Gah this looks awful, the cgi looks very strange and inconsistent - and the content? Do we really need a further insight into the clone wars - from the trailer it looks just like eps 2 & 3 in cartoon form.
Personally, I love Star Wars and think there is a lot of life left in the series - but I can't help but feel that George Lucas is now the problem. He seems obsessed with making it a kids series and this cartoon looks like its aimed at the 4pm timeslot.. the original series appealed to ALL ages. Kids aren't as stupid as he thinks, I know 9 year old's who thought Jar Jar was childish and found the droids 'telly tubby' voices hugely irritating!
There's a ton of excellent 3rd party material that could be translated for TV, or Film - yet they seem to be shunning it. I for one would have loved to see Shadows of the Empire turned into a film (though casting would be an issue) similarly the Dark-Forces and KOTOR games series provided far more interesting characters and settings than the current tripe, I haven't read any of the books post ROTJ - but am reliably informed they are also mostly great.
Only SW thing I am currently looking forward to is the next instalment of 'IMPS - The Relentless' if only they could be given the budget this series has... (sigh)
Myspace, Bebo etc wouldn't be half as bad if you could choose to render all the sites you view in either your own chosen theme, or as a generic preset - overriding the shite. I use ffox extensions (such as stylish) to nerf most crap on these sites currently, but would much rather there were just a tickbox in the user pref's that would provide a similar result.
Alternatively, lock the style and offer some sensible preset colour schemes, like most web forums do.
I've been using Gmail, and before that Yahoo ever since I lost all access to my ISP email account when, without notification, BT Openworld decided to ban me for leaving my 56k on overnight (the horror). Since then its been Webmail all the way, my ISP address is only used when I need to get access to nag sites - but then I am with Plusnet, spam in the inbox was nothing new!
I'd have thought though ISP's would see this service as a threat to their 'Lock-In' if Google presumably lets users access accounts after they have broken off from the ISP, even if certain premium stuff gets disabled. I know loads of people who have had business cards printed with their ISP emails on them etc, and now are locked in with shoddy ISP's as they can't be bothered to go around updating everyone, printing out new card's etc. Yes they are stupid to get into that situation, but there's an awful lot of silly people.
Chess is still popular, as are countless board games - all of which are positively 'ancient' - if they have got away without changing the formula, why should video games be any different? If it ain't broke don't fix it. At least video games have the ability to improve visually and evolve story wise with time, justifying fresh builds.
The reason though why they have been dropped is largely because it actually took a lot more time creating sprites than 3D models.
You needed to build a 3D model, animate it, render it out for every angle, then compile the sprite. A real pain in the arse.
I too though, personally, would like to see a few more sprite based RTS games. Purely for the amount of units you could have on screen at once without worrying about lag, esp on lesser PC's.
I recently discovered a game called SunAge, it's an old school sprite based RTS, but using newer rendering technologies. The official site is here: http://www.vertex4.com/sunage/index.php?section=sc reens looks very nice, but hasn't yet been released.
I really appreciate the fact (judging by the visuals) that they have seemingly concentrated on making things aesthetically pleasing, rather than technologically demanding, as so many new games seem to.
This means it should be fairly scalable to lower end PC's. Complete opposite to say Supreme Commander which kills even high-end computers, yet isn't exactly great looking - infact it looks worse than 10 year old TA on anything but the highest settings!.
Blizzard did the same with WC3, which ran nicely on my low end laptop back in the day and still looked nice. Kudos to them for putting gameplay, and true art ahead of 'graphics technology'.
As a pcgamer who regularly shunned (and still does shun) any console game that isn't Bomberman or Mario, Golden-Eye was the *one* game that had me *jealous* over the console owners. It didn't just port the concept over - it improved upon it! I remember shooting through doors, playing with cameras and doing all kinds of cool stuff. All of which until that point hadn't been seen on the PC. It looked better than nearly every PC game of the time as well.
Halo is a piece of shit in comparison, 'most unimaginative level design evah' - is what springs to mind when I think of Halo... that and the horrendously dull and unimaginative gameplay/story. If Halo had been released purely as a pc game, it would be dead and buried long ago. Kinda like what happened with the pc port really.
Give me simple & fun Mario type games (that I can just pick up and play at will, when bored), over the waste of space that is HALO. Duke3D/Quake2 were far more enjoyable as both FPS' and as MP games. Likewise 1942, UT2004, HL2 all shit from a great height on the Halo series and similarly half assed console shooters.
The first season is fine, the second season is largely 'ok' (the filler episodes are actually tolerable, for the most part).
It is season 3 where you may feel the need to skip out a large chunk (the middle). Id suggest looking at an episode guide and check out the ratings per episode. A good guide is here: http://www.gateworld.net/galactica/s3/index.shtml - All the ones with **'s are totally skipable, the few significant events that occur within them are summarised later on in intros anyway, so you don't really miss a thing. Out of the 20 S3 episodes, half are utter pish sadly. It does end on a high though.
Simply holding a mobile phone when driving is illegal here. A friend of mine got pulled over for holding a Mars-Bar in his hand. The cop insisted he was using a phone, my friend had to show them there wasn't even a mobile in the car before they let him off the hook begrudgingly.
Same rule doesn't seem to apply to the 'fuzz' though, I regularly see them tanking it about with a phone in one hand and no blue lights - guess the rule doesn't apply to them!
BSG is a story based show with a definitive ending, it just doesn't seem to know how to get there.
The last two seasons, particularly the 3rd, have left me hugely frustrated. The show had so much promise at the start, good cast, gorgeous effects, an interesting plot etc. But it seems to me they just don't know what to do with it all, they have their 'ending' worked out, no doubt, but they just don't seem to know how to flesh out the bit known as the middle.
They should have planned this out episodically before filming ever began (like JMS did with B5). Not only would it have ensured consistency throughout (read less filler), but it would also have given them an exact number of seasons to aim for and enable them to better budget themselves as well. As I recall Bab5 was consistently *under* budget as a result of the excellent planning which no doubt ensured that it got it's intended 5 seasons, despite some doubts around Season4. Given how exec's like axing sci-fi, being prudent would be a top priority to me.
I really feel there will be a truckload more filler next season if it isn't the finale. I would rather they just let Zoic create a whole batch of 45 minute space combat sequences, if they can't come up with anything better than love triangles etc - But that would destroy the budget... so no doubt were going to be subjected to more 'Whose in Lee's bed tonight' episodes. At least they blew up the Pegasus, or no doubt they'd go through half a dozen new captains for her as well.
I'm a huge fan of BSG, but for me it has fallen far short of the 'great' show I hoped it would grow into.
When writing a story I was always taught to 'plan it all out beforehand' to reduce the need for filler, ensure consistency and enable you to space arcs out to maintain interest. The same principle should apply when designing a show, based around a primary story arc. The obvious example of such a show is B5, almost every episode helped build up to the climax. For 'episodic' shows, such as TNG, this level of planning isn't always required. BSG sadly though is the former, but planned like the latter - the result being a clunky show that grips you sporadically for a few episodes then drops you, and repeats.
Season 1 (to be fair) had me convinced it was going to be a great well planned out show. Season2 was also good, but began to show cracks along with a general lack of creativity (How many Captains did we need to go through on Pegasus?). Season 3 then binned it totally in my opinion, 3/4 of the episodes felt like filler. Did we really need *whole* episodes dedicated to killer doctors, union strikes, love triangles etc? These are all *side* issues, and should have remained as such. They could have run the killer doc story amidst the chaos of a cylon attack to add depth to the story if they really wanted to, or similar.
What made these episodes even more frustrating was the lack of continuity. A case point would be the two back to back eps 'A Day In The Life' and 'Dirty Hands'. In the former, Tyrol and Cally get vented into space and are saved by a concerned 'fatherly' Adama - Cally is left in critical condition. Suddenly In 'Dirty Hands' the pair go from admiring Adama to hating him, organising a militant strike (quick recovery Cally?), and end up having Adama threaten to execute them before they bitterly stand down. In following episodes everything is back to normal, Tyroll and Cally both admire Adama, as if nothing had happened... I mean what the fuck?. Sci-Fi shows are always tight on budget and tend to live in the crosshair's of the exec's, they simply should not waste episodes to the extent BSG has in S3.
I therefore am glad S4 will be the end, purely because I feel it may provide the much needed impetus for the writers to get on with the real story, and quit wasting episodes on aimless filler. It really is a great show, when they try.
When I was at college and undertaking a computer games tech module, we were tasked with creating a replica of a part of the college as a project. We all used Q2 back then, and we all made sure to dump as many corpses as we could into the levels complete with custom skins. We got praised for it.
No one took it seriously. The less tech savvy staff (of the older generation) when invited to have a ganders had fun trying to match the levels to real world locations. The only concern they had was with some of the excessive gore and the fact they they initially thought the strog female was nekkid, which was fair enough from their perspective given it was a project which would get displayed at exhib's etc. Overall they accepted it for what it was, a bit of fun with educational value.
The utter bullshit this kid has been subjected to is more likely to make him want to commit acts of extreme violence than any game could. Nothing gets ones blood boiling more than false accusations, and stupidity. Heck it makes me want to break some legs just contemplating it, think I will fire up ActionQ2 and play some rounds on 'teacher' to vent it!
As a suffer of RSI type symptoms, I have found that simply using a mouse is painful and can bring on tingling/numbness through the posture and wrist movements alone. Clicking is only one part of the problem. In my case I was told my injury was likely to have been caused by constant left/right wrist movements and having the lower arm muscles in a tense state for long periods through simply gripping/moving the mouse.
For me what has worked in minimising the symptoms and letting me be productive again was a Tablet/Pen interface, the position you hold it in is a *lot* more natural and doesn't exert anywhere near as much pressure on the wrist, left clicking is effortless. Some Tablets now come with a touchbar on the side for easy scrolling as well.
That being said, the program looks quite handy and could go quite well possibly alongside a pen interface (where multi-button clicking can still be awkward) but as an 'anti' RSI measure your a *lot* better off with a tablet (with which you can still do Photoshop, 3D, and most games).
Sure a tablet costs more - but at the end of the day if it's your health your concerned about ~£100 for a reasonable Wacom (less for a clone) would be money far better spent. I just wish I had got one earlier and saved myself a *lot* of grief - you don't generally give a damn though about RSI type disorders till youve got one though unfortunately.
Morrowind (if you havent played it already). Prequel to Oblivion, but superior in many ways. Has a wide range of modifications already available to enhance it visually, and add to the gameplay. Ive had easily 300 hours + gameplay out of it since I got it:).
The real story (to me at least) is whether Bethesda will release the tools for importing custom meshes into the game. Surely releasing the 3D importer tool would place quality fan content in direct competition with Beth's commercial mods - That would be bad for business, right?
We have the Construction Kit, but this basically only lets us jig and tweak existing content, such as creating new missions, towns etc - which is all nice, but what we want is the ability to add new 3D content such as monsters, weapons, architecture or horse armour into the game world.
Without these 3D tools then we will be locked into recycling existing content. This is a fact a lot of people seem to overlook when bleating about the vast array of fan based mods people can choose from (as an alternative to Beth's plugins). To my knowledge all these mods are hacks, tweaks and fixes with existing content as a base. The real whinging therefore should be directed at the lack of a 3D import/export tool - If fans had the ability to create a horse armour alternative, Bethesda charging would be a non issue. Based on quality of Morrowinds mods (Betterheads etc) I dare say the fan mod would be the higher quality one was well.
Should this be seen as another reason to push for online distrubution (like steam), rather than the traditional publishing model?.
Having played EG, and Republic, whilst not perfect games they were solid, however it was clear these games were never intended for mass market consumption, and were clearly aimed at a niche. Niche though appears to be a dirty word amongst the largely fatcat publishing industry today.
I dont like Valves steam personally (mostly due to its over integration), however it does work, perhaps it would be in the interest of smaller niche developers to look into similar systems while they still are afloat?.
On a different note, I had the pleasure to contact Elixir (with questions with respect to a university research project), and was shocked at how approachable and helpfull they were in responding, going above and beyond the expected level of response - providing me with a wealth of advice and documentation, in contrast ot others who failed to respond. Sad to see them go.
Does anyone know if the PC release will be optimized for all graphics cards, unlike the original?
I remember playing the original, through on my old Ge3 machine, and it looked fantastic. Recently I played it through again on my newer radeon 9800 machine, and it looked a lot poorer (esp when I compared screenshots).
Nice effects such as glows,and even specularity/gloss effects looked a lot poorer on the radeon or were totally absent.
I think this was down to the original game using Nvidia specific GL extensions, imo the game looks rather bland on ATI card, and it would be nice if they used some more generic extensions, or at least optimized it equally for ATI.
Gah this looks awful, the cgi looks very strange and inconsistent - and the content? Do we really need a further insight into the clone wars - from the trailer it looks just like eps 2 & 3 in cartoon form.
... (sigh)
Personally, I love Star Wars and think there is a lot of life left in the series - but I can't help but feel that George Lucas is now the problem. He seems obsessed with making it a kids series and this cartoon looks like its aimed at the 4pm timeslot.. the original series appealed to ALL ages. Kids aren't as stupid as he thinks, I know 9 year old's who thought Jar Jar was childish and found the droids 'telly tubby' voices hugely irritating!
There's a ton of excellent 3rd party material that could be translated for TV, or Film - yet they seem to be shunning it. I for one would have loved to see Shadows of the Empire turned into a film (though casting would be an issue) similarly the Dark-Forces and KOTOR games series provided far more interesting characters and settings than the current tripe, I haven't read any of the books post ROTJ - but am reliably informed they are also mostly great.
Only SW thing I am currently looking forward to is the next instalment of 'IMPS - The Relentless' if only they could be given the budget this series has
It's a far better look at what could happen if the bomb dropped - none of this watered down drivel.
Alternately, Jeremiah was also a far better written post-apoc series, though it's a lot more fantastical.
Myspace, Bebo etc wouldn't be half as bad if you could choose to render all the sites you view in either your own chosen theme, or as a generic preset - overriding the shite. I use ffox extensions (such as stylish) to nerf most crap on these sites currently, but would much rather there were just a tickbox in the user pref's that would provide a similar result.
Alternatively, lock the style and offer some sensible preset colour schemes, like most web forums do.
So when do they get the frikkin laser beams added on?
I for one would be all in favour if they could vaporise Chavs on site!
I've been using Gmail, and before that Yahoo ever since I lost all access to my ISP email account when, without notification, BT Openworld decided to ban me for leaving my 56k on overnight (the horror). Since then its been Webmail all the way, my ISP address is only used when I need to get access to nag sites - but then I am with Plusnet, spam in the inbox was nothing new!
I'd have thought though ISP's would see this service as a threat to their 'Lock-In' if Google presumably lets users access accounts after they have broken off from the ISP, even if certain premium stuff gets disabled. I know loads of people who have had business cards printed with their ISP emails on them etc, and now are locked in with shoddy ISP's as they can't be bothered to go around updating everyone, printing out new card's etc. Yes they are stupid to get into that situation, but there's an awful lot of silly people.
Chess is still popular, as are countless board games - all of which are positively 'ancient' - if they have got away without changing the formula, why should video games be any different? If it ain't broke don't fix it. At least video games have the ability to improve visually and evolve story wise with time, justifying fresh builds.
The reason though why they have been dropped is largely because it actually took a lot more time creating sprites than 3D models.
c reens looks very nice, but hasn't yet been released.
You needed to build a 3D model, animate it, render it out for every angle, then compile the sprite. A real pain in the arse.
I too though, personally, would like to see a few more sprite based RTS games. Purely for the amount of units you could have on screen at once without worrying about lag, esp on lesser PC's.
I recently discovered a game called SunAge, it's an old school sprite based RTS, but using newer rendering technologies.
The official site is here: http://www.vertex4.com/sunage/index.php?section=s
I really appreciate the fact (judging by the visuals) that they have seemingly concentrated on making things aesthetically pleasing, rather than technologically demanding, as so many new games seem to.
This means it should be fairly scalable to lower end PC's. Complete opposite to say Supreme Commander which kills even high-end computers, yet isn't exactly great looking - infact it looks worse than 10 year old TA on anything but the highest settings!.
Blizzard did the same with WC3, which ran nicely on my low end laptop back in the day and still looked nice. Kudos to them for putting gameplay, and true art ahead of 'graphics technology'.
As a pcgamer who regularly shunned (and still does shun) any console game that isn't Bomberman or Mario, Golden-Eye was the *one* game that had me *jealous* over the console owners. It didn't just port the concept over - it improved upon it! I remember shooting through doors, playing with cameras and doing all kinds of cool stuff. All of which until that point hadn't been seen on the PC. It looked better than nearly every PC game of the time as well. Halo is a piece of shit in comparison, 'most unimaginative level design evah' - is what springs to mind when I think of Halo... that and the horrendously dull and unimaginative gameplay/story. If Halo had been released purely as a pc game, it would be dead and buried long ago. Kinda like what happened with the pc port really. Give me simple & fun Mario type games (that I can just pick up and play at will, when bored), over the waste of space that is HALO. Duke3D/Quake2 were far more enjoyable as both FPS' and as MP games. Likewise 1942, UT2004, HL2 all shit from a great height on the Halo series and similarly half assed console shooters.
The first season is fine, the second season is largely 'ok' (the filler episodes are actually tolerable, for the most part).
It is season 3 where you may feel the need to skip out a large chunk (the middle). Id suggest looking at an episode guide and check out the ratings per episode. A good guide is here: http://www.gateworld.net/galactica/s3/index.shtml - All the ones with **'s are totally skipable, the few significant events that occur within them are summarised later on in intros anyway, so you don't really miss a thing. Out of the 20 S3 episodes, half are utter pish sadly. It does end on a high though.
Simply holding a mobile phone when driving is illegal here. A friend of mine got pulled over for holding a Mars-Bar in his hand. The cop insisted he was using a phone, my friend had to show them there wasn't even a mobile in the car before they let him off the hook begrudgingly. Same rule doesn't seem to apply to the 'fuzz' though, I regularly see them tanking it about with a phone in one hand and no blue lights - guess the rule doesn't apply to them!
BSG is a story based show with a definitive ending, it just doesn't seem to know how to get there.
The last two seasons, particularly the 3rd, have left me hugely frustrated. The show had so much promise at the start, good cast, gorgeous effects, an interesting plot etc. But it seems to me they just don't know what to do with it all, they have their 'ending' worked out, no doubt, but they just don't seem to know how to flesh out the bit known as the middle.
They should have planned this out episodically before filming ever began (like JMS did with B5). Not only would it have ensured consistency throughout (read less filler), but it would also have given them an exact number of seasons to aim for and enable them to better budget themselves as well. As I recall Bab5 was consistently *under* budget as a result of the excellent planning which no doubt ensured that it got it's intended 5 seasons, despite some doubts around Season4. Given how exec's like axing sci-fi, being prudent would be a top priority to me.
I really feel there will be a truckload more filler next season if it isn't the finale. I would rather they just let Zoic create a whole batch of 45 minute space combat sequences, if they can't come up with anything better than love triangles etc - But that would destroy the budget... so no doubt were going to be subjected to more 'Whose in Lee's bed tonight' episodes. At least they blew up the Pegasus, or no doubt they'd go through half a dozen new captains for her as well.
I'm a huge fan of BSG, but for me it has fallen far short of the 'great' show I hoped it would grow into.
When writing a story I was always taught to 'plan it all out beforehand' to reduce the need for filler, ensure consistency and enable you to space arcs out to maintain interest. The same principle should apply when designing a show, based around a primary story arc. The obvious example of such a show is B5, almost every episode helped build up to the climax. For 'episodic' shows, such as TNG, this level of planning isn't always required. BSG sadly though is the former, but planned like the latter - the result being a clunky show that grips you sporadically for a few episodes then drops you, and repeats.
Season 1 (to be fair) had me convinced it was going to be a great well planned out show. Season2 was also good, but began to show cracks along with a general lack of creativity (How many Captains did we need to go through on Pegasus?). Season 3 then binned it totally in my opinion, 3/4 of the episodes felt like filler. Did we really need *whole* episodes dedicated to killer doctors, union strikes, love triangles etc? These are all *side* issues, and should have remained as such. They could have run the killer doc story amidst the chaos of a cylon attack to add depth to the story if they really wanted to, or similar.
What made these episodes even more frustrating was the lack of continuity. A case point would be the two back to back eps 'A Day In The Life' and 'Dirty Hands'. In the former, Tyrol and Cally get vented into space and are saved by a concerned 'fatherly' Adama - Cally is left in critical condition. Suddenly In 'Dirty Hands' the pair go from admiring Adama to hating him, organising a militant strike (quick recovery Cally?), and end up having Adama threaten to execute them before they bitterly stand down. In following episodes everything is back to normal, Tyroll and Cally both admire Adama, as if nothing had happened... I mean what the fuck?. Sci-Fi shows are always tight on budget and tend to live in the crosshair's of the exec's, they simply should not waste episodes to the extent BSG has in S3.
I therefore am glad S4 will be the end, purely because I feel it may provide the much needed impetus for the writers to get on with the real story, and quit wasting episodes on aimless filler. It really is a great show, when they try.
When I was at college and undertaking a computer games tech module, we were tasked with creating a replica of a part of the college as a project. We all used Q2 back then, and we all made sure to dump as many corpses as we could into the levels complete with custom skins. We got praised for it.
No one took it seriously. The less tech savvy staff (of the older generation) when invited to have a ganders had fun trying to match the levels to real world locations. The only concern they had was with some of the excessive gore and the fact they they initially thought the strog female was nekkid, which was fair enough from their perspective given it was a project which would get displayed at exhib's etc. Overall they accepted it for what it was, a bit of fun with educational value.
The utter bullshit this kid has been subjected to is more likely to make him want to commit acts of extreme violence than any game could. Nothing gets ones blood boiling more than false accusations, and stupidity. Heck it makes me want to break some legs just contemplating it, think I will fire up ActionQ2 and play some rounds on 'teacher' to vent it!
As a suffer of RSI type symptoms, I have found that simply using a mouse is painful and can bring on tingling/numbness through the posture and wrist movements alone. Clicking is only one part of the problem. In my case I was told my injury was likely to have been caused by constant left/right wrist movements and having the lower arm muscles in a tense state for long periods through simply gripping/moving the mouse.
For me what has worked in minimising the symptoms and letting me be productive again was a Tablet/Pen interface, the position you hold it in is a *lot* more natural and doesn't exert anywhere near as much pressure on the wrist, left clicking is effortless. Some Tablets now come with a touchbar on the side for easy scrolling as well.
That being said, the program looks quite handy and could go quite well possibly alongside a pen interface (where multi-button clicking can still be awkward) but as an 'anti' RSI measure your a *lot* better off with a tablet (with which you can still do Photoshop, 3D, and most games).
Sure a tablet costs more - but at the end of the day if it's your health your concerned about ~£100 for a reasonable Wacom (less for a clone) would be money far better spent. I just wish I had got one earlier and saved myself a *lot* of grief - you don't generally give a damn though about RSI type disorders till youve got one though unfortunately.
Morrowind (if you havent played it already). Prequel to Oblivion, but superior in many ways. Has a wide range of modifications already available to enhance it visually, and add to the gameplay. Ive had easily 300 hours + gameplay out of it since I got it :).
The real story (to me at least) is whether Bethesda will release the tools for importing custom meshes into the game. Surely releasing the 3D importer tool would place quality fan content in direct competition with Beth's commercial mods - That would be bad for business, right?
We have the Construction Kit, but this basically only lets us jig and tweak existing content, such as creating new missions, towns etc - which is all nice, but what we want is the ability to add new 3D content such as monsters, weapons, architecture or horse armour into the game world.
Without these 3D tools then we will be locked into recycling existing content. This is a fact a lot of people seem to overlook when bleating about the vast array of fan based mods people can choose from (as an alternative to Beth's plugins). To my knowledge all these mods are hacks, tweaks and fixes with existing content as a base. The real whinging therefore should be directed at the lack of a 3D import/export tool - If fans had the ability to create a horse armour alternative, Bethesda charging would be a non issue. Based on quality of Morrowinds mods (Betterheads etc) I dare say the fan mod would be the higher quality one was well.
NiM
Should this be seen as another reason to push for online distrubution (like steam), rather than the traditional publishing model?.
Having played EG, and Republic, whilst not perfect games they were solid, however it was clear these games were never intended for mass market consumption, and were clearly aimed at a niche. Niche though appears to be a dirty word amongst the largely fatcat publishing industry today.
I dont like Valves steam personally (mostly due to its over integration), however it does work, perhaps it would be in the interest of smaller niche developers to look into similar systems while they still are afloat?.
On a different note, I had the pleasure to contact Elixir (with questions with respect to a university research project), and was shocked at how approachable and helpfull they were in responding, going above and beyond the expected level of response - providing me with a wealth of advice and documentation, in contrast ot others who failed to respond. Sad to see them go.
Does anyone know if the PC release will be optimized for all graphics cards, unlike the original?
I remember playing the original, through on my old Ge3 machine, and it looked fantastic. Recently I played it through again on my newer radeon 9800 machine, and it looked a lot poorer (esp when I compared screenshots).
Nice effects such as glows,and even specularity/gloss effects looked a lot poorer on the radeon or were totally absent.
I think this was down to the original game using Nvidia specific GL extensions, imo the game looks rather bland on ATI card, and it would be nice if they used some more generic extensions, or at least optimized it equally for ATI.