In a way most interesting plot events and choices one confronts the players with are not covered in the rules, so I'd agree that many of the meaningful "rules" are house rules. It seems to me that the only reason to get excited about a new edition of an RPG ruleset is if you have problems doing hack and slash. Reading the book's ruleset it an important jumping off point to critical and creative thinking about the rules, but they're only guidelines to train you for thinking about the more difficult decisions, which can only be spontaneous or governed by "house rules."
Critical failures do provide some opportunities for randomly generated interested craziness, but only if the DM can come up with something on the spot, in context, that's funny and works. None of that is covered by a rule about 1 in 20.
Ebert isn't even an expert on film: he's a professional entertainment personality. He spends so much of his career watching, writing and talking about bad mass-market films that he doesn't have a whole lot of credibility as one who makes judgements about art (let alone sport, which ironically has much to teach videogame theory about diegetic or ergodic art and craft)
paradoxically, while the video game defense was partly blocked by the judge, the victim's families are sueing the game manufacturer. so when you want to convict the guy, video games didn't make him do it, but when you want to get money out of the game company, video games did make him do it. that's our legal system for ya!
my music collection is currently spread out across hundreds of cds, badly organized in several binders. if i had TB disks i could back it all up on one or two. same goes for video files. as a visual artist who works with increasingly huge files, i would be happy to have gigantic storage on conveniently small disks.
Have you considered Divination? Robert Fludd used astrology to locate a thief in 17th London.
In a way most interesting plot events and choices one confronts the players with are not covered in the rules, so I'd agree that many of the meaningful "rules" are house rules. It seems to me that the only reason to get excited about a new edition of an RPG ruleset is if you have problems doing hack and slash. Reading the book's ruleset it an important jumping off point to critical and creative thinking about the rules, but they're only guidelines to train you for thinking about the more difficult decisions, which can only be spontaneous or governed by "house rules."
Critical failures do provide some opportunities for randomly generated interested craziness, but only if the DM can come up with something on the spot, in context, that's funny and works. None of that is covered by a rule about 1 in 20.
I for one welcome our new hurricane-steering overlords.
Ebert isn't even an expert on film: he's a professional entertainment personality. He spends so much of his career watching, writing and talking about bad mass-market films that he doesn't have a whole lot of credibility as one who makes judgements about art (let alone sport, which ironically has much to teach videogame theory about diegetic or ergodic art and craft)
are you sure Bender is the right robotic role model? (not that this doesn't warm my heart!)
hermes is the appropriate diety, right?
i thought that was Braniac's project...
paradoxically, while the video game defense was partly blocked by the judge, the victim's families are sueing the game manufacturer. so when you want to convict the guy, video games didn't make him do it, but when you want to get money out of the game company, video games did make him do it. that's our legal system for ya!
Philip C. Dick?
funny, i listened to a different final fantasy concert recording (that i found here earlier today
my music collection is currently spread out across hundreds of cds, badly organized in several binders. if i had TB disks i could back it all up on one or two. same goes for video files. as a visual artist who works with increasingly huge files, i would be happy to have gigantic storage on conveniently small disks.