Translation: Nintendo knows that their specs can't hold a candle to the competition, so they make a point not to talk about it.
Duh? they said from the beginning that their system was nowhere near the competition horsepower-wise, and that they didn't give a damn about it because they were set out to make a great system to run great games, not a poly-count wankfest.
Flash News: Nintendo has never, in it's whole history, every tried to release the top-performing console. I don't know for the NES, but the SNES was less powerful than the Genesis, the GameBoy was less powerful than the Lynx or the GameGear, the N64 was less powerful than the PlayStation or the Dreamcast, the GameCube was less powerful than the PS2 and the XBOX, the DS was and is less powerful than the PSP. Has that ever stopped every single console of Nintendo from having awesome games and actually turning up a profit for N (as opposed to the XBOX or the PS2, which both losses for their respective manufacturers recouped via license sales)?
Long story short, that hasn't. Nintendo doesn't go for sheer power, they know better than that, and this is why they're still here, making thrilling consoles and games and still creating new gameplays every time they release a game or a console.
He never said that Rebel Strike was a good game, he said that Rebel Strike had the highest poly count while running on the system with the (officially) lowest poly fillrate of the generation.
You'd think that of all sites, that Slashdot readers are future-thinking enough to see that HDTV adoption rate is only going to get better and better. I see it as the next DVD phenomenon.
It isn't. DVD versus VHS had MANY advantages: better image quality of course, and that's everything your HDTV gives you, but also sequential AND random access to chapters, bonuses (even though those have dwindled), superior sound quality, no rewind, fast access to your media, much smaller reader, constant quality of image (whereas a VHS's quality will lower every time you watch it), absolutely no chance whatsoever that your DVD will unwind into the reader and half-slaughter it.
HDTV has what? Higher resolution period. Whoa, paint me impressed.
Nintendo was pretty much the first on anything anyway.
First on shoulder buttons, first on analog stick, first on rumble, first on standard quad-player interface, first on wireless, first on touchscreen,...
They created pretty much every hardware improvement to gameplay since they started releasing the NES, and many of the truly original games of the console market.
Or, to be a little more serious, inform him of how much a good-level character will go for on eBay. He might just want to sell it to cover all those bills.
He won't. Part of the addiction to a MMORPG is relating to your character(s), being your characters. The "real" life is so unimportant because your alter-ego in the game does the living for you, why would you need a "real" life out of the game when you already have such an interresting one inside of it?
Addicted people don't sell their chars, not their main characters anyway. Sold characters come either from chain-builders (who spend their times creating characters for them to sell), or by ex-addicts who suddenly realize how much they wasted in their characters and in the game and want some of it back.
And he probably knows the value of his character already, maybe with a margin of error under a dozen of cents.
Couldn't say better. That, or you can wait for the addiction to wear off (that's what happened to me with Everquest), but it's much riskier as it may not wear off for a long time, may not wear off at all, and may fuck up his whole life.
I agree, in fact that's one reason I'm still debating whether to buy it. While you mention some good fixes, the interface feels like it was built for Xbox first and not rebuilt for PC. Compared to the MMOs I've been playing recently it leaves a lot to be desired.
Interface mods are already starting to tackle the issue, quite a lot of people have fond memories of the Morrowind interface and we should get a much better and much more PC-oriented interface in a month or so. Unless Bethesda does it's homeworks and re-does the interface from scratch in the first patch, that is
My friend's copy also seems to crash to the desktop from time to time.
Happens to me too. Annoying, forces you to quick-save extremely often.
Oh well...
Maybe I'll wait for the patching to start before I tackle the game.
That's a very good idea if you're not a hardcore Elder Scrolls fan (if you were, you'd already have your Oblivion copy, so you ain't)
I think you misunderstood me. I'm not against voting, I'm against voting for 15+ things at the same time. A vote is an important decision, every decision (and therefore vote) should stand alone by itself and allow me to think about it.
As in, every time I go to the booth I vote on a single issue.
There is already an interface mod that (among others, like making fonts smaller and displaying 12 items/page instead of 6) gives you a much larger map (map basically takes the whole screen). Not resizable though.
allow you to drag items out of your inventory without closing the menu
shift+click item
get to your inventory from anywhere with a single button
F2. F1 to access stats, F2 for inventory, F3 for spells and F4 for map & journal.
drop things without having to close and re-open the menu several times because you happen to be standing close to something
shift-click item takes care of the dropping, it always works.
have tool-tips or some easy way to figure out what on-screen status icons stand for
Just read the manual, they're all there on like a single page.
not say 'Loading Area...' every six seconds in huge-ass text
There are already, like, 3 mods for that.
have font sizes that scale with resolution
Agree, but there are already directions to get smaller fonts, which is a first step.
allow you to haggle in shops without 4 clicks and a dialog between every attempt
Agree here.
Just give me the Morrowind user interface back please.
hehe. Quite a lot of people (probably rightfully) feel that way. Oblivion's interface is way too console-oriented:/
Actually shift-clicking is also used to drop an item that you have in your inventory. That, or click&hold (no, you can't just click&drop out of you inventory, doesn't work).
Oblivion still has quite a lot of room to improve, and some parts of it are actually worse than Morrowind.
The leve system should've been dropped a long time ago. It doesn't really make sense anyway, just grow the stats from the attributes. And because of the redesign, to get the ability to improve the statistics you need enough to not make the game too hard (especially if you're a magicka-oriented character) you have to make primary skills the skills you will NOT use. That is annoying.
The interface is much worse than Morrowind for a computer user. It's good for console, it's not too bad for a computer (except that it's far too big, the font is frigging huge and stuff), but Morrowind's was mostly better
Water was better in morrowind. Strange, but quite a few people feel like that, it felt more natural (if you had a card handling shaders that is)
In Oblivion, the ennemies level with you. So do the merchants (most of what they could sell is locked, they sell only a selection that is considered "interresting" for your current level). This completely breaks the immersion.
So does the fact that Oblivion's dungeons respawn. It's probably due to a limited save size on Xboxes, but it's still extremely annoying.
Seems like they removed the levitation thingie.
Fast travel is idiotic.
You could probably find a lot more, but that's a basic list of my own gripes with Oblivion.
In a word, Oblivion is real good, but still not enough to be called "near-perfect". By far. For a PC game that is, for consoles it doesn't have any contender anyway.
Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).
Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.
You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.
The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.
I am not american, but don't you think that this kind of things are stupid? I mean when there is an election I'm supposed to think about my choices extensively, to be as sure as possible, and to be able to vote reliably. How can I efficiently error check 15 choices, let alone think every one of them thoroughly?
Whoa, study? It's Steve Ballmer we're talking about, if he as much as SEEs his kids anywhere near iPods or within 20m of a computer displaying a Google page it'll be Chair Throwing time, he'll Fucking Bury(TM) them. He's done it before and he'll do it again. He's going to Fucking Kill(TM) his children.
Check that you have the latest Ruby version (1.8.4) by running "ruby -v". If you do, go to step 2, if you don't upgrade your Ruby.
Check that you do have the Ruby Gems software. Just type "gem -v" in the CLI. If you don't have RubyGems then go get it
Once Gem is installed, just type "gem install rails --include-dependencies", this will install the latest version of Ruby on Rails and every package that's required by Rails (Rake, ActiveSupport, ActiveRecord, ActionPack, ActionMailer and ActionWebService). If you've ever used a Debian, think of "gem" as a Ruby-oriented version of apt-get.
In fact, you just about can't break any item in oblivion. Except when it's worn by the guy in front of you and you're warhammering his head with all your might.
Also, is a familiarity with Morrowind a pre-requisite to playing Oblivion?
Not at all. And the graphics of Oblivion are much more lively than those of Morrowind (on the other hand, the plot not being set in Morrowind helps a lot, Tamriel's a lot more friendly country)
I know some people who are playing Oblivion on a dual core rig. The don't "kick nads", but both cores are used indeed (>60% load for both) and Oblivion isn't CPU-limited on these rigs (one issue that many people in Oblivion have is that when you get a "good enough" graphic card such as an X1900 or a 7800GTX+, or a 7800/7900 SLI rig, and you crank up the details/quality your system becomes CPU-bound...)
Duh? they said from the beginning that their system was nowhere near the competition horsepower-wise, and that they didn't give a damn about it because they were set out to make a great system to run great games, not a poly-count wankfest.
Flash News: Nintendo has never, in it's whole history, every tried to release the top-performing console. I don't know for the NES, but the SNES was less powerful than the Genesis, the GameBoy was less powerful than the Lynx or the GameGear, the N64 was less powerful than the PlayStation or the Dreamcast, the GameCube was less powerful than the PS2 and the XBOX, the DS was and is less powerful than the PSP. Has that ever stopped every single console of Nintendo from having awesome games and actually turning up a profit for N (as opposed to the XBOX or the PS2, which both losses for their respective manufacturers recouped via license sales)?
Long story short, that hasn't. Nintendo doesn't go for sheer power, they know better than that, and this is why they're still here, making thrilling consoles and games and still creating new gameplays every time they release a game or a console.
He never said that Rebel Strike was a good game, he said that Rebel Strike had the highest poly count while running on the system with the (officially) lowest poly fillrate of the generation.
It isn't. DVD versus VHS had MANY advantages: better image quality of course, and that's everything your HDTV gives you, but also sequential AND random access to chapters, bonuses (even though those have dwindled), superior sound quality, no rewind, fast access to your media, much smaller reader, constant quality of image (whereas a VHS's quality will lower every time you watch it), absolutely no chance whatsoever that your DVD will unwind into the reader and half-slaughter it.
HDTV has what? Higher resolution period. Whoa, paint me impressed.
Do you realize that the "current form" of console controllers come straight from nin-fucking-tendo?
Nintendo was pretty much the first on anything anyway.
First on shoulder buttons, first on analog stick, first on rumble, first on standard quad-player interface, first on wireless, first on touchscreen, ...
They created pretty much every hardware improvement to gameplay since they started releasing the NES, and many of the truly original games of the console market.
No, I was on MT
Have you noticed that ICT will not do anything for the "screener" analog hole?
Gosh, how idiotic can you guys get?
ICT is supposed to protect DVDs for god's sake, not theatre screens, you don't use a camera to get a screener out of your TV...
He won't. Part of the addiction to a MMORPG is relating to your character(s), being your characters. The "real" life is so unimportant because your alter-ego in the game does the living for you, why would you need a "real" life out of the game when you already have such an interresting one inside of it?
Addicted people don't sell their chars, not their main characters anyway. Sold characters come either from chain-builders (who spend their times creating characters for them to sell), or by ex-addicts who suddenly realize how much they wasted in their characters and in the game and want some of it back.
And he probably knows the value of his character already, maybe with a margin of error under a dozen of cents.
Couldn't say better. That, or you can wait for the addiction to wear off (that's what happened to me with Everquest), but it's much riskier as it may not wear off for a long time, may not wear off at all, and may fuck up his whole life.
Interface mods are already starting to tackle the issue, quite a lot of people have fond memories of the Morrowind interface and we should get a much better and much more PC-oriented interface in a month or so. Unless Bethesda does it's homeworks and re-does the interface from scratch in the first patch, that is
Happens to me too. Annoying, forces you to quick-save extremely often.
Oh well...
That's a very good idea if you're not a hardcore Elder Scrolls fan (if you were, you'd already have your Oblivion copy, so you ain't)
I think you misunderstood me. I'm not against voting, I'm against voting for 15+ things at the same time. A vote is an important decision, every decision (and therefore vote) should stand alone by itself and allow me to think about it.
As in, every time I go to the booth I vote on a single issue.
There is already an interface mod that (among others, like making fonts smaller and displaying 12 items/page instead of 6) gives you a much larger map (map basically takes the whole screen). Not resizable though.
shift+click itemF2. F1 to access stats, F2 for inventory, F3 for spells and F4 for map & journal.
shift-click item takes care of the dropping, it always works.
Just read the manual, they're all there on like a single page.
There are already, like, 3 mods for that.
Agree, but there are already directions to get smaller fonts, which is a first step.
Agree here.
hehe. Quite a lot of people (probably rightfully) feel that way. Oblivion's interface is way too console-oriented :/
Actually shift-clicking is also used to drop an item that you have in your inventory. That, or click&hold (no, you can't just click&drop out of you inventory, doesn't work).
Oblivion still has quite a lot of room to improve, and some parts of it are actually worse than Morrowind.
You could probably find a lot more, but that's a basic list of my own gripes with Oblivion.
In a word, Oblivion is real good, but still not enough to be called "near-perfect". By far. For a PC game that is, for consoles it doesn't have any contender anyway.
Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).
Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.
You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.
The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.
I don't.
I am not american, but don't you think that this kind of things are stupid? I mean when there is an election I'm supposed to think about my choices extensively, to be as sure as possible, and to be able to vote reliably. How can I efficiently error check 15 choices, let alone think every one of them thoroughly?
I don't deserve praises for it though, came from reading Ballmer's article on the Uncyclopedia.
It's Visual Basic, quote comes from some random post on The Daily WTF (I think)
Whoa, study? It's Steve Ballmer we're talking about, if he as much as SEEs his kids anywhere near iPods or within 20m of a computer displaying a Google page it'll be Chair Throwing time, he'll Fucking Bury(TM) them. He's done it before and he'll do it again. He's going to Fucking Kill(TM) his children.
If you want Ruby on Rails 1.1:
It's a moment, not a zero. 0 is the first Riemann moment and isn't a prime either.
You can't break crates in oblivion.
In fact, you just about can't break any item in oblivion. Except when it's worn by the guy in front of you and you're warhammering his head with all your might.
Not at all. And the graphics of Oblivion are much more lively than those of Morrowind (on the other hand, the plot not being set in Morrowind helps a lot, Tamriel's a lot more friendly country)
I know some people who are playing Oblivion on a dual core rig. The don't "kick nads", but both cores are used indeed (>60% load for both) and Oblivion isn't CPU-limited on these rigs (one issue that many people in Oblivion have is that when you get a "good enough" graphic card such as an X1900 or a 7800GTX+, or a 7800/7900 SLI rig, and you crank up the details/quality your system becomes CPU-bound...)