I highly doubt anything but some PSN games use PSGL. Everybody that I know uses a lower level library called LibGCM. How do you know that UT3 uses PSGL?
AOL was quite big in Europe (at least in France) in the days of dial-up modems. They became nearly extinct though since DSL and cable modems took over.
The guy isn't talking about QBasic or VB or any of the other structured or object oriented Basics. He was talking about the Basics of the era, where you had mandatory line numbers, no functions or procedures, no typedefs, only global variables and so on...
But don't you at least follow the news a little? When new stuff (CPUs, graphics cards and so on) comes out there's generally a story here on slashdot with links to benchmarks. It's not difficult or time consuming to read a couple articles a month.
FPS is also a sub-genre of "shooter", just like shmup. So you can't use "shmup" to refer to an FPS as they are different. That's like calling an "apple" an "orange" because they are both a sub-genre of "fruit".
Half-Life is not a shoot-em-up, it's an FPS. Shmups are a totally different genre. Just like fighting games and beat'em ups are totally different yet for some reason a lot of people can't use the correct terms...
And where can I buy it? That's what I asked. You gave me a link to a review that says it should be available to purchase by now, but they don't say where you can buy it. The constructor's website doesn't either.
ARM processors have taken over pretty much all the mobile and a lot of the netbook space.
Where can I buy those mythical ARM netbooks I keep hearing about? The only thing I've seen is that detachable tablet/netbook thing I forgot the name of and I don't even know if it was just a prototype or if they are selling them. So far ARM has no presence in the netbook market.
Why are you acting like they will never fix this bug? Unless I missed something, it's just a temporary inconvenience to me. Certainly not something to get up in arms about.
It's not just Battle.Net really, these are features that XBox Live has had for a while and that Microsoft has half-heartedly tried to bring to Windows with Games for Windows Live also, which now has it's own games store with an extremely limited selection too.
On the other hand, the GPUs you find in these phones have more in common with the current generation of PC GPUs than with those that were available when Quake 3 launched. UE3 is optimized for modern GPUs, but Quake 3 is not.
Not all netbooks have 1024x600 screens. We don't know yet about his particular one, but a bunch of them, especially those with ION chipsets, have 720p resolutions (or rather 1366x768).
The reason Chrome uses GTK is because the people at Google responsible for the Linux port were more familiar with GTK than Qt. Nothing to do with the merits of toolkits.
I highly doubt anything but some PSN games use PSGL. Everybody that I know uses a lower level library called LibGCM. How do you know that UT3 uses PSGL?
You say that as if it's a bad thing.
And yet Torchlight seems to be very successful. At least it didn't bankrupt their company like Titan's Quest did.
While the PS3 is supposed to support OpenGL ES in theory, nobody actually uses it for games.
Nobody uses OpenGL ES on the PS3 so it's a moot point.
It doesn't matter. Any of these tested cards will get you more than 100fps even at high resolutions in Source games.
You say that as if it's a good thing. Wasn't OpenGL 4.0 just announced a few weeks ago?
How so? It's not like you can't use nvidia cards on Linux anymore. I don't even know of a single person who uses this open source nvidia driver.
AOL was quite big in Europe (at least in France) in the days of dial-up modems. They became nearly extinct though since DSL and cable modems took over.
The guy isn't talking about QBasic or VB or any of the other structured or object oriented Basics. He was talking about the Basics of the era, where you had mandatory line numbers, no functions or procedures, no typedefs, only global variables and so on...
A low level API called LibGCM that gives direct access to the PS3's GPU.
But don't you at least follow the news a little? When new stuff (CPUs, graphics cards and so on) comes out there's generally a story here on slashdot with links to benchmarks. It's not difficult or time consuming to read a couple articles a month.
Even though the PS3 is supposed to support OpenGL ES, nobody is really using it. Except maybe some of the mini-games on the PSN.
FPS is also a sub-genre of "shooter", just like shmup. So you can't use "shmup" to refer to an FPS as they are different. That's like calling an "apple" an "orange" because they are both a sub-genre of "fruit".
Half-Life is not a shoot-em-up, it's an FPS. Shmups are a totally different genre. Just like fighting games and beat'em ups are totally different yet for some reason a lot of people can't use the correct terms...
And where can I buy it? That's what I asked. You gave me a link to a review that says it should be available to purchase by now, but they don't say where you can buy it. The constructor's website doesn't either.
ARM processors have taken over pretty much all the mobile and a lot of the netbook space.
Where can I buy those mythical ARM netbooks I keep hearing about? The only thing I've seen is that detachable tablet/netbook thing I forgot the name of and I don't even know if it was just a prototype or if they are selling them. So far ARM has no presence in the netbook market.
Why are you acting like they will never fix this bug? Unless I missed something, it's just a temporary inconvenience to me. Certainly not something to get up in arms about.
More likely Ubisoft will conclude that it isn't worth porting the game to PCs, since it already sold millions of copies on consoles.
And same time they announced the SupCom2 will come for 3rd generation game consoles as well...
Can't wait to play it on my NES.
That article is from 2008...
It's not just Battle.Net really, these are features that XBox Live has had for a while and that Microsoft has half-heartedly tried to bring to Windows with Games for Windows Live also, which now has it's own games store with an extremely limited selection too.
There, fixed it for you.
On the other hand, the GPUs you find in these phones have more in common with the current generation of PC GPUs than with those that were available when Quake 3 launched. UE3 is optimized for modern GPUs, but Quake 3 is not.
Not all netbooks have 1024x600 screens. We don't know yet about his particular one, but a bunch of them, especially those with ION chipsets, have 720p resolutions (or rather 1366x768).
The reason Chrome uses GTK is because the people at Google responsible for the Linux port were more familiar with GTK than Qt. Nothing to do with the merits of toolkits.