(Un)fortunately, ordinary users aren't graphics designers and don't care about any of that. Else nobody would be using Windows where it seems each application is using it's own toolkit.
Just because someone agrees with you doesn't mean the people who disagreed somehow changed their mind. Perhaps they just didn't read you comment, or didn't bother replying... As for Amarok 2, I personally don't see what's wrong with it. It does what I want it to do (organize and play music) and stays out of the way.
And yet they didn't have any problems using this same approach on previous major releases like 2.0 and 3.0. Even Gnome had a terrible and very buggy 2.0 release, yet you don't hear anyone crying about it.
Either people have short memories, or there are a bunch of new users that have just started using open source systems recently and bring with them the expectations from the proprietary world. I personally think it's a bit of both.
Except people could already access the GPU from Linux before (See http://wiki.ps2dev.org/ps3:rsx). It's not useful because nobody bothered to write a driver for it as far as I know. This new "hack" won't change anything about the situation.
That figure ($15M) is for all the versions of MW2. The PC version only accounts for a very small portion of that. The Xbox version sold 9 million units, the PS3 version 6 million and the rest is the PC version...
Re:You have it completely right
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PS3 Hacked?
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· Score: 1
Obviously the business model works, they have used it since the first Playstation, and Microsoft uses it too. It works because even if it's very easy to play pirated games on the console, there are still enough legitimate consumers for them to make a profit. The model doesn't depend on the hardware not being broken forever, only for the first few months/years until they have a sufficient user base that buys games regularly and/or the price of manufacturing the console drops sufficiently to make it profitable by itself.
Re:You have it completely right
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PS3 Hacked?
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· Score: 5, Insightful
Sony doesn't really care about all of that. They only care if you buy PS3 games as everything else will lose them money. If you buy a PS3 and use it as a computer or HTPC or whatever, they lose money on it. Only by selling games for it do they actually make money.
Incorrect on both points. id was bought by Zenimax, which is the parent company of Bethesda, so Bethesda doesn't have any say on what they use or don't use. In addition, Carmack already confirmed that they'll use OpenGL for their next game on Windows and Mac.
Those tutorials I think do more harm than good, especially to beginners. They encourage copy-pasting and don't explain a lot of things. Not to mention the sloppy and deprecated coding styles (both C++ and OpenGL). Somebody started redoing them in modern C++ but stopped at the 3rd lesson...
(Un)fortunately, ordinary users aren't graphics designers and don't care about any of that. Else nobody would be using Windows where it seems each application is using it's own toolkit.
"Appréhender" means to catch (someone), among other things. I think that's what he wanted to say.
Take a look at the visual guide that's linked in the summary. If you want the new features, then upgrade, if not, not.
Just because someone agrees with you doesn't mean the people who disagreed somehow changed their mind. Perhaps they just didn't read you comment, or didn't bother replying...
As for Amarok 2, I personally don't see what's wrong with it. It does what I want it to do (organize and play music) and stays out of the way.
And yet they didn't have any problems using this same approach on previous major releases like 2.0 and 3.0. Even Gnome had a terrible and very buggy 2.0 release, yet you don't hear anyone crying about it.
Either people have short memories, or there are a bunch of new users that have just started using open source systems recently and bring with them the expectations from the proprietary world. I personally think it's a bit of both.
No it means nobody was (over)hyping it, it got good reviews and sold more than was expected for such a game.
The Netflix CD for the PS3 is just a temporary solution until they integrate it into the PS3's XMB.
Because buying a netbook + desktop is still cheaper than a Macbook.
What do you mean by interactive?
As someone mentioned above: http://mirrors.igsobe.com/nongnu/pgubook/ProgrammingGroundUp-1-0-booksize.pdf
KDE has it's own compositing manager, it doesn't use Compiz.
Except people could already access the GPU from Linux before (See http://wiki.ps2dev.org/ps3:rsx). It's not useful because nobody bothered to write a driver for it as far as I know. This new "hack" won't change anything about the situation.
That figure ($15M) is for all the versions of MW2. The PC version only accounts for a very small portion of that. The Xbox version sold 9 million units, the PS3 version 6 million and the rest is the PC version...
Obviously the business model works, they have used it since the first Playstation, and Microsoft uses it too. It works because even if it's very easy to play pirated games on the console, there are still enough legitimate consumers for them to make a profit. The model doesn't depend on the hardware not being broken forever, only for the first few months/years until they have a sufficient user base that buys games regularly and/or the price of manufacturing the console drops sufficiently to make it profitable by itself.
Mac users are bought
They sell Mac users in Spain?
Sony doesn't really care about all of that. They only care if you buy PS3 games as everything else will lose them money. If you buy a PS3 and use it as a computer or HTPC or whatever, they lose money on it. Only by selling games for it do they actually make money.
If you mean software update, no they didn't. What they did is remove it from the newer Slim PS3's, but you can still use OtherOS on the fat ones.
If you meant Wolfenstein 3D, it didn't have an RPG.
For one it needs a huge amount of resources to play a simple video, which is a problem in low powered devices like netbooks or smartphones.
Only in the latest beta version, and only on Windows.
Incorrect on both points. id was bought by Zenimax, which is the parent company of Bethesda, so Bethesda doesn't have any say on what they use or don't use. In addition, Carmack already confirmed that they'll use OpenGL for their next game on Windows and Mac.
Those tutorials I think do more harm than good, especially to beginners. They encourage copy-pasting and don't explain a lot of things. Not to mention the sloppy and deprecated coding styles (both C++ and OpenGL). Somebody started redoing them in modern C++ but stopped at the 3rd lesson...
Aren't youtube videos limited to 30fps?
By mobile the parent probably meant laptop.
You don't need an extension for that. Just right click on a tab or on the tab bar and click on reopen closed tab.