The REAL difference is you can fit 400,000 tons of explosive equivalent in a 2' by 1' package using nuclear fusion. The raw material cost is probably an order of magnitude cheaper as well. But I still think exploding nukes at a leaking oil well is still a retarded idea 50 miles off the Gulf coast.
Depends on the bomb. The small (10-12"-ish diameter) tactical "physics packages" were in the 250-500 kiloton range for max yield. Some even had a 'dial-a-yield' function where the warhead could be de-tuned in the field to lower the explosion size to fit the need at the time.
Once the MIRV concept in ICBMs and air launched cruise missiles in manned bombers were fielded the big honking single many-megaton warheads went away in favor of many independently targetable 400-500 kiloton warheads. The largest warhead ever fielded by the U.S. was the Mk-41 free-fall bomb with a 25 MT yield. It was huge, it weighed 10,000 pounds and had something like a 4 foot diameter.
I was waiting for that gem to get busted out. "Wind turbines as evil laser guided bird murderers" is my absolute favorite tree hugger argument against them. Domestic cats kill tens of millions to HUNDREDS of millions of birds per year, including the young of migratory species like ducks and geese. The University of Wisconsin did a predation study in the '90s where they found housecats killed at least 8 million birds per year in Wisconsin alone. A few dead birds per year per turbine is a joke compared to that.
Back in the day when I played the tabletop version, a 55 ton mech with a big-ass engine, max jump jets and as many MGs as there were crit slots for was great. It was total abuse of the rules but that volume of fire would inevitably lead to knocking the opposing mech's pilot unconscious.
Gamefly's mailer is much, much more durable than the current Netflix one. I suspect part of it is that Gamefly caters to a different customer base, one who is more likely claim a game lost and keep it, and that's magnified by the fact it's a $50-60 game instead of a $10-15 movie.
The best sensor in the world won't do jack squat for you if you have crap-tastic optics. For pro-am digital photography the lenses are the limiting factor these days, the sensors are more than good enough. And it's not likely you're going to find a webcam with decent glass, sorry. For that form factor (teeny tiny camera) you're not going to get good quality or low light performance.
As to why nobody reacted to the presence of helicopters, the Army routinely flies patrols to "acclimatize" the population to the presence of helicopters at all times. Apaches can accurately engage with their cannon from over a kilometer away. Shells will actually travel more than 4km, but they have problems with fuze function after about 2km because they've lost so much velocity. That video is coming from a ridiculously powerful optics system.
Yep, they got it from an anonymous source, this "we had to haxx0r REALLY hard" story is a smokescreen. The AH-64's onboard recorders don't store this video encrypted. Either a concerned party in that unit or someone in the Pentagon leaked the video.
The video itself isn't the worst part of this story. The fact that they tried to bury it is what is really disturbing to me. You put a bunch of Army troops on the ground and give them the most lethal and effective killing machines on the planet in an urban environment and civilians ARE going to die. People who claim otherwise are lying their asses off.
Maybe with an underpowered car it would? With my current car I don't get that feel at all. In fact the first week I drove it, in town I had to be careful because of the lack of speed cues from shift points or engine noise I'd end up doing 50 in a 35 and not really notice.
Or maybe with some people the lack of jerk from a manual shift "off throttle-clutch in-shift-clutch out-back on throttle" makes it feel like there's more acceleration than there is?
CVTs are the way to go in automatic transmissions. The throttle becomes the "power request pedal" and the transmission keeps the engine in the correct RPM range for the requested level of power. Slightly push the pedal? Engine sedately hovers at 2500 RPM while you gently accelerate. Floor the pedal? Engine immediately climbs to 6000 RPM and stays there as you accelerate like a bat out of hell. Initially it's a bizarre feeling to have the engine pitch remain constant while you accelerate.
I learned to drive a manual on a 1946 Ford heavy duty with no synchros, double clutching FTW. Manual transmissions are great for racetracks or farm equipment, but I'm sold now. For daily driving I'll take a CVT any day.
Errr, what? Did I miss that memo? I have a laptop for travel, but I can't ever see myself using it as my primary computer. Screen is too small and you only get one (ignoring the CES publicity stunt prototypes), keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics. For getting real work and gaming done I'll stick with my triple monitor desktop workstation for the foreseeable future.
I am of the opinion that the input latency will make the gaming experience worse than if you were playing on a console in the room with you. And in fast paced action games it will make the experience unplayable.
You say I'm totally wrong because of an ad-hominem attack on the site that posted the information, then accused me of being "afraid of anything new"? I guess your argument doesn't convince me.
Yeah, but Apollo 1 was running with 100% oxygen environment that was pressurized to 2 PSI above ambient sea level atmosphere, which made the environment pretty much explosive. In space the Apollo capsule operates at 5 PSI instead of 16 PSI like in the Apollo 1 ground fire.
One review site that got sued for posting thoughts about the beta of OnLive basically said that the latency from the time you input a command to the time it shows up on the screen made 1st/3rd person shooter type games entirely unplayable. You would "overshoot" your target when trying to aim at something, and that problem is not solvable, end of story. REAL gaming systems render the client side with virtually zero latency from the controller, so when you let go of the thumbstick your cursor stops NOW. The OnLive setup can't see into the future to know when you're going to press a button or move a controller stick.
I'd be curious to see an example of that too. Vehicle brakes can rapidly dissipate a hell of a lot of energy. In 1st gear in my car (a V6 with 280HP) while at full throttle if I slam on the brakes I can stall the engine. And it was no contest, the brakes way overpowered the engine. I tried it after this hysteria about "sudden acceleration" first started bubbling up in the news.
My current car has a CVT. It's REALLY weird to get used to city driving with it, you don't have the gear changes or engine sound as reference points for how fast you're going. You eventually get used to it, but it's certainly something where you don't notice what you're relying on for information until it's gone.
I had that happen with a late '80s Buick when the mass airflow sensor went wonky. You'd basically get either zero power or 100% throttle. Made getting it to the shop... interesting.
So... if you had the cruise control turned on and pressed the "accel" button three times in a row the car would try to accelerate? That sounds like "working as intended" to me. What does the owners manual say about multiple repeated taps of the cruise control acceleration button? I'm not familiar with Dodge/Chrysler electronics, I've only ever driven GM, Ford and Nissan vehicles long enough to notice things like cruise control behavior. With GM vehicles if you hold the increase speed button the car will at first accelerate slowly, then accelerate hard after a second or so of holding the button.
So, black smoke monster; What was it?
The physical manifestation of the writer's lack of talent?
Erm, 12,000 feet is pretty damn deep water.
The REAL difference is you can fit 400,000 tons of explosive equivalent in a 2' by 1' package using nuclear fusion. The raw material cost is probably an order of magnitude cheaper as well. But I still think exploding nukes at a leaking oil well is still a retarded idea 50 miles off the Gulf coast.
Depends on the bomb. The small (10-12"-ish diameter) tactical "physics packages" were in the 250-500 kiloton range for max yield. Some even had a 'dial-a-yield' function where the warhead could be de-tuned in the field to lower the explosion size to fit the need at the time.
Once the MIRV concept in ICBMs and air launched cruise missiles in manned bombers were fielded the big honking single many-megaton warheads went away in favor of many independently targetable 400-500 kiloton warheads. The largest warhead ever fielded by the U.S. was the Mk-41 free-fall bomb with a 25 MT yield. It was huge, it weighed 10,000 pounds and had something like a 4 foot diameter.
I was waiting for that gem to get busted out. "Wind turbines as evil laser guided bird murderers" is my absolute favorite tree hugger argument against them. Domestic cats kill tens of millions to HUNDREDS of millions of birds per year, including the young of migratory species like ducks and geese. The University of Wisconsin did a predation study in the '90s where they found housecats killed at least 8 million birds per year in Wisconsin alone. A few dead birds per year per turbine is a joke compared to that.
I still tear up a little sometimes when I glance at my Falcon 4.0 binder/manual on the shelf.
Back in the day when I played the tabletop version, a 55 ton mech with a big-ass engine, max jump jets and as many MGs as there were crit slots for was great. It was total abuse of the rules but that volume of fire would inevitably lead to knocking the opposing mech's pilot unconscious.
Gamefly's mailer is much, much more durable than the current Netflix one. I suspect part of it is that Gamefly caters to a different customer base, one who is more likely claim a game lost and keep it, and that's magnified by the fact it's a $50-60 game instead of a $10-15 movie.
The best sensor in the world won't do jack squat for you if you have crap-tastic optics. For pro-am digital photography the lenses are the limiting factor these days, the sensors are more than good enough. And it's not likely you're going to find a webcam with decent glass, sorry. For that form factor (teeny tiny camera) you're not going to get good quality or low light performance.
As to why nobody reacted to the presence of helicopters, the Army routinely flies patrols to "acclimatize" the population to the presence of helicopters at all times. Apaches can accurately engage with their cannon from over a kilometer away. Shells will actually travel more than 4km, but they have problems with fuze function after about 2km because they've lost so much velocity. That video is coming from a ridiculously powerful optics system.
Yep, they got it from an anonymous source, this "we had to haxx0r REALLY hard" story is a smokescreen. The AH-64's onboard recorders don't store this video encrypted. Either a concerned party in that unit or someone in the Pentagon leaked the video.
The video itself isn't the worst part of this story. The fact that they tried to bury it is what is really disturbing to me. You put a bunch of Army troops on the ground and give them the most lethal and effective killing machines on the planet in an urban environment and civilians ARE going to die. People who claim otherwise are lying their asses off.
Maybe with an underpowered car it would? With my current car I don't get that feel at all. In fact the first week I drove it, in town I had to be careful because of the lack of speed cues from shift points or engine noise I'd end up doing 50 in a 35 and not really notice.
Or maybe with some people the lack of jerk from a manual shift "off throttle-clutch in-shift-clutch out-back on throttle" makes it feel like there's more acceleration than there is?
CVTs are the way to go in automatic transmissions. The throttle becomes the "power request pedal" and the transmission keeps the engine in the correct RPM range for the requested level of power. Slightly push the pedal? Engine sedately hovers at 2500 RPM while you gently accelerate. Floor the pedal? Engine immediately climbs to 6000 RPM and stays there as you accelerate like a bat out of hell. Initially it's a bizarre feeling to have the engine pitch remain constant while you accelerate.
I learned to drive a manual on a 1946 Ford heavy duty with no synchros, double clutching FTW. Manual transmissions are great for racetracks or farm equipment, but I'm sold now. For daily driving I'll take a CVT any day.
Desktops are obsolete...
Errr, what? Did I miss that memo? I have a laptop for travel, but I can't ever see myself using it as my primary computer. Screen is too small and you only get one (ignoring the CES publicity stunt prototypes), keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics. For getting real work and gaming done I'll stick with my triple monitor desktop workstation for the foreseeable future.
I am of the opinion that the input latency will make the gaming experience worse than if you were playing on a console in the room with you. And in fast paced action games it will make the experience unplayable.
You say I'm totally wrong because of an ad-hominem attack on the site that posted the information, then accused me of being "afraid of anything new"? I guess your argument doesn't convince me.
And the movie's protagonist (translation for Michael Bay: main good guy) could be NAMED "Max Pressure".
Yeah, but Apollo 1 was running with 100% oxygen environment that was pressurized to 2 PSI above ambient sea level atmosphere, which made the environment pretty much explosive. In space the Apollo capsule operates at 5 PSI instead of 16 PSI like in the Apollo 1 ground fire.
One review site that got sued for posting thoughts about the beta of OnLive basically said that the latency from the time you input a command to the time it shows up on the screen made 1st/3rd person shooter type games entirely unplayable. You would "overshoot" your target when trying to aim at something, and that problem is not solvable, end of story. REAL gaming systems render the client side with virtually zero latency from the controller, so when you let go of the thumbstick your cursor stops NOW. The OnLive setup can't see into the future to know when you're going to press a button or move a controller stick.
*BRAWNDO*
Now with more MOLECULES!
What spark? There's no spark plug at all in a diesel cycle engine.
I'd be curious to see an example of that too. Vehicle brakes can rapidly dissipate a hell of a lot of energy. In 1st gear in my car (a V6 with 280HP) while at full throttle if I slam on the brakes I can stall the engine. And it was no contest, the brakes way overpowered the engine. I tried it after this hysteria about "sudden acceleration" first started bubbling up in the news.
My current car has a CVT. It's REALLY weird to get used to city driving with it, you don't have the gear changes or engine sound as reference points for how fast you're going. You eventually get used to it, but it's certainly something where you don't notice what you're relying on for information until it's gone.
I had that happen with a late '80s Buick when the mass airflow sensor went wonky. You'd basically get either zero power or 100% throttle. Made getting it to the shop... interesting.
So... if you had the cruise control turned on and pressed the "accel" button three times in a row the car would try to accelerate? That sounds like "working as intended" to me. What does the owners manual say about multiple repeated taps of the cruise control acceleration button? I'm not familiar with Dodge/Chrysler electronics, I've only ever driven GM, Ford and Nissan vehicles long enough to notice things like cruise control behavior. With GM vehicles if you hold the increase speed button the car will at first accelerate slowly, then accelerate hard after a second or so of holding the button.
It looks kind of like they glued the front half of an F-22 to the back half of an Su-27.