Age of Conan implemented this too, and it causes no end of trouble. Players can't see one another, organising a group of 6 people in 4 shards is a nightmare. It's hard enough to get everyone in the same place let alone on the same shard.
Of course this was exacerbated by the entire *world* being sharded like this, not just cities, and the interface for moving between them was poor. But the concept is essentially flawed.
The concept of dynamically sharding off part of the geography (rather than the players) could solve this, but I'm yet to see it done well.
I'll contest the security thing. Disclaimer: I work for a government agency and we're not allowed any wireless access either, for the same reason, but I'm not sure I agree.
Wireless networks automatically have an extra level of protection over wired networks, their authentication. Wired networks do not require authentication just to receive a connection in the same way. So this is a toss up between physical access and security. A wireless connection may be vulnerable to attack from someone on the floor below with a tin of pringles and lax enough sysadmins to not notice someone unusual in, but a wired attack is more vulnerable to someone socially engineering their entrance. Get connected to a port, and it's like you broke the access point already.
Suffice to say, both approaches have distinct vulnerabilities, and I'd not be comfortable to say one is definitely worse than the other. I think the security concerns around wifi are anecdotal, and the policies in place mostly due to the relevant organisations being monolithic and resistant to change.
I'm confused about all this striding / heel striking and stuff, I'm just trying to run! I think it's a likely culprit though as it starts to hurt when I change from a walk to a jog.
Any way I can find out exactly how I'm meant to be doing it? Videos or whatever?
For the record, I've been running on a treadmill which is pretty spongy, so I don't think it's the surface.
As we obviously have more than a few experienced runners as well as geeks in this thread, does anyone have advice concerning shin splints?
I suffer from them terribly whenever I try to run/jog - I can do a brisk walk for 30 minutes covering 2-3 miles (I think), working up one hell of a sweat, but if I increase to a jog, I get terrible pain at the front of my calves after about 30 seconds. Similarly, I can cycle a lot with no problems.
Would be really interested in some information to avoid these, it's stopped me using running as exercise, which I'd really like to be able to do.
I can't help but thinking you're being purposefully obtuse by trying to claim the farenheight scale is more accurate. For day to day activities (ie, humans and weather), people usually refer to the temperature as being "in the 80s", "in the 90s" and so forth. They don't concentrate on the difference by degree, whichever scale used. Is it 24C or 25C? It's still a nice outside temperature.
You may carry a big bag of salt and ice mixture around with you, but generally I'm concerned on whether it's going to snow/hail (0C), whether it's warm (20s), hot (low 30s), too hot (high 30s) or time to sit in the fridge (40+).
Re:Were nerds here... use the f'ing metric system
on
The 100 Degree Data Center
·
· Score: 4, Insightful
I completely fail to see how a range of 40-80 (after all, you did say "habitable temperatures" for humans), is better than a range of 5-30.
Farenheight has no basis in anything practical at *any* range. At least Celsius is based around water, which is useful for a number of reasons.
Re:The original content has to come from somewhere
on
So Amazing, So Illegal
·
· Score: 2, Insightful
I would disagree, you're implying the only value in a mashup is a sum of the creative value of the original pieces. When dealing with a mashup of well-known tracks, this is certainly true, but in this case, he is certainly not taking well-known riffs or tracks, just a huge bunch of anonymous samples and working them into something complete and awesome.
I have huge respect for the guy, I've been DJing for 15 years and done my fair share of mashups, and recently been getting into video editing. What he did is not only inspired and creative, but an enormous amount of work and an absolutely mind-blowing amount of vision to put these things together from their individual components to begin with.
Since the free trials started, it's brought loads of people in from WoW, but also a lot of people who had subscriptions but then cancelled.
The response from the latter has been very strong indeed, a lot of people much happier with the state of the game, and saying they'll resubscribe.
Certainly had a bunch of problems in the beginning, but it's picking up now. The server consolidation is harsh (though they had WAY too many to begin with), but its real purpose is to ensure everyone plays on a med-high population server, which is where the game really shines.
Well, when the servers stay up. But that's been improving too;)
Why? Because I was concerned that tweaking minor aspects of HTML/CSS layout in vim that way was slowing me down. I'm no snob, and if I could have a half-decent visual tool that was worth my time learning, but still let me control the HTML and CSS directly and *did not mess the underlying code up*, then I'd consider it.
I would say Dreamweaver's code is maintainable and consistant with itself - if you create something with Dreamweaver and then go back later to amend it, it does sensible things with the code. If you're asking it to start with a different set of code rather than a blank canvas, it may not behave so well. I'd definitely try it before relying on it.
But I'd also considered learning Dreamweaver because I was under the impression it was still quite standard within the industry. Yet if what the article says is true, it hasn't adapted to the Web 2.0 world. Even working in my own, unhealthily-isolated way I could have come to the conclusion that using a simple database and template for a small website made more sense than using static pages.
And while what you say is true, and I'd be happier using high-level tools to complement vim, I get the impression that Dreamweaver isn't that tool and that it's based around yesterday's web architecture.
Absolutely correct on all accounts. It was great for a specific context, but that has now of course changed.
Dreamweaver was the de-facto standard WYSIWYG html editor and is actually pretty good. When all you had to worry about was template-driven webserver based pages, with css tagged on as an afterthought, it was great. That obviously is not the case anymore - question is can Dreamweaver adapt to become part of the new approach and fit in with CMS-driven engines.
The purpose of tools is to allow the user to concentrate on the higher level tasks and not have to recreate the wheel every single time. If you think web developers should code HTML by hand, you think the web server should be written in assembler?
Or how about people assembling cars, should they be smelting metal into individual components? Sure, they would have more control, but you have to accept that in order to create something of greater complexity, you need to rely on and trust tools to simplify the process.
Using VIM to write HTML is a poor choice of tool not only for having to write the code by hand, but also as it lacks IDE tools that packages like Dreamweaver offer.
Large HTML projects *can* become seriously complicated to maintain, especially with cross-browser issues, and more modern technology to support such as CSS and AJAX. To simplify it, you use a tool that you can trust and rely on, that does the donkey work for you, so you can concentrate effort onto the higher level issues.
I've been involved in web development professionally for 13 years, and started of course with hand coding. Now I am an architect but still deal with developers on the largest scale projects, and know what tools they use, and why.
You try to bring my userid into it, but your post shows just why you don't understand the issues here.
1) You attempt to imply I must be in management because I don't agree with your view on technical issues. First, I'm coming from a more experienced viewpoint as I'll go into below. Second, ou'll eventually outgrow "haha management is for stupid people" when you stop reading Dilbert.
2) You seem to believe there is some "e-peen" value with concentrating on low-level tools. The fact is that using a tool too low level for the task at hand wastes time and adds complexity.
3) Which ties into my last point, your ignorance of high level tools, in this case at least. Dreamweaver has long produced decent quality HTML. It's not Frontpage. The code it outputs does not include unnecessary markup, is concise and simple. I would trust Dreamweaver more to produce decent code, than I would some average code monkey (especially one who uses a plain text editor). At least I know the code is going to be consistant and maintainable.
When you realise this, your user ID will also be low, grasshopper.:)
I agree - more specifically, the web is moving into a more specialised area, where Dreamweaver doesn't have the ability to compete as it's based on one view of how a webpage is constructed.
The web is definitely moving further toward a CMS approach of arranging and syndicating content, which packages like Drupal, Teamsite and so on serve well. However, there is still a need to work with the presentation of such sites and their components.
What would really rock would be a tight integration with the WYSIWYG components of something like dreamweaver, with a CMS, so it becomes an intergated part of the workflow. The site management stuff in dreamweaver, while good, just doesn't match how (large) sites are managed in the real world anymore. But as an editor, it is still very powerful and of benefit to anyone creating web content and design.
If you're using vim and writing html by hand, then as a web developer you don't know what you're doing. You don't know what tools you could use that up your productivity a great deal.
You may as well say you can write applications by rubbing the hard drive platter with magnets. It could get the job done, but there are better higher level tools that allow you to actually get more of your job done.
And before you say "I can hand code HTML better than a web monkey in dreamweaver can assemble it", just how fast would you be if you learned to use something like dreamweaver and applied yourself to it?
The band is fully within their rights to follow this up, however a huge blow against overly restrictive copyright may have been wasted by trying to play this by the book.
Rather than complaining "Do what he says, not what he does" they could have spun it as "Do what he does, not what he says".
The French President uses a song commercially without permission or payment. Excellent, that means it's okay for everyone to do so!
The French President gets caught in copyright violation, and offers to pay 1 Euro for the song (ie, offers to pay the equivalent of purchasing the song online). Excellent, that is effectively him saying the huge damages the record industry is making up for piracy are completely unrealistic, and should be limited to the actual value of the goods you downloaded.
If the band had spun this their way, they could have put the President in a hugely uncomfortable position (which the media would have lapped up hence giving them even more exposure) and struck a hugely public blow against the RIAA/French equivalent on multiple fronts.
This and Fallout 3 came out around the same time. Initial reviews for both were very positive.
This was £25 and Fallout 3 £30, so I went for this. Boy do I ever regret it.
Makes me think all the reviewers ever did was play the intro drive and be wowed by the graphics (which are incredibly detailed and well done). After that, it becomes a big ball of suck.
Those hippies are going to be royally fucked when they realise the huge ball of incandescent gas at the middle of our solar system is the largest electromagnetic transmitter within several billion miles. How are they going to fix THAT one?
Age of Conan implemented this too, and it causes no end of trouble. Players can't see one another, organising a group of 6 people in 4 shards is a nightmare. It's hard enough to get everyone in the same place let alone on the same shard.
Of course this was exacerbated by the entire *world* being sharded like this, not just cities, and the interface for moving between them was poor. But the concept is essentially flawed.
The concept of dynamically sharding off part of the geography (rather than the players) could solve this, but I'm yet to see it done well.
Because it's surgery - it's invasive.
Because they might want to have children again later and that makes it very difficult.
Because the idea of someone cutting their balls squicks them out (and if you are a man and you don't, then you're the exception)
I regularly have to transfer multi-gigabyte files from network storage
That's some fancy words for talking about watching porn on your TV.
I'll contest the security thing. Disclaimer: I work for a government agency and we're not allowed any wireless access either, for the same reason, but I'm not sure I agree.
Wireless networks automatically have an extra level of protection over wired networks, their authentication. Wired networks do not require authentication just to receive a connection in the same way. So this is a toss up between physical access and security. A wireless connection may be vulnerable to attack from someone on the floor below with a tin of pringles and lax enough sysadmins to not notice someone unusual in, but a wired attack is more vulnerable to someone socially engineering their entrance. Get connected to a port, and it's like you broke the access point already.
Suffice to say, both approaches have distinct vulnerabilities, and I'd not be comfortable to say one is definitely worse than the other. I think the security concerns around wifi are anecdotal, and the policies in place mostly due to the relevant organisations being monolithic and resistant to change.
Thanks for the information, that is useful.
I'm confused about all this striding / heel striking and stuff, I'm just trying to run! I think it's a likely culprit though as it starts to hurt when I change from a walk to a jog.
Any way I can find out exactly how I'm meant to be doing it? Videos or whatever?
For the record, I've been running on a treadmill which is pretty spongy, so I don't think it's the surface.
As we obviously have more than a few experienced runners as well as geeks in this thread, does anyone have advice concerning shin splints?
I suffer from them terribly whenever I try to run/jog - I can do a brisk walk for 30 minutes covering 2-3 miles (I think), working up one hell of a sweat, but if I increase to a jog, I get terrible pain at the front of my calves after about 30 seconds. Similarly, I can cycle a lot with no problems.
Would be really interested in some information to avoid these, it's stopped me using running as exercise, which I'd really like to be able to do.
wat?
I can't help but thinking you're being purposefully obtuse by trying to claim the farenheight scale is more accurate. For day to day activities (ie, humans and weather), people usually refer to the temperature as being "in the 80s", "in the 90s" and so forth. They don't concentrate on the difference by degree, whichever scale used. Is it 24C or 25C? It's still a nice outside temperature.
You may carry a big bag of salt and ice mixture around with you, but generally I'm concerned on whether it's going to snow/hail (0C), whether it's warm (20s), hot (low 30s), too hot (high 30s) or time to sit in the fridge (40+).
I completely fail to see how a range of 40-80 (after all, you did say "habitable temperatures" for humans), is better than a range of 5-30.
Farenheight has no basis in anything practical at *any* range. At least Celsius is based around water, which is useful for a number of reasons.
I would disagree, you're implying the only value in a mashup is a sum of the creative value of the original pieces. When dealing with a mashup of well-known tracks, this is certainly true, but in this case, he is certainly not taking well-known riffs or tracks, just a huge bunch of anonymous samples and working them into something complete and awesome.
I have huge respect for the guy, I've been DJing for 15 years and done my fair share of mashups, and recently been getting into video editing. What he did is not only inspired and creative, but an enormous amount of work and an absolutely mind-blowing amount of vision to put these things together from their individual components to begin with.
Since the free trials started, it's brought loads of people in from WoW, but also a lot of people who had subscriptions but then cancelled.
The response from the latter has been very strong indeed, a lot of people much happier with the state of the game, and saying they'll resubscribe.
Certainly had a bunch of problems in the beginning, but it's picking up now. The server consolidation is harsh (though they had WAY too many to begin with), but its real purpose is to ensure everyone plays on a med-high population server, which is where the game really shines.
Well, when the servers stay up. But that's been improving too ;)
Why? Because I was concerned that tweaking minor aspects of HTML/CSS layout in vim that way was slowing me down. I'm no snob, and if I could have a half-decent visual tool that was worth my time learning, but still let me control the HTML and CSS directly and *did not mess the underlying code up*, then I'd consider it.
I would say Dreamweaver's code is maintainable and consistant with itself - if you create something with Dreamweaver and then go back later to amend it, it does sensible things with the code. If you're asking it to start with a different set of code rather than a blank canvas, it may not behave so well. I'd definitely try it before relying on it.
But I'd also considered learning Dreamweaver because I was under the impression it was still quite standard within the industry. Yet if what the article says is true, it hasn't adapted to the Web 2.0 world. Even working in my own, unhealthily-isolated way I could have come to the conclusion that using a simple database and template for a small website made more sense than using static pages.
And while what you say is true, and I'd be happier using high-level tools to complement vim, I get the impression that Dreamweaver isn't that tool and that it's based around yesterday's web architecture.
Absolutely correct on all accounts. It was great for a specific context, but that has now of course changed.
Dreamweaver was the de-facto standard WYSIWYG html editor and is actually pretty good. When all you had to worry about was template-driven webserver based pages, with css tagged on as an afterthought, it was great. That obviously is not the case anymore - question is can Dreamweaver adapt to become part of the new approach and fit in with CMS-driven engines.
The purpose of tools is to allow the user to concentrate on the higher level tasks and not have to recreate the wheel every single time. If you think web developers should code HTML by hand, you think the web server should be written in assembler?
Or how about people assembling cars, should they be smelting metal into individual components? Sure, they would have more control, but you have to accept that in order to create something of greater complexity, you need to rely on and trust tools to simplify the process.
Using VIM to write HTML is a poor choice of tool not only for having to write the code by hand, but also as it lacks IDE tools that packages like Dreamweaver offer.
Large HTML projects *can* become seriously complicated to maintain, especially with cross-browser issues, and more modern technology to support such as CSS and AJAX. To simplify it, you use a tool that you can trust and rely on, that does the donkey work for you, so you can concentrate effort onto the higher level issues.
I've been involved in web development professionally for 13 years, and started of course with hand coding. Now I am an architect but still deal with developers on the largest scale projects, and know what tools they use, and why.
You try to bring my userid into it, but your post shows just why you don't understand the issues here.
1) You attempt to imply I must be in management because I don't agree with your view on technical issues. First, I'm coming from a more experienced viewpoint as I'll go into below. Second, ou'll eventually outgrow "haha management is for stupid people" when you stop reading Dilbert.
2) You seem to believe there is some "e-peen" value with concentrating on low-level tools. The fact is that using a tool too low level for the task at hand wastes time and adds complexity.
3) Which ties into my last point, your ignorance of high level tools, in this case at least. Dreamweaver has long produced decent quality HTML. It's not Frontpage. The code it outputs does not include unnecessary markup, is concise and simple. I would trust Dreamweaver more to produce decent code, than I would some average code monkey (especially one who uses a plain text editor). At least I know the code is going to be consistant and maintainable.
When you realise this, your user ID will also be low, grasshopper. :)
I agree - more specifically, the web is moving into a more specialised area, where Dreamweaver doesn't have the ability to compete as it's based on one view of how a webpage is constructed.
The web is definitely moving further toward a CMS approach of arranging and syndicating content, which packages like Drupal, Teamsite and so on serve well. However, there is still a need to work with the presentation of such sites and their components.
What would really rock would be a tight integration with the WYSIWYG components of something like dreamweaver, with a CMS, so it becomes an intergated part of the workflow. The site management stuff in dreamweaver, while good, just doesn't match how (large) sites are managed in the real world anymore. But as an editor, it is still very powerful and of benefit to anyone creating web content and design.
If you're using vim and writing html by hand, then as a web developer you don't know what you're doing. You don't know what tools you could use that up your productivity a great deal.
You may as well say you can write applications by rubbing the hard drive platter with magnets. It could get the job done, but there are better higher level tools that allow you to actually get more of your job done.
And before you say "I can hand code HTML better than a web monkey in dreamweaver can assemble it", just how fast would you be if you learned to use something like dreamweaver and applied yourself to it?
The band is fully within their rights to follow this up, however a huge blow against overly restrictive copyright may have been wasted by trying to play this by the book.
Rather than complaining "Do what he says, not what he does" they could have spun it as "Do what he does, not what he says".
The French President uses a song commercially without permission or payment. Excellent, that means it's okay for everyone to do so!
The French President gets caught in copyright violation, and offers to pay 1 Euro for the song (ie, offers to pay the equivalent of purchasing the song online). Excellent, that is effectively him saying the huge damages the record industry is making up for piracy are completely unrealistic, and should be limited to the actual value of the goods you downloaded.
If the band had spun this their way, they could have put the President in a hugely uncomfortable position (which the media would have lapped up hence giving them even more exposure) and struck a hugely public blow against the RIAA/French equivalent on multiple fronts.
Just because they've chosen a flawed business model, doesn't mean they are entitled to protection to ensure it works.
This and Fallout 3 came out around the same time. Initial reviews for both were very positive.
This was £25 and Fallout 3 £30, so I went for this. Boy do I ever regret it.
Makes me think all the reviewers ever did was play the intro drive and be wowed by the graphics (which are incredibly detailed and well done). After that, it becomes a big ball of suck.
Certainly most religions have a way of justifying any killing they got to do.
What kind of music was they listening to? Or what kind of movies was they watching? Who gives a fuck what they was watching?
Whatever happened to crazy?
What happened to crazy? What, you can't be crazy no more? Did we eliminate ''crazy''
from the dictionary?
Fuck the records. Fuck the movies. Crazy!
Exactly what evidence is there to back up the aggressive behaviour claim?
Those hippies are going to be royally fucked when they realise the huge ball of incandescent gas at the middle of our solar system is the largest electromagnetic transmitter within several billion miles. How are they going to fix THAT one?
I'd agree to some extent, but some only.
I recently got Warhammer Age of Reckoning, and large battles were choppy on my overclocked 8800GT. I now have a 4870 and it's much more playable.
Similarly Far Cry 2 is awesome on the new card, but not on the last one. Though i don't really "play" it as it's a bit rubbish :/
I run at a medium res (1680x1050), though my settings are usually high to maximum.
A 4850 will be fine for medium settings on current games - the price point for a decent card is about $150 as it usually is.
3 cards in the machine does not necessarily mean 3 cards in SLi. You can run them independently, each driving their own set of screens.
Yo dawg, I heard you like burning, so we put a burner in your burner so you can burn while you burn.