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The Oblivion of Western RPGs

1up has a piece looking at how Elder Scrolls IV: Oblivion may just be what the western RPG genre needs to spring back from the brink of nonexistence. From the article: "Western RPGs focus on the characters, and the world around them is a tool to let the player-as-character do and see more. Eastern RPGs focus on the events unfolding around the characters, and how the characters affect the world around them. Western RPGs are based on the experience of tabletop role-playing games, limited only by the imaginations of the players and the game master, where Eastern RPGs are more re-creations of traditional storytelling. Oblivion has taken huge strides toward meeting fans of MMOs halfway by building A.I. that really lives alongside the player and ensuring that the actual missions are easily pursued."

304 comments

  1. nice link by The+Other+White+Boy · · Score: 4, Informative

    i was kinda confused when i started out reading the second page of the article.

    try this.

  2. My first TES game experiance by 9mm+Censor · · Score: 0, Redundant

    My previous comments on this game... Oblivion is the first time I have played a TES game. Being someone who loves FPS (hardcore UT and Battlefield player), it takes some thing special for me to play something that doesn't have quad damage and a rocket launcher. I can count the number for non FPSers I own in two hands. A need for speed game that I bought when I got my first car (which I played breifly and haven't touched since) and Oblivion. Having put 30 hours into one character, mostly in 6 hour spurts after work, I am hooked. Who would have though bows and arrows were as cool as rocket launchers?

    1. Re:My first TES game experiance by Anonymous Coward · · Score: 1, Informative

      This guy already posted this comment yesterday and got modded up for it.

      http://slashdot.org/comments.pl?sid=181632&cid=150 21393

    2. Re:My first TES game experiance by urbanriot · · Score: 1, Informative

      *gasp*

      He must be one of those guys Penny Arcade was speaking about a few months back. A shill, I believe they're called.

      People paid by the game producers to spin a game to the internet community through web sites, newsgroups, etc.

      Mind you, the game actually is pretty good so I'm not sure if that's necessary.

    3. Re:My first TES game experiance by mwheeler01 · · Score: 1

      Heretic and Hexen are technically FPSes with bows and arrows and magic. Sort of the same gig just without all the stats and quests.

      --
      Pretty widgets? What pretty widgets?
    4. Re:My first TES game experiance by 9mm+Censor · · Score: 1

      Ok. Sure. I wish I got paid to promote stuff. Google my name. I am not some advertizer. I just like this game.

    5. Re:My first TES game experiance by voice_of_all_reason · · Score: 1

      An FPS with oldschool-style RPG plot, levelling, and equipment would be quite interesting.

    6. Re:My first TES game experiance by Jaysyn · · Score: 2, Insightful

      Morrowind & Oblivion aren't this already?

      Jaysyn

      --
      There is a war going on for your mind.
    7. Re:My first TES game experiance by Anonymous Coward · · Score: 0

      If Oblivion doesn't satisfy here, perhaps Project Offset will

    8. Re:My first TES game experiance by voice_of_all_reason · · Score: 1

      My work firewall blocks pretty much any site with *game* in the url, so I'm hard pressed to find screenshots at the moment, but I imagine Oblivion still has cut-scenes, spans of dialogue, and empty walking periods from time to time.

      In response to the grandfather post, I was thinking something with the same speed of gameplay as Heretic, only with the grind that appeals so much to fans of eastern RPGs. Playing the same levels in a doom clone would probably get boring much more quickly than the relaxing ease of FF-esque battles, I think, though. A quick-and-dirty random level generator would work wonders.

    9. Re:My first TES game experiance by masklinn · · Score: 4, Insightful
      Oblivion still has cut-scenes no spans of dialogue yes empty walking periods from time to time

      yes and no, the world is full of riches, and if you're an alchemist walking through the woods transforms into a game of "find the material" as you run from bush to bush trying to harvest some plan or a shroom while being coursed by a troll that found you before you found him.

      There are also quite a lot of stuff hidden in any area (caves, houses, shrines, bandit outposts, ...), so there isn't much truly empty space. Much less than in Morrowind. Even if you don't use Fast Travel.

      On the other hand, the last 2 items are part of an RPG experience, an RPG can't be action-packed without dialogs or exploration, that's not an RPG anymore.

      I was thinking something with the same speed of gameplay as Heretic, only with the grind that appeals so much to fans of eastern RPGs

      What you're suggesting is a 3D Diablo.

      Repeat after me: Diablo is NOT an RPG

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    10. Re:My first TES game experiance by Soul-Burn666 · · Score: 3, Informative

      I've randomly stumbled into info about a game in production which sounds close to what you describe. It's called Hellgate: London.
      It's pretty much a diablo-like FPS set in a demon filled london. It has levels and equipment, but the controls are like FPSes. Also the levels, monster placement and items are randomly generated (like Diablo). The weapons include guns and melee weapons, which can then be upgraded with items. Also there are stats and skill trees.

      Dunno about the plot or anything more tho it seems pretty interesting.

      --
      ^_^
    11. Re:My first TES game experiance by XenoRyet · · Score: 2, Funny
      Of course, that is exactly what one would expect you to say if you actualy were an advertiser...

      *puts on tin-foil hat*

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    12. Re:My first TES game experiance by Carnildo · · Score: 1
      I imagine Oblivion still has cut-scenes, spans of dialogue, and empty walking periods from time to time.


      I haven't played Oblivion, but Morrowind was almost nothing like that. IIRC, there was a grand total of one cut-scene in Morrowind, sort of. Once you defeated Dagoth Ur, and were leaving the area, the controls are locked for a minute or so as you watch Dagoth Ur's construct collapse, and you're informed that you've finished the main quest. That's it.

      Spans of dialog? In Morrowind, almost all dialog is optional. For example, when you meet with Vivec to get the equipment you need for the final stage of the main quest, you can talk with him to find out what you'll be facing and what you need to do. Or you can skip that and read the treatises he's written. Or you can just go out and play it by ear.
      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    13. Re:My first TES game experiance by Anonymous Coward · · Score: 0

      He must be one of those guys Penny Arcade was speaking about a few months back. A shill, I believe they're called.
      Speaking of shills, how are they doing in the "whoring themselves out, and pretending they aren't" department?

    14. Re:My first TES game experiance by ravenshrike · · Score: 1

      It has cutscenes, albeit short ones.

    15. Re:My first TES game experiance by oakgrove · · Score: 1

      I realize Morrowind has been around for a while but if you are going to post a spoiler, at least be kind enough to WARN PEOPLE. Thank you.

      --
      The soylentnews experiment has been a dismal failure.
    16. Re:My first TES game experiance by MilenCent · · Score: 1, Informative

      Repeat after me: Diablo is NOT an RPG

      No, that statement isn't true. RPG stands for Role Playing Game, and in Diablo you do, indeed, play a role. It doesn't have much character development, but you can be an RPG without that.

    17. Re:My first TES game experiance by Anonymous Coward · · Score: 0

      It's been out for 4 years. Get over it.

      BTW, Vader is Luke's father.

    18. Re:My first TES game experiance by Anonymous Coward · · Score: 0

      that goes for Doom then too. And Pac-man.

    19. Re:My first TES game experiance by Sj0 · · Score: 2, Funny

      You know, sometimes I feel like advertisers have gone way too far, violating basic trusts -- violating even basic humanity. Hiring people to be pretend community members will eventually cause discussions to atrophe. I wish there was legal recourse.

      However, whenever I'm feeling blue, I just reach for a cool, crisp, refreshing Pepsi One(tm). That's Pepsi One(tm) -- the cola whose mere existance breaks the fourth wall of reality, and allows one to look upon the face of their creator.

      --
      It's been a long time.
    20. Re:My first TES game experiance by Sj0 · · Score: 1

      NOOOOOOOOOOOOOOOOOOOO!

      Vader isn't Lukes father! /me loses a hand and falls a long distance.

      --
      It's been a long time.
    21. Re:My first TES game experiance by The+Warlock · · Score: 1

      It has one cutscene at the very beginning of the game, before character generation, and one at the very end, for the outro. That's all.

      --
      I've upped my standards, so up yours.
    22. Re:My first TES game experiance by C0rinthian · · Score: 1

      Counterstrike is a RPG. I play the role of a counter-terrorist protecting freedom.

    23. Re:My first TES game experiance by MilenCent · · Score: 0

      Yes, I recognized as I typed it that almost all games are role-playing games. Even things like Monopoly and Risk, if you think about it.

      It's obvious that a like must be drawn somewhere, however, and I think Diablo is on the "RPG" side of it, even if it's *just* over the line. It's about as far as Nethack, and Nethack's definitely an RPG, at any rate.

  3. "spring back from the brink of nonexistence?" by Joehonkie · · Score: 5, Insightful

    What's this crap about Western RPGs being on the brink of nonexistance? I guess all those games by Bethesda, Bioware, etc. don't exist?

    1. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1

      If anything, its eastern RPGs that are on the brink on non-existance in the US. Which is sad, because by and large I dislike western style.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:"spring back from the brink of nonexistence?" by Carewolf · · Score: 1

      Bioware RPGs are not massively open-ended like Elder Scrolls or the old Ultima games. Its more of a hybrid, where you have small amounts of open play in different chapters.

    3. Re:"spring back from the brink of nonexistence?" by Anonymous Coward · · Score: 0

      Why is that sad? We already have the ability to watch movies on our TVs, and many computers are capable of displaying text.

      Eastern rail-playing games (I refuse to mislabel them roleplaying) haven't really innovated at all, or at least in a useful manner. Apparently the "latest-and-greatest" Final Fantasy game plays itself for you, with "five minutes of setup" - leaving Square-Enix, shocked, shocked!, that gamers were upset at having no control playing the game.

      Eastern rail-playing games are dieing out because we've already seen the one story they tell over and over and over again. People are sick and tired of playing a band of pubescent brats who go and defeat some giant pure-evil force. It's been done before. We've seen it.

      The death of eastern rail-playing games would be quite welcome - maybe then we can see some actual innovation (well, useful innovation, not taking even more control away like in FFXII) in the RPG field. Who knows, maybe we'll even get an actual ROLEplaying game from Japan if the rail-playing game genre does finally die out. We can dream, we can dream.

    4. Re:"spring back from the brink of nonexistence?" by Gorath99 · · Score: 3, Interesting

      Instead of the term "Western RPG" I'd use "traditional PC style RPG". The kind of rpgs you don't play with a joypad and that don't require massive amounts of mouse-clicking. I'm talking Betrayal at Krondor, Baldur's Gate, Fallout, Wizardry, Albion, Bard's Tale, the old SSI games, Planescape Torment; those kinds of games.

      Don't get me wrong: I've spend a significant portion of the past four years playing Morrowind, I had a lot of fun with Diablo (the original more so than the second one) and I've enjoyed all the Final Fantasy Games for the SNES (and Chrono Trigger... wonderful Chrono Trigger...), but I long for another Baldur's Gate or BaK.

      The more recent Bioware fare really isn't in the same genre; Neverwinter Nights felt like Diablo, only without any of the atmosphere. Bethesda makes some of the greatest games in the rpg genre, but they've always leaned a bit towards being action games (remember how you had to make hacking gestures with the mouse to hack with your sword in Arena?) and I fully expect them to move more into that direction as console gamers make up a greater part of their audience. Not that I blame them, mind. It's just that noone seems to be making games in a subgenre that I love so dearly anymore.

    5. Re:"spring back from the brink of nonexistence?" by sgant · · Score: 1

      It's the opposite for me. The "Eastern" movies (I refuse to call them RPGs because they're nothing but interactive movies) are hopefully going away. I mean, they can hang around all they want, but I just don't want them influencing the real RPGs.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    6. Re:"spring back from the brink of nonexistence?" by FictionPimp · · Score: 1

      But it has the tools for open ended games. There were awesome open ended mods and mmo's for nwn.

    7. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1, Troll

      Because I enjoy playing many eastern RPGs. I don't enjoy the western style whatsoever. I find the elder scrolls games to be particularly bad, I'd put them in the worst 50 games I've ever played (Daggerfall gets a particularly bad rating in the bottom 10, due to the pure bugginess of it).

      I play RPGs for the story. Western sandboxes (I refuse to call these roleplaying as well, as you need to have interactions between people, not bad bot scripts with no creativity, to be roleplaying. If you want roleplaying in a video game, its called an IRC chat room and a dice bot. Dice bot optional.) have either no story or a very poor story. TES is a great example for that- what the hell is the story in Daggerfall? Or Morrowind? I couldn't find one.

      Have eastern RPGs fallen into a bit of a rut? Yes. Although that doesn't mean there are no gems- I'm truely enjoying Dragon Quest 8, I'm having far more fun playing it than I ever did with NWN (horrible game that was barely saved to mediocre with multiplayer), Baldur's Gate (horrible series), or TES. But even the shittiest of the eastern rpgs is better than the western style ones.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:"spring back from the brink of nonexistence?" by sgant · · Score: 2, Insightful

      Wow, we really are polar opposites on this issue. Everything you say can almost be flipped around. I consider Baldur's Gate one of the best computer games ever made, along with NWN and the Elder Scrolls. I mean, these are real RPG's and not just movies where you hit a button here or there. If I wanted a story to watch, I'd rent a movie. If I wanted to be immersed into and become part of the story, then I play an RPG. A real RPG.

      Have you played Oblivion? If not, then how can you say what it has or doesn't have? If you bought it, why? Why buy the sequel to something you hated? Or did you play 5 minutes of a friends copy and get confused because you actually had to do something other than hit "auto-play" to let the "movie" unfold? Bah...this is too easy.

      I've yet to see an Eastern RPG. Not sure one exists. Sure, you can call them an RPG, but that doesn't make them an RPG. They're movies with a lame "what should we do next?!?!" button on it. That's it. There, I've broken down all Eastern style "RPG's" for anyone that's interested. If that's your thing, then go to it!

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    9. Re:"spring back from the brink of nonexistence?" by masklinn · · Score: 2, Insightful

      TES is a great example for that- what the hell is the story in Daggerfall? Or Morrowind? I couldn't find one.

      Maybe you should've looked for one in the first place...

      Granted, stories in TES aren't handed to you (more like forced down your throat, really) as it is in Eastern style "RPGs". The point is that you make the story. A main quest is given to you (well not in morrowind, you had to look for it. It is in Oblivion though) and from there onwards you're the one who decides what the story is, which includes the ability to not do the main quest in the first place if you don't want to.

      You seem like you want to play RPGs as you'd read books, being guided linearly at each steps, never being able to make mistakes, never having to look for anything and never actually creating the story, just hopping along a heavily scripted timeline. That's fine, really, but that's not the goal of PC RPGs, that's not how a TES or a Fallout works, and it's no reason for you to diss them the way you do.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    10. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1, Insightful
      If I wanted to be immersed into and become part of the story, then I play an RPG. A real RPG.


      So do I- I get together and play PnP. Or get on IRC and roleplay. A western RPG would be the absolute last choice I'd take- a poorer plot than an eastern RPG, and none of the interaction of PnP gaming. Western RPGs are not roleplaying games by any stretch of the imagination. Play a real roleplaying game for 5 minutes and you can tell how utterly lacking computer games are.

      Have you played Oblivion? If not, then how can you say what it has or doesn't have? If you bought it, why? Why buy the sequel to something you hated? Or did you play 5 minutes of a friends copy and get confused because you actually had to do something other than hit "auto-play" to let the "movie" unfold? Bah...this is too easy.


      No, I didn't buy Obblivion. I did buy Daggerfall, I did play but did not buy Morrowind (A friend gave me his copy for a week or 2 to try out). I have no plans to buy or play Oblivion, I know what the past games in the series were like and it has no interest to me.

      I've yet to see an Eastern RPG. Not sure one exists. Sure, you can call them an RPG, but that doesn't make them an RPG. They're movies with a lame "what should we do next?!?!" button on it. That's it. There, I've broken down all Eastern style "RPG's" for anyone that's interested. If that's your thing, then go to it!


      I'd like to play a Western RPG. But one doesn't exist yet. One can't exist, AI currently doesn't and most likely mever will pass a Turing test. They're just lame sandboxes with no point to them. I don't play games to figure out things to do, I play to be entertained. At least Eastern styles have a point in the game (to advance the story). I've yet to find a western RPG that had any motivation for my character to leave the first town.
      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1, Informative
      The point is that you make the story.


      Its a game. The point of a game is to complete the story. If I wanted to make a story, I'd write a novel or short story. When I play a game, I want there to be a defined game.

      That's fine, really, but that's not the goal of PC RPGs, that's not how a TES or a Fallout works, and it's no reason for you to diss them the way you do.


      Sure there is- to throw it back in the face of the guy I replied to. He said Eastern RPGs should die out. I disagree- I find them highly entertaining, and find the very concept of western RPGs to be flawed. I'm pointing out my point of view.
      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 0, Troll

      The only real RPGs are played with friends and dice (dice optional). Western RPGs aren't real RPGs either. IMO they're worse because they try to be one and fail so miserably.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:"spring back from the brink of nonexistence?" by Criterion · · Score: 1

      "I've yet to find a western RPG that had any motivation for my character to leave the first town."

      Well then you simply didn't play very much of Morrowind, did you?

      --
      We have enough youth, how about a fountain of SMART?
    14. Re:"spring back from the brink of nonexistence?" by HAKdragon · · Score: 1

      Have you played Oblivion? If not, then how can you say what it has or doesn't have? If you bought it, why? Why buy the sequel to something you hated? For what it's worth, I couldn't stand Morrowind. Buying Oblivion was a gamble for me, but it did pay off as I find Oblivion hard to put down.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    15. Re:"spring back from the brink of nonexistence?" by sgant · · Score: 1

      Though, in truth, I was only giving back what he was dishing out. Yet I didn't see you posting when he was saying the opposite, which leads me to believe this is really YOU posting now.

      Also, check out the caps-lock, it seems to be stuck. Or did you do that on purpose? And the reason was....?

      But hey, good times right?

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    16. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1

      Not much of it. As stated- I found it rather boring. I didn't particularly like the combat mechanics either (although better than Daggerfall's). I don't want 1 billion poorly designed side quests with no effect on the main storyline- if I did, I'd play WOW. The main storyline in Morrowind was so weak I'd call it non-existant. That style of gameplay is just boring.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    17. Re:"spring back from the brink of nonexistence?" by masklinn · · Score: 2, Insightful

      Its a game. The point of a game is to complete the story.

      Let me think about that for a second...

      No?

      For heck's sake, thousands of games don't even have a story in the first place (story in Tetris? or in Every Extend? or in Train Simulator? or in Railroad Tycoon? or in a Multiplayer TA game? Hell, even TA's single player story was weak anyway). Making a story or reading a story is just a different take on gaming. You like reading stories, other people prefer creating them. You like seeing events unfold before your eyes, other people prefer creating the events. That's all there is to it. The point of a game is playing, having fun, that's all there is to it. Whether you have fun by playing Diablo, Starcraft, Metal Slug, Age of Empires, Civilization, SimCity, The Sims, World of Warcraft, or posting self-starred horse porn on the internet doesn't matter, do what rock your socks, just respect what other people want to rock their socks with... (well, maybe not the self-starring horse porn one, that's disgusting)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    18. Re:"spring back from the brink of nonexistence?" by c_forq · · Score: 2, Informative

      I have to say I was awed by Morrowind - the first time I saw a Telivani tower and a Dwemer ruin. And Morrowind did do a little with the side-quests; most would effect your reputation and favor levels. I didn't think the main story was very weak, but I was not impressed - at all (but then again I haven't been impressed by an RPG storyline since Square on the Super Nintendo [Chrono Trigger and FF VI]). I thought the weakest parts of Morrowind were the story and the combat - but it is still one of my favorite games.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    19. Re:"spring back from the brink of nonexistence?" by AuMatar · · Score: 1

      Oh, the game was good graphically, I'll give it that. I just didn't really care- I'm not interested in graphics, I want gameplay. I'll happily play NES level graphics (and still play NES games) if its a good game.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    20. Re:"spring back from the brink of nonexistence?" by NialScorva · · Score: 1

      What Role are you Playing in FF7 (just an example)?

      You're just a passenger watching things go by in an interactive movie with inventory management. There is no Playing of Roles. I am not Cloud, I am some guy who feeds Cloud a healing potion and throws materia into his sword.

      There's nothing wrong with that, I rather enjoyed FF7, but calling them Role Playing is a strong misnomer. They're just Kings Quest with newer graphics rather than Ultima IV.

    21. Re:"spring back from the brink of nonexistence?" by Anonymous Coward · · Score: 0

      just respect what other people want to rock their socks with... (well, maybe not the self-starring horse porn one, that's disgusting)

      ... Only if you do it right.

    22. Re:"spring back from the brink of nonexistence?" by Jesus_666 · · Score: 1

      Actually, both styles of RPG have the same right to be called "RPG". Western-style RPGs let the player play his own character, making up his own role as he plays. The world reacts to the way the player plays the game - to the role he has chosen to play. Eastern-style RPGs define a role that the player plays; the player's actions have little to no no effect on the role.
      Both ways involve the player playing a role.


      I still tend to think of eastern-style RPGs as Action Adventures, though.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    23. Re:"spring back from the brink of nonexistence?" by Cadallin · · Score: 1

      All what games by Bioware? How many have you noticed lately? "All those games by Bethesda"? Do what? They've only released like 3 RPGs in the past 10 years! And in case you haven't noticed most of Bioware's RPG titles game out around 98-2000, it's 2006 man. The western RPG ain't exactly enjoying a freakin' Renaissance. You'll be one of those people that claim "Adventure Games are alive and well!," simply because of the Silent Hill Series, and the older resident evils, which really aren't all that similar to classic Adventure games of the early 1990's anyway. The last really good point and click was "The Longest Journey," which came out in 1999. And don't get me started on Indigo Prophecy, the writing there got so bad it made the Wachowski brothers look like, well, something anyway.

    24. Re:"spring back from the brink of nonexistence?" by Henry+V+.009 · · Score: 1

      Eye-bleeding boredom does not count as "motivation to leave the first town."

    25. Re:"spring back from the brink of nonexistence?" by Anonymous Coward · · Score: 0

      http://www.bioware.com/10years/

      1996: Shattered Steel
      Publisher: Interplay
      Platform: PC

              1998: Baldur's Gate
      Publisher: Black Isle Studios, Interplay
      Platform: PC

              1999: Baldur's Gate: Tales of the Sword Coast
      Publisher: Black Isle Studios, Interplay
      Platform: PC

              2000: MDK2
      Publisher: Interplay
      Platform: Dreamcast, PC

              2000: Baldur's Gate II:: Shadows of Amn
      Publisher: Black Isle Studios, Interplay
      Platform: PC

              2001: MDK2: Armageddon
      Publisher: Interplay
      Platform: PS2

              2001: Baldur's Gate II: Throne of Bhaal
      Publisher: Black Isle Studios, Interplay
      Platform: PC

              2002: Neverwinter Nights
      Publisher: Atari (formerly Infogrames)
      Platform: PC, Mac, Linux

              2003: NWN: Shadows of Undrentide*
      Publisher: Atari
      Platform: PC, Mac, Linux
      *In association with Floodgate Studios

              2003: NWN: Hordes of the Underdark
      Publisher: Atari
      Platform: PC, Mac, Linux

              2003: Star Wars: Knights of the Old Republic
      Publisher: LucasArts
      Platform: Xbox, PC

              2004: Neverwinter Nights: Kingmaker
      Publisher: BioWare Corp.
      Platform: PC, Linux

              2004: Neverwinter Nights: ShadowGuard
      Publisher: BioWare Corp.
      Platform: PC, Linux

              2004: Neverwinter Nights: Witch's Wake
      Publisher: BioWare Corp.
      Platform: PC, Linux

              2005: Jade Empire
      Publisher: Microsoft
      Platform: Xbox

    26. Re:"spring back from the brink of nonexistence?" by coolestdickofall · · Score: 1

      Personally, I like both types of RPG. And I'd say you play a role in both types. Just in an "Eastern RPG", it's more like playing a role in the way you play a role while reading a book. You just transport yourself into that character on the screen.

    27. Re:"spring back from the brink of nonexistence?" by gnud · · Score: 2, Informative

      Have you ever played NWN:HOtU? It's a world where your actions may change peoples attitude towards you, and where you can choose many ways to accomplish the same goal. Quite unlike Diablo, where the only choises is how you kill the bad guys (sword or magic?).

    28. Re:"spring back from the brink of nonexistence?" by NeMon'ess · · Score: 1

      That would be the role of observer. When I read a book I don't feel like I am that character, because I don't control him or her, what is said, what is thought. Asian RPGs are bascially the way.

    29. Re:"spring back from the brink of nonexistence?" by StarvingSE · · Score: 1

      The first baldur's gate (not so much with the sequel) was pretty open ended. You could get through the main quest without visiting all of the areas, but you were rewarded with loot if you explored. Each area also had at least one dungeon/quest/thing of interest that you had to search for aside from the main quest.

      --
      I got nothin'
    30. Re:"spring back from the brink of nonexistence?" by Asmodai · · Score: 1

      I still cannot understand how people dare call Diablo an RPG. Pre-made characters, no control over your environment save hacking 'n slashing.

      And for this reason I also don't call World of Warcraft an RPG. Both these games have RPG elements, but by far they're just hack 'n slashers.

      Guess the people playing these games almost never did paper RPGs or play older Bard's Tales, Eye of the Beholder, et cetera.

      Even Nethack gives you more RPG satisfaction!

      --
      Jeroen Ruigrok/Asmodai
    31. Re:"spring back from the brink of nonexistence?" by Thalagyrt · · Score: 2, Interesting

      I've played both Morrowind and Oblivion, and I have to say... Morrowind really was lacking in a lot of areaa. The world was static, the combat sucked, and the quests and everything were buggy as hell.

      Oblivion REALLY addressed all of that. The NPCs have their own lives, interact with each other, and everything. I understand why you don't like Western RPGs. I'm also really picky about roleplaying games and games in general. I haven't really gotten into many of the Eastern games, and I haven't been able to get into most of the Western games. Hell, I haven't really gotten into many games at all. There has to be something really special about it for me to truly enjoy it.

      Honestly, Morrowind got old about 6 hours into the game, and then I started modding it to make it more fun. I don't like games that force me into one way of playing the game in order to tell its story. I also can't stand games where I have a bunch of characters who line up and fight turn by turn; I like more action and direct control, but that's again personal preference. I'd at least give Oblivion a shot, I think you'll be pleasantly surprised. It's very open ended, and the story telling and gameplay is very well done. The AI system is really cool, just to digress a bit. It's task oriented, and bases decisions on what type of character the specific NPC is. There's very little in the way of scripted events, aside from questlines. Even then, the script only tells the NPC what his goal is, not how to accomplish it. I've seen a person in a town leave his house, lock the door, exit the gate and get on his horse to go out hunting on more than one occasion. Anyway, I'll stop rambling about the AI.

      I'm about 30 hours into playing around with Oblivion right now, and yeah, it's amazing. Of course it's just my personal opinion. Also, in case you're wondering, I'm not affiliated with Bethsoft at all, though I do know the CEO of the company, he's a family friend. I honestly think it's the most amazing game I've played to date. You may or may not agree with me, but don't go saying a game is horrible before you've even tried it - that's very closed minded. Just play the intro tutorial at a friend's house some time. It'll give you a very basic idea of how the game works, and you just might like it. =)

      (I'm too lazy to proofread this, so it may have grammar errors and such, so onward with the grammar Nazis!)

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    32. Re:"spring back from the brink of nonexistence?" by aevan · · Score: 1

      So in essence, Freewill versus Predestination

      Wonder if their is some cultural/religious root to this, or if just reading waaaaay too deep into it.

    33. Re:"spring back from the brink of nonexistence?" by ultranova · · Score: 1

      It's the opposite for me. The "Eastern" movies (I refuse to call them RPGs because they're nothing but interactive movies) are hopefully going away. I mean, they can hang around all they want, but I just don't want them influencing the real RPGs.

      Real and real. Computer is unable to provide a real single-player RPG, since that would mean that it'd need to be able to react logically to all possible player actions (and it is just plain impossible to predict all of them, so it'd need to develop new routines on the fly), and weave them into the plot - which would require a sense of drama and pacing, something even humans have problems with.

      You can't have a real RPG in a computer for now. You can have a game that has some of its elements. Traditionally, Japanese CRPGs have emphasized plot and storytelling - which demands that players be kept where the plot expects them to be - while the western CRPGs have emphasized a "world simulation", with lots of sidequests and freeform adventuring. Neither of these is any more "real" than the other.

      In a real Fallout RPG, you could rebuild the post-nuclear world into a new glorious civilization. There's certainly enough old technology laying around, and people who understand it enough to, for example, fix a car. The only thing stopping you is that the game programmers never thought of that. And in a real FF7 RPG, you could join Sephiroth for the quest for godhood, instead of trying to stop him.

      And in a real Nethack RPG, you could simply escape the dungeon without getting the Amulet if Yendor if the going gets too tough - hey, wait a minute...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    34. Re:"spring back from the brink of nonexistence?" by Gorath99 · · Score: 1

      It's all just semantics, really. Sure, Diablo is nothing like what my friends and I do when we play a pen and paper rpg, but the mainstream doesn't even know about pen and paper rpgs. They just know that those fantasy games where your character gets better stats as you get farther into the game are called rpgs. Being anal about it only makes for awkward communication with non-p&p-rpgers. In the end they'll win anyway. Far more of them than there are of us.

      But maybe I'm being too fatalistic.

      Anyway, I know plenty of p&p D&Ders whose exploits really are nothing more than a low-tech Diablo, so maybe the game does deserve to be called an rpg :-)

    35. Re:"spring back from the brink of nonexistence?" by Gorath99 · · Score: 1

      I do have it, but I haven't played it yet. Apart from chapter 3 (? The one with the time-travelling, the besieged village and the trial), I found NWN so incredibly disappointing that I didn't feel like going into the expansions.

      Have you played BGII or Torment? How do you feel HOtU compares to those?

    36. Re:"spring back from the brink of nonexistence?" by drsquare · · Score: 1

      Its a game. The point of a game is to complete the story.

      No, that's the point of those shitty old adventure books. "Turn to page 70 if you want to enter the dungeon". Eastern RPGs are just recreations of those old BBC Micro/Spectrum games where you have an ASCII picture, a paragraph of text and a few choices in each room, i.e. three corridors, one has a dragon in, one is the way out etc.

    37. Re:"spring back from the brink of nonexistence?" by xSauronx · · Score: 2, Informative
      I loved morrowind, and got many many hours of gameplay out of it, but it *is* too easy, the combat *is* too bland and it needed *alot* of re-working. Still, its a great game for anyone who wants to have it for a first time and has 5 or 10 bucks to spend on it.

      Ive also played oblivion, maybve for 5 or 6 hours at most right now, and it has given ALOT of the improvements morrowind needed. The combat is much more interesting and intense, and nowhere near as simple and easy and boring as it was in morrowind.

      You can now filter, in alchemy, ingredients by their effects, the lack of which made alchemy a pure pain in the ass in morrowind.

      You can fast travel now, which is nice at times when youre in a hurry and dont wish to explore (sans magic or magic items in morrowind, there were many places you HAD to go to, for side and main quests that were mind-numbingly boring to get to, AND BACK)

      The magic system doesnt suck. In morrowind, being a pure-mage was difficult because decent spells took too much mana to cast, which then had to be replenished with potions or LOTS of rest, which means killing more than one or two strong enemies at once HAD to be done with a weapon. It works now, and damn well.

      Its harder to get great equipment and money too quickly, its harder to steal things and sell them, its not too hard to level up, but its very expensive to TRAIN a level up (in morrowind, training was cheap, and if you knew your way around the game, you could be level 15 or 20 with just a few hours work, and no combat)

      Oblivion fixed alot of what was wrong with morrowind, i havent played it enough to see what flaws it has, and what will bother me about it, i expect something, as nothing is ever perfect

      I never was big on RPGs, i loved FF7 and FF9, 8 i skipped, and when i played FFX i was severely disappointed. I can recall going into an interactive cutscene, saving just prior to it, then saving almost AN HOUR LATER when it was done, having done nothing but push buttons to make people talk. It was insane, and i never played it again.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    38. Re:"spring back from the brink of nonexistence?" by indytx · · Score: 1
      Instead of the term "Western RPG" I'd use "traditional PC style RPG". The kind of rpgs you don't play with a joypad and that don't require massive amounts of mouse-clicking. I'm talking Betrayal at Krondor, Baldur's Gate, Fallout, Wizardry, Albion, Bard's Tale, the old SSI games, Planescape Torment; those kinds of games.

      I think the difference is replayability. Character driven games allow you to keep you character(s)/party and continue playing. Realmz on the Mac used to be a great game. Though not eye-candy on the level of many other games, you could purchase different scenarios and keep playing with your same character. LOTS of old, early RPGs (for instance the Wizardry or Bard's Tale games on the Apple II) allowed you to keep playing without starting from scratch. Not that there will be a Fable II on the Xbox, but I don't see any console games letting you use a powerful character you've spent a lot of time developing on a new game.

      --
      Make love, not reality television.
    39. Re:"spring back from the brink of nonexistence?" by jez9999 · · Score: 1

      Cool. That's the biggie that I hated about Morrowind and frankly that stopped me playing it qutie quickly - the pathetic AI (by Bethsoft's standards).

      So you say Oblivion has largely addressed that problem - what about the whole reputation thing? If you hit some NPC with your sword, do you still get chased to the death in every town on the map until you pay a fixed penalty or go to jail, or is it a little more mature than that?

      The other problem with Morrowind, for me, was bugginess. You may not have had that with Morrowind, but just out of interest, are either of the 2 buggy for you? Morrowind crashed too often for me.

    40. Re:"spring back from the brink of nonexistence?" by Anonymous Coward · · Score: 0

      The strength of NWN is in persistent worlds, when done right it's like having PnP sessions with sixty people. amazing.

    41. Re:"spring back from the brink of nonexistence?" by Sj0 · · Score: 1

      Is there really a "western style" as such?

      When I think of Knights of the Old Republic, for example, it seems very much like one of the more linear RPGs from Asia.

      --
      It's been a long time.
    42. Re:"spring back from the brink of nonexistence?" by Sj0 · · Score: 1

      You might want to look at the Legacy of Kain series if you like story. The first was an action RPG, but the others are just adventure games.

      --
      It's been a long time.
    43. Re:"spring back from the brink of nonexistence?" by Sj0 · · Score: 1

      So when did you finish the story in Space Invaders, Pac-man, or missle command?

      The goals for a game are the goals for a game. Myself, I really enjoy wandering the countryside in Arena, Daggerfall, Morrowind, and Oblivion -- seeing what I can see, and becoming super powerful in the process. Luckily, that's part of what those games are about. The feeling of being a bit player in a world that's massive beyond comprehension is enough to get me playing the game, trying to see what I can see for hours and hours.

      Some people really enjoyed the free invention mode in The Incredible Machine as well -- That doesn't mean they were playing the game wrong.

      --
      It's been a long time.
    44. Re:"spring back from the brink of nonexistence?" by Sj0 · · Score: 1

      Both are illusions caused by the human perspective of temporal flow. Everything that will ever happen will happen because the relationships between them mean there is no other choice, but that's not predestination because it's not pre-established, only doomed to happen by physics.

      --
      It's been a long time.
    45. Re:"spring back from the brink of nonexistence?" by juhaz · · Score: 1

      [Western games] have either no story or a very poor story. TES is a great example for that- what the hell is the story in Daggerfall? Or Morrowind? I couldn't find one.

      Nobody ever claimed the Elder Scrolls are particularly story heavy games (although they do have one, it's just not handed to you on a silver platter), but extending that to all the other members of the genre is overgeneralization of the century.

      If you can't find a good story in Fallout, Planescape: Torment, or KotOR, you either haven't looked at all, or are blind.

    46. Re:"spring back from the brink of nonexistence?" by silentStatic · · Score: 1

      Well, "Dreamfall" is just around the corner...

      And what does "Silent Hill" has to do with Adventure games? I consider them more Survival/Action, not that there is anything wrong in that, that's just not belong to the adventure game category.

    47. Re:"spring back from the brink of nonexistence?" by cduffy · · Score: 1

      And neither does having received orders under the same high authority that had you released from captivity?

    48. Re:"spring back from the brink of nonexistence?" by KDR_11k · · Score: 1

      Considering that some (all?) RPG systems punish you for not staying true to your role I'd say complete freedom of choice shouldn't be part of an RPG either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    49. Re:"spring back from the brink of nonexistence?" by Cadallin · · Score: 1
      I can see that, but I would argue that the whole "Survival Horror" genre owes a great deal to the Adventure genre. In many ways the gameplay elements are similar; they both involve exploration of the environment and puzzle-solving as primary gameplay activities. Combat tends to be something avoided, rather than sought.

      On the other hand, of course, "Sam & Max Hit the Road" they certainly are not. As for Dreamfall, the press releases about it seem to paint it much more like "Indigo Prophecy", or "Tomb Raider" than the original, which has me worried. However, Ragnar Tornquist has shown much greater capability for writing than the guy behind "indigo prophecy" so it may work out alright. Still, two really major releases in 7 years does not a thriving genre make.

      Additionally I think the Anonymous Coward that replied to my OP just proved my point for me. A good half of the titles he cites as showing the continued existence of the western RPG are just Neverwinter Nights Expansion Packs. Woohoo, there's a thriving market.

    50. Re:"spring back from the brink of nonexistence?" by pugugly · · Score: 1

      I suppose the definition of whether or not a game is an RPG to me is whether or not the character can be (significantly) different from game to game.

      No One lives Forever is a fun FPS with a great character, fun plot, and definite storyline, but fudamentally my RP choice are whether to shoot, or sneak by the opponent. Fun, great story, not an RPG.

      My character in Balders Gate can be a Mage, a nice guy, a complete ass, out to save the world, or out to destroy his half-brother to take power for himself. I can play a character like myself, or someone I completely despise (Not to imply these are mutually exclusive - ).

      What I've *seen* of the Eastern RPG, is that they are often no more RPG than No One Lives Forever was - Great Story, but the characters can no more step out of their predefined paths than Cate Archer can.

      Now, if you don't LIKE creating a character rather than riding along well crafted story, that's fine - you like interactive storytelling. But that's an interactive story, not an "Eastern" RPG.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    51. Re:"spring back from the brink of nonexistence?" by Specter · · Score: 1

      I despised Morrowind, but I'm having a great time with Oblivion. It's not perfect but it's a very enjoyable game.

    52. Re:"spring back from the brink of nonexistence?" by Thalagyrt · · Score: 1

      I meant to reply to this a long time ago... Never got around to it. I think they fixed a lot of the major issues in Oblivion. That said, with guards, if you DO get caught, they'll go after you. If nobody sees you, they will have no idea, and your bounty won't go up. If you're in a room and kill someone and there's someone in the next room, chances are the person in the next room will hear it - provided you don't kill them in one hit... If they don't scream, how can anyone know? It's a bit more realistic.

      I've only had one crash in Oblivion, which I believe was due to some .ini tweaks I made to boost FPS a bit. In general it's a much more polished product than Morrowind was. Also, for the record, Morrowind crashed at least once every session I played it.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    53. Re:"spring back from the brink of nonexistence?" by jez9999 · · Score: 1

      I purchased Oblivion a couple of days ago (and before that, a shiny new GeForce 6800OLE to run the darn thing on ;-). While performance and stability are irritating issues, that's pretty standard for BethSoft games. I agree that the AI and guards are much less annoying now, and I particularly like the way it zooms in close to people's faces who you're talking to - looks much more cinematic and cool. Also the dialogue is simplified, which I personally think is a plus - Morrowind involved far too much trawling through people's babble and messing around with stupid religious stuff, and unpronouncable names.

      Glad I bought it so far. Shame I didn't get to be til 1am last night. ;-)

  4. Personally, I like Black as a Western RPG by WillAffleckUW · · Score: 3, Funny

    Because, when you come down to it, using your gun to make big holes in people in buildings is what I play Western RPGs for.

    --
    -- Tigger warning: This post may contain tiggers! --
  5. Western RPGs ARE RPGs! by Anonymous Coward · · Score: 5, Insightful

    Eastern RPGs are just a book written as a video game.... a story is told, with no major twists to what the end is...

    Western RPGs is where YOU make the story, and how you want to do it.

    1. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 1, Insightful

      No kidding. There IS no such thing as an "Eastern RPG" - they're NOT RPGs! The best description of them I heard was "rail-playing game". They're cliched stories which are viewed by repeatedly hitting the "Action" button.

      "Western RPGs" are the only real role-playing games. If you don't play a role in the story, it's not a role-playing game. Battle systems do not a role-playing game make.

      If anything, Eastern "RPGs" are going out of favor. Japan may love FFXII, but other than that recent fan-boy "defence of FFXII" article on Slashdot, I've yet to hear ANYONE in the US who's at all interested in that game. Oblivion, on the other hand, had/has people saving up money to purchase. Can't wait until I can afford a new computer...

    2. Re:Western RPGs ARE RPGs! by Ayaress · · Score: 5, Interesting

      This is how I've always made the distinction:

      Eastern RPGs - and for that matter, a good chunk of western ones, too - give you a role to play. At best (i.e. the western RPGs like KOTOR and Jade Empire that are much closer to the console RPG style), you get to decide wether to be a nice guy or a jerk along the way.

      Western RPGs - the breed of them that's truely dying, even in a world where KOTOR got game of the year - you're given a stage to play on. Everything else is up to you. I'm several hours into Oblivion right now. I'm not even sure if I'm on the main quest or not, but I love it anyway. The Ultima series are the only games I played much of that I can really compare to Elderscrolls in terms of sheer freedom.

      I love that I can just blow off the main quest givers and go do whatever. Become an assassin, a thug, a knight in obligatory shining armor, (Or if I invest enough time raising my skills, all of the above), or just blow that stuff off and spend an hour picking flowers in a field.

      Or even doing something completely pointlss and weird. In Morrowind once, I had a weekend off and nothing else to do, so I set about stealing every last spoon in the game (I think - I may have missed a few, but I had a good couple hundred of them), and then writing "I AM THE KING OF SPOONS" with them on the roof of the Underskar... Just because I could.

    3. Re:Western RPGs ARE RPGs! by Daetrin · · Score: 1
      Eastern RPGs are just a book written as a video game.... a story is told, with no major twists to what the end is...

      Western RPGs is where YOU make the story, and how you want to do it.

      Perhaps i just haven't been playing the right Western RPGs, but gameplay aside they seem pretty similar to Eastern RPGs to me. You start at the begining, you have some degree of freedom along the way, and no matter what decisions you make in the process you always end up at the same place.

      There are a few Eastern RPGs that allow the choices you make to have a significant impact on the end of the game, but admitedly they're in the minority. However i don't really know of many Western RPGs that have multiple ending possibilities either.

      Eastern RPGs _have_ been moving in a somewhat depressing direction lately, especially the FF series. It used to be that there was a path of least resistance that you were encouraged to follow but divergence was possible, but many of the newer games are allowing you less and less leeway. One noteable exception which i played recently was Tales of Symphonia, i decided to go explore the rest of the continent i started on rather than taking the ship across to the next land mass like i was encouraged to, and did some interesting things to the plot as a result :)

      --
      This Space Intentionally Left Blank
    4. Re:Western RPGs ARE RPGs! by masklinn · · Score: 1

      Western RPGs - the breed of them that's truely dying, even in a world where KOTOR got game of the year - you're given a stage to play on. Everything else is up to you. I'm several hours into Oblivion right now. I'm not even sure if I'm on the main quest or not, but I love it anyway. The Ultima series are the only games I played much of that I can really compare to Elderscrolls in terms of sheer freedom.

      Fallout I & II were also quite strong freedom wise. And let's face it, you can't help but love a game in which you can decide to become a porn star, can play with a magic 8 ball and can meet the Monty Python's Arthur.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    5. Re:Western RPGs ARE RPGs! by Gorath99 · · Score: 1

      However i don't really know of many Western RPGs that have multiple ending possibilities either.

      Not arguing your point here, but should you want to try some western rpgs with a large degree of freedom (including multiple endings) then you could do worse than trying the first two Fallout games, any of the TES games or Planescape Torment. All heartily recommended (though the first two TES games are not the most accessible of games).

    6. Re:Western RPGs ARE RPGs! by DeadChobi · · Score: 2, Interesting

      Let's not forget about tasty, refreshingly warm and flat, Nuka-Cola! Now with extra Roengens!

      The only "western" RPGs that I really enjoyed were Fallout and Planescape: Torment.

      I thought Fallout was an incredible game because it had some of the most goofy quests, like defeating a scorpion at chess or becoming a pornstar. But it also had a dark side to it, as in the Master's plot to turn the world into an army of super-mutants. I really enjoyed the Mad Max-esque "one man against the world" play style, and how you could choose to do many things, but ultimately you were required to save the world. And at the end, you could sleep with Miss Kitty.

      In PS:T, the most endearing character had to be Morte the floating talking skull. Who could forget such exploits as finding a hooker so that she could curse Morte out. There was also Fall From Grace, or the slew of other characters who would join you because they knew you in a past life or wanted to see you succeed in dying for the last time. The Nameless One's story was gripping, and learning about who he was in his past lives was as much a part of the game as making his current life your own. PS:T was really a game about adolescence, about finding out who you really were and finding out who you can become.

      Morrowind was an interesting diversion, but without a lot of depth to the NPCs, I eventually got bored with running around looking for loot. I wanted to find the mystery behind the disappearance of the Dwarves. What really broke Morrowind for me was that you werent thrust into the story. You had to hunt it down, and search for it in every bookseller and necromancers' den. It didnt help that every question I asked the NPCs was met with dry, encyclopedic explanations like "The Dunmer are a dark-skinned race of Elves who live in the province of Morrowind." Bethesda was so focused on creating a gigantic world that they never focused on populating it with anything more than the vestiges of humanity.

      I'm still waiting for another publisher to release the last great RPG. I'm looking for a game with character development and open-ended gameplay. I've played three such games to date, Fallout, Planescape: Torment, and Betrayal at Krondor. I really havent seen many new developments. Ultimately, without intriguing characters, a rich backstory, and an ultimate goal, the Western RPG is doomed to die. I'm hoping that someone, somewhere remembers what a great PC RPG is, and how to make one.

      --
      SRSLY.
    7. Re:Western RPGs ARE RPGs! by MadUndergrad · · Score: 1

      Ah, Planescape: Torment. I have such fond memories of that game. I always wondered if they'd make a sequel, seeing as at the end you wake up somewhere on the lower planes. Guess that if they haven't made it already, they're never going to though.

    8. Re:Western RPGs ARE RPGs! by jdog1016 · · Score: 4, Funny

      > In Morrowind once, I had a weekend off and nothing else to do, so I set about
      > stealing every last spoon in the game (I think - I may have missed a few, but I
      > had a good couple hundred of them), and then writing "I AM THE KING OF SPOONS"
      > with them on the roof of the Underskar... Just because I could.

      Wow. You are the coolest person I've ever met.

    9. Re:Western RPGs ARE RPGs! by boron+boy · · Score: 1

      King of the spoons? I want proof! Where's the screen shot?

    10. Re:Western RPGs ARE RPGs! by Emonk333 · · Score: 1

      I recently acquired a copy of Morrowind Game of the Year for my XBox. My laptop only has a 1.7 GHz processor in it, so sadly I can't run Oblivion. I was toying with the idea of trying out Morrowind, but with that spoon story I'm a convert.

    11. Re:Western RPGs ARE RPGs! by binarybum · · Score: 1

      no, no, no.
      These are Eastern RPGs

      who told you they were books?

      --
      ôó
    12. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 0

      What about Star Ocean? Maybe scripted, but there's plenty of paths to take in that game, leading to more than enough endings. Or how about Nippon Icchi games like Disgaea and Phantom Brave? Choices effect changes to where you're headed.

      I personally love Western RPGs, because they tend to focus on using a single character that I can mold rather than a party of characters that all serve a specific function, and you don't have to be forced behind the wheel of a character you don't like(i.e. Squall). But as diverse as the middle of the game gets, a lot of the time you still wind up with the same ending. Diablo, for instance follows the exact same plot each time you play it. And regardless of how much Morrowind branched out, you were inexorably drawn to the same conclusion once you started down the main plotline.

      The real thing that puts Western PC RPGs in a higher ranking in my mind is mods. Eastern designers cling to their story, and thus feel no need to offer the user the ability to change anything in particular. But take almost any western RPG, and you'll find some user-made modification out there. Hell, KOTOR had a modding community and there weren't even any mod tools. You can finish your game, and then go out and find mods that allow you to follow new quests and stories, complete them with new races of characters with new abilities and new job classes and weapons that would otherwise be unavailable.

    13. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 0

      And thank god for that! The game didn't need a sequel, not by any stretch. It was complete, and closer to perfect than any game before or since. A sequel could only have detracted.

    14. Re:Western RPGs ARE RPGs! by edremy · · Score: 1

      I wanted to find the mystery behind the disappearance of the Dwarves.

      Did you do the Mage Guild quests? That's one of the first ones you get, although it appears to be an absurd, impossible quest. (But, of course, it's not. Dig around in some sick places...)

      I fully agree on PS:T as far as an RPG goes- it had by far the best story of any RPG to date. The BGs left me cold, to be honest- the characters in PS:T are so much more detailed and so much more interesting. What other game has you getting people to believe that a tree can grow, or feature a defective robot within a fantasy game that spends its entire time confused?

      The story in Oblivion so far isn't quite there and the combat is a bit twitchy for my tastes, but otherwise it's been very impressive. I wish some of the characters had the depth of PS:T, where you could literally spend a half hour going through dialog options.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    15. Re:Western RPGs ARE RPGs! by 0111+1110 · · Score: 1

      Actually they are thinking about it, but a sequel-in-spirit. Something different, but still similar enough in the right ways to work as a sequel. I guess any story-based CRPG with very good writing (thanks to the Chris), a strong sense of mystery, intrigue, and immersion might qualify as a sequel in spirit. Personally, I would like to see the story of the nameless one continued with 10 more direct sequels. But that's just me.

      Does anyone remember all the mayhem that resulted when a large number of online participants begged for an Ultima Underword III. Just writing out those three words together gets my heart beating Some games are so unique and powerful that they should represent their own genre.UW2 and PS:T are both such powerful examples of the way a game should be. They are like templates. We need to come up for better names of these templates.

      The game that I would like to make would be PS:T meets UW1/UW2 meets BG2 meets NWC:[mm6/mm7/mm8] meets NWN2 meets Arena meets Oblivion meets world of warcraft meets ARX fatalis meets meets Fallout. OR rather, we get all the designers from all these games to work together at the same time to make a new game; One that they have always wanted to make: their dream game. You could even call the newly formed organization: The Dream Studio.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    16. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 0

      i am playing oblivion on my 1.7ghz notebook with ati 9600pro

      with the ati omega catalyst 6.3 i can set the game details to the max and keep tree, grass and objects in the lower third of the bar, the only thing turned off for me is the tree drawing in far distances

      just to say it - it runs fluid in most cases, only in a few situations with a lot of enemies or other ppl around it is still a bit slow, but easily playable

      so if you have a supported gfx card in your notebook and enough ram (i have 1gbyte), you should really give it a try

      ps: and read this correct - i am using the ati -omega- driver, not the one from ati, as this does not want to install on my dell (great quality assurance of dell made sure that we get a really recent driver from 12/2003 for the inspiron 8600 with ati gfx .... and they made sure that the ati driver won't install...)

      when i played the game in the beginning with the omega catalyst 6.0, it was really slow, 6.2 got better but 6.3 rocks

    17. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 0

      Did you find the perfect spoon, mr fingers?

    18. Re:Western RPGs ARE RPGs! by Swanktastic · · Score: 1

      Western RPGs is where YOU make the story, and how you want to do it.

      Put concisely,

      In US RPG, you make the story.

      In Soviet RPG, story makes you!

    19. Re:Western RPGs ARE RPGs! by Anonymous Coward · · Score: 0
      Or even doing something completely pointlss and weird. In Morrowind once, I had a weekend off and nothing else to do, so I set about stealing every last spoon in the game (I think - I may have missed a few, but I had a good couple hundred of them), and then writing "I AM THE KING OF SPOONS" with them on the roof of the Underskar... Just because I could.

      Can't resist urge... to bow before king of spoons.

    20. Re:Western RPGs ARE RPGs! by elrous0 · · Score: 1
      I, King of Clay Jugs, challenge you to a duel, sir!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  6. Character Development by aitikin · · Score: 4, Interesting

    I find it interesting that they talk about how character development is the big thing for Western RPGs. I never realized that RPGs were ever really that commonly created in the Western Hemisphere. I would have to say that the change to having the primary focus on character development is more a general revolution in RPGs. All of the table top RPGs and such were extremely story oriented as well. No one wanted to play a game of D&D where the master was a bad story teller.

    Also, the fact that technology has increased so much is the only reason that the character development can take place. Eastern RPGs seem to be a continuation of the classics, which took place when they could only have so much and the best thing they could do was tell a story.

    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    1. Re:Character Development by ADRA · · Score: 1

      Final Fantasy 5 had character creation that every character could be any class, and multiple classes combined. It was quite innovative in terms of character development.

      But for whatever reason, it wasn't released to world markets, just Japan. Maybe its because open ended plots are what en-vogue for western markets these days more than any other factor. The GTA influence on game dev can't be understated.

      I haven't played enough of Elder scrolls to really get an accurate opinion, but I'd say it lacks almost too much direction. I know its the point, but if I'll play in a large persistent world, it'd be cool if other people could log into it as well. If they introduced something like NWN based multiplayer into it, I'd be like OMG thats hot. As it stands, its just kind of leaves me with an 'absent' feeling.

      --
      Bye!
    2. Re:Character Development by Manmademan · · Score: 1

      Final Fantasy V was released in the US back in 1999 as part of Final Fantasy Anthology- It was preceded by a release of Final Fantasy Tactics in 1998 which had a more refined version of the Job System, and followed up by Final Fantasy X-2 several years later which also had a tweaked version of the Job system. (FFXI also includes it but as an MMORPG, it's another animal entirely.)

      Regardless of the freedom the job system provides in terms of character creation, Final Fantasy V, Final Fantasy Tactics, and Final Fantasy X-2 did NOT have open ended plots- whether your party consisted of white mages with broadswords, Chemist Monks, Dancers who could cast black magic, or any combination thereof there was only one endgame, and you had no choice but to play the Hero and follow a VERY scripted plot.

    3. Re:Character Development by Anonymous Coward · · Score: 0

      Except that western RPGs have ALWAYS been this way since their beginning back in the early 80s. Ultima... yum. Wizardry... yum. Bard's Tale... you get the picture. Character development centered, on an Apple II.

    4. Re:Character Development by svip · · Score: 1

      Regardless of the freedom the job system provides in terms of character creation, Final Fantasy V, Final Fantasy Tactics, and Final Fantasy X-2 did NOT have open ended plots- whether your party consisted of white mages with broadswords, Chemist Monks, Dancers who could cast black magic, or any combination thereof there was only one endgame, and you had no choice but to play the Hero and follow a VERY scripted plot.

      ...which is what he said...

      --
      This is a sig. There are many others like it, but this one is mine.
    5. Re:Character Development by hclyff · · Score: 1

      God forbid multiplayer in TES! I prefer singleplayer RPGs for a reason, and that is roleplaying. In SP games I can really get into the game and play my character's role, without being distracted by kiddies who use MMORPG mostly as a chat room. I don't call a good roleplaying when you end up in a party where two other players are real life buddies who chat about that day's school and call themselves by their real names.

      The closest to the real thing that I tried was MUDs (I especially like Iron Realms games, and still play them) but in the end there is usually little fun playing on your own. SP games allow me to play my role and have fun and still not have to socialize. Because you know, I am a geek after all, so I like being alone :-)

    6. Re:Character Development by hclyff · · Score: 1

      This was actually meant as a reply to ADRA (GP's first reply).. well, I hope you still get my point.

    7. Re:Character development by Repugnant_Shit · · Score: 1

      The actual character development was not there, but I've always thought that Deus Ex was a good example of what an RPG could be. You made decisions, who lived, who died. It could have been more open-ended, but it did what it could very well.

      Oblivion is rather cool in this way too. There a dozens upon dozens of sub quests. It is not perfect, but I have been intrigued with the various alliances. I did not what to assassinate a particular character, but it was that or be killed myself.

    8. Re:Character Development by ravenshrike · · Score: 1

      There are quite a few PW's for NWN that are mature in their roleplaying, and the server pop is small enough that the DM's can weed out the idiots.

    9. Re:Character development by Lendrick · · Score: 1

      However, these two styles are not incompatable! There is a fantastic middle ground that no one has discovered.

      There's a reason for this... Imagine for a moment that your game plot is a tree, with nodes that make up major plot points. Games like Oblivion are very short and wide trees, where you have a lot of choices, but the choices don't lead to very many interesting plot points. Console games (like Final Fantasy) have very tall, thin trees, often with very little in the way of branching (a few short side quests here and there, and maybe an alternate ending or two depending on whether you accomplished some specific objective).

      If each "node" on the tree is an interesting plot point, you'll find that both console RPGs and PC RPGs have about the same number of nodes -- they're just arranged differently. PC style RPGs have far less depth and character development because the characters all have little (if any) plot. Console RPGs have a lot of depth, but leave you with very few choices, because all of the effort to make the game went toward the single, main plotline.

      This "sweet spot" you're talking about is a plot tree that's both wide and tall. It's not impossible, just very impractical. Let's say each plot point takes some set amount of development time. If a console RPG has n plot points and a PC RPG has n plot points, this "sweet spot" game has approximately n^2 plot points. Hence, developing this game would cost astronomically more than any other RPG.

      Look for RPGs like this when (or if!) computers start passing Turing tests. If the computer can dynamically generate the plot on its own, then you can avoid the nasty n^2 development time. :)

      Lendrick

      P.S. Oblivion is awesome. So is Final Fantasy.

    10. Re:Character development by bokutoe · · Score: 0

      There is a very real cultural difference in the development of RPGs between Japanese and American game development companies, console or not.

    11. Re:Character development by Anonymous Coward · · Score: 0

      The middle ground of which you speak has already been discovered. It's called Fallout.

    12. Re:Character development by Rydia · · Score: 1

      Excellent point, but not necissarily true. Simply increasing the number of nodes won't create that much of an added cost. What will increase in that way will be writing- that's that many more nodes to write.

      However, from a programming perspective, you can create a set number of "subquest" modules which are sufficiently customizable and flexible so that limited scenario manipulation plus the possibility for widely divergent plots due to writing, depending on the subquest.

      Assuming the game will not have voice acting, the extra overhead of creating text for characters can be mitigated by creating several modifying lexicons. You can have a lexicon for regional slang, for intelligence, etc, and then apply these to a few stock lines written for a larger subset of characters. You could have the line:

      "Let us break into this building, everyone"

      turn into
      "Let's crash this place, y'all"
      or
      "We break in building, guys?"
      or other things, those were just some transformations off the top of my head.

      So you lower the costs of writing for the main plot, because characterization is pushed off into the subquests. You can mitigate programming overhead by making generalized, discrete programatic structures for subquests and modifying and reusing them. You avoid voice acting like the plague.

      In the end, you don't end up with a huge extra cost, though it would not be minimal. I think, however, it would be worth it.

  7. But do Western RPGs have.. by Anonymous Coward · · Score: 1, Funny

    Chicks with big breasts? And all the girls wear next to nothing?

    1. Re:But do Western RPGs have.. by CMDR+Wolf · · Score: 1

      This is a scan of the boxart for The Elder Scrolls: Arena. I always wondered why the guys got to wear all the armor, I guess the life span of a lady fighter was very short in those days.

    2. Re:But do Western RPGs have.. by Rumagent · · Score: 1

      If you are a developer and want to make money - no. If you read the research on why women do not play games, the "designed-by-male-pig"-factor (think rumble rose for instance) is quite important. Of course there are other factors, but when you design a game, it is plain stupid to loose half the market because of a d-cup.

    3. Re:But do Western RPGs have.. by Anonymous Coward · · Score: 0

      Oddly enough, it's been my experience, when dealing with artists, that female artists draw skimpier outfits than male artists. Male artists go for the skin tight or short skirts. Female artists leave lots of skin showing. I don't understand it...

  8. Single Player glory! by Cy+Sperling · · Score: 5, Interesting

    I can identify with the player mentioned in teh article who dislikes playing with other people. I have been quite bored with the glut of MMO & RTS games that have come to dominate the swords and spells genre of gaming. I have been playing Oblivion for about a week and it is so wonderfully full of single player greatness I can barely stand to go to work and wait 10 hours before my next hour of exploration. Every character I meet in the game is absolutely in-character and free of the slightest hint of l337speak of griefing behaviour that permiates the online worlds. I can come and go from the game at will and know the world has waited for me to return to it as if I hadn't gone to my job all day. Best yet, the NPCs aren't just manequins anymore- they are completely entertaining to watch as they attempt to live their lives and deal with each other. The first time I saw a pickpocket get attacked and killed by city gaurds- I was delighted. He was someone I had met and talked to and now, due to his unscripted actions, he is dead and gone from the game. The actions of the NPCs impact the world permenantly. I imagine that, just like in GTA, after my initial wonder of exploring the world starts to wane- there is an abundance of non-save-game fun to be had by simply messing with the locals to see how the game's AI reacts.

    1. Re:Single Player glory! by Swimmin'+Pants · · Score: 1

      The NPCs in the game really are entertaining. I once walked into an inn once just as a fight was breaking out between two NPCs. They fought for a good 3 minutes, a battle that took them all the way to the top floor of the inn, before one of them finally fell. The victor (and aggressor) then looted the valuables from the corpse, and fled.

      Another great story involves something my friend did the other night. He got the owner of a shop to like him a lot through bribery, and then snuck through the store, stealing various items. He wasn't seen by the shop's owner, but when he left the shop, he got confronted by a guard. He resisted arrest, and shortly after his fight with the guard began, his friend, the shop owner, ran outside and fought alongside him against the guard.

      The NPCs are far from perfect, but they sure are a huge step up from Morrowind's talking statues.

    2. Re:Single Player glory! by mcsestretch · · Score: 0

      Not only are the NPCs fantastic, the fights are entertaining. In Morrowind, you knew within 5 seconds whether you were going to mop the floor with whatever was fighting you or whether you were going to need a mop to clean up your corpse after the fight. Oblivion has a lot more strategy to the fight. Seems like everything I've fought (except for rats, imps and other low-level creatures now) has been a tough fight that could go either way.

    3. Re:Single Player glory! by svip · · Score: 4, Interesting

      there is an abundance of non-save-game fun to be had by simply messing with the locals to see how the game's AI reacts.

      I agree there. The AI is so buggy you need to do very little messing about to make it do hilariously stupid things. Like when I got in Jauffrey's way and he jumped up and down on a candlestick for a minute then fell through the wall. Brilliant!

      Or when you beat up a quest-vital NPC (they're immortal, so much for freedom), then kill all the guards that come for you, then surrounded by corpses you go buy your groceries from the NPC who just woke up and has forgotten everything that happened.

      Or when you assault some innocent and if you don't kill him in first blow and he sees you for a second before dying, a guard comes running from the other side of the town at mach 3 - so you jump over a wall into an alley and he starts running around the block, so you jump over again and he turns around and goes back around the block.

      Or when you tapdance on a storekeep's desk throwing all the goods around the room, then take out your claymore and play golf with the remainders. Then you lift up an apple and set it down again and 200 city guards suddenly enter.

      Also got a kick out of how a guard gave me permissing to investigate a murder scene, so I lifted up a parchment in the basement (not knowing about the red cursor yet) and "Boromir" yells Stop stealing from me! despite us being far away from his home in another person's house where I had permission to be.

      And it started out nicely when I got accosted by the guards for horse theft in a far away town when I went up and talked to them after being given the horse at the priory early on.

      At least the AI is nicely forgiving. Early in the game you can attempt to assassinate Captain Jean-Luc Picard of the USS Enterprise and pick the pockets of his bodyguards, and if you get caught you only have to say you're sorry and they forget all about it.

      And if you decide after a mad killing spree leaving the streets filled with slaughtered townsfolk that you regret this, you just have to hand over a few gold and all is forgiven and you're once again lauded as a hero.

      I love this game.

      --
      This is a sig. There are many others like it, but this one is mine.
    4. Re:Single Player glory! by Anonymous Coward · · Score: 0

      I maintain that the big problem with MMORPGs is that there are other people in them.

    5. Re:Single Player glory! by General_Crespin · · Score: 2, Interesting

      Just for the record, it is possible to disable quest-important NPC immortality via the INI. Just another example of the dumbing-down. (Don't get me wrong, Oblivion does tons of stuff beautifully- but there are also many examples of making the game easier to play on the console and restricting the PC players.)

      --
      "The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn."
    6. Re:Single Player glory! by hclyff · · Score: 3, Insightful

      I love it too. And it's not possible to foretell every scenario the crazy too-much-time-on-his-hands player could come with when he's experimenting with the AI. At least not in a game with this degree of freedom.

      Anyway I'm happy there is a game once for a while in which I can be a thief and not be chopped to pieces by the guards when someone catches me pickpocketing.

    7. Re:Single Player glory! by Anonymous Coward · · Score: 0

      "Hell is other people" - JP Sartre

      sorry, couldnt resist.

    8. Re:Single Player glory! by friedmud · · Score: 1

      I agree with this!

      What I really like about the fights is that it feels like I need to exhaust EVERY SINGLE ability in my repatoire just to win.... not just spam _1_ spell or swing madly with a sword like other games.

      My fights usually go like this:

      1. Sneak up behind them
      2. Put an electified arrow in the back of their head
      3. Ready my sword and shield
      4. Hit him with a fireball before he gets to me
      5. Block the incoming power attack
      6. Slash once or twice while taking a step back.
      7. Block again
      8. Slap them with some other destruction spell (it's my specialty) usually ice
      9. Block
      10. Slap them with my shortsword a couple more times
      11. Block
      12. Use my restoration spells to heal me and my attributes a bit.. or if I'm really in trouble use a healing potion
      13. Block
      14. Continue with steps 8-13 for a bit
      15. Equip my _awesome_ magical sword
      16. Slap him a couple of times with that
      17. Profit!!! Oh... I mean... Win!!!

      The "give and take" of the fights is what makes them so awesome... rarely do you just stomp all over someone. You have to figure out what their style is... whether they like to attack a lot or are more defensive... or use a bow... or maybe magic... or a mixture! It really adds a _lot_ of variety and gives purpose to all those abilities that you never used in RPG games before.

      If you have a halfway decent computer I _highly_ recommend you pick up this game... you won't be dissapointed!

      Friedmud

    9. Re:Single Player glory! by Khaotix · · Score: 2, Interesting

      Mod parent up. The truth has been spoken.

    10. Re:Single Player glory! by Anonymous Coward · · Score: 0

      s/halfway decent/high-end/g;

      A rule that's always worked for me is to read the "recommended" spec as the minimum. Life's too short to play games at cripplingly low resolution and detail.

    11. Re:Single Player glory! by Anonymous Coward · · Score: 0

      Funnily enough, GTA 2 (maybe even 1) had NPCs who would pick your pocket, and if a cop saw it he would shoot them.

      It's been done before, in 2D no less.

    12. Re:Single Player glory! by ronfar623 · · Score: 1

      You'd rather it just warned you "a thread in the plot-line has been broken", forcing you to reload from a save, like in Morrowind?

      I love you pretentious PC gamers. :) A game gets released for multiple platforms, and suddenly any little change, even the improvements, are a result of "dumbing down".

      It's time to get off the high horse, dude.

    13. Re:Single Player glory! by General_Crespin · · Score: 1

      In Daggerfall, in the manual, it basically said "made a mistake? why not live with it, see what happens". Morrowind is a little different, if you kill a MQ character, uh-oh. Oblivion, what if I don't want to do the MQ? What if I want to be an evil guy that brings about the ultimate destruction of the Empire, by killing the heir? Etc., etc.

      --
      "The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn."
  9. hrm... by Jurrasic · · Score: 5, Insightful

    I would honestly change 'Eastern' to 'Console' and 'Western' to 'Computer'. After all, the great 'eastern' RPG series' are all primarily developed for consoles, and sometimes the best of the best ported to PC. the 'western' RPG of character development and creating your role originated with and continues to be the domain of the personal computer, from the early Ultimas, Questrons, Phantasies and Alternate Reality: the City and The Dungeon on the Apple and Atari 8-bits and Commodore 64 to the more modern Elder Scrolls, NWN, Fallouts etc all on modern PCs with some portage to consoles. Its only with the simultanious launches of TES III and IV to the Xbox as well as the PC that the 'western' RPG has been developed at all with consoles in mind. SO I say it's Console RPG vs Computer RPG, and many an arguement about which is best will be waged, but in the end, it all comes down to taste. When I want to be fed a good story i'll play the latest Final Fantasy. When I want to MAKE the story, i'll play Oblivion.

    --
    Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
    1. Re:hrm... by nuzak · · Score: 2, Interesting

      > When I want to be fed a good story i'll play the latest Final Fantasy

      Echh ... it's not even a good story when the execution is so wrecked. Maybe it's tolerable in the original Japanese, but when the main characters are animated with even the body language of inarticulate bratty children, I tend to doubt it.

      Come to think of it, FFX might have been a pretty good story if not for Tidus. There's a good story in Xenosaga too that's not too bad if you remove everyone who actually speaks. Maybe they should write a Noh game.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:hrm... by Anonymous Coward · · Score: 0

      When I want to be fed a good story i'll play the latest Final Fantasy.

      When I want to be fed a good story I watch a movie. (And not one made by Square!!!)

  10. Not a good time for Westerns by Jim+in+Buffalo · · Score: 1, Funny

    Is this a good time to be doing Western RPGs, what with Brokeback Mountain coming out on DVD? Think of all the horrible jokes!

    --
    This sig, aah-ah, is comin' like a ghost-sig...
    1. Re:Not a good time for Westerns by Redwin · · Score: 1

      Is this a good time to be doing Western RPGs, what with Brokeback Mountain coming out on DVD? Think of all the horrible jokes!

      Especially with a name like "Jim in Buffalo" :-)

      --
      Warning, comments may not have been passed by the sanity department of my brain.
  11. Eastern RPGs = Teh Suck by xxxJonBoyxxx · · Score: 0, Troll

    I think I agree. I'd say Final Fantasy was one of the earlier "Eastern RPG" titles to make it big in the U.S., and that "game" just continued to suck more ass as it got older.

  12. WoW by mozumder · · Score: 1

    Should count as the one that brought back the western RPG...

    1. Re:WoW by rabbot · · Score: 2, Interesting

      Not really, WoW is in a completely different genre. And even if we were talking about MMORPG's, there really wasn't anything for WoW to bring back. It's not like we had a lack of good MMORPG's to play. There is no denying that WoW was hugely successful, but that was mostly because it caters to the non-mmo crowd, the casual gamer. It requires minimal time/investment to make significant progress in the game.

      Anyways, the thread is about traditional PC RPG's (single player games).

    2. Re:WoW by zoomba · · Score: 5, Insightful

      WoW is *not* an RPG. MMORPGs have only the barest of elements in common with traditional RPGs. In MMORPGs, you're not really a hero, just another person. You don't impact the world in a meaningful way. There is no real progressing story that you contribute to. There almost no real sense of immersion when you have people running around spamming "WTB [Wang] x3!"

      MMORPGs are a completely different genre and can't be placed in the same category as games like Baldur's Gate, Icewind Dale, Fallout, Neverwinter Nights, Morrorwind or Oblivion.

      When people talk about CRPGs, they're generally not talking WoW or EQ or anything like those, they mean the singleplayer games that are closer to pen and paper RPGs.

    3. Re:WoW by Anonymous Coward · · Score: 0

      Aren't all games role playing games? If I'm playing Halo, I'm pretending to be Master Chief, I was pretending to be Link while playing Zelda, pretending to be the character in Fallout, etc. And, if the game is fun to play, who cares if it is "on rails" or if you can take a dump in the middle of a town if you feel like?

      Seems like we kind of miss the point of these things being games, after all.

    4. Re:WoW by mozumder · · Score: 1

      WoW is *not* an RPG.

      LOL

      MMORPGs are a completely different genre and can't be placed in the same category as games like Baldur's Gate, Icewind Dale, Fallout, Neverwinter Nights, Morrorwind or Oblivion.

      WoW still is the firt western RPG I've gotten into since the old ones from the 80s (not counting other Blizzard titles, which have some RPG elements). I've briefly tried some of the others you mentioned, but they lack the interaction with other people that WoW, and a table-top-RPGs, would normally have.

      And, in an MMORPG, environment = other people.

    5. Re:WoW by sgant · · Score: 1

      This is true...which has always bugged me about MMORPG's. I mean, I love them, but the quests "say" something but they really have no impact to the world. For instance, playing as a Horde character in the starting area...there is a quest to pick up this guys hammer or pick that he left in the cave. So you go and get it and give it back to him. Now, that hammer is picked up right? Then how could someone else just walk up, get the same quest and go and pick up the hammer again? There is no change in the world. It's all the same. With people saying the "has anyone done the hammer quest? where is it exactly? I need to pick it up".

      Why can't they have more dynamic quests generations? Dynamic story generations? You'll be walking along, the computer sees you haven't been over here in a while so it generates a quest for you. "oh sir, my little boy is missing, he was playing over by that cave and he hasn't been seen since! can you find out what happened?". So you go over and then something else generates...the boy is either kidnapped or killed or just lost or something else. Maybe even extending over a long period of time that leads you all over the world!

      Now come on, you know something like that is possible. A dynamic quest that only YOU have (or can share if someone you meet along the way wants to join up to help you for a while) that keeps dynamically changing as you move along. Bits and pieces along the way that actually assembles itself into a story-arc. Not something like "ok, I'm doing the marauder quest, anyone else need the lead guy before I kill him?" kind of thing.

      Don't get me wrong, I think WoW and EQ and EQ2 are fun, but an MMORPG can be SO much more than the way it is now.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    6. Re:WoW by moexu · · Score: 2, Insightful

      This was probably the biggest disappointment for me about WoW. I love traditional RPGs. I started WoW as a paladin. I prefer to play a character that's bound to do the right thing, and even more so if the right thing is valued higher than the lawful thing (something like Hero's Quest as opposed to NWN where they're the same). When I started doing quests as a paladin I quickly realized that there was only one way to finish the quest. There was no right way, or evil way, or clever way, or any other way. Just get the thing and bring it back, or some variation thereof, over and over and over again.

      There are plenty of things to like about WoW but roleplaying isn't one of them.

      --
      "Seek first to understand." - Socrates
    7. Re:WoW by Jack9 · · Score: 1

      I dont see any evidence of your viewpoint that WoW is not an MMORPG. I'd love to hear why you think that. I contend WoW is definitely an RPG. I contend Oblivion/Planescape/Nethack etc are not RPGs.

      MMORPGs usually include a number of competitive ladders. This is native to the current genre. The fact that you can completely fill a bar (reach top level, get the best item, etc) is an indicator of a true RPG... The ladder teaches mechanics, but it ends. Once you reach the top of a ladder you are FORCED to role play. You have to explore and define what is fun for you and how you prefer to relate to other people.

      In a single player game, there is no redefinition outside of the game mechanics. Reaching the end of storyline content is a variation of Dungeon Siege. If you run around your house in a cape and hat, you aren't role playing with your dog, you are crazy. Roleplaying is acting, emulating, and relating to other people.

      If fun is watching a bar fill, you probably dont like RPGs. If fun is ONLY discovering how a mob fight works, you probably dont like RPGs. If you can create a personality that exists outside of your character's hairstyle and armor color...(or that's part of it), you are an RP gamer.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    8. Re:WoW by rujholla · · Score: 1

      I agree that would be awesome -- but think of the nightmares that would generate if you group with someone and share the quest and then split up cause you have to log -- how pissed would you be to log back in and find that they have finished the quest for you?? Well maybe that wouldn't be so bad -- more reality after all. ~~shrug~~

      Lol the more arguments I come up with to think how much of a headache this would be, the more I think its a great idea.

      Another thing would be to have armor vendors / weapon vendors only have items to sell after quests to bring them components for that item have been completed, and once the items have sold the quests could be available again.

    9. Re:WoW by svip · · Score: 1

      In some of the best RPGs you were 'just another person' - and how you play WoW is far from the only way and immersion is well possible. It may not be a 'traditional AD&D-based SSI/Black Isle RPG' but it's the most successful western hemisphere RPG ever.

      --
      This is a sig. There are many others like it, but this one is mine.
    10. Re:WoW by js3 · · Score: 1

      too complicated. There are technical limitations to this, if you have "generated" missions, they'll start becoming very generic and boring. The alternative is haveing everyone doing the same mission. One moment marshal windor is in some jail somewhere asking me to free him, few hours later I'm trying to queue for bg and he walks in and threatens onyx. Of course I go back and he's still in jail, anyways it's just a game. One of the things that bothers me with wow is they're are too many generic, who gives a damn quests. They have absoletely no point other than doing them for experience. A few good ones like stalvan, missing diplomat, scarlet mon, onyx (I find stormwind quests are pretty interesting to do) but everything else is just blah.

      --
      did you forget to take your meds?
    11. Re:WoW by nisim7 · · Score: 2, Interesting

      WoW is not an RPG because you do not play a role, which is the point of a role playing game. You play a character that is only distinct in the skills which it has. The world offers no element of roleplaying. The closest thing that comes to role playing in WoW is on the role playing servers, and that is only if the people get into it. If you want to see roleplaying in an online game, go play a few MUDs (achea, etc). You are forced to role play or else you will be kicked from the server. As for single player role playing games (at least the so called Western ones), most are usually valid because the manner in which you must act is not determined by your class. You can do anything you like as a certain class, you just may not be very good at it. For instance, in Oblivion, if you have a thiefish character, you can still wield broad swords and do both the fighters guild and mages guild quests, they just may be much more difficult. Or you can just sell flowers all day long. In WoW one is bound to their class. My thief in Oblivion can learn destruction magic (or other types), he, again, just may not be good at it. In WoW, no rogue will ever cast a spell...period. Additionally, in WoW end-game all you do is perpetually raid and wait for an expansion. In Oblivion end-game (meaning the end of the main story line) there are still guild quests, misc quests, daedra quests, vampire quests, or you can create your own drama by shooting a guard and becoming a fugitive for the next 10 play hours until you get caught or pay your bounty. The possibilites, while not limitless, are much greater than the almost linear possibilities of MMORPGs. You can keep playing even after you finish all the quests. I think the first RPG to do this was Secret of Mana on NES (though I may be wrong, possibly Ultima).

    12. Re:WoW by I+Like+Pudding · · Score: 2, Funny

      I dont see any evidence of your viewpoint that WoW is not an MMORPG. I'd love to hear why you think that. I contend WoW is definitely an RPG. I contend Oblivion/Planescape/Nethack etc are not RPGs.

      Because you are insane.

      MMORPGs usually include a number of competitive ladders. This is native to the current genre. The fact that you can completely fill a bar (reach top level, get the best item, etc) is an indicator of a true RPG... The ladder teaches mechanics, but it ends. Once you reach the top of a ladder you are FORCED to role play. You have to explore and define what is fun for you and how you prefer to relate to other people.

      No you don't. You stop playing because there is nothing left to do, or you create another character. Less than 1% of the population has the maximum setup in any MMO anyhow, because the highest level items are generally very, very difficult to get. When I hit 60 with my rogue, I stopped playing because I was not interesting in raiding MC with 50 other people allthefuckingtime. The treadmill doesn't usually stop, it just gets steeper and steeper until only the 24/7 no-job morlocks have the time and motivation to climb it.

      In a single player game, there is no redefinition outside of the game mechanics.

      This means nothing. You are insane.

      Reaching the end of storyline content is a variation of Dungeon Siege.

      This also means nothing. You are still insane.

      If you run around your house in a cape and hat, you aren't role playing with your dog, you are crazy. Roleplaying is acting, emulating, and relating to other people.

      No, roleplaying is playing a role. If a nerd speaketh in ye olde tongue alone in the forest (LIGHTNING BOLT!), he is still roleplaying. You are insane.

      If fun is watching a bar fill, you probably dont like RPGs. If fun is ONLY discovering how a mob fight works, you probably dont like RPGs. If you can create a personality that exists outside of your character's hairstyle and armor color...(or that's part of it), you are an RP gamer.

      So, if you play a role, you are roleplaying? Wow!

    13. Re:WoW by Jack9 · · Score: 1

      When I hit 60 with my rogue, I stopped playing because I was not interesting in raiding MC with 50 other people allthefuckingtime. The treadmill doesn't usually stop, it just gets steeper and steeper until only the 24/7 no-job morlocks have the time and motivation to climb it.

      If you can only find enjoyment in watching a bar fill, you will never enjoy an RPG. /restated

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    14. Re:WoW by UnknownSoldier · · Score: 1

      > Aren't all games role playing games?

      Yes, but don't confuse the issue with facts ;-)

    15. Re:WoW by Jesus_666 · · Score: 1

      The alternative is haveing everyone doing the same mission.

      Now scale that mission up. Turn it into a GM-instigated server-wide event that changes this particular server's world, depending on the way the players act. Take this concept so far that after a while the game world wildly varies between servers. Bing, you've got a world that is more dynamic than a generic MMORPG world by orders of magnitude. To be more specific, you get Atys (or at least what's planned for Atys).

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    16. Re:WoW by Jesus_666 · · Score: 1

      If you can only find enjoyment in watching a bar fill, you will never enjoy an RPG. /restated

      Except of course for Progress Quest.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:WoW by Jack9 · · Score: 1

      Progress Quest, along with a select number of "RPG-likes" dont have maximum achievements. ProgressQuest fails the RPG test in both being single player (or 0 player if you wish) and not having a set limit for achievement.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    18. Re:WoW by I+Like+Pudding · · Score: 1

      If you can only find enjoyment in watching a bar fill, you will never enjoy an RPG. /restated

      If you can only find enjoyment in watching a bar fill, you will never enjoy anything that isn't a bar filling. Your bar is empty. Your straw man is a paper tiger.

      You are insane.

    19. Re:WoW by Jesus_666 · · Score: 1

      Actually, I'd ssay that it fails the test for not allowing the player to, well, play a role. I can roleplay without having maximum achievements (see Risus), but I can't roleplay without playing a role.
      Oh, and PQ has maximum achievments - at some point your stats would become so high that they wouldn't fit into an integer anymore...

      By the way, to get back to the original topic of this thread: I'd also say that MMORPGs are particularly bad representatives of the RPG genre. Most players play them for either a) getting off on their stats or b) social interaction. The social interaction usually happens in a non-roleplay way, making MMORPGs quite different from singleplayer RPGs (where you are forced to play a role as there is no OOC (Out Of Character)) and pen-and-paper RPGs (where in-character and OOC conversation is mixed but you are usually spending most of the time in character and there is no OOC conversation between player characters like in MMORPGs).
      MMORPGs focus on the stat-raising and social aspects of RPGs (which is why I'd consider a version of Progress Quest with a built-in IRC client the archetypal MMORPG), but most of the time only feature very basic roleplaying.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    20. Re:WoW by Jack9 · · Score: 1

      Your attempt at logic is laughable. Making ad hominem attacks because you encounter one of many game theories that fit reality, is rather sad. Do you honestly think that I originated this perspective? I don't think you have any experience or knowledge of basic game theory.

      If you can only find enjoyment in watching a bar fill, you will never enjoy anything that isn't a bar filling. Your bar is empty.

      Logical contradiction followed by an empty metaphor. When people are unable to grasp a concept but convinced their point of view is correct, this often is the kind of nonsensical statements tossed around.

      Don't get all flustered at me because the sky appears blue and RPGs are not what you enjoy. Here's a chance to enjoy making noise by yourself.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    21. Re:WoW by Jack9 · · Score: 1

      I can roleplay without having maximum achievements (see Risus), but I can't roleplay without playing a role.

      Isnt the role of progress quest, Sisyphus? However, point taken.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    22. Re:WoW by I+Like+Pudding · · Score: 1

      >Your attempt at logic is laughable. Making ad hominem attacks because you encounter one of many game theories that fit reality, is rather sad.

      An ad hominem is an attack where the fact presented is irrelevant to the argument. You being insane is as relevant as it is apparant.

      >>If you can only find enjoyment in watching a bar fill, you will never enjoy anything that isn't a bar filling. Your bar is empty.
      >
      >Logical contradiction...


      No, that was a tautology, which happens to be the exact opposite of a contradiction. You are fucking insane; you can't even glean any sort of coherent insight within the minute scope of a single sentence. This tautology threw the ridiculous underpinnings of your thesis into sharp relief, or so I had hoped.

      >...followed by an empty metaphor.

      No, it was me telling you that you were totally wrong after reducing your restated argument to atoms. With style.

      >When people are unable to grasp a concept but convinced their point of view is correct, this often is the kind of nonsensical statements tossed around.

      I am making perfect sense
      I am grasping all the concepts
      I am holding all the cards, and I am possessed of all the keys
      The attack was not ad hominem
      The logic, it was not faulty
      The bon mot was deftly dealt, though you were beneath its skyward aim
      You have made no sense at all
      You are crazy. Bat shit insane

    23. Re:WoW by pugugly · · Score: 1

      No Maximum achievments? Wow - You just threw every good Tabletop RPG besides Toon out of the Definition.

      You are hereby thwacked with the Hammer of knocking sense into people + 24. Save for half-wit.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    24. Re:WoW by Jack9 · · Score: 1

      Yes, nothing you mentioned is an MMORPG. We're mixing definitions here. Learn2read.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  13. And I thought... by Loibisch · · Score: 4, Funny

    And I thought this was about nobody making a good RPG settled in a Western environment. You know, like with six-shooters, silly hats and indians.

    Yee-haw, that would be fun :)

    1. Re:And I thought... by Vaevictis666 · · Score: 1

      Try out the Wild Arms series for the Playstation (and 2)

    2. Re:And I thought... by Anonymous Coward · · Score: 0

      And I thought this was about nobody making a good RPG settled in a Western environment. You know, like with six-shooters, silly hats and indians.

      Arcanum has revolvers. Not sure if the Chapeau of Magnetic Inversion is a silly hat or not.

    3. Re:And I thought... by voice_of_all_reason · · Score: 1

      We need to see The Dark Tower RPG...

      "A lobstrosity appears! Command?"

    4. Re:And I thought... by __aaclcg7560 · · Score: 1

      Have the lobstrosity pull my trigger finger?

    5. Re:And I thought... by Manmademan · · Score: 1

      Only if I get to play as the guy running down King in the Van. Is it possible for a book series to jump the shark? If there was one thing that REALLY turned me off to that series (after being a longtime fan) it was seeing Stephen King insert himself in the story as a plot device.

    6. Re:And I thought... by voice_of_all_reason · · Score: 1

      Susannah's "Wild Wheelchair" limit break
      Jake can ride Oy for extra damage against unmounted foes
      Roland would have to naturally be prohibited from learning 2x-strike skill

      It'd be pretty interesting if you could steal/win a beam sword from the Calla Wolves boss. Would make the final boss much easier than wielding a 1/1 pencil.

      Of course, the Tower itself is perfect for a 100-level bonus dungeon.

    7. Re:And I thought... by I+Like+Pudding · · Score: 1

      Yeah, and when you get to the top of the Tower, Stephen King appears, unzips his fly, and pisses all over you.

      MODS: This is not a troll. This actually happens at the end of the series.

    8. Re:And I thought... by GrumpySimon · · Score: 1

      No thanks, I still have nightmares about dying of cholera.

      --Simon

    9. Re:And I thought... by Anonymous Coward · · Score: 0
  14. Single Player PC RPGs Have Been Dying For Years by EXTomar · · Score: 2, Insightful
    I guess all those games by Bethesda, Bioware, etc. don't exist?

    Okay list them. :) Asking this question doesn't automatically make the argument invalid.

    In case you haven't noticed, the "single slayer, PC RPG" genre has been all but dead for years. They morphed into something that is found mostly in its current MMOG form (think World of Warcraft) or something more "hybrid" (for instance RTS games with RPG elements).

    So here is an excirse: go to the store to pick up a brand new copy of Oblivion but also look around to see what other single player RPGs are current on the self. Chances are there is Morrowind. There will also probably be Knights of the Old Republic 2 which is a pale shadow of its predicessor and not to mention a very shollow RPG. If you want to count things like Grand Theft Auto I suppose these could be RPGs and even closer to "a sandbox" that is found in Oblivion but again it is a very shallow if not an outright adventure game (Zelda is an action/adventure game even thought it has many themes common to RPGs).

    So where are all of these Bethesda and Bioware games? Compared to the stuff online, compared to the sports games, compared to the movie franchise games, the fact that producers buckled down for Oblivion is a miracle. Just like Myst style "hot spot adventure games" went out of style so is the "single player RPG". On the console, there may still be refuge there for the "single player RPG" but who knows how long that will last as consoles gravitate to look more like PCs....

    For the near future, I see Neverwinter Nights 2 and Gothic 3 and I suspect one of them wants to desperately have some sort of online play feature....
    1. Re:Single Player PC RPGs Have Been Dying For Years by Anonymous Coward · · Score: 0

      I really can't stand 'sandbox' games. I don't want to be moving on a rail, like in Half-Life 2, but I need some direction or I get bored very quickly if it feels like I'm just wandering around accomplishing nothing.

    2. Re:Single Player PC RPGs Have Been Dying For Years by Anonymous Coward · · Score: 0

      Just a few:

      Beyond Divinity
      Dungeon Lords
      Gothic 2
      KotOR 2
      Oblivion
      Sacred

      Granted, while this isn't that many, it still isn't non existant. Sure beats the Ultima 8 through Pre Fall Out & Baldur's Gate Era where RPG's, be it for the console, or computer, were considered a more dead genre than Adventure Games today. (I personally feel Betrayal At Krondor & Ultima 7 (both parts) were the pinnacles of the Computer RPG experience. Unlike Elder Scrolls & Console RPGs, they have both non linearity and a story).

      Regardless, everything follows the market. That's why there are more MMORPGs, more console RPGs, and less adventure games and computer RPGs. That's why RPGs, regardless of if they are computer or console, are extremely easy. The hardest RPGs now wouldn't even be considered very easy to many of the earlier computer RPGs (Wizardry anybody?).

    3. Re:Single Player PC RPGs Have Been Dying For Years by raodin · · Score: 1

      compared to the sports games

      Just because the RPG developers don't crank out yearly updates for minor engine enhancements and roster updates does not mean the genre is "dead."

    4. Re:Single Player PC RPGs Have Been Dying For Years by MilenCent · · Score: 0

      Neverwinter Night's primary campaign is essentially a single-player game.

    5. Re:Single Player PC RPGs Have Been Dying For Years by hanako · · Score: 1

      Yeah, but it sucked, and their original excuse for this was that the single-player campaign was meant to be nothing but a demo for the toolkit and the online possibilities. :)

    6. Re:Single Player PC RPGs Have Been Dying For Years by MilenCent · · Score: 0

      Well I can't argue with you there, heh. I *did* like the toolkit though. I always kind of considered the real game to be the Aurora Toolset. It's a programming game, like a logic puzzle. Unfortunately your primary opponents is the sheer number of quirks and lack of documentation....

  15. Uh-huh... by Illbay · · Score: 1
    Western RPGs focus on the characters, and the world around them is a tool to let the player-as-character do and see more. Eastern RPGs focus on the events unfolding around the characters, and how the characters affect the world around them.

    So what you mean is, "Western RPGs focus on the characters' relating to the word by 'doing and seing more,' and Eastern RPGs focus on the world around the characters and how it is seen and is interacted with by the character."

    Wouldn't it be easier to say "Western RPGs are more easily described by active-sense sentences, and Eastern RPGs by passive-sense sentences. Otherwise, they're exactly the same."

    Sheesh, I thought we got away from all the groove-speak after 1980.

    --
    Any technology distinguishable from magic is insufficiently advanced.
    1. Re:Uh-huh... by __aaclcg7560 · · Score: 1

      When I was working on Nicktoons Racing (GameBoy Advance) at Atari, my assistant and I rewrote the manual from a 12th grade reading level to a 6th grade reading level to match the target audience for the game. Boy, did we pissed off the documentation team. I got phone calls from just about everyone in management about how the QA department shouldn't be telling documentation (and, indirectly, marketing) how to write (or market) the product manual. So a 12th grade reading level manual got shipped with a kid's game. Go figure.

    2. Re:Uh-huh... by The_reformant · · Score: 1

      I always thought that the biggest difference was that in Eastern RPGS all the stat numbers have 5 zeroes after them.

      I wonder if it has anything to do with the relative worth of the Yen compared to western currencies.

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    3. Re:Uh-huh... by Illbay · · Score: 1
      I wonder if it has anything to do with the relative worth of the Yen compared to western currencies.

      Gotta be.

      (I wonder if Italian video game scores have SIX or SEVEN zeroes?)

      --
      Any technology distinguishable from magic is insufficiently advanced.
    4. Re:Uh-huh... by robnauta · · Score: 1

      No, western RPG's are about adult looking fighter/mage/rogue characters, and lots of trolls/goblins/ogres etc.
      Eastern RPG's are about cartoony looking kids with spiky hair wielding absurdly large swords, and lots of dragons.

  16. Undead Genres by hanako · · Score: 2, Interesting

    While adventure games have been considered a "dead genre" for years, there are actually MORE of them being released to the mainstream currently than there are single-player RPGs!

    It's a shift in the market. As the adventure fans come to recognise that they are no longer considered a hot property, they also become more willing to accept ANY adventure game that comes along, and thus it becomes easier for extremely small studios on a low-budget to make an adventure game and get it published for retail. These adventure games don't get the huge marketing push of the 'hot' genres, but they are out there. Check Gamespot - you'll find several reviews of recent adventure games. Every single review will include the phrase "Adventures are a dead genre". Despite the fact that, y'know, the game is right there and they are playing it. :)

    So yes. There is a lack of single-player RPG goodness on the shelves. If it persists, expect the independents to eventually pick it up, just as they have with adventure games. *Especially* as better rpg toolkits become available. RPG Maker XP has already produced at least one English PC game on sale...

    1. Re:Undead Genres by Jesus_666 · · Score: 1

      RPG Maker XP has already produced at least one English PC game on sale...

      I'm a (somewhat former) member of a major German RPG Maker community and this has piqued my interest (old interests die hard, just like habits)... Do you have any further informations on this?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:Undead Genres by hanako · · Score: 1

      ... are we far enough down the threadlist for me to stick an affiliate link in without feeling guilty? Yes, I think we are. :) I'm talking about Aveyond. https://www.plimus.com/jsp/download_trial.jsp?cont ractId=1653166&referrer=papillon She doesn't have a retail deal yet, but you can find the game in several places round the net.

  17. No, No, No! by iridium_ionizer · · Score: 0

    "nice link"

    Link is from the Legend of Zelda series, not the Elder Scrolls series. But, yeah, he is a nice guy.

    1. Re:No, No, No! by kleptonin · · Score: 1

      Eheheheheheheheheheheheheheheheheheheheheheh!

      I don't get it.

  18. The Shills are Everywhere by iridium_ionizer · · Score: 0

    We all know that there are shills, but very few of us know to what extent. The sad truth is that there are no real fanboys. Sony, Nintendo, Xbox, Final Fantasy, whathaveyou. In fact there is no hardcore gamer demographic, only casual players that follow whatever the shills say is cool. The Slashdot boards are 99.9% shills. I hope that I am not the only one left. If I am, then I will certainly get modded down into obscurity.

    http://www.penny-arcade.com/comic/2006/01/25 http://www.penny-arcade.com/comic/2006/02/10

    1. Re:The Shills are Everywhere by 7Prime · · Score: 3, Insightful

      No, you're just being as elitest and oblivious as the next guy, and well, it looks like I'm the next guy, so I'm definitely not excluded from this catagory.

      You do realize that one of the defining characteristics of sheep is that they think that everyone else is a sheep except them. The international coorperate machine has made millions off of making people feel like they're being individuals.

      Me? I'm a total sheep, I realize that there's really no way of escaping it, and get on with my life. The more you try to fight back, the worse it gets, really. You just end up playing into the hands of a different coorperately manufactured demographic. I love my iPod because it makes me feel like I'm supporting a movement of aesthetics and innovation, I drive a Toyota because it makes me happy to give a big "fuck you" to the redneck american auto industry. I'm sophisticated and elitest, and I'm playing right into the hands of a lot of major companies. And ya know what? The best I can do, most of the time, is acknowledge that I'm doing it, and move on. And yes, I'm feeling quite "holier than thow" right now for having said this, but whatever.

      So don't go around spouting about shills like you aren't one yourself. It's fairly obvious, from your list of examples, that you're trying to use your arguement to put down those things you don't like (namely console gamers), which is petty and shortsighted. Both sides are equally at fault for deluding themselves into following whatever the latest trend is. Unbelievable.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  19. Western RPGs? Cowboys? Gunslingers? by vertinox · · Score: 1

    Oh you mean... Western company's making rpg games... I thought we were talking about Cowboys and Indians type of role playing game.

    Seriously, when I read the headline I was wondering what Oblivion had to do with Western 1800's era RPGs which I know were non-existant. Unless maybe there is a Oregon Trail mod out for oblivion? Hrm... Now that would be cool.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Western RPGs? Cowboys? Gunslingers? by edmicman · · Score: 1
      Unless maybe there is a Oregon Trail mod out for oblivion? Hrm... Now that would be cool.


      Mmmmmmmm Oregon Trail....now THAT would be fun!
    2. Re:Western RPGs? Cowboys? Gunslingers? by ReeceTarbert · · Score: 1

      Although more of a realtime strategy game than a proper RPG, Desperados: Wanted Dead or Alive would fit the bill nicely. ;-)

  20. Counter point, two words - by Reapman · · Score: 1

    Chrono Trigger

    Explain to me how that game is on rails?

    Also please explain to me how, with all the choices you could make in say Baulders Gate, you got to not fight the boss at the end? These are the two quickest examples I can think of. Another would be FFX-2, where if you screw up in like the first 5 minutes (or anywhere, really) you get a different ending?

    1. Re:Counter point, two words - by Soul-Burn666 · · Score: 1

      Sure, there are 9 endings, but that's pretty much all it matters.
      You can choose to do or not do the side quests and choose when to go fight the final boss, or you can choose not to accept NPC "x" into your party.
      You don't have choises that will greatly change the game's outcome. You don't have stuff like joining a faction which will indeed unroll a vastly different chain of events.
      Also you can't just stroll off and ignore the main story line and still get a lot of new content.

      Not to say it's not a fabulous game which I really like.

      --
      ^_^
    2. Re:Counter point, two words - by Anonymous Coward · · Score: 0

      The point is alot of "western" RPGS arent just the line to follow... sure Ultima's you had a goal, but you could travel anywhere in the world, granted you may get your butt handed to you. Do the quests completely out of order, or choose not to do them at all. Same with Elder Scrolls, Bard's Tale... Also especially starting with Ultima IV, your actions controlled what happened. You wanted to strive to be an Avatar, but by stealing from someone you wont be for at least some time to repent.

    3. Re:Counter point, two words - by Reapman · · Score: 1

      Not sure I totally agree with you there... Your choices make a huge difference in CT.. do you save the world? Do you finish the game with your main character or no? Do you accept the villan or not? Some endings are so radically different, it's quite interesting. And the part i like about the FF games is there's so much side content, FF7 comes to mind with the whole Weapons, the Yuffie side story, etc etc.

      Western RPG's DO have a different feel, there's no doubt. And in some way's yes they are open ended, but to label all Eastern RPG's as game's on rails is shortsighted.

    4. Re:Counter point, two words - by Fallingcow · · Score: 1

      I played that game, and the sequel, and loved them both.

      That said, it's not an RPG. Like the FF series, it's an adventure game with an RPG-style leveling system. You're not "role playing" in it any more than you are in say, Half Life. I mean, you're "playing the role" of Gordon Freeman in that game as much as your are of, say, Serge in Chrono Chross. But you're not "role playing" in the sense of a real RPG. You didn't make the character, and you do little to direct that character's growth. *YOU* aren't the character. The character is Serge.

      Let me put it this way: Deus Ex, an FPS that's *FAR* from being an RPG, is more of an RPG than most Japanese "RPG"s. KOTOR I and II are closer, but still not quite there. Morrowind (and Oblivion, from what I hear, though I've not played it yet), and Neverwinter Nights are about as close as anyone's gotten to having a real RPG video game.

      People started calling them RPGs because they've all got a leveling system, and since D&D has a leveling system, that must make them all RPGs, right? That's just a game mechanism, not role playing. Having a story doesn't make it an RPG, either. The Metal Gear series has a story, but none of them are RPGs, even under the loose modern sense of the term. Lots of FPS games have multiple endings, but few (if any) of them are RPGs. Tons of text *adventure* games have multiple endings and many choices, and are probably the most similar games to modern Japanes "RPG"s that one can find.

      Look, I've never even played D&D (or any other tabletop games) and yet I make this distinction. I don't get bent out of shape if someone calls, say, FFX an RPG, and I even do it myself in casual conversation, 'cuz that's just he common usage of the term these days. But defending that title for those games as if it's actually valid? Ha ha, no. That's just wrong.

      I play and enjoy lots of Japanese games that get shelved in the "RPG" section of game stores. They're fun. But as practically none of them involve any *role playing* (or at least, not any more so than the games in any other genre that include named characters and a storyline) they're certainly not role-playing games.

  21. Single Geek glory! by Anonymous Coward · · Score: 0

    "I can identify with the player mentioned in teh article who dislikes playing with other people"

    I agree. I like playing with myself. Oh, wait. That didn't come out right.

  22. I prefer Polar RPGs by WillAffleckUW · · Score: 4, Funny

    In Polar RPGs, from countries like Russia, Canada, Norway, and the like, oh and Australia and South Africa, you get richer art content, more humor, and insane pop songs that richochet in your head.

    Oh, and igloos and caribou.

    Plus penguins. You can never have enough penguins.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:I prefer Polar RPGs by gnud · · Score: 1

      Sorry to dissapoint, penguins are artic.

    2. Re:I prefer Polar RPGs by Anonymous Coward · · Score: 1

      I heard American soldiers mention that Russian RPGs blow them away

    3. Re:I prefer Polar RPGs by WillAffleckUW · · Score: 1

      Sorry to dissapoint, penguins [wikipedia.org] are artic.

      Um, you might want to check the definition of polar again.

      There are two poles, North and South, one region being called the Arctic (sic), the other the Antarctic (sic), both taken from the Latin root.

      Oh, and Janos, but he's a Pole of a different sort ...

      --
      -- Tigger warning: This post may contain tiggers! --
  23. Character development by Rydia · · Score: 4, Interesting

    The problem with both is that they each only have one or the other essential components of a real RPG- character development and self-determination.

    Console (eastern is a stupid, overinclusive category) RPGs generally have a lot of the former- characters are vivid, plots are involved and very party-driven. Problems evolve with this because there's little self determination ("Whee! I get to chase sephiroth to YET ANOTHER RANDOM LOCATION!"), character development is often superficial due to the maturity of the audience ("I'm, like, totally not caring about this village I'm risking myself to save") and general lack of choices. There are some advantages! SO3 makes fantastic use of facial expressions and voice acting, for instance, because the game knows generally people's relationships, etc. SO2 lets you simply NOT TAKE annoying people along (Precis!!!).

    PC RPGs (again, Western is a stupid descriptor) we get "sandboxes." The advantages are that the player has more control over his characters, more options in interaction, and more opportunity to change outcomes. The downfall is that these sorts of abstractions lead to anemic central plotlines and shallow characters.

    However, these two styles are not incompatable! There is a fantastic middle ground that no one has discovered. In order to fuse the two, the game must have a large cast of characters, a strong central plot (but not be on rails), and a crapload of so-called "mini-quests," mostly character-based. When the player cannot control every aspect of his main character, at least give him the option of adding that "aspect" of that character by adding party members that conform. To facilitate this, a huge cast of optional party members allows the right level of customization. This large cast can still be used in general "main plot" development, however, by separating characters into groups (mage, scientist, cleric, etc), and write flexible (or modular) dialogue so that for purposes of the main plot, characters are interchangeable.

    Next, character development/sandbox. By putting in very character-specific, optional subplots/subquests, you allow these characters to grow without hindering the main plot with too much generalization. This also streamlines the game by omitting character development for characters not used by the player, or if they just don't feel like developing that character in that direction.

    All this allows you to separate characters from the central plot. Stories are generally about internal development of the cast (the modern novel concept), but often (Ulysses, for instance) the plot of the story is secondary to character development completely unrelated, on the surface, to the main action. In this way, you can have a strong but not entirely character-driven plot.

    All these allow the player to go through with as much or little freedom and character development as they choose, while maintaining the "epic" story required to make the story itself fulfilling. It's a good system, and I wish people in the industry were trying to explore this area rather than simply throwing their lots in with either the entirely linear or entirely nonlinear camp.

  24. Hmmm.. Western, eh? by BigZaphod · · Score: 2, Funny

    That word brought to mind images of a massive MMORPG filled with horses, pistols, and saloons. Imagine moving up the ranks by being a better outlaw or lawman. Having your skills at drawing your gun improve accuracy and speed as you gain experience. And after a hard day of fighting bandits, you kick it in the local tavern and hook up with some bar maids... ah yeah.. good times...

  25. Almost as good as Deus Ex! by tbcpp · · Score: 1

    I bought Oblivion over the weekend on a urge. I was suprised the game is totally addictive. I have to say that the only thing that Deus Ex has over it is the real world links (half of the consperiacies are real) which made it all the more immersive. But for a fantasy RPG. It rocks.


    --
    Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
    1. Re:Almost as good as Deus Ex! by Anonymous Coward · · Score: 0

      People with sigs like yours wander around and wonder why people persecute you Christians?

      Get lost, bigot.

    2. Re:Almost as good as Deus Ex! by Cheapy · · Score: 1

      "Half the conspiracies are real".

      Outside forces trying to unravel an entire nation? That's real.

      --
      Would you kindly mod me +1 insightful?
    3. Re:Almost as good as Deus Ex! by tbcpp · · Score: 1

      Actually, I'm not surprised by the "persecution". Because Jesus said that no man is better than is master. So if Jesus was persecuted and hung to die on a cross, we should expect the same.

      But in reality, until I am beaten and tortured (as Christians in China and Sudan are), I will consider myself blessed to be occasionally ridiculed for my sig.

      Hey, if I something totally profane or obscene no one would complain. If I had a French joke for a sig, that would be okay. So why all the fuss about a Bible verse?


      --
      Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
    4. Re:Almost as good as Deus Ex! by Anonymous Coward · · Score: 0

      It isn't that he is being bigoted it just means if you are going to be gay, you can't use all the speeches you use on women, none of that, but "I slept with her, but I was thinking about you", or "Of course we will get married". You have to use manly lies like "yeah I was going to come see you but I was too wasted" (read I was alone and crying myself to sleep) or "We'd go golfing but you have to be part of club" (the public golf course club y'know). See the bible has much to teach us.

    5. Re:Almost as good as Deus Ex! by Anonymous Coward · · Score: 0

      "If I had a French joke for a sig, that would be okay."

      No it would not!

  26. heh. Oh, please... by Moraelin · · Score: 5, Informative

    "No kidding. There IS no such thing as an "Eastern RPG" - they're NOT RPGs! The best description of them I heard was "rail-playing game". They're cliched stories which are viewed by repeatedly hitting the "Action" button."

    Let me remind you what table-top role-playing used to mean, at least with a good group and GM. It used to mean just that: playing a role, as in a theatre play. The whole point was taking part in an interactive fiction exercise, sorta like being co-autor in a theatre play. The stats were _not_ the whole point of the game, and in fact they were just props in that interactive fiction. What made one a fun guy to play with was _not_ accumulating the most loot or levels ("woot! my char is level 60 and PvP rank 14 before yours!"), but coming up with interesting lines for your character and/or interesting ways to solve a situation. Even if that character was level 1.

    So making a game that's all about the props (stats, levels, whatever) is _not_ an RPG. And that pretty much sums up most of the Western games that some marketroid called "RPG" in the last years: some action game (be it arcade-like, action/adventure, or FPS) with some stats strapped on. You'd be surprised what got called an RPG. Let's just say even Daikatana claimed to have "RPG elements.

    And turning it all into a fast-paced action game where all you ever have time for is mashing the attack button, and occasionally blocking, is _not_ what makes an RPG. _The_ thing that made table-top RP fun was having the time to come up with some smart and innovative solution. Having just enough time to reload and aim for a headshot before the enemy finishes charging you in real time is not exactly making that possible, even if the game actually gave you the possibilities. Most don't.

    So basically there never was much RP in either Eastern or Western games. All they could offer was a good story, with some (different) ways of pretending that you're a part of it. Actually, in the Western most games didn't even offer that, as they focused mainly on having an action game with some stats thrown in. (You can feel free to point at Bethesda and Bioware games, but they're not the majority by any kind of counting.) So basically if you want to define RPG as "If you don't play a role in the story, it's not a role-playing game", then most western games didn't even _have_ much of a story to play a role in.

    And even those exercises in storytelling, on both the eastern and the western sides of the map, are on a path to extinction, as more and more companies turn their games into MMOs (even Bioware announced one) and the afore-mentioned action-games-with stats. Presumably to catter to the large mass of CS kids who don't actually have the attention span for a story ("Auugh! It says 'press START to continue'! If I wanted to read that much text, I'd get a book!") or the interest for anything that doesn't involve willy-waving ("I managed to head-shot you, so you suck and are gay too! Oh, and your mom is a fat whore!") Though the western ones seem to have a head-start there.

    "If anything, Eastern "RPGs" are going out of favor. Japan may love FFXII, but other than that recent fan-boy "defence of FFXII" article on Slashdot, I've yet to hear ANYONE in the US who's at all interested in that game. Oblivion, on the other hand, had/has people saving up money to purchase. Can't wait until I can afford a new computer..."

    It might also be worth noting, that the western RPG that you so seem to cherish also is a pretty recent invention. Having much of a story in a RPG didn't even exist in the West until the mid or late 90's. Before Bethesda's "TES: Arena" and Interplay's acquiring the rights to D&D, there was no such thing as a western RPG with enough of a story to play a part in, or any freedom in playing that part. E.g., SSI's D&D exercises swung between being some kind of squad-based tactics game with D&D rules in the beginning, and some kind of dumb square-based proto-FPS in later games like the "Eye Of The Behold

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:heh. Oh, please... by Slithe · · Score: 3, Informative

      >>Having much of a story in a RPG didn't even exist in the West until the mid or late 90's. Before Bethesda's "TES: Arena" and Interplay's acquiring the rights to D&D, there was no such thing as a western RPG with enough of a story to play a part in, or any freedom in playing that part.

      Apparently, you have never played Ultima IV, which was released in 1985. The first CRPGS were created in the West. The afforementioned Ultima series was the inspiration to the Final Fantasy games.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    2. Re:heh. Oh, please... by Kieckerjan · · Score: 1

      Let me remind you what table-top role-playing used to mean, at least with a good group and GM. It used to mean just that: playing a role, as in a theatre play. The whole point was taking part in an interactive fiction exercise, sorta like being co-autor in a theatre play.


      The theatrical aspect is exactly what appealed to me back in the old days when I had still plenty of time on my hands to frolic around with my friends and some dice and GURPS. The interesting thing to do was to get into some method acting. There was this guy, an apprehensive and eloquent young man, who had chosen to play the role of a big, stupid brute with a speech impediment. He stuck very close to his role, and he cracked us up every time he roared "I d..d..d..draw my s..s..sword and cc..c..cut off his f..f..fucking head!"

      In another situation I myself was playing a character who was always poking mischief at other people. I was playing with this guy I hardly knew and who had called himself "Bloodshed". I was constantly mispronouncing his name, calling him things like "Bullshit". He obviously didn't know about my character's trait because after that session he never talked to me again.

      --
      Being well balanced is overrated. -- John Carmack
    3. Re:heh. Oh, please... by Weedlekin · · Score: 2, Interesting

      "Let me remind you what table-top role-playing used to mean, at least with a good group and GM. "

      There were as many styles of table-top RPG as there were people playing them. Some liked a theatrical style, others a storytelling approach that resembled an interactive novel, still others enjoyed hack-and-slash dungeon crawls, and some groups preferred games that mostly revolved around puzzle-solving. No one style can be considered more "correct" than any other, because RPG gaming was about getting together with others to have _fun_, so the only "correct" way was the one that any particular set of players liked the most.

      "The stats were _not_ the whole point of the game"

      They were for some people, hence the fact that RPG jargon had a term for them: power gamers. They could be quite disruptive in any group that wasn't into the hack-and-slash sub-genre because they quickly became bored by long interactions with non-player characters, passages of scene-setting narrative, or difficult puzzles that required both group discussion and a lot of hunting around for clues.

      It is also interesting to note that, in the early days especially, particular gamers tended to favour specific sets of rules because they were better suited to their favourite style. Power gamers and the hack-and-slash lovers for example were most happy with the original AD&D, which had a highly abstract combat system in which powerful player characters were completely invulnerable to all but the most capable enemies. This was not the case in (for example) RuneQuest, Chivarly & Sorcery, DragonQuest, or Traveller (an early SF RPG), all of which featured highly lethal combat systems where even the most advanced and well-equipped characters could be taken down by the most lowly if they happened to "get lucky", so players tended to look for other solutions to problems, with combat mostly occurring only if all else failed. This of course suited the theatrical or storytelling style of gamer perfectly, because for them, trying or talk one's way out of a fight was a lot more fun than ten minutes spent rolling dice and looking at tables in a book.

      "You can feel free to point at Bethesda and Bioware games, but they're not the majority by any kind of counting"

      That's because they tend to require a lot of time and effort to finish, and do not therefore appeal to casual gamers. This is no different from table-top RPGs, which also demanded not only time and effort (especially from game masters, who would usually spend several evenings preparing each adventure), but also a lot of imagination, creativity, suspension of disbelief, and commitment from everybody in a group. It is for this reason that they tended to be associated with young, single males of above average intellect, i.e. nerds.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    4. Re:heh. Oh, please... by dajak · · Score: 1

      "Let me remind you what table-top role-playing used to mean, at least with a good group and GM. "

      There were as many styles of table-top RPG as there were people playing them. Some liked a theatrical style, others a storytelling approach that resembled an interactive novel, still others enjoyed hack-and-slash dungeon crawls, and some groups preferred games that mostly revolved around puzzle-solving. No one style can be considered more "correct" than any other, because RPG gaming was about getting together with others to have _fun_, so the only "correct" way was the one that any particular set of players liked the most.

      "The stats were _not_ the whole point of the game"

      They were for some people, hence the fact that RPG jargon had a term for them: power gamers. They could be quite disruptive in any group that wasn't into the hack-and-slash sub-genre because they quickly became bored by long interactions with non-player characters, passages of scene-setting narrative, or difficult puzzles that required both group discussion and a lot of hunting around for clues.


      I never understood why MMORPGs keep recreating the problem of hoarding & hyperinflation of skills, gold, and weapons causing huge disadvantages for new players that enter the game late. Without excessive attention to 'character development' (=hoarding) you simply don't have this problem. You can run a table-top game with a few power gamers, but you can't manage a MMORPG universe filled with them.

      I am a former dungeon master with a 'theatrical style', and no player in any of my groups has ever survived to 8th level. Confusion of 'character' and 'role' (as in 'roleplaying') simply cannot work. Players have to accept that in a good epic, tragedy, or whatever there will be protagonists and deuteragonists and tritagonists etc. Not everybody gets the princess and the magic cloak of invulnerability, and you don't have a right to keep them when you get them. There is no such thing a distributive equality in roleplaying, and taking away all sources of scarcity in a MMORPG just kills the game.

      The problem of MMORPGs is not the hoarders, but the fact that the games are designed for them. I think the game designers seriously underestimate the commercial potential of a real MMORPG for casual players that are happy to assume a 'role' for some hours instead of building a 'character'.

    5. Re:heh. Oh, please... by Weedlekin · · Score: 1

      "The problem of MMORPGs is not the hoarders, but the fact that the games are designed for them."

      This is because most people regard gaming as a competitive passtime, so winning is important, and you do that in online RPGs (and indeed the table-top variety if they are power-gaming oriented) by having a massively powerful character with lots of rare items. It is for this reason the the online games are of no real interest to me, just like the power-gamer RPG groups were of no interest to me in the heyday of pen-and-paper games.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    6. Re:heh. Oh, please... by Jaeph · · Score: 1

      "Let me remind you what table-top role-playing used to mean, at least with a good group and GM. It used to mean just that: playing a role, as in a theatre play. The whole point was taking part in an interactive fiction exercise, sorta like being co-autor in a theatre play."

      No, that's not what table-top used to mean. Table-top role-playing grew out of miniature gaming, with people looking for more details for their miniatures. For example:

      http://en.wikipedia.org/wiki/Chainmail_(game)

      If you look at early RPGs - D&D, Tunnels & Trolls, etc, you'll see they're all about loot and levelling.

      As time went on, people started getting more and more into the storytelling aspect, and more rulesets came out that were less tactical, or had details but added on substantial amounts of character details (see http://www.greenknight.com/products/rpg/index.shtm l for a particularly good example)

      But let's not kid ourselves. These games started as wargames moving towards story-telling, not vice-versa.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    7. Re:heh. Oh, please... by dajak · · Score: 1

      The problem is not really the competitiveness as such, but the assumption of starting of with equal chances and expecting some kind of 'distributive justice'. It is things like urban sprawl with castles all over the place that makes a fantasy world feel fake. People have come to expect the equal chances. An engaging world should have many different competitive subgames you can excel in, and people should learn not to mind that there are totally random elements in it (e.g. one lucky subscriber gets to be the Emperor).

      I don't play MMORPG any more (played Ultima Online for some time). I do play for instance RTS occasionally, and I am well aware that I adapt my strategy to what the game rewards even though I don't like the fact that it makes me a rusher. The game gets the players it deserves.

  27. Planescape:Torment by Anonymous Coward · · Score: 0

    What do you classify Planescape:Torment ?
    Northern RPG ?

  28. You mean Planescape: Torment? by bloodstar · · Score: 1

    Planescape: Torment anyone? There was an end to the story, but ultimately, it was the journey that counted. I still play it occasionally over a week or two, simply to enjoy the effort and thought that went into the design and creation of the game.

    --
    "The bass, the rock, the mic, the treble. I like my coffee black, just like my metal" - Mindless Self Indulgence
    1. Re:You mean Planescape: Torment? by Rydia · · Score: 1

      Excellent game, yes, but still not broad enough in either category to satisfy what I'm thinking of.

    2. Re:You mean Planescape: Torment? by TomMorrisey · · Score: 1

      You've got it all wrong. Final Fantasy VI for Super Nintendo is what you're looking for.

    3. Re:You mean Planescape: Torment? by Suspekt · · Score: 1

      best FF. YES I SAID IT, 6 is better than 7!!! let the flames beging

  29. They are called adventures by SmallFurryCreature · · Score: 4, Insightful
    The sad thing is that we, the human race, always try to pigeon hole everything. What is worse is that we often get it wrong.

    Hands up if you ever seen a game claimed to have "rpg" elements when the only thing the game has is that units can gain "level up"?

    For some reason some people have come to believe that levelling up == RPG. It of course does not. Many games level up. Being allowed to fly bigger aircraft in an aircraft sim is a form of levelling up. Getting a bigger gun in Doom is.

    Take away the levelling up from games like FF and you will see that they play very much like the adventure games of old. In fact the old "Indiana Jones: Fate of Atlantis" also had fights in it.

    Adventures however are not RPG's most notably because you do not choose a role to play but rather follow the lead character through a pre-determined story. Adventures are as much about roleplaying as a FPS. Sure, you can roleplay in Doom. Just as long as you roleplay a guntoting silent marine who shoots everything on sight.

    FF does not give you a role to play.

    So where does this leave oblivion? Well in limbo. The thing that is missing from the elder scrolls is choices. You can join any guild you want even if they seem mutually exclusive. Only a hand full of quests even have a choice in them as to how you complete them. Usually either giving an item to the cops or the criminals. You can very easily however complete both quests for the dark brotherhood (evil assasins) as for some noble band of knights.

    The old taking a side in a quest is not part of the Elder Scrolls and I miss it.

    Oblivion ain't a bad game, just that it is RPG light compared to the real stuff like baldur gate, KOTOR, planescape torment etc.

    Oblivion is free as those games but the individual quests are pretty much on rails. I would have loved to have been able to choose a side in the whole dark brotherhood deal. Not in this game.

    To some this makes Obilion a union of the worst elements of eastern and western RPG's. The "feeling lost" of western RPG's and the "on rails" of eastern adventure+levellingup games.

    It almost reminds me of Doom3. Nice engine. Now can a real game company make a proper game with it? For me Oblivion is only acceptable because there the lovers of western RPG are not exactly swamped with choice. When is the next company going to revive the genre like Baldur's gate did?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:They are called adventures by Anonymous Coward · · Score: 0

      I would have loved to have been able to choose a side in the whole dark brotherhood deal. Not in this game.

      Uhh... I'm not sure if anyone told you this...

      SPOILERS

      But you can choose to decline to either joining or the "purification ritual".

    2. Re:They are called adventures by Anonymous Coward · · Score: 0

      You missed his point. There's no consequences to any of the choices you make. Kind of like Dues Ex 2, where nothing you did could ever hurt your standing with "the other side."

    3. Re:They are called adventures by kentyman · · Score: 1

      The sad thing is that we, the human race, always try to pigeon hole everything.

      Yeah, generalizations are terrible, huh?

      --
      You know where you are? You're in the $PATH, baby. You're gonna get executed!
    4. Re:They are called adventures by Nightspirit · · Score: 1

      I'm not that far in oblivion, and I've already had at least three quests where I had to choose a side, and the results were different depending on the choice. So far at least as much as BGII, although the Bodhi choice was more significant.

      Quests were paranoia and finger on the mountain btw. So far the choices have not been significant on a world-changing scale, but still 10x more so than any final fantasy.

  30. Naked elves by SmallFurryCreature · · Score: 1
    Now that I got your attention, this is offtopic but on the subject of RPG's.

    I remember a western RPG that had actually nude paperdolls of your avatar on your inventory screen. Purely for gameplay reasons of course. Not to oggle your female elves boobies.

    Just can't remember the game names. I always thought it was one of the Elder Scrolls series but that don't seem to be it.

    Anyone know the answer?

    Oh, and to be on topic. The western RPG has died and reborn so many times they put a revolving door on its tomb.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Naked elves by Arivia · · Score: 1

      Daggerfall did include naked paperdolls natively.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    2. Re:Naked elves by Anonymous Coward · · Score: 0

      That would have been Daggerfall, complete with half-naked succubi and priestesses.

    3. Re:Naked elves by Flyboy+Connor · · Score: 1

      Battlespire had your character naked on the inventory screen. With pretty high-resolution boobies, I might say (for the time, that is). Unfortunately it basically NEEDS MS-DOS to run, so I can't show you a screenshot. That is what you wanted, no?

    4. Re:Naked elves by Stachybotris · · Score: 1

      Might and Magic 6 & 7 had elven paper dolls, but they weren't completely naked. IIRC, they always at least had some form of underclothes on. Then again, you may be thinking of a completely different game...

  31. False Dichotomy by podperson · · Score: 1

    The east/west dichotomy is simply wrong.

    Certainly, Bethesda's earlier games fit the bill. You were a character in a completely static world, the only thing that changed was you. But that's Bethesda. (And, frankly, that's their *technology*. I think they would cheerfully make their world's dynamic if they didn't need to write the code and build the content.)

    In general, game design is a struggle between richness of content and quantity of content. Ideally you want both, but practically you tend to settle for one or the other. Some "eastern" games, such as Final Fantasy VII say, try to give you the feeling of a very rich and varied setting, but in fact are "tunnels of fun" where you have very few real options at any given time. Some "western" games, such as Daggerfall, try to provide the illusion of an entire world in which you can do anything, at the cost of the entire world being essentially static and boring. It's a tradeoff.

    I've played Western RPGs (e.g. many of Bioware's games) and *designed* games where the character(s) are simply part of larger events. I can't speak sweepingly of "eastern" RPGs, since I haven't played that many of them, but I suspect such sweeping generalizations are probably just as wrong there. The fact is that if something you do has some large effect (e.g. destroying a town) either you need to create the entire town before it's destroyed AND the entire town afterwards, or contrive a far more linear story where, say, you only see some parts of the town before it's destroyed and some parts after. You'll see "western" (and I suspect "eastern") games which take different approaches to this omnipresent problem.

    The Final Fantasy games that I've played (VII, VIII, IX, X) are all kind of samish in their plots, but is that an "eastern" thing or just Square sticking to a successful formula?

    Anyway, I'm rambling... Mod me incoherent!

  32. What's the big difference? by svip · · Score: 2, Insightful

    I've played RPGs all my life. Pen & paper, computer RPGs back since the old SSI/Ultima and the early Final Fantasies games. I like 'both genres'. And I see so many closed minds when people discuss them.

    Face it, there's not such a huge difference between Oblivion, Baldur's Gate and Final Fantasy. There's a big focus on character development and their stories in the Final Fantasy games. So was there in Ultima 7. But the core of the gameplay is the same. You have a quest that takes you from A to B. Along the way you can take time of to do sidequests X, Y and Z.

    There's more sidequests in Oblivion, that is true. They're also tightly scripted and though you have some leeway in what you do it's far from the free choice people pretend is there.

    You can assault people, empty their pockets and rob their stores. That is freedom. But what do you gain from it? Either you pay the guards/thieves' guild to erase the record and it's as if it never happened, or you keep running from the law who somehow know your face on sight - unable to continue with the main story that is there.

    It's not really an opportuniy to change the story, it's just a pastime. It's far from anything revolutionary either, and it has about as much ultimate effect as if you set your characters in FF to attack eachother.

    They're just games. And the AI in Oblivion sucks immensely. It's still a good game. Overhyped, which was fuelled a lot by Bethesda's bullshit (they're good at propaganda, I'll grant them that) but still a good game. Mind you, I enjoyed BG2 more and I will definitely remember BG2 longer.

    Did you know Torment, one of the most critically acclaimed western made RPGs ever and using BioWare's famous engine, included a thank you note to Squaresoft for Final Fantasy in the credits?

    Oblivion is not all that special and definitely not very innovative - and in places horribly designed. It's a good fun RPG though. And so are Final Fantasy, Fallout, Pools of Radiance, World of Warcraft and countless others.

    --
    This is a sig. There are many others like it, but this one is mine.
  33. has the article writer even played the game? by crossmr · · Score: 2, Insightful
    Oblivion has taken huge strides toward meeting fans of MMOs halfway by building A.I. that really lives alongside the player and ensuring that the actual missions are easily pursued."

    I've played this a total of about 25 hours now, and I must say the answer is NO, it has not. The AI is horrible makes amateurish mistakes and isn't a stride towards anything good. I've seen countless enemies stand there and do nothing while I spend 2 minutes shooting fireballs at them. I've seen them ignore comrades being attacked from range, and get caught on crazy terrain features like stairs.

    Xbox360 AI developer comments

    read up on this and you can see how the xbox360 gimped the AI, and since this game is a port with no real improvements being made on the PC its quite telling about how the game was put together. The AI isn't even the worse part of the game. The level-scaling is attrocious and completely removes the feeling of immersion since every enemy you face is either leveled or replaced with a more powerful version. You only get ahead of meta-gaming and power-leveling.

    Is the game enjoyable? Yes it is.

    Is the game everything it was reported to be and should be? No, not by a long shot.

    Thief had better AI awareness 8 or so years ago. Enemies reacted appropriately to things happening around them. They only react now if you're in range. You can stand there outside their response range, which is not outside your sight range and rain holy fire down around them. Unless you hit them, they don't care. You can do the same thing in a town.

    1. Re:has the article writer even played the game? by Paolone · · Score: 1
      You can stand there outside their response range, which is not outside your sight range and rain holy fire down around them. Unless you hit them, they don't care. You can do the same thing in a town.

      No, you can't.
      I tried, oh, if I tried...
    2. Re:has the article writer even played the game? by crossmr · · Score: 1

      Then you're not outside their response range. Everytime I try to tag a monster who's just inside my visual range and I miss him just a little, he never responds.
      They don't respond either when I hit one of a pair standing there. The one hit will come after me, the other stands there.

  34. Re:Hmmm.. Western, eh? by Anonymous Coward · · Score: 0

    I recently played a game of "Deadlands", You can download the .pdf documents of the rules for a fee, and they use Advanced Dungeons And Dragons for the base rules, and apply new "Western" classes and skills. Story line is a mix of Call of Cathulu and Wild Wild West. Very cool. Much better sitting round once a week with my friends and a roaring fire in the hearth than sitting at a desk clicking away on my mouse IMHO.

  35. Elder Scrolls by Saxerman · · Score: 2, Interesting
    I suffered through Daggerfall and managed to enjoy it despite the bugs. One of the things I really enjoyed with the random quest generator which I found sorely lacking in Morrowind. Back when my friends and I were all playing Daggerfall, I found it highly enjoyable to trade stories about what our characters were doing. We could all come up with unique encounters that made for entertaining stories, even if it might have been little more than an exercise in adlib. I was on a quest to go into a dungeon and get (mummy wrap) when I encountered a (lich)! I (ran like hell back to town) and (bought a scroll of Spell Immunity) only to find (my weapon was useless against it!) So I reloaded and then (went back into town at night) to (steal an ebony blade) only to make it back and find the (lich) was stuck inside a wall which made it pretty easy to finish it off.

    Morrowind, of course, had entirely static quests and dungeons, and once you cleared them out, they stayed empty. While this made for more of a believable world, I found it detracted from the uniqueness of the encounters. We were all basically stuck in the same cookie cutter world, and while we might use different spells and equipment to accomplish it, we all basically ended up in the same place. Not to mention I found the main story line in Morrowind to be teh complete suck, and the 'ending' was even worse.

    How does Oblivion stack up in terms of random quests?

    --

    A steaming cup of soykaf would be real wiz right now.

    1. Re:Elder Scrolls by PepeGSay · · Score: 3, Informative

      So far I have found the random quests to be really entertaining. Most of the ones I have encountered have been fairly self contained (not taking you all over creation) and can be completed fairly quickly. Also, there seems to be alot of them. I have all kinds of rumors to follow up on that should lead to another quest. All in all, 4 horus or so into Oblivion I am enjoying the hell out of it. I am really enjoying the complete lack of chat, tells, and having to deal with anything that anyone other than me wants to do (like I do all the time in WoW).

  36. Truely Open Gameplay by DeadboltX · · Score: 2, Insightful

    Being able to do what you're "not supposed to do". Ever since the first TES game, Arena, I've loved this aspect and looked for it in other games.. If I wanted to, I could kill a guard and the game actually planned for that sort of thing.. I didn't instantly lose, the guard didn't kill me by looking at him, I was able to loot his body and the towns affection for me dropped... If I talked to a quest giver and realized that the quest was a sham (he was a guilty thief and was trying to frame someone else get me to kill them or something like that) I could kill him on the spot and achieve the goal without having to go through the story.. likewise I could kill a legitimate quest giver and never be able to recieve the award. I've often looked for that kind of aspect in all the games I play. I'll go to do something "I'm not supposed to" just because it seems like it would be fun, only to find that the developers had taken the extra step and planned for that sort of reaction and gave you a result you wern't expecting. Eastern RPGS don't have any room for that sort of open gameplay... you follow the story and if you don't then you're staring at a brick wall.

    1. Re:Truely Open Gameplay by Anonymous Coward · · Score: 0

      > I'll go to do something "I'm not supposed to" just because it
      > seems like it would be fun, only to find that the developers
      > had taken the extra step and planned for that sort of reaction
      > and gave you a result you wern't expecting. Eastern RPGS don't
      > have any room for that sort of open gameplay...

      I'd just have to say here that you're probably just not that familiar with non-Final Fantasy "Eastern" (really, console) RPGs. Most console RPGs were probably as you described back when the SNES and Genesis were the most advanced systems you could buy, but many modern console RPGs offer you a fair amount of freedom along the way.

      Try out some Tri-Ace games or Romancing SaGa, for example. (And those are just games that are easy to find in stores, because they're published by Square/Enix.)

  37. Startup sequence... by elhaf · · Score: 1

    (zoom out)
        IV
      LIVI
    BLIVIO!

    --
    Six score characters.
    Brevity being wit's soul
    I have enough space.
  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. So wait, you never played Deus Ex? by Phil+Urich · · Score: 3, Informative

    An FPS with oldschool-style RPG plot, levelling, and equipment would be quite interesting.

    Not to sound snide, but what rock have you been hiding under since about 2000? That's when the rather brilliant original "Deus Ex" came out for PC (it has since been released for the Mac and for the PS2). It's generally considered an RPG, and has a tremendous emphasis on both character development and story (the story of which is branching in many ways; for example, if you know later that you're going to have to kill what is now a friendly character, you can often kill that character beforehand. Not that your allies won't freak out about this...)

    Okay, so it isn't "oldskool RPG plot" in that I suppose traditionally RPG plot is set in a world of sword and sorcery, but hey, many of the best games are exceptions (Fallout, anyone?). I have met many people who have played Deus Ex, and introduced many more to it personally, and none of them failed to be tremendously enthusiastic about the game afterwards. And eventually the devs even released an SDK, and as UnrealEd is one of the easiest-but-powerful game editors out the IMHO, there's a lot of rather good third-party content out there (they even held an official contest, and you can be sure that the winners are worth checking out). Hell, last LAN party I was at we even took advantage of the later-released (about the time of the SDK) multiplayer part and just hacked up some of the single player levels to deathmatch in; it was a lot of fun, due in no small part to the fact that even to this day the level of detail and interactivity of the levels and the game in general have precious few competitors in the realm of FPS games.

    The Wikipedia article has more info if you're curious. Really, if you're looking for a FPS with RPG style plot (and the ability to interact and converse with NPCs in Deus Ex beats out even most other RPGs), levelling and equipment, then honestly, try out Deus Ex! You won't be disappointed!


    (A word of caution, though . . . please don't mistake this game for the sequel, "Deus Ex: Invisible War". Opinion on the quality of that one is a bit more . . . shall we say . . . divided?)

    --
    I remember sigs. Oh, a simpler time!
    1. Re:So wait, you never played Deus Ex? by Mordaximus · · Score: 2, Insightful
      That's when the rather brilliant original "Deus Ex"

      Not many years after System Shock II!

    2. Re:So wait, you never played Deus Ex? by caranha · · Score: 1

      You mean, a few years after ultima underworld?

  40. curiouser and curiouser by geeber · · Score: 1

    one of the defining characteristics of sheep is that they think that everyone else is a sheep except them...

    Me? I'm a total sheep, I realize that there's really no way of escaping it, and get on with my life

    Your self-awareness of your sheepishness, by your definition, seems to exlude you from the sheep herd.

    Doh! Logical conundrum...

    1. Re:curiouser and curiouser by meringuoid · · Score: 1
      Your self-awareness of your sheepishness, by your definition, seems to exlude you from the sheep herd.

      I think this is getting towards the great mystery of the set of sets which are not members of themselves...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:curiouser and curiouser by the+chao+goes+mu · · Score: 1

      So sheep are the null set?

      --
      Boys from the City. Not yet caught by the Whirlwind of Progress. Feed soda pop to the thirsty pigs.
    3. Re:curiouser and curiouser by iridium_ionizer · · Score: 1

      Shills - a person in paid by a company to praise or defend the company's product in such a way that they seem to be a regular customer, see guerilla marketing (phrase coined by the penny arcade guys).

      I wish to apologize for my post. I was trying to be funny in suggesting that no fanboys actually exist, only undercover corporate marketers. I know this is preposterous, the evidence for the existence of fanboys is allover - even on Slashdot. I was tying to poke fun of this by pretending to be paranoid (another funny subject). Unfortunately, my post wasn't obvious in it's connection to it's parent (thus it was modded offtopic). Even worse was the fact that no one got the joke (a characteristic of poorly implimented jokes). And for this and the resulting flames, I apologize.

  41. Re:E vs W RPGs by DeadChobi · · Score: 1

    Pay up. I cried and was emotionally attached to the characters in Planescape: Torment.

    --
    SRSLY.
  42. It's a good game, however... by sinner0423 · · Score: 1

    It's a little too open ended. I can't stand playing games where I know what's going to happen, or having to go down a static route to achieve my goal. However, Oblivion kind of just throws you in the role, without any training or walkthroughs, or DIRECTION. The weapon & armor system is confusing, the leveling is equally as confusing, and the training system leaves a bit to be desired.

    Yes, I'm one of 4 people who don't strongly love this game, but it does have some glaring problems.

    One of the worst bugs i've encountered has to do with a horse you acquire during the game. The NPC's in the game do not understand that your horse isn't stolen, so they chase after you (even important quest NPC's, Martin did this) until they kill either you or the horse. This obviously is a game breaking problem, you could wind up dead or in jail because of something you have no control over.

    Otherwise, it's a good game - just add some tutorials and make the interface a little more user friendly. I've been playing it for 3 days and I still can't figure out what dictates weapon power, or how I fit in to the 'thief' category while i'm running around with a long sword & shield.

    1. Re:It's a good game, however... by Frogbert · · Score: 2, Informative

      Actually I think the horse problem you are talking about is because you got on the wrong horse. You have to get on the white horse behind the black one. Otherwise you are just nicking Martin's horse.

    2. Re:It's a good game, however... by Anonymous Coward · · Score: 0

      Mod that idiot down; he is getting on the wrong horse.

    3. Re:It's a good game, however... by Noxal · · Score: 1

      I still can't figure out...how I fit in to the 'thief' category while i'm running around with a long sword & shield.

      Everybody knows that a plumber can't POSSIBLY own a voltmeter, and auto mechanics are prohibited by law from owning stethoscopes. I don't understand either.

      Seriously. Open your mind a bit. Who says thieves can't be good at combat? What government agency has laid out what can and can not be a thief (or terrorist...)?

  43. Warning: Here be spoilers by Jesus_666 · · Score: 2, Informative

    TES is a great example for that- what the hell is the story in [...] Morrowind?

    Long ago on the island of Vvardenfell: The Dwemer (TES' equivalent to dwarves) gained access to tools of incredible might, which their lead scientist Kagrenac used to do evil, as lead scientists are wont to do. This resulted in a war between the Dwemer and the Chimer, at the end of which the Dwemer vanished without a trace. Yes, the tools were involved into that, as well. Dagoth Ur was sent to destroy the tools, but his friend and ally Nerevar Indoril stopped him (the fact that Nerevar was the Chimers' war chief might have been a factor, too). However, Dagoth Ur soon was corrupted by the tools and turned into some sort of mad god. Nerevar recognized the danger that the tools posed and defeated Dagoth Ur and his minions, but unbeknownst to him they survived, merely "sleeping". After the battle Nerevar was killed by his three advisors Vivex, Almalexia and Sotha Sil, who then proceeded to use the tools to turn themselves into gods and forcefully establish a cult centered around themselves ("the Tribunal") as the dominant religion on Vvardenfell. Azura (a real goddess and somewhat on Nerevar's side) was quite pissed and cursed the Chimer (turning them into the black-skinned Dunmer). She also announced that Nerevar would return and reestablish the old ways.

    Fast forward to Morrowind (the game, not the region): The emperor Uriel Septim VII (having limited prophetic abilities) has sent a prisoner matching the Nerevarine's description to Vvardenfell where he should establish that he was in fact the reborn Nerevar (the "Nerevarine") while really being a member of the Blades, the Empire's elite spies, as an act of religious manipulation in order to further his influence in Vvardenfell. As it turns out this man is the Nerevarine and with a tiny bit of support from Azura he swiftly proceeds to defeat Dagoth Ur and the Tribunal.

    (I do know that some details are missing.)

    Yes, it's not easy to find out everything about the story, but it's certainly there and it's not quite bad. In fact, Morrowind has a pretty immersive world - just take the time and read the books you encounter. You learn a lot about the game's world, the people and their culture. I think it's quite impressive to which lengths the developers have gone creating their world.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:Warning: Here be spoilers by Khaotix · · Score: 1

      nice summation ;)

    2. Re:Warning: Here be spoilers by Jesus_666 · · Score: 1

      Thanks, but my proofreading sucks. I used the term "Nerevarine" before explaining it. Late-night posting really is a bad habit...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Warning: Here be spoilers by ultranova · · Score: 1

      The Dwemer (TES' equivalent to dwarves) gained access to tools of incredible might, which their lead scientist Kagrenac used to do evil, as lead scientists are wont to do. This resulted in a war between the Dwemer and the Chimer, at the end of which the Dwemer vanished without a trace.

      Kagrenac did not do evil. Kageranac tried to let his people tap the power of the Heart, making them de facto gods. This angered the Chimer, who considered it sacrilege.

      It was simply a religious war and had nothing to do with evil. That is pure propaganda.

      Oh, and Morrowind is not a real RPG, because you can't make yourself a god (despite having the tools to do so) and take over the world.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Warning: Here be spoilers by Jesus_666 · · Score: 1

      Kagrenac did not do evil. Kageranac tried to let his people tap the power of the Heart, making them de facto gods.

      Depending on your viewpoint that by itself is pretty evil. I should have made clear from which viewpoint I'm telling the story, because the definition of "evil" differs from person to person. You are correct, however, in pointing out that the war was a religious one.


      Oh, and Morrowind is not a real RPG, because you can't make yourself a god (despite having the tools to do so) and take over the world.

      Well, the role you play is limited. I still think that it's an RPG, it just has limited freedom.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:Warning: Here be spoilers by Jedi+Alec · · Score: 1

      Oh, and Morrowind is not a real RPG, because you can't make yourself a god (despite having the tools to do so) and take over the world.

      Clearly you did not spend enough time enchanting items and levelling up. At the point I decided it was time to move on with rl the stats of my char were sufficient to merit being called godlike. Add to that having killed 2 gods and leading most of the factions, trying to run the place would have been mostly tedious really.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:Warning: Here be spoilers by jez9999 · · Score: 1

      D'oh. I had bits of that storyline, until I couldn't be arsed to keep playing. And I read tons of the books, each one more boring than the last.

      I hope they made the reliance on reading books MUCH less in Oblivion. If I'd wanted to read, I'd have bought a novel, not a computer game.

    7. Re:Warning: Here be spoilers by Jesus_666 · · Score: 1

      That was around level 10, right? At least that's when my enchanter was capable of killing just about anything in under three seconds. Granted, this power was mostly fuelled by a whole bunch of "Fortify Intelligence by 300 for 10 Seconds on Self" items and excessive abuse of Soultrap (trapping the same enemy over and over), but usually he could just wipe out any resistance without even having to switch between his Ring of Armageddon and his Ring of Ridiculous Life Drain. Dagoth Ur would be my bitch if ever cared to attack him.

      Yeah, enchanters are gods, as are alchimists. All they have to do is raise their Intelligence, then use the increased Intelligence to raise it further. With an Intelligence score of 4000, the soul of an Ascended Sleeper and an item that can actually hold that much power there's not much that you can't get away with. The same goes for a bunck of potions with Raise Strength by 1000 for 60 Seconds.


      I wonder if they managed to balance this stuff in Oblivion.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    8. Re:Warning: Here be spoilers by pugugly · · Score: 1

      Oh sure - take the "Mainstream" view, completely ignore the other evidence.

      The fun thing about the Elder Scrolls is, There *is* another whole side to that story -{G}.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    9. Re:Warning: Here be spoilers by Jesus_666 · · Score: 1

      Yeah, but I haven't played the game in ages (mostly due to problems with both Windows and Cedega). Piecing together one side of the story was enough work for one post.

      Of course I would appreciate it if someone posted alternative stances on Morrowind's story.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  44. Eastern games = Anime by Danathar · · Score: 1

    Let's not also forget that Eastern games are all done in the "Anime" style of animation. I'm NOT dumping on Anime. It's cool.

    But the all Anime all the time in all videogames gets old after a while. The amount of games that do their graphics in non-anime are for the most part non-existant on console platforms. PC games are better but Anime style still dominates.

    1. Re:Eastern games = Anime by mowph · · Score: 1

      It's certainly the overwhelmingly popular artistic style for eastern RPGs, but I wouldn't say that ALL games are ALL anime ALL the time. How about "Ico"? "7: Molmorth no Kiheitai"? "Legend of Mana"? These Japanese RPGs are still cartoony, while at the same time being far removed from the standard "anime style".

      Let's consider the converse: Do western RPGs really make much effort to break the mold of generic "fantasy art"? In Asia, the "anime style" is much like that -- generic, marketable, and cheap (i.e. easy to find artists). It's not like they make a concious effort to conform -- that's what culture does. That's what culture IS.

      I would also like to take a moment to dump on anime. It's mostly garbage with a gem from here and there, pretty much the same as video games as a medium. Sure there are a few great games every year, but really, what percentage of the total are even worth playing? Anime is much the same, especially in Japan. Most of the anime that makes it to western markets is at least marginally polished.

  45. Western rpg's? by boojumbadger · · Score: 1

    The only one I can think of is Boot Hill I think it is out of print. Can't think of any that are on the computer...

    1. Re:Western rpg's? by ChefBork · · Score: 1
  46. Western RPGs? Like with cacti and horses? by Peganthyrus · · Score: 2, Interesting

    Am I the only person who thought "So why are games about gunslingers inherently focused on the character in a way all other RPGs aren't?" before clicking through to the article?

    But then again I'm currently playing <i>Curse of Monkey Island</i> for the first time. I don't keep up with the cutting edge of gaming any more.

    Yknow, an RPG set in the Old West could be kinda fun. (Or the Future West. Wait, wasn't that the much-loved <i>Wasteland?</i>)

    --
    egypt urnash minimal art.
  47. Oh...role playing game... by Anonymous Coward · · Score: 0

    I thought RPG stood for Rocket Propelled Grenade.

  48. See for yourself by Emonk333 · · Score: 1

    The original Elder Scrolls game is free to download from their website.

  49. MMORPGs COULD be RPGs.... by MMaestro · · Score: 1
    If they simply abandoned the old 'the player MUST be the hero' mentality. Its so ingrained into games that we recognize when its NOT used. (Halo and Half-Life 1 + 2's you've won the battle but not the war endings, virtually any Star Wars game/battle/war's over but at a terrible cost ending due to the Republic senate/Jedi Council's past actions/inactions, Starcraft's you win the battles but if you didn't change sides between campaigns you would've been on the losing side of the war all being well known cases.)

    MMORPGs COULD be called RPGs, IF they simply got over the idea that the players MUST end up being better than 90% of the enemies in the game. (WoW's end game gear is so overpowering that stories of people equiped in epic tier 2 gear doing 1-on-3 no epic equiped players and winning are not uncommon. Theres are even complaints about high level enchants being usable by low level players, essentially turning matches into level 20ish people versus level 30ish-par equiped players.) This is why I think quick reward MMOs such as WoW are doomed to fail in the long run. Constantly creating 'uber-gear' ultimately leads to players belittling the rest of the game content and boredom FAST.

  50. You say the game is not an MMORPG... by patio11 · · Score: 1

    ... and yet you have experienced kill-stealing by the guards. Shame. I would personally raze their city in retaliation.

  51. Re:E vs W RPGs by Anonymous Coward · · Score: 0

    Maybe you're just a crybaby anyway?

    Cry in descent 2 when wingnut exploded?

    Ok I dunno if wingnut ever explodes because I never finished Descent2... But if it does happen... umm.. *spoiler*...

  52. needs less bulshito by Anonymous Coward · · Score: 0

    sweeping generalizations are characteristic of internet discussions, and are always wrong.
    whereas arbitrary categorizations are a sign of a sophomoric discussion, and are always dumb.

  53. Oh for goodness sakes by AbRASiON · · Score: 1

    Why do we need to have these fights in here about eastern rpgs vs western rpgs.

    You know, you can enjoy both.

    Jade Empire, while western, is eastern styled - it tells a specific story, infact it's almost just an action adventure rpg game - none the less it's a GREAT game.

    I also happen to enjoy Oblivion, it's a beautiful, fun, very open ended game - I can what I want and craft my own path through it, surprisingly the open endedness hasn't scared me off like it did in Morrowind.

    Stop fighting fella's - start playing, we all seem to spend more time discussing games than playing the darn things :(

  54. Morrowind feels like GTA to me, yes. by iainl · · Score: 1

    Personally, I'd absolutely count GTA, particularly now San Andreas has stats levelling to worry about.

    But I'm speaking as someone who thinks he doesn't normally like RPGs at all, because all the ones I'd tried were Japanese-style "repetitive turn-based strategy games interspersed by some wandering around and a whole lot of cutscenes". But with all the Elder Scrolls hype around at the moment and my machine not being up to running Oblivion, I bought Morrowind really cheaply the other day.

    I'm really rather liking it. As I say, I'm not an RPG person, but I've played a fair bit of GTA, and this is feeling an awful lot like GTA with a fantasy setting instead of that urban gangster stuff that never really appealed while I got on with enjoying the whole sandbox idea.

    I've got a whole bunch of missions I can go on, I can choose which one to try next, or I can ignore all of them for a while and go earn cash and weapons by performing assorted crimes while ensuring that I don't get spotted by the cops doing them. Sounds pretty GTA to me.

    --
    "I Know You Are But What Am I?"
    1. Re:Morrowind feels like GTA to me, yes. by KDR_11k · · Score: 1

      all the ones I'd tried were Japanese-style "repetitive turn-based strategy games interspersed by some wandering around and a whole lot of cutscenes"

      Might want to try a game like Tales of (Eternia|Phantasia|Symphonia). Realtime combat makes the games much more fun.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  55. Counterintuitive level system in Oblivion by Anonymous Coward · · Score: 0

    Because the level system in oblivion is based on you skiling up your 7 primary skills (10 skillups = 1 level xp) you can very easily unbalance your character. A mob's equivalent level is basically = your level * difficulty factor + offset. Ie, a scenario might say "this mob is 1 level higher than you" or whatever. The difficulty slider is normally going to be set in the middle, no bias.

    The gotcha is, when you level up, you get to increase your attributes. However, this ALSO is scaled, you can only level up three attributes, and the amount (1-5) is dependent on which skills you have increased during your levelling period. Each skill has an underlying base attribute. If you want to get a +5 intelligence bonus, you need 10 skillups (ie, mostly in your secondary skills) BEFORE you go up in level.

    So, you can nearly completely control when you go up in level.

    But, because skills have perqs, choosing a character with "useless" primary skills lets you level "useful" secondary skills way up without causing the mobs to get more difficult.

    Because a lot of the combat is baselined against some arbitrary scaling factor, it tends to be the case that mobs get MUCH more difficult the higher in level you go. You are frequently forced to find either innovative tactics (strafing, blocking etc) to avoid getting hit or adjust the difficulty slider downward to try to rebalance the missions relative to your character.

    Automatic mob scaling in Oblivion is a nice idea, but the primary vs secondary skillups driving mob levelling is a bit broken, in my opinion. Even if the mob attributes scale with the average of 2.5 points per level not the full 5, in many cases just trying to casually play the game means +2 bonuses only, and so you are regressing against the scaled baseline.

    I have been enjoying Oblivion, but its a lot of fun to own mobs at level 1, and not much fun at all to get pwned in your teens. I've re-rolled due to advice on the forums to pick primary skills I dont use much to allow my secondary skills (which are heavily used!) to advance enough to try to keep me alive without using the difficulty slider.

    1. Re:Counterintuitive level system in Oblivion by octopus72 · · Score: 1

      Leveling and scaling system is crap. At level >10 you get attacked by hordes of enemies with best armor and weapons.

      Morrowind, with it's deficiencies was at least playable for some longer time.
      Amount of items was bigger and actually you were happy to acquire some better piece of metal.
      Now it is pointless because enemies scale and loot scales with them.
      There are already mods, though, which somewhat improve the situation.

      And I actually liked the setting in MW more. More diverse terrain, harder monsters in areas you shouldn't go until at the end of a game. Ancient ruins and numerous exotic places.
      Great story with big mountains and mysterious creatures and blight.

      Now, Oblivion imposes boring middle week world and childish story. It seems completely uninteresting, doesn't have that spirit that kept me playing MW.

      Damn X360...

  56. Same devs, for the most part. by Phil+Urich · · Score: 1

    Hmm, I suppose there's no "no text" meme in slashdot, I'm just supposed to repeat the title. Oh well:

    Same devs, for the most part. Alas, I'm unsure of whether Warren Spector, to name the man at the helm there, is actually working on anything genuinely new at the moment. Naturally his previous studio (the one that created Deus Ex, that is, which was comprised hugely of ex-System Shock and Thief devs) was closed by Ion Storm. Grr.

    --
    I remember sigs. Oh, a simpler time!
  57. oops, correction by Phil+Urich · · Score: 1

    I meant to say that the Spector branch of Ion Storm was closed by Eidos.

    Bah, damn "Slashdot requires you to wait between each successful posting of a comment"!

    --
    I remember sigs. Oh, a simpler time!
  58. Any other tabletop RPG players... by kria · · Score: 1, Insightful

    ... who's hackles rear up everytime they try to call these things rpgs? It is not a roleplaying game when you are handed some character to play that isn't yours, it's not a roleplaying game when you don't get to chose what comes out of your mouth, or it's part of a canned set of lines. How do you define who your character is, when you're restricted in what you can do?

    Of course, one could also argue that there's as much point in roleplaying by yourself with a computer as performing a play in an empty room.

    CRPGs are storyline based adventure (and sometimes puzzle) games.

    1. Re:Any other tabletop RPG players... by Daggon · · Score: 1

      Not really, RPG is a pretty broad term. Even in tabletop you'll find variance in playstyle and the ammount of "roleplaying" involved. Good example is that myself and friend often play D&D more for its combat tactics element than roleplaying element, but we're still playing an RPG. So its a blanket term that involves a lot of styles of play.

    2. Re:Any other tabletop RPG players... by Anonymous Coward · · Score: 0

      obviously, you haven't played oblivion.

    3. Re:Any other tabletop RPG players... by kria · · Score: 1

      No, but I did play Morrowind, and I wasn't impressed.

  59. Western RPG by alexgieg · · Score: 1

    Okay, not the same meaning of "western" as in the article, but I surely would love to see a Western MMORPG. Better yet, a Dark Tower MMORPG.

    From having read volumes 1 to 5, let me see what such a game would have:

    a) Battles with guns, swords, knifes, light-sabers, throwing disks, machine guns, bows and bahs;

    b) Vehicles, ranging from horses and cows to (mad) trains, tubes, cars, trucks and even nazi aircrafts.

    c) Dimensional travel with at least 12 different versions os the United States, plus some non-Earth-related settings, and even distorted versions of classical fairy tales settings.

    d) Time travel embracing at least 3 "ages": the '60s, '70s and '80s.

    e) Last-day cowboy-knights descending from King Arthur or some alternate-reality version of him.

    f) Giant bio-mechanical robots, human-sized robots, animal-shaped robots, and small robots.

    g) Brain-eating mutants with psychic powers.

    h) Vampires (3 types), "men in yellow", witches and dark mages.

    i) Mad cults.

    j) Policemen and gangsters.

    Yeah, that would be cool! :)

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  60. Wow! This is a feature of western RPGs? by Sj0 · · Score: 1

    Is the part where the game doesn't test to see if the card has appropriate shader capabilities before firing shader code to the video card also a feature of western RPGs?

    Unfortunately, the design of the game is completely overshadowed by the bugs. Oblivion is the next in a long and proud lineage of utterly immersive, amazingly massive games that are also almost too broken to play; a lineage which includes Daggerfall and Battle Cruiser 3000AD.

    --
    It's been a long time.
  61. Actually, they don't by Moraelin · · Score: 1

    MMORPGs and MUDs before them, are _very_ different beasts. They don't usually catter to the same kind of a group as a tabletop GM does, and don't have the same goals.

    For a start they don't aim to have a small group that has fun together, but really aim for numbers.

    E.g., as early as Bartle's extremely insightful paper about MUD-player types (and it should be required reading for any wannabe MMO designer), he described "killers" as basically what we call "griefers" nowadays. And he explicitly didn't mean "PvP players", but really the kind that thrives on making everyone else's life miserable and whose greatest achievement is driving someone off the game completely. Basically "killing" them off the game permanently. Hence the name. Yet he then went on about how a MUD needs them too, and ways to keep them interested in your MUD.

    Now I'm not arguing with Bartle this time, and he certainly has more experience and insight than I do, but just illustrating a major difference between a MMO/MUD and a tabletop role-playing session. If you had a player whose only interest is humiliating and harrassing the others in your tabletop RP session, chances are you'd ask him to leave, or at least never invite him again. Yet in a MMO/MUD there's interest in how to _keep_ them there.

    And on a MMO there is a financial interest to keep people in your game for as long as possible, because that translates directly and linearly into money they're paying you. So the _primary_ interest becomes how to keep them in the game longer, including how to play on their hoarding instincts and fears to keep them there long after they're not even having any fun any more.

    On a MMO you _want_ them to feel attached to their level 60 character and to their small hoard of epic items. Each extra day they're in a "but I'll lose all that if I quit!" phase, is one extra day you get their money. (I know the fees are paid monthly, but over large numbers of players it averages out that way. If you have 300,000 players, an extra day squeezed out of each means 10,000 extra monthly fees cashed in.)

    And before that, each day they're playing just for the slim chance of getting another piece of epic gear, is another paid day too. It doesn't matter if they're even playing any role at that point. (It's night impossible to play any interesting role in a 40-man raid. Some classes, e.g., priests, can go through the whole raid without even using more than one spell. Two if they also had to res someone.) It doesn't even matter if they're having any fun. All that matters is that they log in.

    If you force them to restart at level 8, and they didn't even have much rare stuff at that point anyway, you've just made that decision very easy for them. Sure, they were getting bored anyway, had seen all the content that was available for a level 8 anyway, so it's a good time to cancel the account. So no corporate beancounter will let you design a game that way.

    MMos are games run like a business, by the numbers, not like a table-top session. You have the statistics saying how much an average player stays in the game, how many percent do it because they're attached to their hoard, etc, and your job is to turn that into a machine that milks the last cent out of that.

    Interesting content and quests are certainly expected, but only as a means to that goal. If a choice becomes exclusively between (A) making the game more fun, and (B) milking more money out of the players, you're supposed to choose B every time.

    As an extreme example, again, almost every modern MMO is fitted with "endgame content" explicitly designed to keep players there long after they've ceased to have any fun. At that point you're actually supposed to play with the players' hoarding instincts and anxieties to keep them there, fully knowing that they won't have fun in the process.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, they don't by dajak · · Score: 1

      The game should be compelling enough to teach people that it is worth staying even though they will never get to be 10 times as powerful as a newbie. What the company looses in power to make people stay, it gains in making it worth to enter the game later.

      The problem of the beancounter is that by listening too much to the customers he already has, he looses the customers he could have. This attitude is what causes the limited shelf life of online worlds.

      The game teaches the players to be the way they are. The dominance of hoarding games in the fantasy genre is in no way a reflection of what 'the market' wants. It is the players that adapt to the games being offered.

      Compare it to a team-based fps game with a team competition: people have no problem with the option of hoarding being unavailable, take on a specific role in the team, even an unglamorous one like guarding the base, and will even sacrifice themselves for the team if that is what happens to be what the game rewards.

  62. Re:AI by elhaf · · Score: 1

    My son is playing this, and he wanted to get into the Dark Brotherhood, or whatever it is. To do so, you have to murder someone for no reason, and then when you next sleep they come to you and tell you you're in. So he murders this guy in his bed, then lays down in that same bed to sleep. The dark brother comes to him and says "Ok, you're in the brotherhood. If you're wondering how I know that you've done the deed, the Dark Brotherhood knows many things..." while the body was still laying right there. Funny.

    --
    Six score characters.
    Brevity being wit's soul
    I have enough space.
  63. Wild Western? by le0p · · Score: 1

    I thought this was about cowboys :(

    --
    "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    1. Re:Wild Western? by chawly · · Score: 1

      I thought an RPG was a Rocket Propelled Grenade. How did you get to "cowboys" ? This said, I still don't know what TFA is really trying to say.

      --
      How many beans make five, anyhow ? ... Charles Walmsley
  64. Exactly by SmallFurryCreature · · Score: 1
    I did those quests and it is very simple choice with no world effect or even an effect down the line.

    Yes it is a choice and more then you get in adventure games but a long way from roleplaying. I would have loved to have been able to infiltrate the black brotherhood and destroy them from within. Not a choice. Neither can you join the brotherhood and then destroy all the other guilds.

    Perhaps Oblivion is just to big for its own good. The first part of the brotherhood is a lot of fun on its own (the "fake" missions are boring to the extreme) and it almost seems a shame they did not make it the full game. Sure sure it is nice I can join half a dozen guilds but what do you prefer. 2 highly detailed opposing guilds with you either joining one or the other or playing them off against each other, OR the current, generic unrelated shallow groups?

    It is a nice, game but it sets no new RPG standards for those who were pleseantly suprised by BB and its offspring years ago.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  65. Re:AI by crossmr · · Score: 1

    Yeah some of the scripted events can get a bit funny since they completely ignore whats going on. My worst AI experience thus far was when I was liberating kvatch. I fired a snowball spell, and at that exact moment a guard dispatched the monster he was fighting, tore directly across the room to the monster I was targetting and stepped in front of the snowball spell. I was labelled a murderer, and the other guard there called me a murderer, then proceeded to tell me I Was awesome and should lead the way.

  66. lol what amerinigger? by Anonymous Coward · · Score: 0

    nt