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Gamespy Reveals Xbox Next Specs

Gamespy's reporters have been on the ground at the GDC, and managed to wrangle specifications for Microsoft's upcoming next-gen console. From the article: "Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three."

171 comments

  1. Wow, this sounds great! by Profane+MuthaFucka · · Score: 5, Funny

    From TFA:
    The Xenon is an extremely impressive piece of hardware. It will allow gamers to see things like complex lighting in gameplay, amazing details through high-level shading (impeccable clouds ... incredible textures...).

    WOW! All that, plus superlative superlatives!

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    1. Re:Wow, this sounds great! by Curtman · · Score: 3, Funny

      Offtopic when he quoted from TFA. Way to go whoever modded that one. You've set a new low.

    2. Re:Wow, this sounds great! by thue · · Score: 1

      WOW! All that, plus superlative superlatives!

      Except that the quoted text contains no superlatives :).

    3. Re:Wow, this sounds great! by Profane+MuthaFucka · · Score: 1

      I'm having a party this Saturday that you are NOT invited to. It'll be superlative.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  2. No matter what by SunFan · · Score: 2, Insightful


    The next geration of consoles, no matter the brand, will be freaking amazing.

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    1. Re:No matter what by drmarcj · · Score: 2, Interesting

      The next geration of consoles, no matter the brand, will be freaking amazing. The specs are amazing, but of course you could homebrew your own with similar specs provided you have enough money. I'm interested to see if the console prices stay low enough ( $300) for regular folks.

    2. Re:No matter what by SimplePaul · · Score: 2, Insightful

      The next geration of consoles, no matter the brand, will be freaking amazing.

      Umm... that does sound familiar.
      Did you happen to make the very same post 6 years ago before the PS2 was released? :^)

      I do agree though!

    3. Re:No matter what by Jeremiah+Cornelius · · Score: 1

      No matter what, I will be running LinuxPPC on this puppy, with a copy of MoL, and dusting the Mac Mini!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    4. Re:No matter what by swerk · · Score: 5, Insightful

      I'm looking forward to a time when it doesn't matter what game console you have, any more than it matters what brand TV or DVD player you use to watch movies. As an art form, video games could really benefit from breaking away from the hardware. Plenty of games are cross-platform already, but that's not really the same thing. I don't go and buy Lord of the Rings films for a Sony DVD player or a Panasonic, I get them in a standard format. Sony had plans to do this and turn Playstation into a "platform" a while back, but to my knowledge, nothing ever came from that.

      I think it should not to matter whether there's a Sony or Nintendo machine under my TV. I'd still like to play Nintendo _games_, and fans of Gran Tourismo etc will still want to play Sony _games_, but the machine shouldn't matter. For that to happen, some somewhat arbitrary standards have to be chosen, a bullet none of Nintendo, Sony, or Microsoft would be thrilled to bite. There would need to be a standard lowest-common-denominator controller. As much as I like the GameCube controller, I think something like Sony's DualShock2 should be the baseline. If, for example, Nintendo wanted to market a compatible with better ergonomics and a modified button layout, they can have at it, and the market will reflect what shapes/weights people like best. While we're on the subject, the wires have to go; Nintendo got it 100% right with the WaveBird, and four players on one box has to be the minimum supported. No more multitaps; they're ridiculous. A standard memory card is also needed. I'd personally love the ability to use USB thumb drives, but any standard will do. A minimum set of performance specs must also be defined. Three PowerPC's and an ATI something-or-other sounds just fine to me, but it could be anything that reads some standard game executable format and pushes X number of polygons, does Y amount of floating point calculations, etc. The megahertz can't matter anymore, and we're nearly there now.

      Imagine being able to buy a game console anywhere from a no-name brand at $200 to a posh big-name one at $500, with newer, smaller, cheaper models coming out all the time, just as with VCRs and DVD players. Some of these consoles will also play DVD movies, some will also do time-shifting PVR stuff, some will have USB ports, some will include legacy PlayStation or GameCube compatibility (or both!) and you would buy one depending on your needs, just as you do with the rest of your equipment. Whichever one you get, Gran Tourismo 6 and Halo 4 and Super Mario Moonshine will all play on it. Period.

      If and when video game consoles work like that, I'll no longer be cursing Sega for picking the wrong box to put Panzer Dragoon on, or find myself dropping a couple hundred extra dollars so I can play Metal Gear Solid. I wish I had some idea of how realistic this little fantasy of mine is. I never thought we'd have two rounds of consoles from three strong players, but that's what we're getting. Traditionally in video games, the fewer machines, the better (why waste shelf space on three different releases of the same third-party game?) but loads of compatible machines, that could remove the last of the silliness from console gaming.

    5. Re:No matter what by $1uck · · Score: 2, Insightful

      I may get modded down for this, but you do realize you just described a PC? (well 90% of what you asked for is available in a PC -and more). Eventually the PC will be just what it is your wanting (should I say media center?).

    6. Re:No matter what by sycotic · · Score: 2, Insightful

      sounds pretty much like a PC to me dude.

      the winning factor of consoles at the moment is that each vendors model (which they usually keep around for a few years) stays *exactly* the same, if we have these machines with varying specs like you say then it's just going to throw everything into disarray.

      I like what is happening at the moment and I think that it works very well.

      Considering the rock bottom cost of each console, the outlay on a Playstation or Nintendo ontop of an XBox to play the latest games for that console is cheaper than the entry level standards based model you suggest.

      --
      -- If I were a fish, I'd be wet
    7. Re:No matter what by Sta7ic · · Score: 2, Interesting

      That'll never happen. Capitalism actually benefits from this product differentiation: This toy plays this set of games, that toy plays those. The economy actually sees more labor demand and more sales with these non-universal game systems.

      Simple way to verify this: How many people do you know have more than one of the current trio of major consoles?

    8. Re:No matter what by Spykk · · Score: 1

      They have those. They're called "PC"s. You should try them out.

    9. Re:No matter what by Anonymous Coward · · Score: 0

      This fantasy machine of yours would be a PC.

  3. wait.. by Anonymous Coward · · Score: 3, Insightful


    ..for a modchip before buying. NOT necessarily for stealing games but for all the third party software. The current xbox shines with a modchip. Emulators galore, xbox media center, etc.

    1. Re:wait.. by jebiester · · Score: 1

      I don't really know much about processors, but from the speculation I've read on the new Xbox the processors are similar to the G5 processors used by Apple. Is that correct?

      Which makes me wonder, would it be possible to mod the new Xbox's and get them to run OSX?

    2. Re:wait.. by DarthMAD · · Score: 1

      Well, current Macs run on PowerPC cores but I'm not sure if the Xbox Next has a new design of the same name. In any case, I'm sure Microsoft will ensure that OSX will not run.

    3. Re:wait.. by Jeremiah+Cornelius · · Score: 1
      There will be folks who are SURE to get linux running here. It may take a few months...

      After that, a simple re-compile of MoL should make the rest almost trivial...

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    4. Re:wait.. by Lemental · · Score: 1

      So, using an Emulator isnt pirating?

      I know that if you own it, but, who owns the thousands of NES games there are?

      Not many.

    5. Re:wait.. by Anonymous Coward · · Score: 0

      Microsoft has done well finally locking up the Xbox.
      A version v1.6 (Made after around January of last year) are almost impossible to mod, and require alot of solders and rebuilding the traces are difficult. They also don't have a TSOP chip so you can't flash them.

      Hopefully the first version of the Xbox2 (or wtf it's called) will be easy, but no matter what it'll be harder then the first.)

    6. Re:wait.. by Deliveranc3 · · Score: 1

      Um you can use it as a DVD player which there aren't any restrictions in the EULA about doing. You can use it to put your CD on the XBOX and use the music to play in game.

      Um you can backup your saved games a feature the Xbox lacks thanks to HD.

      I've done all these.

      And I can watch a documentary from my computer upstairs on my TV it's teh sw33t!

      That being said I'm gonna look at PS3... prolly easier to mod, and will have backup compatibility with two systems I don't own.

    7. Re:wait.. by Creamsickle · · Score: 1

      So, using an Emulator isnt pirating?

      No, it's not.

      I know that if you own it, but, who owns the thousands of NES games there are?

      The only one who said anything about thousands of NES games was you. Go back to your cave troll.

      --
      On the 0th day, God created C
    8. Re:wait.. by Urkki · · Score: 1
      • So, using an Emulator isnt pirating?

      It's no more priating than using the original hardware. Why would it be?

      It might be some other kind of licence breach, if the software licence doesn't allow the software to be run using an emulator, if the law of your country allows such a licence to be legal, but piracy it is not.

      Of course if you weren't asking if using emulators is piracy, but if using pirated software is piracy... Well, duh, is using pirated software piracy...? Gee, I don't know...
    9. Re:wait.. by joper90 · · Score: 1

      no they have not..

      its easy.. just requires basic soldering.. i can do one from scratch and have it up and running in 40mins.
      Or you can use the boards to rebuild the LPC. (25 mins)

    10. Re:wait.. by Lemental · · Score: 1

      So, you must be one of those people who use an emulator to emulate old TI calcs?

      Right?

      Moron.

  4. Yeah, but MS still holds all the cards. by grub · · Score: 5, Interesting

    Thief: Deadly Shadows had a pretty bad flaw resuming a game saved at whatever difficulty reverted the game back to normal difficulty. I wrote Eidos Customer Support about an xbox live or physical update to T:DS and received this:
    Thank you for your message. An updated version of Thief 3 was made for the Xbox, however Microsoft never gave us approval to release a new version. The game cannot be patched through Xbox Live, as the game was never set up to support Xbox Live. I apologize for the inconvenience.

    "Microsoft never gave us approval to release a new version". How's that for a kick in the pants? So for this new xbox I'm going to sit tight until a modchip is released and do nothing but "try before I buy".
    --
    Trolling is a art,
    1. Re:Yeah, but MS still holds all the cards. by j450n · · Score: 1

      This is not special to Microsoft. No (major) console allows anyone to release software for it without going through the console makers approval process, this is the way things have been since the NES era.

  5. A camera?! by Golgafrinchan · · Score: 5, Interesting
    Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.

    Maybe I'm behind the times, but this is the first I've heard of a camera as a part of the Xbox2. If they make the hard drive optional, it seems they should make the camera optional.

    I can't believe that more people would want a camera in their Xbox2 than a hard drive.

    Great. Now I'm going to have to watch idiots taunt me over Live rather than just hear them.

    --
    My userid is prime!
    1. Re:A camera?! by Anonymous Coward · · Score: 0

      Great. Now I'm going to have to watch idiots taunt me over Live rather than just hear them.
      It's worse than you think, Ralphie May plays Halo 2 naked.

    2. Re:A camera?! by Anonymous Coward · · Score: 0

      Low-end cameras are cheaper then hard drives.

  6. Required Online? by kryogen1x · · Score: 1
    Microsoft is requiring developers to make all Xenon titles Live enabled. One of the key reasons for this will be revealed in the second part of this story.

    This might not work out for some games...

    1. Re:Required Online? by Mike+Hawk · · Score: 5, Insightful

      Live enabled != Live play. I won't be giving anything about the next xbox since I don't know anything, but even in the current generation a game being Live enabled means that you can receive invites to play games on Live even if the game is single player only. Play Sands of Time and your friend can see you are "Live enabled" and invite you play Halo 2. Its pretty freakin sweet.

    2. Re:Required Online? by kiddygrinder · · Score: 1

      Being live enabled in this case simply means being able to be talked to by your friends over the network, it doesn't necessarily mean that the games must be multiplayer.

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:Required Online? by gimpynerd · · Score: 0

      I agree, I think this will be a deterrent that might keep some developers away from the Xenon.

    4. Re:Required Online? by Anonymous Coward · · Score: 0

      I'm not so sure you could call this a "Big Mistake" but more that it might be a problem for some developers.

      If you're making a game that is "Xenon" exclusive (or is primarily targeted towards the "Xenon") then there won't be an issue; on the other hand if a game is being produced on the PS2 or next generation Nintendo system, and the developer is planning to do a quick port to the other systems, this could be an issue.

    5. Re:Required Online? by ibman · · Score: 1

      I think M$ wants every game to be Live enabled so that they can detect modchips. Thusly, defeating piracy, 3rd party software, or maybe even other OSes...

    6. Re:Required Online? by unclethursday · · Score: 1
      Which is annoying as hell. If I'm playing a SINGLE PLAYER GAME, then I don't feel like playing an online game, because if I felt like playing an online game, I'd be playing an online game at the time.

      It's crap that I have to go in and then use an option to turn off my online presence, because the game and Xbox put you online by default.

    7. Re:Required Online? by AltaMannen · · Score: 1

      "Live enabled != Live play."

      Live enabled == Live Advertising == Live Ad Impression Statistics

      Ahh.. the bright future of ingame advertising.. of course by advertising a product in say GTA and then measuring how much that affects players to buy that product in in-game vending machines could do for some interesting behavioral studies...

    8. Re:Required Online? by Sta7ic · · Score: 1

      All games must be Live-enabled? Why does Steam suddenly come to mind?

    9. Re:Required Online? by cassidyc · · Score: 1

      When console is plugged into internet.

      sigh.... humans....

    10. Re:Required Online? by Mike+Hawk · · Score: 1

      Thats a failure on your part. If you have your xbox live account set to require a password, it wont show you as online unless you enter the password. Don't blame the system, Mr. Negative, when the system already accounts for your preferences.

    11. Re:Required Online? by Mike+Hawk · · Score: 1

      Live enabled == Live Advertising == Live Ad Impression Statistics

      Perhaps. But thats not actually implemented in the current incarnation of Xbox Live, so technically thats just FUD for now.

    12. Re:Required Online? by unclethursday · · Score: 1
      And because I am the only one who uses my Xbox and my Xbox Live, then I should then be forced to use a password, similar to how I need to on the PS2 when I do want to play games online?

      Think about it. Either way, I'm forced to do an extra step that I shouldn't have to do. Either I have to manually turn off my presence when I start getting game requests, or I have to spend an extra few seconds to enter a password when I do want to get online.

      Instead, offline games with online presence should be off by default and only on when you want it to be on. Most people playing single player games want to play that single player games at that time. If they wish to also be online, then let them choose it, let the rest of us who don't want to be bothered by people when we aren't playing online games have our peace.

  7. "HD-DVD drives will be too expensive" by Bulln-Bulln · · Score: 0, Troll

    But three 3GHz PowerPC CPUs are not expensive? Oookaaayyy.....

    IMO the same mistake as Nintendo did with GameCube's disks. Seems that a PowerPC CPU is not the only thing MS copies from Nintendo.

    1. Re:"HD-DVD drives will be too expensive" by gimpynerd · · Score: 5, Insightful

      GameCube's disks were a mistake? Last I heard they made load times faster and helped prevent piracy...

    2. Re:"HD-DVD drives will be too expensive" by satoshi1 · · Score: 1

      Grandparent pwnage!

    3. Re:"HD-DVD drives will be too expensive" by jericho4.0 · · Score: 1
      Three PowerPC cores on the die, not 3 CPUs. In the very near future, all processers will be multi-core.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    4. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      I think he's really upset that he has to change discs every 20 hours of gameplay or so. ;) I mean, you have to get up off the couch, open up the console, and change the disc. Then there's the incredible weight of the disc. Plus, it adds like $0.05 to the price of the game.

    5. Re:"HD-DVD drives will be too expensive" by KDR_11k · · Score: 1

      You've never loaded a save on the second disc of an imported Tales version, eh? Disc changing is annoying.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      Nay. I'm still on the first disc of the domestic version. But I've played Resident Evil 0 and 1 to the second disc. I think I can honestly say that it doesn't bother me.

    7. Re:"HD-DVD drives will be too expensive" by drewmca · · Score: 1

      I suppose you don't mind the compressed textures and audio that GC ports of multiplatform games suffer from? Due to disc capacity and all.

    8. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 2, Insightful

      Actually, GameCube supports 6:1 hardware texture compression. You are correct on that. And the audio is usually compressed as well.

      What you fail to realize, is that texture compression is much like a PNG. It compresses it to 1/6 the size you would find a texture on a PS2, with no loss of quality. You feed that into the GPU on the GameCube, and the GameCube can decode it for you. On the PS2, it takes up valuable clock cycles to decompress the texture. So a lot of developers don't do it.

      As for the audio... well, most audio is tracked, same as the PS2. The stuff that isn't, is of course sampled. Much like playing an MP3 or OGG on your computer, it's a good idea to compress the audio. Storing and playing back raw wave files seems a little needlessly excessive to me, if the processor can decode compressed audio in real time.

      I'm sorry, I just don't get what you were getting at. It's a good thing that game console hardware is powerful enough to handle compression these days. Even the GBA supports compression of sprites.

      But if you mean that the GameCube has bad looking/sounding multiplatform games, I would really like to know which ones. But even if they are slightly lower in visual quality, I can still load the game a good 10 seconds quicker on a GameCube than a PS2 for the most part. That's truly more important to me.

    9. Re:"HD-DVD drives will be too expensive" by DeadScreenSky · · Score: 1

      It also lead to music and sound that was often far too compressed, not to mention terrible FMV quality (which I am not crazy about as a game feature necessarily, but some games really do need it and benefit from it).

      It also lead to some major games just being too big for the Gamecube. The recent Grand Theft Auto games required multiple gigs of space, and a game like that simply doesn't work with disc swapping...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    10. Re:"HD-DVD drives will be too expensive" by JFMulder · · Score: 1

      Actually, who care for HDDVD in consoles? I mean, most of the games are about 3 gigs right now. Since these console are going to be much more powerfull, they are going to use better compression techniques for both images and video, and games that do need more than 7 gigs will just ship on two DVDs. It took years before games shipped on more than 1 CD (except for the games with prerendered crap). There's a lot of great games still shipping on 1CD for the PC. DVD's are going to be fine. Anyway, if you give less space to the game producers, they'll have to put more gameplay and less prerendered cutscenes, which is better IMOO.

    11. Re:"HD-DVD drives will be too expensive" by jmole · · Score: 1

      Most people got a PS2 because DVD movies were first coming out. By having the consoles play DVDs it helped pushed the DVD movie format mainstream. People may want a system that has HD-DVD or Blu-ray so that they can use their console as their first movie player for those movie formats when they come out.

    12. Re:"HD-DVD drives will be too expensive" by jmole · · Score: 1

      One other thing I should have mentioned on my post above. Some games like Gran Turismo or multiplayer games could add more content to their games. If you offer more storage space on the medium you could have more cars and tracks in a GT game or in terms of a multiplayer game more maps. Just an example of two types of games that could really benefit from more space.

    13. Re:"HD-DVD drives will be too expensive" by Anonymous Coward · · Score: 0

      You need more space to have High Definition video on the disk. I don't think Sony wants to push blue ray simply for games. XBox Next will need to stay somewhat competitive with High Definition and 7 Gig might help it.

    14. Re:"HD-DVD drives will be too expensive" by JFMulder · · Score: 1

      Well, IIRC, what you lose by having HD mpeg2 you get back by using MPEG4 for compression. So you use roughly the same amout of space, so we'll asume you'll end up using a bit more. So what? Ship the game on two DVD's. The media is still going to be cheaper.

    15. Re:"HD-DVD drives will be too expensive" by Anonymous Coward · · Score: 0

      He must be talking about the PS2 version of Resident Evil 4 - they are going to be having 4 and 8-bit coloured textures on it because its processor can't handle the 24-bit textures the GCN handled and keep the PS2 from crawling along.

      Gotta love the PS-2 fanboys - always trying to punch above their weight.

    16. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      Grand Theft Auto 3 on the PC was a grand total of 2 CDs. One CD contained the music, and the other held the game data. Grand total... 1400MB. Grand total of a GOD (GameCube Optical Disc)? 1500MB. :)

    17. Re:"HD-DVD drives will be too expensive" by Zorilla · · Score: 1

      1400 MB compressed in the installer format. There is a difference. Isn't GTA on PS2 the full 4.3 GB?

      --

      It would be cool if it didn't suck.
    18. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      I'm really not sure. I don't own a copy of the game, as I intensely dislike it. But I do know that the second disc of the game is pretty much audio. For that to happen, it would need to be in wav format... Why not simply compress the data?

      Regardless, I think that it's plenty clear that the game is possible on GameCube, but Rockstar just doesn't support GameCube. I honestly can't think of any technical limitations (including disc size), that they can't get around with minimal work.

    19. Re:"HD-DVD drives will be too expensive" by DeadScreenSky · · Score: 1

      As Zorilla pointed out, that is compressed. It is also the smallest of the recent GTA games (I was referring more to Vice City and San Andreas, as I find GTA3 to be pretty dull). Also, the PC version is using pretty low-res textures and crappy car models. The better looking Xbox version (which would be similar to what the GC would have gotten) is bigger. (I lent my disc to a friend or I would check for an exact number.)

      So yeah, you could probably get away with GTA3 with lots of compression, though just barely. How about games like MGS2: Substance - that is close to a full dual-layer DVD on Xbox. The newer Silent Hill games average around 4 gigs or so. Tekken 5 is roughly 4.5 gigs. Etc. The small disc size of the Gamecube is a problem for a lot of games.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    20. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      Well, I can't really speak for GTA, as I don't care for the game. But I am under a STRONG impression that most of the data is uncompressed audio. The GameCube is more than powerful enough to handle compressed audio, so I think that the audio could be made into mp3 without a loss in game quality. Of course I have no proof of this, but I don't see it as being a technical limitation. I mean, GameCube has Metroid Prime, which fits on a single disc. And I think level size compares to GTA.

      Metal Gear Solid: The Twin Snakes and Resident Evil are both available on GameCube... Which are quite similar to Metal Gear Solid 2: Substance, and Silent Hill. You are correct that they are too big for a single GameCube disc. Which is why they are delivered on GameCube in 2 discs. And I assure you that it's not a bother at all to switch discs when you are most of the way through the game, and adding a disc to a game costs mere pennies.

    21. Re:"HD-DVD drives will be too expensive" by DeadScreenSky · · Score: 1

      I am sure a lot (but not most) of that data is audio - probably not uncompressed, though. Why would it be? I don't have it here, but I remember the PC version audio wasn't uncompressed. Maybe a little more importantly, the massive sound compression on many Gamecube games does audibly hurt the quality. And I still don't think it could handle San Andreas (which checking the P2P networks, is a little under 4 gigs).

      Metal Gear Solid 2: Substance has a lot of content. You would reduce some of the size by reducing sound quality (it uses DTS on the Xbox, IIRC - Gamecube can't), but you would still need several discs. (MGS: Twin Snakes is already two discs, right?)

      You are right that for some games multiple discs aren't really a problem. But for fighting games like Tekken 5, certain racing games, some action games (like Ninja Gaiden, which has a large world you can proceed through just like a GTA game) I am not sure that it's really doable. It is a limitation, even if some games can get around it.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    22. Re:"HD-DVD drives will be too expensive" by Grey+Ninja · · Score: 1

      I think you are REALLY underestimating just how much 1.5GB really is. I remember an interview with Factor 5 once where they said that Rogue Leader was 200MB, and they couldn't figure out what they were going to do with the rest of the space on the disc.

      I'm going to stop talking about Grand Theft Auto, as I really don't know a whole lot about the game, except that a working pirate version of GTA3 can fit on a single CD (but lacks radio stations). I actually have an intense dislike for the game.

      But I just find it odd that you use MGS2 as an example of a game not possible on GameCube. It's true that the game has a whole lot of audio and cinematics, but I don't see where the game is all that bigger than Twin Snakes. The conversations in MGS2 are of course never ending and numerous, but MGS: TTS on GameCube barely uses 2 discs. The switchover point is quite late in the game, and there's plenty of remaining space on that second DVD.

      And if we want to talk about more games with LOTS of content, I might mention Resident Evil 4, Tales of Symphonia, Baten Kaitos, Metroid Prime, and Rogue Squadron. Each of which is bloody huge, has lots of dialogue, lots of FMV, or other. As for the games you mentioned, I highly doubt that Tekken 5 would occupy all of 1.5GB (I mean, it's a fighting game. See Soul Calibur II for details). Certain racing games, I can only assume you mean Gran Turismo. It's true that the game features a whole lot of cars. But so did Gran Turismo on the Playstation, which had a whole lot less going for it. Now, it's true that a current generation game will use a whole lot more textures, but there are ways around that. As for Ninja Gaiden, please see Metroid Prime. ;)

      But the Gran Turismo thing really brings me to my last point. Xenosaga was the first PS2 game to require multiple discs (Japan), or a dual layered disc (USA). A single layered DVD is about 4.5GB, and a dual layered DVD is 9GB. This means that greater than 90% of PS2 games will fit on 4.5GB. Currently, the largest GameCube games fit on 3GB.

      When creating a game, oftentimes the smallest part of the game will be the compiled code. This includes level geometry, physics, AI, and pretty much any other part of the game represented by mathematics. The remaining space occupied by the game is textures, movies, and sound. But you see, this is where the GameCube shines. The GameCube is a lot newer of a console than the PS2. As a result, it has things going for it that the PS2 does not. GameCube has support on their dev kits for 3 things. Divx, MP3, and hardware support for 6:1 compressed textures. This is going to take a HUGE bite out of the amount of space required for a game. Textures will take 1/6 of the space that they would on a PS2, movies will be nice and small, and audio need not be uncompressed. (Note that I am not saying that all PS2 games use uncompressed audio. Quite the contrary. But audio is often not the biggest space concern with games). What I'm saying is that there are lots of tricks out there to keep the size of the GameCube game from getting too big that don't exist on the PS2. And quite honestly, I think 1.5GB is big enough in 99% of the cases out there. The benefits I get from the mini-DVDs outweigh any cost in my opinion.

  8. That *is* a fairly good spec CPU by Red+Moose · · Score: 1
    That CPU is a very good CPU to run. By comparison, the X-Box CPU was very very dated on release c/t the going CPUs in PCs because everyone was playign MHz catchup.

    These days, there seems to be far less pressure on CPU and more ephasis on GFX chips. I, of course, didn't give a toss and never bothered to read to the article so how about someone tells us what chip it is and then we can bitch about that instead? The CPU is non-bitchable IMHO.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:That *is* a fairly good spec CPU by Anonymous Coward · · Score: 0

      The next gen ATI gpu.

    2. Re:That *is* a fairly good spec CPU by FLAGGR · · Score: 1

      Notice how the xbox had a better cpu then the other consoles? That's not outdated. You have to realize that running on OS (and from your response I'm guessing Windows, which makes my point stronger) sucks alot of cpu speed. So 1GHz on a PC doesn't yield the same kind of power 1GHz on an identical chip would for a video game console. Know what your talking about before you post.

    3. Re:That *is* a fairly good spec CPU by Red+Moose · · Score: 1
      No mate, I meant that when XBox's CPU was announced everyone bitched and said it was too slow and outdated *because* it was a stripped down Windows PC.

      My comment was to basically skip past that and to compare how these days, CPUs are secondary to performance for graphics and games.

      --

      Acting stupid isn't much fun when there's someone around who knows better

  9. great, but ... by snorklewacker · · Score: 2, Insightful

    If all I can do with it is see the perfectly-rendered sweat rolling down the forehead of the Exclusively-EA-Branded Linebacker in front of me, with all the control in the world being nothing but a pair of awkwardly placed sticks, what the hell do I care? I will be buying a PS3 solely because the PS2 controller is the only one with actually intuitive control schemes, because of the symmetrical placement of the sticks. But mostly I can look forward to more sports games, more driving games, more awkward TPS (that's third person shooter) games, or on the PS3, lots of badly-written and acted "RPGs" with stories on rails.

    Oh yeah, fighting games and platformers too. Right now I amuse myself with platformers the most, but I keep going back to play Alpha Centauri.

    Give me Civilization 5 with a wireless mouse+keyboard interface on one of these, or a Total War title, and we'll talk. As it is, I doubt the next gen consoles will even have VGA outputs (and no, third party scan converters don't count).

    --
    I am no longer wasting my time with slashdot
    1. Re:great, but ... by kryogen1x · · Score: 1
      I will be buying a PS3 solely because the PS2 controller is the only one with actually intuitive control schemes, because of the symmetrical placement of the sticks.

      You are of course assuming that the other consoles' controllers will be worse than they are now. Hopefully, they will learn from their mistakes.

    2. Re:great, but ... by gimpynerd · · Score: 1

      You actually like the symmetrical placement of the control sticks? Seems to be most people's biggest gripe about the PS2 controller.

    3. Re:great, but ... by thezapper77 · · Score: 1, Insightful

      First i've heard of someone complaining about them... I happen to love the PS2 controller. I find it fits so well in my hand, and is rather more intuitive than the other systems. The symmetrical sticks make it balance well, rather than having hands in all different places...

    4. Re:great, but ... by drxray · · Score: 1

      Given the emphasis on HDTV, I'm hoping that at least one of the next-gen machines will have a DVI output that'll talk to a standard LCD monitor. That's the one I'll buy, assuming there are some worthwhile games.

      p.s. I agree about the controllers, but learning to use asymmetric analogs isn't that hard. Those dual triggers are an incredibly good idea though; I was astonished that gc/xbox didn't copy them.

      --
      Slashdot - Mutual Assured Discussion
    5. Re:great, but ... by snorklewacker · · Score: 1

      Actually, I rather suspect that Sony has the layout of their controls patented, which is why no other system has a controller layout exactly like that. If so, then yes it's somewhat sleazy (though in truth a really innovative design *is* something that is really deserving of a patent) but the whole industry sort of drips with these sort of lock-ins, so it's down to choosing quality. I couldn't imaging playing Prince of Persia without the sticks just the way they are ... and of course there's simply no other way to play Katamari Damacy :)

      --
      I am no longer wasting my time with slashdot
    6. Re:great, but ... by Anonymous Coward · · Score: 0

      There's one tradeoff though .. the triggers on the PS2 control are not analog, they are on the xbox. Racing games tend to use the analog triggers on the xbox, and one of the 4 analog push buttons on the ps2.

    7. Re:great, but ... by prockcore · · Score: 1

      I will be buying a PS3 solely because the PS2 controller is the only one with actually intuitive control schemes, because of the symmetrical placement of the sticks

      That just means that *both* sticks are in the wrong goddamn place.

      PS2 controller is one of the worst controllers out there. With the analog sticks in an uncomfortable position, and the 4 shoulder buttons that should've been triggers, and the horrible button naming.

      I wouldn't be suprised if the PS3 controller has a special button in the center that you have to hit with your nose.. with the utter lack of design that went into the PS1 and PS2 controllers.

    8. Re:great, but ... by hammurderer · · Score: 0, Flamebait

      You are an idiot and I don't think I have to say anything more than that.

    9. Re:great, but ... by radicalskeptic · · Score: 1

      Most Walmarts sell a converter device that allows you to use any PS2 controller with an Xbox. It's about 20 bucks. I use one so I can play Guilty Gear X2 #Reload on my Xbox with a Hori Real Arcade Pro. Works like a charm.

      --
      WARNING: If accidentally read, induce vomiting.
    10. Re:great, but ... by Anonymous Coward · · Score: 0

      Not correct. The buttons on the PS2 Dualshock don't have as much play as the Xbox triggers, but they are most certainly analog (pressure sensitive - the game can tell how hard you are pressing the button). As I recall they have about 7 bits of accuracy. This is true for most of the Dualshock buttons (except start select and maybe the directional buttons).

      Note that the Xbox and Gamecube also have pressure sensing on many of their buttons.

    11. Re:great, but ... by xgamer04 · · Score: 1

      the PS2 controller is the only one with actually intuitive control schemes,

      I enjoy the PS controller's arthritis-inducing shape, myself!

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    12. Re:great, but ... by aceadean · · Score: 1

      Symetrical sticks are nice, but hell if I know why they can't put it above your thumb where it belongs... the stick simply ought to be where the 8 way pad is located... end of story Adam

    13. Re:great, but ... by Elranzer · · Score: 1

      which is why no other system has a controller layout exactly like that

      The SNES button layout is exactly like the PS1/2's. This is because the PS1 was originally the SNES CD, and made into a stand-along system. Sony basically ripped off Nintendo's controller design and added handles. Also note that Sony did not add analog sticks to their controller until Nintendo announced the N64 controller would have an analog stick standard.

    14. Re:great, but ... by Kick+the+Donkey · · Score: 1
      You either have the wrong number of fingers, or have them growing out the wrong side of you hand...

      YMMV, but to me, the PS controller is the best controller ever. I just wish it was a little longer for my palms (i've got big hands)...

      --
      /. is a bunch of nerds at a million typewriters. It's not a political conspiracy determined to undermine your beliefs.
    15. Re:great, but ... by snorklewacker · · Score: 1

      I'm aware the top buttons are analog. The d-pad and the shoulder buttons (R1/R2/L1/L2) are not. Those are what I mean by triggers. The xbox triggers are analog.

      --
      I am no longer wasting my time with slashdot
    16. Re:great, but ... by snorklewacker · · Score: 1

      You know, it IS possible for you to take my statement about the controllers as subjective rather than as some revalation of the truth of some platonic perfect controller, that must be rebutted with another assertion of perfect objective truth. Sometimes I slip and don't personally qualify everything with "IMHO", but I assumed perhaps wrongly that the reader might ascertain that my judgement was a matter of personal opinion, and that others would not jump up and take immediate umbrage at such a personal affront.

      I personally like the PS2 controller, you personally do not. There. Jesus, was that so damn hard?

      --
      I am no longer wasting my time with slashdot
    17. Re:great, but ... by hollismb · · Score: 1

      I won't call the PS1/2 Dual Shock bad, by any means, and it is a pretty good controller, but I still find the XBox controller far superior, particularly in terms of FPS and Driving games. Triggers equate to actual triggers and pedals, unlike the shoulder 'buttons' on the DS. Othewise, other than some size difference, I find that both are pretty functional, especially since they're pretty much the same aside from the analog sticks and triggers differences.

    18. Re:great, but ... by Kick+the+Donkey · · Score: 1

      You ever played Killzone on the PS2? The DS controller works fine. Although, nothing's a replacement for a mouse and keyboard...

      --
      /. is a bunch of nerds at a million typewriters. It's not a political conspiracy determined to undermine your beliefs.
    19. Re:great, but ... by hollismb · · Score: 1

      I'm sure it's fine. I'm just saying the Xbox sticks are a little better. They're not shaped like mushrooms, and are indented to keep your thumb in them so it won't slip off, and have more 'feel' to them, if that makes any sense, as it they have tactile feedback, even though they really don't.

    20. Re:great, but ... by Kick+the+Donkey · · Score: 1
      Tell you what: Let's just throw XBox and PS2 controllers at each other, and see who's left standing.

      That ought to settle it.

      --
      /. is a bunch of nerds at a million typewriters. It's not a political conspiracy determined to undermine your beliefs.
    21. Re:great, but ... by hollismb · · Score: 1

      Can we just throw the consoles? I guarentee I know who would win that one. ;)

    22. Re:great, but ... by Nivoset · · Score: 1

      i like the ps2 xbox is ok. GC not so much. its all boilds down to what the people want. some have bigger hands, those are the people i see who dislike the ps2 controller more than people with medium hands. im not sure about the GC one though

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    23. Re:great, but ... by Anonymous Coward · · Score: 0

      I have huge hands, and I like the PS2 controller -- as long as the game uses mostly sticks and a not hugely complex button mashing. The sequences in prince of persia are about as fast as I want to do combos, and those aren't even that fast. My thumbs just hit the sticks, but I really have to curl them for the buttons.

    24. Re:great, but ... by Nivoset · · Score: 1

      well i ment it as people with different hands like different styles. i used size thusfar from what ive seen.

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
  10. Who designed the processor? by RootsLINUX · · Score: 1

    Was it Freescale (formerly Motorola)? IBM? Or someone else?

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    1. Re:Who designed the processor? by burns210 · · Score: 1

      IBM, they are manufacturing all the processors for the consoles(Revolution, PS3, XBox2). All based on the Power5 processor line, I believe.

  11. 720p, yawn. What about 1080p? by NeMon'ess · · Score: 1

    There are already TVs and projectors that can do 1080p, they just cost several thousand dollars. In three years they'll probably be only a thousand. It would be nice if one of the next-gen consoles includes that capability. For that matter, anyone know if next-gen DVD will store the movies at 1080p, but then use hardware to interlace it for the majority of HDTV sets? I'm keeping my fingers crossed, so I can buy a projector and ditch the overpriced theaters.

    Back to the Nextbox, rumor has it there's going to be a Media Center version. What if all versions supported a keyboard and mouse? It would decimate the PC gaming market! No more complaining about using a gamepad for shooters. Yeah resolution would be limited to 1920x1080, but that's not so bad, especially if there's finally a way to hook it up to a monitor. Now Microsoft might not want to hurt the PC market, but I bet Sony wouldn't. Yet Sony is just a bit too strange to try this.

  12. How much? by Oen_Seneg · · Score: 5, Insightful

    The question is - how much will it cost, and like the original XBox, will it be subsidised by Microsoft again? If so, then either Microsoft is either willing to take risks, or desperate to take over the console market. Three 3.0Ghz PPC cores can't be that cheap...

  13. Yeah, it sounds great by BollocksToThis · · Score: 1, Insightful

    I remember something else that sounded great, too: the first XBox. Microsoft released ridiculous specs that gradually became less and less ridiculous as time went on, right up to the point the system was actually released, when it barely had better specs than either of the two main competitors.

    --
    This sig is part of your complete breakfast.
    1. Re:Yeah, it sounds great by Anonymous Coward · · Score: 0

      What ridiculous specs? If anything, they got better with time... the CPU got a bump, as did the hard drive, from 8GB to 10.

    2. Re:Yeah, it sounds great by Anonymous Coward · · Score: 0

      When they first released figures, they claimed it would pump something like 300 million polygons per second. Later it turned into 150 million, and then something like 25 million.

  14. Disappointed with previous gen consoles by thenetbox · · Score: 0

    My home computer can easily kick XBOX ones arse eaaasily and I really hate that. I want consoles to be designed for gaming only. Not a PC in a teeny box (xbox1). It should be able to do something that my PC is unable to do for a very very long time. I upgraded my PC and within 4 months of XBOX 1 release my PC was better than all the consoles on the market. These specs appear very impressive but will I be able to out do it as easily in a years time as I did with XBOX1? Upgrading my current machine to that is impossible.. so that seems like a good step. I'd certainly be interested if the cost of this turns out to be $300 :-D

    1. Re:Disappointed with previous gen consoles by MonkeyBunker · · Score: 1

      I upgraded my PC and within 4 months of XBOX 1 release my PC was better than all the consoles on the market.

      The fact that the console is not a moving target means that the developers can get more and more performance out of the system as they become more familiar with it. For good examples, look at the difference between Gran Turismo 3 and 4 on the PS2, Halo 1 and 2 on the XBox, Project Gotham 1 and 2 on the XBox, and/or Rallisport Challenge 1 and 2 on the XBox.

      Also, since the devs don't have to worry about the freaky interactions between 4000 different sound cards, video cards, network cards, weird OS/software configurations, and viruses/spyware, console games generally have fewer bugs when released. Which isn't to say they are bug free, mind you.

    2. Re:Disappointed with previous gen consoles by imitier · · Score: 1

      And don't forget that not having those freaky hardware interactions means that you don't have to worry about that kind of thing either. Having recently built a PC (in part for gaming) and reacquainted myself with drivers, patching, hardware issues and BSODs, I really appreciate how easy it is to play games on the Xbox (and other consoles.) The hardest part is getting the security sticker off the game case -- once I put it in the console, I'm good to go. My PC might be more powerful than my Xbox, but factoring in the ease of use, I generally prefer gaming on consoles.

    3. Re:Disappointed with previous gen consoles by zonker · · Score: 0

      i think it is funny because microsoft solved many problems by helping to standardize operating systems on the pc (dos, then windows). then they helped create many problems by not having strict rules on how the zillion different clone vendors and third party addon venders should work with their os. then they helped fix much of that with nt by finally setting those strict rules and testing them for validity. then they relaxed some of those rules with xp (a newer flavor of nt) by allowing some things low level system access for performance (mostly games). as stable as my xp box is, it isn't as stable or smooth running as it was with win2k (on the same exact hardware). and i don't game on my pc...

      it seems to go back and forth with them. of course having complete control over hardware and software makes life much easier (as they do with xbox). i'm sure apple can attest to that...

    4. Re:Disappointed with previous gen consoles by gimpynerd · · Score: 1

      You should keep an eye on the Nintendo Revolution as it is supposed to have something that hasn't been applied to gaming before. Maybe it will be that something that your PC won't be able to do for a long time.

    5. Re:Disappointed with previous gen consoles by Sir_Brysonic · · Score: 1

      "Not a PC in a teeny box (xbox1)"

      Of course teeny is a relative term in this context, ie. The xbox is teeny in comparison to a major airport, or to most species of whales :-D.

    6. Re:Disappointed with previous gen consoles by hambonewilkins · · Score: 1

      I'm so tantalized! Don't buy the new Ford because Chevy is coming out with something way awesome that will revolutionize cars. If Nintendo wants to compete on hype, then compete. Otherwise, they gots no hype.

      --

      God Bless America. Why? Did it sneeze?
    7. Re:Disappointed with previous gen consoles by Anonymous Coward · · Score: 0

      Yeah - you need 2 TVs and the second one has to be touch-sensitive.

  15. Development cost vs. Manufacturing cost by Alereon · · Score: 4, Informative

    CPUs are INSANELY cheap to manufacture, almost all of their price comes from the need to recoup on R&D and fab construction costs. It would be very easy for a manufacturer to sell them at a steeply discounted price in order for the publicity that being used in the Xbox2 will bring. HD-DVD drives were probably much more expensive in an actual dollars-per-unit way.

  16. The most important question of all... by Lead+Butthead · · Score: 1

    Will there be a Linux port? What good is all those processing power with out being able to tinker with it yourself?

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
  17. This is where being Live Enabled comes into play by Alereon · · Score: 1

    If the game had been made Xbox Live Enabled like all games will for the new system, it could have been patched through Live and this wouldn't be a problem.

  18. copy and paste by Anonymous Coward · · Score: 0

    Know what your talking about before you post.

  19. Why only 256 megs of ram? by popcultureicon · · Score: 3, Interesting

    Does anyone know why console makers insist on putting relatively small amounts of ram in their consoles? When the xbox came out, 64 seemed rather conservative and now that 1GB is commonplace, 256MB seems very conservative as well. You'd think since ram is so cheap now that they wouldn't be so frugal.

    1. Re:Why only 256 megs of ram? by torinth · · Score: 4, Informative

      1) RAM is expensive. Game developers and console designers, like most other embedded programmers, have an incentive and opportunity to write efficient and well-optimized code to meet specific hardware requirements.

      2) Consoles run very little by way of background processes, and when they do, they're almost always modules relevant to the application (i.e. XBox Live-enabled services). This trims the base requirements down and still leaves a lot of space for the actual application.

      Desktops, on the other hand, run an OS that has a whole bunch of background services running, plus a bunch of preloaded platforms to improve responsiveness when the user wants to start something new. In addition, we expect them to be able to run more than one primary application at a time. They eat RAM for breakfast.

      Even though your stock Windows XP machine may crawl when running a program with 512MB of RAM, a console (or other embedded/dedicated platform) probably wouldn't need a fraction of that to get excellent performance.

    2. Re:Why only 256 megs of ram? by snuf23 · · Score: 1

      RAM isn't that cheap as far as overall component cost goes in a console. Especially if it is rated at a decent speed. One of the reasons that they use less is that the console doesn't have the operating system overhead that a typical PC does when playing a game. Consider some of the Xbox games which run in 64MB vs. their PC counterparts. They be a bit watered down, but they still look pretty good.
      That being said, if this is 256MB shared with the video controller, I do wonder if it's enough. I guess the texture resolutiuon won't need to be as high since the output res even at HDTV 720P is considerably less than high end PCs.

      --
      Sometimes my arms bend back.
    3. Re:Why only 256 megs of ram? by jericho4.0 · · Score: 1
      Because a console doesn't run much of an operating system. The more important memory is the video card ram.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    4. Re:Why only 256 megs of ram? by drinkypoo · · Score: 1
      256MB is an entire assload when you're talking about a game, unless that memory is shared with the GPU again. I would think they'd be using PCI-E and thus they wouldn't need to share memory, and the video card could have 128MB of its own. Of course, they might decide to go the other way on this one, but there's no real reason to.

      Microsoft's current 64MB is the most anyone has put into a game console yet, anyway. I doubt anyone will have more than 256MB in the coming generation. They're game consoles!

      Microsoft loses money on Xboxes and they only have 64MB, and a 733 MHz P3. Need I say more?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Why only 256 megs of ram? by NeMon'ess · · Score: 1, Informative

      64MB was not conservative when it came out. 64MB was the most any PC video card had back then, but the xbox ran at lower resolution. Also, console RAM isn't the same grade as PC3200. This generation it'll be faster, GDDR3, the same as what's in the latest video cards. Like others said, the good stuff is more expensive.

    6. Re:Why only 256 megs of ram? by Deliveranc3 · · Score: 1

      Not to mention Gui's and File systems.

      These are the memory hogs of the 95age.

  20. Re:This is where being Live Enabled comes into pla by Anonymous Coward · · Score: 0

    No, because microsoft will not let developers release patches via live for anything other than multiplayer balance.
    Since it was a single player only game there was no chance for a patch.
    Maybe when they release the 'platinum' edition it will be fixed but untill then the ai just becomes dumb as soon as you reload or leave a zone.

  21. As it should be by Asmor · · Score: 3, Interesting

    I'm all for MS's policy. It's my understanding that companies can't release patches via Xbox live which don't include new content (i.e. you can't just release a patch that fixes things). It holds the company accountable to sending out a finished product (or getting tanked in reviews), rather than just figuring they'll release a patch in a couple months.

    1. Re:As it should be by 88NoSoup4U88 · · Score: 1

      Very true ; But they don't seem be consistent in applying that rule : I am not sure, but didn't they update/bugpatch Ninja Gaiden ?

    2. Re:As it should be by Asmor · · Score: 1

      I think I remember hearing about that. I know Capcom vs. SNK 2 has to download something from Xbox Live before it'll work online, too.

      I never said that they were doing a good job enforcing the policy, just that I agree with the policy.

    3. Re:As it should be by hunterx11 · · Score: 1

      True, but they released a bugfix for Halo 2. And frankly, they really messed up with allowing Halo 2 to be released so buggy, but all things considered it's probably best that they do forgo their policy and fix it. They are going to release far more bugfixes in about a month, albiet along with new content.

      --
      English is easier said than done.
    4. Re:As it should be by DeadScreenSky · · Score: 1

      Content update, yes. Bugpatch, no. You probably thought it was because a certain small segment of gamers pretended the camera in Ninja Gaiden was broken and that the content update fixed it. The former was just bullshit and the latter only made the camera slightly more flexible (I only found it useful for setting up more 'arty' screen angles, personally).

      And the content upgrade still left the original game as is, controls and all - it just added new gameplay modes orientated around the online Master Ninja Tournament.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  22. License Notwithstanding... by Jeremiah+Cornelius · · Score: 1
    Q: Does MOL run on non-Apple hardware?

    A: It does. MOL runs for instance on the Pegasos board, the Teron board and on AmigaOne hardware. In short, MOL should run on any PowerPC hardware (with the except of 601-based systems). However, the EULA of MacOS prohibits its usage on non-Apple hardware (it is of course perfectly legal to use MOL to boot a second Linux though).

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
    1. Re:License Notwithstanding... by Per+Wigren · · Score: 1

      (it is of course perfectly legal to use MOL to boot a second Linux though)

      LOL!

      --
      My other account has a 3-digit UID.
  23. Re:720p, yawn. What about 1080p? by thryllkill · · Score: 1

    "No more complaining about using a gamepad for shooters."

    Okay okay... but is someone going to make PC class shooters for the Nextbox? No... do not say Halo2. PLEASE do not say Halo2.

    --

    Note to self: No more arguing with the faithful.

  24. Re:720p, yawn. What about 1080p? by gimpynerd · · Score: 1

    Why don't you just go buy a computer if you want to play computer games? I know it would cost more but you can also do a lot more with a computer. The more Microsoft incorporates into the Xenon the more expensive it will be.

  25. HUGE mistake! by BTWR · · Score: 1
    This is a GINOURMOUS mistake people.

    OK, what's the main difference between PC and Console game? Give up? It's not the graphics, gameplay, etc - it's the BUGS!

    When Half-life2 came out, there was practically a patch made that day. Same with Battlefield 1942 and most other PC games I buy. This encourages games to be shipped out only 80% done. Console games (used to) never have this problem. They have usually been (for all intents and purposes) bug free. Remember that silly Madden 2005 error? That was ONE bug and made national news! But the game was still 99.9% fine. It's NOT uncommon to see PC games come shipped and you can't even install them! Imagine that!

    So yeah, be warned. If Xbox2 has "Live-enabled for ALL games (i.e. 1-player, puzzle, RPGs, etc)" then you can be sure that most games, like PC games, will come bug-ridden. (Hey, but at least the sale-dates will be met! Too bad the game's finish-date won't though...).

    (Last thing - is XBox2's online gonna be free? If not, and these games have bugs, you'll be REQUIRED to be online to get the fix. $50 a year for the 4 years you'll own the system makes this machine's cost go from $299 without games to $499 without games)

    1. Re:HUGE mistake! by jimi+the+hippie · · Score: 1

      One of the biggest reasons that PC games have so many bugs is the wide range of hardware and software that they must run with. There is no way to test every possible combinations. This is eliminated in the console world

    2. Re:HUGE mistake! by aceadean · · Score: 1

      How can they offer bug fixes/upgrades if they aren't packing the hard drive in standard? I suspect the majority of Xboxers probably won't buy it... that is unless Bill and Co. decide to screw everyone and require it, forcing the consumer to spend above and beyond the sticker price

      Adam

  26. 3DO? by scribblej · · Score: 1

    Went over like a lead zeppelin.

  27. This sounds powerful now, but so did the last Xbox by Kevin143 · · Score: 2, Insightful

    Three 3.0 Ghz PPC cores. Wow. And I'm sure it'll be at a standard console launch price point, about $300. That's a whole lot of power. Of course, people said the same thing when the Xbox first launched. 733 megahertz for $300 seemed like a great deal then. But, that was back when becoming obselete used to be a concern when buying computers. Remember when Moore's Law was being upheld? I bought a Pentium IV 2.4C about 2 years ago for $180 dollars. Today, $180 dollars buys you a PIV 3.0. An incremental leap forward at best. If the Xenon really has 3 PowerPC 3.0 GHz processors, that thing is gonna be one hell of a bargain at $300 dollars. Five years from now, a Xenon is still going to be relatively impressive, unlike today's Xbox, unless we manage to invent some radically new technology that lets us get back on track with Moore's Law.

  28. Re:720p, yawn. What about 1080p? by NeMon'ess · · Score: 1

    I care about the games, not what they're played on. I don't expect Xenon to come with a keyboard and mouse, but since the xbox used modified USB, it would be easy for them to sell an adapter to use any keyboard, or gouge me an extra ten bucks for their own Xenonified version. If MS actually releases a more expensive Media Center version with Tivo functionality and word processing, they'll have gotten people to buy the both the software and hardware from them. That's owning the PC market. MS bought WebTV and it failed, but this could succeed, and I won't have to pay $200 every two years for a new video card, and $300 every three years for a new CPU, mobo, and RAM. Just $400 every five years for a console, and if I keep a PC, it won't need the latest video card.

  29. Re:This is where being Live Enabled comes into pla by unclethursday · · Score: 3, Informative
    No, because microsoft will not let developers release patches via live for anything other than multiplayer balance.

    False. Many games have had patches released for not only multiplayer issues, but also single player issues. For example, Crimson Skies has a problem where if you changed something in the multiplayer settings, it made you unable to play the single player game, so the patch for Crimson Skies fixed that and some other minor issues, but there was no "multiplayer balance" issue to be fixed in Crimson Skies.

    Other games have also had issues with their single player games patched on XBL. Halo 2, for instance, had its 480p mode fixed that affected both single and multiplayer where the HUD was cut off on the far left side of the screen.

  30. Re:720p, yawn. What about 1080p? by hammurderer · · Score: 1

    Hey Dumbass. 1080p has been around for a long time now. By my count at least two years. Also 1920x1080 isn't a limited resolution. And yes high def DVD's will be available with the release of HD-DVD players, but your are going to have to re-collect all your movies again in the new format. Same thing when they changed from vhs to dvd. just another way to spend money

  31. Re:How much? PPU by alexandreracine · · Score: 1

    599USD at first of course, like all console release in the chrismas time.

    Also, there is no PPU in there?

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    No sig for now.
  32. Re:This sounds powerful now, but so did the last X by Anonymous Coward · · Score: 0

    Exactly. 750mhz was okay back in the day of the Xbox, in fact my computer's CPU was that fast. Not amazing.

    Three 3ghz cores today? You won't find that in even the standard super-duper $3000 gaming computers, and you definately won't find a card that's one generation over the X800 line.

  33. Re: Don't forget imports too by Leynos · · Score: 1

    There're still quite a few Xbox games that are Japan only, or take several months to reach America. Of course, for someone living outside of America, a modchip is essential, given the leadtimes America gets over Europe with most games.

    Dunno if I'll be waiting tho. I plan to buy an American Xbox 2 on day one (I live in the UK), and just send it off to get chipped when the opportunity arrives.

    --
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  34. Re:720p, yawn. What about 1080p? by NeMon'ess · · Score: 1

    Define been around. HDTV broadcasts in either 720p or 1080i. For fast motion 720p looks better. The low and mid-range HDTV's cannot handle 1080p. I know hi-def DVD's will be available for the players, but will they be interlaced, like the early DVDs were? Will they be progressive, but only at 720 lines? Moron.

  35. Not going to happen. by Inoshiro · · Score: 2

    I'd rather we have the console makers as is. When you have people who can deny you a licence to a console, you can enforce certain minimal standards. Yes, even though no one pays lip service to these (although Nintendo still has the Nintendo seal of quality, despite their willingness to vet shit like Superman 64), it's still a point to consider.

    A DVD is an MPEG2 movie with some interpreter code. This should me simple, yet I've had to deal with tons of movies which force me to sit through previews or other things I don't want to watch because the people who make the DVDs think they're smarter than me. At least with game consoles, I have that layer of abstraction between me and the content providers that hopefully stop the most evil of content fuckups.

    "If and when video game consoles work like that, I'll no longer be cursing Sega for picking the wrong box to put Panzer Dragoon on, or find myself dropping a couple hundred extra dollars so I can play Metal Gear Solid."

    If you're a real gamer, you'll own them all anyways. Game consoles (buying all in a generation with games and peripherals) are still cheaper than keeping 1 PC up-to-date for PC games, let alone buying the games and dealing with patches, Windows, and general fuckery.

    3D0 tried to make a game console that was a standard which lots of people made in different versions. Philips tried to as well (CD-i). Yea, those really didn't pan out, and it's not because of the technical hurdles.

    There are just too many fundamental differences in world views on games and interfaces, etc, for all companies to agree on a gaming standard like you suggest should exist.

    I think the "one-gaming-platform" you suggest is the PC, and its generality is a curse that has led to constant bugs, patches, Windows, etc. Even with DirectX, that's no good, because you now need to add "install latest DirectX and pray older games don't break" into the list next to "buy well-supported hardware" ... in the DOS days, at least having a GUS and a VGA card meant you got great support in primo games, but that required its own set of problems.

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    1. Re:Not going to happen. by zero_offset · · Score: 1

      "install latest DirectX and pray older games don't break"

      Actually DX has an excellent track record in terms of backwards compatability.

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  36. Nice troll. by Inoshiro · · Score: 1

    Symmetric stick placement is only good for people who have thumbs that are an equal length to their fingers (IE: no one).

    Having to shift my hands around and curve my holding so that my thumbs are forced to the middle, instead of having a direct line on the left stick + a direct line on the right stick (with a set of face buttons above) is downright painful.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Nice troll. by Anonymous Coward · · Score: 0

      Naw, it wasn't a very good troll. Actually sparked some thoughtful discussion.

  37. good point, but PC's have ram in other places by nobodyman · · Score: 2, Interesting

    Definitely agreed that less ram is needed on a console than a pc for a variety of reasons. You don't have nearly as many concurrent processes, you typically deal with lower resolutions (even 1080i will be lower than what most pc games can run at nowadays) and a console game doesn't have to use less efficient code in order to handle disparate hardware configurations.

    That said, PC's have video RAM and (sometimes) audio RAM. So, even though you have windows and it's background processes crowding the system RAM, you probably have an extra 128MB video card holding textures and geometry.

    So, even though 256MB is more than it seems for a console, I still think they should have included more. Consoles are always held back towards the end of their lifecycle because of it. Programmers are able to eek every bit out of the cpu, but in the end they just need more RAM (Halo 2's popping textures, Majora's mask requiring the 4mb expansion back, etc. etc.)

    Now, 384MB would have been perfect. But nothing is set in stone -- when developers squaked at the 8MB originally planned for the PSP, Sony upped it to 32MB just months before the launch date.

  38. Standard for the industry I believe by metroid+composite · · Score: 2, Interesting

    I've watched the same thing happen with PSP launch titles; two or three bugs were fixed just after sending things in to Sony for final approval, but they'll likely never be fixed even in post-launch copies just because that requires a resubmission, which costs a fee and needs to be approved again by Sony (and they're likely to be harsher when they're not gasping for launch titles).

  39. This spec is impressive.. by Anonymous Coward · · Score: 0

    ..but I'm worried it will be shown up later by competitors. Of course this thing looks great when compared to current consoles, but unfortunately it won't be competing with Xbox and PS2 and GC.

    On the CPU side I can see this being easily outclassed by the PS3, as impressive as a tri-core CPU now is. As I understand it, the chip going into PS3 isn't that far off the mark from what was shown at the ISSCC in Feb - it's a little less powerful, but not by much. I'd conservatively guess that in terms of floating point performance, the PS3 CPU will be ~2x that of MS's chip (i'm assuming there's one "regular" VMX unit and one FPU unit per core in Xbox2, but maybe MS will surprise us with a more custom vector unit).

    Of course, that's just the CPU side..certainly the X2 GPU should be very impressive. Hopefully we'll get more detail on that today at Allard's keynote.

  40. HD-DVD etc by OK+PC · · Score: 0

    I'm not too fussed about the next XBox being "just" DVD. Most of the current games on the market are below 3Gb anyway.

    --
    Did you get that thing I sent ya?
  41. Really? by Inoshiro · · Score: 1

    Why can't I play pretty much any DX game released between 1996 and 1999? Because the track record isn't so hot. Only the APIs relating to the keyboard and the mouse (IE: the stuff that didn't change much) works well. Games like FF7 aren't playable on the PC unless you have a very specific mix of drivers.

    DX7 and up have been the ones which seem relatively stable, but even the DX7 emulation in DX9 has the odd bug in it.

    --
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    1. Re:Really? by LadyLucky · · Score: 1
      Dude,

      Drivers have nothing to do with DirectX. I suggest you blame your video card manufacturer instead.

      --
      dominionrd.blogspot.com - Restaurants on
  42. Exciting by Jack+Sparrow · · Score: 1

    "Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions.

    .. and the latest EGM reports that an insider has told them that there is no competition between the specs of Xbox2 and PS3. PS3 is supposed to be "insanely powerful". It would be very interesting to see what the actual specs would be for them.

    Anyway, I am starting to save money as I want all three of them, no compromise. I hope the other two support a good Live! like service. Otherwise it is going to be a very difficult decision, especially for people like me, who do not fall in any fanboy category.

  43. Re:good point, but PC's have ram in other places by SuiteSisterMary · · Score: 1

    The xbox has two other advantages; hard drive, and unified memory.

    This means that textures can be stored on the HD, read into main memory, and there's no additional 'copy to the video RAM step.'

    This is leaps/bounds over, say, the PS2, which wants you to be streaming textures, constantly, off of the DVD drive.

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  44. PS3 Possibly More Powerful? by jmole · · Score: 1

    This could possibly mean that the PS3's (according to early reports) has the potential to have more processing power then the XBox 2.

    XBox 2 PowerPC:
    - 3 cores
    - 3Ghz
    - L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache.

    PS2 Cell Processor (http://www.gamespot.com/news/2005/02/07/news_6118 072.html):
    - 8 cores (This can be scaled from 1-8 depending on the device, so Sony has the potential to use more cores then the XBox 2, but there will be trade-offs for using more)
    - The first version of the chip will run at speeds faster than 4GHz. Engineers were vague about how much faster, but reports from design partners say 4.6GHz is likely.
    - 2.5MB of on-chip memory

    Its still too early to tell since Sony has yet to release the final specs of what will be used and how many calculations\instructions per second each can do. I just think it is funny how the PS2 is the current system lacking in power, but come time for next generation systems it has the most potential to be the most powerful.

    1. Re:PS3 Possibly More Powerful? by jmole · · Score: 1

      *And by PS2 Cell Processor I meant PS3!

    2. Re:PS3 Possibly More Powerful? by lowe0 · · Score: 1

      Those can't be directly compared; a Cell APU isn't the same thing as a full PPC core.

  45. They already have part 2 posted by M.C.+Hampster · · Score: 1
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    Forget the whales - save the babies.
  46. In addition... by hollismb · · Score: 1

    Specs, whatever. On the Xbox site today they released some screenshots of the upcoming interface for the Next-Generation Xbox Guide.

    Highlights include:

    • Gamer Cards Gamer Cards provide gamers with a quick look at key Xbox Live(TM) information. They let players instantly connect with people who have similar skills, interests and lifestyles.
    • Marketplace Browseable by game, by genre, and in a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins and new community-created content.
    • Micro-transactions Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies.
    • Custom playlists This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

    My guess is that this kind of circumvents the whole hard drive issue, and also explains why they want all titles to be Live-enabled, so that players can acces music and game saves from their pcs, and possibly Xbox Live. On top of that, some of it looks pretty cool. Liked playing with a certain person? Check their profile, see what other games they play, how good they are, and how often. Check their slogan, and maybe they've got a link to their site/blog/whathaveyou. Personalizes the experience a lot more, letting you know better who you're playing with, instead of just looking at them as random cannon fodder.

  47. the rumor I'd heard was... by sbma44 · · Score: 1

    gyroscopic controllers. Sounds likely to me. Very Nintendo-ish, and the original quote said it *wasn't* new technology, just tech that hadn't previously been applied to gaming.

    1. Re:the rumor I'd heard was... by DanthemaninVA1 · · Score: 1

      Microsoft Sidewinder Freestyle Pro.

      It has a D-pad on it, but you can hit a button on the left side of the controller to turn on "tilt mode." It HAS been applied to gaming before.

  48. Aimed at Apple as well as Sony? by theolein · · Score: 1

    Those specs are very, very impressive. It's quite a bit more powerful than anything Apple has out now. Given that the 3 core PPC will be more like the IBM Power5 (dual core) than the PPC970, I wonder how hot this thing will run?

    I suppose though that Apple will have by then released G5 Macs with similar speeds, since there hasn't been any update to the tower line in a while now.

    What is interesting is that Microsoft is doing its level best to capture the game market, and not only the game market. I see where Microsoft is going with the built in media player and camera, obligatory online experience for all games and minimum HDTV resolution. They are trying to do to the market what Apple has done with stuff like iTunes, iChat and iSight. I would be very surprised if Microsoft is not going to try and use the XBox2 as their way of capturing the integrated experience that Apple has had a lock on with its own hardware and software, except that Microsoft will be able to lock out the competition even more thoroughly with the console.

    I fully expect Microsoft to offer video chats, instant messaging, its own music store etc through a monthly subscription service such as Xbox live. Your average user doesn't care as long as it's easy to use and works. If the device includes a browser then you know that it is indeed aimed at Apple's iMac and Mac mini as well.

    I think this is aimed squarely at both Sony and Apple, not because it uses a PPC but because of the feature integration and the sheer speed it will offer. I think Sony might just suffer heavy loss of marketshare unless the PS3, with its Cell processor really is so much faster that there's no competition and if Sony manages to get its online integration and feature set at the same level, which I doubt they will do.

    The only real problem might be price. I can't see Microsoft selling this at a very low price (under $300) unless they're willing to take even heavier losses than they do with the XBox.

  49. Cell Does NOT have 8 cores... by TR0GD0RtheBURNiNAT0R · · Score: 1

    Instead, it has one PPC core, and 8 Vector Processing Units (IIRC). This is still insanely powerful, but not as powerful as 8 full-fledged CPUs.

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  50. 4pirates.com by Formula420 · · Score: 0

    Bagagagaga, BC is back, under http://www.4pirates.com sign up while there are still places left.

  51. Re:This sounds powerful now, but so did the last X by Sengoku666 · · Score: 2, Insightful

    Moores Law is still valid, how else do you think they fit 3 PowerPC cores on a single die?

    Using the P4 to say that Moores Law is no longer valid is a bad analogy, as the P4 architecture was strongly based on getting as high a clock speed as possible. The roadmaps of CPU manufacturers point pretty strongly to multicore as being the future of processing, for two reasons:
    We can keep cramming more and more transistors into the same space (Moores Law), so we might as well use that space.
    Critical paths can only be so short (i.e. you can only have so many pipeline stages until you get diminishing (and negative) returns)), before you have to come up with other ways to improve speed.

  52. Your truly stupid or got a bad memory by SmallFurryCreature · · Score: 0, Troll
    Why? Because VHS and DVD and CD are all brands. At one time you had both VHS and V2000 and betamax trying it JUST like the console wars of today. In those days if you walked into a video store you were often restricted in your choice of movies depending on wich brand player you had.

    Oh and at the same time you also had laserdisc competing and of course the even older format of simple film reels.

    That you now think of DVD or any of the others as a standard format independent of brand shows you either got a very short memory span or just don't pay much attention. For a more recent example look at the different formats depending on brand that DVD burners came in.

    In the days of betamax you could pretty much count that every sony movie also came out on betamax. You are also far more likely to find sony music available on minidisc.

    Further more your suggestion would ruin competition. The PC is like this were it doesn't matter wich brand PC I got I can play most games for the PC platform.

    Sadly this also means an awfull lot of PC games are still compatible with old hardware. Consoles don't come out all at the same time and so will have very different hardware capabilties. I prefer my games to make the most of the hardware. Not for them to limit themselves to the most restricted console out there. The most obvious restriction being memory or the presence of a harddisk. Just because 1 console would not have a harddisk we would still be in the days of savepoints vs save anywhere on consoles like the x-box?

    Your argument is both not true and would limit game developers. Just ask youreselve this. Is it a waste of shelve space for a supermarket to carry both Coca Cola and Pepsi? It is called choice. I prefer having it.

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  53. Yeah the vid card. Not the whole machine by SmallFurryCreature · · Score: 1
    In those days 64mb MAIN memory was the absolute minimum for a PC with that kind of cpu power. 128 was far more standard and any halfway serious gamer had more.

    in fact if you had bought 64mb strips then you were being overcharged if you count the price per megabyte.

    Does it hurt? Well yes. Look at the x-box/pc game morrowind. On the PC there was an awfull lot of loading for very small game zones. This was the same as in the x-box version. However the PC only expansion packs had much larger zones using the easily double amount of memory a PC has.

    The x-box had 64mb total. PC has its main memory + video memory for the same job.

    It is also the reason people complain about the small levels in games like Thief 3 and Dues EX 2 when compared with their PC only ancestors.

    Speed matters little for this. Complex open levels (you can save memory by making only a small portion of a big level available to be viewed. Quake and doom used this an awfull lot) require lots of ram. Consoles don't have that.

    I am most amazed by sony's reluctance to add more memory. Their own PC games EQ2 and Star Wars galaxies are memory hogs working only well with 1gb. Either the code is horrible OR they never want to put these games on a console.

    True PC have higher resolutions wich means more space needed for textures BUT the gap between the 1gb that their own PC games require and the amount on offer in the current consoles is a bit big.

    I guess memory is just to expensive. Oh and speedy stuff being more expensive? Well not entirely true. Don't forget the massive discounts you get when you order your memory by the truckload vs stick.

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    1. Re:Yeah the vid card. Not the whole machine by NeMon'ess · · Score: 1

      So because a small percentage of games need more you think it's worth the cost of having 384 or 512 instead of 356? Without the OS much less RAM is needed. As for price, if Micron is selling GDDR3 to ATI for XX dollars a stick, don't think MS can talk them down too much lower. The good stuff is almost always going to cost more. The few extra dollars then gets doubled when it's sold to Target, and doubled again when we buy the console.

  54. Re:720p, yawn. What about 1080p? by WebGangsta · · Score: 1
    projectors that can do 1080p "cost several thousand dollars"? They've been available for less than $2k for at least 1.5 years, and are slowly reaching the $1k level now (if they haven't already -- I haven't looked lately).

    As for 1080p games vs 720p, you're right -- there need to be more 1080p games on the market considering the only ones that exist now are Syberia, Dragon's Lair, and Enter the Matrix (I don't recall others - there are websites that have complete lists), and there's a small handful of 720p games like Tony Hawk and The Sims.

    I probably couldn't tell you the difference between the 720p and 1080p games, but there is definitely a diff below 720p.

    It was inevitable that Sony and MSFT would roll out strong HD support. What will be interesting is Sony's use of the Blue-Ray format vs whatever MSFT is using. Could be a mistake on MSFT's part to not go with a better DVD standard.