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Looking Back At Far Cry 2

Gamasutra has an interview with Ubisoft's Patrick Redding about the development of Far Cry 2. He explains his team's reasoning behind some of the decisions they made while trying to innovate in the very well-established first-person shooter genre. Ubisoft is also trying to crowdsource a guide for the game. "We don't want to be necessarily spoon-feed everything to people, because that gets insulting. It's also tiresome if you're constantly interrupting them to remind them things about that system. I like to learn things through trial and error, and I know a lot of players are like that. But accessibility isn't just about it being easy to pick up the controls. It's also making sure that you're supporting a certain kind of readability, giving the player a certain kind of feedback. Maybe the way to put it is that it might be less a function of the kind of low-level mechanics of the game at the control level, and more about how you're using the output of the game as good feedback for the player, so they at least are clear on the causal link between what they're doing and what's happening."

138 comments

  1. Huh? They want free writers? by Anonymous Coward · · Score: 2, Insightful

    Wait. Let me understand this. They want a bunch of people to help them write a strategy guide, then they want to give it for free on the web ^H^H^H^H^H^H^H^H^H^H^H^H^H publish a book and make everyone (including those who contribute content) pay for it. Wow -- that's brave. I'll file this in the same place with folks who have a $100 logo contest. (of course, a professional would charge you more than $100 to produce a logo, but who's counting the dollars?)

  2. Far Cry 2 sucks by Anonymous Coward · · Score: 5, Insightful

    Basically you drive around a lot and ambushed at every intersection.

    That's the whole game, and you also look for diamonds.

    1. Re:Far Cry 2 sucks by Anonymous Coward · · Score: 0

      Yup. I quit not halfway through. Boring quests, annoying ambushes, no sense of progress through the game. Just drive around in a truck and shoot people with the machine gun. Sucked ass.

    2. Re:Far Cry 2 sucks by PopeRatzo · · Score: 4, Funny

      Just drive around in a truck and shoot people with the machine gun.

      That sounds great to me.

      I haven't played Far Cry 2 yet, but Far Cry is one of my favorites. There were times, about 3/4 the way through when, going down the river in the Zodiac, it felt like I was back in 'Nam in 1968, with a necklace of ears, high on Cambodian dope.

      In fact, several times I had to turn it off because I was having severe flashbacks. ...of watching Tropic Thunder.

      --
      You are welcome on my lawn.
    3. Re:Far Cry 2 sucks by Anonymous Coward · · Score: 0

      I haven't played Far Cry 2 yet, but Far Cry is one of my favorites

      I also haven't played Far Cry 2 yet and I agree that Far Cry was great but they're different games made by different teams of people. The fact that it has the name of a good game followed by "2" isn't terribly important.

    4. Re:Far Cry 2 sucks by Guysmiley777 · · Score: 1

      Far Cry 2 is TOTALLY different from the original. I liked the original as well.

      FC2 is like... imagine GTA4, but you're always on the starting island and EVERYONE shoots at you. Just getting from point A to point B, every single goddamn person you come across is hostile and will chase you to until you kill them.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    5. Re:Far Cry 2 sucks by barrkel · · Score: 3, Interesting

      I think you're missing the point here. Getting from one location to the other is a significant part of the game, and greater than 50% of the pleasure of the game from my playing it. And if you're doing that by driving through intersections, you're doing it all wrong. I don't think I shot up more than 10 guard posts in the whole time I played the game.

      Here's what I wrote in a comment on TFA:

      It's odd that people complain about having to "trudge across the map", because that's actually my favourite part of the game. In my mind, it calls me back to the classic Thief series, still my all-time favourites.

      In Far Cry 2, I enjoyed receiving a mission location, then pulling out the map from the box - which I had marked up with known guard locations, safe-houses etc. - and plotting the best way to get from here to there. I'd usually take a bus to the nearest station, then plan to trek to a safe-house and sleep until night. Then, I'd make the final trip to the target, whether by driving around off the roads, or speeding through checkpoints on boat, or sneaking across the rivers and plains unseen.

      This strategic dimension, beyond the tactical side of normal FPS combat, is what really hooked me into Far Cry 2. It's easily the best game I've played in some time. I think it's better than Crysis, for example, and waaay better than any of the Half Life 2 series - a series I find terminally boring, linear, predictable and insulting to intelligence.

    6. Re:Far Cry 2 sucks by MikeBabcock · · Score: 3, Interesting

      Quite a few people totally lack the ability to strategize and prefer having a game spoon-feed them all their encounters.

      They assume (for some unknown reason) that an encounter that exists is one that must be undertaken when it may be perfectly acceptable to avoid it instead.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:Far Cry 2 sucks by Nick+Ives · · Score: 1

      Whilst I enjoyed treking across the map in FC2 I was still bored overall. The missions are repetitive, the enemy AI is poor and they all have X-Ray vision (at least when it comes to bushes) with almost perfect aim.

      For those reasons it's certainly not better than Crysis; Crytek clearly went to great lengths to make sure that if you can't see through something then the enemy can't either, the enemy AI in Crysis is far superior too.

      You can't really compare it to Half Life either because HL is a corridor shooter, it's supposed to be linear. The fact that you can't make your own path means Valve were free to concentrate on memorable encounters. I can remember loads of great moments in the Half Life series but all the firefights in FC2 are just mushed together as one generic blob in my memory.

      FC2 is a diamond in the rough. If they released the same game but with more mission variety, better enemy's and some memorable encounters (even if that means having a few corridor sections) then I think it'd be a massive success. It wouldn't please the people who're complaining about the checkpoints but they can fuck off back to CoD.

      --
      Nick
    8. Re:Far Cry 2 sucks by caramelcarrot · · Score: 1

      That and the PC interface is pretty horrible, with concurrent buttons on opposite sides of the screen (which isnt a problem on a console controller) coupled with slow mouse movement. Also the guns feel quite strange to use - give me CoD4 style weapons, not this peashooter.

    9. Re:Far Cry 2 sucks by mordenkhai · · Score: 1

      i feel much the same way. GTA in a jungle and I catch malaria right away....ready go! The graphics are beautiful, playing with fire can be a serious tactical advantage, but all in all it was not nearly as much fun as the previous. I enjoyed the Stealth aspect of FarCry 1 much more than FarCry 2. The missions make FarCry 2 feel to me much more forced than Far Cry 1 which was pretty linear. In FarCry 1 they told you why you were doing what you were doing and that was that, in Far Cry 2.... you just run mission after mission and in a few it feels like it didnt matter what you did, it was ending a certain way. Far Cry 2 was just ok, and not nearly as much fun as I had hoped it would be.

    10. Re:Far Cry 2 sucks by mofag · · Score: 1

      It seams to me that Crysis is the sequel to Far Cry. I haven't played FC2 because I saw it was made by different people. How can it be a sequel if some big publisher has simply bought the name?

      Crysis was cool and felt like the next step on from Far Cry.

    11. Re:Far Cry 2 sucks by Anonymous Coward · · Score: 0

      yah.. just as in every other fps you get a gun and shoot it... /sarcasm

      this game is really superb... i don't think these guys got enough credit for how well it was done...

    12. Re:Far Cry 2 sucks by Anonymous Coward · · Score: 0

      Huuh? You don't have to avoid guard posts or anything. How funny. You actually spent time charting a course AROUND? You waited for night? Why? You weren't good enough at the combat? Even with the vehicle-mounted high-cal MG? K...

      Also, news for you that you might not like - you get an achievement / trophy / gimmick count + 1 for every guard post you unlock, which means finding the unlock object in every post (ammo box / med box). Which means, drive up or walk up and kill everyone first. So, you will not complete 100% of the game if you play your way.

  3. game guide? by mambodog · · Score: 1

    they should instead be thinking about how to patch it so as to make it not so absolutely aggravating to play. no amount of explanation and hints can change the fact that this game is a dog.

  4. This. Game. Sucks. by PontifexPrimus · · Score: 5, Insightful
    Does the interviewer take the designer's cock out his mouth at any time during the interview?
    I only managed to read the first few pages, then I had enough of the fawning, adulating questions like "How did you manage to make this game so awesome, when other games currently on the market are so much worse? Is it because you are so incredibly innovative, because you had so many great ideas, or is it just because this game cures cancer by being in the same room with it?"
    I played Far Cry 2, and apart from pointing everyone I know at the Zero Punctuation review of the game, I have a whole litany of criticisms and bad design choices:
    • Your character is sick. No, that's not "sick" as in "phat", "sick" as in "has a medical condition that will not allow him to jog for more than 20 meters without collapsing". In a game that spans several in-game square kilometers that makes walking on foot from one place to another a torturous exercise; but hey, there are vehicles, aren't there?
    • The vehicles suck. They are usually about as bullet-resistant as wet kleenex and have about as much durability; on the other hand they explode into giant fireballs when their lifebar is depleted. Which is incredibly realistic. Because vehicles always do that in real life.
      But it wouldn't be so bad if at least not EVERY FUCKING PERSON ON THE WHOLE PLANET hated your guts and went into murderous overdrive each time they caught sight of a pixel of you; which brings me to the enemies.
    • The enemies are incredibly annoying. And I know that a FPS needs enemies that harass the player, and I can accept that - but here it is getting ridiculous. Every time you pass through the dense, dimly-lit jungle and any of the faction catches sight of you they will catch your scent AND THEY WILL NOT LET UP UNTIL YOU HAVE GUNNED EVERY LAST FUCKING ONE OF THEM DOWN! I mean, seriously, let's talk realism, since that seems to be the great selling point: imagine you're a member of the Imaginistani Militia, posted in the deep forest, told to keep an eye out for your mortal enemy, the Imaginistani Rangers. You spy a single person creeping through the jungle, trying to bypass your guard post without being noticed. So now you sound a general alarm, alert every patrol in a two-mile-radius, call in reinforcements on the radio, tag that creeping guy with a giant "please shoot me" neon sign, grab your wapon and go with every other person in that outpost on a single-minded suicide mission trying to KILL THAT ONE GUY whatever the cost, leaving the guard post... unguarded? Does that sound realistic?
    • But there is worse stuff. Much, much worse. For one thing, there is the map system. Instead of using an (unrealistic, game-y) map on some techno gizmo or overlaid on the screen in a corner, this game's hero has a... *drumroll* clipboard. Yep, a clipboard. With a magical printed map on it which scrolls as you move and has little symbols for the enemies! (Oh, and those little arrows sometimes wander over the fingers of your guy holding the map. Quality Programming!)
      And because the clipboard is opaque you have a situation not unlike the latest Doom game: you can either see what you're shooting at or where you're going, but not both. Not to mention that, as soon as you use the ineffectual "sprint" mode, the character moves his arms at his sides and takes the map out of the viewfield, making it impossible to see where exactly you are trying to sprint to! Man, I can't tell you how often I had looked at automaps or HUDs in other games and thought how they were much too convenient and useful!

    This game sucks, and the designer should IMHO spend as least five of the six pages of an interview apologizing for that giant piece of crap that is Far Cry 2...

    --
    -- Language is a virus from outer space.
    1. Re:This. Game. Sucks. by Shadow+of+Eternity · · Score: 5, Insightful

      Some that people keep missing:

      1. Massive viewsway, no option to remove it.
      2. The oh so special "fire" doesn't light anything up
      3. Ass-odd FOV like hl2's singleplayer that makes many people very motion-sick (hint: there's a reason hl2 multiplayer games have an fov of 90 instead of 75).
      4. Yet another chop-it-off approach to widescreen

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:This. Game. Sucks. by Mystery00 · · Score: 4, Insightful

      Don't forget that after more than 4 years have past since the last game, the AI still has binocular x-ray vision, perfect aim and has trouble navigating.

      I think they should be "innovating" less and studying more. It seems like every new game repeats past problems and ignores solutions.

      Do these game designers actually play games? Because it doesn't seem like it.

      --
      "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
    3. Re:This. Game. Sucks. by bmgoau · · Score: 4, Insightful

      For a game that looked as good visually and as a video demo, actual game play was incredibly disappointing. I agree with you on all of your points, though take care not to become to enraged when posting, you're just asking for people to mod you down.

      If theres one thing i could add, the story was not enthralling at all. Even thoroughly reading the "journal" that is provided as the game progresses did not fill in the sense of bewilderment felt by the player. The story lacks any real impetus to push the player along. By the second section of the game it feels more like a job then fun.

      The developers of Far Cry 2 could learn a lot from those of Fallout 3 (a perfect example of how an RPG/FPS can be accessible and have depth).

    4. Re:This. Game. Sucks. by Fallingcow · · Score: 2, Interesting

      On a related note, do you know if they "improved" the AI in the original FarCry in one of the later patches? I really enjoyed it my first time through, and recently fired it up for another go, installing the newest patches (only one of which, IIRC, had been out when I played it the first time).

      I didn't even get 30 minutes in before quitting in frustration. I remember the AI being pleasantly smart for what they were, but now they're INSANELY hard to fight. I played on normal, which is the same way I played the first time, so it's not that.

      The main problem? Well, they've always fired through tents to try to hit you... but now, they can pinpoint you inside the tent. Run and hide, crouch, move over to a corner... and some asshole starts shooting you in the back, straight through the tent wall behind you. Move, and he follows you. They're not just spraying, they're firing right at you. Doesn't take long before you're dead.

      I definitely don't remember that happening the first time, but now it happens constantly. I guess I'll have to play it unpatched and hope nothing important was broken :(

    5. Re:This. Game. Sucks. by bakedpatato · · Score: 0

      Yeah,the malaria DRIVES ME NUTS! Whoever thought of that should be forced to go on /b/ for 4 hours without closing their eyes. At least the vehicles are more durable than in Far Cry/Crysis. oh and did you know that there is a Hemi engine in every car in Far Cry 2?(try shooting off the hood) No wonder Chrysler is going broke, wasting their money on sponsorships that are rarely noticed. Perhaps that's why the cars are so weak, so that the hood falls off so you can see the Hemi engine...

    6. Re:This. Game. Sucks. by Allicorn · · Score: 4, Insightful

      "Opinions are divided" it would seem. Plenty of folks share some/all of your opinion of FC2. Others disagree. I'm more of the disagreeing crowd myself, though many of your criticisms there are - of course - entirely valid (and humorously posed to boot ;-)

      The reasons I'd disagree on the "sucks" evaluation there include those clearly rather whizzy graphics, the spectacularly well-released sound effects, solid fun FPS combat and the uncommon sense of time and space present in the game by virtue of its large environment, day/night cycles, weather effects and such.

      Sure, it's not "realistic"; fun games aren't. And those badguys must be paid incredibly well, for sure. But it is - IMHO - a wonderfully presented, unusual and noteworthy FPS that shows a modern shooter doesn't have to be "on a rail" (like CoD, HL, many others) in order for there to be exciting and memorable scenes.

      My summary one-line review of Far Cry 2 would be: "I like where you're going with this..."

      Alli

      --
      OMG!!! Ponies!!!
    7. Re:This. Game. Sucks. by Own3d-You · · Score: 1

      Not to mention

      SP:

      - Those bloody cars that patrol the roads that will come burning around a corner guns blazing at you every 5 fucking minutes. Making what would normally be a 2 minute mission, 20 minutes. The overwhelming majority of which is killing the patrol cars, and emptying guard posts

      - It can sometimes take emptying AN ENTIRE CLIP into a guy for him to die. I realize it is meant to be challenging. But an entire clip for 1 guy? While if you're using the sniper rifle it's 1 hit kills 90% of the time.

      - WHY DOES THE SNIPER RIFLE NOT HAVE ANY SWAYING?

      - In some areas of the game, there will be random NPC's with rocket launchers in the middle of nowhere. So you'll be driving along then BOOM and you're dead.

      MP:

      - In MP, you cannot join a DM/TDM game that is in progress WTF?

      - The dedicated server is so unstable that not 1 single ISP in Australia is running servers for the game. 90% of the time, after a round has finished and you're meant to go back to the game lobby for the next map and for other people to join because you can't join once the game has started, you will be disconnected or receive some kind of error message and be taken back to the MAIN MENU, where you have to log back into Ubi online to play again, IF THE UBI AUTH SERVERS ARE ACTUALLY UP

    8. Re:This. Game. Sucks. by scalarscience · · Score: 5, Interesting
      I preordered it on Steam and am forcing myself to complete it so it's not a total waste of money (it is pretty after all with a modern gpu), but find myself cursing "Grand Theft Africa" as I watch the hours slide by and little progress being made (or apparently going from 18% to 50% completion yields....the same thing that I faced at 10% completion, just with more weapons available?)

      Things that bug me:
      1. In firefights having to wait for one of the (how many are there again?) *ultra-realistic* 'healing animations' that are so incredibly immersive, and yet horribly repetitive seems to me one of two sources of difficulty in this game! I know that I can sprint for cover to dig the bullet out real quick, but while taking on an airfield of badguys I can either go 'stealth' and quickload if my cover is blown too early, or face the facts: the inability to actually 'heal' when being sprayed with random AI fire in a firefight is one of 2 things the difficulty setting actually affects. Even on the 'Notorious' setting (or whatever the highest is) the enemy AI isn't very difficult to take on aside from these 2 points. But having to 'heal' yourself, what a challenge!
      2. The other is apparently a 'kamikaze' sensitivity setting, which makes AI drive like tron cycles beelining it straight for me anytime I'm in view and there's a vehicle on hand for them. Turn difficulty down, they take longer to get to the cars but seem to take the same amount of damage and use the same poor tactics against me. Turn difficulty up, yay for suicidal driving! Of course if I can sidestep the car/truck in time taking them down as they exit the vehicle is pretty simple (they are suicidal after all) but that's assuming there isn't a mounted gun. They seem oblivious to the fact that when *I* use the same top-mounted guns they overheat and catch on fire before I can take down 2-3 bad guys. For them it seems to have infinite amounts of wear & tear as well as ammo...
      3. (ok there's more) Its not just them mowing me down or hitting my car with small arms fire, the need to constantly repair your vehicle due to suicidal AI driving is annoying as well. I can shoot their vehicles with a top mounted machine gun, and my gun catches fire before their vehicle is even smoking. Yet small arms fire from them apparently renders my vehicle inoperable within seconds, assuming they didn't sideswipe me at 75kph while I was trying to exit my vehicle.
      4. Lastly, the save system. PC users get the 'concession' of being able to save without going to a 'safe house', but quicksave will litter your save dir with HUNDREDS of save-games, rendering any attempt to view your save/load game screens an exercise in how to make a nice healthy pot of coffee...
    9. Re:This. Game. Sucks. by GF678 · · Score: 1

      the designer should IMHO spend as least five of the six pages of an interview apologizing for that giant piece of crap that is Far Cry 2...

      Given the game is still being sold on retail shelves (ie. it's not old enough to be bargain-binned yet), there's no way the designer is going to hurt sales any further by being honest. Assuming of course he doesn't actually believe the horseshit he talks about, because if he does, then no wonder there's so much cynicism when it comes to high-profile games these days.

    10. Re:This. Game. Sucks. by EGenius007 · · Score: 1

      I'm not sure which was funnier, the review you linked to, or your take presented above. Either way, the combined effect of reading yours & watching the other review is having the (likely unintended) consequence of making me wish I had wasted the hours of my life to play this game so that I too could feel the satisfaction of a just and righteous indignation towards the designers of this game for said wasted hours.

      --
      I know what you did last summer. Just kidding, I don't work at the NSA.
    11. Re:This. Game. Sucks. by 21st+Century+Peon · · Score: 1

      So - just to make sure I understand you correctly - your complaint about the map is that it's not realistic enough (because it scrolls) and at the same time, it's too realistic (because it's opaque)?

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
    12. Re:This. Game. Sucks. by Anonymous Coward · · Score: 0

      Don't forget the fucking MALARIA!!!! Not only can't you run 10 feet, but you also have Malaria and need to pop pills every so often. What are total waste of time.

      Sigh...plus, can you explain to me why I can't jump 1 foot in the air to climb on a rock to access a ledge? Oh wait, my fat ass can't do that in real life, so Far Cry 2 is definitely correct on that one....my bad.

    13. Re:This. Game. Sucks. by stu9000 · · Score: 1

      I agree. I liked this game a lot because of what they were trying to achieve. It is much more ambitious and interesting than something like Crysis. Although the OPs points are valid this is a different type of game - where getting around and knowing where you are are part of the challenge. As much as these things frustrate they also immersed me more in the world of the game. I'd love to see this game with another year of work done on it to really bring the non-linearity and the politics to the fore. I initially played as if i was really the character and made decisions about which factions i would work for based on whose politics i agreed with. It was frustrating to realise that I HAD to do missions for the right wing militia after a while. I would have loved if the story went in different directions based on which factions you supported.

    14. Re:This. Game. Sucks. by LilGuy · · Score: 1

      Well I haven't played the game, nor did I play the first one, but after reading this and a few other reviews, I surely won't be touching this title with a 10 foot pole.

      Though you all did a great job in detailing just why the game blows harder than grandpa at his 92nd birthday candles.

      --

      You're nothing; like me.
    15. Re:This. Game. Sucks. by Anonymous Coward · · Score: 0

      Don't forget about the outdated pre-animated deaths for npc's, even GTA 4 has ragdoll death now, and at least in that game when you kill a guy in his car he doesn't slam on the breaks and jump out of the car so he can do his pre-animated death.

      Or how about that no matter how many times you kill everyone in a check point it's re-stocked with soldiers as soon as you drive away.

      Or how about the fact that many of the missions are the exact same? How many times do I have to blow up the same fucking convoy for the arms dealer?

      Good stories make good games, not beautiful graphics, if graphics were all it took, we could just spend all day staring out the window and be perfectly amused cause it will never get better looking than that.

    16. Re:This. Game. Sucks. by JaredOfEuropa · · Score: 3, Insightful

      I thought the gameplay itself was ok. Not brilliant, but enjoyable.
      What I miss though is a story. Many (MMO)RPGs these days have an overarching quest series to guide you through the main story in a linear fashion, with a bunch of little subplots or miniquests to earn you weapons or abilities. Far Cry 2 felt like it was just the miniquests, with the main storyline missing. The game is fun but there's not a lot to keep you going, not even the urge to discover what's over the next hill or in the next hamlet. Because you already know what you'll find there: corrugated steel buildings with a lot of pissed-off locals in them.

      I had hoped to get some good multiplayer action out of this game as well... but online play eats. Especially the server selection screen, due to its absence. Most good multiplayer games give us a list of servers that we can filter on game type or nr of players, and sort on ping time and whatnot. Usually it lets you track favourite servers and opponents, so that you can find a good game quickly. Far Cry 2 has none of that... you pick the type of game you prefer, then you are connected to the first outgoing server with that game type starting.
      Which in itself would not be so bad. After a few games you'll find a good server with nice people on it, and you have a great round of shooting each other. And then... the game ends. That's right, after the match the server does not start a new round, but kicks everyone out. Fun. This is the sort of crap I expect from console multiplayer games (and in fact the PC version looks like it was a straight console port), not from PC games where decent server selection screens have been the norm for years. Very disappointing.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    17. Re:This. Game. Sucks. by larry+bagina · · Score: 2, Informative

      A couple weeks ago, Best Buy was selling it at 50% off.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    18. Re:This. Game. Sucks. by Fumus · · Score: 1

      Try out the S.T.A.L.K.E.R. games. They have the same basic "run wherever you want, but go here if you want to finish the game" plot.

      I don't why, but FC2 just doesn't cut it for me. Maybe it's because of the console-like game feel?

    19. Re:This. Game. Sucks. by Ihmhi · · Score: 1

      Ubisoft has a looong tradition of messing up good games the second time around.

      Beyond Good & Evil was, by all accounts, one of THE best games out there when it came out. It's like Zelda but with a camera and you control a hot chick with a jo staff. (Aside: you can pick it up on Steam, and using XPadder to map it to a joypad works lovely.)

      The Splinter Cell games were also pretty damn good, but they've had a noticeable decline in quality over the years.

      I swear, is someone at Ubisoft saying "Well, this game did really well... now how can we fuck up the sequel?"

      Beyond Good & Evil 2 is coming out. I'm cautiously optimistic - knowing Ubisoft, they might just mess things up again.

    20. Re:This. Game. Sucks. by Draek · · Score: 1

      Sure, it's not "realistic"; fun games aren't.

      I disagree. Take for instance the old Rainbow Six games or the old Ghost Recon ones, plenty of realism yet they were (are) extremely fun to play, *because* of the realism. Another possible example would be STALKER, which would be nothing more than "Oblivion with guns" were it not for the realism in weapons and enemies, which elevate it above the rest of the genre.

      Badly-done realism, however, as it was the case for Far Cry and Crysis (dunno about FC2, haven't played it yet), can make an otherwise niceish game an incredibly tedious one, but it's not realism per se.

      --
      No problem is insoluble in all conceivable circumstances.
    21. Re:This. Game. Sucks. by Anonymous Coward · · Score: 0

      "Does the interviewer take the designer's cock out his mouth at any time during the interview? "

      Hmmmm, sounds a lot like the media in general interviewing Obama.

    22. Re:This. Game. Sucks. by je+ne+sais+quoi · · Score: 1

      I agree. I'll also add that though the missions are repetitive, the terrain isn't. I'm on my second time through and I really enjoy going to a location and trying to pick the best approach for an assault. If you're using the sniper rifle, you want a clear view of as many of your enemies as possible. You don't want to get flanked, so relocate as much as you can and try to flank your enemies instead. If you're using a machine gun, you want lots of cover to hide behind while attacking. Cover is your friend, if you think you're John Wayne and stroll up in the middle of the street and start blazing away, you just end up dead. Granted, doing it this way does not make the game fast paced in way, shape or form. Use patience... like spider.

      Secondly, always stand near a rock or a tree so you don't get run over! If you're standing in the middle of an open savanna blazing away, small wonder your enemies will try to run you over, it's the obvious thing to do. Turnabout is fair play though, once you get the repair upgrade for the vehicles you can drive right through some of the guard posts without even getting hurt and usually hit one or two of the guards while doing it.

      Lastly, I loved the heart of darkness feel to the plot near the end, it actually got me even though earlier in the game a lot of the plot was just didn't make any sense. By the umpteenth time you've been betrayed though, things are a little different, you'd much rather shoot everyone in sight rather than deal with them.

      --
      Gentlemen! You can't fight in here, this is the war room!
    23. Re:This. Game. Sucks. by Guysmiley777 · · Score: 1

      I got it free with my video card. I'm glad I didn't pay more.

      I'd classify it as "interesting failure". I mean, at least they tried something different. They failed, sure. But well, points for effort I guess.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    24. Re:This. Game. Sucks. by drsquare · · Score: 4, Funny

      Don't forget that after more than 4 years have past since the last game, the AI still has binocular x-ray vision, perfect aim and has trouble navigating.

      I think they should be "innovating" less and studying more. It seems like every new game repeats past problems and ignores solutions.

      But look at the realistic grass!

    25. Re:This. Game. Sucks. by Anonymous+Psychopath · · Score: 1

      I remember finishing the game and thinking "This? This is my big payoff? Seriously?"

      Most damningly, and unlike every other game I know of, once you finish FC2 you really finish FC2. There is no way to continue playing SP unless you load up an old savegame from before you embark on your final missions. WTF?

      Where is my wide-open map with enemies that run from my awesomeness? Where are my free and all unlocked weapons that don't wear out?

      Where are my fucking rewards for finishing the game?

      The devs were dicks.

      --

      Eagles may soar, but weasels don't get sucked into jet engines.

    26. Re:This. Game. Sucks. by bierik · · Score: 1

      I played and completed the game last November. I can clearly remember the savegame problem. After a couple of hours you had so many savegames that it took minutes to get to the save/load screen. When I realized what the problem was I started to delete the oldest savegames after every 2-3 hours of gameplay.

    27. Re:This. Game. Sucks. by barrkel · · Score: 1

      The character being sick, I don't have a problem with. It makes for a good excuse not to be able to run everywhere, which most other games do by some kind of stamina meter. Apart from that, it's a source of extra missions, and adds an unpredictable element. I didn't find it unduly worrying.

      The vehicles sucking? I didn't find that to be true. It's certainly useful to be able to stop another vehicle in its tracks by shooting it up, so it makes sense that a similar damage model applies to yours. About vehicles blowing up, I put that in the same category as sounds in space in Star Trek and clicking cylinder rotations on revolvers in movies, i.e. not realistic but an expectation of the genre and nothing to be worried about.

      Enemies shooting at you - hey, you're playing an FPS game here. If going across the countryside was easy, there'd be no pleasure in getting through unscathed! However, if you're shooting up guard posts, you're doing it wrong. The point is to navigate the territory without ever engaging the enemy. Think like the "Thief" series of games. The map from the box helps immensely here, and I marked up mine with details about guard posts etc. so I could plan to avoid them.

      The process of navigating the territory while avoiding the guards is easily my favourite part of the game.

      The map as an actual thing you have to hold in your hand? Now you're just being inconsistent. You complain about vehicles blowing up, but you have a problem with having to put down your weapons to hold a map? :) I usually used the pull-out map from the box and landmarks for navigation, and occasionally used the map and GPS from the game for initial location and bearings, and of course for locating diamonds and tapes.

      The game doesn't suck for me, and was more enjoyable than Crysis (and Crysis Warhead), and a whole lot more enjoyable than anything in the Half-Life 2 series.

    28. Re:This. Game. Sucks. by scribblej · · Score: 1

      I bought Far Cry 2, hoping it would be an improvement from my memory of Far Cry 1. In Far Cry 1, the enemies would see me through dense jungle at hundreds of meters before I even had a chance. I got real sick of it, hardly played into the game at all.

      Far Cry 2 was a whole different experience for me. I read complaints like yours over and over and they all have some basis in reality; all the mechanics you suggest do exist to some extent. However, I found that they all make for some Hollywood-style game mechanics if you play it right.

      An example - the guard posts that constantly respawn. I hated them too, they made getting from point a to point b a huge hassle. Well, there's a number of ways to overcome this. First off, realize the game is a journey and not a destination; every single encounter can be played through methodically and be fun. However, this does get tedious. So here's how I handle them now -

      First, look at your map. There's almost always an alternate offroad route that will avoid the guard posts. And driving offroad is fun!

      Can be bothered, or it's too far out of your way? No problem. Grab one of the ubiquitous jeeps with the rear-mounted gun, approach the checkpoint at /full/ speed, barrel down on it with the pedal to the metal. About the time you are right in the middle of the checkpoint, one guy /might/ be shooting at you, the others are still going to be going /WTF?/ -- just keep driving, straight through. Slow down for nothing. The guys at the checkpoint will scramble into their jeep and come after you. If the road is sufficiently twisty, just keep driving, you'll lose them in no time. If you can't lose them, then before they come up on you, hit the 'change seats' button to slip into the gunner position without stopping, turn the gun around, and blast the hell out of hem as they drive up on you. Then switch seats again, get out, repair your jeep, and keep going.

      It's fun, and there's something very Hollywood-cowboy about doing it this way.

      As for the map, I like the way it adds immersion; you really feel like you're using a map, not playing a character in a videogame. But I can totally see how annoying it would be to some. That said, you know you /can/ look over the top of the map, and while driving he keeps it down by the steering wheel so you can easily see where you're going.

      The sickness is annoying, but really it's the same mechanic we find in many other games: a) you can't run too far, because ths would make escaping all situations too easy. Most games don't explain this mechanic at all (GTA, I'm looking at you!) but at least FC2 gives a /reason/ for it. b) Occassionally you will run out of pills and have to go get some to carry on - again, randomly popping in necessary quests is a mechanic a lot of games use to keep the player occupied.

      As for the vehicles; buy the repair guides, they really do make a difference.

      Now, I'd like to voice /my/ complaint with the game: it's too linear. They give you a wide-open world, and they give you two major factions and a couple minor factions. I just played Mercenaries 2 before FC2 so I can't help but compare them. In Mercs2, the things you do for a faction affect your standing with the others. They also affect the entire game world, changing where factions are, and even destroying or changing vast areas of the game. In Far Cry 2, the 'factions' are a joke; nothing you do has any impact and there are no decisions to be made aside from 'do I take the red mission or the blue mission first?' Screw that, this game does not hold a candle to Mercs1 in this regard, much less Mercs2.

      And in Mercenaries 2, I really get the impression that at every turn, the designers asked themselves, "How can we make this FUN" instead of "How can we keep it real?" They give you an arsenal of /airstrikes/ and /artillery/ for crying out loud, you can

    29. Re:This. Game. Sucks. by Anonymous Coward · · Score: 0

      First, what games have you made?

      Second, Far Cry 2 is freaking amazing. So you have to run, like you don't constantly walk in real life. Malaria, welcome to Africa buddy. The vehicles are actually rather durable, more so then most games. The AI sees you as this crazy ass Merc dude, and let's not forget these are not formally trained "soldiers" so would probably employ the tactics you so thoughtfully provided. (Also it is a game) The mapping system is awesome, I love having to choose from sprinting and looking at my map, feels more real then having a giant one overlayed an inch in front of your eyes while still being able to navigate. Can you sprint from gunfire through high brush in the glaring sun suffering from malaria while looking at a map? If so, props!

      The point of the game as I have understood was immersion, to give the player the sensation of "being there", which IMHO they executed beautifully.

      An example, when firing my gold-plated AKM in a bog while obtaining some documents, I noticed that the shell casings being ejected by my rifle where splashing and fizzing in the water. Fantastic.

      I just don't understand why there is so much hate, it is a game. A game I personally love and rather enjoy, if you don't like it go play something else. No one is forcing you to play...

    30. Re:This. Game. Sucks. by Kent+Recal · · Score: 4, Funny

      Better yet, smoke some of that realistic grass. Then you'll be writing rave reviews, too.

    31. Re:This. Game. Sucks. by Fallingcow · · Score: 1

      Ah, good to know.

    32. Re:This. Game. Sucks. by Anonymous Coward · · Score: 1, Interesting

      Just let the user change the fov ffs. With 4:3 I like 115 and on 16:9 (vert-) it should be at least 130. And fucking bob/pitch/roll/yaw stuff... let me turn that off. It's either annoying or makes me sick.

    33. Re:This. Game. Sucks. by Michael+Hunt · · Score: 1

      No wonder Chrysler is going broke, wasting their money on sponsorships that are rarely noticed.

      The Hemi engine might be a bit hard to notice (although it's rammed down your throat every time you repair an assault truck,) but how could you miss the various models of Chrysler Jeep (which are mentioned by name in a few places in the game)?

      I'd say this is far from a hard-to-notice sponsorship, although I have to admit that it was a total wtf moment when I realised that Chrysler had paid for it.

    34. Re:This. Game. Sucks. by Michael+Hunt · · Score: 1

      However, if you're shooting up guard posts, you're doing it wrong.

      To each their own. I actually quite enjoyed Grand Theft Africa (played through it 3 times, so it must have been doing something right as far as my tastes in such things go,) but found that the 'stealth' play style was considerably undercooked compared to the 'rambo' play style. Even on 'insane', by the time you've managed to acquire an automatic sidearm and some form of LMG, shooting the crap out of guardposts is a reasonably trivial endeavour if you use your head (set some grass on fire for area denial, blow up an ammo dump/barrels if they're there, etc etc). By way of comparison, taking a more stealthy approach seemed difficult as hell, if for no other reason than despite how lovely Dunia's grass looks it doesn't occlude the PC when the enemy AI does an eye raycast. This was something that CRYSIS got right ffs.

      On the other hand, don't get me started on some of the artificial restrictions put in for the sake of gameplay (spend what's meant to be 5-10 days in the African outback and the only civilians you see are hanging out in an underground railroad? Can't fire guns indoors? WTF NOT!? Oh. It's so we don't need to deal with the potentially game-breaking ramifications of shooting somebody who was going to give you a mission...)

      Grand Theft Africa could have been an awful lot better if they'd just taken one or two clues from FO3 (which is a great tactical FPS and a terrible RPG IMO).

    35. Re:This. Game. Sucks. by bakedpatato · · Score: 0

      Yeah, I guess the jeep mentions are impossible to miss. Glad to hear I wasn't the only person who had a WTF moment with the cars.

    36. Re:This. Game. Sucks. by rantingkitten · · Score: 1

      "has a medical condition that will not allow him to jog for more than 20 meters without collapsing".

      Okay. What's wrong with that? You have a problem believing someone could contract malaria in Africa? Do you think most of the people here could sprint twenty meters without collapsing? It really was not that huge a show-stopper if you knew how to manage the game mechanic.

      The vehicles suck. They are usually about as bullet-resistant as wet kleenex and have about as much durability; on the other hand they explode into giant fireballs when their lifebar is depleted.

      Actually, most of them took a good couple of minutes to explode even after they'd been damaged to the point of not being usable. It might not be "realistic" that they explode but if you want pure realism, one or two bullets would have killed you every single time, and the majority of people you meet in this game (and every other FPS) are carrying automatic weapons. How much realism do you want?

      The enemies are incredibly annoying.

      Okay, I found their single-mindedness a bit tiresome, but really, in each guard post there were only three or four doofuses, and it was easy to eliminate them, especially since a good portion of them would jump into their Jeeps and rush you, letting you gun them down. It got rather silly at times but it's hardly a reason to flip out. Park far away, gun them down, move on. Or better yet, plan routes around them. The map is huge. Use it to your advantage.

      Instead of using an (unrealistic, game-y) map on some techno gizmo or overlaid on the screen in a corner, this game's hero has a... *drumroll* clipboard. Yep, a clipboard.

      Two seconds ago you were whining about the lack of realism, now you want magical HUDs and in-game maps that mysteriously appear in the corner. In a real life, more-or-less-now scenario, you bet you'd have a clipboard and a GPS. And you'd have to put them down when you sprinted or jumped into a river. That's realistic, the type of realism you claimed to want so much. The auto-scrolling thing is a little off, sure, but there must be at least some concessions for the fact that we're playing a game -- though, if you want to get hot and bothered, every GPS I've seen in the past few years can zoom in and out of your location if you want it to.. which is all the map was really doing.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    37. Re:This. Game. Sucks. by The+Governor · · Score: 1

      I'm with you. I'm glad they noticed that real grass sways back and forth continuously regardless of the wind or lack thereof. Kidding aside, is there a way to turn it off?

      --
      The more I know, the more I know I don't know.
  5. Metacritic by johannesg · · Score: 4, Interesting

    I'm really curious what the opinions on this game are. If you look on metacritic there is an incredible divide between so-called "professional reviews" and the reader comments - with professional reviews having a far more positive opinion than the readers. That does not often happen, so I'm curious what happened.

    So what is the reason? Were the professionals all handsomely paid off? Did some readers just not "get it"? What do other /.'ers think about it?

    1. Re:Metacritic by spedfest · · Score: 2, Insightful

      For what it's worth, Far Cry 2 has enough flaws and enough gems that the player's enjoyment is influenced more by personal experience than linear games.

      Far Cry 2 has problems. The blur effects that simulate heavy breathing after a sprint practically require you to keep a vehicle on hand at all times, especially when your malaria condition worsens. This made me feel like an unhealthy, obese assassin that used a scooter as a primary means of locomotion. The AI can sometimes shoot you through brush that, on similar engines such as Crysis, you might expect to conceal you. There are three (four including promotional content) side mission categories, and the dozen or more missions in each category are identical. The AI appear incapable of using stairs or ladders. The PC version of the game has a far better save/load system and allows you to use it at any time. Console players and critics will likely become frustrated from retracing their steps after a bullshit death. This makes the game feel like a good engine that has yet to become a good game.

      On the other hand, I liked the open-endedness of Far Cry 2. To put things in perspective, before I tried Far Cry 2 I played games the Half-Life 2 series, Prey, FEAR, and Gears of War. These games were good in their own respects, but to me it felt like it was one step up from watching a movie. Some locations might be larger than others, but in general the gameplay was the same. You initiate some sequence or find some lever to open a door, follow the path to kill something and repeat. Decisions about combat style and routes to a target were often made for you. For me, Far Cry 2 was the complete opposite. Later in the game, you can amass enough weapons to decide how you wanted to engage targets. For example, you could buy a camo suit, silenced weapons and sleep until darkness. You could purchase a high-powered sniper rifle and a flamethrower to snipe, set the landscape on fire around you to conceal your position, move, and snipe again. You could purchase explosives and assault weapons. You could scout the surrounding areas of posts to find good locations to snipe, or locations that could not be easily flanked. The open world and the open gun market let me actually play a game and have fun the way I wanted, rather than replay a campaign only to take a path, to open a door, to kill something in a manner that was designed for the situation.

      So, you either play the game and find out that the missions are repetitive, the AI can be frustrating, and the storyline is unengaging until the ending. Or, you might look past those problems and enjoy the graphics engine while you have fun doing whatever the hell you want to do.

    2. Re:Metacritic by vegardh · · Score: 1

      I loved it, all the gripes are probably valid, it's monotonous but _montonously fun_ in a way. It helps if you love wilderness shooters (as opposed to stuff like Doom 3). The landscape graphics are breathtaking, the ending is cool, and that also manages to recreate some of the vibe from Far Cry.

    3. Re:Metacritic by Trracer · · Score: 1

      For what it's worth, Far Cry 2 has enough flaws and enough gems that the player's enjoyment is influenced more by personal experience than linear games.

      Far Cry 2 has problems. The blur effects that simulate heavy breathing after a sprint practically require you to keep a vehicle on hand at all times, especially when your malaria condition worsens. This made me feel like an unhealthy, obese assassin that used a scooter as a primary means of locomotion. The AI can sometimes shoot you through brush that, on similar engines such as Crysis, you might expect to conceal you. There are three (four including promotional content) side mission categories, and the dozen or more missions in each category are identical. The AI appear incapable of using stairs or ladders. The PC version of the game has a far better save/load system and allows you to use it at any time. Console players and critics will likely become frustrated from retracing their steps after a bullshit death. This makes the game feel like a good engine that has yet to become a good game.

      On the other hand, I liked the open-endedness of Far Cry 2. To put things in perspective, before I tried Far Cry 2 I played games the Half-Life 2 series, Prey, FEAR, and Gears of War. These games were good in their own respects, but to me it felt like it was one step up from watching a movie. Some locations might be larger than others, but in general the gameplay was the same. You initiate some sequence or find some lever to open a door, follow the path to kill something and repeat. Decisions about combat style and routes to a target were often made for you. For me, Far Cry 2 was the complete opposite. Later in the game, you can amass enough weapons to decide how you wanted to engage targets. For example, you could buy a camo suit, silenced weapons and sleep until darkness. You could purchase a high-powered sniper rifle and a flamethrower to snipe, set the landscape on fire around you to conceal your position, move, and snipe again. You could purchase explosives and assault weapons. You could scout the surrounding areas of posts to find good locations to snipe, or locations that could not be easily flanked. The open world and the open gun market let me actually play a game and have fun the way I wanted, rather than replay a campaign only to take a path, to open a door, to kill something in a manner that was designed for the situation.

      So, you either play the game and find out that the missions are repetitive, the AI can be frustrating, and the storyline is unengaging until the ending. Or, you might look past those problems and enjoy the graphics engine while you have fun doing whatever the hell you want to do.

      If you like the "open-endedness" of FC2, then you should take a look at Fallout 3. Should be right up your alley.

      --
      English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-
    4. Re:Metacritic by Anonymous Coward · · Score: 1, Interesting

      Large Publisher = gushing reviews because review sites rely on advertising from Large Publisher. Bad review means advertising is pulled off the site, or the review site gets no exclusive content to show visitors (and thus keep up visitor count) from that publisher in the future. They don't want that to happen, so big publisher + "AAA" title = 8/10 minimum by default. (Which btw is considered bad for "AAA" games. 9+ is what the publisher is really looking for. Discrepancy between user scores and magazine scores is business as usual, but it's very noticeable in this case, yeah.)

      I thought this game was very disappointing. If you've seen one fight, you've seen them all - the AI has no variation in behaviour at all. In addition, almost all the missions are the same. Super repetitive.

      Far Cry 2 has a nice game engine, and I'm impressed that they could pull such a long viewdistance and vegetation density off on consoles and all, but the actual GAME part seems a bit tacked on. Too bad, I really like the setting and story.

      Eventually someone will get the whole open-world FPS thing right, I guess. Good open-world game engine + interesting/varied AI + non-repeating missions/events + all round solid game mechanics = winner? But if devs skimp on even 1 of these things, you get... well, something like this game.

    5. Re:Metacritic by Jupix · · Score: 3, Insightful

      If you look on metacritic there is an incredible divide between so-called "professional reviews" and the reader comments - with professional reviews having a far more positive opinion than the readers. That does not often happen, so I'm curious what happened.

      What happened is, professional reviewers played the game for a few hours and then reviewed it. Hence, they don't know it sucks.

      Players either played through it, enduring the mindless repetition and crappy gameplay, or quit because of it. So they do know it sucks.

    6. Re:Metacritic by esocid · · Score: 1

      I'd say more to the fact that the pros probably simply put it a days worth of playing. The public are going to invest more time into playing a single game than the pros who must move on to their next game to review. Such a tedious lifestyle...
      I played it for maybe two weeks and just got bored with it. Wash, rinse, repeat.
      The engine is an advancement, but that's about it. A tad buggy too, but the gameplay is same old same old.

      --
      Absolute power corrupts absolutely. indymedia
    7. Re:Metacritic by immerohnegott · · Score: 1

      They had to be receiving kickbacks of some sort(be they monetary or sexual).

      The game isn't complete rubbish, but the shining reviews granted the title by journalists are unfairly positive. Sure, the open-ended approach is a welcome change to the FPS genre, but the details of Ubisoft's implementation of that approach are too glaringly bad to be taken for granted.

      Being able to approach an objective from any angle loses its value when the enemies you are sneaking up on can see the pimples on your ass through jungle underbrush in the middle of the night from 100 meters away without so much as a toy telescope(these AI shennanigans were one of my main issues with the original Far Cry). The same can also be said of their fallen bretheren. Since when can a guy 50 feet away from your target (and 100 from you), looking the other direction, instantly tell his comrade has been shot with an AIR RIFLE and immediately start firing on the attacker.

      Frankly, the superhuman AI alone is enough to entirely negate any potential benefit from the open-ended mechanic. It leaves the player with pretty much one option for successfully completing a mission - brute force. You can't pick off scouts from afar and then make your way in to clean up the rest without half a dozen goons running right for your position, and you sure as hell can't quietly sneak in to the base and wait in a corner for your target to approach (these African supersoldiers can see through walls, you know).

      There's more, but this thing is already starting to turn into a Tolstoy volume at an incredible rate

    8. Re:Metacritic by Anonymous Coward · · Score: 0

      We all know "professional" reviews are done while the writer is taking the gravy train to work. Games journalism is a scam.

  6. Far Cry (original) by Anonymous Coward · · Score: 0

    Made me cry it was so beautiful.

  7. Re:Huh? They want free writers? by moteyalpha · · Score: 3, Insightful

    This made me think of something. In order to support open source, and if people agreed as to the method ( a very large if ___ fi ), It would be interesting to see a book called SmashDot that took all the best of /. and incorporated it into a book. I would really like to have a reference to some of the [bash, net, encryption] savvy that is available here in the comments ( beyond Googling and finding it ). Certainly the collective understanding of the /. has some value. Just think of a Beowulf cluster of frosty postmen.

  8. Flame on! by Anonymous Coward · · Score: 0

    That quote made absolutely no sense to me. It's a fucking video game. Not a new method of subconscious mind warp.

  9. whhhyyyy? by bigmaddog · · Score: 4, Insightful

    Do we really need to look back at Far Cry 2? I didn't even look forward to it, but aside from that, what are we looking back at? They innovated in the department of system requirements, but is it really innovation if they've done it once before already? I guess the thing is pretty and got good reviews, but so what? Where's the insight, the brilliance, the revolution? It's not Doom or Quake or Half Life or Counter-Strike or Natural Selection or System Shock or anything remotely like any of those - there's nothing to see here, move along.

    Also, I think it's been three months since release - is it really the time to compile a detailed introspective and take a time out to survey the ravaged field of their accomplishments, or are post-Christmas sales merely slumping? Surely the legacy of their awesomeness will need a bit more time to accrue.

    --

    Even as you read this, your pants are strangling your loins! Aaa!

    1. Re:whhhyyyy? by MoonFog · · Score: 4, Insightful

      I was one of those that fell for the pre-game hype and really looked forward to it. I have the t-shirt to prove it (literally, since I bought the special edition box).

      The few hours of the game I had so much fun, the game looked awesome, and I could feel the immersion. However, after driving through the umpteenth guard post and have everyone and their mother shooting at me as soon as they saw a car coming down the road (a post earlier in this thread sums this up perfectly) I stopped and thought "wow, this is pretty boring". The missions are all of the same kind, and I cannot believe this game goes for the innovation title.

      Yes, it uses DirectX 10 and it looks amazing, but they didn't even bother to code in a faction system! Even Boiling Point: Road to Hell managed to do that, and they pretty much messed up everything else!

      In short, I think if I had written a review after my first 5 - 6 hours, I would have given the game a very good score. If, on the other hand, I would write one now, it would look a lot less impressive.

    2. Re:whhhyyyy? by Anonymous Coward · · Score: 0

      Yup a bigger problem than maybe even the unerring unobstructed aim is how you are dressed in camo, they are dressed in camo. They have people out in the jungle (a lot of them) wandering about, or driving along the roads. But, despite not seeing you clearly or you not shooting at them as a pre-emptive retalliation, they KNOW you aren't one of theirs. You're the ONE SINGLE ENEMY and they can shoot the whole day down.

      HOW DO THEY KNOW????

      That car is being driven from their last outpost and is one of their cars. It's driven by someone wearing similar gear. Armed isn't a problem, since all their men are armed. But despite being on the far distant horizon, they know that this is you. Rocket attack!!!

      In the trees, they see a glimpse of camo jacket. They shoot immediately. Maybe this is why the american army has so many "friendly" fire incidents. And they KEEP SHOOTING. They don't shoot at any random animal rooting in the brush. They don't shoot their own men patrolling in the area, Even if all they can see is an arm and nothing else (and they are 100m away to boot), they shoot and keep shooting.

      How come they have any of their own guys left???? There should be one trigger happy SOB left there wondering where he's going to get ammo, since he keeps shooting the ammo replacement trucks...

  10. Huh by Psychotria · · Score: 4, Insightful

    From the interview:

    The reality is that we certainly have struggled with accessibility issues with the game because the openness of it made us take a much more systemic approach, for one thing. But also, it has a rhythm -- the rhythm associated with the game is really different, because of the amount of objective-to-objective movement, and the way the player is invited to use the training, use the landscape as kind of a game ingredient.

    The game is not open at all. It's frustrating because it pretends to be open, but isn't... it's actually linear (albeit with more lines from one point to another than some FPSs). I hated Crysis the first time I played it. The second time I played it, I had a lot of fun. I could go just about anywhere I wanted, climbing difficult mountains for awesome sniper positions etc. In Far Cry 2 you can go hardly anywhere you want; even places that look like you should be able to go.

    And then there is the repetitiveness of FC2. All the missions are the same. You eliminate a guard post and 5 minutes later all the guards are back. The AI is crazy. You can be standing there with an (AI) opponent facing away from you and you can still be taking damage from him. Not to mention the AI are DUMB. "Huh, where did he go?" when one second before they've been shooting you and you have not changed position at all. Not to mention that sometimes the AI has super vision, spotting you 1km away even though you're wearing cammo and are fully prone and not shooting. And yet the same dudes will be unable to spot you 5 metres away.

    I tried to like the game, I really did. But it's just not fun.

    1. Re:Huh by spedfest · · Score: 0, Troll

      I'm confused by your comments. Did you play past the opening training phase? My experience is apparently vastly different from yours, or you are doing what other critics have done and made a short-sighted statement based on the first ten minutes of the game. If that's not the case, I'd appreciate it if you could follow up with more specific examples of how Far Cry 2 is not open enough. I agree with your other complaints.

    2. Re:Huh by Psychotria · · Score: 3, Insightful

      I am not basing my comments on 10 minutes of game play. I struggled through the whole game 1 and a half times.

      I don't think it's open enough because you cannot go most places. To get from point A to B the only choices you have are (mostly) to follow the road; follow a river; or find the one secret path. There are no other options. Unless it's flat ground you simply cannot go wherever you like. Now, if you mean "open" in the sense that you can get from A to B along several pre-defined paths, then I guess you're right. But, in nearly all instances, once there is the slightest hint of a slope you're "forced" to follow a pre-defined path. Contrast that with a game like Crysis where there are very few places you cannot tread and you might see why I find Far Cry 2 far from open.

      Of course the fact that you have to follow pre-defined paths doesn't mean the game will be bad (see CoD-4 or, even, 5). But FC2, IMO, has all these artificial limitations all through the game, while at the same time touting itself as open.

      The only things that are "open" are choosing from between 2 and 4 missions, and how you decide to spend the 10 minutes moving between A and B along the pre-defined paths.

    3. Re:Huh by Anonymous Coward · · Score: 0

      The game is not open at all. It's frustrating because it pretends to be open, but isn't... In Far Cry 2 you can go hardly anywhere you want; even places that look like you should be able to go.

      I haven't played FC2, but I hate how lots of games make a big thing of being non-linear, even destroying the possibility of having a real story in order to achieve that, and then all they really do is create a finite number of branches.

      So it's basically that they have a set of linear levels, and then they let you choose which linear level you want to do first. Most likely they even restrict which levels you can go to, so you can't really choose the order in which you do things. It reminds me of the old, "any color you want, as long as you want black," thing.

      It's like they're missing the point. Non-linear gameplay isn't fun just because you get to choose in which order you're going to play linear levels. The interesting thing is when you get to feel like there are multiple different solutions to a problem, multiple paths to an endpoint, leaving you feeling free to do what you want to, and when you've gotten somewhere, leaving you to feel like you've discovered that place.

      Same thing with open worlds. I love when something advertises an "open world" and then give you invisible walls that keep you from going where you want to go.

    4. Re:Huh by Guysmiley777 · · Score: 1

      you're wearing cammo and are fully prone and not shooting

      What? You can go prone?? Sure you're not just crouching. I think if they had added a decent stealth system the game would have been more interesting.

      What is in the game is laughable. "OK, you bought the sneaky suit, that makes you sneaky if you're crouching, not moving and not shooting. Going prone? Nope. Moving slowly to be stealthy? Nope. Low-crawling to be stealthy? Nope. Effective knife attacks when catching enemies off guard? Nope. Effective suppressed weapons? Nope."

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  11. Zomg, 50 sq km!!one! by Anonymous Coward · · Score: 1, Funny

    How convenient; just today I whipped up a professional artistic rendering of the much hailed "50 sq km" (which seems to be frequently confused with 50^2 sq km). http://img177.imageshack.us/img177/2576/artistrenderingue2.gif Africa is really just one big canyon -- with savannas and jungles side-by-side in its interior -- otherwise surrounded on all sides by desert.. didn't you know that?

  12. "Crowdsource" by Anonymous Coward · · Score: 0

    Second time I've seen the word "crowdsource" in story summaries, in the same day. Anyone care to enlighten me as to what the hell this means? Is it some "Web 2.0" spinoff bullshit?

    1. Re:"Crowdsource" by AceofSpades19 · · Score: 4, Funny

      Well from my understanding of it, you get some people from a crowd and shove them through a compiler

    2. Re:"Crowdsource" by fake_name · · Score: 4, Funny

      > Well from my understanding of it, you get some people from a crowd and shove them through a compiler

      With one slight difference that is exactly my recipie for Crowdsauce!

    3. Re:"Crowdsource" by elrous0 · · Score: 1

      It means trying to get people to do your work for free, because you're too cheap to pay someone for it.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:"Crowdsource" by fbjon · · Score: 4, Funny

      Soylent C is people!

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    5. Re:"Crowdsource" by Guysmiley777 · · Score: 1

      "We're too lazy to finish the damn game code, you think we're going to waste time making decent documentation? We'll 'let' you suckers do it."

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    6. Re:"Crowdsource" by Hardtrance · · Score: 1

      Seriously. Isn't this just a wiki? Oh wait, a wiki that gets printed on treemeat.

      --
      This post is LAW where prohibited by VOID. Prosecutors will be violated.
    7. Re:"Crowdsource" by Bieeanda · · Score: 1

      It's not a treemeat wiki unless it's printed in pencil. How else are you going to make edits?

  13. Innovate and 1st person shooter in same sentence by syousef · · Score: 1

    Fatal parse error in article: Innovate and 1st person shooter in same sentence.

    --
    These posts express my own personal views, not those of my employer
  14. Not as special a game as he thinks it is. by PaganRitual · · Score: 5, Insightful

    From Page 1 :

    What you're describing, that sense of being in the environment and letting the environment kind of drive the experience, is a function of us building that foundation. We needed to build an infrastructure, a framework for supporting the player moving around the world kind of at his own will and using whatever resources he wants -- whether it's vehicles, boats, on foot, or what have you.

    What the hell game is he talking about? The travel system they've implemented somehow creates all these magical stories out of nowhere?. The environment is basically empty outside of about three different types of checkpoints and maybe two types of safe houses. And nothing ever happens in the game without your influence. And even then, you don't actually have influence, basically you turn up somewhere, and people shoot at you. You run into people in cars who shoot before even getting a chance to identify you, or, you approach a checkpoint, and you will get shot at by before they even get a chance to identify you. All the main missions involve shooting guys that are in between you and the other thing you have to shoot, and every single assassination mission and gun running mission, which are the only two types of side mission, are the same. You shoot a truck or a person, either of which are running tight circles. It would have been interesting to see this endless repetition and respawning addressed.

    They hear there are factions in the game -- that immediately implies a different kind of dynamic, right? They're like, "Oh, why is everyone shooting at me?" [laughs] Well, it's still a first-person shooter.

    As if somehow the two are mutually exclusive? The reason that people question this is because yes, the inclusion of factions does imply a different kind of dynamic. But it's completely ignored; in every. fucking. mission. you are told that you are working on the sly and that even the guys who you are working "with" will shoot you because they don't know you. But it's all a moot point, because for the vast majority of the game YOU ARE THE ONLY PERSON THAT ANYONE EVER SHOOTS AT. There are factions? You could have fooled me, I've never seen two people from opposing factions run into each other and start a fire fight. I've never seen someone from faction A approach a checkpoint of faction B and get shot at. I find it hard to believe there is even faction related code in the game so far. Either that or no faction member has ever encountered It's given lip service in the intro, and mentioned by the mission descriptions, which are little more than first person, in engine cut-scenes.

    I like to question some design elements. Why can't I run while reloading? Or at least interrupt the reload by running so I can reload again when safer. Why can't you interrupt the animation to yank out a bullet? The most frustrating way to die is to stand stock still and start pulling out a bullet only to realize you aren't quite as covered as you thought and then hammering everything trying to move away to cover.

    In early discussions the game was touted as being in specific development for PC. Yet while you can save anywhere in the PC version, the little save boxes that are console-specific are still there. The field of view was the console style nose-against-the-screen crap that makes it hard to play for PC snobs. There was no out of the box widescreen support, why is this still happenning? Why does the game have a seemingly endless supply of mercenaries that are restocked magically every 5 minutes, yet approximately 14 zebras for the entire world? Did they ever consider implementing dangerous animals? Anything at all interesting outside of empty savannah?

    He is right though, the game is a first person shooter. Of the most generic kind. It's just that they spread the limited variation of the design incredibly lightly over a large, primarily empty game, gave the impression that it was going to be an interesting adventure, and then made every one simply shoot at you.
     
      It's a Far Cry from a classic (boom tish), and given the brilliance of the first game (ending area of that game aside), it honestly didn't deserve the Far Cry name.

    1. Re:Not as special a game as he thinks it is. by PaganRitual · · Score: 1

      Oops.

      Either that or no faction member has ever encountered any other faction member for the entire game so far as I've played it.

    2. Re:Not as special a game as he thinks it is. by mambodog · · Score: 1

      I actually thought the original Far Cry was pretty average when I played it. After playing this one, however, somehow my opinion of the original has really gotten a lot better...

    3. Re:Not as special a game as he thinks it is. by Carbon016 · · Score: 1

      They do run into each other, though it's extremely rare and I've only see it happen a couple times. Usually a Jeep will drive in and the other faction will open fire. Still, if GTA3 can do it, why can't FC2?

    4. Re:Not as special a game as he thinks it is. by Anonymous Coward · · Score: 0

      it honestly didn't deserve the Far Cry name.

      Well for one thing, FarCry2 is developed by Ubisoft, not Crytek.

    5. Re:Not as special a game as he thinks it is. by elrous0 · · Score: 5, Funny

      In all fairness, there are factions--two of them. The first one consists of you. The second one consists of EVERYONE ELSE IN THE FUCKING GAME!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  15. Hormonal overdrive by Anonymous Coward · · Score: 0

    > professional reviews having a far more
    > positive opinion than the readers.

    Could be an age thing.

    I'm an old fart. When I started playing Far Cry 2 and found out that everyone in the game wanted me dead I thought, "so that's the logic of the game. Well, after all, this is a shooter, so I guess they must shoot at me and I'll shoot back".

    I can well imagine thinking differently when I was 12. "This is SOOOO unreal! People don't do that in the real world! This isn't REAL! LAME! LOSE! WHINE!"

    1. Re:Hormonal overdrive by gangien · · Score: 3, Insightful

      i'm 27 for whatever that's worth, but the game was just so tedious. almost the exact same pattern of stuff over and over. One of the cool parts was the different guns, but so many were worthless anyways. I dunno, i regret dropping 50 for it. My main beef was perhaps the fact that those checkpoints always respawned people and clearing a checkpoint did nothing as far as i could tell.

    2. Re:Hormonal overdrive by Anonymous Coward · · Score: 0

      > i'm 27 for whatever that's worth,
      > but the game was just so tedious.

      I thought it was repetitive too. But then I rationalized it with "If I don't like shooting these guys again, this computer has an 'off' button. I guess I'm glad the game is long rather than short; this way the choice of how much repetition I'll see is mine rather than the game designer's."

      That's old fart thinking.

    3. Re:Hormonal overdrive by KDR_11k · · Score: 1

      And other people think "there are many games that manage to be less repetitive and remain fun for longer, why doesn't FC2 manage that?"

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Hormonal overdrive by Guysmiley777 · · Score: 1

      You have a point. Maybe if there was a potential for a diamond to respawn at a guard post I'd feel less annoyed to have to fight through the same f'ing post again and again and AGAIN. There's no reward for the repetition, only annoyance.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    5. Re:Hormonal overdrive by SalaSSin · · Score: 1

      That's the part that irritated me most... How the hell can it be, when you're in the middle of f*king nowhere, you shoot/blow up/drive over/light up every guard down in that castle, you take a hike of a few miles, and when you come back... there's 20+ people again... What do they do? Crawl from under the rocks? It's repetitive, that bothers me too, but completely illogical stuff really gets to me... To the "devs", i mean the guys who took some nice wildlife documentaries of Attenborough, changed it in nice looking graphics for a game, and just copy pasted some stuff on it, damn guys, the graphics were good, a real pity you didn't really think it all through... At least, that's the impression i got. A real pity!

      --
      Any sufficiently advanced incompetence is indistinguishable from malice - Grey's Law
  16. Not quite by PontifexPrimus · · Score: 2, Insightful

    My beef with the map implementation is that the designers pretend to make something more realistic (it's not a glowy floaty map but a real, wood-and-paper object!) but then remember that they need the unrealistic component (hey, the character (as opposed to the computer AI) can't see through the dense jungle - we need to give him location markers for the bad guys!) and just slap that on, resulting in something like that magical map from Harry Potter. Why couldn't they have done it completely realistically, with a non-scrolling top-down map with the general topographical features and maybe a separate motion tracker gizmo with the enemy positions on it? Why did they have to significantly downgrade the usability of a feature and use the excuse of "realism"? It's this pretense that really bothers me, the arbitrariness that serves as an excuse to make the game unnecessarily complicated.

    --
    -- Language is a virus from outer space.
    1. Re:Not quite by 21st+Century+Peon · · Score: 1

      Fair point - it is indeed distractingly inconsistent.

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
  17. Re:Huh? They want free writers? by Anonymous Coward · · Score: 0

    It would be interesting to see a book called SmashDot that took all the best of /. and incorporated it into a book.

    Slashdot doesn't have (or even claim to have) copyright to the comments. Any claim that they have an implied license to publish them in a for-sale book would be extremely dubious. So "best of" would be out of the question - maybe a much more limited collection of comments they managed to get permission to reproduce would be practical.

  18. Argh. by Fross · · Score: 1

    This and Fallout 3 came out around the same time. Initial reviews for both were very positive.

    This was £25 and Fallout 3 £30, so I went for this. Boy do I ever regret it.

    Makes me think all the reviewers ever did was play the intro drive and be wowed by the graphics (which are incredibly detailed and well done). After that, it becomes a big ball of suck.

    1. Re:Argh. by Anonymous Coward · · Score: 0

      It's alright, Fallout 3 is much much worse.

    2. Re:Argh. by duckInferno · · Score: 1

      Mod parent funny :P

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  19. A few positives by Durzel · · Score: 2, Interesting

    Whilst I agree wholeheartedly with the comments already made about the retarded auto-respawning checkpoints, murderous AI who home in on your exact position if they catch sight of one pixel of you, etc there are some positives in the game.

    Firstly, it looks great. As a showpiece for the DUNA engine it excels admirably. Whilst there will be some who debate about whether Crysis looks better, personally speaking I found Far Cry 2 to look just as good in "high" settings, at twice the FPS and at much higher resolutions. I can comfortably run the game in 2560x1600 on an almost bleeding-edge system and see things like this whereas in Crysis I could only run it in a much smaller resolution. In that respect, as an engine, it is a great technological accomplishment.

    Secondly whilst the core AI had its faults there were aspects of it which made me ponder its deeper aspects. I came across one guy who was stuck inside a rock (not a great advert for AI granted) who I heard say "This is crazy I can't see anything from here". Another time, later in the game, I encountered two guys who whilst chattering made reference to a mercenary (me) who was "killing people from miles away". One of them remarked "you'll never see him coming, you'll just end up dead". Throughout the game I had been focusing on killing from afar with sniper rifles, very rarely bothering with CQC. Now, you could argue that this was just a coincidence but the accuracy of what they were saying was uncanny.

    All in all whilst the core AI (checkpoints, zeroing in on fleeting targets, etc) seemed dumb, there were nuances to it which made me think there are layers under the surface and intrigued me enough to warrant completing the game.

    1. Re:A few positives by Carbon016 · · Score: 1

      The voice acting isn't coincidence. FC2 has not been praised for the voices enough. It rivals Left 4 Dead in pure contextual voice acting glory: if you are hiding in a bus while under fire, the enemies will tell you you're "on the bus to nowhere, pal". If your reputation is high, they will believe you're two, three, or even more people. Characters will fight with each other about pursuing you, and freak out if their friends are dead and you have a high reputation ("why did I ever come to this god-forsaken place". They will go on patrol, fail to find you and then report back about how they've lost you, then go back to chatting about random events. It is absolutely stunning and while the game is decidedly mediocre to above average, that aspect was amazing. This sort of thing is absolutely necessary for immersive gameplay.

    2. Re:A few positives by je+ne+sais+quoi · · Score: 1

      Yeah, one thing I like quite a lot about Far Cry 2 are the voices. Another thing I thought was neat was how if there is one guy wounded, the others will try and go over, pick him up and carry him to safety. It didn't take me long to figure out that if I was using a sniper rifle, I could reenact the scene from Full Metal Jacket- I shoot one guy in the leg intentionally, then wait for his friends to come over and shoot them one by one. I can tell you, I felt a certain grim satisfaction at the pile of four or five bodies by the time I finished them of with the machine gun.

      I'm on my second time through this game right now on infamous. As others have pointed out, the rapid respawn on the guard posts is really, really annoying. I got really nauseous when I first started playing it, but since the new update fixed the FOV, I haven't had any problems. I got two new games right around Christmas, Bioshock and Far Cry 2. I was thinking Bioshock was going to be the better of the two, but frankly, I abandoned it after a a few missions in favor of replaying Far Cry 2. What I like about it is the beauty of the game, and the plot could use some more realistic motivations for the characters, but still the idea was there, I really like being a mercenary in africa. I do wish they had a proper faction system though too, it gets old having to shoot your way through everything.

      --
      Gentlemen! You can't fight in here, this is the war room!
    3. Re:A few positives by Quinapalus · · Score: 1

      I found the accents in Far Cry to be the best part of the game. Not only, did some of the characters speak in different languages (I could only understand the Afrikaans, but there might be other languages too), but the accents are accurate as well. For instance, I could tell Voorhees was a South African, because he had a South African accent, and used South African slang. Very often, North American companies totally butcher South African accents and it was a refreshing change.

    4. Re:A few positives by Anonymous Coward · · Score: 0

      That was one of the things I liked about the original Far Cry. Depending on what you did the mercs would change their dialog - that gave it an immersive experience a bit like the memos etc. in Deus Ex. The dialog was quite funny at times. -Kaushik

  20. far cry on vista by krucuku · · Score: 1

    yeah, this game is hard for vista that i used, bad in graphics and story. ubisoft must learn from Electronic Arts (EA) about good combining between sound and real graphics. i must setting back my videocard (geforce 7200GS) on control panel to have good performance for this game. and memory used make me sick. maybe ubisoft must restructurized the people behind the game.

    1. Re:far cry on vista by Carbon016 · · Score: 1

      Your card was intended to be a basic step up from integrated one and a half years ago. Despite the software industry's absolutely nonsensical stand on supporting completely obsolescent hardware (Valve won't drop DX8 support for TF2 even though doing so would mean a better looking game w/ the improvements made from L4D), blowing $100 every few years to get a decent video card is not very difficult even for someone without a job.

  21. Hype by YourExperiment · · Score: 2, Informative

    The really frustrating thing about Far Cry 2 was the hype beforehand. I read a very interesting article before the game was released, where the developers talked about the amount of effort they'd put in on the narrative flow of the game, to make the storyline truly dynamic, allowing the player to influence the plot. Thanks to this, I was expecting a lot from the game.

    What I actually saw the first time I played was a sub-standard FPS, with some very bad design decisions, and literally zero noticeable innovation. I gave up after a few hours play. I was extremely glad that I played it at a friend's house, I would have been most annoyed to pay good money for it.

    Maybe it's a reasonably fun game once you get into it, but I was expecting so much from it that I was bound to be disappointed. This kind of hype does no-one any good in the long run.

  22. If they wanted to innovate a real map by Anonymous Coward · · Score: 0

    How about a mental one? Not top-down, really, but sort of a mental overlay ghost image as if it's a programatic way of hearing the antagonist think to himself:

    "I remember the camp was just round the corner of that cliff edge, and there was a boat next to it and I could see 5 people armed in it. There was a lookup post that could see it too further up the cliff and another station that is just this side of the top of it, I can see it just there."

    You can't do that without implants into your brain and a lot better computer, so you have to guess a visual way of doing it.

    Automaps do this no problem. As far as realism goes, it's too accurate and too often updates in real time accurately too.

    And the XRay vision was the huge problem for me in MOH:AA. You'd be deep in the bushes and you can't see the smoke of the sniper, but HE can see YOU. Or a sniper in the building around the corner, snipes AS SOON AS you come into view. You never catch him smoking a fag eating his dinner or just looking around, do you. 100% on guard 100% the time, ALWAYS looking through the scope.

    1. Re:If they wanted to innovate a real map by Zantetsuken · · Score: 1

      That'd actually be a kickass map system - you could even have the camp location change, so you're looking left, and its to the right... or have his memory get hazy if say it's been a while through that area,or is force-fed drugs (max payne 1 style)...

  23. it's not innovative by Anonymous Coward · · Score: 0

    Far Cry 2 is a first-person shooter rendition of Jagged Alliance 2. Technically innovative - yes. But there are no new ideas in it.

  24. The worst game ever by emanem · · Score: 1

    Hi, I bought a PS3 and together FacCry2 and Resistance 2 (without know anything about Resi2). Here in the UK FarCry 2 was OVER-advertized, so I thought, "must be at least a good game". Guess what, luckyly I had Resi2 to play during xmas holidays, that was a great game. I'll try to resell FarCry 2 asap. Even if I get 10 quids out of it I'll consider myself lucky. The graphics SUCKS (at least compared to Resi 2 and/or Haze and/or Force Unleashed), the gameplay is worse and the story is pathetic! Really worst game ever....and ask yourself why there's piracy...this is rubbish game. Kudos to the devs that managed to get a free trip to Africa with the excuse to make a (supposedly) great game. I'm disgusted,

    1. Re:The worst game ever by KDR_11k · · Score: 1

      Really worst game ever...

      Your post fails to account for Dangerous Vaults.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:The worst game ever by Ant+P. · · Score: 1

      From the wording of his post, I wouldn't be surprised if he was the one who made it.

    3. Re:The worst game ever by abigor · · Score: 1

      I have a PS3 as well, and Far Cry 2 was one of my choices for next game. I guess it's now out of the running after reading what you wrote.

      I'm thinking either Dead Space or Metal Gear Solid 4 - anyone have any advice? I like a super solid story/plot and great atmosphere. Bioshock is my favourite game ever, for what it's worth.

    4. Re:The worst game ever by Anonymous Coward · · Score: 0

      I don't think you could go wrong with either of those. Both very different, but deliver the story and atmosphere you're looking for.

    5. Re:The worst game ever by scalarscience · · Score: 1

      Dead space had high enough production values, a 'plot' (and even a cliffhanger of sorts) but I wouldn't say the story actually has any depth. It wasn't excessively long thankfully, and it's not repetitive in the sense that Far Cry 2 is. I did think the ending boss fight was quite nice, although not terribly difficult (Yahtzee's take on that boss was spot on). Overall it was interesting enough, but much like Mirror's Edge, it's not quite as innovative as it was made out to be. I think people were just shocked to see playable titles emerge from EA that weren't the zillionth sequel in the line of some series.

      I haven't played MGS4, but if you can stomach the (much discussed) extended cutscenes and know the backstory from the other games, I suspect it's a much better choice. However given the choice between Far Cry 2 and Dead Space, I'd choose the latter.

    6. Re:The worst game ever by abigor · · Score: 1

      Great, thanks for the advice. Bought a used copy of MGS4, should be good.

  25. Re:Huh? They want free writers? by larry+bagina · · Score: 1

    Jon Katz didn't have a problem re-publishing slashdot columbine comments in dead tree format without permission.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  26. Mod parent to infinity! by elrous0 · · Score: 0, Offtopic

    "Innovation" doesn't mean squat if, at the end of the day, you produce an annoying, tedious grindfest.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  27. Dreadful, Time-Wasting Repetition by Anonymous Coward · · Score: 0

    Yes, this game is truly dreadful. I kept hoping for a special mission that deviated from the norm.

    You know--take out the helicopter...or get IN a helicopter! Being able to buy a helicopter just to get from one end of the map to the other would have been a nice touch.

    But the pure repetition of this game is what made it so dreadful. If you complete ONE mission in this game, you know exactly what the next dreadful remaining hours of this game will be like.

    Oh, and I hated the fucking diamond search. You realize how pointless it is after spending too much time doing it. OH LOOK a diamond is close by. Stop the jeep, get out and track to it. Just to find a single diamond, when the most basic mission gives you at least 10!

    Never have I despised a game so much for wasting my time.

  28. The level editor by imakemusic · · Score: 1

    was the best part IMO. Being able to mould the ground any way you want, change from day to night instantly, draw on foliage etc....it's great fun for a geek like me. I made a kind of tropical Endor-like island with hills, forests, buildings, vehicals and suspended wooden walkways and huts, all in a few hours. After spending a while using it I was struck at just how dull the actual game was and how easy it would have been to make it more interesting.

    --
    Brain surgery - it's not rocket science!
  29. Re:Innovate and 1st person shooter in same sentenc by KDR_11k · · Score: 1

    It's completely possible to innovate in an FPS, it just doesn't sound like FC2 does.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  30. Re:Innovate and 1st person shooter in same sentenc by Narishma · · Score: 3, Funny

    Yeah first person shooters are totally overdone, and third person shooters are starting to. Someone should create a second person shooter for a change.

    --
    Mada mada dane.
  31. FC2 gameplay formula by ternarybit · · Score: 2, Informative
    1. Accept a mission from one of a few places that offer them, always to kill Mr. X.
    2. Travel to the location of Mr. X via hoverboat or jeep, stopping at every guard post along the way to kill the guards, even at posts you've already cleared. Optionally you can blaze through the posts and take nominal spray damage. Also kill the kamikaze jeeps that stop right next to you so you can more efficiently waste them with the .50cal gun on your jeep.
    3. Kill Mr. X.
    4. See step 1.

    Yawn.

    1. Re:FC2 gameplay formula by DragonTHC · · Score: 1

      agreed. One of the most annoying thing about the game is that there's an endless source of Mbukus and Van Der Clones.

      And, they are all wearing invisible level III body armor.

      --
      They're using their grammar skills there.
  32. Buddy System "Innovation" by DJCouchyCouch · · Score: 1

    One of the things they were pimping about the game was the buddy system. All I got out from it was that it was just an extra life system. Make a buddy and get killed? They'll miraculously find you and take you to cover.

    My personal opinion of the game is that for something that took four years to develop, the game world is pretty empty.

    DJCC

  33. I also purchased this on Steam by thecross · · Score: 1

    I didn't like the game either, even after playing through 52% of the game. I couldn't even get the game to run with any stability - I would be playing a mission and it would instantly crash to desktop with no error window, no explanation of any kind of what went wrong. At the time I had at least 3 other "recently" released mainstream games on my machine (Fallout 3, Crysis, HL2:EP2) and none of them crash instantly to the desktop. I emailed Steam support asking them for a refund. They said it was against their policy to issue a refund, but they gave me my $49.95 back anyways as a "one time customer service gesture" At least there was that silver lining - as far as I'm concerned the people at Steam support are great.

    1. Re:I also purchased this on Steam by Nerull · · Score: 1

      Even the console version crashes all the time. I rented it rather than buying it, and I'm glad I did.

  34. Spoon feeding? by Anonymous Coward · · Score: 0

    We don't want to be necessarily spoon-feed everything to people, because that gets insulting. It's also tiresome if you're constantly interrupting them to remind them things about that system. I like to learn things through trial and error, and I know a lot of players are like that.

    I haven't played the game, don't plan to. But the attitude in the quote above just totally pisses me off?

    Spoon feeding? Interrupting them?

    It's called a manual you twat. Things worth having generally come with one. OK well girlfriends don't. But almost everything else does. Cars, television, cellphones, kitchen appliances, and yes, not coincidentally, computer games.

    I'm not asking for the Bradygames Strategy Guide hold-my-hand walk-through when I buy the game. But one thing I do like to have is a manual that tells me how things generally work. Games have rules. Helps if you tell the players what they are.

    Can you imagine buying a game in the store, opening it up and not finding any rules? Monopoly would be a blast without any rules wouldn't it? Or Scrabble? Or Boggle? Just make 'em up as you go along. Wouldn't that be fun?

  35. Good game by Anonymous Coward · · Score: 0

    I think the point of the game is to keep you moving. You can fight people everywhere which will sap your meds. The more effective strategy is to blow through guard posts and then stop to mop up any pursuers.

    The map isn't really that big, so there isn't all that much traveling. If you use the bus stops and cars and boats you can get to any mission area within 5-10 minutes. That isn't so long.

    The enemies are low tech but numerous. That seems pretty realistic to me. It is often hard to identify where enemies are firing from. Since you are in a bloody jungle that also seems fine.

    My favorite shooting game of all time is Operation Flashpoint on computer. It was endlessly expandable and editable, and engagements took place over much more realistic distances(50-100+ yards). In that game you'd creep into place over half an hour and the fight would be done in a few minutes. Far Cry 2 rewards that kind of stealth play, without completely forcing you into it.

    It is nice to see a non-linear battle game that isn't set in a GTA style city. Enemies shouldn't shoot that well, or pursue that ruthlessly; that is not a situation unique to FC2 though.

    Full marks.

  36. You're playing the wrong game. by Lilith's+Heart-shape · · Score: 1

    It sounds to me like you'd rather be playing Metal Gear Solid. Then again, you'd probably gripe about the long cutscenes and the bizarre bosses.

  37. Re:Huh? They want free writers? by mgblst · · Score: 1

    Sure a pro would charge more than $100, but someone who isn't a pro, would not get anything normally, and this is a chance for them to get $100 for a simple design.

    You need to look at the big picture, and both sides of the coin.

  38. Re:Innovate and 1st person shooter in same sentenc by Zantetsuken · · Score: 1

    How about 3.11 person shooters for workgroups? I think I'll just wait so that when that gets old 4th person shooters?

  39. Nonsensical weapons by Zantetsuken · · Score: 1

    Anybody else think the weapon statistics were complete bullshit?

    Choose between an AK47 or a Makarov 9mm handgun - choose the handgun because it actually jams less, more accurate, and you can find so much ammo you can snipe people by unloading 3 clips.

    Shotguns do next to zero damage unless you're point-blank and even then half the time when its the Striker semi-auto.

    An M79 grenade launcher classifies as a pistol? So you mean I can take a grenade launcher, M249 LMG, and whatever else? Those annoying ass cars that keep running you down? It's ok, just jump outta your car and blow 'em to hell, not with your 100rnd LMG, but with a pocket sized rocket launcher!

    Which brings another point - choose from M79, Bulldog cylinder grenade launcher, RPG7, or Carl Gustave rocket launcher? Again, the M79 - the RPG misfires, breaks, or veers off, the Gustave is even worse, and the MGL is pointless since being it's supposedly the most powerful weapon in the game, yet it jams every 2 shots and is better to take an LMG or even striker.

    Choose between the already shitty AK or the even worse CAR-15 knockoff that's too underpowered to do anything.

    Multiplayer was 4x times worse because it's just spray and pray tactics, unless you're playing on a map where people are using sniper rifles...
    </rant>