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User: briankoenig

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  1. Re:Sony still focusing on the wrong things on Inside the PSP · · Score: 1

    Here is a video : http://digg.com/gaming/WARNING_-_If_you_twist_the_ PSP_a_certain_way,_the_UMD_drive_opens._(video) And I haven't done it myself, since I don't own a system, and my friend wouldn't let me purposely twist his :-).

  2. Sony still focusing on the wrong things on Inside the PSP · · Score: 3, Insightful

    This comment is probably doomed to "Troll" status, but I am merely trying to start civilized discourse.

    I feel that the PSP continues Sony's trend of focusing on the wrong things when designing a game console. Sure, the PSP is complicated inside, and draws "Ooohs" from people that see the big screen, but that isn't what gaming is about. From an engineering standpoint, Sony made several stupid decisions, starting with the whole idea of using the PSP as a launching point for the UMD. Developers are already complaining about the slow transfer rates, and the load times are VERY long compared to other handhelds. The physical placement of the square button sacrifices gameplay for aesthetics, something which former-sony-head Ken Kutaragi admitted. Thirdly, the short battery life is a major downside, which is related to the UMD itself. Finally, the system spits out the UMD when you slightly twist the console, so be careful in public places or anywhere there is a distance between the system and the ground. Obviously, the design team focused on the system's aesthetics at the great expense of gameplay, usability, and battery life.

    A console is made popular by its games, and so far all the PSP games are just watered-down ports of PS2 games. They're fun to play, but designed for a TV-console setting. Whereas the DS and GBA already have many games perfect for on the subway or between meetings/classes when you only have 10-15 minutes, none of the current or announced PSP games have shown any innovation at all or any design choices aimed at handheld gaming other than "we'll let you save and pause wherever you want to."

    While the PSP is destined to be more of a nerd status symbol because of its sleek metal case and high price (the article mentions $200, but they aren't available outside of $250 bundles around here in the LA area), I don't think that Sony is going to attract and new gamers or fulfill any serious gamers' desires, and I think they made several design flaws that will keep the system from ever feeling completely natural.

  3. Re:Slur against a whole continent? on iPod Shuffle Lookalike Hits CeBIT · · Score: 1

    "Asian" in this usage was referring to the type of consumer electronics, not the owners of the store.

    Settle down, and take it easy. Nobody's "slurring" anybody here.

  4. Re:What a waste of effort on Mac mini Maximized With 3.5" Drives · · Score: 1

    You obviously did not RTFA. The second power supply was necessary for the harddrive, and the Mac Mini doesn't have a standard desktop 3.5" IDE cable connector.

  5. 360? on Next Generation Xbox To Be Called Xbox 360? · · Score: 1

    I always thought "Xbox Next" was the best....has a nice ring to it.

  6. Re:Backwards? on GNOME 2.10 Beta 1 Screenshot Demo · · Score: 1

    Yes, they should've made it "2.A"

  7. No blood no foul... on All Emulation is Illegal · · Score: 4, Insightful

    My personal belief is that if the respective game creator no longer makes money from my purchase of the game, I have no problem using an emulated version. Case in point: Let's say I want to play EVO, one of the only Super Nintendo RPG's I didn't buy when the system was new. Where do I get it? I can buy it used at Gamestop or GameCrazy, but Nintendo nor the publisher profits from that, just the huge corporate game company. I could buy it on eBay, but again, neither the developer nor publisher profits off of that, just the private seller and eBay. In cases such as this, it has no effect on the platform owner, the developer, or the publisher whether I download the emulated version or buy the copy used from someone else.