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User: Narishma

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Comments · 1,026

  1. Re:Broadcom... on Update: Raspberry Pi-Compatible Development Board Cancelled · · Score: 1

    Thanks.

  2. Re:There is almost nothing right in this headline. on Update: Raspberry Pi-Compatible Development Board Cancelled · · Score: 1

    They don't mention where they got their first batch of chips. It's very likely they got it from some third party since Broadcom doesn't seem to deal in small quantities. When the 3rd party supply dried, they went to Broadcom and were probably told to get lost.

  3. Re:Broadcom won't release documentation ever on Update: Raspberry Pi-Compatible Development Board Cancelled · · Score: 1

    - The GPU documentation, but I've never seen the SGX documentation in any SoC TRM, or for any other GPU

    Some documentation is available for the GPU in the Raspberry Pi.

  4. Re:Broadcom... on Update: Raspberry Pi-Compatible Development Board Cancelled · · Score: 1

    What is the name of this MIPS32 board you speak of?

  5. Re:2GB of RAM? on New HP Laptop Would Mean Windows at Chromebook Prices · · Score: 1

    Windows 8 ran fine with just 1GB on my old netbook.

  6. Re:where did you get 128 MB cache? on NVIDIAs 64-bit Tegra K1: The Ghost of Transmeta Rides Again, Out of Order · · Score: 2

    It's a "software" cache, it's stored in RAM.

  7. Re:That's a garbage lawsuit on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    I didn't describe anything, and if you still think it's 1080i, then either you didn't understand how it works correctly, or the person who described it to you got it wrong. I posted a link earlier to the game developer's blog where the technique is described in detail: https://www.killzone.com/en_GB...

  8. Re:1080 is 1080 on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    It doesn't directly come from the previous frame like in an interlaced mode, it's instead generated using information from the 3 previous frames.
    Also, the HUD is rendered at full resolution.

  9. Re:That's a garbage lawsuit on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    It's not. Here's how it works.

  10. Re:That's a garbage lawsuit on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    It's not 1080i either.

  11. Re:That's a garbage lawsuit on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    There are 1920 columns in each frame. What's different is how half of those columns are rendered.

  12. Re:Are you kidding me? on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    Their term is temporal reprojection, which is the most accurate. The scaling term is an incorrect simplification made by the writer. Scaling implies it's a linear tranformation but in this case there's also an element of prediction using the motion buffers.

  13. Re:That's a garbage lawsuit on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    They are not pixels from the previous frames. They are new pixels generated using pixels and motion vectors from the previous frames.

  14. Re:Are you kidding me? on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 1

    It's not scaling and it only looks slightly blurry with fast movement, otherwise it look just as if it was rendered at full resolution.

  15. Re:1080 is 1080 on California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 · · Score: 2

    That's arguable. Pretty much all AAA games render some stuff (shadows, particle effects, etc...) at half or quarter resolution. Where do you draw the line between what's native resolution or not?

  16. Re:Been playing with one for a month or so.. on The Oculus Rift DK2: In-Depth Review (and Comparison To DK1) · · Score: 1

    You're confused. The person I was replying to wasn't talking about Morpheus since it's obviously not on sale.

  17. Re:Been playing with one for a month or so.. on The Oculus Rift DK2: In-Depth Review (and Comparison To DK1) · · Score: 1

    Sony doesn't have theirs on sale yet, and it's still at least a year away. What you used is probably their old HMD, which isn't a VR headset.

  18. Re:Android on my pi? on MicroxWin Creates Linux Distribution That Runs Debian/Ubuntu & Android Apps · · Score: 3, Interesting

    They haven't opensource it. What they did is release documentation for it, and the RPi foundation has hired someone to work on an open source driver.

  19. Re:Open Source Drivers? on ARM Launches Juno Reference Platform For 64-bit Android Developers · · Score: 1

    They do more than just CPU cores. The GPU in this thing, for example, is from ARM.

  20. Re:Flash limitation on YouTube Introduces 60fps Video Support · · Score: 1

    That's not true. It's playing for me just fine at 60 fps (or rather it's fluctuating between 30 and 50) in Chrome with the Flash player (I've disabled the HTML5 player because it doesn't do hardware acceleration for some reason on my laptop).

  21. Re:Like it matters on YouTube Introduces 60fps Video Support · · Score: 1

    Youtube has different versions of each video in different formats and/or different resolutions. So it really depends of which one he downloaded.

  22. Re:It's too slow. on Ask Slashdot: Best Way to Learn C# For Game Programming? · · Score: 1

    Aren't they in the process of deprecating C# use in the Unity engine?

  23. Re:ZOMG PANIC! on Sony Overtakes Rival Nintendo In Console Sales · · Score: 3, Informative

    That makes absolutely no sense. The PS4 has had the best console launch of all time. It only took it 3 or 4 months (with major supply issues) to sell what the WiiU did in 1 and a half year, and is now comfortably in the lead.

  24. Re:Wrong target of blame. on AMD, NVIDIA, and Developers Weigh In On GameWorks Controversy · · Score: 2

    No, it doesn't. Can we stop with this myth? The only main console to have supported OpenGL to some degree was the PS3 with the very slow PSGL (OpenGL ES 1.0 + Nvidia Cg shaders + proprietary extensions) that only a handful of indie PSN titles ever bothered to use for easy porting.

  25. Re:So what about the current consoles? on AMD and NVIDIA Trade Allegations, Denials Over Shady Tactics · · Score: 1

    Very few AAA developers have OpenGL builds of their games. If you're talking about consoles, then no console has ever used OpenGL as it's main API AFAIK.