I've been visiting the various incarnations of supershadow.com for over 6 years, and all of the plots for the last 3 movies are there. In fact he had the script for epIII up years ago and it hasn't changed much in that time.
If you really want to be "informed" about star wars, visit that site. The site may seem like bullshit, but it is not. It's the real deal.
Like I said I've been visiting his site since before epI came out and he's always right. In fact, a lot of the fan ideas from that site are incorporated in epII and epIII. Lucas, didn't want to use fan ideas, even after epI sucked ass. But before epII went into production, he started caving and using fan ideas in the script(Fett being the biggest one, and the Yoda duel).
Your going to shit your pants when you see how good epIII is. Most of the ideas in this movie are fan based...reallly. That is why it kicks ass! Your going to see it at least 3 times, admit it.
Hmmmm...good postulation. Socrates made his fate, but was not born to greatness. Achilles was fated, but born to greatness. Both have been remebered for thousands of years, but which is the hero? Thought or action. Yin/Yang...
Anyway, I've only played D&D 3rd edition 5 times...and never AD&D, 2nd edition, or 1st edition. I have a lot of the books (1st - 3rd edition - stuff from 1977 on...WTF is THAC0?) but have never had the opportunity to play much. The guys I knew when I was young wouldn't let me play, and the people I know now won't let me play either, no room in the quest and all. I know the PM and the DM almost by heart, but have never really played that much. So I'm not sure how people really play.
I am just wondering what you mean by "choosing everything about your character to maximize the positives and minimize the negatives". Aren't you supposed to do that when assigning your ability scores anyway? Sorry if this is a redundant question.
A geek among geeks but never one of them...odd john.
This would be the greatest thing ever. The FCC would no longer have a job...WHOOOO! Then all the HAM radio guys can roll up their licenses and smoke 'em.
Having a personal library is also nice. Sure, I could download "Foundation Trilogy" and save shelf space, but reading in a park without battery operated crap, should not be an underrated experience.
I was under the impression that you roll 4d6 and pick the highest 3 to get an ability score. And if you roll under 10, you reroll so your character isn't weak.
7th Lvl - STR 10, DEX 18, CON 14 INT 14, WIS 13, CHA 19...is this an example of an unbalanced char?
I thought the idea was to put your highest score in the spot where it'll benefit your class most (i.e. 18 goes to CHA for a sorcerer). That way your character is above average, which is what a charater is supposed to be anyway. That's why they adventure and not farm.
I have a half-elf sorceress w/STR 10 CHA 18, which means she's really hot, but has average strength (for an adventurer, not a housewife) is that MIN/MAX'ing? Are you supposed to place the abilities in the order you roll them? Cause there's like 3-4 different ways to roll out a char in the DM guide.
(I'm gonna get so flamed for this post)
If you really want to be "informed" about star wars, visit that site. The site may seem like bullshit, but it is not. It's the real deal.
Like I said I've been visiting his site since before epI came out and he's always right. In fact, a lot of the fan ideas from that site are incorporated in epII and epIII. Lucas, didn't want to use fan ideas, even after epI sucked ass. But before epII went into production, he started caving and using fan ideas in the script(Fett being the biggest one, and the Yoda duel).
Your going to shit your pants when you see how good epIII is. Most of the ideas in this movie are fan based...reallly. That is why it kicks ass! Your going to see it at least 3 times, admit it.
And I went to your schools...I went to your churches...I went your intitutional learning facilities@!
send me your money fachizal my nihzihl!! ...(damn, that looks hebrew)
Anyway, I've only played D&D 3rd edition 5 times...and never AD&D, 2nd edition, or 1st edition. I have a lot of the books (1st - 3rd edition - stuff from 1977 on...WTF is THAC0?) but have never had the opportunity to play much. The guys I knew when I was young wouldn't let me play, and the people I know now won't let me play either, no room in the quest and all. I know the PM and the DM almost by heart, but have never really played that much. So I'm not sure how people really play.
I am just wondering what you mean by "choosing everything about your character to maximize the positives and minimize the negatives". Aren't you supposed to do that when assigning your ability scores anyway? Sorry if this is a redundant question.
A geek among geeks but never one of them...odd john.
This would be the greatest thing ever. The FCC would no longer have a job...WHOOOO! Then all the HAM radio guys can roll up their licenses and smoke 'em.
Technophiles...
7th Lvl - STR 10, DEX 18, CON 14 INT 14, WIS 13, CHA 19...is this an example of an unbalanced char?
I thought the idea was to put your highest score in the spot where it'll benefit your class most (i.e. 18 goes to CHA for a sorcerer). That way your character is above average, which is what a charater is supposed to be anyway. That's why they adventure and not farm. I have a half-elf sorceress w/STR 10 CHA 18, which means she's really hot, but has average strength (for an adventurer, not a housewife) is that MIN/MAX'ing? Are you supposed to place the abilities in the order you roll them? Cause there's like 3-4 different ways to roll out a char in the DM guide. (I'm gonna get so flamed for this post)