Slashdot Mirror


Future Ubisoft Games To Require Constant Internet Access

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

497 comments

  1. But why? by avm · · Score: 5, Insightful

    How can this even remotely be considered a good idea? I do understand the burning desire for customer dependency, demographic information and all that, but seriously...I'd be very irritated if I were in a tricky spot, my network dropped briefly, and the game responded in such a fashion. Probably irritated enough to return it, if I hadn't been aware of the issue beforehand.

    1. Re:But why? by c-reus · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

    2. Re:But why? by fuzzyfuzzyfungus · · Score: 5, Insightful

      Ho ho ho! "Return"? Silly consumer, "returns" are for "products" that you "buy" not "content" that you "licence" subject to onerous terms of use.

    3. Re:But why? by commlinx · · Score: 5, Interesting

      I'm not a much of a gamer myself but it is ridiculous. Surely in offline mode they could cache authentication details a week at least. Anyway I guess everyone will realise eventually and just stop purchasing the crippled software, or just get a cracked version they can play offline and not bother purchasing a legal copy in the future.

    4. Re:But why? by Anonymous Coward · · Score: 5, Insightful

      And then someone cracks and patches this in three... two... one... and yet again the legitimate customers are the ones who get screwed.

    5. Re:But why? by xeoron · · Score: 2, Interesting

      The only good idea about a central saved game info would be if they had plans for the concept "buy once and play almost anywhere" type of game setup.

    6. Re:But why? by Anonymous Coward · · Score: 2, Insightful

      Maybe, maybe not. If important parts of the game are handled by the server, that's a nontrivial task. You're potentially talking about server emulators for each game, which could take months or years to properly develop.

      Making every game functionally an MMO is a scary future, but probably an inevitable one.

    7. Re:But why? by Montezumaa · · Score: 0

      What piracy? Assassin's Creed 2 has sold 6 million copies as of January 2010 and it has not even been released for PC yet. Ubisoft has taken in quite a bit of money, so they have nothing to complain about. You know Ubisoft will end up making a killing when they finally release the game for PC.

      Sadly, if there is a Assassin's Creed 3, then I will not give Ubisoft my money. I know the company is planning DLC for Assassin's Creed 2, but I will not purchase that either. It is unfortunate because the game is rather good. Let's hope that IW and company does not latch on to this stupid idea, or the gaming market will be in serious jeopardy.

    8. Re:But why? by asc99c · · Score: 4, Interesting

      If only the mods went to +6. I think we've already seen evidence with Spore, which picked up a reputation for annoying DRM, and subsequently became the most pirated game.

      Surely it wouldn't be long before it would be cracked anyway - the crack would just have to modify the PCs hosts file to set pointlessdrm.ubisoft.com 127.0.0.1, and run a mini activation server that tells the game your copy's legit.

    9. Re:But why? by Anonymous Coward · · Score: 4, Informative

      You'd be surprised what your rights are. Here in the European Union, we have the right to return any product bought within 14 days, without having to give any reason. Irrespective of EULA rights, box seals anything. We can simply return a product and demand money back, without reason. That's an EU law. After that 14 days has expired it all gets a little more "open to interpretation". Say you bought ski's in Summer and you found they were useless in the Winter, that could be classed as reasonable amount of time for refund, due to the nature of the product. Try the same with a loaf of bread and your going to have fun! LOL! Now getting the retailers to respect these laws, that's another matter!

    10. Re:But why? by Lumpy · · Score: 3, Insightful

      Because they hate their customers, or their management are a bunch of incompetent idiots.

      --
      Do not look at laser with remaining good eye.
    11. Re:But why? by Anonymous Coward · · Score: 0

      I think the idea is to make it more difficult to crack. Not only do you have to remove the copy protection, but you also have to replicate any functionality that it requires from Ubisoft's servers. Save games, for example.

      Still a stupid idea though. Valve's Steam Cloud functionality is able to work just fine when you're not online.

    12. Re:But why? by Lumpy · · Score: 4, Informative

      But this is a trend even in Xbox360 games. The new Mass Effect 2 does this. in order to even play the game you have to register with easports.com (in game they link to your xbox live account info) and it sends a lot of info there as you play. Plus the game has turned from a great cinematic experience to a "you have to buy all this crap" in order to have the good gear fest.

      It's down loadable content whore out to the extreme. $60.00 for the game and another $240.00 to actually have the whole game after you buy all the crap that the game should have came with.

      and It's only going to get worse.

      --
      Do not look at laser with remaining good eye.
    13. Re:But why? by sopssa · · Score: 0, Troll

      Piracy is the reason why AC2 haven't been released on PC yet. They like to give consoles a few months ahead so they get most of the sales and people won't just pirate it for PC.

      Seriously, every publisher will start doing this and ignoring PC market if PC players continue pirating their titles. If you care for playing games on your computer or getting PC-exclusives (already non-existent), people need to stop pirating games and start buying them.

    14. Re:But why? by OhPlz · · Score: 5, Informative

      Mass Effect 2 is a great example. I purchased it on Steam ahead of the release and preloaded it. Yet the day of release, EA's authentication servers couldn't be reached. Worse, you end up having to make accounts in different places to prove you own the game, even though Steam already knows you do. It reminds me of GTA-IV. Set up an account here, now set one up over there. Now figure out how to link them. For what? All I want is to be able to play the game I purchased! Using a game for the first time is getting to be as bad as doing taxes.

    15. Re:But why? by jeanph01 · · Score: 1

      Well the problem here is the saved games are remote and you have to have an authenticated version to connect to it. So a cracked game is not the solution. Or the cracker will have to enable a local save game engine. Which will be tricky to say the least.

    16. Re:But why? by gerddie · · Score: 2, Informative

      You'd be surprised what your rights are.
      Here in the European Union, we have the right to return any product bought within 14 days, without having to give any reason. Irrespective of EULA rights, box seals anything. We can simply return a product and demand money back, without reason. That's an EU law

      No, that's only true for things that you bought on-line and to a certain extend for doorstep selling, and no, if you broke a box seal of a CD, a Video/DVD, or some software product then they don't have to take it back.

    17. Re:But why? by Montezumaa · · Score: 2, Insightful

      They are purchasing them. You need to stop acting like an industry fanboy and screw your head on straight. I hate it that development companies are targets of theft, but so are other industries.

      Hell, money is stolen every damned day, but you do not see the Federal Reserve require U.S. citizen to connect to the internet to validate their bills. I do not have to get on the internet or call Hostess and ask permission to eat a Twinkie because some assholes have stolen them in the past.

      This is asinine and I will not support a company that does this. While I have access to real broadband internet sometimes, I do not always. Some of the week, I have to use Verizon Wireless broadband, and I am limited to 5GB. That will go quickly will this crap.

    18. Re:But why? by fuzzyfuzzyfungus · · Score: 1

      I suspect that, even in places with fairly strong statutory rights, this would get ugly.

      Presumably(unless anybody can think of a more plausible system), games that incorporate these exciting online requirements will work more or less as follows: Box contains install media, insultingly small manual, insultingly large EULA, and unique printed code that allows the game to be permanently registered to your Ubisoft online account.

      Without that code, or if the code has already been registered to some existing account(oh boy will things get comedic if somebody comes out with a keygen and burns a whole bunch of codes before the boxes are even sold), the box is useless. Unless Ubisoft sets up a tool to verify, without registering, whether a code has been used or not, it will not be possible for a retailer to determine whether the code in a returned box has been used(even if they did feel like dedicated employees to the task). In essence, the moment you open the box, you will, in effect, have irreplaceably removed the actual "product".

      Unless your jurisdiction's right of return includes the ability to return product in wholly unsalable condition, the store will just spit in your face. And, since the product is defective by design, rather than just being a dud unit, you probably won't even be offered store credit or a replacement of the product.

      If you go to Ubisoft, of course, they'll just say "Hey, we just sold the retailer a pallet of rectangular SKUs, we didn't transact with you, take it up with them". The retailer will say "Hey, without the per-box unique code, the product you are attempting to return is completely useless and unsalable, we have no obligation to take that."

      Any individual lawsuit would likely cost a thousand times what the game cost, and a class action, if approved, would probably net you a cup of lukewarm coffee and a coupon good for one (1) free downloadable horse armor.

    19. Re:But why? by FlyingBishop · · Score: 2, Insightful

      They're just adding complexity in the hopes that they can shore up their advantage over indie developers and FOSS hobbyists. The amount of stuff that's not only freely available, but legally available is getting larger every day.

      Personally I don't care much for a game that doesn't have an active and involved modding community. Whether or not I'm involved in the community, it just makes the game higher quality. As more and more high-quality FOSS engines show up, it's entirely plausible that modders can move in and do everything.

      Especially in the shooter department. Eye-candy is nice, but if I want a shooter the Quake engine is perfectly adequate.

    20. Re:But why? by Custard+Horse · · Score: 5, Funny

      "the crack would just have to modify the PCs hosts file to set pointlessdrm.ubisoft.com 127.0.0.1, and run a mini activation server that tells the game your copy's legit"

      (Ubisoft exec): "Is anyone writing this down? Someone google 127.0.0.1 and see if we can buy the domain..."

    21. Re:But why? by chromozone · · Score: 5, Funny

      Yep - nothing like going out of business to be safe from pirates.

    22. Re:But why? by Peteskiplayer · · Score: 5, Informative

      Not only this, but Mass Effect 2 for PC was out 4 days before release, entirely cracked and working, rending ALL the effort that went into the DRM scheme useless even on day 1, annoying SOLELY for the legal purchaser.
      ...This is ridiculous!!
      Check out a torrent site for confirmation on this, s'all true.

    23. Re:But why? by guruevi · · Score: 1

      That's why I buy such stuff with VISA/MasterCard. Ah, you don't want to return my money - hope you like the chargeback fees. Usually my credit card issuer doesn't give me any beef about it.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    24. Re:But why? by sopssa · · Score: 1

      Exactly. But that's why its good to order games online - then you can return them in 14 days for whatever reason.

    25. Re:But why? by ultranova · · Score: 4, Insightful

      If important parts of the game are handled by the server, that's a nontrivial task.

      It's also a nontrivial expense to run that server.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    26. Re:But why? by Truekaiser · · Score: 1

      but only for a short while before it refuses to run until you connect again to authenticate.

    27. Re:But why? by ultranova · · Score: 4, Insightful

      But this is a trend even in Xbox360 games. The new Mass Effect 2 does this. in order to even play the game you have to register with easports.com (in game they link to your xbox live account info) and it sends a lot of info there as you play. Plus the game has turned from a great cinematic experience to a "you have to buy all this crap" in order to have the good gear fest.

      Except for the pirates, who've not only had the game available for days, but have the DLC packs too.

      Sometimes I think that game publishers are trying to self-destruct.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    28. Re:But why? by Anonymous Coward · · Score: 0

      Then as the consumer choose with your wallet and do not purchase said games.

    29. Re:But why? by Anonymous Coward · · Score: 0

      Reminds me on Bioshock. I visited my parents for a short holiday on chrismas and bought bioshock to have something to do, when I'm bored. I only had a slow dialup connection. Didn't know that I didn't only have to register online before playing, but also download a 20 MB file that contained the executable, before I could play, which was a pain via a slow 28k telephone modem connection.
      Good thing was that I had also baught 'The Witcher' before that trip, which saved the day.

    30. Re:But why? by scorp888 · · Score: 1

      So it's easy.

      Don't buy the next ubisoft game. Write them

      UBISOFT
      1st Floor, Chertsey Gate East,
      London Street,
      Chertsey, Surrey, KT16 8AP

      and tell them it looked like a great game. You probably would have bought it, but as you don't have an internet connection all the time. You're not going to and you bought (insert competitor title here) instead.

      No - Money means the game failed.

      Ubisoft are a businees, no money coming in, means they failed.

      Vote with your pocket.

    31. Re:But why? by Anonymous Coward · · Score: 0

      I'm thinking it will be more effective at preventing sales.

    32. Re:But why? by polle404 · · Score: 1

      1: make more draconian DRM than Spore
      2: get your crap pirated like nothing before in protest
      3: whine about it in the media
      4:?
      5: profit!

      in all seriousness, they've seen the last of my business, if they go this way.

      --

      ~men are from earth. women are from earth. deal with it.~
    33. Re:But why? by hairyfeet · · Score: 3, Interesting

      Yep, soon we will ALL be pirates, simply because the pirated version will be the only one where you don't have to jump through flaming hoops while tapdancing and juggling bowling balls just to play the *&^&%&^% game!

      To see how this kind of BS DRM hurts customers just watch this (warning: Language NSFW but who can blame him) and pay close attention to the huge piles of game boxes behind him. Here is a guy who has spent thousands on games, simply to get shafted. But of course if he would have pirated he would not have had all the BS, because the pirate version "just works" unlike the defective by design retail version. How about giving us a good deal for our money, instead of taking our $60 and then bitch-slapping us for daring to pay you? How about that game companies?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    34. Re:But why? by Wiarumas · · Score: 1

      To add insult to injury, I don't recall ever being able to return a PC game.

      --
      I will bend like a reed in the wind.
    35. Re:But why? by Anonymous Coward · · Score: 0

      pretty sure that the company that made Grandia and a slew of other games and has free mmo rpgs and continues to build console games etc etc..probably isn't going out of business because you're PMSY about their PC gaming distribution platform. Pretty sure they don't give a fuck WHAT you think actually.

    36. Re:But why? by Neoprofin · · Score: 1

      No offense, but you're a minority.

      Although you may be happy with Quake and a mod community most gamers don't want to play on a decade old engine even if it is free. If Ubisoft was afraid of the FOSS community they'd be finding worthy projects and buying them for resale (Counterstrike comes to mind) rather than instituting what has to be the single stupidest idea in the history of piracy prevention.

    37. Re:But why? by Anonymous Coward · · Score: 0

      well, ubisoft will "meh" all over you. modern warfare 2 already established that there are enough morons to make a dumb idea survive million dollars in costs.

    38. Re:But why? by apoc.famine · · Score: 1

      Well said. EA has been off my purchase list for 7-8 years now because of this. It looks like Ubisoft will be as well. I just don't get why so many people put up with shit like this.

      --
      Velociraptor = Distiraptor / Timeraptor
    39. Re:But why? by harl · · Score: 1

      The 360 version was also out days before the release date.

      --
      I find being offended by me offensive.
    40. Re:But why? by Neoprofin · · Score: 1

      Ubisoft meet Sega. Meet the financial effects of the Dreamcast on a multi-national, multi-billion dollar company.

      No one in the industry is above the brutal hands of consumers, just ask Ubisoft about their involvement with The Matrix Online and Everquest.

    41. Re:But why? by fuzzix · · Score: 1

      Well the problem here is the saved games are remote and you have to have an authenticated version to connect to it. So a cracked game is not the solution. Or the cracker will have to enable a local save game engine. Which will be tricky to say the least.

      A solution might be for the crack to implement a network service of its own which authenticates the gameplay (ugh, it strikes me more now how awful this Ubisoft idea is) and saves files to some local location. Add a hosts file entry or a small patch to the game binary to use the local crack service instead of the real remote one.

    42. Re:But why? by Kamokazi · · Score: 1

      I bought the physical copy like I always do...even better there was a midnight launch, so I got to play it before it went live on Steam (5PM EST was the active time, wtf?). No activation required, just a DVD check, which I cracked anyway because swapping disks is annoying.

      The only pain was downloading the parts of the game they didn't include in their attempt to bypass the first sale doctrine. AKA the 'free' launch DLC that is basically content ripped from the base game to inhibit used game sales. I just wish the game had been out a bit longer so I could have downloaded the cracked versions of those...although they don't appear offhand to need any actual cracking...just simple .exe files. I'm really just thankful they didn't make me download them with the EA Spyware...err Download Manager.

      I'm also happy they learned their lesson from Spore and ME1 and no longer require online activation for boxed copies. Now they just need to get over their digital distribution paranoia and make it more consumer-friendly, too.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    43. Re:But why? by Neoprofin · · Score: 1

      I would have guessed that it's a result of wanting to get the console version out before Christmas (AC 1&2 both launched in November) because they're aware that while AC is a huge franchise on consoles it's not really that huge of a title on PC. I wouldn't be surprised if there wasn't a little marketing money being tossed in to boot considering what systems pay for system exclusives these days.

    44. Re:But why? by radish · · Score: 3, Informative

      I'm not sure where you get your information from, but it's wrong. There's no requirement for a network connection to play ME2 on 360, or for any kind of registration - you can just put the disc in and play. However, there is some (to be honest, absurd) registration hoops you have to go through to get access to the free/collectors edition DLC. As for stuff you have to buy, well there's nothing for sale yet so I have no idea what you're talking about or where you get $240 as a figure from. The only paid DLC currently available AFAIK is for people who don't have the Cerberus Network access code which comes bundled with new copies of the game (i.e. it's a used game tax).

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    45. Re:But why? by Anonymous Coward · · Score: 0

      I dunno, only reason i can think of would be that they're dying to get on my 'never-buy-from-these-bozo's-again-list'?
      If i buy a game i want it to still run in 10-15 years from now, not up to when the bozos decide it's time that we buy their next version and pull the plug on the servers.

    46. Re:But why? by Eudial · · Score: 5, Insightful

      I guess someone thought it would be an effective way to prevent piracy

      Once you've started a legitimate copy of a game, what process do they figure will turn the copy into an illegitimate one during gameplay?

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    47. Re:But why? by interploy · · Score: 1

      It must work because I just scratched Ubisoft's name off the list of game distributors I'm willing to buy from.

    48. Re:But why? by mr_gorkajuice · · Score: 1

      RTFA. They do. I think I still hate the idea, but in every case where you're not annoyed beyond believe, it does seem to come with a few nice features.

    49. Re:But why? by mr_gorkajuice · · Score: 1

      If only the mods went to +6

      ... then 6 would be the new 5.

    50. Re:But why? by popeye44 · · Score: 1

      Thanks, Think this is my new sig..

      "Using a game for the first time is getting to be as bad as doing taxes."

      --
      Inane Comments are Generously Disregarded
    51. Re:But why? by the_other_chewey · · Score: 1

      We can simply return a product and demand money back, without reason.

      No we can't.

      That's an EU law.

      No it isn't.

      There are some cases with some classes of products or some
      form of trade where rights similar to this exist, but
      there is no universal bring-back-within-14-days-and-you-get-your-money-back law.

    52. Re:But why? by IICV · · Score: 2, Insightful

      It's an obscene expense to run that server the day $blockbuster_game 2 is released. If they're doing it properly, there's going to be an actual cryptographic handshake between the client and the server when you start the game, and maybe intermittently while you play. That costs a surprising amount of CPU time, especially in the aggregate.

      Their servers will get hammered and nobody will be able use the game they just bought for the stupidest of reasons, and the people who do manage to play the game won't be able to save (unless they've relented to reality and put local saves back in).

    53. Re:But why? by Rhacman · · Score: 1

      Then just bump it up to 7

      --
      Account -> Discussions -> Disable Sigs
    54. Re:But why? by dlp211 · · Score: 3, Interesting

      And completely screw the men and women of the US armed forces deployed to Afghanistan and Iraq. Not everyone can get a internet connection to their room and the connections that most can get aren't allowed to handle game traffic. So that makes this an easy decision on my part....I have to at worst pirate and at best purchase and patch...either way what I am doing is technically illegal.

      When will content providers realize that pirated software/media is not a potential customer. If they wanted to be a customer they would have been one in the first place.

    55. Re:But why? by Svartalf · · Score: 1

      Aww...skip that...bump it all the way to +11...

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    56. Re:But why? by SpinningCone · · Score: 1

      1: make more draconian DRM than Spore
      2: get your crap pirated like nothing before in protest
      3: show new numbers proving that piracy is rampant and killing the industry
      4: sue pirates like the IAA's
      5: profit!

      there fixed it for ya

    57. Re:But why? by Anonymous Coward · · Score: 0

      Yeah but it all cancels itself out, games get pirated a little, so game companies get greedy and make add-ons and DLC, regular customers feel like they got screwed, so by the next game more pirates appear, and less customers, adding DRM and other crap like that makes it an even crappier experience. So eventually PC gaming will disappear only old games and consoles will exist.

      Recently I bought Dragon Age, for PS3, a guy I know from UK already played it with all the DLC's on PC, a pirated copy, I got stuck with an incomplete game, that connects for a "few" minutes to EA servers, and compared to all other PS3 games, the graphics is crappy, compare to neverwinter, just as crappy but better graphics.

    58. Re:But why? by Fozzyuw · · Score: 3, Interesting

      Actually, I'm seeing some of this with Dragon Age: Origins and their DLC. I bought the game. I bought some of the DLC. Now, whenever I start the game, I get to the menu and click "Resume Game". I may or may not get a message that "I'm not logged into the game and some content might not be available". Last night, I didn't get the message (I usually do) but I loaded up, get into a battle with some Dark Spawn and see my Warrior (Alistair) running at the bad guys in his skivvies!

      Of course, seeing this was absolutely humorous, but also annoying as it didn't take long for me to figure out the game refused to load the special armor that came with the Pre-order of the game. The "some content might not be available" message I've seen before. Logging out and back in fixed the issue (the menu screen *said* I was logged in but in reality the game is actually trying to establish a connection behind the scenes) as it gave the system enough time to verify.

      Regardless, I'm more than disappointed by this (after my initial laughter as seeing a mostly naked warrior wade into battle and no one blinked an eye). I've payed for this stuff and yet the system is tied to this very annoying authorization system for a single player game.

      I'm not against DLC or micro-transactions. I'm fine with MMO games charging a subscription fee to maintain servers. But I'm pretty bothered that this kind of relentless activation is going on. It's a really poor choice and I certainly won't be buying any more DLC for DA:O. I'm done with that game once I finish what I've got.

      @Ubisoft, I certainly won't (knowingly) purchase any games "offline" games that require endless online authorization to play. And this comes from a Steam user. Steam lets me play my games offline. At least, all the games I currently have.

      Oh well. These game companies are really getting tin-foil hat about piracy these days when they should be looking at what they're doing to push people away from buying their games, like making them a PITA just to play them.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    59. Re:But why? by kalirion · · Score: 1

      Seriously, even Steam, for all its faults, is way better than this nonsense. Guess I'll be staying away from new Ubisoft titles from now on (even when they're $5 on Steam sales.)

    60. Re:But why? by Anonymous Coward · · Score: 0

      Yep - nothing like going out of business to be safe from pirates.

      Well Ubisoft should have hired ninjas to fight these pirates.

    61. Re:But why? by ae1294 · · Score: 4, Funny

      And someone's botnet runs a Denial of Service attack in 3, 2, 1, 0, 65536, 65535... damnit... now I gotta recompile...

    62. Re:But why? by PitaBred · · Score: 1

      And in that eventuality, I'll stick with my old games or indie games. A-list titles are largely shit with a pretty facade anyway.

    63. Re:But why? by Anonymous Coward · · Score: 0

      Cracks it? That's ridiculous. You know many people who play, say, World of Warcraft on a "cracked" account? Me neither. That's because it's a ridiculous idea.

    64. Re:But why? by Anonymous Coward · · Score: 2, Funny

      Last night, I didn't get the message (I usually do) but I loaded up, get into a battle with some Dark Spawn and see my Warrior (Alistair) running at the bad guys in his skivvies!

      that is your own fault, you should have pirated the game and this would have never happened.
      Sure, you would not have had your cool armor but you'd still be an anal virgin. Now that you have been fucked by them it is too late ... I hope you learned your lesson.

    65. Re:But why? by DarthVain · · Score: 2, Insightful

      Also Subscriptions are A) Free money, and B) Stable money.

      However, unless your name rhymes with "POW", ensuring DRM and $$$ like that will just make me go "no thanks, I'll pass".

      I can understand WHY they would do it, however if they do it across the board they run a very large risk of alienating their client base and doing a really good job of putting themselves out of business.

    66. Re:But why? by Anonymous Coward · · Score: 0

      MOD PARENT UP!

      That shit was funny.

    67. Re:But why? by Casharelle · · Score: 1
      This is pure FUD, pointing a finger at Mass Effect 2 as an example. My internet connection has been down at home for over a week and I've had many hours of fun with Mass Effect 2 over the last 2 days.You don't have to register with EA to play the game, nor do you need to be online whatsoever to play.. In terms of 'Good Gear' there is plenty of "good gear" in the game found through loot, in game stores and (primarily) in game research. The only additional items are several preorder items that were given to people who either preordered from a certain store or bought the collectors edition.

      As far as I've seen there isn't ANY paid DLC online yet other than the Cerberus Network, and you get that for FREE if you bought a brand new copy of the game.

    68. Re:But why? by Monkk · · Score: 1

      You mean, like Cinemaware back in the Amiga days? :P

      I really miss, "It Came From The Desert"...

      --
      TomB

      "You can't take the sky from me..."
    69. Re:But why? by Anonymous Coward · · Score: 0

      Vote with your wallet. Stop buying DRM'd games. I have. Games are not a must-have thing. You will not die without the latest and greatest AAA titles. In fact, you might even find great independent games (I certainly have), take time away from your computer (motorcycles are an awesome distraction), drink beer, meet girls (which sometimes drives you BACK to games, but I digress)... all kinds of good things might happen. If enough people realized they don't need to buy that game with the shitty DRM on it, the price of putting crappy DRM on games would exceed the price of piracy. We might get back to games without all the bullshit.

      But I'm just pissing in the wind here. The rest of you will keep buying shitty DRM'd games, so I'll just have to avoid purchasing more and more products.

    70. Re:But why? by frosty_tsm · · Score: 1

      I guess someone thought it would be an effective way to prevent piracy

      Prevent? If Ubisoft releases all games with stuff like this, I won't play a non-pirated Ubisoft game.

      Pirated or not, they lost the sale because of their own stupidity.

    71. Re:But why? by Anonymous Coward · · Score: 0

      Perhaps not on an official server no, but there are alternatives. MangOS, for example. A friend of mine runs a small server loaded with WoW objects, and was gracious enough to allow me access. The server population is small, but it's always up when Blizz's realms are down.

      On my PC at home, I've got apache and an SQL database running already. If you can strip DRM out of a game, it should be trivial for them to modify the net paths for saving to point to your own webserver and remove the authentication just like they remove SecuROM checks. It would be more than a little scary letting a crack utility install the required services, but in 2 years time Ubi will shut down their server and it'll be the only option available.

    72. Re:But why? by Kohath · · Score: 1

      Lots of companies are talking about going out of the PC games business. They figure fewer people are buying their console games because they just pirate the PC version.

      I'm sure that skipping PC releases altogether is probably Ubisoft's alternate plan if this anti-piracy plan fails.

    73. Re:But why? by Anonymous Coward · · Score: 0

      I had a very similar experience with the Orange Box not wanting to install off the discs, and instead wanting to download everything from Steam. Eventually I convinced it, though. I agree with you about The Witcher, too.

    74. Re:But why? by Kohath · · Score: 1

      That's why game companies will eventually stop selling a PC version of games at all. Or they'll release it 9 months later.

    75. Re:But why? by Anonymous Coward · · Score: 0

      Brilliant. Prevent software piracy by encouraging people to not purchase the game in the first place, or to return it for a refund when they're so annoyed by it that they can't stand it anymore.

    76. Re:But why? by Wicked+Zen · · Score: 1

      Or you could just not play their game. Ubisoft is hardly the only developer around.

    77. Re:But why? by GameboyRMH · · Score: 1

      Soon people will be calling in sick so they can play Far Cry 3 on a Monday morning when the server load is light.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    78. Re:But why? by GameboyRMH · · Score: 1

      Exactly like WPA/WGA in Windows.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    79. Re:But why? by trold · · Score: 1

      I guess someone thought it would be an effective way to prevent piracy

      Once you've started a legitimate copy of a game, what process do they figure will turn the copy into an illegitimate one during gameplay?

      I am guessing someone starting the game with the same credentials. Steam allows you to install your games on several computers, but only play on one at a time. This is done by only allowing one Steam client to connect with a given username. This can be circumvented by starting a game, and then disconnecting from the internet. The Ubisoft fix is to require continuous connectivity, which then ruins the game for those of us with an unstable internet conne...

    80. Re:But why? by NotBornYesterday · · Score: 1

      Your joke brings up a serious point ... any game tied to a particular server, much like DRMed music, is useless if/when the server's owners decide to pull the plug, or go belly-up, or are bought by another company who decides to pull the plug, etc. If you buy content that is booby-trapped like this, you can expect your content to arbitrarily go away someday.

      I wonder if this would also curb the used game market. If a game registered to one owner cannot subsequently be re-registered to another, the game can't be resold. If you fund your gaming by selling old games for $$ off your next one, the effective price of a new game just went up. Thanks Ubisoft, I'm sure that's just what your customers wanted.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    81. Re:But why? by GameboyRMH · · Score: 1

      PC games that are console ports (that is, about 90% of them) are already released much later (although probably not for this reason...yet).

      This crap is really getting over the top. As gaming becomes intolerable to even the most complacent Average Joe, indie companies will make more money selling less-shiny-but-just-as-fun games for $5 DRM-free (which more people can play because of the lower system requirements). Then the gaming industry dinosaurs die off, the indie companies get rich and hire better graphic artists, voice actors etc, and the cycle starts again.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    82. Re:But why? by Totenglocke · · Score: 1

      They figure fewer people are buying their console games because they just pirate the PC version.

      I doubt it since if you're going to go through with the excessive cost of buying consoles (if you get a Wii, 360, and PS3 plus all of the controllers for each, you're looking at $2,000-$2,500 for hardware alone, not to mention that console games rarely go down in price as PC games do after several months), it wouldn't make sense to pirate PC games and not use the console.

      The game industry has a serious reckoning coming - some PC game companies are actively trying to kill off their PC games business (2K and Ubisoft) buy using DRM to drive away their paying customers and the console industry has too high of prices - hardware prices are high because it does cost a lot to make the system, but game prices are fixed and virtually never go down - which will cause the people not willing to throw several thousand dollars every few years on gaming to stop buying as well.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    83. Re:But why? by BJ_Covert_Action · · Score: 3, Insightful

      That's why being a legitimate customer is overrated.

    84. Re:But why? by ImprovOmega · · Score: 1

      Ubisoft was involved in Everquest? I thought it went from Verant --> Sony and hasn't changed hands since? Or is Ubisoft a parent company or subsidiary somewhere along the way that I missed?

    85. Re:But why? by Anonymous Coward · · Score: 0

      last 2 days.... on a game that was not available until 36 hours ago.

      Nice fake troll there. Let me guess you have 5+ years experience in Exchange 2010 as well.

    86. Re:But why? by Lumpy · · Score: 1

      http://pc.ign.com/articles/106/1061783p1.html

      Plus several other sites that have been talking about the huge mass of DLC they will be releasing for Mass Effect 2.

      Have you not read about the game at all over the past year?

      --
      Do not look at laser with remaining good eye.
    87. Re:But why? by Anonymous Coward · · Score: 1, Insightful

      It's more onerous than that. This would be like buying doors with locks on it that can only be unlocked with the permission of the doormaker. Say they have to give you a passcode to unlock the door, even though your key is already in it. Then, to keep using your door, you have to call the doormaker every few days so that they can make sure that you're not using more keys that they think you should be allowed to. Gave one key to the spouse, one to the kid, and one to your parents for safekeeping? Too bad, you were only allowed to let three people access your door, not four. Now the doormaker terminates access to your door, that you paid for, because you used it in a way they didn't like. So now you have a door that doesn't work and keys that are useless. The doormaker's solution? Buy another door, at a significant cost. But, since you've already paid actual money for a door that no longer works, you go to Joe's Discount Doors in the bad part of town, where they have doors from less-than-reputable sources, but they don't require permission to put up, will never be disabled by the people who manufactured them, and you can make all the keys you want.

      If we applied this way of thinking to things other than software, it becomes clearer how dumb this method is.

    88. Re:But why? by Cederic · · Score: 4, Funny

      You do indeed, you've got a really screwed up system if 0 rolls back to 65536.

    89. Re:But why? by Neoprofin · · Score: 1

      Ubisoft handled the European and Chinese operations of EQ per the Wiki.

    90. Re:But why? by Hurricane78 · · Score: 1

      Simple: They WANT to kill themselves. They try very very hard to do everything in their power, to destroy their own company.

      I say: Let them. ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    91. Re:But why? by Hurricane78 · · Score: 1

      Well, they surely but slowly realize the cold hard physical fact about copy protection:
      If you can’t copy it, you can’t prove it to exist.
      Soon their company won’t be provable to exist.
      And therefore they will forever be safe from those eevil robbery murder child rape terrorist Nazi file stealers.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    92. Re:But why? by AK+Marc · · Score: 1

      Surely in offline mode they could cache authentication details a week at least.

      They know and don't care. Because adding a local verification option, even if limited time, is an easy target for attack. Making it call home every time and sign that makes it harder to crack. Of course, they don't realize it takes just one crack, and leaving off that useful feature will delay the crack by 8 hours, making no real difference. So they screw their customers because they perceive an improvement for them that just doesn't exist.

    93. Re:But why? by Hurricane78 · · Score: 1

      They just wait for me to crack, and turn up at their HQ, to hold a fat shotgun at the CEO’s head.
      Not so powerful now, your terms, are they? Not so useful against a man who has nothing to lose, your laws and rules, are they?

      William 'D-Fens' Foster

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    94. Re:But why? by Hurricane78 · · Score: 1

      You mean what happened with Windows’s “Genuine“ Epic Failure?
      Because there, they did exactly that. It even worked under Linux with Wine. Microsoft’s own tool showed it as being “Genuine Windows”.

      Yes. And I bet even the employees at Ubisoft are working right now, to unofficially release a patch to just create a NUL out of the calls to the DRM module. ^^
      Because I bet they just as well think it’s totally retarded.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    95. Re:But why? by Anonymous Coward · · Score: 0

      The only good idea about a central saved game info would be if they had plans for the concept "buy once and play almost anywhere" type of game setup.

      I currently have "buy once play absolutely everywhere". I don't see how "buy once play anywhere you have an internet connection, oh, and only if our servers are currently working" is a step forward from there.

    96. Re:But why? by Haeleth · · Score: 1

      Release? For me, Mass Effect 2 isn't released till tomorrow. It's sitting on my hard disk, encrypted, while Americans enjoy the game. If they want me to buy games, why are they artificially preventing me from playing a game I've bought?

      If I'd pirated it instead of paying for it, I could be playing it too. And they wonder why piracy is a problem.

    97. Re:But why? by Anonymous Coward · · Score: 0

      ...jump through flaming hoops while tapdancing and juggling bowling balls...

      Coming this year from EA Studios... Balls on Fire, the epic game of the year.

    98. Re:But why? by captjc · · Score: 1

      This.

      There is nothing that I can add that the guy in the video didn't eloquently say. I have a bookshelf filled with PC games I have bought over the years many of which do not work anymore due to age and DRM. Some I have had to resort to re-buying on steam (luckily they were on sale over christmas). It is utterly shitty that I have to re-purchase those games because their disc was defective by design. What is worse is the games that I can't re-buy and my only recourse is to let them sit on a shelf or to download cracks from shady warez site.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    99. Re:But why? by KnownIssues · · Score: 1

      Which is your first hint this has nothing truly to do with piracy prevention.

    100. Re:But why? by HeronBlademaster · · Score: 1

      Steam's Cloud stuff does exactly that. Games that are properly enabled for Steam Cloud will save your settings and save games to Valve's servers, and if you switch computers (or reformat or whatever), then logging in to your Steam account and playing that game will re-load your settings and savegames from the servers.

    101. Re:But why? by Brian+Gordon · · Score: 1

      Warsow seems to have aged rather well on a Quake II engine..

    102. Re:But why? by Anonymous Coward · · Score: 0

      Nope,

      Taken from the EU guide (http://ec.europa.eu/information_society/eyouguide/fiches/3-iii-e/index_en.htm)

      "Be aware that for some goods the right of withdrawal does not apply (including) audio or video recordings or computer software, if you have opened the packaging."

    103. Re:But why? by Anonymous Coward · · Score: 0

      Logging in to the same game from another PC, I assume.

      Not that I agree with it. Steam is bad enough (which lets you get around this restriction with its "offline mode").

    104. Re:But why? by Grog6 · · Score: 1

      For another Grand, I'll make you one that goes to 12; but from there it goes to two grand per additional digit up to 20. That's a lot harder. :)

      --
      Truth isn't Truth - Guliani
    105. Re:But why? by Bigjeff5 · · Score: 1

      Therefore, Ubisoft will be forced to run a non-trivial portion of the game on their servers. It would basically be like a MMOG scheme but for a non-MMOG.

      If this is the case, expect a monthly fee in addition to the cost of the box just to play your game. If it's not, well then it will probably be cracked in a few months at most.

      Unless Ubisoft is only going to be making MMO's from now on, this is an absurdly stupid idea.

      Do these companies actually want customers? Or what? Because this will piss a lot of people off just from the sheer inconvenience of it.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    106. Re:But why? by Nyder · · Score: 1

      Not only this, but Mass Effect 2 for PC was out 4 days before release, entirely cracked and working, rending ALL the effort that went into the DRM scheme useless even on day 1, annoying SOLELY for the legal purchaser. ...This is ridiculous!!

      Check out a torrent site for confirmation on this, s'all true.

      yep, downloading now...

      --
      Be seeing you...
    107. Re:But why? by Bigjeff5 · · Score: 1

      if you get a Wii, 360, and PS3 plus all of the controllers for each, you're looking at $2,000-$2,500 for hardware alone

      I'm not too good at math, but somehow your figure seems extremely high.

      Xbox360 - $250 (actually anywhere from $216-299, and the arcade version is less than $200)
      Xbox360 controllers x 3 - $75

      Wii - $200
      Wii controllers (including nunchuk) x 3 - $150

      PlayStation 3 - $300
      PS3 Controller x 3 - $120

      Comes out to just over $1,000 for all three systems, and that's not an uncommon price point for a mid-level PC gaming rig.

      Most people don't want or need all three systems either, or need to have four controllers, so in reality you're looking at between $200 and $400 for hardware. Also, if you need to buy a specific controler for a game, it is usually included in the price of the game, so I wouldn't count that.

      Console hardware is way cheaper than PC hardware, and the time between updates is getting longer and longer, making them even more affordable as time goes on.

      PC hardware is much more expensive, and the software generally isn't any cheaper (unless you're stealing it, which is a lot easier). Console games can also be had used for a fraction of the price, something which is not true of PC games.

      In any case, Ubisoft is pretty much off my list of game makers (not that I was a huge Ubisoft customer before). I have a philisophical disagreement with this kind of practice.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    108. Re:But why? by hairyfeet · · Score: 2, Interesting

      GameCopyWorld is your friend, and I have never gotten a bug from them in many years of use, but I agree that it is total BS that we have to use them at all. It has gotten to the point where I refuse to buy games at release anymore, simply because there aren't cracks ready to go. I wait 6 months so that most of the patches will have been released and I can get the crack for the latest patch simply to keep my computer from being infected by DRM.

      And as a PC repairman I can tell your from experience with customers that the DRM used on games IS an infection, and is often more harmful than a trojan or spyware! Why is it so dangerous? Because NONE of the different DRM schemas actually support each other and will cause conflicts. I have found that pretty much anything + starforce usually equals disaster. The machine will become unstable, or worse if you have more than 1 DVD drive, or a DVD burner installed (and who doesn't nowadays?) it can destroy your drives! When you have starforce + SecuROM or SafeDisc you end up with the conflicts causing the drives to end up in PIO mode which will burn a modern DVD drive up VERY quickly, and I have had to throw more than a few customer's drives away simply from DRM conflicts burning them smooth up. I can't even remember the last time I saw a trojan or spyware do actually physical harm to a machine.

      And finally what really pisses me royally off is all this flaming hoop jumping, and risking the stability of our machines and possibly burning up our drives, does NOTHING to combat piracy! If anything the games are on the warez sites faster than ever before! So those of us that buy our games get treated like dogshit and kicked in the nuts while the pirates laugh their asses off and enjoy games without bullshit that "just work" and don't bone their systems! It truly makes me sick, but thanks to so many of the games coming from only a handful of houses anymore we really don't get a choice. So while I don't pirate I can honestly see why so many do, as they are tired of getting treated like shit or jumping through hoops just to play.

      Running a 64bit OS I pretty much have to crack all the time because I get that stupid "insert disc in drive E" bullshit even when the &^%*&%^ disc is IN the drive, just like on the video! But sadly we boycott and they just scream "look, it is proof the pirates are winning!" and fuck us worse. So I really don't see what we can do except take it. I prefer single player RTS and FPS titles, which means it is either get fucked or don't play. and I have NO desire to try to play with shitty console controls, so all I can do is sit here really pissed off at how badly we are being treated. THIS SUCKS!!!!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    109. Re:But why? by ae1294 · · Score: 1

      I program in pascal you insensitive ^%@<NO CARRIER>

    110. Re:But why? by cbhacking · · Score: 1

      Nice idea, but if the implementation is truly that bad I'll be astonished. A single hard-coded public key in the game's binary and this idea won't work.

      I'm not saying it won't be cracked - I'm sure it will, probably sooner rather than later, and probably repetitively - but you're not going to do it without modifying the game files. On the other hand, I'm not aware of any software that has thus far resisted all attempts to reverse-engineer it, and games don't even have the luxury of things like massive amounts of polymorphic or self-decrypting code, run-time checksums, and so forth... not unless they want to jump the system requirements through the roof to account for the associated performance losses.

      --
      There's no place I could be, since I've found Serenity...
    111. Re:But why? by BikeHelmet · · Score: 1

      And then someone cracks and patches this in three... two... one... and yet again the legitimate customers are the ones who get screwed.

      When my internet is down, I can't download cracks or patches to let me play. :P

      I must say, I'm quite happy Steam isn't this retarded. When flipping ISPs my connection was down for 4-5 weeks. Steam offline mode kept me from going insane. My old ISP (Telus) was dicking around - I went from ADSL to ADSL, so the new one couldn't hook me up. :(

    112. Re:But why? by Anonymous Coward · · Score: 0

      You'd be surprised what your rights are.

      Here in the European Union, we have the right to return any product bought within 14 days, without having to give any reason. Irrespective of EULA rights, box seals anything. We can simply return a product and demand money back, without reason. That's an EU law.

      After that 14 days has expired it all gets a little more "open to interpretation". Say you bought ski's in Summer and you found they were useless in the Winter, that could be classed as reasonable amount of time for refund, due to the nature of the product. Try the same with a loaf of bread and your going to have fun! LOL!

      Now getting the retailers to respect these laws, that's another matter!

      sorry, but that is simply not true.
      Apart from faulty goods, the only time you have a 14 day period where you can cancel/return a non-faulty product is when you buy online or from a salesperson visiting your home. Of course some retailers may choose to offer a 'money back' option (many clothing stores do this for example), but there is no requirement that they do so.
      Even with faulty goods the retailer has no requirement to refund your money. Again, they can choose to do that if they want to, but they also have the option of providing a repair or replacing the product.
      If what you say was true, then there would be no rental market for games, dvds etc, because people could just buy one, then return in a few days later and get a full refund.

    113. Re:But why? by Neoprofin · · Score: 1

      Looks nice. Then again I still play Heroes of Might and Magic III and Alpha Centauri.

    114. Re:But why? by Anonymous Coward · · Score: 0

      It's not just piracy they are after, it's an attempt to kill the 2nd hand games market too.

    115. Re:But why? by Inkieminstrel · · Score: 1

      I think the (horribly misguided) idea is that even if you somehow figure out how to start an illegitimate copy of the game without authenticating, your game will still be crippled to the point of being unplayable. Unfortunately the same is true if you start a legitimate copy of the game with a spotty internet connection.

    116. Re:But why? by gokwyjibo · · Score: 1

      "I wonder if this would also curb the used game market" This is what they're ultimately after, imo. The more and more I think about it, it's turning into more of a control issue rather than trying to curb piracy. I think they realize trying to really stop piracy is a lost cause but used sales is something they can stop. I also wonder if the PC's is being used as a test market to see what they can get away with and it will eventually roll over to the consoles, where the real money is these days. As to the PC gaming market...I really hope we'll see a rise in the indie developers and have a rebirth of the scene with some original and unique games like we used to see.

    117. Re:But why? by brkello · · Score: 1

      You guys all seem irrational to me. I don't have any problems playing the games that I purchase. I think people just like get on here and post how evil game companies are so they can all feel good about ripping the developers off.

      Don't like their actions? Don't play the game. Pirating it just makes it worse for everyone since it is just going to make game companies more likely to come up with new forms of DRM.

      --
      Support a great indie game: http://www.abaddon360.com
  2. Ridiculous by Hognoxious · · Score: 1

    I'm sure there are lots of people who don't have reasonably priced internet access all the time. For example, people who travel on business. It's a while since I did that, but I wouldn't fancy paying ten bucks a night extra just so I can play my games.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Ridiculous by Anonymous Coward · · Score: 5, Funny

      i doubt this new system will work for me. i do have 24/7 internet access, but my high-speed line is always saturated downloading pirated game from pirate bay. no way are any ubisoft.com bound packets going to get through

    2. Re:Ridiculous by Anonymous Coward · · Score: 0

      I, for one, welcome our new bottom-dwelling Ubilords.

  3. Blame piracy by sopssa · · Score: 0, Troll

    I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat. The best battle against piracy is to make the game use online features as much as possible. It will require complete rewrite of the back-end systems or the game code to get those features in pirated version and that is a huge amount of work. Just look at how succesful MMO's and online multiplayer games are with this. This is just taking it to next level and protecting the single player games too.

    While this will be little pain in the ass for some customers too, something definitely needs to be done for PC piracy. The profit margins could be really improved if it was impossible to pirate games, resulting in better and more games. There would be more indie games released too, because publishers would be able to take more risks. Otherwise the publishers will just forget about PC gaming and make games for consoles. MW2 was already a little bit in to that direction.

    At least they're stated this (which can be considered legally binding)

    What if Ubisoft decides not run these online services in the future? Will my game stop working?
    Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected.

    1. Re:Blame piracy by Amarantine · · Score: 2, Insightful

      And who is "legally bound" to patch the games if Ubisoft ceased to exist?

    2. Re:Blame piracy by Anonymous Coward · · Score: 2, Informative

      But this won't stop piracy since only legit customers are going to be subject to this shafting.

      I for one would prefer to wait for the cracked version to be made available over P2P. I have never pirated any game before, but if they do this I certainly won't be buying their locked-down version.

      This isn't really about piracy though, it is about ownership - you don't own their game, you only rent it and they can kick you off whenerver they want and make you play the newer more expensive game... Well screw them!

    3. Re:Blame piracy by lehphyro · · Score: 1

      It's impossible to stop piracy. Why are you still trying? Do you think the third world will pay double, triple or quadruple to play WoW or anything? If it's not fair, then people will find a way to make it fair like it or not.

    4. Re:Blame piracy by Jewfro_Macabbi · · Score: 3, Interesting

      Or, if 80-90% of your potential customers are willing to expend the effort of piracy rather than purchase your product, perhaps your product is overpriced. You may not feel it is. You may feel entitled to greater pay for your work. The market cares not.

    5. Re:Blame piracy by Aladrin · · Score: 1

      Actually, since the save games are stored remotely, it's going to require way more elaborate hacks to get these running offline. I have full confidence that it will be done, but at the very least, it's going to give games a launch window that is free of piracy.

      On the other hand, this pretty much guarantees that I'll never buy another Ubisoft PC game again. While I am usually hooked to the net, it's kind of flakey at times and I hate the idea of not being able to back up my save games or play on my laptop, which usually isn't connected to the net to save battery power.

      Congratulations, Ubi... You've lost yet another customer.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Blame piracy by Anonymous Coward · · Score: 0

      I don't buy it. Seriously I wont buy it.
      Not just the fact that it removes you from ownership.
      Will these games be available indefinitely?

    7. Re:Blame piracy by sopssa · · Score: 1

      Like I noted, this system has some parts of the code (savegames, possible game objects, etc) and requires ubisoft account login to play. It will require complete rewrite of those missing parts into the game and creating local equivalents to them. And no, you don't get to use c++ for this; you do it in assembly. That is a lot harder than merely removing protection. It will either take months to code those parts or it wont happen at all. Even if there becomes some version available many months later on some of the biggest titles, most sales will happen on the first months from release.

      System like this actually has quite good changes in stopping piracy, unlike the previous ones.

    8. Re:Blame piracy by vadim_t · · Score: 2, Insightful

      Screw that. I'm not buying any game that requires a connection for single player.

      But, of course, if enough people think like me, and sales go down, that'll be blamed on "piracy" as well.

    9. Re:Blame piracy by Shillo · · Score: 1

      What if Ubisoft decides not run these online services in the future? Will my game stop working?
      Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected.

      So will RELOADED.

      --
      I refuse to use .sig
    10. Re:Blame piracy by sopssa · · Score: 1

      If these pirating customers can be converted into paying customers, it's possible the price goes down for everyone.

      The market doesn't need to care. But then they shouldn't pirate it either. That's not an answer to an overpriced product, the answer is to play some other game or use some other product.

    11. Re:Blame piracy by Spad · · Score: 5, Interesting

      As a long term PC gamer and both purchaser and pirater of said games, I have to say that Steam has pretty much single-handedly ended the pirate side of my gaming experience. While I will still occasionally give in and download pirated copies of games where they're available in advance of the official release, I still end up buying them (and usually pre-ordering them).

      Over christmas, during Steam's insanely cheap sale, I must have spent close to £100 on all kind of games that I probably would never have played otherwise - frankly, for £3 or £4 even if you only play the game once you haven't really lost anything. I know Steam has its issues (Most notably the first sale ones), but I also think it's the way forward for games distribution in that it's very relaxed about how, when and where you play your games. I can install Steam anywhere at any time, download any of my games and play them without worrying about having discs or activiation limits (with the exception of a few retarded publishers who still insist on SecuRom or Games For Windows Live on their Steam distributed games) and if you plan ahead, you don't need an internet connection either.

      I know others will inevitably try and emulate Steam, but if they do it in stupidly restrictive ways, like Ubi appear to be doing, they're only going to succeed in failing and they'll have nobody to blame but themselves (although they'll obviously try and place all the blame on the pirates).

    12. Re:Blame piracy by sopssa · · Score: 1

      I honestly don't think that too many users will care. We here on slashdot obviously do, but we're minority.

    13. Re:Blame piracy by CaptnMArk · · Score: 1

      QFT

    14. Re:Blame piracy by imakemusic · · Score: 1

      I think this can be blamed for the rampant PC game piracy (almost 80-90%) somewhat.

      FTFY

      --
      Brain surgery - it's not rocket science!
    15. Re:Blame piracy by Vaphell · · Score: 2, Interesting
      profit margins could be improved if only 2/3 of the game budget wasn't blown on marketing.

      i am all for the big players moving to the consoles if the pc market is too hard for them. By their attempts to gain total control they will destroy all benefits of pc gaming - mods, user created content, ease of multiplaying on lan, dedicated servers and what not.

      music industry behemots had to admit that unrestricted product sells better, it's time for the game industry to do the same. I see paying for digital stuff as an absolutely voluntary act of rewarding creators' efforts in case their product is excellent. Paying in advance is asking to be scammed with the worthless piece of shit. No amount of drm would force me to pay if i didn't like what i saw.
      Blizzard was an exception in my case, i bought almost every game up to 1st WoW. I knew they attract players with the quality alone because their copy protection was trivial to circumvent and yet millions were willing to pay - unfortunately they chose the same path of tightening the grip in case of upcoming Starcraft 2 and Diablo 3, removing offline lan, requiring internet during install even when there is no multiplayer available without their servers (single player will be hacked in 1 day either way).

    16. Re:Blame piracy by JasterBobaMereel · · Score: 4, Interesting

      1) The figure of 80-90% piracy is generated by the industry, and since it is largely unmeasurable it is an estimate (i.e. made up) I suspect no-one has any real idea how much is pirated

      2) This is yet another layer of security, that the pirates will get round, and make easy for any one who wants to to get round

      3) The only people this will annoy is the legitimate paying customers..... however many are left

      This and similar anti-piracy schemes are why I stopped buying games (and playing them), it took too much effort to get the game working so I gave up, many people gave up and got the pirated version with all this stuff stripped out which meant that it "just worked" ....

      --
      Puteulanus fenestra mortis
    17. Re:Blame piracy by bds1986 · · Score: 4, Funny

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      Source? The recently released Call of Duty MW2 sold 15 million units. If that figure represents only 10% of the copies in existence, with the other 90% being pirated and not counted as sales, that means there are 150 million people playing the game. I'm convinced that the video game market is expanding, and will have increased social acceptance in the future, but I'm finding 150 million people a bit hard to believe. Furthermore, the same has sold more copies than it's predecessor, which only sold approx 14 million copies. More people are buying games.

      Infinity Ward certainly doesn't seem to be suffering from rampant piracy. Perhaps people aren't buying Ubisoft's games not so they can pirate them, but because their products suck and treat customers like slaves.

    18. Re:Blame piracy by Anonymous Coward · · Score: 1, Insightful

      I'm sure they'll whip out quick patches, just like they have promised to fix bugs in current games but never do (ex: Far Cry 2)

    19. Re:Blame piracy by Ash-Fox · · Score: 2, Informative

      And who is "legally bound" to patch the games if Ubisoft ceased to exist?

      The ex-directors of the company can still be sued.

      --
      Change is certain; progress is not obligatory.
    20. Re:Blame piracy by Vitani · · Score: 5, Insightful

      "If any service is stopped, we will create a patch for the game so that the core game play will not be affected."

      If Ubisoft can create an "offline" patch, then so can crackers, and I'll bet they do a better job of it too.

    21. Re:Blame piracy by SharpFang · · Score: 1

      Remember when Amiga died in large part due to piracy, and all the gaming moved to PC?

      Do you believe consoles won't become the next piracy wars platform once PC is out of the equation?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    22. Re:Blame piracy by sopssa · · Score: 1

      The game sold 15 millions units overall, not just on PC. It probably sold more on 360+PS3 than on PC. And with MW2 the multiplayer aspect is a big part, which requires pirates to buy it too to play online.

    23. Re:Blame piracy by vlm · · Score: 5, Interesting

      Like I noted, this system has some parts of the code (savegames, possible game objects, etc) and requires ubisoft account login to play. It will require complete rewrite of those missing parts into the game and creating local equivalents to them. And no, you don't get to use c++ for this; you do it in assembly.

      At first glance that is totally the wrong way to go. Rather than writing new routines for the games in assembly, you write an emulator for evilbigbrother.ubisoft.com in a modern interpreted language and add a line to your hosts file to point to 127.0.0.1. A modern interpreted language is way faster to develop for, and if it runs slow, who cares you've got 100s of ms of "internet" latency to work around. I imagine there'll be a CPAN perl module for this within perhaps a week of the release.

      They could try to crypto sign the traffic between evilbigbrother.ubisoft.com and the game. Now, the crypto auth part of the game executable is where you go back to the old skool tradition of binary patching machine language branches into jumps and nops.

      Bonus is you can use the evilbigbrother.ubisoft.com emulator for presumably all their games not just one, plus you can trivially integrate in a nice savegame editor, savegame backup system, etc.

      This all seems terribly obvious to me, ergo I must be caffeine deficient at this early hour. All I'm really seeing is UBI wasting a lot of money to lose sales without affecting piracy? And they're creating yet another "big content" ecosystem where yet again, the "pirated" product actually provides a better end user experience than the "pay" product, aside from economic costs? Since this will tank UBI, I'm not predicting other marketing conglomerates copying UBIs idea, other than the usual tongue in cheek "I strongly encourage my competitors to also shoot themselves in their feet".

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    24. Re:Blame piracy by bencoder · · Score: 1

      Its actually not as hard as you might think.

      The easiest way to do this is to write an app that intercepts connections to the server and just responds to them the same as the server does. I expect they will be using encryption and things(but the encryption can be figured out through disassembly) but it's certainly not as hard as finding unused areas of the PE and compiling in these features directly into the executable.

    25. Re:Blame piracy by fabioalcor · · Score: 1

      The profit margins could be really improved if it was impossible to pirate games, resulting in better and more games.

      There's virtually no piracy in the PS3 platform. Do we really have better and more games for PS3? There's more indie games for PS3? I don't think so...
      And what about price? In my country, PS3 games are almost 2x more expensive than Wii or PC games.
      I think the logic here must be the inverse. Make more, better and cheaper games, and piracy will be weakened.

    26. Re:Blame piracy by bencoder · · Score: 1

      Ah ninja'd with a much superior sibling post.

    27. Re:Blame piracy by Narishma · · Score: 1

      That figure ($15M) is for all the versions of MW2. The PC version only accounts for a very small portion of that. The Xbox version sold 9 million units, the PS3 version 6 million and the rest is the PC version...

      --
      Mada mada dane.
    28. Re:Blame piracy by vlm · · Score: 4, Insightful

      Or, if 80-90% of your potential customers are willing to expend the effort of piracy rather than purchase your product

      Because the pirated version is BETTER because it doesn't have all the copy protection in the way of the game experience. Gaming is getting pretty weird psychologically, one minute you're having a blast playing something scientifically designed to be fun because you paid money and the game designers love you, next minute you're suffering through copy protection because the game designers hate the folks whom pay them money. Makes you wonder about the average non-pirate gamers sex life (if any)

      perhaps your product is overpriced. You may not feel it is. You may feel entitled to greater pay for your work. The market cares not.

      The stereotypical $1000 video card gamer doesn't care about the game price. Looking at the economics of it, I don't think price is why pirates pirate. Now cellphone gamers, they have a reasonable economic reason to pirate because cell phones are cheap. I've never pirated a game that doesn't have copy protection / CD checks / printed manual questions / etc.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    29. Re:Blame piracy by Anonymous Coward · · Score: 2, Insightful

      Linking to an article that that quotes the same made up number without any backing doesn't add anything except more FUD.

    30. Re:Blame piracy by TheRaven64 · · Score: 5, Insightful

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      No, the idea that piracy matters is to blame for this. Caring about piracy is bad business. Two things matter when designing a good business plan:

      • People who will buy your product.
      • People who might buy your product.

      The entire purpose of your sales and marketing strategy is to move people from the second category into the first. Some pirates are in a third category: people who definitely won't buy your product. Any money spent on this market segment is wasted. If they won't buy your product whatever you do, then it doesn't matter if they pirate it or just go without. It's frustrating, but that's an emotional issue and basing corporate decisions on emotions is rarely a good idea.

      Some of the pirates are in the category of people who might buy your product. How do you turn them into people who will buy your product? There are several ways, but making your product worse, and making it comparatively worse than the pirated version, are not on the list. And yet, for some reason, they are the two strategies that most people involved in The War on Piracy seem to be choosing. Oddly enough, they are having about as much success as their counterparts in the wars on terror and drugs.

      --
      I am TheRaven on Soylent News
    31. Re:Blame piracy by WCMI92 · · Score: 1

      Blame piracy? I blame greed. Piracy is being used as an EXCUSE for what will certainly be a massive data mining effort which Ubisoft will sell either themselves or to third parties.

      The only people punished by draconian schemes like this are legitimate customers. The game will be cracked and the "feature" bypassed probably before it reaches retail, so the argument that this and other DRM schemes will stop piracy is moot.

      Definitely won't be buying Ubisoft in the future.

      --
      Corporatism != Free Market
    32. Re:Blame piracy by Anonymous Coward · · Score: 0

      Actually you can blame piracy in the case of most ubisoft games.

      Pirates try their games. Find out ''HOLY CRAP THIS IS TOTAL GARBAGE'' Delete the game. And tell 20-30 people how bad it was.

      This cost ubisoft lots and lots of money. Since nearly all of their games are overhyped total garbage games and they rely on early sales before people find out it's crap to make any money.

      They didnt earn the name ubishit for nothing...

    33. Re:Blame piracy by Chelloveck · · Score: 3, Insightful

      Remember when Amiga died in large part due to piracy, and all the gaming moved to PC?

      Um, no, I don't. I remember when the Amiga died in large part due to mismanagement by Commodore. Did it die more than once? 'Cause I totally missed the piracy death.

      Remember when the Apple ][ died in large part due to piracy? No? There was at least as much game piracy on that platform. Maybe piracy isn't a big contributing factor.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    34. Re:Blame piracy by mister_playboy · · Score: 1

      The profit margins could be really improved if it was impossible to pirate games, resulting in better and more games.

      Such wishful thinking. The industry has consolidated the point that nothing will shake up the way games are currently made unless the big players collapse.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    35. Re:Blame piracy by Anonymous Coward · · Score: 0

      They probably will.

    36. Re:Blame piracy by vlm · · Score: 2, Insightful

      The easiest way to do this is to write an app that intercepts connections to the server and just responds to them the same as the server does.

      And the funniest part is the UBI guys have to write and build a server farm to scale to "millions of users" and instant response to keep total system latency down and interoperate with multiple versions of multiple games. However, the pirates only have to scale to a whopping one user and since it's local there is no transmission latency so there is plenty of time for slow simple unoptimized code, and only interoperate with the one version of one game that its distributed with... Also the UBI guys are small in number to develop their complicated proprietary server compared to the resources of the whole pirate community sharing a semi-openly developed server emulator.

      Epic fail for UBI.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    37. Re:Blame piracy by Jackie_Chan_Fan · · Score: 2, Interesting

      Steam is very nice, and they have great deals etc. I find Steam to be the best compromise we the gamer can possibly put up with.

      I hope Steam does not change.

    38. Re:Blame piracy by bds1986 · · Score: 2, Informative

      The game sold 15 millions units overall, not just on PC. It probably sold more on 360+PS3 than on PC.

      You do appear to be correct on the breakup of sales figures. If you believe Torrentfreak's numbers, you might be right on the piracy stats as well. The piracy figures for the x360 version are also quite interesting, but of course you run the risk of getting banned by MS.

      So I do concede that you may in fact be correct on 80-90% figure, although I still argue that Ubisoft isn't helping matters any. I just have a thing about verifiable sources ;) .

    39. Re:Blame piracy by Anonymous Coward · · Score: 0

      A pirate version will still be released, as it always is, thus pushing more people toward piracy instead of away from it. So Ubisoft will spend tons of money on anti-piracy measures that will no doubt be fruitless (as they ALWAYS are, at least to some extent).

      You mention MW2, but there was no difference with that game than with any other previously released. The pirated version couldnt be used for online multiplayer. That is generally the accepted drawback for pirates when they download a game illegally.
      The only difference being some games that allow dedicated servers can access certain servers that allow cracked versions of the game. This, of course, is not possible in MW2 since they got rid of servers altogether. It still did not deter lots of people from pirating the game, just to play the single player.

    40. Re:Blame piracy by sonicmerlin · · Score: 1

      There's no guarantee a pirate would buy a game if he couldn't pirate the game in the first place. You have no real data to back up your claims. It's all just misguided speculation based on preconceived notions of the effect of piracy on the game industry.

    41. Re:Blame piracy by hughperkins · · Score: 1

      I think maybe piracy is perhaps one of the reasons for the huge quantity of web-based flash games around. It's probably just so much easier to generate a revenue stream, not to mention it's easy to wing adverts on to flash game sites.

      It's unfortunate I feel since flash games are not so bad but I'd rather play a decent highly graphical game that takes full advantage of my hardware, rather than running in javascript in a browser window...

      Someone somewhere else in this page suggests that anyone who feels that a game is overpriced, the ethical stance is simply to not play it, rather than download it, and in theory I agree with that. There again, I feel such a position is a little like espousing communism. The 'tragedy of the commons' tends to win out I feel. If you're the only person not downloading, only you are missing out, and it's not like your money, on its own, is going to be the difference between a games company living and dying.

      So the end result is lots of flash games, Facebook games, and MMOGs. Which are cool, but still, I really enjoyed for example "The World Ends with You", admittedly not a PC game, but nevertheless a standalone game; and I feel it would be a shame if such games are not created in the future.

      If there is some way to make it possible for companies to make money from non-mmog, non-flash games, I feel that is good for the variety of games.

      There again, as someone in this story has pointed out, Ubisoft has committed to provide a patch if and when they shut down the online servers for a game. If Ubisoft can create such a patch, surely pirates can create a very similar patch rather more pre-emptively?

    42. Re:Blame piracy by Vanderhoth · · Score: 2, Interesting

      Carmel recounted seeing torrents with upwards of "500 seeders and 300 leechers" and receiving emails from some who bought the title after pirating it, but flat-out said that "the piracy rate was about 90" percent. "We're doing ok, though," Carmel said in stride. "We're getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet."

      Seems to be they don't mind too much and openly admit that piracy makes up a portion of the people who eventually bought the game. I still don't see how they can come up with this rate of 90%, it has to be an estimate there is no way to 100% know how many pirated copies are out there or being played. People could be downloading the game to try it and saying Not for me, others go out and but it. I'd bet the way they come up with 90% is by saying "Ok, we should sell 10000 copies of the game", then X time frame later they say we only sold 1000 copies, there must be 9000 pirated copies out there that's a 90% piracy rate.

    43. Re:Blame piracy by sonicmerlin · · Score: 2, Insightful

      You are so incredibly delusional. What makes you think pirates would actually buy the game if they couldn't pirate it? People don't have infinite amounts of money. Why do you think piracy is so rampant in China? People don't legitimately have any money to spend. They can't justify spending money on entertainment when they have to feed their families.

    44. Re:Blame piracy by DrXym · · Score: 1
      While this will be little pain in the ass for some customers too, something definitely needs to be done for PC piracy.

      Piracy is a fact of life on the PC. If crackers can (and do) strip out copy protection mechanism they can (and will) strip out continuous online verification. The best way for a manufacturer to maximize number of legal copies is to make games affordable, to offer great support (patches, new features etc.), to build up an online community, provide a compelling multiplayer (where possible) or online features like leaderboards, trophies etc. Notice that many of these things are online anyway which means they can run verification checks when the user utilizes them rather than pissing off the user by requiring constant network connectivity.

    45. Re:Blame piracy by sonicmerlin · · Score: 1

      What are you talking about? Cell phones that can play reasonable games are expensive as all heck. More than any netbook, that's for sure. The high price is exactly why pirates pirate. They just don't have the money for all those games. You think someone with hundreds of gigabytes of songs would have really bought all those songs if he couldn't pirate? Or a person with 2 TB of games would actually purchase all those games if he couldn't pirate?

    46. Re:Blame piracy by Anonymous Coward · · Score: 3, Insightful

      Yeah, because paying lawyers to sue a bankrupt corporation because my video game quit working is a totally viable option that fixes the issue at hand.

    47. Re:Blame piracy by JasterBobaMereel · · Score: 2, Insightful

      The plural of anecdote is not data ...

      "...500 seeders and 300 leechers..." this means that the majority of people who wanted it already have it (seeders > leechers) and that only accounts for 800 copies ...If this is 9 times the copies sold then the top games list is really really odd ...

      How are they deriving the 90% figure, from looking at torrent sites occasionally? ...this is a meaningless snapshot, it does not include many copies and includes copies that may never be played?

      It does not mean that these are people who actually want the game (Just hosting)

      It does not mean that these are people who would consider buying it

      It does not mean that these are people who have not already bought it for one platform and are pirating it for a second one

      --
      Puteulanus fenestra mortis
    48. Re:Blame piracy by yacc143 · · Score: 1

      Bullshit, you do it in python, write your own local http server doing it, and then make the game access that one.

      "Crack" => make sure that either the URL is changed or that the access is redirected at the OS level. Should they decide to do https, and check certificates, well, then you need to patch the certificate too.

      In some ways it makes the "crack" harder because you need to implement and provide services to the game, OTOH, the binary level patching gets easier.

      yacc

    49. Re:Blame piracy by Anonymous Coward · · Score: 0

      Your comment is erroneous and misleading straw-man argument. The topic of this discussion is related to PC games only. Call of Duty MW2 sold 15million units, 95%+ of that on consoles, with PC sales being pretty bad (http://gamer.blorge.com/2009/12/15/call-of-duty-modern-warfare-2-sales-on-pc-disappointing/) which can at least partially be attributed to piracy on the PC.

      If you don't like the game, or don't like the DRM - don't buy it. But using that argument as an excuse for pirating it is ridiculous.

    50. Re:Blame piracy by icebraining · · Score: 1

      Stereotypes are usually wrong. This would be one of the cases.

    51. Re:Blame piracy by Rockoon · · Score: 1

      /signed

      Unlike every other form of DRM, steam actually offers me useful features as part of the compromise.

      --
      "His name was James Damore."
    52. Re:Blame piracy by hughperkins · · Score: 1

      Well, initially I thought that sucked, and then it occurred to me that 10% of all downloads being remunerated downloads is actually pretty decent I feel.

      World of Goo got excellent marketing exposure I feel, it's very well known. The total number of downloads must be massive, so 10% of that is probably pretty decent.

      Would World of Goo have got so much exposure if it hadn't been downloaded by many for free? Difficult to quantify...

      To reiterate my original point: 10% of all World of Goo downloads being remunerated is I feel probably quite decent numbers. Are there many people on Slashdot who have *not* played World of Goo?

    53. Re:Blame piracy by maxume · · Score: 1

      It doesn't *have* to be assembly. For instance, you can do runtime patching with python:

      http://www.google.com/search?q=adder-0.3.3-win32.zip

      The first link is the most interesting one:

      http://marc.info/?l=bugtraq&m=108077268919124&w=2

      --
      Nerd rage is the funniest rage.
    54. Re:Blame piracy by icebraining · · Score: 1

      Well, I know many non-geeks that play in their beefy laptops (they don't have desktops) outside their homes (school, vacations, etc). They will care.

    55. Re:Blame piracy by Hognoxious · · Score: 2, Interesting

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      So we go from the current situation:
          Sales: x units.
          Piracy: 4x units.

      And instead we have:
          Sales: 0.0000000000001x[1] units.
          Piracy: 0 units.

      The words "Pyrrhic" and "victory" spring to mind.

      [1] I'm sure somebody, somewhere, will buy it - if only by mistake.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    56. Re:Blame piracy by Anonymous Coward · · Score: 0

      So when are you going to advertise the ShamWow? Or did they not pay you yet for that advert spamming?

    57. Re:Blame piracy by Anonymous Coward · · Score: 0

      there is a steam emulator, there will be one for ubisoft

    58. Re:Blame piracy by Anonymous Coward · · Score: 0

      Of course piracy is to blame. Piracy sucks, it ruins everything. And it doesn't even matter if it's real piracy or perceived piracy, actual losses or perceived 'potential' losses. Just 1 illegally downloaded game is too much, and sets off an arms race-style chain reaction of DRM and piracy. And yes, DRM sucks too, but companies will do what they can to fight piracy, if it doesn't work they'll either change strategies until they find something that does, or they'll die off.

      But really, all that said, I'm not a big fan of having to be online to play single player. Of course I doubt anyone would prefer that over a greater freedom, same case as DRM just because you think it's a necessary evil doesn't mean you enjoy restricted installs, and anyone who makes the argument "well if we don't like it, it shouldn't exist!" hasn't yet met reality. And I reckon this is a dick move. I'm not going to boycot Ubi (or, like most people, just claim to boycot but don't actually), hell I don't buy that many Ubi games anyway (barring the Rabbids games on Wii), but clearly there is going to be a lot of backlash against this. This needs to keep up, allowing Ubi to consider what they've done, cherry-pick a few decent, rational ideas among the millions of senseless childish rants in the complaints box ("ZOMG Im gonna pirate now!", let's face it, if your own ethics allow you to pirate, you were going to do so anyway under the guise of a different excuse) and have a crack implementing those in their system so it resembles more of a Steam or Impulse WRT flexibility.

      And if that fails, they can try the next anti-piracy mechanism, or become a publisher of solely MMOs. And then we have pretty much only one genre of games, which we can really thank the asshole pirates for.

    59. Re:Blame piracy by dylan_- · · Score: 1

      World of Goo piracy rate near 90 percent. And it's an indie game, which makes it even more sad.

      Have a look at this for an interesting view of the same game.

      --
      Igor Presnyakov stole my hat
    60. Re:Blame piracy by Anonymous Coward · · Score: 0

      Your comment is erroneous and misleading straw-man argument.

      So is your's.

      Call of Duty MW2 sold 15million units, 95%+ of that on consoles, with PC sales being pretty bad (http://gamer.blorge.com/2009/12/15/call-of-duty-modern-warfare-2-sales-on-pc-disappointing/) which can at least partially be attributed to piracy on the PC.

      CITATION REQUIRED. I didn't buy it for PC because compared to COD there is NOTHING new here. What? 20 seconds of Ice climbing? Oooh!

      Consider - game sales may suck for pc because it sucks as a pc game. Porting consoles to PC and then blaming "pirates" has been a strategy for companies with lousy ports for quite some time...

    61. Re:Blame piracy by delinear · · Score: 1

      There will always be people who are time-rich and cash-poor and these people will always go out of their way to get something for nothing because it only costs them the resource they have in abundance. Then there are people who are cash-rich and time-poor, this is the end of the market games companies should target. Just accept the people with too much time on their hands who couldn't afford your game even if they couldn't pirate it are not and never will be your customers, but if you stop treating everyone so badly they could be your advertisers. Meanwhile people with jobs and families pay money because they don't want to dick around with config files and server connections and copy protection just to play a game, do not punish these people for trying to hand over their money in return for your product. The only thing driving the anti-piracy movement is greed, they see raw figures and they want a slice of a pie that likely just doesn't exist.

    62. Re:Blame piracy by Lumpy · · Score: 1

      If you Ignore that Commodore mismanaged it.
      Also Ignore the IBM-PC clones dropped the price of a PC to lower than an Amiga.
      Even the loathed PC-jr was cheaper and had more business software available for it.

      The number of dealers to go and buy an Amiga from were very low. Even if you wanted to have them in your business it was easier to get a IBM or apple.

      So if the 5% effect of Piracy killed the Amiga, you stacked it on the top of the list and pointed at it as the cause......

      Yeah, piracy killed the amiga....

      --
      Do not look at laser with remaining good eye.
    63. Re:Blame piracy by DrXym · · Score: 1
      The problem is that Steam isn't insanely cheap most of the time, and even when it is, it is for older titles that are so advanced in their commercial life that publishers reason even a few bucks is better than nothing. The rest of the time, Steam is ludicrously expensive, especially in Europe where new titles sell for the recommended retail price.

      Which other retailers use the RRP? NOBODY. Other retailers typically discount by 20-40%. Thus a game selling on Steam costs 50 when it can be had, including P&P for possibly 30 from Play.com. Even bricks and mortar stores are typically cheaper than Steam.

      Around about now somebody is usually thinking "the publishers set the prices not Steam". Except of course even Valve's own games are cheaper to purchase in a physical format than they are from Steam. Left 4 Dead 2 costs 35 on Play.com and 49.99 on Steam. A physical game that had to be manufactured, packaged with a printed manual, shipped, sent to a wholesaler, then a retailer, all of whom took their cut still worked out 30% cheaper than the download.

      If the likes of Steam is the solution to piracy, one has to wonder why prices are not lower than physical rather than grossly higher. Even during a "sale" you still have to look closely at the prices since they're often no better and sometimes still worse than physical.

    64. Re:Blame piracy by Anonymous Coward · · Score: 0

      Lower prices for everyone? Don't be silly! What if they turn up their noses the next time we want to price something higher? Nah, we'll just keep the money. My dog needs a new Ferrari anyway.

      Love, Ubisoft.

    65. Re:Blame piracy by emanem · · Score: 1

      One more lost...and maybe I won't buy anymore Ubisoft games for PS3 as well...

    66. Re:Blame piracy by hughperkins · · Score: 1

      I concur with your analysis. I was thinking of exactly the same methodology.

      I suppose the issue with DRM, the reason it gets included anyway is some combination of:
      - there are no obvious figures for or against DRM
      - in the absence of doubt, probably 'no-one ever got fired for adding DRM to their product'

      From the point of view of the product manager, probably it's not his/her money being spent on the DRM, and if he/she doesn't do it and then there's lots of piracy, it's difficult to justify to management. If they implement DRM, and there's lots of piracy, they can just say 'See! If we hadn't added drm there'd be *even more* piracy!'

      Ultimately it does seem a bit of a gun meets foot exercise though. A little like those annoying trailers on purchased videos telling you why you shouldn't view pirated videos...

      Perhaps the only way to solve the problem would be to do some controlled experiments on this. Maybe a project for some phd sociologists?

      Maybe one could study the release of two games, one in English and one in French, for example:
      - in the first game, one releases it with DRM in English, and without DRM in French
      - the other game is released without DRM in the English version, and with DRM in the French version ... then compare sales, between games, and between languages.

      If one did this experiment enough times, the results might start to be statistically significant.

    67. Re:Blame piracy by delinear · · Score: 1

      I'm one of the people who are actually a "useful, contributing part of society" by your metric, I buy maybe two, sometimes three games a month (I don't have as much free time to play as I'd like or it would be more), yet I was forced to abandon the PC as a platform for gaming because so many games just wouldn't work, the copy protection would stop them loading or crash at some random point during the game, or some combination of drivers/config settings would have the same result. When it takes as much time to set up and legitimately play a game as it does to pirate and play (not to mention the games that just wouldn't work at all due to copy protection that probably would have worked had I gone down the pirate route) then things have just gone too far. I do not have time, I have money, that's why I am PAYING for this product, don't make me jump through fifty hoops first.

      In the end, after two weeks of trying to get Oblivion to run on my system, chasing up every possible lead on obscure forums, installing and removing patches, even wiping my OS and starting from scratch I went out and bought a 360 and I've had no problems of this kind since. I guess, ultimately, that's what the game companies would prefer - developing for a closed system is much easier for them so they're happy to see the PC market shrink so long as those customers are migrating to other systems they develop for, but make no mistake, if PC gaming dies it won't be due to piracy (which has always existed since PC year zero), it will be due to idiocy and greed on behalf of the people making the games.

    68. Re:Blame piracy by Schadrach · · Score: 1

      The funny part is I preordered World of Goo from them specifically because it was basically real time bridge builder and they didn't include any of the DRM BS present in most titles.

      As for them pulling the number out of their ass, the game does phone home in response to a certain feature being used: There's a sort of freeform "tower building" mode that uses the gooballs you saved in the normal levels, and it phones home to do a sort of automatic scoreboard (It puts markers from other users near your height on signs in the air near your tower). So they could look at the disparity between the number of sales and the number of names on the scorechart and get a vague estimate.

    69. Re:Blame piracy by Custard+Horse · · Score: 1

      You make a good point but I think the way to go to battle piracy is with the lenslok. Due to manufacturing difficulties and crappy games it never really got a chance to shine. UBI can take rise to the challenge.

      Behold: Lenslok http://en.wikipedia.org/wiki/Lenslok

    70. Re:Blame piracy by emanem · · Score: 2, Funny

      Absolutely the truth!!!!
      I bought Far Cry 2 for PS3 because of reviews and ads, but then after 5 minutes I remove the BD from PS3 and put it into its own cover. Since then I lent the game to my friend, and he returned it immediatly.
      If only I could have had it pirated, I'd tried it and then not buy!!! Instead my GF spent 35 GBP on it!!!
      Arrggghhhhh!!!!

    71. Re:Blame piracy by delinear · · Score: 1

      Remember when Amiga died in large part due to piracy, and all the gaming moved to PC?

      Um, no, I don't. I remember when the Amiga died in large part due to mismanagement by Commodore. Did it die more than once? 'Cause I totally missed the piracy death.

      Not to mention the lack of a real upgrade path at a time when upgradable computers were starting to take off (buy a new computer every 18 months just to keep up? No thanks...) and cheap consoles quickly surpassed the quality of the games while adding the convenience and "cool" qualities of a non-computer form factor.

    72. Re:Blame piracy by mdarksbane · · Score: 1

      I really have to wonder what the analysis looks like at these companies. It does not affect companies one way or the other if someone pirates their games - only if they pirate them instead of buying them. Reducing piracy does jack unless it also increases sales.

    73. Re:Blame piracy by Spad · · Score: 1

      I agree entirely on the launch prices of Steam games, they are too high most of the time.

    74. Re:Blame piracy by sopssa · · Score: 1

      That's why there are class-action suits. Also, you are suing the ex-directors, not the bankrupt company.

    75. Re:Blame piracy by stonewallred · · Score: 1

      I pirated Goo. Played it, put a copy on my mom's computer and let her and my sister check it out. Then I bought three copies. First game in a long time I felt that was worth the money I spent. Piracy does not equal a lost sale 100% of the time by any means.

    76. Re:Blame piracy by Anonymous Coward · · Score: 0

      You can use c++ for this, you just have to know how.

      This will not stop pirates. Even if it means running a custom (pirate created) "Ubisoft save game server" on your local pc.

    77. Re:Blame piracy by Patoski · · Score: 1

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      The truth is no one really knows what the real percentage is regarding pirate games since, as far as we know, it has never been properly studied. Also, piracy does not matter nearly as much as lost sales. The 11 year old kid who has no money (and other similar groups) is not a lost sale and the gaming industry should not care about them too much. We're totally in the dark regarding lost sales since the gaming industry no idea what this number is. Either the gaming industry execs don't enough care to know what the number is, or they know the real numbers and believe it is more effective to spout fictional lost sales numbers. For myself, either answer is completely deplorable.

      Brain dead measures such as the ones Ubisoft is apparently enacting will likely only cause them greater expense (infrastructure and DRM costs) and drive more people to pirate their games. It's a shame really, I used to really like some of the games they published.

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    78. Re:Blame piracy by sopssa · · Score: 1

      I'm not saying they all will be converted to paying customers, obviously that would never work. But lets be honest here, there are also many people who pirate it just because they can. Any person with a job has disposable income - they just need to prioritize it. Now they're just pirating the games for free because they can.

    79. Re:Blame piracy by Anonymous Coward · · Score: 0

      It does not mean that these are people who would consider buying it

      This. This is important. This is simple supply/demand curve stuff. As price goes down, demand goes up. Everyone who has any interest in the product at all has a price point where they're willing to buy in. For some folks this price point is actually zero dollars - they never would have purchased a copy in the first place if they couldn't have gotten it for free. Counting these folks as "lost dollars" is an accounting trick to make piracy look more harmful to the industry than it actually is. If piracy disappeared completely today those dollars would never appear in the video game producers coffers (I'm sure they know this too - they just know that big numbers make people squeal).

      The classic example is the movie industry. There are people who want to see the movie the week it comes out - they pay a premium. A month or so later the movie moves to a cheaper theater. Then it moves to subscription cable TV. Then maybe it moves to ad-based basic cable or to free tv. At every point in time there's a group of people whose price point you're hitting and there are many people who will watch your movie for free who wouldn't pay a penny to see it otherwise.

      The best way to combat piracy is to find a better model. Figure out a way to make the curve work for you rather than against you. Putting expensive, restrictive and elaborate copy protection on your software is only going to make your fixed costs higher and make your customers (you know, the folks who actually pay you money for your work) mad enough to stop buying your product.

    80. Re:Blame piracy by nitehawk214 · · Score: 1

      Has anyone ever successfully (or even attempted to) sued a shrink-wrap software company for failing to support a product once the company has suffered spontaneous existence failure? Even more so for games. (Yeah I know the shrink-wrap term is archaic, but I couldnt think of a term to describe consumer-grade downloaded software and off the shelf together. Anyhow I know companies get sued for failing to support custom systems all the time.)

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    81. Re:Blame piracy by sopssa · · Score: 2, Informative

      It was covered on Slashdot too. Here's their article about it

      first, and most importantly, how we came up with this number: the game allows players to have their high scores reported to our server (it’s an optional checkbox). we record each score and the IP from which it came. we divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1. that’s how we came up with 90%.

      it’s just an estimate though there are factors that we couldn’t account for that would make the actual piracy rate lower than our estimate:
      some people install the game on more than one machine
      most people have dynamic IP addresses that change from time to time

      there are also factors that would make the actual piracy rate higher than our estimate:
      more than one installation behind the same router/firewall (would be common in an office environment)
      not everyone opts to have their scores submitted

      for simplicity’s sake, we just assumed those would balance out. so take take the 90% as a rough estimate.

    82. Re:Blame piracy by nitehawk214 · · Score: 1

      What if Ubisoft decides not run these online services in the future? Will my game stop working?
      Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected.

      I doubt that they will. If the service is stopped, it means they were losing money on it. Why would they spend even more money to create a patch to free people from the service? Some sense of customer loyalty? Obviously they don't have any if they are considering this path.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    83. Re:Blame piracy by sopssa · · Score: 1

      They didn't calculate it based on torrent sites, but by copies of games that submitted high scores to top lists (opt-in option, stupid pirates). Here is their article about it, here slashdot coverage.

      Also, that 500 seeders, 300 leechers is just one torrent, not combined total.

    84. Re:Blame piracy by Ash-Fox · · Score: 2, Informative

      Has anyone ever successfully (or even attempted to) sued a shrink-wrap software company for failing to support a product once the company has suffered spontaneous existence failure?

      In the UK, it's happened plenty of times. Don't know about the USA.

      --
      Change is certain; progress is not obligatory.
    85. Re:Blame piracy by Anonymous Coward · · Score: 0

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      Of course the sad part is that if even if you buy the game and then download the pirated version to get around the DRM, they still report it as a lost sale and blame the pirates for not making any money.

    86. Re:Blame piracy by gparent · · Score: 0, Flamebait

      Considering it takes 5 minutes to look for a crack, you're probably a fucking retard and not a contributing part of society anyway. You need brains for that.

    87. Re:Blame piracy by gparent · · Score: 1

      I doubt they'll do a better job at it. All Ubisoft has to do is "#define NO_DRM" while hackers have to rewrite a bunch of code, either in assembly, or a saner alternative, make their own server that you run locally. Either way Ubisoft can't possibly bug it unless they are tools, but the hackers can. I wouldn't want to lose my saves to this, and this is why I'm angry about this regardless of cracks.

    88. Re:Blame piracy by an+unsound+mind · · Score: 1

      There's NO piracy for the PlayStation 3, actually - not yet, anyway.

    89. Re:Blame piracy by Anonymous Coward · · Score: 0

      That 15 million is between Xbox, PS3 and PC.

      According to a new report from Gamasutra on last month's NPD figures, the PC version of Modern Warfare 2 moved "nearly 170,000" copies at retail. http://kotaku.com/5426474/report-modern-warfare-2-pc-us-retail-sales-about-170000-in-november

      Piracy among PS3 and Xbox games is no where near as high as it is for the PC>

    90. Re:Blame piracy by JasterBobaMereel · · Score: 2, Interesting

      This is apparently where they got the figures from.... Although they got 80% piracy?

      The comment from one of the developers is significant

      2D BOY’s Ron Carmel : “by the way, just in case it’s not 100% clear, we’re not angry about piracy, we still think that DRM is a waste of time and money, we don’t think that we’re losing sales due to piracy, and we have no intention of trying to fight it.”

      --
      Puteulanus fenestra mortis
    91. Re:Blame piracy by Vanderhoth · · Score: 1

      As they point out on the linked page. This method wouldn't account for multiple ligit copies of games being played behind a router using NAT, or dynamic IP address, possibly a combination. It also doesn't account for people who might have unchecked the box. It also wouldn't account for if I installed the game on my laptop and traveled from my home to my parents, in laws, cousins, friends place, which would make the piracy rate seem much much higher. They assume it would balance out, but it is IMHO a very inaccurate estimate and proves nothing.

    92. Re:Blame piracy by nitehawk214 · · Score: 1

      Fair enough. This might be enough to make them think twice about screwing people over. Though I suppose this hasnt stopped other companies.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    93. Re:Blame piracy by Anonymous Coward · · Score: 0

      I think what is contributing to these decisions is that the companies that invent and implement these "Anti Piracy" software (such as StarForce etc) make alot of money from it.

      They are also obviously quite successfull in putting "the fear of piracy" into the game company execs.

    94. Re:Blame piracy by Neoprofin · · Score: 1

      I think a lack of dedicated servers and a decent possibility for modding didn't help its PC sales either. This might be the kind of thing that people have been conditioned to expect from consoles, but the PC market doesn't taking steps backwards in technology.

    95. Re:Blame piracy by Aklyon · · Score: 1

      I second, third, forth, fifth, and sixth this! ARRRRRRRRRRRRRRR!

      --
      I reserve the right to have a physical object so I can sell it later, and recover my money.
    96. Re:Blame piracy by sopssa · · Score: 1

      And if you would had read the complete article, you would know they answered what you said. Here's a paste for your convenience

      UPDATE (and nerd alert): a lot of smart people have been questioning the accuracy of our 90% estimate, and with good reason, it’s a very rough estimate and the measurements are flawed. so we did some more digging to see if we might have missed the mark by a significant amount. here’s what we found:
      based on the number of unique IPs and unique player IDs, we found that on average, there are 1.3 unique IP addresses per player (there is 1 player id for each profile created on any installation that submits scores to our server)
      76% of players have contacted the server from 1 IP
      13% from 2 IPs
      5% from 3 IPs
      3% from 4 IPs
      1% from 5 IPs
      1% from 6 IPs
      1% from more than 6
      this tells us that the dynamic IP issue is a relatively small factor in this calculation
      we also looked at how many players IDs were created (rather than used) from each IP address. given that the vast majority of player IDs are associated with only a single IP, this is a fairly accurate measure of how many profiles the average user created. on average, a player has 1.15 profiles per installation.

      when we take the total number of player IDs (which is smaller than the number of unique IPs from which leaderboard entries came) and divide it by 1.15 (the average number of profiles per installation) the number of estimated unique installations drops by about 35% as compared to the estimate based on unique IPs. let us further say that the average user installs the game on 1.25 computers with different IPs (i.e. not behind the same router), which i think is a high estimate. that lowers the estimated unique installations by another 20%. after factoring both of these in, the piracy rate would still be 82%, and we should keep in mind that this number doesn’t include those who never opted to submit scores to the leaderboard (it’s an option that’s off by default). so while it’s possible that the actual piracy rate is lower than 90%, it’s unlikely that it’s significantly lower. 2d boy hopes this satisfies the more rigorous number crunchers out there :)

      oh, and yes, these numbers are exclusive of the demo those scores are submitted to a different server entirely.

    97. Re:Blame piracy by Anonymous Coward · · Score: 0

      I don't have any mod-points at the moment, but if I had I would have modded you insightful. Glad to see others have already done so. You deserve it. It's nice to see someone getting it. Now if only certain companies would get it as well, I might actually buy more stuff from them. But nooooo...

    98. Re:Blame piracy by Vanderhoth · · Score: 1

      I apoligize I only read down to the line after the first section and didn't notice the "UPDATE" section. However

      a lot of smart people have been questioning the accuracy of our 90% estimate, and with good reason, it’s a very rough estimate and the measurements are flawed.

      Sounds like they still agree with me. This is one of the easiest arguments I've ever had, I have to commend you on finding and pointing out all the great resources that support my argument. The argument being:

      I still don't see how they can come up with this rate of 90%, it has to be an estimate there is no way to 100% know how many pirated copies are out there or being played.

    99. Re:Blame piracy by Anonymous Coward · · Score: 1, Insightful

      Why does everyone assume this is about piracy? Software companies have been eyeing the used game market as lost sales for a long time...

      If you were a company and there were two sources of perceived loss of revenue, which one would you focus on?

      The one that is technically 'illegal' and where the "potential" lost customers willingness to pay money for your product is extremely hard to quantify?
      or:
      The one that is technically 'legal' but has hard and fast numbers and displays concrete percentages of people who are willing to purchase your product at a discount.

      Of course as a company tackling something people consider as a 'right', you are probably smart to pretend your system is in place to prevent the first option, as opposed to your real goal of stopping the 'evil' bastards who are competing with your full priced games with their used 'discounted' copies...

    100. Re:Blame piracy by Anonymous Coward · · Score: 0

      No but piracy killed the Sega Dreamcast.

    101. Re:Blame piracy by ezelkow1 · · Score: 1

      Are you completely sure those parts are actually missing? I would think the developers would have been testing the game long before any server system is setup and would have an implementation for local saves. I would think then they also would have left it in there for the inevitable day when the servers get shutdown, because they will, and they would hopefully not shaft their customers and just let them save locally. While it would be a bitch to track down and use the functions, theres no reason to think they arent in there.

    102. Re:Blame piracy by DarthVain · · Score: 1

      Um no.

      A) Most gamers don't own 1000$ worth of video cards. If a software company regulated themselves to that market, it would shrink to something like 1%.

      B) If you are arguing against the premise of Pirates being cheap, well if they are, they won't be buying 1000$ worth of video card anyway, let alone some game, and finally

      C) I just bought an iPhone, and it costs about 700$, most lap tops are cheaper these days, so no they are not "cheap". I ONLY paid 250$ up front, but by the time you add in all the costs of signing up for a 3 year contract, etc... Believe me, nothing is "free" you are paying for it somewhere. They just don't care if that's because the phone is over priced or the data plan, or whatever, so long as they get paid.

    103. Re:Blame piracy by gigabites2 · · Score: 1

      The idea that a decrease in piracy will lead to a decrease in price is incredibly naïve. Even if pirates decided they were going to actually buy games all of the sudden, prices wouldn't change in the slightest. Like it or not, in our economic system, the overwhelming goal is to make money and lots of it. Prices will never go down. The genie is out of the bottle. Publishers have found that they can routinely charge $50 for a brand new game, and they're working their up to $60. Look at Modern Warfare 2. Personally, I find your sentiment manipulative, but you are entitled to your opinion.

    104. Re:Blame piracy by canajin56 · · Score: 1

      Ubisoft has actually been doing this for years, and people started complaining and null routing their spyware servers, so now they're pissy and making it mandatory. Assassin's Creed would connect to montreal.ubisoft.com every 5 seconds. During that time, the game would freeze up SOLID until it got a reply, or the connection attempt timed out. But, it wasn't mandatory. If you pulled out your network cable, it would go into offline mode and not try to report your playing habits, and no more freezing issues! Assassin's Creed is also the game that turned them way off from PC releases. Because of the other thing they did to combat piracy: They leaked a version of it on pirate bay, that was defective, so about 1/3 of the way through, it would crash to the desktop, and you couldn't complete the game. But, Ubisoft's other policy is to not give out copies of the game to mags that don't agree to give them 90% before they get them. So, they found out the hard way that most magazines and websites that haven't completely and utterly sold out, fucking pirate it so they can review it before it's out. So, they were shocked and amazed to discover most independent reviewers were giving it "0, crashes a few hours in and is unplayable, happens on every machine, don't buy, it's awful." OOPS. But at least it got high marks from places like IGN and PC Gamer who were paid off! Only, people don't listen to those pieces of shit websites because they love everything they get paid to love, and they absolutely detest good games. So they go by word of mouth, and the word of mouth is, it's unplayable due to showstopper bugs that almost everybody encounters.

      --
      ASCII stupid question, get a stupid ANSI
    105. Re:Blame piracy by DarthVain · · Score: 1

      I notice the quote is for "Stopped" not "Crippled"...

      Customer Support: "Why yes the server is up and running. It is currently being hosted by a 286 on a 2400baud modem in Russia. It just has the max 4 players on it right now, just keep trying to connect..."

    106. Re:Blame piracy by Anonymous Coward · · Score: 0

      This is a time when mod points need to be able to go to 11. You hit it right on the fucking head dude. Thank you!

    107. Re:Blame piracy by KDR_11k · · Score: 1

      It works with online features that are truly integral to the game. Running World of Warcraft offline would be pointless but something like Assassin's Creed could only artificially include online features and pirates are good at stripping those out.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    108. Re:Blame piracy by windex82 · · Score: 1

      That quote just shows how completely stupid it was to say 90%.

      The last sentence could be rewritten to: "For simplicities sake, we just assumed that 90% of people would pirate it since none of the methods we measured could actually be used to determine anything other than people who use the internet have an IP address."

    109. Re:Blame piracy by thePowerOfGrayskull · · Score: 1
      Not to mention that just like current methods, a patch will invalidate much of the work done -- but unlike current methods, that patch will mean having to start from the beginning again (if ubisoft is smart).

      I've seen this trend coming for a long time, but wondered who would be the first to implement it. This is the only way to effectively slow down (if not stop) piracy. It is a great business decision. As we have seen time and again, the number of people who claims they will refuse to buy X in protest is only a fraction of those who actually do so.

      In spite of that... it's a sad day. We *will* see this mechanism become commonplace over the next several years, far beyond Ubisoft. While it's good for the gaming industry, it is very bad for their legitimate paying customers.

    110. Re:Blame piracy by Totenglocke · · Score: 1

      I think you have it backwards - most piracy is caused by DRM / online requirements for single player games. I know I never pirated a game before DRM started making it so that I had to rely on the whims of a company to buy a game I paid for. I also know many others who are just like me and used to always buy games until DRM came about to take away our rights.

      As for MMO's, the reason those are successful with online activation and such is because due to the nature of the game, you HAVE to be online. If you have to be online just to play the game because it's multi-player only, then no, people aren't going to care if you have to authenticate online because without internet, you can't play the game anyways, even if it didn't have DRM.

      It will never be impossible to pirate games and the industry is only losing more money by trying. The majority of people are perfectly willing to pay for games, especially a good one. However, many of them don't buy (whether it's a boycott or pirating) due to DRM. I'm guessing it's in the hundreds of thousands for companies to license DRM for a game, and since DRM has been proven completely ineffective at stopping the pirates who just don't want to pay AND it has driven away paying customers, DRM does nothing but lose money for the companies.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    111. Re:Blame piracy by Totenglocke · · Score: 2, Insightful

      In general, I like the concept of Steam. However, since they still control your ability to get to your game in the future, that's a deal breaker for me. If they would allow you to download your game with a cd-key tied to your Steam account (so that it would prevent people from giving away their non-DRM'd offline copies) to use as a backup, then I'd be perfectly fine with using Steam. I refuse to pay money to a company that maintains control over my property, since it means that they can take away my right to use what I paid for at any time and without warning.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    112. Re:Blame piracy by bustamelon · · Score: 1

      The irony is that the percentage of pirated games (if 80-90% is actually right) would probably be much lower if the DRM wasn't so extensive. A huge number of legitimate customers admit to using cracks on games they bought legally just to get around the annoyances that DRM introduces. I don't advocate piracy, but I do fall into that "cracked legal" category. There needs to be another approach to the issue, because so far all attempts to stop it have only made it worse.

    113. Re:Blame piracy by dcam · · Score: 1

      Steam is hardly perfect. I also bought up big at Christmas, but didn't do my research carefully enough and bought gra 4. Do you know you can't save the game without creating a rockstar social account? Yes, I could download a crack, but one of the reasons I get stuff on steam is it 'just works'. This does not and was not disclosed. I want a refund.

      --
      meh
    114. Re:Blame piracy by sopssa · · Score: 1

      While your other text was insightful, I don't really agree to this. Making a system to support this won't be much work for a software company. The system will most likely be something that only needs to ping every 60 seconds or around that, so there won't be any latency issued in the game itself. And somewhere else in the discussion was that it's more costs for them - but what is some extra $500-1000 per month for auth servers for a company that is size of Ubisoft, if they can get much more sales from casual people because of it?

    115. Re:Blame piracy by sopssa · · Score: 1

      Have you actually done code development? There are language options and if's for exactly this purpose. Based on parameters, some code will be build to the exe and some will be not. It can still exist in the source files, but compiler will ignore it.

    116. Re:Blame piracy by sopssa · · Score: 1

      That's not Steams fault, it's Rockstar's fault.

    117. Re:Blame piracy by sopssa · · Score: 1

      Now continue reading a little bit more and you see that

      after factoring both of these in, the piracy rate would still be 82%, and we should keep in mind that this number doesn’t include those who never opted to submit scores to the leaderboard (it’s an option that’s off by default). so while it’s possible that the actual piracy rate is lower than 90%, it’s unlikely that it’s significantly lower.

      But I'm off for the night. Laters!

    118. Re:Blame piracy by dcam · · Score: 1

      It is steam's fault. They choose what to sell. They should also let me know this before I buy so I can make an informed decision.

      I still want my money back.

      --
      meh
    119. Re:Blame piracy by sopssa · · Score: 1

      They do let you know before sale. If you look at the sales page, it lists the extra components needed.

      Besides that, while I also think it was somewhat inconvenient, did it really bother that much? I know the slippery slope thing and all, but I was fine with it. As long as it doesn't become a trend.

    120. Re:Blame piracy by Vanderhoth · · Score: 1

      I won't accept their estimates based on A) they don't believe their estimates are correct

      and with good reason, it’s a very rough estimate and the measurements are flawed.

      and B) I don't agree with their methods, there are way too many uncontrolled variables and assumptions being made in order to claim a high rate. I don't doubt piracy exist, I just think companies are "playing it up" to get what they want (guilt people into buying products instead of pirating something they probably wouldn't have bought anyway, get more government regulation on their side, etc..).

      You're still wrong and you've still only reinforced my point.

    121. Re:Blame piracy by dcam · · Score: 1

      It did not. It said requires activation. It says online play requires windows live and rockstar social. It does not say single player play requires that crap. I want my money back.

      --
      meh
    122. Re:Blame piracy by sopssa · · Score: 1

      okay now I cant say anything else than /cry

    123. Re:Blame piracy by sopssa · · Score: 1

      I also do not agree with their methods, but that is completely against why you do not. There are probably many pirates who did not check that "submit scores" check box. And they didn't even account into that, they just looked at the pure stats on their servers.

      And this is an indie company. They have stated they have no interest suing the players who pirate it but want to gather statistics about the how much pirates there are compared to customers. They have no reason to lie about the stats. And from my experience, these stats are close to any other game other than MMO's.

      Anyhow, you are free to have your opinion even if I think you're trolling/like to act as a pro-piracy. I'm done with the discussion.

    124. Re:Blame piracy by techess · · Score: 1

      Saving games on something I don't control (and religiously backup) is not something I would do. I'm not putting any time into a game that my progress could be lost. Big companies don't back up like they should the Microsoft Sidekick fiasco was a perfect example of that. Plus Ubisoft has been known to release really buggy software so I don't have any faith that backups (or working backups) wouldn't be in their "fix later" file.
         

      --
      Don't anthropomorphize computers. They *hate* that.
    125. Re:Blame piracy by dcam · · Score: 1

      This is not a convenience issue. From the install details, this is used for passing back achievements and videos. I don't want to spend my whole time running network logging software to see what sort of crap gets sent back. Not having to deal with that sort of thing is the reason I use steam: convenience + peace of mind.

      I accept that valve can sell this sort of thing, but they need to notify you that single player requires this. This is *not* activation. This is something else entirely. Valve screwed up and that should refund the cost of the game.

      --
      meh
    126. Re:Blame piracy by Anonymous Coward · · Score: 0

      World of Goo has an online component (basically, a shared high-scores list). 90% of the people accessing that list did so using a pirated copy of the software.

    127. Re:Blame piracy by ezelkow1 · · Score: 1

      Yes I have, and yes alot of people use ifs to remove code including me, but judging from recent things like hot coffee it sure looks like alot of development houses are retarded enough to not #if out code that would get them in trouble, let alone #if'ing out save options that they would almost certainly use in the future.

    128. Re:Blame piracy by captjc · · Score: 1

      No, the Dreamcast died because Sega was an expert on sabotaging its own products and success. Sega was its own worst enemy. The PS2 didn't help either.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    129. Re:Blame piracy by asretfroodle · · Score: 1

      So, greater demand leads to lower prices?

    130. Re:Blame piracy by Nyder · · Score: 1

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      No, the idea that piracy matters is to blame for this. Caring about piracy is bad business. Two things matter when designing a good business plan:

      • People who will buy your product.
      • People who might buy your product.

      The entire purpose of your sales and marketing strategy is to move people from the second category into the first. Some pirates are in a third category: people who definitely won't buy your product. Any money spent on this market segment is wasted. If they won't buy your product whatever you do, then it doesn't matter if they pirate it or just go without. It's frustrating, but that's an emotional issue and basing corporate decisions on emotions is rarely a good idea.

      Some of the pirates are in the category of people who might buy your product. How do you turn them into people who will buy your product? There are several ways, but making your product worse, and making it comparatively worse than the pirated version, are not on the list. And yet, for some reason, they are the two strategies that most people involved in The War on Piracy seem to be choosing. Oddly enough, they are having about as much success as their counterparts in the wars on terror and drugs.

      Agree totally. I will not buy a PC game before I try it, and sometimes i'm cool with demos, but not usually.

      If i bought xbox 360 games, i'd have to play it first, either rent it or play it with someone i know.

      I've been gaming since the 70's, and honestly, this is the only way I've found effective to spend my money.

      Who's fault is that? The various companies that made the various software in the past. And oddly enough, quite a few of those are still around.

      --
      Be seeing you...
    131. Re:Blame piracy by mjwx · · Score: 1

      I think the rampant PC game piracy (almost 80-90%) can be blamed for this somewhat.

      Interesting figures, must have hurt pulling those ones out of your arse.

      I'd be quite surprised if PC piracy even totalled 40% for most games. Even more surprised if half of these equated to a lost sale.

      It will require complete rewrite of the back-end systems

      Not as much as you'd think. Here's how PC DRM works. EA/Ubi or other large publisher does little in house development. Instead they buy out small development studio's about half way through production when the studio's need cash. EA/UBI are just publishers, the studio's are at best subsidiaries. Now the development studio does not write the DRM, the DRM is purchased from a third party Snake Oil production company who develops DRM for a living (such as Sony DADC or Macrovision) and the Snake Oil is tacked onto the game after development is finished.

      If DRM was built into the game from the word go the development costs would sky-rocket as the developers would be fighting the DRM more then creating/fixing code and so forth. Even EA understands this which is why DRM has to be tacked on at the end of development.

      The DRM wil be broken and it only needs to be broken once.

      This is just taking it to next level and protecting the single player games too.

      Nope, this is not for protecting PC games, this is for ensuring that they are unplayable after a set period of time. When Ubi turns off the servers you will no longer be able to play the games. But of course this will be cracked in short order. No DRM scheme has ever survived and as many have pointed out this only hurts the legitimate users.

      Really, it's only a matter of time before there is a consumer backlash about, they can only go so far before they break a law or directive from an organisation like the EU or ACCC and are fined millions.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    132. Re:Blame piracy by samwichse · · Score: 1

      And I bought World of Goo.

      Let me count the DRMed games I've bought in the last 5 years:

      1) ...

      Oops.

    133. Re:Blame piracy by Laser+Dan · · Score: 1

      Now if only they would get rid of different release dates for different regions.
      A couple of days before Mass Effect 2 came out, I saw it on a bittorrent site. I liked the first one, so I thought "nice, I'll buy it on steam to support the people that make good games!". So I looked for it in steam, and it was mysteriously absent. Odd.
      So I looked on the steam website and found it, but upon clicking I got a message "this product is not available in your region". WTF?!?
      So I gave up and downloaded it with bittorrent. I may buy it later if I think it is worth it, but why make it difficult for people to buy it?

    134. Re:Blame piracy by Hognoxious · · Score: 0, Flamebait

      profit margins could be improved if only 2/3 of the game budget wasn't blown on marketing.

      You know that for certain, do you?

      Just remind me again - which game company are you the CFO of?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    135. Re:Blame piracy by shedtv · · Score: 0

      "or some combination of drivers/config settings would have the same result." These problems exist with pirated versions as well. Some people prefer to sit down and play. Not everyone has time to install games, install patches, install updated drivers. Troubleshoot why their game is not working.

    136. Re:Blame piracy by tehcyder · · Score: 1

      Also, you are suing the ex-directors, not the bankrupt company.

      I thought the veil of incorporation protected directors except in cases of outright fraud/criminal activity?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    137. Re:Blame piracy by brkello · · Score: 1

      Except for the fact that whoever pirated probably stuck a rootkit in it and now owns your box.

      Why is this issue always ignored in this debate? I think people who open up e-mail attachments are stupid. I also think people who pirate games are stupid for the same reason (and others).

      --
      Support a great indie game: http://www.abaddon360.com
  4. Backward step? by Jojoba86 · · Score: 3, Insightful

    Geez, I thought Steam had shown the way and we'd got over this idea of needing a permenant internet connection for single player games. Obviously not then...

    1. Re:Backward step? by tepples · · Score: 0

      Single-player games haven't been purely single-player since the first high score was posted to the Internet. I would bet that that happened before the World Wide Web.

    2. Re:Backward step? by Anonymous Coward · · Score: 0

      My question is how this will work for Steam-integrated Ubi games, if this is a built-in feature of the game...

  5. As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

    Pirated games are simply superior.

    Pirated games treat me like admin of my own computer.

    Legitimate game do not.

    I really do not need any other reason to refuse to use anything but pirated games.

    It is MY hardware, not ubisoft / Ea / etc

    --
    http://slashdot.org/~GuyFawkes/journal
    1. Re:As I said in the last thread. by Amarantine · · Score: 2, Insightful

      While i in no away agree to Ubi's view... It is your hardware, but not your software. If everone plays only pirated games, there will be no more games to pirate. Did that occur to you? There are numerous situations where DRM restricts legitimate users (well, all cases where DRM applies, really) but pirating is not the answer.

      Just don't play their games *at all* if you wish to make a statement. Now, you only give them ammunition to justify plans like this.

    2. Re:As I said in the last thread. by BeardsmoreA · · Score: 5, Insightful

      It. Is. My. Software. Once. It. Is. On. My. Computer.
      If you do not want it to become my software, do not sell it to me. You may maintain copyrights over it, but the bits are mine. Let me use them.

    3. Re:As I said in the last thread. by Zencyde · · Score: 2, Insightful

      I think what he's saying is that this is the wrong direction for companies to be going. Ubisoft will have to release something pretty fucking amazing before I'd be willing to drop some money into it. Especially now that they have this system in place.

      --
      What day is it? Could you please tell me?
    4. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      Just don't play their games *at all* if you wish to make a statement.

      Why would "not playing their games at all" be a more effective statement than pirating their games?

    5. Re:As I said in the last thread. by GuyFawkes · · Score: 5, Insightful

      _____EXACTLY_____

      Praise the spaghetti monster that someone actually gets it.

      I have purchased the odd game, ***AFTER*** a good crack game out for it, that allowed me to install it and play it and still be admin of my own computersputnik.

      There are no games out there for an "admin" of my mind set to buy, there is only stuff that I cannot differentiate from malware / trojan infested crap.

      --
      http://slashdot.org/~GuyFawkes/journal
    6. Re:As I said in the last thread. by sopssa · · Score: 2, Insightful

      Because then you go and buy some other game, increasing business for their competitors who are doing it correctly.

    7. Re:As I said in the last thread. by imakemusic · · Score: 2, Insightful

      If you want to make a statement play pirated games and make an anonymous donation to the company that created it with a note explaining your position.

      --
      Brain surgery - it's not rocket science!
    8. Re:As I said in the last thread. by Ash-Fox · · Score: 1

      Pirated games are simply superior.

      The last pirated games I looked at had all the DRM still. Examples of this were when x3: reunion and x3: terran conflict came out, until the day Egosoft removed DRM on them, the pirate versions had the exact same DRM and were more likely to have problems due to the DRM driver software being updated by other newer games with the same DRM system being installed and thus the whole 'cd emulation' software workaround wouldn't help.

      So, I have no idea where you get this whole 'superior' idea from.

      Pirated games treat me like admin of my own computer.

      Yeah, I'm not big on administrating a single player game. I just want to install and go, fortunately, my legitimate purchases have all been like that.

      It is MY hardware, not ubisoft / Ea / etc

      Not your software however, software is licensed.

      --
      Change is certain; progress is not obligatory.
    9. Re:As I said in the last thread. by Anonymous Coward · · Score: 0, Troll

      Pirated games treat me like admin of my own computer.

      Unfortunately, pirate games also often have accompanying software which allows other people to be even more of an admin of your computer.

    10. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      Pirated games are simply superior.

      Pirated games treat me like admin of my own computer.

      Legitimate game do not.

      I really do not need any other reason to refuse to use anything but pirated games.

      It is MY hardware, not ubisoft / Ea / etc

      i'd pay real money for a pirated version of a game with features like that.
      i also got a few games i bought but never finished to install or never got to run. the pirated versions worked every time.

    11. Re:As I said in the last thread. by pla · · Score: 1

      The last pirated games I looked at had all the DRM still.

      The fact that you failed to obtain a functional copy doesn't diminish the GP's point.

      Perhaps the GP should have said "cracked" rather than merely "pirated".


      Yeah, I'm not big on administrating a single player game. I just want to install and go, fortunately, my legitimate purchases have all been like that.

      Then consider yourself lucky that you never bought a game that damaged your CD drive - Or "allowed" a forced update that bricked your PS3 - Or had to run two years of MBR-overwriting tax software simultaneously - Or simply wanted to skip the 27-language FBI (etc) warning on your new DVD purchase. But hey, you've had good luck with DRM, congratulations, you fall into a rather small minority.


      Not your software however, software is licensed.

      Pedantry, the last argument of the losing side. You can say the same of movies and music. Regardless of what you (and the law) say, the vast majority of people consider such content as their property. Yes, they know the difference between owning a copy and owning the rights to the original, but people simply don't think in terms of buying a license to access that content.

    12. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      Strictly speaking you are granted a license to use the software. It isn't yours.

      That's not to say that silly protection systems are acceptable. A trust system and then come down really hard on those that abuse that trust.

    13. Re:As I said in the last thread. by Pharmboy · · Score: 1

      There are a few games that qualify, that don't require a "key" or require you to install the CD to play. It allows me to put the software on my desktop and my laptop. Since I can't play both at the same time, it is plenty fair to them (the proverbial "book" license). Some of the slot machine games by IGT are this way, and I think the Prison Tycoon games are this way as well, although I haven't played them in a while. Ironic that these are the games that I BUY. I also use Steam for games, mainly due to the quality of their Half Life series, but also because Steam is a more reasonable DRM mechanism. I don't like the DRM, but it is manageable. Other games I buy, I am forced to go find a crack for it so I don't have to put the CD in the machine.

      I actually don't download games I haven't payed for, but I have learned to be pretty good at finding them and getting the cracks simply to let myself use the games I HAVE paid for. Kind of like how jail makes you a better criminal, DRM has made me a better pirate.

      --
      Tequila: It's not just for breakfast anymore!
    14. Re:As I said in the last thread. by Jackie_Chan_Fan · · Score: 5, Insightful

      Pay to be treated like a criminal

      OR

      Become a criminal to be treated like a human being.

      What a fucking world we live in.

    15. Re:As I said in the last thread. by Ash-Fox · · Score: 0, Flamebait

      Perhaps the GP should have said "cracked" rather than merely "pirated".

      x3 reunion and x3 terran conflict were never cracked.

      Then consider yourself lucky that you never bought a game that damaged your CD drive

      Nope, I buy Steam games.

      Or "allowed" a forced update that bricked your PS3

      Nope, I buy Steam games.

      Or had to run two years of MBR-overwriting tax software simultaneously

      No idea what that is.

      Or simply wanted to skip the 27-language FBI (etc) warning on your new DVD purchase.

      That's easy, just hit the main menu key.

      But hey, you've had good luck with DRM

      It's nothing to do with luck, I investigate what I purchase. It isn't my fault you're a moron and can't investigate what you're purchasing yourself.

      Regardless of what you (and the law) say, the vast majority of people consider such content as their property.

      I don't care what they consider. I can believe I live in fantasy world, doesn't make it the case - The law doesn't care much about what you 'think', it cares what you 'do'. So, wake up, Mr. Pla. Wake up and smell the ashes.

      --
      Change is certain; progress is not obligatory.
    16. Re:As I said in the last thread. by sonicmerlin · · Score: 1

      Why would pirating their game prevent you from buying games from their competitors?

    17. Re:As I said in the last thread. by icebraining · · Score: 2, Funny

      When non-drm games are outlawed, only outlaws will have non-drm games.

    18. Re:As I said in the last thread. by BeardsmoreA · · Score: 3, Informative

      No, you have missed the point of my post. It is mine. The bits are stored on hardware which I own. You may have some legally protected rights over what I can do with it, such as passing it on to other people, and I can accept that, even if I think those laws are flawed. The software itself, in any sane understanding of the technology and morals involved, must be mine after I buy it from you, to do with what I will within my own home. And on this I do not give a monkey's what the law says.

    19. Re:As I said in the last thread. by woopate · · Score: 1

      Doesn't matter whether or not you pirate it once you've made the decision to not purchase it. They attribute ALL lost sales to piracy, even if you didn't purchase or pirate it.

    20. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      x3 reunion and x3 terran conflict were never cracked.

      X3.Reunion-ViTALiTY indicates otherwise, but thanks for trying!

    21. Re:As I said in the last thread. by S.O.B. · · Score: 1

      Why would "not playing their games at all" be a more effective statement than pirating their games?

      Because if you continue to pirate their games it only sends the message that they need to put more draconian restrictions into their games to prevent piracy.

      On the other hand, if no one is even pirating their games then it suggests they're bad not that their DRM is too restrictive.

      The best chance of getting them to change is to send them an email telling them why you won't buy their games anymore. Enough people do this and it will get their attention. Ranting on Slashdot won't have any impact.

      --
      Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
    22. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      If everyone is treated like a criminal, there will be no customers to buy these games, and thus no games.

      Sorry, but it's not an acceptable policy whatsoever. I don't care what the excuse is. Cloud computing is a complete crock, which doesn't pose any reasonable benefit in my mind, other than to track and surveil users. Count me out. I'd rather not even have a computer than deal with that sort of Orwellian nightmare. This is coming from a die hard techie (believe me, the thought pains me. . . but what is the alternative. Brave New World?)

    23. Re:As I said in the last thread. by sopssa · · Score: 0, Flamebait

      One can only consume so much entertainment. If you feel entertained by the "bad" company's product, you probably don't have time or need to buy the other product by the "good" company.

      Its the stupid questions day on slashdot or what?

    24. Re:As I said in the last thread. by Ash-Fox · · Score: 1

      X3.Reunion-ViTALiTY indicates otherwise, but thanks for trying!

      Oh would you look at that, it just has the binary that Egosoft provided when they removed the DRM from the game, but thanks for trying!

      --
      Change is certain; progress is not obligatory.
    25. Re:As I said in the last thread. by Requiem18th · · Score: 1

      my kingdom for a mod point.

      --
      But... the future refused to change.
    26. Re:As I said in the last thread. by tepples · · Score: 1

      If everone plays only pirated games

      That will never be the case until some owner of a submarine patent or submarine copyright manages to completely stamp out Free video games.

    27. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      While i in no away agree to Ubi's view... It is your hardware, but not your software. If everone plays only pirated games, there will be no more games to pirate. Did that occur to you? There are numerous situations where DRM restricts legitimate users (well, all cases where DRM applies, really) but pirating is not the answer.

      Just don't play their games *at all* if you wish to make a statement. Now, you only give them ammunition to justify plans like this.

      He wasn't saying that he wanted to play only pirated games. He was saying that if legitimate games treated him with the respect that pirated games do (i.e. "Treat me like admin of my own computer"), then he would buy the legitimate games. Plain and simple, that's what needs to happen.

    28. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      If everyone refuses to play their games, there will be no more games to play. Did that occur to you?

    29. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      Let's put cracks aside for a moment although they're a nececity for games that just won't play off the hard drive alone.

      This internet scheme essentialy kills any modding. And modding is what can make your game's appeal last for years or make appealing at all.

      I have a few games that I'd never play again had it not been for their modding communities fixing bugs and gameplay issues, not to mention adding content. This lets the game grow without any effort on the publishers part.

      One example: Oblivion, the original quickly becomes boring so that I never even finished the game. Without the mods I'd feel cheated for the money I spent on it.

    30. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      preach on brother.

      +1 awesome
      +10000000 internet dollars

    31. Re:As I said in the last thread. by nlawalker · · Score: 1

      Of course publishers understand that viewpoint. The fact that you feel that way is the reason they put DRM on the game! "Fine, it's yours", they say, "but we're going to take every technical measure possible to prevent you from doing what we don't want you to do with it."

      DRM never works as intended, of course, but when big corporations hear their customers say things like what you just said, do you really think their reaction is going to be, "oh, we understand how you feel - here, have our software completely unprotected and do what you want with it. Our feelings won't be hurt if you 'forget' to pay after 'demoing' it, or 'loan' it to a friend."

      Of course, if publishers would use a little *reason* there wouldn't be an issue, but it's never that simple. These companies exist to make money and they are run by people who want to sell product, and don't want it to be distributed for free. When your game is pirated all around the internet, do you want to be the product lead that says to the CEO "we topped the industry standards for DRM with the best technology available and they still beat it; we'll keep working on it", or the one that says "well, yeah, we didn't put any copy protection on it"?

    32. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      Exactly! I mean I can't stand this anymore. I haven't been able to play a non-drm'd game for 2 days now. Since reading that study that human beings will die without non-drm'd games after just 3 days, I'm starting to get a little worried. Come on people get with it. The government and corporations are restricting our RIGHTS to non-drm'd games that THEY create. Oh the humanity. Criminal activity must be the way to go, because if we just tried the option, they give use, of not buying the drm'd software so that the makers would be forced to change their ways, those stupid pesky people who actually abide by the law will mess it up and pay the companies for the games therby keeping them in business. Grrrrr law-abiders /Sarcasm

    33. Re:As I said in the last thread. by Anonymous Coward · · Score: 0

      "Pirated games treat me like admin of my own computer."!!!!!

      Incoming Nerd T-Shirt Slogan alert!!!!

    34. Re:As I said in the last thread. by KDR_11k · · Score: 1

      Not your software however, software is licensed.

      Yeah but it increasingly acts like it owns your whole computer by inserting bullshit into your OS to lock everything down.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:As I said in the last thread. by thePowerOfGrayskull · · Score: 1

      Just don't play their games *at all* if you wish to make a statement.

      Why would "not playing their games at all" be a more effective statement than pirating their games?

      It's pretty simple. If the game is not pirated, and it is not sold, then they have nobody to shift the blame to -- and will *have* to make adjustments to remain a viable gaming option. If thje game is pirated and is not sold well, then they can and will always blame piracy.

    36. Re:As I said in the last thread. by BJ_Covert_Action · · Score: 1

      This is the world we live in.
      And these are the hands we're given.
      So stand up and let's start fighting,
      To make this a world worth living in!

      Ah Genesis, how you inspire.

    37. Re:As I said in the last thread. by Totenglocke · · Score: 1

      If everyone plays only pirated games, there will be no more games to pirate. Did that occur to you?

      Sorry, but I have to disagree. Companies know that DRM doesn't stop pirates. Companies also know that many paying customers boycott / turn to piracy as a result of DRM. I think that once companies see a noticeable dent in their sales to where they may no longer be profitable, they will stop paying the huge licensing fees for DRM / costs of activation servers (thus improving their profitability) and as a result they will also regain customers who refused to purchase games crippled by DRM. Yes, some of the companies will go out of business from this (as they should for pissing on their paying customers), but the industry will survive. New companies will then appear to fill the void left by the ones that went bankrupt and they would have seen what lead to the demise of the DRM-using companies and would not use those methods.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    38. Re:As I said in the last thread. by chitokutai · · Score: 1

      Why not:

      Pay to be treated like a criminal

      OR

      Give your money to a company that doesn't treat you like a criminal.

    39. Re:As I said in the last thread. by BikeHelmet · · Score: 1

      If everone plays only pirated games, there will be no more games to pirate. Did that occur to you?

      Nope. Companies will crumble, but new ones will pop up. Maybe it'll be an indy game revolution. Thousands of games of similar calibre to World of Goo? Wouldn't that be great?

      I'm not worried - but the companies should be. :P You can only persecute your customers for so long.

    40. Re:As I said in the last thread. by BeardsmoreA · · Score: 1

      But that's trying to have it both ways isn't it. Either they can have legal protection, which says 'we'll let you have this game of "licensing" it, but that license doesn't last for ever, and then you have to let people do what they like. Or they can accept that they're selling me a product, and I can do what I like with it. The horrific thing is this having their cake and eating it place we've ended up in. Incidentally, as with so many people here, I'm a software developer for one of these 'big corporations'. And I honestly don't believe my world or my livelihood would be shaken to their roots if these blatant injustices were fixed.

  6. Wow... by fuzzyfuzzyfungus · · Score: 5, Insightful

    It's as though somebody managed to take everything that sucks about cloud computing and combine it with everything that sucks about local client computing.

    All of the high system requirements and per-machine installation(and probably a dozen background processes and some kernel-mode driver that breaks your DVD drive) of a local application, combined with all the vendor lock-in, violation of First Sale, and high connectivity requirements and costs of a cloud app. Good work, guys.

    I suggest a slogan. "Ubisoft: We make single-player games that require more internet access than Gmail, for fuck's sake."

    1. Re:Wow... by Rogerborg · · Score: 1
      Ooh, Slogan Game:

      "Ubisoft: renting games to trusting retards since 2010"

      --
      If you were blocking sigs, you wouldn't have to read this.
  7. Not going to happen by Spad · · Score: 5, Insightful

    This is either stupidity or an intentionally over the top "announcement" designed to soften people up so that when they release the actual platform people are relieved that it only phones home every hour instead of continuously.

    Very few people are going to accept requiring 24/7 connectivity to play their games; given the number of times a day that I lose connection to Steam for a couple of minutes for whatever reason, if it had a system like this I'd never be able to play any of my games without interruption. And God help you if you're playing a multiplayer game and you lose connection to Ubisoft but not to the server you're playing on; forget blaming lag, you can just blame the fact that your game was paused for 30 seconds while it re-established a connection to Ubi.

    Oh and we're sorry we deleted all your save games, but these things happen and the agreement you signed means we don't have any responsibility to protect your data while it's sitting on our servers. Again, Steam has it right here with their cloud settings, you *sync* the information with the local machine, you don't store it all remotely.

    1. Re:Not going to happen by Kjella · · Score: 1

      This is either stupidity or an intentionally over the top "announcement" designed to soften people up so that when they release the actual platform people are relieved that it only phones home every hour instead of continuously.

      No, the timing might be intelligent so the outrage happens now and not at game launch but they mean is exactly this bad or worse.

      --
      Live today, because you never know what tomorrow brings
    2. Re:Not going to happen by drinkypoo · · Score: 4, Insightful

      Steam does not have it right. I cannot restore a backup and play it without an internet connection. If steam goes away, and either I have not already downloaded the patches they promise to make available, or those patches are never made available, I cannot play my games. I will have to warez them. So why not just do that in the first place, and avoid the whole potential for a problem?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Not going to happen by Spad · · Score: 1

      I didn't say Steam had everything right, just that it did on those two points (connectivity and settings syncing).

      The reason not to just pirate games is because, despite what some people seem to think, if nobody buys games the developers won't be able to afford to make new ones. This is why, even as a cash-strapped student, I always used to buy any games I wanted that were produced by smaller, indie studios (All hail Introversion), rather than pirate them, because I wanted to make sure they kept making games.

      It's a shame that it's often easier to pirate than play legit, but Steam is a step in the right direction; it's the gaming iTunes, not perfect by any stretch but at least a sign that some people "get it" and are willing to move with the times instead of trying to force consumers to do it their way.

    4. Re:Not going to happen by delinear · · Score: 1

      If games developers want people to keep buying their games, they should listen to the people who are giving them money. We are saying: kill the DRM crap, stop making us jump through hoops, take the money you're wasting, money WE give you and use it to make a better product that people are happy to pay for. Stop being greedy and make your customers happy.

      When I buy a car I don't expect the dealer to stitch razor blades into the seat lining just in case a thief tries to break in, and when I buy a game I don't want it encumbered with onerous DRM just in case a pirate copies it. In both cases I'll tend towards the solution that provides the best deal for me, the customer, not the most draconian solution for the producer.

    5. Re:Not going to happen by DarthVain · · Score: 1

      Heh...

      Its all a conspiracy by Blizzard to soften the blow when the Starcraft 2 comes out without LAN support.

    6. Re:Not going to happen by Anonymous Coward · · Score: 0

      Amen,

            I routinely put sealed games on my shelf then play the hacked versions which more often than not, work better than the purchased copy, using less resources, and leaving me less vulnerable. Now before I get chided on how naive I am, NO, I don't automatically run everything I download without an inspection that would make a sailor blush.

            I hereby now state, Mass Effect 2 can fucking sit on a shelf until dead, GOOD JOB Ubi!

      Stay in China btw, we don't need you.

      BTW, I'm digging this captcha for this post (unjust)

    7. Re:Not going to happen by KDR_11k · · Score: 1

      And God help you if you're playing a multiplayer game and you lose connection to Ubisoft but not to the server you're playing on; forget blaming lag, you can just blame the fact that your game was paused for 30 seconds while it re-established a connection to Ubi.

      If it's like Call of Duty Modern Warfare 2 it'll just kick you back to the game lobby whenever it loses connection to the DRM server for a moment.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Not going to happen by Anonymous Coward · · Score: 0

      You can back up all your gaming content locally. Its even easier than backing up retail games.

    9. Re:Not going to happen by drinkypoo · · Score: 1

      You can back up all your gaming content locally. Its even easier than backing up retail games.

      You can not play those backups after a fresh install and backup-restore until you have had your Steam installation blessed. Or perhaps there's some other hack, but regardless, if you want to play Steam game backups on a freshly-installed machine, you will need an internet connection. And further, last time I tried to do it on dialup, it turned out the download did not even utilize resume; if the download failed, you had to start it all over. After trying several times, I gave up for several months until I got broadband.

      Fuck Steam, and the horse it rode in on.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. This is why people crack games they own by rebelwarlock · · Score: 5, Insightful

    I'm not the first to say this, and I certainly won't be the last, but this sort of copy protection nonsense is just another reason I'll be cracking games that I've paid for. Services constantly running on your computer are not acceptable. Punishing people who give you money because not everyone who plays your game gives you money is not acceptable. It's not as though there will ever be a magical, uncrackable copy protection system. Furthermore, this will push some people who would have actually bought the game to download a pirated version instead.

    1. Re:This is why people crack games they own by westlake · · Score: 1

      I'm not the first to say this, and I certainly won't be the last, but this sort of copy protection nonsense is just another reason I'll be cracking games that I've paid for.

      There is no point in cracking a game - no point in pirating a game - when essential content and services are only available online -
      after your account is validated and payment clears through Master Card.

       

    2. Re:This is why people crack games they own by AntiNazi · · Score: 1

      Yea, buy it anyway then work around it while complaining to /.
      That'll show 'em just like we did with MW2.

    3. Re:This is why people crack games they own by Bragador · · Score: 1

      I disagree.

      http://wow.top100arena.com/

      WOW custom servers, some with original custom content.

      This was happening years ago with Ultima Online too.

    4. Re:This is why people crack games they own by businessnerd · · Score: 1

      I would imagine that they are making the problem much worse than it otherwise would have been simply because they are increasing the demand for pirated copies of the game. If there was no copy protection and no registration requirement and no other "funny business", then most people would simply buy the game and play the game. There would be a minority who simply will not pay for the game and go about looking for a pirated copy. But if the game has all kinds of funny business that gets in the way of legitimate buyers playing the game they have paid for, then not only do you have those legitimate buyers looking for pirated copies, but you have ex-legitimate buyers. This is the guy that bought your last game and was so frustrated with the funny business that they won't waste their time or money on your latest game and will jump directly to pirating. All of a sudden, the demand for pirated copies has immensly increased. The market is demanding better copies and it wants them much quicker (such as on or before release day). Those who have monetized pirating games, are now more profitable. The "profession" is now much more enticing and you have people who otherwise would not have cared about your game, are trying to crack it as quickly as possible. You have gone from a small minority of cheapskates who will eventually find a cracked copy if they look hard enough, to what is becoming a majority of overall users who have incredibly easy access to many pirated copies on the same day or before the legitimate buyers have the privelege to purchase.

      --
      "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
    5. Re:This is why people crack games they own by Anonymous Coward · · Score: 0

      This is where the real truth of the statement is. Warez is not legal but if we did to anyone else's computer what we pay the gaming companies to do to ours, "aka we bought there game" we'd be in a federal jail.

  9. Jolly good show! by L4t3r4lu5 · · Score: 1

    That'll keep those damn crackers away from your profit margins!

    I sometimes wonder if the major publishers Technical Advisor for content protection is actually just a guy with a speaking ET toy.

    "Phoooone hoooooome."

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  10. Cloud computing by paragon1 · · Score: 1

    I blame this ridiculous "Cloud computing" craze. If it worked poorly in the 60s, why in the hell would we want to go back to it? The move towards thick clients is the only reason all the security breaches and viruses haven't been as bad as they could have. Storing all your eggs in one basket is just a stupid, stupid idea given the current situation of the world today.

    Oh, and no more Ubisoft games for me. I don't support stupid ideas.

  11. Future Ubisoft Games by Grimbleton · · Score: 4, Informative

    To Not Appear In My Home. :(

    1. Re:Future Ubisoft Games by mr_gorkajuice · · Score: 1

      No offense to the poster, but... modded Informative?
      To Not Be Said In Next Smoke Break:
      "You know what? Some guy who calls himself Grimbleton on /. won't be installing Ubisoft games anymore!"

  12. No, thanks. I'll blame stupidity. by Anonymous Coward · · Score: 0

    Fighting an option by making it better is simply stupid.

    I'll just stop buying Ubisoft games unless they release a Steam version with the possibility of offline playing.

    They want the advantages of a MMO? Then make a fucking MMO. (Which I wouldn't play, but that's besides the point).

  13. Good luck.. by Anonymous Coward · · Score: 0

    And rest in peace, Ubisoft.

  14. Put them out of business by EzInKy · · Score: 1

    Seriously, take a stand. If it works for them then all other publishers will do the same. Stop buying their games _now_.

    --
    Time is what keeps everything from happening all at once.
    1. Re:Put them out of business by icebraining · · Score: 1

      I still play with my P4 and AGP card. I've been thinking about buying a new PC, but these kind of news (MW2 especially) are putting me off. Machinarium or World of Goo have Linux versions, are cheaper, and can be played in my cheap laptop.

    2. Re:Put them out of business by Blue23 · · Score: 1

      But if they have less total sales, it must be because of "pirates". So they'll do more DRM, not less.

      I wish there was a way to wake them up to the fact that they are reducing their sales as this seems to be spiraling out of control and will just keep getting worse as they invent more restrictive DRM to stop the "pirates", with proof of the "pirates" that they sold less games. They won't think that it's people voting with their wallets, they'll think it means they need better DRM. Because it's easier to blame pirates than accept that they are messing up.

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
    3. Re:Put them out of business by EzInKy · · Score: 1


      But if they have less total sales, it must be because of "pirates". So they'll do more DRM, not less.

      They can't do more DRM if they no longer exist, and the other publishers would learn that there is a line their customers will not cross. There are some really angry people out there already, they don't need more.

      Here is a NSFW rant by one I ran across in another article.

      --
      Time is what keeps everything from happening all at once.
    4. Re:Put them out of business by CelticWhisper · · Score: 1

      But what does it matter if they use more DRM if people are committed to boycotting their games? Remember the initial scenario posited by EzInKy was to stop buying their games. If they put more DRM into a product that never sells, who is it hurting other than Ubisoft? All it does is burn their resources faster and lead them down a faster road to bankruptcy. We shrug and find games elsewhere, hopefully produced by companies who learn a valuable lesson from the gaming market's execution of Ubisoft.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    5. Re:Put them out of business by TOGSolid · · Score: 1

      Modded up for massive truth.
      I understand that companies need to make their shareholders happy, but all they're doing by adopting draconian crap like Ubisoft's scheme is pissing off the people who do buy their games.

      I spend about 2/3rds of the year on a ship with no internet save for the hour or so we may be in port and even then, that's a ridiculously slow connection (we're talking 15kb/s download speeds tops here with iffy connectivity). I'm a huge advocate of supporting the industry and spending money on games but when a company like Ubisoft decides to stab a paying customer like me in the back, how the hell can I keep preaching about how it's better to buy games to keep the industry going?

      Thank god for indy developers and companies like Stardock. Hell, even EA seems to have taken up the sword and is transforming itself into a champion of PC gaming. I'll still gleefully throw buckets of money at these guys (Bad Company 2 3), but Ubisoft can bite my shiny metal ass. I was gonna buy Assassin's Creed 2 when I got home in a couple weeks, but not now and not ever. Until Ubisoft dumps this braindead scheme I will not be buying any of their titles. GJ losing a paying customer.

    6. Re:Put them out of business by TOGSolid · · Score: 1

      Boo, /. ate my love for BC2's PC release.

  15. *clap* *clap* Bravo *clap* by toxygen01 · · Score: 1

    Now you will have even more people pirating your games because they will be bothered by your antipiracy measures, even though they bought titles legally.
    Just like everyone who buys legal dvd needs to watch fbi warning, despite the fact he didn't do anything bad. That's ingenious.

  16. dongle? by StripedCow · · Score: 1

    Why don't they just use the old "dongle" approach?

    If part of the game is inside a usb-stick, with some added cryptography to spice it up a little, it can be just as safe.

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
    1. Re:dongle? by Spad · · Score: 1

      Then it's defeated by a dongle emulator, just like this will be defeated by either rigging all the phone home calls to return true or even by running a local server that achieves the same result.

    2. Re:dongle? by StripedCow · · Score: 1

      By cryptography, i meant a challenge-response system... like when the dongle poses a challenge, and the game software must return the right response... last i checked, that is not easily defeated.

      Of course the dongle should contain some kind of cpu, but that should be no problem.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    3. Re:dongle? by imakemusic · · Score: 1

      There are some problems with this:

      It can be cracked. You can make a program that makes the pc think there's a dongle in the usb socket. Obviously the more complex the dongle system the harder this is to achieve but just because it's a physical object doesn't make it 100% crack-proof.

      You'd have to buy a physical product again which defeats the object of digital distribution. Maybe give 48hrs dongle-free play time to give time for the dongle to arrive by post?

      Personally I'd pay more for a game that just installs and works. The pirates have them, why can't I, if I've paid for it? Because then it would be easier to pirate? Well, it's not like it's hard to find pirated versions of the games which have DRM...

      --
      Brain surgery - it's not rocket science!
    4. Re:dongle? by StripedCow · · Score: 1

      You can make a program that makes the pc think there's a dongle in the usb socket.

      That's not so easy with a challenge-response system. Cracking can be made practically impossible by using tricks that banks have been using for years now. For example, immersing the hardware inside the dongle into resin, then wrapping its power-supply leads (a very thin pair of wires) into the resin, and letting it dry. The moment somebody will try to open it up to read its memory, the wire will break and memory will be erased.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    5. Re:dongle? by TheRaven64 · · Score: 1

      Unfortunately, the thing issuing the challenge is running on untrusted hardware. In this situation, it's pretty trivial to patch the binary so that it jumps unconditionally to the 'challenge accepted' code path. You could possibly require it for online play, by having it handle the encryption and decryption of packets sent between players, but then people with the pirated version (with the encryption routines patched to call OpenSSL instead of the USB device) would be able to play against each other without dongles, so they'd have a more convenient product.

      --
      I am TheRaven on Soylent News
    6. Re:dongle? by Anonymous Coward · · Score: 0

      What would stop a potential cracker from overriding the routine that queries the USB device? Even if the USB device was uncrackable, the game itself is still open to attack.

      External crypto drives and USB sticks get cracked regularly. They even get government-level certifications, yet they still get cracked. What makes you think a game publisher could create something that's cheap enough AND uncrackable?

      Not to mention that physical USB devices would be an impossible step backwards, now that more and more are moving towards online distribution.

    7. Re:dongle? by StripedCow · · Score: 1

      In this situation, it's pretty trivial to patch the binary so that it jumps unconditionally to the 'challenge accepted' code path.

      Not if part of the code is running on the dongle (think not a few big code-blocks, but a large number of very small basic blocks of non-performance-critical assembly code).

      You'll have to distribute the calls to the dongle over the binary, but you can automate that. I wouldn't be surprised if it would be even harder to crack than this online-scheme.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    8. Re:dongle? by icebraining · · Score: 1

      You don't need to crack the dongle; you need to crack the game into "believing" the dongle is there. And if the game has game content, you just need to play the game once and capture it.

    9. Re:dongle? by StripedCow · · Score: 1

      you need to crack the game into "believing" the dongle is there

      Like i posted in another branch in this discussion, you can put part of the code into the dongle. Not just a few big code-blocks, but a lot of small basic-blocks (moving some registers into other registers, perhaps doing some arithmetic, etc.) Just make sure that those calls are not in performance-critical parts of your code.

      Spreading those dongle calls over your binary can be automated.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    10. Re:dongle? by Anonymous Coward · · Score: 0

      Why don't they just use the old "dongle" approach?

      If part of the game is inside a usb-stick, with some added cryptography to spice it up a little, it can be just as safe.

      Looking around my desk, I have a usb keyboard, a usb mouse, a usb scanner, a usb printer, a usb webcam, a usb memory stick, a usb memory card reader, a usb joystick, a usb headset for gaming/skype a usb cable for my phone, and more. The headset, memory key and card reader all share a single slot because I've run out. I can't simply buy a hub or two to increase the number of available slots as there are already no free wall power sockets. The dongle idea, while it sounds better in theory, doesn't work because I DON'T HAVE ROOM!

      I BOUGHT Braid on PC.
      I BOUGHT World of Goo on PC.
      I BOUGHT And Yet It Moves on PC.

      I am VERY happy with my purchases. They were great games, at great prices. And no annoying DRM to worry about.

      I BOUGHT MS Flight Sim '04.
      I BOUGHT Splinter Cell Chaos Theory.
      I BOUGHT Bioshock on PC.
      I BOUGHT Portal.
      I BOUGHT Hitman 2.

      I PIRATED MS Flight Sim X
      I PIRATED Unreal Tournament 3
      I PIRATED Diablo II
      I PIRATED Hitman Blood Money.
      I PIRATED Doom 3.

      So I have dabbled in DRMed shit too.

      (As a side note: I am SO GLAD I pirated Doom 3. You know why? Because it was not worth the money. OVERPRICED!)

      I was considering buying Fallout 3, Arkham Asylum, Modern Warfare 2, The Orange Box, and a whole lot more that I've forgotten. But, due to the unacceptable use of DRM in these and other games, I will not buy these games.

      One game that will try my dedication to this stance is Bioshock 2. Two things stand between 2K and my money.

      1: I seem to recall a promise from 2K to release an offline installer for the first game. I want one. NOW.
      2: I'm worried that number two will be the same as or worse than number one with respect to DRM.

      As you could probably guess, the first game really tried my patience with the requiring internet connection for a SINGLE PLAYER GAME! Not to mention the woefully limited activation slots early on. Only if BOTH of these requirements are satisfied will I happily go out and get Bioshock 2.

      What about Steam?
      I've tried Steam. Several times. Once a couple of years ago, when I wrestled with the client. It crashed SO MANY FUCKING TIMES! Before a single game was even downloaded! No way am I investing all that money in a buggy and unreliable client.
      Before you whinge on about fixes and such. I tried it last year. LAST YEAR. I managed to try the demo of Portal, and then buy the full version. Played it through. Loved it to bits. It was better. I could play through, with only one crash to desktop. And that was it. Steam would get no more money out of me.

      I do NOT like the idea of trusting my entire collection of games - That in all likelihood I would play 10-20 years down the road - to a single point of failure. Why do I have to suffer in the future because Valve went bust and the Steam service never returned? Shut the fuck up before you say it's unlikely. Prove it.
      Those games I listed above? Hand on heart, I can see myself playing these games in the future. The only one that seems unlikely is Portal. It's an awesome game, in graphics (for the time, of course) in story and in teaching the game mechanics. However, I am willing to write that one off, because it was cheap and to date the only Steam game I've purchased.

      Game publishers and other software developers have seemingly forgotten one important irrefutable fact:

      IT'S MY COMPUTER!
      I say what does and doesn't run on my hardware! Not you, Ubisoft with your 'constant internet connection required'! Not you, Google with your pervasive update services! Not you, Adobe with your update software insisting on checking every fucking week! Not you, every single piece of shit software that demands to run in the tray doing nothing but taking up HALF MY FUCKING TASKBAR!
      IT'S MY COMPUTER!

      Get it?

      If even a

    11. Re:dongle? by delinear · · Score: 1

      Exactly, what it often comes down to is convenience. To get the maximum number of people paying for your product, your security has to not inconvenience them in any way (beyond maybe keying in some code when you install). The second you start making people's lives harder, they will avoid your product. If someone else then offers them your product without the inconvenience (or with the lesser inconvenience), you can see the temptation.

      Oh don't get me wrong, there will be a core of pirates who won't ever buy games no matter what the cost, but then securing your product up to the eyes achieves nothing beyond making you feel smug for defeating the pirates for a while (and the costs associated with that are non-trivial). It's the wavering people in between you should be courting by offering the right product at the right price and hassle free.

    12. Re:dongle? by icebraining · · Score: 1

      That would be defeated by black box analysis. They just need to capture the inputs and outputs, and get a sample.

      That's how all the Gnash team has been working, even with these new "specs" released by Adobe (if you read them, you have to accept a license that prohibits you from working on a competitor flash player). Rob Savoye has managed to emulate the RTMP closed binary protocol without ever disassembling the Flash player; only analyzing the network traffic data. Don't you think a dozen small functions can be emulated?

    13. Re:dongle? by StripedCow · · Score: 2, Interesting

      Yes it would be possible in theory, but good luck doing that for each and every game that comes out.
      It's a bit like saying a 1024 bit private RSA key can be cracked by sheer trying of all possible combinations. Sure, it can be done, but it'll take a lot of time. The comparison is also not fair because RTMP was never meant to be uncrackable, the specification was just not open.

      The point is that the dongle-scheme (when done correctly) is simpler and more user-friendly than the "always online" scheme, and also most likely offers better protection against piracy.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    14. Re:dongle? by StripedCow · · Score: 1

      a dongle seems to me much more user-friendly than forcing everybody to be always online...

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
  17. No thanks by Anonymous Coward · · Score: 0

    I'll just play fun indie games instead.

  18. Steam: Ex Deux by Zelucifer · · Score: 1

    It seems to me, that some big shot looked at Steam's success story, decided "hey, we can cut out the middle man (Steam), place even more draconian restrictions on gameplay and make more money!" without considering any of the real issues involved.

    --
    The corner of a round room
  19. requirement by tancque · · Score: 1

    I hope they will put this requirement clearly on the boxes of any DVD/CD media, so I can avoid them.

    Yes, I'm one of those people who still prefer to buy games as dvd/cd, mainly because I want to avoid giving out credit card/PayPal information, when I do not have to.

    --
    Smoke me a kipper, I'll be back for breakfast!
    1. Re:requirement by RoboRay · · Score: 1

      It'll be easy. Just don't buy anything with "Ubisoft" on the box and the problem goes away (hopefully, along with the company).

    2. Re:requirement by EzInKy · · Score: 1


      I hope they will put this requirement clearly on the boxes of any DVD/CD media, so I can avoid them.

      If it says Ubisoft anywhere on the box, don't buy it. Simple.

      --
      Time is what keeps everything from happening all at once.
  20. I play games primarily... by SharpFang · · Score: 1

    ...when my connection is down.
    When I have the net, I usually surf the net. My connection isn't very good. I get outages once-twice a week. This is when I launch a game. I have the content offline, and I don't need the connection to enjoy it.

    I'm not concerned with Ubisoft's move. I'll just make sure never to buy their originals. I'm pretty sure the cracks will remove the necessity for network connection. OTOH, I will keep purchasing games that don't require network connection to run.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:I play games primarily... by Anonymous Coward · · Score: 0

      You have a good point, although personally I play games at other times too. What is more annoying is that the server side will have its downtimes too, which would make all the games unusable. For instance, last weekend the Steam had troubles updating itself, which rendered my single-player games unusable for half an hour. I am holding my breath while waiting for compensation for downtime:-)

    2. Re:I play games primarily... by Asclepius99 · · Score: 1

      This is exactly what I was thinking. I have a laptop, so I tend to do most of my gaming when I'm going somewhere or waiting somewhere. At home I tend to be going something else on my computer, except for the times when my internet goes down. I don't want a game that's going to give me any conditions beyond having my computer and possibly having the CD.

  21. Which is better, cracked or bought? by michelcolman · · Score: 4, Insightful

    Let's see...

    Legally bought: can only play it at home or wherever I manage to find a free and reliable internet connection that does not suck (which is a minority of them)
    Cracked: can play it at home, in the backseat of a car, on the bus, on the train, on the plane, in the park, at the airport, ANYWHERE.

    And the best part is that the cracked version is free! Why waste money on an inferior product, then?
    The only downside is that the cracked version is only released about a week after the official version.

    1. Re:Which is better, cracked or bought? by daid303 · · Score: 1

      The only downside is that the cracked version is only released about a week after the official version.

      Not if you live in Europe.

      Movie studios finally are starting to get it with global releases. But games, TV series, they are late here. Season 2 of Heroes is airing right here now for example.

    2. Re:Which is better, cracked or bought? by TheRaven64 · · Score: 1

      Not sure where you are in Europe, but in the UK season 4 of Heroes is being shown on the BBC and is available for streaming on iPlayer. Episode 3 was the last one shown, so we're about 3.5 months behind the original air date.

      --
      I am TheRaven on Soylent News
    3. Re:Which is better, cracked or bought? by Jazavac · · Score: 1

      Not exactly, some games appear on torrents a few days before the actual release of the official version. See Mass Effect 2 or Spore.

    4. Re:Which is better, cracked or bought? by Inda · · Score: 1

      We've all played games the day after they've gone gold.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    5. Re:Which is better, cracked or bought? by Anonymous Coward · · Score: 0

      The problem with that argument is that the pirated version will always win. Even if Ubisoft offered you everything totally unlocked without restrictions, the pirated version is still better because it is free. I don't blame Ubisoft et al for wanting to do something about piracy, but I do blame them for the manner in which they have done it.

    6. Re:Which is better, cracked or bought? by michelcolman · · Score: 2, Insightful

      At least if the official version is the same as the pirated one, most people will feel good about buying the official one, support the others, not be a criminal, etc. When the pirated version is only slightly better (enabling certain cheats, etc...), some people may actually download the pirated version and still buy the official version too. But when the official version is intentionally crippled, all my good intentions go out the door. If they want to punish me for buying their game, I'll just take the pirated game and feel that my action is completely justified. So basically, they are pushing away exactly those people that still used to buy games even though they were illegally available for free.

    7. Re:Which is better, cracked or bought? by Soulfarmer · · Score: 1

      Yeah, only that sometimes the cracked version is playable BEFORE the official version.

      --
      -Is the meaning of life vanity, or is vanity the meaning of life?
    8. Re:Which is better, cracked or bought? by Anonymous Coward · · Score: 0

      Or sometimes a week before...

    9. Re:Which is better, cracked or bought? by AK+Marc · · Score: 1

      He said Europe. I thought your Englishmen voted yourselves off the continent. The content of Britannia was invented for you.

  22. Talk about shooting yourself in the leg by dushkin · · Score: 1

    What if I want to play on a laptop on the go? What if my internet connection is down? What if I don't have/want an internet connection?

    So they're doing this because of pirated games. Right... You know, they're just legitimizing cracking their own games. Unless the actual game is HOSTED on their servers, just using the net to substitute the countless "CD protection" methods is pretty damn lame.

    Another thing, just while I'm at it. I think a better option than locking people down using a multitude of creative methods - make them want to pay for stuff. MMOGs have accomplished that. I spent at least 15-25 USD a month for the last 2-3 years on those.

    Ubisoft, wtf?

    --
    o hai
  23. Savegames in the cloud? by the_g_cat · · Score: 2, Interesting

    I think the article missed one of the possible sources of annoyance, in that the games will not only need an active connection to the interwebs on your side, but also a listening Ubisoft server on the other side. What happens if Ubisoft's servers don't run, or happen to "not find" a savegame, or it gets corrupted or anything? Can we then blame Ubisoft and demand reparation? This strikes as such a bad idea on so many levels that it's hard to believe any company would go down that path. So, no more Ubisoft games for me, I suppose. (Oh, wait, the last PC game I bought must be at least 5 years old, and I much prefer playing table-top games (you know, the ones with social gaming built-in right from the start? ;-) ), or console stuff if it "has" to be electronic, so I guess I shouldn't feel concerned too much :-) )

    1. Re:Savegames in the cloud? by Anonymous Coward · · Score: 0

      This strikes as such a bad idea on so many levels that it's hard to believe any company would go down that path.

      Well it *is* a French company.

      Just sayin'...

  24. Command & Conquer by emkyooess · · Score: 0

    Did everyone forget that EA's already doing this in a couple months with Command & Conquer 4? Citation on Wikipedia: "In addition, Command & Conquer 4 will require the player to be online at all times regardless of whether the player is playing single-player campaigns or skirmishes or online play"

  25. Cloud Gaming? by starbugs · · Score: 5, Insightful

    A while ago I decided that I'll switch to PC only gaming.
    This was for one reason: I will always be able to play the games I own.

    Consoles break, hardware can become irreplaceable, chips can burn out, backup batteries die, ROMs have questionable copyright.
    But PC's will be forever.
    I can even play some older games on QEMU right now. In 50 years I will be able to play today's games on an emulated system with an emulated GPU & CPU.

    Many (if not most) of today's games have the multi-player component as a critical part of game-play. Playing them on a non-networked computer would be virtually pointless. The benefit of this setup is that I could go to an internet cafe, a friends house or work and start up a game, while being in exactly the same place in the game as at home. But haven't some games had that ability for many years?

    Either way, without stand-alone gameplay - I'm not interested. I want to make sure that someday (in the far future) I will be able to play the games I play today with my great-grand-kids, instead of receiving a message like "Sorry, Can't connect to server", "ipv9 not supported", or "Gameplay not available, server offline since 2011".

    1. Re:Cloud Gaming? by DarthVain · · Score: 3, Insightful

      HA!

      Exactly. I dug out Masters of Orion 2 (Circa 1995) not too long ago and got it to work on my current Vista system. It is still lots of fun!

      Having an updated online option would be nice though... Considering the original option is to connect to the now defunct TEN (The Entertainment Network) it gave me a few laughs.

      Players that think this isn't a big idea should think about what if MOO2 required authentication from TEN to even function? Ridiculous! How a modern gaming company thinks this is in any way acceptable to anyone is somewhat amusing.

    2. Re:Cloud Gaming? by Anonymous Coward · · Score: 0

      Run MOO2 in Dosbox.. (Run the DOS copy on the disc not the windows copy). Use Dosboxes IPXserver option... Bang... Multiplayer MOO2... Played with my wife a few months ago.

  26. Bullshit and Ubisoft now belong together. by headkase · · Score: 4, Interesting

    This is *exactly* the line of bullshit that made me buy a console. There is simply less of it there for now: compare GTA IV on PC and Xbox 360. PC is just a stupid situation. So, already bonehead decisions by stupid out-of-touch executives have already stopped me from purchasing PC games. Please don't extend that to the consoles because then I'd have to stop purchasing games altogether. Notice I said purchasing, I'm sure there will be versions available that aren't stupid. Way to go Ubisoft: you just connected yourself with "bullshit" in *my* mind, so *my* money is forever out of your grasp until you become less stupid.

    --
    Shh.
    1. Re:Bullshit and Ubisoft now belong together. by greed · · Score: 1

      This article reminded me....

      I just put a firewall rule in locking my PS3 off the Internet. I'm tired of everything that wants to find stuff on the 'net. I don't care, I don't play on-line, and I can switch the Internet back on when I actually want to use it.

      It's particularly annoying that they don't have a "Never connect for BD-LIVE content" in th Blu-Ray setup. There's only "Ask every time" and "Always allow". But why would I want an Internet connection to watch a damn movie?!

      I'd just pull the Ethernet plug, except then media streaming on my LAN won't work either. So the router's firewall will do.

    2. Re:Bullshit and Ubisoft now belong together. by Anonymous Coward · · Score: 0

      Except, they already do this on most consoles... monitoring your gaming habits that is.

    3. Re:Bullshit and Ubisoft now belong together. by headkase · · Score: 1

      I'm not talking about the monitoring, I'm talking about limited installs, installing crap-ware with no choice, and treating you as a thief in attitudes by default. On a console, I put the bloody disc in and I just play.

      --
      Shh.
    4. Re:Bullshit and Ubisoft now belong together. by Palinchron · · Score: 1

      Really? It is exactly the reason that made me never buy a console: consoles have all the DRM nastyness PC games have, except that I can't avoid it with cracks.

      --
      The lesson here is that a sufficiently large corporation is indistinguishable from government. --ultranova
  27. Looking for a photo. by Gaian-Orlanthii · · Score: 1

    My dartboard/shuriken target needs a new hate-face. Does anyone have a decent photo of Ubisoft's current CEO? Preferably smiling slimily but grinning inanely will also do. Must be headshot sized.

    1. Re:Looking for a photo. by Anonymous Coward · · Score: 0
  28. African market?? by ultral0rd · · Score: 2, Insightful

    Ubisoft can kiss any ideas about tapping into the african market goodbye.. South Africa, which has one of the more "advanced" telecommunication networks in Africa has less than 10% of its population on Internet, and most of those are dial-ups. The rest of Africa is so far in the dark that the countries finally embracing the world of Internet are bypassing fixed lines and going straight for cellphones.. I can hardly see them jumping on this idea soon.. Long story short : Permanent internet requirement == no 3rd World users

  29. Ubisoft? Pfft by oGMo · · Score: 3, Insightful

    So Ubisoft is going mandate ridiculous DRM measures. Ubisoft. This is the company/publisher who, as far as I can tell, has barely produced one game that didn't suck in a long time. And that's just because compared to Assassin's Creed 1, it'd be hard for 2 not to look good. Yeah. So long Ubisoft, I can't say it was fun.

    Maybe this is a good thing, though. Someone like Blizzard doing this would have people grumbling and moaning and everyone would still put up with it because they need their WoW or Diablo 3 or Starcraft 2 or whatever. If someone like Ubisoft does it, and it's just one more reason for people not to buy their crap, and they go under, maybe it will make other companies think twice before trying similar stupidity. Maybe.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Ubisoft? Pfft by Arimus · · Score: 0

      Err... why refer to WoW? Without internet access WoW is kind of a mute point ;)

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    2. Re:Ubisoft? Pfft by WinstonWolfIT · · Score: 1

      Moot m8. Moot.

    3. Re:Ubisoft? Pfft by jaraxle · · Score: 1

      If someone like Ubisoft does it, and it's just one more reason for people not to buy their crap, and they go under, maybe it will make other companies think twice before trying similar stupidity. Maybe.

      No, it will just cause a failed Ubisoft and other game companies to scream "Pirates!" all the louder. What other reason could there possibly be for declining sales of the PC versions of their games? Certainly not the horrific methods they use to combat piracy causing problems for legitimate users... oh no.

      Regardless of the reason for them potentially going under, namely their own stupidity, they will never cede that point. From here onward, the bogeyman will always be piracy.

      ~jaraxle

    4. Re:Ubisoft? Pfft by Anonymous Coward · · Score: 0

      That would be assuming Assassin's creed 1 was a good game. Personally I prefer a game that's supposed to be "stealth" orientated not to play like a button masher fighting game.

      That, and ruining the HoMM series made me already write off Ubisoft ages ago.

    5. Re:Ubisoft? Pfft by kalirion · · Score: 1

      Maybe this is a good thing, though. Someone like Blizzard doing this would have people grumbling and moaning and everyone would still put up with it because they need their WoW or Diablo 3 or Starcraft 2

      You had to pick an MMO and two games in which the single player campaigns will be mere appetizers for online for your example of "putting up with required internet connections"?

    6. Re:Ubisoft? Pfft by Asclepius99 · · Score: 1

      Mate mate. Mate.

  30. Way to go! by Holammer · · Score: 2, Insightful

    Great to see that Ubisoft continues the time honoured tradition of screwing over the actual customers. Who ever thought they could make a system even more obnoxious than the code wheel? I'm not going to ask for permission to play my games so blow it out your posterior Ubisoft.

  31. Most people don't care by 91degrees · · Score: 1

    Yes, internet connections sometimes go down. Yes, some people have gaming laptops.

    Ubisoft know this. They know a portion of their player base doesn't have always on internet. They have market research people who determine how much this is going to cost them. They already know and have decided the benefits are greater than the cost.

    1. Re:Most people don't care by Jackie_Chan_Fan · · Score: 1

      They didnt factor in that their games will still be cracked? ...and all of UbiSoft's legal customers will hate them for doing somethign so stupid?

    2. Re:Most people don't care by 91degrees · · Score: 1

      Why do you think they didn't factor that in? Are you suggesting that you're so smart that what seems obvious to you has not even been considered by any single one of Ubisoft's employees? Perhaps they have considered it, they've tested it, they've researched the level of annoyance this will provide, determined that the pirates will crack it anyway and come up with a justification afterwards, so that doesn't make any difference and the effect on sales will be negligible.

  32. No more Ubisoft games for me by Anonymous Coward · · Score: 0

    And don't forget, when they decide not to support said game any more, you won't be able to play it any more either.

  33. REVIEWERS, please take a stand by xigxag · · Score: 3, Interesting

    Game review websites and magazines ought to unite on this issue and give games failing scores if they do not allow for offline play when in self-contained single player mode.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:REVIEWERS, please take a stand by Logical+Zebra · · Score: 2, Insightful

      But far too many game review websites are completely beholden to the companies that buy advertisements on their site, oftentimes giving games rave reviews just because their publisher advertises on their site. How many game review sites said that Need for Speed: Shift was an awesome game, even though it totally sucked?

      --
      I have a bad feeling about this...
    2. Re:REVIEWERS, please take a stand by Anonymous Coward · · Score: 0

      Not going to happen. Reviewers get paid to give high ratings.

    3. Re:REVIEWERS, please take a stand by Anonymous Coward · · Score: 0

      Then don't go to a commercial site that gets free review copies. Support your independent game sites.

  34. Nice way to lose customers by El+Nigromante · · Score: 1

    I own at least 1 game from Ubisoft: Chessmaster X. And it came with the annoying "feature" of having to insert the game CD each time you wanted to play (online or offline). In addition to this, it had the typical activation code (to play on-line).

    They realized this measure was stupid because they launched (months after) a patch which disabled this protecction measure.

    May be it is reasonable to require any sort of on-line checking, when you are trying to play on-line (e.g. CS or Quake-like shooter game). But it's absurd if the game may be intended to play off-line (imagine you just want to analyze a chess game).

    Anyway. People would avoid all the cumbersome cracks (and associated viruses and trojans), if they had the chance to get their games (or software) for a reasonable price. More in the case of games, where a great part of user base is made of young people with a reduced budget.

    Most current intellectual property "defenders" start from a false premise: people would buy your product if they could not get it for free. In that case, it is obvious that people would consume less products (and therefore authors would get less money either way).

    What most current intellectual property "defenders" are trying to do, is making of the "intellectual property rights" a business on itself, and trying to milk the inviting Internet "cow".

  35. Innocent Bystanders by whisper_jeff · · Score: 5, Insightful

    Yet another example of a company attempting to make life difficult for pirates but managing only to annoy and inconvenience legitimate users. People who actually buy the game are going to be faced with restrictions that will, at some point, hinder their ability to use the copy of the game they legally bought while pirates will find a way to crack the system in less than a week and will then be able to use their ill-gotten goods the way they want.

    I understand major media companies consider piracy to be a major problem. I understand we're not likely to ever change that opinion. But. It would be nice if they got everything in perspective and realized that they should not hinder legitimate customers in their war against pirates. All that will do is either drive those legitimate customers away or, worse, turn them in to pirates.

    1. Re:Innocent Bystanders by Jiro · · Score: 1

      Don't kid yourself. Piracy is an excuse. It's something that's prominently mentioned in press releases, but that doesn't make it any less of an excuse.

      The main reason for this sort of DRM is to kill the used game market. Which it does. You can't sell games used because the recipient can't authenticate it, or at least can't get the "bonus" DLC for it. Each used game sold really is a lost sale for the company; however, writing a press release explaining how much money they lose from used games isn't going to sound very good, so they blame pirates.

      Pointing out "the pirates probably wouldn't have bought it anyway, so you're not losing money, and this just makes it inconvenient for customers without stopping pirates anyway" is pointless, because the piracy is an excuse. They don't really care that it's useless against pirates.

  36. Looking at Ubisoft on Wikipedia... by Exitar · · Score: 5, Informative

    http://en.wikipedia.org/wiki/Ubisoft#Controversies

    - use of the StarForce copy protection
    - ceased to provide his games to a magazine that had negative reviews of their games
    - admit to release low quality games that need additional promotion to be sold

    1. Re:Looking at Ubisoft on Wikipedia... by Tim+C · · Score: 2, Interesting

      admit to release low quality games that need additional promotion to be sold

      At least they're admitting to it; that's more than say EA do...

  37. bad idea by rico13 · · Score: 1

    im not going to buy a game if i need to connected to the net an absolute rubbish idea, unless im playing multiplayer of course :)

  38. No no no by ludomancer · · Score: 2, Insightful

    Blame *greed*.

  39. SecuROM by KlausBreuer · · Score: 3, Insightful

    They're the ones using it.
    They did create some very good games, but I'm not buying anything with SecuROM in it, no matter how good the game. Now they want to add 'needs permanent net access'? If I wasn't already blocking them on my shopping list, I'd be doing it now...l

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:SecuROM by kalirion · · Score: 1

      Almost every big time publisher seems to be using SecuROM nowadays. I was rather surprised last week to see a SecuROM error message when attempting to launch a Sam&Max Season 1 episode. Guess it thought the Windows defragmentor was emulation software....

  40. function of my future consumption by lq_x_pl · · Score: 1

    of ubisoft games.
    Let n = required access to internet (so constant access = n->infiniti)
    f(n) = 1/((e^n)^n)

    --
    An internal system operation returned the error "The operation completed successfully.".
  41. I just love the last support question: by starbugs · · Score: 1

    Why is Ubisoft forcing their loyal customers to sign up for a Ubisoft account when they don't want to give their private data and only play single player games?

    We hope that customers will feel as we do, that signing up for an account will offer them exceptional gameplay and services that are not available otherwise.

    "services not available otherwise"
    Yes, I'm sure customers will feel that.

    (just like jumping onto a bike without a seat)

  42. Only one thing to do then eh? by Servaas · · Score: 1

    Hoist the black and white flag matey! Argh.

  43. Alternatives to Big Brother being able to watch by mnooning · · Score: 3, Interesting

    There are other ways to prevent software piracy without requiring constant internet access. Look up "Software Piracy" at the patent application section of the patent office. I have at least one proposal of my own. There are others. For one thing, having to go on line prevents parents with multiple children from enjoying multi-computer games with them. Allowing Big Brother to monitor what parents are doing with their children, or allowing what their children do, cannot be the right way to do this.

    1. Re:Alternatives to Big Brother being able to watch by tepples · · Score: 0, Troll

      For one thing, having to go on line prevents parents with multiple children from enjoying multi-computer games with them.

      So that's the reason that PC games, even those rated E or E10+, tend not to include modes designed for multiple USB game controllers and a 32" monitor.

    2. Re:Alternatives to Big Brother being able to watch by Anonymous Coward · · Score: 0

      If one must go online to play, and there is no internet connection at the moment, or one simply does not like the idea of another entity even possibly watching the games, the numbers, the hours spent, by how many, and so on, then one must chose not to play the game at all. As home networking becomes more available for the masses, the upcoming "Software Piracy" patents (applications for patents), should be able to handle the problem of software piracy for game writers without resorting to such drastic measures as requiring an online connection to play the game.

  44. Do NOT Buy UbiSoft Games. That is all you can do. by Jackie_Chan_Fan · · Score: 1

    If you want to take a stand, simply do not buy their games. Boycotts never work unfortunately, but all you can do to hurt them, is not give them your money.

    I expect this will just lead to massive pirating of Ubisoft games. Of course... I've never owned a Ubisoft game because most of them are garbage anyways.

  45. Only hurting the legitimate customers. by Anonymous Coward · · Score: 0

    The pirates will still get the games they want for free.

    Because of 'rampant piracy' when Spore came out a few years ago, they designed an anti-piracy model for the progam, and they said it was uncrackable. It was cracked either that day or the next, I can't remember. The pirates could play no problem, because they had the technical know-how to set everything up and bypass the restrictions.

    Legitimate purchasers of the content, however, met a wall of DRM restrictions, sometimes making it next to impossible to play the game that you paid for, because the disc or verificiation system gave a false positive for pirated content, or your CD-ROM drive wasn't right right type to accept the SecuROM (forgive me if they didn't use secuROM, it's just an example).

    tl;dr: The pirates will still get what they want. The customers are the primary ones to suffer.

  46. Old time pirate by Vamman · · Score: 1, Troll

    I literally don't want just these publisher's games cracked and released to the masses but I want these companies to suffer and go out of business entirely.

  47. Morale boost by Anonymous Coward · · Score: 0

    Less reasons to buy, more reasons to pirate.

  48. Bankruptcy by zztong · · Score: 2, Funny

    I wonder if their Bankruptcy game will be realistic.

  49. The games aren't worth it. by CFBMoo1 · · Score: 1

    I never really played much if any of Ubisoft's games. That being said, if other game companies follow through with more crazy design ideas like that I'm just going to toss out Windows gaming all together from my list of things to do. These days people aren't building games that are worth all that hassle. Hell between Wine + older games that don't work on Win7 and the game selection in Ubuntu's software manager I can get enough games to keep me occupied.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  50. Broke. by Anonymous Coward · · Score: 0

    Too bad if they go broke, don't keep the servers running and can't afford to release a patch - there goes your gaming bux.

  51. Ubisoft aren't even the worst ... by asc99c · · Score: 1

    A week ago, I nearly picked up a copy of CitiesXL, being a big fan of Sim-City type games. I decided not to, and to read a few **USER** reviews first (don't get me started on professional games reviews). Definitely was a good move.

    The game includes an subscription model if you want to play online, along with a free standalone mode. Unfortunately, certain vital elements such as public transport are not available to non-subscribers, meaning your £30 game is next to useless unless you want to subscribe. To me, that is just appalling.

    I'm not against subscription gaming WOW-style where what you're buying is known from the off. But tricking people into buying a subscription game when they think they're buying a full-price standalone game is blantantly dishonest. Very few user reviews gave the game more than 1 out of 10 (or whatever the lowest possible score was).

    1. Re:Ubisoft aren't even the worst ... by emkyooess · · Score: 1, Interesting

      I did manage to get a bank chargeback on my Cities XL blunder.

  52. I think... by gaelfx · · Score: 2, Insightful

    ... I can summarize the comments here rather succinctly. Fuck Ubisoft and fuck their games.

  53. I'd be better getting the pirated version *however by ymenager · · Score: 2, Insightful

    Well no doubt about, the pirated versions of ubi games will be ridiculously superior to the actually buying the game from ubi

    However, i don't really like to download pirated software for security reasons, so I guess I'll just NEVER AGAIN BUY AN UBI SOFT GAME.

    Between the choice of paying ubi to screw me and not playing their games, it's a no-brainer decision.

  54. LoL by Anonymous Coward · · Score: 0

    I agree with what was said. The paying customers are going to be the one annoyed. I've always been found of Ubi but this is just stupid and I don't buy game to be annoyed, but to have some good time. So I guess I will not be playing these type of games. Or maybe they will offer so much more than just a solo game, something compelling for the customer like MMOs do.
    I don't see how this will constitute a better anti-hacking measure, since it could be relatively easy to bypass (will know when it's there). It is also tempting to exploit. Let say someone makes a server pirates to enable the same functionality, noting prevent this hacker from storing and using all the information the server will grab. So out of a sudden Ubi just added another way for scammer to scam you and parasite all those PC... Good job Ubisoft you are going to annoy every one.

  55. Be optimistic by Mathinker · · Score: 1

    > and It's only going to get worse.

    IMO, it will eventually stabilize at a the point where competition from other types of entertainment is making the game maker lose money. I hope it won't take them too long to figure this out (as opposed to approaching Congress to get some kind of kick-backs because of "revenues lost to piracy").

    If technological progress will make it less capital intensive to produce professional games, one can hope that there will be rogue game production companies who produce games with less onerous DRM.

  56. What a visionary company! by porcho · · Score: 1

    Wow, Ubisoft is really a visionary company! They make decisions that would make sense 20 years from now, as far as Internet connection availability is concerned....

  57. They don't get it by Dunbal · · Score: 1

    The more annoying the copy protection, the faster it gets hacked. Now I'm not going to start the whole "piracy" argument (I am sure it has begun already). I will merely state that even owners of legitimate copies will be downloading the "crack" to remove this feature.

    I can't see any possible way how this would boost sales, however. Before you used to have to look very hard to find these things. Today everyone knows where to get the cracks (and the whole program) instantly (ok so it takes a while to download 7GB). In fact the single biggest factor affecting sales will probably be whether the pirates only distribute the crack bundled with the program only, or stand alone.

    --
    Seven puppies were harmed during the making of this post.
  58. How is this different than MMO requirements? by Anonymous Coward · · Score: 0

    Is this really any more restrictive than MMOs requiring an Internet connection to play? WoW requires you to be online, and your character resides on their servers - how are Ubisoft's requirements any different?

    Did all of you MMORPERGERs piss and moan this much when you started playing?

    1. Re:How is this different than MMO requirements? by stonewallred · · Score: 1

      WoW does not have a true single player mode, anonymous asshat.

    2. Re:How is this different than MMO requirements? by Asclepius99 · · Score: 1

      That's like comparing Windows to Google Search. No one complains that you need a constant internet connect to use Google, but a lot of people would be pissed if MS said you need a constant internet connect so Windows 7 knew it was a legitimate copy.

      If I'm playing an online game I expect to need the internet. If I want to buy Splinter Cell and just play the single player version why would I need a constant connection? The two just aren't similar.

  59. Not in the Netherlands, you don't by Anonymous Coward · · Score: 0

    While most stores allow you to return items easily without having a good reason it is in no way mandatory. If the item is defective, yes, then you have a point. But for a non-defective item you are limited to what the vendor offers you. That might be a complete refund, or a coupon towards future purchases, or even nothing at all. All sales are final, in principle.

  60. If this comes true, goodbye Ubisoft by cbope · · Score: 1

    I mean that from 2 points-of-view: 1. Goodbye from me as a paying customer, you will never get me to buy a game infested with this crap. 2. Goodbye Ubisoft, you are literally shooting yourself in the foot with this braindead idea. Pull your head out of your arse before it's too late.

  61. Ubisoft's next step... by CreepyCrowley · · Score: 1

    "ERROR: In order to better accomodate our users' needs, we occasionally collect system specifications and demographic information.
    This process has been temporarily obstructed and gameplay will be paused until it is allowed to continue. If the problem persists, please reinstall.
    Err code 7uck3d: Bonzai Buddy helper object not found."

  62. If the Internet Connection is unable to resume you by Joe+The+Dragon · · Score: 1

    If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.

    for how long?

    also then should make that window a little bigger more like a week of no Internet.

  63. Meh.. by Jaysyn · · Score: 1

    Hell, I don't buy their games now & they haven't had anything I've even been remotely interested in since Beyond Good & Evil in 2003.

    --
    There is a war going on for your mind.
  64. The Tech Suicide squad? by Anonymous Coward · · Score: 0

    Everything the tech industry is up to these days leads me to believe that they just want to run their industry into the ground. I am the sort of person who has been heavily into games, computers, and the latest and greatest gadgets since a kid. I was the first computer user on my block, was an early adopter to the internet, and played every game I could get my hands on. I am at the point, with google spying on me for the government, games threatening to store my data on a remote server, Credit bueros threatening to use any online presence of mine against me, ISPs funneling my browsing habits through NSA hubs, Cell phones being tapped and triangulated, emails being rifled through, etc.. that foregoing my love of technology seems more beneficial than the spit in the face and twist of the arm that tech companies deliver in the modern day. It simply isn't worth the obscene invasion of privacy that modern tech involves. No longer do they provide a valuable service that makes my life easier. In recent time, they offer less and less useful functionality and quality, while nickel and diming me any chance they get, and spying on me at every possible juncture, for every possible reason. They don't respond to the free market demands, as they should in a free society. . . in reality, they force their will on the consumer with or without their consent, and destroy any of their free market competition to ensure market dominance, and use their connections to buy off politicians in order to strongarm me even further.

    Where are anti-trust laws to protect the free market, and prevent these 2 or 3 pole market monopolies? Where are privacy laws in protecting our personal information from being illegally extracted from us? Where is innocent until proven guilty?

    Ladies and gentlemen, we are in a fascist society, if I've ever seen one. The rhetoric is friendlier, and the excuses are updated for our modern culture, but how is this much different than Soviet Russia? There aren't any concentration camps. That seems to be the only remaining step into utter depravity. Everyone is treated like the worst criminal, regardless of how law abiding they are. Everyone is subject to living as if they are in a prison, except in prison, they get free food and lodging. What detterrent does society even have anymore for comitting crimes, you are treated like scum whether you are comitting criminal acts or not.

    Who are leading the charge? Tech companies. All I know is THIS former tech junkie is starting to look toward the low tech, organic alternative as much more beneficial and desirable. Thanks a lot, gadget/tech/gaming industry. You ruined it. Bastards.

    Change you can believe in... indeed. BAH!

  65. Don't be so sure by Pluvius · · Score: 1

    Ubisoft has been ridiculously hostile to PC gamers in the fairly recent past. You can't even play the ending to one of their games on the PC because of the piracy bogeyman. It's well within the realm of possibility that Ubisoft would take it one step further. Maybe this will encourage them to start releasing DLC for their PC games. But I doubt it.

    Rob

  66. Buy, not rent by Anonymous Coward · · Score: 0

    Yet another concern I have is that if my game has to constantly phone home, what happens when they stop providing service 10 years from now? I want to buy games, not rent them.

  67. Indie games by tepples · · Score: 1

    Either way, without stand-alone gameplay - I'm not interested.

    Another convert to games from smaller publishers, I take it.

  68. Maybe you should try making good games? by X.25 · · Score: 1

    I am not ready to pay $30-$50 for any Ubisoft game, that I can play forever. I don't play their game at all, though.

    Yet, I pay $30 for 2 EVE online accounts. Every month.

  69. Stupidity Prevails by pckl300 · · Score: 1

    Hasn't anyone learned from EA's mistakes? Wasn't Spore like the most pirated game of 2009? These publishers need to quit being greedy. Make a good game, rid it of ANY DRM, and sell it. You'll get your money.

    --
    In the beginning, there was null.
  70. I will REMOVE single player if you complain by tepples · · Score: 1

    Game review websites and magazines ought to unite on this issue and give games failing scores if they do not allow for offline play when in self-contained single player mode.

    Then watch publishers of PC games remove the "self-contained single player mode" from the gold version and add it back as DLC after all the reviews have gone to press. A reviewer who failed, say, Blizzard's World of Warcraft for not including such a "self-contained single player mode" would have lost credibility.

  71. I hear a lot of indignation by sleeponthemic · · Score: 1

    But, if there is something I've learned for the Modern Warfare 2 release, it's that people who are unhappy about aspects of it still BUY THE GAME. The reality is that for all the righteous indignation bandied around on forums and so forth, it still means a very minor percentage of people will actually put their big words into action. So, like it or not, they can get away with it. Remember all the woe of WoW users? So few of them quit. As I say, like it not, people can be exploited. If you have hype and you can get away with a lot of naughty stuff.

    I wager this will result in a crescendo of personal affirmations of how you've never bowed down in such a situation. Well, that's great. You are in the minority.

    --
    I record my sleeptalking
  72. Wouldn't be the first by KitsuneSoftware · · Score: 1

    Ubisoft are not the first company to do this. My previous employers, Jagex, launched a games portal about two years ago where all the games required a continuous internet connection... including the single player games.

    I'm not going to compare and contrast the technical details, as I don't know Ubisoft's secrets and I'm still bound by a confidentiality clause from Jagex. The social effects, however, are discoverable from publicly available information from multiple online game providers, not just Jagex, and are therefore not something I have to keep silent about :)

    • If you game to kill time while travelling, this product is a couple of years ahead of it's time (Free WiFi is rare in the UK, mobile broadband is spotty and can be expensive).
    • Online saved games are good, provided they are not destroyed if your client crashes (happened to a friend with Braid).
    • Free demos that ask you to create a free account in order to save your progress are a bad idea (my girlfriend saw this and assumed they wanted money, so went to a different game site).
    • Cheating and hacking is still implementation specific, so piracy is probably still possible (I've seen YouTube videos of someone cheating so insanely that their score wrapped around the 2^31 mark and almost made it back to zero).
  73. MMO Alternative by T.E.D. · · Score: 1
    I buy a lot of PC games. Enough that it can fairly be called a "collection". However, the only reason I buy and still play non-MMOs these days is to have something to do when my internet connection is unavailable or goes wonky. Good online time is reserved for MMO's, because by their very nature they demand that kind of committment.

    So I really don't understand why Ubisoft thinks I'm going to buy a non-MMO game from them that I'll never be able to play.

  74. Obligatory XKCD link by readthemall · · Score: 2, Informative
  75. Keep em. by Anonymous Coward · · Score: 0

    There have been a few games I almost bought in these last years after playing them through alternative means because I liked them that much. But then, inevitably, I found out they had DRM. So I didn't buy them.

    PCs are not consoles. With this ubisoft announcement they are really ensuring I won't be purchasing any.

  76. What happens in the future? by PortaDiFerro · · Score: 1

    What happens when I find my old game and want to play it say 10 or 20 years from now and they don't have their server up or the company doesn't exist anymore?

  77. Internet is a non-issue by Anonymous Coward · · Score: 0

    I'll start off by agreeing that a single player mode game should not require internet all the time.

    However, the argument of not having internet all the time does not stand up either.

    My first thought when reading the article is they are trying to fight piracy which won't work because everything gets cracked eventually. To me it looks like Ubisoft has seen how many people play MMO style games (WoW) and want in on that market. The fault I see is that Ubisoft hasn't considered how many people are actually addicted to the MMO they play already so their idea will fail.

  78. will people on sat internet be lagged and faped ou by Anonymous Coward · · Score: 0

    will people on sat internet be lagged and faped out of this?

    will people on dial up be to slow to play at all?

  79. backwards yeah, but not bizarre or bewildering by nargileh · · Score: 1

    There's nothing bizarre or bewildering, It's just greed at work, they wanna make sure games have a 'best played before date'. They pull the plug on the server after couple years and launch the 'new' version of the game force people to buy their new crap which is the old stuff which has been slightly redone with more boobs explosions and walky talkies as guns..

  80. College Students? by Anonymous Coward · · Score: 0

    How about college students, who can't afford an internet connection, but want to play their games? Or ones who don't have a reliable connection because of the amount of others using the same connection? Whoops, lost another part of your audience.

  81. Community of Pirates by McDozer · · Score: 1

    It amazes me how some of you can rationalize pirating. Just because they have some shitty DRM system that is a reason to pirate......no.....it is a reason to avoid the game all together. Piracy = theft. Someone had to write the code for these games and that takes time and we all know, Time = Money. I often get disgusted with the slashdot community when it comes to issues like this. Piracy is wrong, it is that simple. If you can not afford a car, you do not go and steal one, you just do not have a car. If you cannot afford a game title you should not go steal the game. It is pretty much the same thing, theft is theft.

    1. Re:Community of Pirates by mykos · · Score: 4, Insightful

      Piracy = theft.
      Agreed. Also, assault and battery = murder

      Exceeding the speed limit = rape

      Public intoxication = distributing child pornography

      Any other minor crimes that we should rename to more serious ones for no good reason?

    2. Re:Community of Pirates by Anonymous Coward · · Score: 0

      When something is pirated, you are taking something that has a value and paying nothing for it which pretty much equates to theft. I love how everyone here can justify it so well. I know I'm going to be hated on slashdot now or modded down but that is how I feel about it. I think the changes ubisoft are making are stupid like everyone else here, however, that doesn't make pirating the titles right.

      McDozer

    3. Re:Community of Pirates by shedtv · · Score: 0

      What? Taking something you did not pay for, it is stealing right?

  82. Re:Blame piracy? by Aklyon · · Score: 1

    we don't think that we're losing sales due to piracy, and we have no intention of trying to fight it.

    Huzzah! Someone was hit by sense instead of marketing for once!

    --
    I reserve the right to have a physical object so I can sell it later, and recover my money.
  83. Cheap games by phorm · · Score: 1

    So buy it on play.com, and use steam when there's a deal.

    Also, watch for packages. There's a big one for $99 that includes:
        Half Life 1+2, plus the HL2 extra episodes
        Team Fortress
        DoD
        Left 4 Dead 1+2
        (a bunch of other little addons etc)

    At Xmas that was on sale for $75. Not back for all the games you get.

  84. Blame WoW! Blame Facebook! Blame the iPhone! by BobMcD · · Score: 1

    You guys that are thinking that this has anything to do with piracy are dwelling in the last decade. MMO's have changed everything. The current game needs to be online only, needs to bar unauthorized mods, and needs to be released in episodic portions. This is the only way a game company is willing to compete, because the MMO model has proven to be ridiculously better, for the game company, than the 'first sale' model ever was.

    This means Ubisoft, EA, and every other game company everywhere. This will migrate to the Xbox, PlayStation, and Wii. There's just no compelling reason for a games company to skip out on perpetual revenue.

    As for the 'sometimes I am not connected' position, I can speak to that. My crappy cable internet goes down constantly, and I can't play anything when that happens. Or, rather, I can, but everything I have is old and boring by then. I can't download anything, I can't surf Facebook, I can't read, I can't use fully 90% of what I normally use my computer to do. The industry types know this. They know that if my internet is down I'll be screaming at someone other than the game company about not being able to play.

    They could support the 'on the train to school' customer. However, their market research probably tells them that you are more interested in using your iPhone, netbook, or similar device in that situation than a full-powered laptop. Half of you don't have good enough batteries to make the whole trip anyway.

    In short if you're jumping to 'OMG PIRATES' as the excuse of the day, you're just blind to how much we are changing as a society.

  85. I've pirated exactly one game in my life by pnuema · · Score: 3, Interesting
    For the last ten years, I've spent, on average, let's say $500 a year on PC games. I consider it money well spent. I certainly feel like I've gotten my money's worth.

    I was an early adopter of Steam. If you are like me, and have not been a habitual pirate, Steam is awesome. I don't have to have boxes of games and manuals lying around, no more swapping CDs, my computers install all of their games on their own...Steam has made games so cheap I find myself buying some and never playing them. I'm collecting them like baseball cards, or candy.

    The point of all of this is I am the customer the gaming industry wants. I'm the one buying their games, and buying games for my wife and kids. They cannot afford to piss people like me off. Here is the part that everyone who works in the gaming industry should read:

    IF I HAVE ONE MORE EXPERIENCE LIKE I HAD YESTERDAY WITH MASS EFFECT 2, I'LL TURN PIRATE, AND NEVER LOOK BACK. I paid full price for a game, so I can listen to my buddies who pirated it talk about it for days before I get to play it, and when I finally go to unlock the game already installed on my HD, I can't play it because EA's auth servers can't handle the load THAT ALL OF THE PRE-ORDER SALES FIGURES INFORMED THEM WAS COMING. I personally view this as incompetence or indifference on a criminal scale. As a paying customer, for the first time I felt abused, and I'm not going to put up with that again.

    Clean up your act, EA. Come back to reality, Ubisoft. You are killing the golden goose.

    1. Re:I've pirated exactly one game in my life by kalirion · · Score: 2, Informative

      If you're putting all your games in Steam's basket, be very very careful.

    2. Re:I've pirated exactly one game in my life by pnuema · · Score: 1

      None of those are a problem to a pirate. Any problems like that, and I am one. I'm not a pirate now because the experience is roughly the same, and it is worth the money to me not to have to find a game, download it, make sure it has no viruses, and wonder forever if it has some back door somewhere that I have missed. The price of a game is not changing, but the experience is getting worse. Once the experience gets worse than the PITA, it's all over for me.

    3. Re:I've pirated exactly one game in my life by Voyager529 · · Score: 1

      "The boxed/retail PC version of Mass Effect 2 will use only a basic disk check and it will not require online authentication," wrote BioWare community director Chris Priestly in his announcement post on their official forum.

      I can personally attest to my copy of ME2 only phoning home to check the Cerberus Network, and being nothing more than a disc check. There have been a couple complaints about intrusive DRM in ME2 here, but I haven't seen it. I'd even dare say that ME2 had a fairly reasonable compromise: The game only phones home for DLC and does not employ activation. The game can be resold or given away, and the buyer can either play as-is, or pay an extra $15 for the DLC. I'm no fan of DRM by any stretch of the imagination, but this method seems orders of magnitude better than some of the other games I've got on my shelf (including the first Mass Effect).

  86. Dear Ubisoft by Skylinux · · Score: 1

    Dear Ubisoft,
    you are now the first developer on my avoidance list because of your archaic copyright controls. And this at a time where some developers/publisher start to see the light.

    This will only piss off paying customers because your protection will be cracked eventually, probably within a few days after a game release. To the average pirate it will be just another NO-CD/No-Internet patch to others it will be cause frustration.

    Thank you very much, fuck you.

    --
    Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
  87. What about just phoning in for authentication? by Anonymous Coward · · Score: 0

    I recently registered a DAW in which I could send them my serial number any number of ways, and the company then gave me my registration code. This could be done by email, phone, automatically during installation, (I presume) by letter, etc. They now have personal contact from me stating that I have in fact bought this specific piece of hardware (the cd) containing their software, and they give me explicit approval to now go forth and use that software, now that they know I have in fact bought it.

    If they simply register who I am and put that with the serial number, all they have to do is ask me to prove that I'm me the next time someone asks to register that serial number. Simple as that.

    This was $500 software. What Ubi. is making off of these games is substantially less, both in per-sale and gross profit. If this works well enough for a company that has half a grand at stake in losing a sale, why is it not good enough for folks who make $65 games?

  88. Re:If the Internet Connection is unable to resume by Asclepius99 · · Score: 1

    How could you continue to play with the internet connect? You save your game to their servers. I guess they could make temporary local save, but isn't that just like doing half the work for the crackers?

  89. How can a minor legally agree to this by Anonymous Coward · · Score: 0

    I would be interested to know what the legal ramifications of a minor agreeing to the TOS for being monitored like this. Seems to me since a minor cannot sign a binding contract Ubisoft would have some liability for monitoring my computer without my permission since my son cannot legally agree to it.

  90. 95% of PC players are pirates! by Anonymous Coward · · Score: 0

    Statistics show that around 90% to 95% of players on PC use pirated copies...
    It's either they don't ship on PC because it's not worth it anymore or put some protection like this.

    Stop pirating and there won't be a need for this type of security...

    1. Re:95% of PC players are pirates! by pandrijeczko · · Score: 2, Insightful

      I don't pirate games, I buy maybe 2 or 3 new games and a handful of used ones from eBay over the course of a year - otherwise I'm revisiting old titles from my collection, installing mods, updated engines, etc. I'm currently having a great time replaying Duke Nukem 3D and additional episodes with eduke32, runs nice on Windows & Linux...

      However, copy protection isn't just about piracy, piracy just gives the games companies an excuse to foist the protection on everyone.

      In reality, this is because a whole heap of very rich people don't like the fact that you or I *own* stuff, they'd much rather we *rent* stuff, set up a nice bank debit to pay them some money each month and threaten to stop the stuff working if we stop paying them.

      The games companies are now also starting to hate the PC. The combinations of different hardware and OSes make games more difficult to produce than on a "same the world over" console, plus the fact that the PC is an open platform means you can install all manner of applications to crack their games open.

      It's quite obvious that the current strategy is to make life as uncomfortable as possible for PC gamers so that they give up PC gaming, buy consoles and get their games fix on those instead.

      --
      Gentoo Linux - another day, another USE flag.
  91. UbiSoft by JustNiz · · Score: 1

    This is dissapointing because UbiSoft are one of the few remaining PC games companies that haven't been bought by EA. Ubisoft truly missed an opportunity to differnetiate and scoop sales from EA by NOT using any DRM. I guess Ubisoft will fold soon because no-one at all is stupid enough to buy anything with this amount of restrictions.

    I guess the UbiSoft execs are using piracy as a convenient excuse for poor sales, when in fact most Ubisoft titles are mostly crap to begin with. As far as I can remember, there really has only ever been one really good UbiSoft game (Far Cry).

    Its very ironic that DRM this restrictive will ensure piracy of Ubisoft games becomes the norm so the Ubisoft execs will be proved right in one sense, that piracy of their products is so high that it indeed justifies their excuse to have DRM. Their own self-righteousness will ensure they never accept that they actually made it happen.

  92. Oh boy, coupons! by PincushionMan · · Score: 1

    Oh, yeah! That's what I want - coupons off of the next game that I buy. Seriously, does anyone get anything from class-action suits? Apart from the lawyers, of course, and sometimes the company itself. You see, I was involved in one class action suit, and all I got for it was a coupon off my next purchase of a ZIP drive. I mean, really, I got burned once, Iomega. Why would I buy your crap again?

  93. Out of area... by aztracker1 · · Score: 1

    I actually know someone who has a cabin off the grid and out of even phone service coverage, his main reason for his generator is to run his Gaming PC. I think it's funny as hell myself, but it's true. He spends thousands on his computer, upgrading regularly. He enjoys his remoteness, despite dust and heat being regular issues for his equipment failures. I wouldn't mind being able to do the same, but I'd need a good internet connection. Guess he won't be an Ubisoft customer.

    --
    Michael J. Ryan - tracker1.info
  94. The same way by Tran · · Score: 1

    The same way Microsoft figures your copy of Windows (WGA) or Office (OGA) will suddenly become illegitimate.

  95. Ubisoft vs. the deployed. by Godeke · · Score: 1

    Maybe after Steam gave an online mode to allow the military to use their stuff while deployed, the cheese eating surrender monkeys (it is a French company) decided to strike back by making an even worse arrangement for those who serve.

    --
    Sig under construction since 1998.
  96. Won't last long by jamyskis · · Score: 2, Insightful

    I sincerely cannot imagine this system lasting long. If UbiSoft have even remotely anticipated the number of gamers that will be playing Settlers 7 and Assassin's Creed 2, they'll know that this will place an extreme load on the servers. We're not just talking about one-time activation. We're talking a constant stream of packets. The traffic will be horrendous.

    Of course, there are legal considerations as well. Of all the companies that have made use of Digital Restrictions Management, most have 'promised' to release a patch that neutralises the DRM some day but absolutely NONE have enshrined this in their EULA or any binding agreement. That's right. Zilch, zero, nada. Strange, innit?

    In any case, I do not buy any games contaminated with DRM. These will be no exception.

  97. Ubisoft who? by aztektum · · Score: 1

    Between the constant refresh releases of Tom Clancy titles, PoP and shitty movie tie-ins, Ubisoft hasn't exactly released anything I want to buy/play anyway. Now with this BS, fuck 'em I say.

    --
    :: aztek ::
    No sig for you!!
  98. I used to love computer games... by Fieldgeek · · Score: 1

    ...but with all the stuff these companies are pulling I do believe it is time to go back to dungeons and dragons with a bunch of friends, a pizza or three, and a lot of soda. These big game developers are so out of touch and it has all become about profit.

  99. And Ubisoft management says... by Chris+Mattern · · Score: 1

    "This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

    And Ubisoft management says, "You say that like it's a *bad* thing."

  100. WRONG! by Anonymous Coward · · Score: 0

    I worked on a major AAA game title recently. We sold millions of copies for console.. a few hundred thousand for PC. We had 20 times as many unique IDs on our server, as copies sold.

    Only 5-10% of PC gamers actually pay for their games. The rest just pirate them. (There are lots of reasons for this, I don't want to debate the reasons, I just want to refute your claim that nobody knows what percentage of copies are pirated.)

  101. DOS? by Fnord666 · · Score: 1

    We should not forget the flip side to all of this. At any time someone wants, they can DOS all players of the game by DOSing the auth server. Maybe during the product launch, for instance? Not that I would ever advocate such a course of action of course...

    --
    'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
  102. YES! by Totenglocke · · Score: 1

    I've tried explaining this to many people and so many of them don't get it. Once I buy an item, it becomes mine - that's how property rights work. The company still has the copyrights / distribution rights to the game, so I cannot legally give away or sell copies of the game, but I own the copy that they sold me and can do whatever I want with it for my own use.

    No other industry is allowed to get away with trying to claim ownership of a product once it has been sold and it's completely ridiculous.

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  103. Here we go... by pjtp · · Score: 1

    Once they do this, it's a small step to streaming in-game advertising.

    Are they trying to discourage or encourage piracy?

  104. Screwed over the settlers 7 devs by Anonymous Coward · · Score: 0

    How pissed are the Settlers 7 devs going to be for ubi throwing them under the bus during this "test"? I mean seriously, this game is going to have terrible sales.

  105. Cutting off their noses to spite their faces...err by mykos · · Score: 3, Insightful

    Actually, they're cutting off their own nose to spite pirates.

    This holy war against pirates needs to end. They think that every downloaded game is a lost sale, and that every single person who can't pirate a game will buy it.

    Do they honestly think that if they lock down a game to the point of near-unplayability that it will magically result in millions of dollars in sales?

  106. Cerberus code doesn't give you all the DLC by Anonymous Coward · · Score: 0

    There's a a few DLC items that you get for free depending on where you bought the game, or whether you pre-ordered, or whether you got the collectors edition, and there's some that you have to buy. Any one license purchase only gets you something like 2/8 or 3/8 of the available DLC (AFAIK), and the rest you're supposed to buy. So in the end everyone who wants to be a completionist has to pay a tax to get the entire game.

    I expect that the $240 figure was hyperbole. Bioware: "ooh ooh we've got all this content for the game ready to go! Should we include it? No! Let's make it optional and charge a small fee! Hizzah!

  107. No 2nd hand Market by MightyDrunken · · Score: 1

    Well they are probably concerned with piracy but we all know this system is unlikely to stop it. There is a 2nd benefit for the publisher at the detriment of the consumer. From Ubisoft.

    Can I resell my game?
    Not at this time.


    Can I say, FAIL?

  108. Welcome to Cloud Computing by kenbo0422 · · Score: 1

    Well, folks, this is the future of cloud computing that all the big companies want to shove down your throat. It means exactly what was described above, nothing that you say, do, or buy is yours. It is designed to allow the entire internet to be taken out of the box and exposed to whatever scrutiny anyone desires. It leads to lost data, because no system is perfect, lost time, because no connection is perfect, lost privacy, because no security can't be broken ( at least at home you can disconnect a drive, eh?), and misrepresentation and twisting of the truth, because there are already too many idiots out there that don't get all the facts on someone/something before the accusations begin. If you can't physically own something you pay for, then why pay for it? The concept of a game isn't what I bought, I bought the entire game, as a legal copy, to do as I wish for my entertainment. When I can't do this at will and without fear of problems from somewhere else, then I don't really control my software anymore, whether or not if its a game or my business. The real sticker for this is that if someone sued for stolen data, data loss, or interruption for a game, it would get laughed out of a court. Only when it happens to a business is it going to be a major case. Besides, data access for a business is already here, thats why you log into a site to get that data. I can't really see the advantage, at all, of the cloud.

  109. Wrong. by LordZardoz · · Score: 1

    Ubisoft does not care much about Indie / FOSS Hobbiest types. Ubi is a large and successful company, but they know that they are not the only ones making games. Yeah, its possible some hobbiest comes up with the next smash hit concept. But it is not that likely, and they have enough money that they can probalby buyout a hobbiest pretty easily.

    This is about DRM. It is not very likely that they can find a DRM solution that cannot be hacked around and that wont cause undue problems for legit users who want to install on multiple computers. But internet access is not prevalent enough that it is not an unwarranted suggestion. In terms of validating a legit install, it is much more effective to have the game phone home. If it is multiplayer, then the access is not an issue. To their thinking, it is a perfectly viable solution.

    Besides, if the user does not have an internet connection, I do not think Ubi is worried about bad press from that user going into online forums to complain. If they have the connection and the install is legit, there shouldn't be any real problems for the user to notice.

    But if Ubi screws up and the scheme does not work, then there will be massive blowback.

    END COMMUNICATION

  110. Nope by mykos · · Score: 1

    Data is information. Taking in information you did not pay to take in is not stealing.

    If you write down the words of a song and post them to your myspace (which is copyright infringement), what have you "stolen"?

    If you get a tattoo of Mickey Mouse on your leg without paying a royalty, that is copyright infringement. What have you stolen?

    1. Re:Nope by shedtv · · Score: 0

      But is it something that you created? Did you invent Mickey Mouse? Again, think of the intent when the software was created. IMHO, there is a difference between having a thought, that you created, with someone else's thought, or idea, or information. You still took something that someone else created, something which was created with the intent, of not sharing for free. If you take something that was not meant to be given for free by the creator, what is it? Why does it matter if it is information? If you don't want to pay for it, then create your own version. Write or develop your own code.

  111. Disable the Online Content. by krischik · · Score: 1

    Well, you could disable the Online content and start with a new character. But it is still annoying.

  112. Re:Do NOT Buy UbiSoft Games. That is all you can d by Daedalu · · Score: 1

    I bought a game from a company that has the same type of system, I will not buy another. As it is I bet that one can read the terms of use and it will say that Ubisoft will not be liable for the lost of service , internet or servers that store the information about the game. And that means One will not have the use of there game or games that they have paid for . This is a bad Idea and will not work nor be fair to the persons who bought the games. I know as I have tried this type of system and it completely restricts the buyer of the game even when it is not his or her fault that you cannot access the company servers. It is not unheard of in our area for out internet to be down for up to a week, or to get a service person out to fix the issue. That means that I would not have access to the games that I bought. Not worth it , I can tell you first hand. We are not leasing the games, as it is now we are buying the game and then being told how and when we can play said game. The legal system and courts are going to have to step in and stop this before it becomes the norm. This is no different that buying a auto and the dealer say's where and when you can drive the auto, and what day's it can be used. Your right, do not buy from any company that sets this type of system up.