I agree completely. While the scaling system does help to make it so that you aren't outmatched, it also prevents you from becoming more powerful than your enemies, effectively removing that feeling of superiority that Morrowind pulled off so well.
It creates balancing issues as well. When I returned to finish Kvatch at level 25, the guards (still equipped with iron gear) died in moments to the swarms of high level baddies present, leaving me to fend off groups of 8 or more that were equal to my level.
It seems that Bethesda is catering to a crowd that doesn't normally play RPG's, a crowd that doesn't want to spend a single moment levelling abilities or doing side quests. In the process of giving Oblivion a mass appeal, they seem to have diluted the RPG aspect of the game.
One of my bigger concerns is what the game will be rated. Bethesda hasn't put out anything with a rating higher than Teen (to the best of my knowledge). Will they follow suit with FO3? I just don't think it would be the same without the foul-mouthed NPC's and the glorious critical hit kills that blew your enemies, quite literally, to pieces. Oh and lets not forget the prostitutes and porn stars!
Re:That's great, that's wonderful...one question
on
Todd Howard on Fallout 3
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· Score: 2, Interesting
I was pleased to hear that they were planning to stick with the SPECIAL system since IMO that's one of the things that made the first (and second) so great. It allowed you to create whatever type of character you wanted, and the game felt quite different each time through as a result.
Want to be a sharpshooter? Some points in agility gives your character more shots per turn, perception gives you better accuracy and a few points in luck result in a nice chance for a critical hit.
How about a frontline melee character? Strength and endurance come in handy for that path, plus you can try your hand at boxing and become the New Reno boxing champ.
Maybe you'd rather be a diplomat who talks his way through the surprisingly deep (and often hilarious) dialogue trees. Then you could try charisma and intelligence, and what you lack in personal combat ability is offset by your ability to recruit more followers.
The fact that there were so many equally viable options was an important part of the originals, here's hoping Bethesda puts some effort into that aspect.
Not to mention affirmative action compounding the problem. Nowadays you have to be a crippled female minority to even be considered for intergalactic bounty hunter. Just hope your wheelchair isn't one of the pieces of equipment you lose at the start of your next mission.
I just finished changing all of my passwords to "Graffiti". I'd better tell my friends to do the same!
I agree completely. While the scaling system does help to make it so that you aren't outmatched, it also prevents you from becoming more powerful than your enemies, effectively removing that feeling of superiority that Morrowind pulled off so well.
It creates balancing issues as well. When I returned to finish Kvatch at level 25, the guards (still equipped with iron gear) died in moments to the swarms of high level baddies present, leaving me to fend off groups of 8 or more that were equal to my level.
It seems that Bethesda is catering to a crowd that doesn't normally play RPG's, a crowd that doesn't want to spend a single moment levelling abilities or doing side quests. In the process of giving Oblivion a mass appeal, they seem to have diluted the RPG aspect of the game.
"Not a PC in a teeny box (xbox1)"
:-D.
Of course teeny is a relative term in this context, ie. The xbox is teeny in comparison to a major airport, or to most species of whales
Link is somewhat NSFW. Not that anyone would read /. when they're supposed to be working...
One of my bigger concerns is what the game will be rated. Bethesda hasn't put out anything with a rating higher than Teen (to the best of my knowledge). Will they follow suit with FO3? I just don't think it would be the same without the foul-mouthed NPC's and the glorious critical hit kills that blew your enemies, quite literally, to pieces. Oh and lets not forget the prostitutes and porn stars!
I was pleased to hear that they were planning to stick with the SPECIAL system since IMO that's one of the things that made the first (and second) so great. It allowed you to create whatever type of character you wanted, and the game felt quite different each time through as a result. Want to be a sharpshooter? Some points in agility gives your character more shots per turn, perception gives you better accuracy and a few points in luck result in a nice chance for a critical hit. How about a frontline melee character? Strength and endurance come in handy for that path, plus you can try your hand at boxing and become the New Reno boxing champ. Maybe you'd rather be a diplomat who talks his way through the surprisingly deep (and often hilarious) dialogue trees. Then you could try charisma and intelligence, and what you lack in personal combat ability is offset by your ability to recruit more followers. The fact that there were so many equally viable options was an important part of the originals, here's hoping Bethesda puts some effort into that aspect.
Not to mention affirmative action compounding the problem. Nowadays you have to be a crippled female minority to even be considered for intergalactic bounty hunter. Just hope your wheelchair isn't one of the pieces of equipment you lose at the start of your next mission.
Well, http://makelovenotspam.com/intl/ you called it. Don't know if I buy the "reporting me to my isp" line though.