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User: Narishma

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  1. Re:Seriously? on Hands-On With Sony's VR Headset · · Score: 1

    That's hardly a problem. You just reduce the image quality until you get the required framerate. The game may not be as pretty as the non-VR ones, but it'll probably be more immersive if done right.

  2. Re:PS4 hardware on The Technical Difficulty In Porting a PS3 Game To the PS4 · · Score: 1

    More people are still buying PS3s than 360s worldwide. The 360 has only dominated (and is still selling relatively well) in the US and UK.

  3. Re:PS3 Optimization: Parallelizing code 7 ways on The Technical Difficulty In Porting a PS3 Game To the PS4 · · Score: 2

    Another correction: the SPEs have 256KiB of local storage, not 128KiB.

  4. Re:Nvidia blows too with drivers on The Truth About OpenGL Driver Quality · · Score: 1

    And again you're missing my point. I didn't say it was new.

  5. Re:Nvidia blows too with drivers on The Truth About OpenGL Driver Quality · · Score: 1

    That's not what I meant. Currently, it's not unusual for AAA games to have 2 or 3 different paths (or more, if they explicitly support different generations of hardware) even when using a single API for performance reasons. I was saying that having to support 3 different APIs instead of 3 different code paths using the same API isn't that much more work.

  6. Re:Nvidia blows too with drivers on The Truth About OpenGL Driver Quality · · Score: 1

    That's not too different from having to write different code paths for different vendors using OpenGL or D3D for performance reasons.

  7. Re:Issues with always-online games? on Wretched Ride: PS4 Driveclub Game Rental Tied To Paid Subscription · · Score: 0

    There are plenty of PS4 games that are online-only but don't require PS+.

  8. Re:I thought current consoles were like current PC on Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance · · Score: 1

    It may not be fine with the bloated APIs (OpenGL and D3D) and unoptimized games on PC but on a console with low level access to the hardware, it's more than enough. The lack of 1080p games on Xbox One (I believe the only non-1080p game on PS4 is BF4) is mostly due to its middling GPU.

  9. Re:I thought current consoles were like current PC on Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance · · Score: 2

    You are incorrect. The consoles use Jaguar modules, as opposed to the Bulldozer family, which is what you describe. The Athlon 5150 is also Jaguar BTW.

  10. Re:I thought current consoles were like current PC on Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance · · Score: 1

    The consoles have two modules, with each module consisting of 4 cores an a shared 2 MiB L2 cache. The Athlon 5150 only has one module.

  11. Re:Problem with releasing an underpowered console on Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance · · Score: 1

    What? The Wii can't even output at 720p. It's max is 480p.

  12. Re:Another way on Raspberry Pi's Eben Upton: How We're Turning Everyone Into DIY Hackers · · Score: 1

    Power isn't that important at these prices.

  13. Re:I was wondering about that... on Measuring the Xbox One Against PCs With Titanfall · · Score: 1

    It's not similar at all. It has dedicated silicon for audio processing that consists of several different processors and is completely separate from the GPU part.
    You can learn more about it here: http://www.vgleaks.com/durango...

  14. Re:I was wondering about that... on Measuring the Xbox One Against PCs With Titanfall · · Score: 1

    The Xbox One doesn't use the GPU for audio, it has a dedicated DSP for it in the SoC.

  15. Re: 35 GB of uncompressed audio? on Measuring the Xbox One Against PCs With Titanfall · · Score: 3

    It's not Microsoft.

  16. Re:OpenRISC hardware? on Experimental Port of Debian To OpenRISC · · Score: 1

    There is none AFAIK. Unless you count FPGA implementations.

  17. Re:Article has been refuted from multiple sources on Behind the Scenes of Wii U Software Development · · Score: 1

    Not to mention that those developers doing the refuting are all very small indie developers making small 2d games. The anonymous developer in the article sounds like a AAA developer. The situations are hardly comparable.

  18. Re:x32 is a premature optimization on Linux x32 ABI Not Catching Wind · · Score: 1

    Very few games benefit from more than 4GB of RAM. Most do just fine with 2GB or less.

  19. Re:64-bit computation vs. 64-bit storage on Asm.js Gets Faster · · Score: 1

    More importantly regarding the parent's question, the second slide clearly shows that the CPU can do twice as many float operations per cycle than double operations.

  20. Re:360 and PS3 emulators. on The Quest To Build Xbox One and PS4 Emulators · · Score: 2

    pSX and ePSXe (and PCSX and many others) are PS1 emulators, not PS2.
    The only working PS2 emulator I know of is PCSX2.

  21. Re:Locked down tighter than a CEO's wallet on The Quest To Build Xbox One and PS4 Emulators · · Score: 1

    So, how are you going to emulate the ESRAM of the Xbox One on a standard PC? Or the high-bandwidth GDDR5 unified memory of the PS4?

  22. Android compatibility on Jolla's First Phone Goes On Sale · · Score: 1

    I don't know if supporting Android apps is a good idea. Won't that kill any chance of having native apps?

  23. Re:OpenGL ES on Dual-Core Allwinner A20 Powered EOMA-68 Engineering Card Available · · Score: 1

    Since it's a Mali 400, I would say 1.1 and 2.0.

  24. Re:How is it compared to Rasp Pi ? on Dual-Core Allwinner A20 Powered EOMA-68 Engineering Card Available · · Score: 4, Informative

    As others have said, the Pi has an FPU and supports hard float. The issue with running Ubuntu on the Pi is that they only support ARMv7 while the Pi is ARMv6. I also don't think the Mali 400 MP2 in this thing is more powerful than the Videocore IV in the Pi.

  25. Re:Open GPU? on Dual-Core Allwinner A20 Powered EOMA-68 Engineering Card Available · · Score: 1

    It's not an Intel or AMD GPU, therefore it's not open.