believe? by AvitarX · · Score: 1

      Doesn't PGR use the correct time of day though?

      that means light from different angles and different colors and amounts.

      I havn't played but I remember the DC game MSR used the time.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  8. Only Pictures by dipo · · Score: 5, Insightful

    Big Textures don't make games,
    they only make pictures.

    --
    nothing travels faster than light - except the mind
    1. Re:Only Pictures by Anonymous Coward · · Score: 0

      wont somebody think of the fill rate?

    2. Re:Only Pictures by Deliveranc3 · · Score: 1

      But you don't need texture artists, it would be awsome if all reality games could just take pictures and not do any work.

      No modelling, no animations, no mapping.

      Put the art back in games. Only if you want something diffrent from reality should artists be employed.

    3. Re:Only Pictures by KDR_11k · · Score: 1

      Get back to reality. You can't just snap a photo and slap it on a game asset, there's a LOT of cleanup needed to make it look good. Stuff like making it tileable for repeating textures, removing lighting information since it would conflict with the ingame lighting, removing errors and objects that shouldn't be there, etc.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Only Pictures by supabeast! · · Score: 1

      No, but they do make for some very nice visuals that have a far lesser impact on performance than trying to model everything with polygons does. World of Warcraft is a great example - slash the polygon budget, let textures and GPU tricks do a lot of the work, and the developers can spend a whole lot more time building an immersive game than they can when they're trying to model detailed scenery. This should work especially well in a racing game, because the scenery is incidental and the player isn't too likely to notice shadows that don't move.

    5. Re:Only Pictures by NanoGator · · Score: 1

      "Big Textures don't make games, they only make pictures."

      Uh... right. But we *are* talking about those pictures, not the game. We're nerds, we find thetechnical stuff interesting.

      --
      "Derp de derp."
    6. Re:Only Pictures by Anonymous Coward · · Score: 0

      Uh, there is nothing technical about scans of building facades...

    7. Re:Only Pictures by NanoGator · · Score: 1
      "Uh, there is nothing technical about scans of building facades..."

      Uh, yeah there is. Perhaps you missed the following quotes from the article:


      "Screenshots released a week earlier had many crying "fake!"

      " Thanks to the extra grunt of the Xbox 360's ATI-designed Xenos GPU, the trackside eye candy is clothed in super-sharp 1024x1024 textures, rendered in astounding detail."

      "You'd swear that was an actual photo, though I would assume it is just really high-quality artwork. "

      "According to the Bizarre Creations Studio Update #6, this amazing texture is only a quarter of the final look. This base texture, called the Diffuse Layer, has three further layers of detail added to it: an Index Channel - is it glass, metal, brick etc?; a Specular Map to provide shine to the material, and finally a Bump Map to add the perception of depth through light & shadowing on a flat surface."

      "This contains some 4964 individual textures, each of which as detailed as the fire station above. If you look closely at the full size image, itself massively scaled down for the web, you will see various building textures, various billboards and naturally a large collection of road signs."


      The point is really simple: They're using 1024^2 textures with 3 layers of texture information, each. That's pretty damned nice on a technical level. If that's not technically interesting to you, fine, but for artists such as myself, this is a BFD. When gamers see the result,they'll think it's a BFD as well.
      --
      "Derp de derp."
    8. Re:Only Pictures by drewmca · · Score: 2, Informative

      Right, and pre-rendered CGI movies don't make games, they only make cut scenes.

      Funny how everyone gives Killzone 2 the benefit of the doubt in the gameplay department based on a shitty first game, while these guys get the "eyecandy" cold shoulder, despite 2 really good, well-playing games in a row.

      Not saying you're looking at Killzone the same way, more responding to the general tone here on /.

    9. Re:Only Pictures by Anonymous Coward · · Score: 0

      Uh, the first two PGR were low framerate crap. They would have been unmentioned pc titles if they weren't on the xbox.

      Bragging about a bunch of highrez building images is pathetic.

      Showing in game footage that is sped up because it is running on pre-final devkits is reasonable.

      Stop fucking whining, the xbox fans are getting just painful to have to listen to. Just fucking kill the 360 off MS, it couldn't possibly be going any worse for the platform and the console world will be grateful to you, big time.

    10. Re:Only Pictures by KDR_11k · · Score: 1

      You forgot stuff like Doom 3 or Unreal Engine 3. Both make fairly low-detail models look like they have a high polygon count with some textures and shaders.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Only Pictures by Anonymous Coward · · Score: 0

      Oh god.

      This is why the console development world can't wait for MS to get the fuck out of the market.

      Every 'dude with a copy of Visual C' or 'dude who does Quake mods' thinks he's a fucking graphics expert now that the Retards From Redmond were stupid enough to try to pass off an x86 peecee in a big uglyass box as some sort of console.

    12. Re:Only Pictures by KDR_11k · · Score: 2, Informative

      What has that answer got to do with anything in my post except post a troll "OMG you only know a PC!"? Can you name me a game that does NOT use textures in order to fake detail that would have driven the polygon count through the roof?

      No, I have no specific knowledge of console or PC APIs but I know enough about the asset creation pipeline and the level where the underlying hardware doesn't really matter anymore (it limits your ressource usage but the details of the platform don't matter). Seriously, there's no difference between working on a PC or a console except maybe for the performance when it comes to asset creation. In fact it matters so little that you can create one set of assets and let the coders port the engine to every system imaginable (look at EA's cross platform games or the portability of the Unreal Engine).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Realism in Video Games by bleaknik · · Score: 5, Insightful

    I may be wrong here, but in the past 10 years or so of video game development, I haven't seen many improvements in the subtleties of the environment.

    Let's take [generic street racing game]. The textures have gotten upgrades in terms of detail. Sure I can see the sides of these buildings as I fly by them at a simulated 150 miles an hour... not that I see very much of them, but they are becoming considerably more detailed. But there's still no traffic whatsoever. I mean there's the occassional pickup truck, and every now and then a semi, but you just don't see a traffic jam or a motorcycle gang.

    Then there's [generic circuit racing simulation]. The cars are looking absolutely stunning, and the details of the track are becoming even more impressive... but again, something seems to be missing. You don't see pit crews, audience, or any detail more finite than the race track and the cars.

    Don't get me wrong, what they're doing is impressive, but at a (simulated) couple of hundred miles per hour, you don't pay attention to the fact that the textures on the fire station are at 1024x1024. In fact... dropping the res down 480x480 probably wouldn't be too noticable for most users, even those with proper HDTVs.

    One could argue that at those speeds, one wouldn't notice many of these details, but many would add something to the total experience.

    It seems to me, though, that the use of these resources would be better utilized by making the experience more satisfying. Oh well.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
    1. Re:Realism in Video Games by heli0 · · Score: 1
      Then there's [generic circuit racing simulation]... You don't see pit crews, audience...


      Gran Turismo 4 and Forza have both of those.
      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    2. Re:Realism in Video Games by radish · · Score: 1

      But there's still no traffic whatsoever. I mean there's the occassional pickup truck, and every now and then a semi, but you just don't see a traffic jam or a motorcycle gang.

      You should play one of the Burnout games. Not only is there lots of traffic, you're going towards it head on.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Realism in Video Games by Osty · · Score: 1

      It seems to me, though, that the use of these resources would be better utilized by making the experience more satisfying. Oh well.

      Others have already commented on your other points, so I'll address this. What would make a game experience "more satisfying" that could be achieved by under-utilizing the GPU? In a racing game, it's all about physics (usually by implementing Pacejka's Magic Formula (and yes, that's really the name)), which are not going to be pushed to the GPU. For example, Forza Motorsport uses a different physics system than Pacejka's (they model each tire of the car independently). It's much more CPU intensive, and this results in a lower framerate (30fps, as opposed to GT4 running at 60fps). Reducing the size of textures the game uses won't gain any more frames per second, because the engine is taxed by the physics calculations.

    4. Re:Realism in Video Games by Anonymous Coward · · Score: 0

      " It's much more CPU intensive, and this results in a lower framerate (30fps, as opposed to GT4 running at 60fps)."

      What the fuck?

      Is that how the poor frame rates are justified in xbox land?

      Sorry to break it to you, the PS2 utterly destroys the xbox in floating point/simulation type code. You probably are one of the people who threw a fit over the PS2 'super computer' status talk back in 1999/2000.

      Having worked on many PS2/Dolphin/Xbox games, the PS2 kicks the shit out of the other two in math/floating point/sim/bezier tesselation stuff and fillrate, the GC has the wonderful disc seek times and, though limited, graphically the best performer, and the Xbox is best for what we call 'teh shiny' type stuff and somewhat better at antialiasing.

      The Xbox had a horrendous internal architecture that was only saved by Microsoft throwing wads of cash to prop the system up with a big fat pc video card and lots of ram.

      After having seen the layout of the 360 it doesn't appear that MS has learned anything from the first Xbox but they no longer have the ability to prop up their lack of hardware experience by throwing billions at brute force approach this time.

      The 360 cpu is weak, really weak. I would expect we will see a similar batch of poor imitations of GT with a ton of graphic effects heaped on like sugar to make the weak underlying sim not as jarring.

    5. Re:Realism in Video Games by Keeper · · Score: 1

      I would exactly say either of them did it particularly well ...

    6. Re:Realism in Video Games by Anonymous Coward · · Score: 0

      Actually, the lower framerate is due to the 2x AA @ 480p ... though he is right in the phsyics department; not only is the similation more realistic, the physics are sampled 4x as often as in GT4.

      But discussing this any further with a know-nothing hack of a troll like you would be pointless.

    7. Re:Realism in Video Games by Anonymous Coward · · Score: 0

      "But discussing this any further with a know-nothing hack of a troll like you would be pointless."

      Ha!

      Thanks, that made my night.

      The xbox and its pathetic little are kind of like the console markets court jesters. Back to work...

    8. Re:Realism in Video Games by Keeper · · Score: 1

      Err, that would be "neither", not "either" ... Ooops. :)

    9. Re:Realism in Video Games by sznupi · · Score: 1

      generic street racing game: Driver (ok, only if you count as racing running from the police :> )

      --
      One that hath name thou can not otter
    10. Re:Realism in Video Games by sznupi · · Score: 1

      And also something about details beyond the track: Road Rush 3D (also with traffic btw) had some sort of "3 stage" scenery: first you see the city as a static background, then it shifts into intermediate phase, than you drive trgough it and at the time something else is at the horizon.

      Makes you wonder that thos could be done with PSOne...(also Driver of course)

      --
      One that hath name thou can not otter
    11. Re:Realism in Video Games by Anonymous Coward · · Score: 0
      Having worked on many PS2/Dolphin/Xbox games

      Okay then. Which ones?
    12. Re:Realism in Video Games by bleaknik · · Score: 1

      You exemplify my point.

      The financial resources that are being used to develop 1024x1024 graphics, I think, would be better used making the game engine itself (including the phsyics) absolutely incredible.

      Sure programmers are expensive, but so are graphic artists.

      I'd also like to point out that theoretically its possible to spare some cycles from GPU for general purpose calculations (such as the physic engine). Of course, I've not programmed for the X-Box 360, so I don't know the feasibility of this.

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
    13. Re:Realism in Video Games by DeadScreenSky · · Score: 1

      PGR3 is a big budget system seller game, just like the previous two were (the original was the second Xbox game to reach one million sales, right after Halo 1). There is no gameplay tradeoff in spending lots of money on beautiful graphics. Even if the budget wasn't huge to begin with, it would arguably be in MS' best interest to spend the extra money to make its launch games graphical standouts. They need to counter Sony's lies about the 360 being "Xbox 1.5", and a gorgeous PGR3 will partially do just that.

      And PGR2 was already pretty good with the physics. Since the goal of the series isn't the realism of Forza or Gran Turismo there is only so far they would want to take the physics. Most of the gameplay improvements in this one will probably be more about course and 'campaign' design, not to mention lots of multiplayer evolution (and arguably revolution with stuff like Gotham TV).

      You also probably wouldn't bother using the GPU for physics anyway. Ignoring that it's kind of a bad/ineffective idea to begin with, the 360 already has a triple core CPU. You'd be better off using one of those cores for physics.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    14. Re:Realism in Video Games by Anonymous Coward · · Score: 0

      "PGR3 is a big budget system seller game"

      Yeah, right...

  10. So why isnt there a movie? by Metex · · Score: 2, Insightful

    So why dont they just show a movie of a car crashing into one of the buildings? should be fairly easy to do. Until then I cry FAKE.

    --
    Never could figure out why my girl liked my bitch tits, then I found out she was a lesbian.
    1. Re:So why isnt there a movie? by ivan256 · · Score: 1

      Fake?

      This: http://www.bit-tech.net/content_images/news_images /mtv_sagaris2.jpg doesn't look realistic enough to convince me that they faked it.

      Who the hell cares what it looks like. Is it fun to play? Is it $350 (Xbox 360 + overpriced game disc) more fun than the racing game I have from 7 years ago? Too bad nobody has announced a console with next-generation improved gameplay yet. Somehow we're supposed to get all excited because Microsoft is giving us a box that can play what our PC from 2003 is capable of. Woo-hoo.

      To top it off, I have to go out and buy a $1000+ TV if I want it to look that good, because it's going to look just like all the PS2 racing games that are out there on my old NTSC screen...

      Anyway... What I was working up to is that I bet they started the "fake" rumor to get publicity. I doubt anybody in their right mind would see the shitty reflections and lighting in that screenshot I linked to and think "that's a real photo".

    2. Re:So why isnt there a movie? by RealityMogul · · Score: 1

      I would too. Those screens may be going through the xbox video chips, but that doesn't mean its producing those images at 60fps or has things like collision detection or competitor AI running at the same time.

    3. Re:So why isnt there a movie? by tepples · · Score: 2, Insightful

      Too bad nobody has announced a console with next-generation improved gameplay yet.

      Revolution?

    4. Re:So why isnt there a movie? by DeadScreenSky · · Score: 2, Interesting

      Nintendo has hyped next-generation gameplay for their Revolution console, but they haven't actually shown anything to demonstrate this (and in fact their descriptions sound closer to "last generation gameplay", in that they want to make games really simple for the relatively small group of nongamers out there). So "announced" might be too strong of a word...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:So why isnt there a movie? by DeadScreenSky · · Score: 1

      Probably since the PGR series doesn't really let you hit buildings, so it wouldn't be remotely easy for Bizarre to show that. But nothing I've seen so far looks too different from the earliest video they released (running at merely 25% of full power, too). Bizarre's track record for honesty should also stand for something - if they show off the game's looks, that's what it is going to look like at a minimum. That's always been the case.

      And as impressive as these textures are, what Bizarre is doing with the graphics isn't as difficult as it may seem. If you look at the wireframes of the buildings you can see it isn't done through some insane amount of polygons or anything unbelievable like that. It's just really good source material (ie high rez textures from photographs) combined with a really nice implementation of technology like normal mapping (seen in Doom3, HL2, Phantom Dust, etc.). Aesthetically it looks amazing, but this isn't some amazing visual leap beyond current day technology.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:So why isnt there a movie? by Grave · · Score: 1

      Why not? Collision detection and AI are tasks that can be quite easily left up to the other CPUs on board. I have little reason to doubt that the GPU is capable of rendering this at 60fps, either.

      Haven't any of you seen the video clip of PGR3 in action that was shown at E3?

    7. Re:So why isnt there a movie? by RealityMogul · · Score: 1

      No I haven't seen the video. Is it online somewhere?

  11. The big question is... by cato+kaze · · Score: 1

    That with consoles capable of more than even top end computers, what will become of PC gaming? (Much less the PC itself)

    --
    Those who study history are doomed to watch others repeat it.
    1. Re:The big question is... by moonbender · · Score: 1

      What gives you the idea that top end computers aren't capable of this?

      --
      Switch back to Slashdot's D1 system.
    2. Re:The big question is... by FidelCatsro · · Score: 1

      Its status quo . New Console come along and Humiliate PCs , PCs improve and humiliate console , new console arrives humiliates PC ,And on and on and on and on

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:The big question is... by ivan256 · · Score: 1

      Call me when that happens.

      This stuff is possible on mid-range computers.

    4. Re:The big question is... by cato+kaze · · Score: 1

      Eh, I dont know what you base the mid-range statement on, because most of the mid-range computers where I live can barely run UT2004 on medium. And the ones that can run it well cost at least slightly more than the price the 360 is going for.

      --
      Those who study history are doomed to watch others repeat it.
    5. Re:The big question is... by KillShill · · Score: 1

      except this round, they haven't come close to "humiliating" PCs.

      frankly, as long as consoles are DRM-crippled, they cannot even hope to compete with PCs on any level.

      people would never knowingly buy a computer that is crippled to only do what its true owners want (i.e. not you).

      PCs will be around loooong after the crooked console business is bankrupt.

      --
      Science : Proprietary , Knowledge : Open Source
    6. Re:The big question is... by C0rinthian · · Score: 1

      console != computer

      A console is made to do one thing: play games. If it's difficult to run a *nix server on it, who cares?

      PC gaming experience = insert disk, install game, register, patch, possibly update drivers, play game.
      Console gaming experience = insert disk, play game.

      Which one is crippled?

    7. Re:The big question is... by rohlfinator · · Score: 1

      "frankly, as long as consoles are DRM-crippled, they cannot even hope to compete with PCs on any level."
      Riiight. Console games have consistently outsold PC games for many years because they're so crippled and inferior. Maybe it hurts your mind to comprehend this, but some people buy and play games for fun, not for bragging rights or the ability to install Linux on their game system of choice. Frankly, as long as PCs have such a limited selection of games and surprisingly non-versatile control setup, they cannot even hope to compete with consoles on any game-related level.

      "PCs will be around loooong after the crooked console business is bankrupt."
      That's irrelevant. PC's have a much broader purpose than game consoles. Of course they'll have wider consumer appeal, but that doesn't somehow make them any better for gaming.

    8. Re:The big question is... by KDR_11k · · Score: 1

      The store I usually shop at has a base system for 185, that plus a 100$ graphics card would run UT2004 at max detail. And probably Battlefield 2 without a hitch.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:The big question is... by ivan256 · · Score: 1

      Have you seen how much computer you can get for $300? And PC monitors are way cheaper than HDTVs.

    10. Re:The big question is... by AutopsyReport · · Score: 1

      You'd never run Battlefield 2 with a $100 graphics card "without a hitch", that's an extreme overstatement. I run it now on a 6600GT and I still have problems (as do most others), so please tell me where I can find this magic $100 card :)

      --

      For he today that sheds his blood with me shall be my brother.

    11. Re:The big question is... by Gulthek · · Score: 1

      So hook a game system into a PC monitor. Easy!

    12. Re:The big question is... by KDR_11k · · Score: 1

      That's strange, a 6600GT should run it at max detail, my 6800 (no GT) certainly does and it's not that much better than the 6600GT.

      I know it runs playable (slight problems but you can still aim and even snipe, lag's a much larger problem) on a Radeon 8500 so a 9800 or something in that league should run it flawlessly (at minimum detail that is but hey, who said anything about max detail?). A 9800 is slightly above 100$, if you don't want to pay that much use a 9600.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:The big question is... by AutopsyReport · · Score: 1

      You either have a beast of a computer, or don't play on large servers (24+ players) at all. I run Low/Medium to maintain at least 40fps while I play. I know many other players who have 6600GT's, and even a 9800Pro AIW, and have the same performance issues I have. Maybe your gauging performance differently than I am, but performance to me is upwards of 40fps steady throughout action.

      --

      For he today that sheds his blood with me shall be my brother.

    14. Re:The big question is... by sznupi · · Score: 1

      Perhaps the parent shops in different shop...which is in different country...which in turn is in different continent? This isn't "Slahsdot. News for US Nerds. Stuff that matters in US, you know" ;P But really, if for example I want to buy anything here, I must multiply the price by 2...

      --
      One that hath name thou can not otter
    15. Re:The big question is... by sznupi · · Score: 1

      Yeah, it's possible...but not many do it (scaling back etc. things...)...and that means also that a lot of power doesn't go to waste, nice thought IMHO.

      --
      One that hath name thou can not otter
    16. Re:The big question is... by KDR_11k · · Score: 1

      I actually haven't tried my own system online yet (I'm behind a HTTP-only proxy which is really annoying) so my only online results are with the comp of my father, 1.5GHz Ahlon, 512MB RAM and Radeon 8500, it was playable even on 64 player servers with the exception of the ranked-server lag spikes we all hate so much. I don't know what framerate that was, it was certainly pretty low but to me the freamerate is high enough if I don't have any problems hitting stuff. My own system is a 3000 (dunno what clock rate that is) Athlon 64, 1GB of RAM and the aforementioned GeForce 6800. I've heard that less RAM will do horrible things to your framerate but is it really that CPU intensive?

      The only thing I have to turn down to medium is texture and shadow detail because I only have a 128MB card (should have waited a few days and gone for a GT instead...). Looking it up I see now that a GF6600GT has only 128MB, too so high texture detail would cause the framerate to drop to two or three FPS. How does it run at everything on high except texture and shadow detail?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. Anonymous Coward is a looser omg hi2u by APE992 · · Score: 0, Offtopic

    Anonymous Coward does its job again by allowing one more fanboy to voice his opinion without showing his face. Congrats loser, you just proved to us all you are not only a coward but a complete fool at the same time.

  13. Is There Any Reason At All To Get A 360? by Anonymous Coward · · Score: 0

    Outside of the guys who play online, is there any reason at all to get a 360?

    I watched the MTV special, and I still don't know what the hell I saw.

    I watched the E3 videos, and kept waiting for the exciting new titles or demos. Perfect Dark? I don't think so.

    I don't give a shit about higher resolution textures. Where are the games? Four years of Halo is enough. Microsoft is always claimed to have the money to buy anything they want in the console market. But outside of Rare, where are the new games and developers?

    Instead of reading pointless articles about large scanned photos of buildings, why aren't we reading about Microsoft taking Grand Turismo away from Sony? It's getting very late. The 360 hitting the shelves is only a few months away and I keep waiting for the Big Surprise that I always hear rumored about from MS. And all we get is crap like this.

    1. Re:Is There Any Reason At All To Get A 360? by Anonymous Coward · · Score: 0

      Outside of the guys who play online, is there any reason at all to get a 360?

      Some people are PC gamers and don't touch consoles. If you've never owned a console, then maybe not. If you're a console gamer - sure.

      I watched the MTV special, and I still don't know what the hell I saw.

      I'm not suprised. MTV has sucked for over 10 years.

      I don't give a shit about higher resolution textures. Where are the games? Four years of Halo is enough. Microsoft is always claimed to have the money to buy anything they want in the console market. But outside of Rare, where are the new games and developers?

      Here are the Xbox 360 games. So far there are approximately 80 titles that have been announced. The more interesting highlights for me are:

      Gears Of War, Perfect Dark Zero, Alan Wake, Condemned, Unreal Tournament 2007, Dead Or Alive 4, APB, Full Auto and Ghost Recon.

      Those nine titles are my picks for most interesting titles so far. If they're all launch titles, I'm going to be very conflicted as to which two or three I should pick up first. My nine picks alone could keep me a busy 360 gamer for a year - let alone the other 70+ titles that are in development. And the 360 launch is still several months away. I don't think there will be a shortage of games.

      Instead of reading pointless articles about large scanned photos of buildings, why aren't we reading about Microsoft taking Grand Turismo away from Sony?

      Because they already did that with Forza Motorsport on the Xbox 1. But it'll probably be the next game that is a serious challenger in terms of popularity - even Gran Turismo didn't really take off until the third game (which was the first on the PS2).

    2. Re:Is There Any Reason At All To Get A 360? by Anonymous Coward · · Score: 0

      Gears of War - 2006
      PDZ - looks like an Xbox 1 title
      Alan Wake - on other systems
      Condemned - yet another FPS, and on other systems
      UT2007 - on all other systems and almost certainly not a launch title
      DOA4 - inferior to SC3 as well as other fighters
      APB - another GTA ripoff, and considering there's almost nothing known about it I doubt its anywhere near a launch title
      Full Auto - Burnout 3 was enough of this car crashing stuff
      Ghost Recon - on other systems, dated graphics, the second one was pretty crummy

      So all I really see here are Console FPS's that are going to be on other platforms anyway.

    3. Re:Is There Any Reason At All To Get A 360? by Anonymous Coward · · Score: 0

      What a fucking joke.

      Outside of MS fanatics who is going to want one of these things? Where are all the big name titles MS is supposed the have so much cash to be able to buy without blinking an eye?

      I had thought the pathetic E3 showing was some sort of not tipping their hand type thing for MS, but it sounds like they really have got nothing but pc games and middling ports/cross platform titles.

      I'm starting to think we are seeing another dreamcast...

  14. Homebrew games? by tepples · · Score: 1

    A console is made to do one thing: play games. If it's difficult to run a *nix server on it, who cares?

    I don't want to run a LAMP server on a game console; I want to make my own games. Where do I start?

    1. Re:Homebrew games? by fodi · · Score: 0, Troll

      Hehe.. This is /. We all know what LAMP is.
      cute...

    2. Re:Homebrew games? by KDR_11k · · Score: 1

      You contact a company selling development kits (most likely MS/Sony/Nintendo) and apply for a kit. They'll probably tell you to get lost because they doubt you can properly keep trade secrets or make anything worth a damn on the system. Well, unless you have some (commercial-quality) PC games to show, that would impress them enough to approve.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Homebrew games? by sznupi · · Score: 1

      Net Yaroze

      --
      One that hath name thou can not otter
    4. Re:Homebrew games? by kerrle · · Score: 1
      Or you get a GBA or DS and use a homebrew kit with a Flash cart.

      Less than $100 depending on size, and some of the legal, non-Nintendo-owned devkits are actually quite complete. Plus, commercial game companies often hire the better homebrew people on handhelds; I've known several who were picked up.

  15. Motion Captured Crowds by DeadScreenSky · · Score: 2, Informative

    Other traffic wouldn't make much sense in a PGR-style racing game, but the developers at Bizarre are adding crowds all over the track in PGR3 that respond to your actions (including running in terror if you slam into a barrier they are behind). These are race context specific, too, so that the bigger the race the bigger the crowds you will see. No real photos of these crowds have been released of these crowds yet, but at least the developers are striving to make the world feel less empty than it has in the past.

    And one thing a lot of people seem to be missing (presumably because they haven't played any of the PGR games) is that you don't spend all of the race at such high speeds. PGR is really based on skillful driving more than most racing games even, and this is usually demonstrated through taking turns as perfectly as possible. This nearly always involves slowing down quite a bit, and this happens pretty frequently. So players will get plenty of chances to see the environment up close.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:Motion Captured Crowds by Anonymous Coward · · Score: 0

      "PGR is really based on skillful driving more than most racing games even,"

      Right...

    2. Re:Motion Captured Crowds by PhotoBoy · · Score: 1

      Uh, actually it is. In order to progress in the game you have to earn "kudos points" which are awarded for good driving, position on the podium and stunts. Hence PGR puts more emphasis on good driving than say Gran Turismo where you can get away with ramming the side of a car to slow yourself on a bend.

    3. Re:Motion Captured Crowds by hollismb · · Score: 1

      Yup, he's right about that. Especially once you start racing on Nurburgring, where you can't rely on barricades to keep you on the track. Try touching a tire on the grass while driving an Enzo at 180 miles an hour and see how far it gets you.

  16. It's freaking PGR3 - of course it will be fun! by DeadScreenSky · · Score: 2, Interesting

    And how does PGR1 and/or PGR2 in any way make you think Bizarre won't make a great game? Your post sounds like some kind of cliche gameplay over graphics argument to me, but that's a ridiculous complaint to make for a PGR game. We already know the gameplay is going to be freaking amazing since it's a PGR game - there's no news in that.

    That doesn't mean there won't be some great new gameplay features in PGR3, of course. But implying that the gameplay might not get the same attention as the graphics is ridiculous.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  17. Not Really... by AbraCadaver · · Score: 1

    The main thing they're going to try is to push Halo 3 around Christmas or so, or whenever the PS3 hits the market. I am specifically NOT buying an Xbox 360 because of Halo 2 being cut in half. It was an insult to all the people like me who prepaid, bought friends copies of the game, and waited in line to get the deluxe super duper versions of Halo 2. Their use of such a transparent method of pushing another fucking "episode" of Halo has made me encourage my friends not to buy a 360, not to buy Halo 3, and if they must, rent the system and the game when it becomes available to do so. Microsoft pissed me off for the last time with that, and Sony will get my next gaming system dollars because of it. Fuck Halo 3, and fuck the 360.

    1. Re:Not Really... by AbraCadaver · · Score: 1

      Uh... sorry about the italics, I was in rant mode and forgot to preview :P

    2. Re:Not Really... by Anonymous Coward · · Score: 0

      I know a lot of people who feel just like you do.

      Halo 2 was the end of the line for them and the xbox. I think Microsoft is delusional with their "Halo 3 on PS3 launch day" plans. The only people I know who were happy with Halo 2 seem to be the types of people who hang out online posting all day long as if it was their job to do so...

      Bungie and Microsoft are a lot like what happens when a distant star explodes. It takes years for the light to arrive for us to notice. I think something similar happened with Bungie when they sold out to Microsoft, we are only now seeing the damage that was done years ago with the release of Halo 2. There is no way in hell Bungie would have pulled the crap they did with Halo 2 if they were still independant.

      PS3 or Revolution are looking like the only options next gen. Once the Halo bug has left me, the whole xbox thing seems to have lost its must have status for me. I don't think I really care what Bungie does with Halo 3 now after 2.

    3. Re:Not Really... by jmj_sd · · Score: 2
      It was an insult to all the people like me who prepaid, bought friends copies of the game, and waited in line to get the deluxe super duper versions of Halo 2.

      So basically you are angry because Microsoft's marketing was so successful that you went out and spent a lot of time and money getting a game you didn't even know for sure would be good.

      The only requirement Halo 2 has to fill in order to be considered a good game is : do you have fun playing it. Check the XBox live numbers : a lot of people do.
      I loved the Halo:CE campaign. I loved the Halo 2 campaign, even though I felt less involved in the story. I like playing Halo 2 over XBox live, even though I'm not that good at it. The texture popup bothers me, and gives the game less of a quality feel. But I still have lots of fun playing.

      There is no such thing as a perfect game. If you thought Halo 2 would be the last game you would every play because everything else would pale in comparison, that's YOUR fault. If you thought that when finishing Halo 2 on Legendary Cortana (or Master Chief, whatever you're into) would come over and have sex with you, that's YOUR fault.

      How about doing what I do : I only paid full price for a handful of games (Halo 2 was one of them, Halo:CE wasn't). All others were at least half price, just by waiting a few months. And by that time, I have read plenty of reviews so I know what to expect. The result : I've never felt cheated.

      And how exactly is Microsoft "forcing" you to buy an XBox 360 and Halo 3 ? If you feel the need to know the continuation of the story, it means you're interested in it. So you like their product.
      But like a lot of immature Slashdotters you want everything for free, right now, and on your terms. Other people live in the real world.

    4. Re:Not Really... by Anonymous Coward · · Score: 0

      Hang on a minute... other than the abrupt and retarded ending the game was pretty stinking big. It was fun, it looked good, I still play through individual levels with friends.

      The ending was extremely weak and pissed me off at the time but go back through the levels, it's a solid chunk of entertainment value.

      While we're whining about endings, Halo1 was a complete annoyance. Let's throw in a whole level of the game that is nothing like the rest of the game and retardedly annoying. I thought the race out of the ship was way weak.

    5. Re:Not Really... by Krater76 · · Score: 2, Interesting

      As someone who has finished the PC version of Halo, I have to say I don't know why it has such a following. The story is ok, but a little convoluted, I haven't heard anyone argue that the levels aren't repetitive and boring, and the graphics, for their time, were a move forward but nothing spectacular.

      The only true redeeming quality was the fact that you could have good online multiplayer in a console. Other than that, I only expected Halo 2 to have slightly better graphics since it's on the same system and the same convoluted storyline.

      I think the selling point of the Halo series is not the storyline but the online console multiplayer capabilities.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  18. First off, I say bollocks, by sharopolis · · Score: 2, Insightful

    'till I see the game running. Those images look very nice indeed, but I'm not getting excited untill I see real live screenshots of the game iteself running on real live 360 hardware.
    The textures in GTA:San Andreas look almost as good in isolation. Whislt I can't say the graphics in that game are bad, in fact they're very nice considering the age of the game enigine, it 'aint photo realistic.
    We've been hearing about photorealism in games for a long time now, ever since the birth of the CD rom, but it's yet to happen. Im not saying it's impossible, but I think it's going to take more than some nice textures to make computer graphics indistinguishable from photos. Heck, Hollywood can't manage it, even with huge render farms, it's not going to happen on a games console anytime soon.
    Also, most games that have attemted photorealism in the past have been a bag of wank.

    1. Re:First off, I say bollocks, by Winterblink · · Score: 1

      And even then, why should playing a game where the buildings look photorealistic really make anyone excited? I mean it's a racing game. Playing it will entail watching your car, the road, and the other cars, not staring at fine rusting of the 10th floor fire escape.

      I'm curious when the game industry will wake up and realize that being able to add all these details does not make games better. I'm convinced in a world with games that all are able to mimic the real world in every detail it will be the games which take the artistic/abstract road which will be the real standouts.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  19. Posts like this... by Lemental · · Score: 1, Offtopic

    make me wish I had mod points.

    Not only are you NOT discussing what the article is about, all your post is is a childish attack on Halo 2. Why doesnt a good seller like that deserve a sequel? Pushing an episode? Its called marketing, stupid. I dont pretend to know the inner workings of MS, but, you seem to think you do.

    Ever hear of a cliffhanger? You know, continuing story? something to make you WANT to play the game again. I can imagine your reaction to a lot of movies. Do you ask for your money back often if the movie leaves openings for a sequel?

    Speaking of disappointments, Gran Turismo 4. Delayed...delayed...wont ship with online, will have to pay for it later...Now we arent making the online part. IMO, it was just GT3 with a few more cars and slightly prettier graphics. Thats the reason Sony WONT be getting my console dollars ever again. FUCK SONY and FUCK thier PS3

    1. Re:Posts like this... by rohlfinator · · Score: 1

      First of all, you don't use "cliffhangers" in movies. That's something for a cheesy daytime drama. If I go to see a movie, I expect to see a full story. Sure, it could have a clever little lead-in to the next film after the big finale, but Halo 2 didn't even have a big finale. It just ended. An example of a good sequel-friendly ending: Metroid Prime. It had definite closure, but if you beat the game on 100%, you got to see the little cutscene that leads into MP2. It still feels like a finished game, though.

      Secondly, the story was hardly the biggest problem with Halo 2. Bungie promised a bunch of stuff like destructable terrain, but it never happened. The whole game felt like Halo 1 with more weapons, different levels, and slightly prettier graphics. Quite similar to your complaints about GT4, I think. Look, Bungie themselves admitted that the game was rushed toward the end, and it clearly shows. There are graphical glitches, animation glitches and weapons imbalances that weren't present in Halo 1. As a whole it's a less complete product, and that's why a lot of my friends (myself included) who were casual Halo players won't even touch Halo 2 anymore.

      And to segue back into the original topic... this seems to be the direction MS is heading in the next generation as well. Bigger and prettier sequels. Xbox games may have been relatively original, but that's because MS didn't have any existing franchises to work from. Contrast Microsoft's latest sequels with those of Nintendo, or to a smaller extent, Sony. The original three Super Mario Bros. games were incredibly varied compared to the Halo series or PGR. Maybe consumers can still tolerate the same old game with prettier graphics, but unless Microsoft makes some fundamental changes (for the better) in some of their big franchises, I doubt that sales will increase. The best-selling games each generation tend to be new franchises or innovative, re-imagined familiar ones.

    2. Re:Posts like this... by AbraCadaver · · Score: 1

      1) It was a "good seller" because consumers like me were duped into thinking it would have an ending, like the first game.

      2) Movies at least usually have SOME kind of resolution at the end, regardless of leaving room open for a sequel (Planned sequels like SW and LOTR notwithstanding). Halo 2 had no resolution. This has nothing to do with "leaving room" for a sequel. If halo 2 had been a movie, it would have been a movie that stopped half way through, just as the action was getting good. And yes, if I paid $60 bucks for a movie I would definately get pissed if only half of it was presented to me. Can you honestly say that if they (microsoft) had said "Ok, we're going to give you PART of Halo 2, but the ending, we're saving that for Halo 3", do you honestly think it would have been such a "good seller" as you call it? I think not. As a matter of fact, right up until Halo 2 was released, Bungie insisted that their next project would NOT involve the Halo franchise.
      This is not about "inner workings", this is about using customer loyalty towards a brand to milk more money by subterfuge:
      A) Make half a game without telling you it's only half a game.
      B) THEN Promise that you can see the rest IF and ONLY IF you buy their new 360 and yet another Halo game.
      It really doesn't take a genius to figure this out, but maybe it's beyond a fanboy.
      End of story.

  20. The cars look like crap by biode0 · · Score: 1

    Who cares how nice the buildings look if the cars look like crap? Feels like different people are doing the cars and buildings, the car designers wouldn't know subtlety if it poked at them.

  21. HYPE! by xMonkey · · Score: 2, Insightful

    This is just more work of the Hype Factory.

    It's a good strategy to make a big deal of those who say your game must be faked! "Look, it's so real people think its fake!!!!"

    It looks like a video game to me. Nothing unbelievable.

  22. Who Fucking Cares by _RiZ_ · · Score: 0, Troll

    In the first article about this POS game, the rendering of the cars looked like absolute shit. Who fucking cares if the stuff you are passing at speeds on the sided of the track are rendered in high detail? How about rendering the cars in high detail and then adding some real gameplay to that lame ass played out POS game. Just my opinion.

  23. "Photo Realism..." by non0score · · Score: 0, Redundant

    When the GeForce256 (original GeForce) and Voodoo5 came out, the press were yelling "photo realism" and the players were yelling "we have enough graphics power." When the GeForce2 came out, the press again yelled "photo realism," and the players screamed "we have enough graphics power." When the GeForce3 came...oh nevermind, you get the idea.

    The point is, EVERY iteration of hardware, someone yells "photo realism" or "we don't need any more power." Well, the fact is, even with hardware being able to render a billion polyons a second, we still aren't able to get what the Metropolis Light Transport algorithm can do with just 10k polygons. So, to the post about PGR being PR: stop it, they're just textures, and they're not photo realistic (unless you like calling photos in games photo realistic...no puns intended). No, not even close. We're still MANY orders of magnitudes away. We don't even have true real-time area lights yet!

    As for the rest of you that keep on yelling "we have enough graphics power:" no, we don't. But neither do we have enough gameplay. But I tend to agree...get the gameplay first, then worry about the graphics. Please, FF series...less movies, more game (same goes to all those eye-candy, no gameplay games out there)!

  24. Beautiful, but... by nunchux · · Score: 2, Insightful

    I don't know anything about what the goal is, but beautiful backgrounds and models don't mean much if they're static and if you can't interact with them as in life. I'd rather see processing cycles dedicated to creating a sprawling city where no buildings are repeated... Or, as his is a racing game, making crashes as realistic as possible, so you feel like you're hitting a real physical object (and damaging that part of your car.)

    No more games where the edge of the road is a giant wall, and where your car is a uniform block that runs until it hits something and explodes.

  25. But what are the textures? by 91degrees · · Score: 2, Insightful

    If you slap a large photo of a building on a texture, then it will be photo realistic as long as the geometry is fairly flat, and you don't get too close.

  26. Late to the party, but... by SkyFire360 · · Score: 1

    Let's do some math, shall we?

    1024*1024 texture * 4 bytes per pixel (1 per channel = 32 bit) * 4964 textures / 1048576 (bytes in a megabyte) = 19856 megabytes = 19.390625 GB of data.

    19.3 GB won't fit on a Dual-Layer DVD. What does this mean?
    1. Less than half the textures are going to make it in-game
    2. Not all the textures in that photo (and thus the game) are 1024x1024
    3. Compression

    While 2 is probably what the devs are going to choose, I certainly hope that they don't use 3. Most compression schemes like JPEG are lossy compression, which means that when the texture is "blown" back up to it's 1024^2 resolution, it won't look nearly as good as those pictures make it out to be. In motion this won't cause a problem, but on closer inspection it could look almost as blocky as current-gen games.

    1. Re:Late to the party, but... by Dutch+Gun · · Score: 2, Interesting

      Modern video hardware supports in-memory compressed textures. I'm guessing the ATI chip supports the DTX standard natively, which offers variable compression rates depending on how you wish to allocates your bits for alpha channels, and what final quality you want. So, your calculations are a bit off (by at least a factor of 4), I'm afraid.

      --
      Irony: Agile development has too much intertia to be abandoned now.