I prefer turn-based RPGs to action games actually. Each character was largely going to focus on a set path of feats (Critical Strike, Flurry, etc), so you just spammed your feat attack, or an over-powering Force power like Force Wave. Combat was never difficult, nor was strategy ever a factor.
Final Fantasy games get blasted for encouraging button-mashing, when in reality each character plays different enough to warrant some attention when selecting items.
In KOTOR, I can have every character just focus on Flurry and basically spam the same button for everyone.
Even on replays when I intentionally don't level my character until I become a Jedi, I find all the early areas frightfully easy, even with a level 2 character.
I think X windows needs a major kick in the ass, but as important as it is to a Linux desktop, it seems to get very little developer interest.
xorg.conf needs to go away.
Xorg is modular and easier to examine as bits now, but many of those bits could be trimmed down. Frankly, I don't need to be able to connect remotely to my xorg server, and most people don't need to either. A real basic X windowing environment would benefit most users.
Xorg should auto-failback to a VGA/VESA mode like Windows. Xorg needs to step into the 21st century when it comes to multi-monitors and multi-GPUs.
I normally don't bother responding to ACs because either they are trolls, or they don't know what they're talking about.
A). Many devs and companies are calling for largely a completely rewrite of GTK. GTK+ 3.0 will be largely removing old code and cruft. From there, compatibility will be broken, and the major rewrite begins, but they hope to make the rewrite more management in chunks rather than a KDE 4-style overnight major rewrite.
B). QT and KDE have C# bindings as well, not that everyone wants to start moving into Mono-world.
C). Many people have listed a CSS-based theming engine more like QT as one of the primary reasons to break compatibility and make a new GTK.
Some are being left disappointed with gameplay. I'm picking up the game for the story, and if that is good, I won't mind the gameplay so much. People forget that KOTOR's gameplay was pretty bad.
It many get updated, but the updated graphics aren't necessarily needed to keep the gameplay enjoyable.
However it is an axiom none the less that it is MUCH easier to sell someone initially on a title based upon graphics. Many people have zero interest in playing something with antiquated graphics unless they've already played it before, and know it to be fun.
True, but one could contend the protocol market is easier now than it was 4 years ago. Goolge uses Jabber, and so does AOL, which used to frequently change their protocol to screw with third party clients. I know Pidgin supports tons of protocols but AOL/Google/Microsoft/Yahoo are the big ones. Two of those are much easier to support now.
4 years ago, it mostly worked. Gaim said merge the fork back in, and we'll finish it. Except I watched SVN and the whole branch was dusty and ignored for years, despite being the most requested feature. One could argue that the fork accomplished what Gaim couldn't, and merging the fork back in killed it.
It is a GSOC student who is putting the feature in now, not the core Gaim/Pidgin devs, which says something. Years later, a student did it part time over the summer, where as a large team couldn't begin to touch it for years.
Mark suggested himself that maybe Gnome could/should run on QT. With the Gnome crowd wanting to move away from GTK 2 and break compatibility anyways, I say now or never.
People should be seriously looking at the merits of such a move.
Why rewrite a new GTK 3 from the ground up, especially given one of the goals of a new GTK would be QT-like theming engine that is easier to deal with, when it already exists?
Kudos to Cannonical for this move. Serious kudos indeed. That being said, I really hate reading Steven J. Vaughan-Nichols's blog posts.
I also disagree with Shuttleworth saying that OS X hands down provides the best experience. I haven't used it recently, but I have never been blown away by OS X. It does things well, but I don't see a massive usability revolution.
Please correct me if I'm wrong. Point to specific things the interface does well. Maybe the FOSS world will pay attention. But I'm just not seeing it.
The KDE interface is the best I've seen (though it certainly isn't perfect either).
I though assisting one in bypassing DRM to copy media was very direct and clear in the DCMA, which is why people are wary of including libdvdcss in Linux distros, even if it is used for playback and not copying.
I still prefer the classic Graffiti on the Palm, but the iPod QWERTY keyboard is acceptable; better than any hardware keyboard I've used on a smartphone.
I can text without looking at my phone because of tactile feedback. I might even be able to do the same with a qwerty smartphone keyboard because I know the layout so well.
The iPhone doesn't provide tactile feedback, so you don't know what key is where. I can't imagine how that is an improvement.
It would be pretty hard to have 20% of the Asian market while not sold in China. So either the figures only include the markets it is sold in, or it accounts for the fact that people in China are buying iPhones and then unlocking them.
The Nokia internet tablets are promising, but not beefy enough on memory. Give me a model with 512 megs of memory instead of 128, and then I'll take it seriously.
I am keeping my eyes on them regardless, since Nokia bought out Trolltech/QT and KDE 4 packages are now available for them.
...a standard cell phone will let you pretty much instantly hack and control anything in the country except for the utilities. For those, you need to go to 2 different locations that control all the utilities in the country.
That movie had the "Mac guy" so I totally trust it.
Seriously, can someone explain why competing reference books rule out fair use, especially given that she admits she hasn't even started on her version, years after his has been done?
I prefer turn-based RPGs to action games actually. Each character was largely going to focus on a set path of feats (Critical Strike, Flurry, etc), so you just spammed your feat attack, or an over-powering Force power like Force Wave. Combat was never difficult, nor was strategy ever a factor.
Final Fantasy games get blasted for encouraging button-mashing, when in reality each character plays different enough to warrant some attention when selecting items.
In KOTOR, I can have every character just focus on Flurry and basically spam the same button for everyone.
Even on replays when I intentionally don't level my character until I become a Jedi, I find all the early areas frightfully easy, even with a level 2 character.
I think X windows needs a major kick in the ass, but as important as it is to a Linux desktop, it seems to get very little developer interest.
xorg.conf needs to go away.
Xorg is modular and easier to examine as bits now, but many of those bits could be trimmed down. Frankly, I don't need to be able to connect remotely to my xorg server, and most people don't need to either. A real basic X windowing environment would benefit most users.
Xorg should auto-failback to a VGA/VESA mode like Windows. Xorg needs to step into the 21st century when it comes to multi-monitors and multi-GPUs.
I normally don't bother responding to ACs because either they are trolls, or they don't know what they're talking about.
A). Many devs and companies are calling for largely a completely rewrite of GTK. GTK+ 3.0 will be largely removing old code and cruft. From there, compatibility will be broken, and the major rewrite begins, but they hope to make the rewrite more management in chunks rather than a KDE 4-style overnight major rewrite.
B). QT and KDE have C# bindings as well, not that everyone wants to start moving into Mono-world.
C). Many people have listed a CSS-based theming engine more like QT as one of the primary reasons to break compatibility and make a new GTK.
Seriously, do some research yourself.
Didn't that project basically change directions a few years in, from recreating the HL1 campaign, to only recreating multiplayer maps?
Some are being left disappointed with gameplay. I'm picking up the game for the story, and if that is good, I won't mind the gameplay so much. People forget that KOTOR's gameplay was pretty bad.
The two statements aren't exclusive.
It many get updated, but the updated graphics aren't necessarily needed to keep the gameplay enjoyable.
However it is an axiom none the less that it is MUCH easier to sell someone initially on a title based upon graphics. Many people have zero interest in playing something with antiquated graphics unless they've already played it before, and know it to be fun.
That isn't entirely true. Both GTK and QT have various language bindings which allow you write in a variety of languages.
Many classic Sierra titles have been remade by fans, even after they received official updates into the VGA world.
Ultima VII is still played via Exult, and is being remade by fans at the same time.
Some games are considered classic, and are revisited. Most won't.
I wouldn't be shocked to see Half Life 1 get ported to Valve's next engine.
Actually Nokia is currently working on a QT port of Firefox. And you can use Kopete in GNOME as you mentioned.
True, but one could contend the protocol market is easier now than it was 4 years ago. Goolge uses Jabber, and so does AOL, which used to frequently change their protocol to screw with third party clients. I know Pidgin supports tons of protocols but AOL/Google/Microsoft/Yahoo are the big ones. Two of those are much easier to support now.
4 years ago, it mostly worked. Gaim said merge the fork back in, and we'll finish it. Except I watched SVN and the whole branch was dusty and ignored for years, despite being the most requested feature. One could argue that the fork accomplished what Gaim couldn't, and merging the fork back in killed it.
It is a GSOC student who is putting the feature in now, not the core Gaim/Pidgin devs, which says something. Years later, a student did it part time over the summer, where as a large team couldn't begin to touch it for years.
Skype 1 doesn't do Video on Linux, but I'm pretty sure it works with Skype 2 and above on Linux.
Also Kopete is cross-platform these days with binaries on Solaris, BSD, Mac, Windows and Linux.
Voice and Video also supposedly worked when it was Gaim about 4 years ago.
Mark suggested himself that maybe Gnome could/should run on QT. With the Gnome crowd wanting to move away from GTK 2 and break compatibility anyways, I say now or never.
People should be seriously looking at the merits of such a move.
Why rewrite a new GTK 3 from the ground up, especially given one of the goals of a new GTK would be QT-like theming engine that is easier to deal with, when it already exists?
Kudos to Cannonical for this move. Serious kudos indeed. That being said, I really hate reading Steven J. Vaughan-Nichols's blog posts.
I also disagree with Shuttleworth saying that OS X hands down provides the best experience. I haven't used it recently, but I have never been blown away by OS X. It does things well, but I don't see a massive usability revolution.
Please correct me if I'm wrong. Point to specific things the interface does well. Maybe the FOSS world will pay attention. But I'm just not seeing it.
The KDE interface is the best I've seen (though it certainly isn't perfect either).
I though assisting one in bypassing DRM to copy media was very direct and clear in the DCMA, which is why people are wary of including libdvdcss in Linux distros, even if it is used for playback and not copying.
I still prefer the classic Graffiti on the Palm, but the iPod QWERTY keyboard is acceptable; better than any hardware keyboard I've used on a smartphone.
I can text without looking at my phone because of tactile feedback. I might even be able to do the same with a qwerty smartphone keyboard because I know the layout so well.
The iPhone doesn't provide tactile feedback, so you don't know what key is where. I can't imagine how that is an improvement.
It would be pretty hard to have 20% of the Asian market while not sold in China. So either the figures only include the markets it is sold in, or it accounts for the fact that people in China are buying iPhones and then unlocking them.
The next iteration, the HTC Dream, is supposed to run Android, and have a slide out QWERTY keyboard. That I'm really looking forward to.
The Nokia internet tablets are promising, but not beefy enough on memory. Give me a model with 512 megs of memory instead of 128, and then I'll take it seriously.
I am keeping my eyes on them regardless, since Nokia bought out Trolltech/QT and KDE 4 packages are now available for them.
They are much easier to circumvent from the inside, but I've yet to see a firewall that can't be breached.
I'm sitting at work, where our firewall restricts internet access. Yet here I am, posting on Slashdot.
Firewalls are amazingly easy to bypass.
Dvorak?
...a standard cell phone will let you pretty much instantly hack and control anything in the country except for the utilities. For those, you need to go to 2 different locations that control all the utilities in the country.
That movie had the "Mac guy" so I totally trust it.
Seriously, can someone explain why competing reference books rule out fair use, especially given that she admits she hasn't even started on her version, years after his has been done?