why dont stop playing the game instead? adding a artificial mechanism into unbalanced game isnt a good solution. Why dont look for source of problem instead? what happening:griefers are venting off the anger
and negative emotions they accumulate naturally,in a safe enviropment,its accepted better then things like this transferred to RL.actually i can understand what they seek,its sort of attention and fame they gain by their actions in virtual world.Cheating/hacking in online game doesnt necessary result in griefing unless the person who abuses his skillz/accumulated power.I've met many cheaters who help the n00bs,people who play just to annoy others exist too. They don't resign,they stay,even if company blocks the "griefing mechanisms" just to find alternatives. What game companies should learn is design games to minimize the results of "griefing" and make the gaming expirience worth it. Look at the picture from the newb side,once.
Griefers are the force that drives game hacking today,as always.Its a battle of wits,and griefers have an advantage : all interactive systems have inherent weak spots,which can be exploited.Such things as PVp Imbalances are fast to point out,but deeper problems lay in some abstract interaction layers or game system itself,which most players have no clue about.They surface from time to time,making the developers patch the game.Of course there things you cant prevent even in perfect games,but you can control the damage of griefing via ingame mechanisms.Even making the game system to adapt to griefer actions would be better then some honeypot bait,which can be avoided.to minimize griefing its better in design terms that the problem would be non-existantant in the first place (bug-free)then adding a third-party object(bait).
I've read the site and completely agree with the main point:marriage is mechanism made by society and does not benefit an individual. What does it do intead feeding the "progressive" flow of evolution of society itself by stabilizing a cell in the bigger structure of society. The reasons to marry are all invalid IMHO:all could be satisfied without resorting to marriage.Plus i'm not sure the reasons themselfs hold any Real Value to an individual.Consider monks living without all those "benefits". Marriage will be replaced eventually by something more convinient and suitable for long-term relationships or become a legend.What it(marriage) bases of is nothing more than usual propaganda,and it holds on very fragile grounds.people are fed this "family values","proper life","reasonable future" bullshit daily.
P.S. I've never intended to marry before & i never will.
and not to mention pillows are capable distorting the neck when you sleep.
Of course,consumer society.compnies want you to be dependant on them.
People who take "medicine" are stupid and at best cure the result of disease and not a root of it.
The game which defines Real-time strategy today and played by thousands.
Starcraft.
apocalypse is imminent,would you like to buy a tinfoil hat?
why dont stop playing the game instead? :griefers are venting off the anger ,in a safe enviropment,its accepted better then things like this transferred to RL.actually i can understand what they seek,its sort of attention and fame they gain by their actions in virtual world.Cheating/hacking in online game doesnt necessary result in griefing
adding a artificial mechanism into unbalanced game isnt a good solution.
Why dont look for source of problem instead?
what happening
and negative emotions they accumulate naturally
unless the person who abuses his skillz/accumulated power.I've met many cheaters who help the n00bs,people who
play just to annoy others exist too.
They don't resign,they stay,even if company blocks the "griefing mechanisms"
just to find alternatives.
What game companies should learn is design games to minimize the results of "griefing" and make the gaming expirience worth it.
Look at the picture from the newb side,once.
Griefers are the force that drives game hacking today,as always.Its a battle of wits,and griefers have an advantage : all interactive systems have inherent weak spots,which can be exploited.Such things as PVp Imbalances are fast to point out,but deeper problems lay
in some abstract interaction layers or game system itself,which most players have no clue about.They surface from time to time,making the developers patch
the game.Of course there things you cant
prevent even in perfect games,but you can control the damage of griefing via ingame mechanisms.Even making the game system to adapt to griefer actions would be better then some honeypot bait,which can be avoided.to minimize griefing its better in design terms that the problem would be non-existantant in the first place (bug-free)then adding a third-party object(bait).
I've read the site and completely agree with the main point:marriage is mechanism made by society and does not
benefit an individual.
What does it do intead feeding the "progressive" flow of evolution of society itself by stabilizing a cell in the bigger structure of society.
The reasons to marry are all invalid IMHO:all could be satisfied without resorting to marriage.Plus i'm not sure
the reasons themselfs hold any Real Value to an individual.Consider monks living without all those "benefits".
Marriage will be replaced eventually by something more convinient and suitable for long-term relationships
or become a legend.What it(marriage) bases of is nothing more than usual propaganda,and it holds on very fragile grounds.people are fed this "family values","proper life","reasonable future" bullshit daily.
P.S. I've never intended to marry before & i never will.