Aside from Nintendo, AAA developers have never really been interested in handhelds to begin with. They usually just farm out their IP to some second rate developer, who makes a crappy handheld version, then use the lack of sales to justify their lack of support for the platform.
The only thing we don't know about the CPU is the clock speed at which it runs on the PS4 (it's 1.75 GHz on the Xbox One). Otherwise, it's just 2 quad core Jaguars duct taped together.
To be honest I'd be amazed if any new device shipping tens, maybe hundreds of thousands of units wasn't subject to some rate of failure. I hate Sony as much as the next guy but we basically know nothing at this point.
So far, the PS Vita TV has only been announced for a Japanese release. If it were to be released with a DS4, it would have to be delayed for 3 months. Even then, the touchpad on the DS4 isn't a replacement for the touchscreen on the Vita for all games that make use of it, nor does it have an equivalent to the back touchpad or the cameras, so plenty of Vita games still wouldn't work on it.
It comes with a DS3 because it will be released before the PS4. Once the PS4 is out, a firmware update will be released to make it compatible with a DS4.
As far as I know, the only difference between the PPE and a Xenon core is that the later has a modified VMX (AltiVec) unit. They upgraded the vector register count to 128 per thread compared to 32 per thread on the PPE and they replaced a few vector instructions with others that are more useful in gaming.
The biggest difference between PC and consoles has always been that consoles have a fixed hardware configuration. That's still the case regardless of what CPU architecture they use.
Console drivers are nothing like their PC counterparts. They are very lightweight and expose all the functionality the specific hardware provides, nothing more and nothing less. It's up to the game developers to make sure their game runs as it should, not the driver developers.
Aside from Nintendo, AAA developers have never really been interested in handhelds to begin with. They usually just farm out their IP to some second rate developer, who makes a crappy handheld version, then use the lack of sales to justify their lack of support for the platform.
Games are still being released on PS2. The latest versions of FIFA and PES got PS2 versions this year, like all the previous years.
The only thing we don't know about the CPU is the clock speed at which it runs on the PS4 (it's 1.75 GHz on the Xbox One). Otherwise, it's just 2 quad core Jaguars duct taped together.
No, it has nothing to do with ARM. It's a different architecture: http://www.emdebian.org/~zumbi/mx53/u-boot-imx/doc/README.NDS32
My father gave me one, I put RaspBMC on it because it seemed like the easiest way to get Debian on it.
Huh? The official Raspberry Pi distribution is Debian compiled for ARMv6.
To be honest I'd be amazed if any new device shipping tens, maybe hundreds of thousands of units wasn't subject to some rate of failure. I hate Sony as much as the next guy but we basically know nothing at this point.
Make that million+ units.
You can replace the harddrive without opening the console, just like on the PS3.
If planetary discovery has taught us anything, it is that gas giants are likely more common than smaller rocky planets.
Not necessarily. They may just be (a lot) easier to spot.
They've already solved the memory bandwidth issue with the eDRAM in the Iris Pro Haswell parts.
It's a CPU core they're announcing, not an SoC.
And the PowerVR folks just bought their own CPU (MIPS).
So far, the PS Vita TV has only been announced for a Japanese release. If it were to be released with a DS4, it would have to be delayed for 3 months. Even then, the touchpad on the DS4 isn't a replacement for the touchscreen on the Vita for all games that make use of it, nor does it have an equivalent to the back touchpad or the cameras, so plenty of Vita games still wouldn't work on it.
It comes with a DS3 because it will be released before the PS4. Once the PS4 is out, a firmware update will be released to make it compatible with a DS4.
They don't have dedicated VRAM like a graphics card in a PC, they just allocate some portion of the main RAM as VRAM.
The license change happened more than a year before Sam Lantinga was hired by Valve.
As far as I know, the only difference between the PPE and a Xenon core is that the later has a modified VMX (AltiVec) unit. They upgraded the vector register count to 128 per thread compared to 32 per thread on the PPE and they replaced a few vector instructions with others that are more useful in gaming.
If you want more you should watch the video.
You'd think so, but, as the original Xbox has shown, that's not really the case.
The biggest difference between PC and consoles has always been that consoles have a fixed hardware configuration. That's still the case regardless of what CPU architecture they use.
The PS4 doesn't use OpenGL, so it's a moot point.
It uses an ARM SoC with a Vivante GPU.
ARM7TDMI is ARMv4.
And that's assuming the PS4 games, and not just the apps, will actually be running on the BSD system.
Console drivers are nothing like their PC counterparts. They are very lightweight and expose all the functionality the specific hardware provides, nothing more and nothing less. It's up to the game developers to make sure their game runs as it should, not the driver developers.
The difference is that the 360 didn't require a Gold subscription to function. It was only needed to do online stuff.