Star Wars: the Force Unleashed Demo Sets Xbox Download Record
The demo version of Star Wars: The Force Unleashed was released a few weeks ago for download through Xbox Live and the Playstation Network. Now, LucasArts has announced that the game shattered records for the number of downloads on Xbox Live, taking only eight days to reach 1 million. The full version is due out next Tuesday, and LucasArts will be holding a launch party in San Fransisco on Monday night to celebrate. The game is part of a multimedia project which includes a best-selling book, a comic, action figures, and other tie-ins. According to Eurogamer's interview with producer Cameron Suey, previous Star Wars games suffered from a "lack of ambition." Suey also shows off some of the gameplay in a video. A video walkthrough of the PS2 and PSP versions is available at Kotaku. The game will not be available for PC. Early reviews for the game are good, but not great, and developers recently mentioned that George Lucas himself provided input on the project.
The force is strong in this one.
Some are being left disappointed with gameplay. I'm picking up the game for the story, and if that is good, I won't mind the gameplay so much. People forget that KOTOR's gameplay was pretty bad.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Check the link again...a PC version IS planned.
Bringing down a whole star destroyer?
so that means this game is just KOTOR with a few more background actors right?
because they went the stupid route of capitalizing on wannabeeness, and calculated that if they capitalize on the 'whooo dark jedi' thing it will all be a big success. and they literally FORCED the player to do stuff that s/he may not want to do all throughout the game, but the end.
kotor 1, 2 had been stellar successes by doing exactly otherwise - providing the player with choices starting from their first minute in the game.
but then again, what do you expect from a game that was mainly made for xbox, a microsoft outlet ? i remember spotting anti-net neutrality rants and suggestions subtly placed in mass effect, in 'info' screens of the game telling about how networking is handled in mass effect universe. THAT kind of an evil mind.
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Isn't there a slight exaggeration as to how "fun" having the force in a video game is? Seems to me all the best star wars games have had very little to do with the force and constantly disappoint due to peoples expectations of taking on these highly lauded powers.
I record my sleeptalking
previous Star Wars games suffered from a "lack of ambition."
i see they're keeping the ambition-level pretty constant then...
Early reviews for the game are good, but not great, and developers recently mentioned that George Lucas himself provided input on the project...
Well, there you go...
"Good, but not great" was my reaction to the demo. I might try it again tonight. I'm not sure what it was exactly that threw me off. Maybe the camera was set reverse to what I normally do. For some reason, I kept trying to push the camera the wrong way. And after getting mauled by a "boss", I lost interest. Maybe I'm getting too old for hack-and-slash action games.
Still, it seems like an ambitious game, and I think a lot of people are likely to have fun with it for what it is.
Irony: Agile development has too much intertia to be abandoned now.
I'm not much of a console gamer (I tried it on my brother's XBox). The Gravity gun in Half-Life 2 is so much easier and more gratifying to use than the Force move powers. The third person perspective in SW:FU makes it hard to select an object quickly. Both control sticks are used to move objects, making it feel mechanical. When throwing an object, it moves from the character's point of view, so it is hard to aim. Maybe I just suck at using gamepads.
While I can see your point to some extent (I like the Star Wars universe too), I can't help thinking that you're part of "the problem" when it comes to LucasArts, and the whole movie-tie-in market in general. What publisher is going to put any effort in making a good game if they know people like you will line up to buy it even if it sucks?
LucasArts used to make top-notch games: Full-Throttle, Grim Fandango, Monkey Island, X-Wing, and dozens more in every genre. But then Lucasarts executives (and Lucas himself, I imagine) realized that the most profitable thing to do was to churn out countless Star Wars games irrespective of quality. Yeah, there's been a couple good ones, but for every "Knights of the Old Republic" there's at least ten "Star Wars: Galaxies - Episode III Rage of the Wookiees"
I miss Jedi Knight II... whatever happened to that storyline, anyway? Kyle Katarn was awesome. Jedi Academy was really fun too. The dual-sided lightsaber was so powerful, I loved it. This is bringing back a lot of memories, of the days when Lucasarts didn't suck.
All your base are belong to Wii.
Meesah sorry to hear that.
When millions of clone-army customers are out to quash the rebellion on the internets, things like this are bound to happen.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Knights of the Old Republic and Tie Fighter suffered from a "lack of ambition"?
Fuck you, guy I've never heard of before. Guess what, physics games have been done. Played Half-Life 2? No... really? Try it, it's great.
It's the kiss of death...
Please don't unleash the force.
Find a job you like and you will never work a day in your life.
>Early reviews for the game are good, but not great, and developers recently mentioned that George Lucas himself provided input on the project.
A clue, Sherlock!
The demo was kind of cool at first, but it quickly became boring. It was too repetitive and dull. It started off good, but then i realized its just about running around a large map running into the same badguys over and over.... pick a box up throw it.
Graphically, its pretty nice but the gameplay didnt have that special something.
Actually, there will be a PC version:
"[...] It's crazy that this isn't already in the wild, but turns out plans for a PC version of heavily-physicsed Star Wars Sith 'em up The Force Unleashed were quietly revealed at NVIDIA's recent NVISION 08 conference. [...]"
(From this linked article.)
Power corrupts the few, while weakness corrupts the many.
LucasArts used to make top-notch games: Full-Throttle, Grim Fandango, Monkey Island, X-Wing, and dozens more in every genre. But then Lucasarts executives (and Lucas himself, I imagine) realized that the most profitable thing to do was to churn out countless Star Wars games irrespective of quality. Yeah, there's been a couple good ones, but for every "Knights of the Old Republic" there's at least ten "Star Wars: Galaxies - Episode III Rage of the Wookiees"
Star Wars: Rage of the Wookiees sounds awesome! But I can't seem to find it on ebay?
Once you start despising the jerks, you become one.
Force push!
Really, Mr. Coward?
You mean burying interesting and insightful stuff like:
But it does illustrate what a gigantic clusterfuck Microsoft has with the 360.
Referring to a game that's being released on PS3, 360 and Wii?
Or were you referring to the objective and replete with citations:
A healthy console shouldn't have some crossplatform third party game be its most popular download.
Can your explain, in your in your great anonymity, why exactly a highly anticipated game based on an established franchise that's been part of popular culture for a generation shouldn't be the most popular downloaded DEMO on a particular console?
No, Mr. Coward. I don't seek to bury posts I disagree with, I seek to bury flamebait trolls that offer nothing to discussion at hand. And I never post anonymously.
Fuck you,
Graham
Somehow I missed this upon first reading. Now I think you're just plain nuts! I thought the gameplay was solid and the graphics (driven by a souped-up NWN engine) were great. Yeah, the "action" mini-games were a tad weak, but that literally amounted to less than %1 of the total gameplay.
EG, the mediacritic places it down with the Incredible Hulk, and Penny Arcade harshed it.
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You are being watched now.
Yeah, you'd better keep an eye on me. You never know where I'll turn up.
so you googled for an entry in mass effect game world datapad. thats really telling.
game was made for microsoft. what can you link it to ? al kaeda ?
play the game yourself and see. i didnt know that it was made for xbox with microsoft's request until i got 75% into the game.
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The first stage alone is worth the 60$ for the game. For those who don't know (its kind of a spoiler...but its the FIRST stage, so whatever!), the first stage is a prequel to the actual game, and you play as Darth Vader himself with basically all of the skills maxed out, except with Force Lightning swapped out for Force Choke (since I beleive story-wise Darth Vader cannot use Force Lightning).
There was a video of the early game made by GameSpot... the demo really doesn't do the game justice. And screw the reviews. Is there still people who don't realise that buying out critics is the norm more than the exception in the industry? So the poor reviews probably just mean critics weren't bought and that the game isn't Final Fantasy: The Force Unleashed, or Halo 4: Force Unleashed Evolved.
- you learn the powers by pressing keys in awkward positions on the controller. - you wield a sword that can cut medal like hot knife on butter and miraculously not injur yourself. and finally - you pick a side and will always guarantee win (i swear this is some sort of census to see who will join the Sith and the Jedi) - if you should fail... relax, press OK to continue. presevere! - when desperate, look online for help
I would like to see him combine lightning with his "lightsaber" though.
I, for over 20 years, have supported LucasArts and Lucasfilm.
no more.
Their decision not to build a PC version has crossed a line.
the producer in charge of TFU Cameron Suey stated that the game would be a "watered down experience" on anything less than a $4,000 PC. couldn't be more watered down than ps2 or psp or DS! a $699 pc can play crysis warhead on high @30fps, so it ought to be able to smoke the pants off an xbox360 or ps3 running in low resolution.
so I have chosen not to consume lucas made goods or services. I decided not to see the new clone wars movies, and I can say definitively, I won't be buying my son any lucas toys over the next 15 years. I was a loyal fan and customer. It's no surprise they have chosen payday over their fans. They are a business at the end of the day.
They're using their grammar skills there.
Give me a decent adventure game. I don't care if you make Guybrush carry a light-saber. Dress Sam as a wookie and Max as an ewok. I don't care. Manny could be a storm trooper. I just want more SCUMM and GrimeE adventures.
It must have been a pretty lame launch party, given that they laid off all the developers a few weeks ago.
Apparently nobody seems to care that the majority of the development team was laid off before release, in what was likely a cost-cutting move.
I mean, hey - you don't have to pay bonuses to people you fired. Maybe Lucas should provide some input on that.
Where's the launch party? One of the big nightclubs, like Ruby Skye or the DNA Lounge? No. Lucasfilm's facility in the Presidio? No. The Metreon, where Sony still has the Playstation store? No.
It's at the Best Buy on Harrison at 101. That's not a launch party. It's not even a good retail outlet.
Isn't there a slight exaggeration as to how "fun" having the force in a video game is?
No - it's fun in the same way many physics based games are fun - like Portal, or even the gravity gun in HL2. It's pretty fun to fling around stormtroopers, or fling things into stormtroopers, or just to wave a stormtrooper around and gently set him down. Or to open a door slightly, then pick up a box and ram it around the room inside into things you can't see. Or to bend a girder into the path of a tie fighter. It's using powers to move things around to accomplish a goal in a unique way, that is fairly fun.
So that part is pretty fun, for me it's more a question of how good the story is, or how deep using the force as a tool gets after you level stuff up for a while. I'm still really on the fence about buying this despite having really liked the demo and played through it repeatedly. The only issue I found is that I found it a little bit touchy when locking on to some objects I wished to lock into to throw around, and sometimes that was a little frustrating.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
spelling mistake, doh!
No pussy for YOU!
As for me, I downloaded the PS3 demo last week, found it incredibly dull, deleted it. Disclaimer: I've always been more of a Star Trek fan, anyway.
Well being able to toss junk around and make the bad guys fall down is fun. Too bad you can't move while doing it, that takes a lot of the fun back. Otherwise, this is a really linear romp. Exactly one path through the maze, a stupid reaction puzzle disguised as a chicken walker at the end of the hall. Such high production values, so little game.
Have you got your LWN subscription yet?
The gameplay was so 'arcadey' - it felt like a Wii game.
I mean cmon - the guys force powers at the START of the game were strong as the emperor, the light saber is taking 5 hits to kill a trooper (huh?)
I mean it LOOKS cool and would play cool for kids but I always preffered the more serious stuff.
I always preferred X-Wing or Tie Fighter compared to X-Wing vs Tie Fighter (the 'arcadey' one) :/
Not fun, if the demo was the LAST level of the game, well - maybe awesome but the start, nope.
Didn't they just say it was available for XBox? Isn't that a PC? Intel/runs windows/NVIDIA chip? Or am I missing something?
According to Eurogamer's interview with producer Cameron Suey, previous Star Wars games suffered from a "lack of ambition."
Bingo. LucasArts - while famous for their groundbreaking games back in the early days (80s/90s) - has been screwing around with their StarWars franchise for quite some time now. Watch the latest CloneWars movie to see what I mean. That a SW Game get press for not being that bad shows how far LA has sunk. I personally consider this the most promising game in the SW universe right now (a HL full conversion). Sadly enough, LucasArts is so corrupted with politics, they don't give a damn about modders / enthusiast game developers. Would this be Valve themselves, they'd've hired the entire team allready.
We suffer more in our imagination than in reality. - Seneca
I remember seeing the technical demos and concept animations and thinking that looks cool but they'll never be able to make a playable game out of it. Downloaded the demo and i was right it doesent really work, however with that said its MUCH MUCH better than i was expecting. Its far from perfect and has many irritations (poor targeting, immobile while forcing etc etc) but its a good laugh and i will probably pick it up when it comes out.
(I actually like the lightsaber combos more than the force use but it is highly amusing seeing stormtroopers grab on to each other and anything else they can as they go flying through the air).
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
I don't get all this immense overhype over new games or ceaseless whining because a game comes out on a console first or doesn't come out on the PC at all.
Don't you people find gaming fun in maybe digging out some old titles and downloading a few new levels to play? Or maybe grabbing an update engine for, say, Duke Nukem 3D, Quake or Doom? Or even grabbing 15 minutes online in a freebie deathmatch with "World Of Padman" or "Warsow"?
I don't get this online games thingie anyway. I play a lot of games and maybe it's an attention span thing but I *really* don't want to devote a fair proportion of my life to just *one* game like WoW or this new Star Wars game. I don't mind taking my time finishing a game like HL2 because I've no reason to rush and I'm going to look pretty stupid as a fat middle-aged bloke going into my office and bragging to my workmates about how I'm so amazing for "getting past the tripods" before they did.
And then there's the endless copy-protection and DRM shit to contend with - Jesus, people! The idea is *very simple* - you pay some money in your local game store and they let you have a game that you can take home, install, play with and maybe add a mod or two to it so that it entertains you; not spend half your life making phones calls for new registration keys because you've installed it more than three times or tapping in anti-EA hate mail on Amazon because you're naive enough to buy a game before doing some investigation first...
It's very simple - a lot of games companies treat us like shit because far too many gamers have let them get away with it for far too long.
Please GROW SOME BACKBONES, people!
Gentoo Linux - another day, another USE flag.
George Lucas himself provided input on the project.
So...halfway through the game you must complete a 10 hour pod race,
after which you learn The Force is actually powered by Thetans or something.
Everyone is downloading it for two reasons. To check out what all the hubla is about. To see if its worth the $50+ dollars or a waste of it.
it's 4PM and im naked, lol
Yeah, I heard that your boss would prefer that you waited until work was finished though.
I will preface this by stating I do like star wars, but I'm not a fanatic.
I have to say that I downloaded this game kind of worried it was going to be a let down. It wasn't.
The pacing is good, the graphics are amazing, the controls feel natural, and the story is pretty interesting.
There are a lot of people bashing the gameplay but I haven't heard a real good description for those of you that maybe don't have a 360 or ps3 or haven't had a chance to try the demo.
So here is the gameplay in a nutshell:
Take God of War, mix in a little Devil May Cry, add a dash of Jedi Knight 2 and you've got it.
I have completed the demo on all three hardness settings, the Sith Lord setting is rather tough, but once you get used to the controls it is possible and it makes the game a whole lot more fun. You begin to see why your force powers are useful at this difficulty level, you NEED to use the force to be able to complete the missions, if you attempt to just force push guys and slash them, they will cut you down with their laser guns. At Sith Lord level, the games depth becomes apparent, the choices and tricks you use determine your fate. Here's an example; on one part of the level tie fighters fly past you quickly and blast you as you are trying to fight the men on the ground. Using the force, you can actually bend beams out into the area the fighters are flying which causes them to crash. I did manage to get past this part without doing this, however using the technique maximized my health and allowed me to get through the level much easier. It's this environmental manipulation that has taken the 3rd person fighting game to a whole new level.
This game really does deliver, don't listen to the naysayers, try it for yourselves.
Bringing down a whole star destroyer?
Depends on the Universe. If it's the Kasdan/Brackett Universe of ESB, it's not a problem - that Force is infinite, only the degree to which the Jedi is one with the Force is a factor. If it's the Lucas Universe of the prequels, then, yeah, those Jedi are just a bunch of parlor magicians with viruses in them.
n.b. the relative age of Ben Kenobi is further proof of different universes between the trilogies.
My God, it's Full of Source!
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