Using the keyboard often is much faster than using the mouse, especially when you usually code (you already have your hands on the keyboard), when you've been using the software for a long time (you just know ever shortcut + muscle memory at work = you don't even need to check the screen nor the keyboard to perform an action) and when you're anything but an idiot.
Flash news, even the Design Team of Office 12 (which is pretty much the bleeding edge of office interfaces with the ribbon and all) recognizes the importance of keyboard shortcut, and most buttons in the ribbon should have their own shortcut that will get displayed when pressing ALT (think existing menus but better).
Re:One Point For Gmail
on
Gmail vs Pine
·
· Score: 1
Lynx does support HTTPS, and GMail does work with Javascript disabled.
Well, first of all the iPod market isn't about storage, the Nano (and former mini) segment wouldn't be the best selling iPod niche if it was. So the storage doesn't matter that much to the public, that's been proven.
What did we see with the iPod? That what mattered was the interface. iPods are sleek, beautiful, and dead simple to use. A cell phone is, basically, a cell phones. I has a dozen keys already just for the phone functions which need easy access. You won't get a simple mp3 player interface on a cell phone, ever. And simple interface and stunning user experience is what the iPod is based on and what made it's success! Apple wasn't the first on the mp3-player market. It's never been a leader technology-wise (low number of supported formats, low number of functions), it's rarely been the smallest available, it's probably the less open player out there. But. It's. Easy. To. Use. And it just looks great.
On top of that, cell phones are currently unable to feature near the autonomy they'd need. Add an mp3 player without changing the battery? You're looking at a 20h autonomy if you don't actually phone anyone there matey, looking forward to that? i'm not.
Coral Cache managed to magnificiently save the post
Warning: mysql_select_db(): Too many connections in/home/sites/lkml.org/scripts/getmail.php on line 56
Warning: mysql_select_db(): A link to the server could not be established in/home/sites/lkml.org/scripts/getmail.php on line 56
Warning: mysql_query(): Too many connections in/home/sites/lkml.org/scripts/maillib.php on line 182
Warning: mysql_query(): A link to the server could not be established in/home/sites/lkml.org/scripts/maillib.php on line 182
Thanks CC, now I can at least see what lkml looked like right after the mysql server burst in flames.
The main drawback is that the PC version currently is a bit of a bet, may run extremely well, may run well enough (sometimes barely), may not run at all.
But with the PC version and an upgraded PC you get:
Mods. There are already dozens of mods out, some litteraly patching the game or making quite impressive additions. And the game hasn't been released for 2 weeks yet. I can't even being to think what the PC version of Oblivion will be in a week. Be VERY careful when picking your mods though, it seems that Oblivion has landed a far larger audience than the previous Elder Scrolls, and a big part of this audience comes from "dumb" games (FPS-style, action oriented) and doesn't want anything to do with hard. There are already quite a few extremely unbalancing mods. Again, be very careful, picking an unbalancing mod was what made me stop playing Morrowind at the time.
Potential, the in-game settings are only half the story, the Oblivion.ini files allows you to tweak the game much further quality wise, we probably won't see the best Oblivion can display until the next CG generation, or the one after it.
Other games. I'm eagerly waiting for things like Supreme Commander or Spore, and I'm pretty sure they'll benefit from an upgraded rig, so it's a no-loss situation. Especially since those games won't be released on Xbox (well... I doubt Spore will, and there is no way SupCom could be released on an Xbox)
Duh? Dude, it's Oblivion, not Counter Strike, it's an RPG not an FPS, you don't need 60 fps to play a role playing game! And you clearly don't even remotely need 85 frigging fps.
And stop cranking every damn setting to max quality may help too, running F.E.A.R. or Doom3 with full quality isn't a benchmark for Oblivion.
Re:ATI 1900XTX series is best for this game
on
Living In Oblivion
·
· Score: 1
Now you can try upping the quality higher than the game settings (by fiddling with Oblivion.ini) and get your graphic card to it's knees. (the in-game settings are not "true" oblivion max quality, by a fair margin)
8gp is a third of what I get for every Regenerate Fatigue potion I make.
And I have an endless supply of these things, just about every single alchemy item in oblivion has Regenerate Fatigue in a slot (well not every single one, but a good 75%, and they're the most common by a very far margin).
And you start very early getting stuff that you can sell for a thousand bucks too.
Whoa, IBM wants people to switch from the at-least-ok proprietary MS solution to their own we-have-the-worst-software-in-the-world, a-thousand-interface-designers-sacrified-every-day , lotus-notes-making-your-brain-melt-since-1996, interface-standards-are-not-for-us-goddamit Lotus Fucking Notes?
Woohoo, fucking win, that's not even being between a rock and a hard place, that's being in an erupting volcano and seeing a frigging Chicxulub-class asteroid falling on you (that'd be a 10km diameter asteroid, 6mi for our metrically challenged american friends).
And don't listen to anyone telling you that Notes is great and that it rocks your socks, it's been proven that only Notes developers can utter praises for that piece of donkey poo, they're merely trying to keep their jobs.
Its a game. The point of a game is to complete the story.
Let me think about that for a second...
No?
For heck's sake, thousands of games don't even have a story in the first place (story in Tetris? or in Every Extend? or in Train Simulator? or in Railroad Tycoon? or in a Multiplayer TA game? Hell, even TA's single player story was weak anyway). Making a story or reading a story is just a different take on gaming. You like reading stories, other people prefer creating them. You like seeing events unfold before your eyes, other people prefer creating the events. That's all there is to it. The point of a game is playing, having fun, that's all there is to it. Whether you have fun by playing Diablo, Starcraft, Metal Slug, Age of Empires, Civilization, SimCity, The Sims, World of Warcraft, or posting self-starred horse porn on the internet doesn't matter, do what rock your socks, just respect what other people want to rock their socks with... (well, maybe not the self-starring horse porn one, that's disgusting)
Western RPGs - the breed of them that's truely dying, even in a world where KOTOR got game of the year - you're given a stage to play on. Everything else is up to you. I'm several hours into Oblivion right now. I'm not even sure if I'm on the main quest or not, but I love it anyway. The Ultima series are the only games I played much of that I can really compare to Elderscrolls in terms of sheer freedom.
Fallout I & II were also quite strong freedom wise. And let's face it, you can't help but love a game in which you can decide to become a porn star, can play with a magic 8 ball and can meet the Monty Python's Arthur.
TES is a great example for that- what the hell is the story in Daggerfall? Or Morrowind? I couldn't find one.
Maybe you should've looked for one in the first place...
Granted, stories in TES aren't handed to you (more like forced down your throat, really) as it is in Eastern style "RPGs". The point is that you make the story. A main quest is given to you (well not in morrowind, you had to look for it. It is in Oblivion though) and from there onwards you're the one who decides what the story is, which includes the ability to not do the main quest in the first place if you don't want to.
You seem like you want to play RPGs as you'd read books, being guided linearly at each steps, never being able to make mistakes, never having to look for anything and never actually creating the story, just hopping along a heavily scripted timeline. That's fine, really, but that's not the goal of PC RPGs, that's not how a TES or a Fallout works, and it's no reason for you to diss them the way you do.
Oblivion still has cut-scenes
no
spans of dialogue
yes
empty walking periods from time to time
yes and no, the world is full of riches, and if you're an alchemist walking through the woods transforms into a game of "find the material" as you run from bush to bush trying to harvest some plan or a shroom while being coursed by a troll that found you before you found him.
There are also quite a lot of stuff hidden in any area (caves, houses, shrines, bandit outposts,...), so there isn't much truly empty space. Much less than in Morrowind. Even if you don't use Fast Travel.
On the other hand, the last 2 items are part of an RPG experience, an RPG can't be action-packed without dialogs or exploration, that's not an RPG anymore.
I was thinking something with the same speed of gameplay as Heretic, only with the grind that appeals so much to fans of eastern RPGs
The Dreamcast is just as if not more powerful than the PS2, believe it or not, and came with online play, analog shoulder buttons, the works. They lost because of Sony's marketing department and the debt SEGA racked up trying to get Sega CD, Saturn, 32X, Game Gear etc. off the ground.
I know all of this and still have a fond memory of my dreamcast.
Wanna bet? It takes a pair of seconds to grab the FLV file that's read by the Google Player, and a run of mencoder to convert the FLV to anything else.
The quality kind-of blows and is even worse post-conversion, but it's more than doable. Hell, it's easy to do.
Actually, genes are not copyrighted. You can patent genes though, even if there's allegely a prior art of a billion years, and you don't even need to create new genes to patent them, you merely need to "discover" them.
They weren't. They were all weaker specs side and had role-specific chips to handle nifty effects (Mode7 was handled by a specific chip for example, not by the SNES' raw calculation power).
Fron what I read, the Revolution SDK is very much like the GC SDK (since the console are quite close architecture-wise), and more than a few devs have stated that it's probably the best SDK of the current generation, a bazilion times better than anything Sony ever released.
And it's cheap to boot, which means that indie game devs will be able to afford it and still have enough food to eat until their release their game.
Please, pretty please, don't mix "high quality" and "high quality graphics", they are not the same and good games never needed good graphics to be good.
Check Lucas Arts' adventure games such as Sam&Max, The Day of the Tentacle or the Monkey Islands. Were they good games? Damn yeah! Did they have awesome graphics? No, not even at that time.
Even if it was still needed, the DS proved that the raw power doesn't matter, it beats the living hell out of the PSP while having much lower specs, and a much worse graphic system.
Also, lets not forget that to be inovative in way such as the EyeToy, you need processing power.
Dude, EyeToy? Innovative? Who the hell are you kidding?
Using the keyboard often is much faster than using the mouse, especially when you usually code (you already have your hands on the keyboard), when you've been using the software for a long time (you just know ever shortcut + muscle memory at work = you don't even need to check the screen nor the keyboard to perform an action) and when you're anything but an idiot.
Flash news, even the Design Team of Office 12 (which is pretty much the bleeding edge of office interfaces with the ribbon and all) recognizes the importance of keyboard shortcut, and most buttons in the ribbon should have their own shortcut that will get displayed when pressing ALT (think existing menus but better).
Lynx does support HTTPS, and GMail does work with Javascript disabled.
Well, first of all the iPod market isn't about storage, the Nano (and former mini) segment wouldn't be the best selling iPod niche if it was. So the storage doesn't matter that much to the public, that's been proven.
What did we see with the iPod? That what mattered was the interface. iPods are sleek, beautiful, and dead simple to use. A cell phone is, basically, a cell phones. I has a dozen keys already just for the phone functions which need easy access. You won't get a simple mp3 player interface on a cell phone, ever. And simple interface and stunning user experience is what the iPod is based on and what made it's success! Apple wasn't the first on the mp3-player market. It's never been a leader technology-wise (low number of supported formats, low number of functions), it's rarely been the smallest available, it's probably the less open player out there. But. It's. Easy. To. Use. And it just looks great.
On top of that, cell phones are currently unable to feature near the autonomy they'd need. Add an mp3 player without changing the battery? You're looking at a 20h autonomy if you don't actually phone anyone there matey, looking forward to that? i'm not.
Actually, the Coral Cache isn't slashdotted, but it cached the slashdotted lkml page.
Coral Cache managed to magnificiently save the post
Thanks CC, now I can at least see what lkml looked like right after the mysql server burst in flames.
Everything has turned very... pink... and there are hearts... and ponies...
The main drawback is that the PC version currently is a bit of a bet, may run extremely well, may run well enough (sometimes barely), may not run at all.
But with the PC version and an upgraded PC you get:
Duh? Dude, it's Oblivion, not Counter Strike, it's an RPG not an FPS, you don't need 60 fps to play a role playing game! And you clearly don't even remotely need 85 frigging fps.
And stop cranking every damn setting to max quality may help too, running F.E.A.R. or Doom3 with full quality isn't a benchmark for Oblivion.
Lies are bad sir, lies are very bad.
Now you can try upping the quality higher than the game settings (by fiddling with Oblivion.ini) and get your graphic card to it's knees. (the in-game settings are not "true" oblivion max quality, by a fair margin)
There will not be any demo. Ever. There has never been a TES demo and there won't be, Bethesda's reps stated it repeatedly.
8gp is a third of what I get for every Regenerate Fatigue potion I make.
And I have an endless supply of these things, just about every single alchemy item in oblivion has Regenerate Fatigue in a slot (well not every single one, but a good 75%, and they're the most common by a very far margin).
And you start very early getting stuff that you can sell for a thousand bucks too.
8gp is less than nothing.
Whoa, IBM wants people to switch from the at-least-ok proprietary MS solution to their own we-have-the-worst-software-in-the-world, a-thousand-interface-designers-sacrified-every-day , lotus-notes-making-your-brain-melt-since-1996, interface-standards-are-not-for-us-goddamit Lotus Fucking Notes?
Woohoo, fucking win, that's not even being between a rock and a hard place, that's being in an erupting volcano and seeing a frigging Chicxulub-class asteroid falling on you (that'd be a 10km diameter asteroid, 6mi for our metrically challenged american friends).
And don't listen to anyone telling you that Notes is great and that it rocks your socks, it's been proven that only Notes developers can utter praises for that piece of donkey poo, they're merely trying to keep their jobs.
Let me think about that for a second...
No?
For heck's sake, thousands of games don't even have a story in the first place (story in Tetris? or in Every Extend? or in Train Simulator? or in Railroad Tycoon? or in a Multiplayer TA game? Hell, even TA's single player story was weak anyway). Making a story or reading a story is just a different take on gaming. You like reading stories, other people prefer creating them. You like seeing events unfold before your eyes, other people prefer creating the events. That's all there is to it. The point of a game is playing, having fun, that's all there is to it. Whether you have fun by playing Diablo, Starcraft, Metal Slug, Age of Empires, Civilization, SimCity, The Sims, World of Warcraft, or posting self-starred horse porn on the internet doesn't matter, do what rock your socks, just respect what other people want to rock their socks with... (well, maybe not the self-starring horse porn one, that's disgusting)
Fallout I & II were also quite strong freedom wise. And let's face it, you can't help but love a game in which you can decide to become a porn star, can play with a magic 8 ball and can meet the Monty Python's Arthur.
Maybe you should've looked for one in the first place...
Granted, stories in TES aren't handed to you (more like forced down your throat, really) as it is in Eastern style "RPGs". The point is that you make the story. A main quest is given to you (well not in morrowind, you had to look for it. It is in Oblivion though) and from there onwards you're the one who decides what the story is, which includes the ability to not do the main quest in the first place if you don't want to.
You seem like you want to play RPGs as you'd read books, being guided linearly at each steps, never being able to make mistakes, never having to look for anything and never actually creating the story, just hopping along a heavily scripted timeline. That's fine, really, but that's not the goal of PC RPGs, that's not how a TES or a Fallout works, and it's no reason for you to diss them the way you do.
yes and no, the world is full of riches, and if you're an alchemist walking through the woods transforms into a game of "find the material" as you run from bush to bush trying to harvest some plan or a shroom while being coursed by a troll that found you before you found him.
There are also quite a lot of stuff hidden in any area (caves, houses, shrines, bandit outposts, ...), so there isn't much truly empty space. Much less than in Morrowind. Even if you don't use Fast Travel.
On the other hand, the last 2 items are part of an RPG experience, an RPG can't be action-packed without dialogs or exploration, that's not an RPG anymore.
What you're suggesting is a 3D Diablo.
Repeat after me: Diablo is NOT an RPG
I know all of this and still have a fond memory of my dreamcast.
Wanna bet? It takes a pair of seconds to grab the FLV file that's read by the Google Player, and a run of mencoder to convert the FLV to anything else.
The quality kind-of blows and is even worse post-conversion, but it's more than doable. Hell, it's easy to do.
Actually, genes are not copyrighted. You can patent genes though, even if there's allegely a prior art of a billion years, and you don't even need to create new genes to patent them, you merely need to "discover" them.
They weren't. They were all weaker specs side and had role-specific chips to handle nifty effects (Mode7 was handled by a specific chip for example, not by the SNES' raw calculation power).
Fron what I read, the Revolution SDK is very much like the GC SDK (since the console are quite close architecture-wise), and more than a few devs have stated that it's probably the best SDK of the current generation, a bazilion times better than anything Sony ever released.
And it's cheap to boot, which means that indie game devs will be able to afford it and still have enough food to eat until their release their game.
Please, pretty please, don't mix "high quality" and "high quality graphics", they are not the same and good games never needed good graphics to be good.
Check Lucas Arts' adventure games such as Sam&Max, The Day of the Tentacle or the Monkey Islands. Were they good games? Damn yeah! Did they have awesome graphics? No, not even at that time.
Even if it was still needed, the DS proved that the raw power doesn't matter, it beats the living hell out of the PSP while having much lower specs, and a much worse graphic system.
Dude, EyeToy? Innovative? Who the hell are you kidding?
And you are perfectly right.