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Are Consoles Holding Back PC Gaming?

An anonymous reader writes "Despite all the excitement over Nvidia's upcoming Fermi GPU, there is still a distinct lack of DirectX 11 games on the market. This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics. Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7). Therein lies the rub. With the majority of PC games now starting life as console titles, games are still targeted at five-year-old DirectX 9 hardware."

518 comments

  1. Short Answer: Yes! by Anonymous Coward · · Score: 0, Insightful

    PC Games are designed for the graphics capabilities of the gaming
    consoles (The Wii is a fisher price funbox designed for non-gamers and
    drunk idiots). Few are as bad as the PC version of Final Fantasy 7 but
    it still happens.

    But then in a few years mobile phone gaming will hold back console gaming.

    Causes...

    Piracy: It is much easier to pirate a PC game.
    Market size: With a few exceptions (WoW etc) console gaming earns a lot more money. Not just because console games usually cost 50% more than a PC game.
    Laziness: Creating a console game might get you x million sales but the extra effort required for a proper PC version (higher res textures, modability) doesn't get you that much more than a straight port.
    Your target audience: Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.
    Thats why RPGs dont do well on consoles. (The Final Fantasy series is not RPG it is just teen angst emo crap)

    TFS blames the DX9 hardware in the Xbox and while that is partly true, PC gamers tend to expect more than just flashy lights and explosions.
    Games companies try to make interactive movies with bits of action thrown in but dont realise that the story parts are mostly just pathetic.
    Big name actors doing voices, more cut-scenes and Quick Time Events does not make up for a lack of gameplay.

    1. Re:Short Answer: Yes! by Brian+Feldman · · Score: 0, Troll

      I don't think you ever played FF7's PC version. Even the software renderer was graphically superior on a middle-ranging PC at the time of its release to the PSX version. Having a fast enough computer/3D accelerator to run it in high resolutions and there was no comparison.

      --
      Brian Fundakowski Feldman
    2. Re:Short Answer: Yes! by tepples · · Score: 1

      Market size: With a few exceptions (WoW etc) console gaming earns a lot more money. Not just because console games usually cost 50% more than a PC game.

      For console multiplayer against visiting friends, you usually need one console, one large monitor and one copy of the game. But for PC multiplayer against visiting friends, you usually need a whole LAN of PCs because most major-label PC games don't have a mode for gamepads and split screen. So you have a $60 console game vs. two to four copies of a $40 PC game.

    3. Re:Short Answer: Yes! by bigstrat2003 · · Score: 1

      Yes, but for a lot of games, split-screen sucks. Not only do you have only a portion of the screen, but your friends are probably cheating by looking at your screen to see where you are. There are games which are reasonable to play with local multiplayer, but for most, I'd just as soon not play at all... so I wouldn't really call that an "advantage" for consoles.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Short Answer: Yes! by sopssa · · Score: 1

      Sure, but you can't really compare those two. Both console gaming with friends and LAN parties are completely different. I don't know why people always have to compare the two - you can have both.

      LAN parties also offer one strategic element more - other people don't see where you are / what you are doing / what you are planning and you can have your whole full screen just for yourself. Our Call of Duty LAN parties would had been quite less fun if you knew where everyone was. No hiding, no surprise attacks, no tactics. Just mindless who-shoots-and-hits-first attacks.

    5. Re:Short Answer: Yes! by frieko · · Score: 1

      Simple solution to the screen watching cheat - just accept it. It adds an interesting new element to the game. I remember back in the Halo 1 days the advantage would go to the players that could instantly glance and interpret what they saw.

    6. Re:Short Answer: Yes! by tepples · · Score: 1

      Both console gaming with friends and LAN parties are completely different.

      I agree. So why don't PC games support the console-style experience for players who have a PC tucked under the HDTV?

      I don't know why people always have to compare the two - you can have both.

      But why can't I have both on one machine?

      Our Call of Duty LAN parties would had been quite less fun if you knew where everyone was.

      If modes like Goldeneye 007 on N64 aren't acceptable, have you tried a team game? If you have two people on your split screen, can you do two on a team vs. two bots? Split-screen first-person shooters all the way back to FaceBall 2000 for Super NES have supported team matches.

    7. Re:Short Answer: Yes! by commodore64_love · · Score: 5, Insightful

      >>>The Wii is a fisher price funbox designed for non-gamers and drunk idiots

      Sure if you pretend that Nintendo doesn't have a 30 history of creating excellent games. I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES. And just as good as on my Xbox, PS2, or PS1. I can't believe your comment was marked "insightful" since it's mostly just fanboyism.
      .

      >>>Most console gamers have short attention spans and prefer flashy lights and 5 mins of intense adrenaline to a game with a story.

      How ironic you post this on an article about how PC games are not shiny enough. If Pc gamers care more about story than flashy lights, then why worry if the graphics are "only DirectX 10 instead of 11?) Probably cause you're wrong. I've met lots of PC gamers who refuse to play a classic like Wing Commander or Baldurs Gate 1 just because it's pixelated.

      As for story, if console games don't like story, why are RPGs so popular on consoles? Once again I question why your fanboyish anti-console rant was labeled "insightful". Trollish is more like it.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:Short Answer: Yes! by djnforce9 · · Score: 1, Informative

      There were other problems with the PC version FF7 though. Just to name a couple:

      1. The music went through your sound card's Midi Synthesizer which was MUCH lower quality than the PSX's sound hardware at the time (although the included Yamaha XG SoftSynthesizer did help mitigate the quality gap) and was incapable of producing vocals (yes that meant that you got absolutely no lyrics during the "One Winged Angel" song heard while fighting the final boss).

      2. The FMV compression was also rather poor and looked more pixelated than on the PSX.

    9. Re:Short Answer: Yes! by NervousNerd · · Score: 1

      But it was buggy as all hell. Even today, if you want to replay it, I tell people to play the PSX version in an emulator with every thing maxed out. It looks better and plays better.

    10. Re:Short Answer: Yes! by TheRaven64 · · Score: 1

      So why don't PC games support the console-style experience for players who have a PC tucked under the HDTV?

      It's been a while since I looked at the state of PC gaming, but most of the games that looked like they'd make sense as shared-screen games that I owned did support it. Some really old examples include things like Wacky Wheels, which supported both serial-line and split-screen modes. Future Cop LAPD is slightly more modern and it did too. Atomic Bomberman supported up to 8 players (I think), and you could have them on any mixture of computers. We played it at a LAN party where we ended up with more people than computers. Some people shared a keyboard and a couple played with joypads. I don't know if this trend was reversed in more recent PC games, but a lot of recent console games, particularly on the XBox 360, don't support single-console multiplayer either.

      --
      I am TheRaven on Soylent News
    11. Re:Short Answer: Yes! by djnforce9 · · Score: 1

      To be honest, that only applies to games with local "split screen" multiplayer to which not all console games have and sometimes it just does not work depending on the game's genre. Sega & Sonic All-Star Racing has local multiplayer on both consoles and PC and it uses split-screen so like you said, you only need one copy for multiple friends to play. However, if we got into a game that has no local multiplayer (RTS and even some FPS games for example which could never work on split-screen), then whether you are using consoles or PC, you will need a network and multiple consoles (and copies of the game) to play multiplayer.

    12. Re:Short Answer: Yes! by halowolf · · Score: 1

      It also helped that for the first time in gaming history the pistol in Halo 1 was actually a good choice of weapon instead of a default way to alert your peers that you were a sure kill.

    13. Re:Short Answer: Yes! by sopssa · · Score: 1

      I agree. So why don't PC games support the console-style experience for players who have a PC tucked under the HDTV?

      People that have done such are so minority that it probably doesn't make much sense to developers. Most people now a day have console for that purpose. PC games used to have multiplayer split-screen support in a lot of games and we used to play so in the 90's (there was some fun games too, especially some freeware ones). But when Internet got around and LAN parties started to become more common, there wasn't really need for such anymore.

      If modes like Goldeneye 007 on N64 aren't acceptable, have you tried a team game? If you have two people on your split screen, can you do two on a team vs. two bots? Split-screen first-person shooters all the way back to FaceBall 2000 for Super NES have supported team matches.

      Co-op campaigns like Left4Dead, Borderlands and so on sure can work that way, I agree. But since I like these strategy games and games where enemies not knowing where you are is important thing, I rather take PC and have LAN parties. But when we sit down for a beer or quick game, my consoles work just well for that. Take the best from both worlds.

      As to what comes to why not a single machine, there isn't a single console either. With current generation it actually makes even some sense, since Wii is so completely different to the other machines. However pretty much all people are just fine with the current differences between PC/Consoles and I am too.

      Sometimes it's better to separate things and not try to build a "Jack of all trades, master of none" -device.

    14. Re:Short Answer: Yes! by Anonymous Coward · · Score: 0

      Well, but that was due to the stupidness of the game company.
      They gave the port team an old build which did not even work,
      the original high resolution FMVs were lost so they had to reencode
      the PSX ones.
      Heck, they could not even talk to the guys who developed FF7 for PSX
      as the original team was directly diassembled and each member had a new project to work on.

    15. Re:Short Answer: Yes! by ravenshrike · · Score: 1

      A good weapon? Hell, I used it much more than I ever did the sniper rifle.

    16. Re:Short Answer: Yes! by WhatAmIDoingHere · · Score: 1

      haha, split-screen multiplayer? Other than the Halo games, nobody does split-screen anymore.

      --
      Not a Twitter sockpuppet... but I wish I was.
    17. Re:Short Answer: Yes! by Anne+Thwacks · · Score: 1
      I am a drunk idiot, you insensitive clod!

      Does anyone know how to unlock the secret girlfriends in Tiger Woods PGA tour 10 on Wii?

      --
      Sent from my ASR33 using ASCII
    18. Re:Short Answer: Yes! by Zencyde · · Score: 1

      I don't think YOU played the FF7 PC version. It was glitchy as SHIT. Particular events would cause crashes in the game (like the appearance of Yufi). The video quality was horrible! I'm also fairly confident that the FMVs were reencoded with a shittier encode because I remember cringing thoroughly at the quality. FF7 for PC is a PERFECT example of a shitty port. I never played FF7 on PSX as I never owned one so I was happy to finally try it out for PC. I could only get the game running with a couple of appropriately applied patches. Yes, a couple. And none of them were official.

      --
      What day is it? Could you please tell me?
    19. Re:Short Answer: Yes! by tepples · · Score: 1

      Racing games, such as Mario Kart and Sonic Kart, do split-screen. Tetris splits the screen even on PC because it shows you the other players' playfields on purpose. Some games, like fighters and Bomberman, don't need to split the screen because all action takes place in one room and the camera is zoomed out far enough that all characters are visible.

    20. Re:Short Answer: Yes! by Ajaxamander · · Score: 1

      That's Halo's Marathon DNA showing through. The .44 in multiplayer Marathon was devastating. Especially two-fisted.

    21. Re:Short Answer: Yes! by sixsixtysix · · Score: 1

      no shit. too had to volume license for a multi-puter home at a discount is it?

      --
      ...
    22. Re:Short Answer: Yes! by Anonymous Coward · · Score: 0

      Zelda and Metroid the Wii both suck. Comparing them to the classic NES and SNES titles is hurts my head ;)

      Regarding RPGs - they're popular on consoles because consoles are popular. Also, a lot of the popular titles are JRPG-type games, which are barely RPGs.

      Personally, I'm a huge fan of the genre, which means I play on PC. Mods are essential to get the most out of single-player RPGs.

    23. Re:Short Answer: Yes! by geminidomino · · Score: 0, Troll

      It also ... had fixed save points.

      It was a console game ported to PC, not rewritten for the PC. What did you expect?

    24. Re:Short Answer: Yes! by geminidomino · · Score: 1

      Not nearly as bad as FF VIII's PC version... it used some kind of bug in older chips that made it unplayable on future cards.

      Weird as hell.

    25. Re:Short Answer: Yes! by Kitkoan · · Score: 1

      >>>The Wii is a fisher price funbox designed for non-gamers and drunk idiots

      Sure if you pretend that Nintendo doesn't have a 30 history of creating excellent games. I don't own a Wii but the games I've played (Zelda Twilight Princess, Metroid Prime 3) are just as good as those games I found on my Gamecube, N64, Super Nintendo, and NES. And just as good as on my Xbox, PS2, or PS1. I can't believe your comment was marked "insightful" since it's mostly just fanboyism. .

      While I agree with the fact that the Wii isn't a fisher price funbox for non-gamers and drunk idiots (though being drunk does help), the Wii as a console isn't much good. Nintendo did have a great run in the 80's and 90's, but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse. I do own a Wii and to be honest, it's gathering dust and hasn't been turned on in months. It's not that it lacks amazing games like Zelda Twilight Princess and Metroid Prime 3, it's that those are pretty much the only good games on the systems. 99% of all the good games made on the Wii are made by Nintendo (which isn't many) and the other 95% of games are horrible games that are dumped by publishers hoping to score some easy money of the Wii's explosive demand in the beginning of it's life, only the rare non-Nintendo made game is worth playing let alone buying instead of renting. Now the Wii is just a flooded market of horrible games that make you feel suckered if you bought them. The Nintendo Seal of Quality has become a joke and it doesn't take people long to release that there just aren't many good games on the Wii. For everyone 1 good game there are at least 10 games that just plan shouldn't have been made and because I got burned with a few bought and rented I've learned to avoid any and all non-Nintendo developed games on the Wii. And I'm not alone in this opinion. Nintendo shot itself in the foot by allowing so many companies to pay the license and release these crappy games and now it's paying for it.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    26. Re:Short Answer: Yes! by geminidomino · · Score: 1

      Someone's been giving the idiots mod points again. How is it a troll to point out that the game was ported, not rewritten, so it would have "fixed save points" just like the original?

    27. Re:Short Answer: Yes! by WhatAmIDoingHere · · Score: 1

      So, games from back when cartridges were awesome for consoles did it. Okay? Nobody does split-screen anymore.

      --
      Not a Twitter sockpuppet... but I wish I was.
    28. Re:Short Answer: Yes! by tepples · · Score: 1

      Then how am I supposed to host a birthday party or annual family reunion where multiple children are present? Buy four gaming PCs and four copies of each game?

    29. Re:Short Answer: Yes! by commodore64_love · · Score: 1

      >>>Nintendo did have a great run in the 80's and 90's, but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse
      >>>

      Really? Well let's see:

      Early 80s - #1 was Atari
      Late 80s - #1 with the NES
      Early 90s - #1 with the Super NES (beat Sega)
      Late 90s - #2 with the N64 (beat Sega again)
      Early 2000s - #2 with the Gamecube (it was a statistical tie with Xbox)
      Late 2000s - #1 with the Wii (outselling X360 and PS3 approximately two-to-one)

      While Nintendo had a rough patch during the PS1/PS2 years, it appears they rose to the top again. Of course it helped that Sony made a major mistake with overpricing their console at $700 but still, the stats speak for themselves. I wouldn't call #1 a rough patch.
      .

      >>>only the rare non-Nintendo made game is worth playing let alone buying instead of renting

      Sega games on Wii? They are still fun.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    30. Re:Short Answer: Yes! by Kitkoan · · Score: 1

      >>>Nintendo did have a great run in the 80's and 90's, but the last 10 years have not been kind to Nintendo and each time it seems to be getting a little worse >>>

      Really? Well let's see:

      Early 80s - #1 was Atari

      Atari caused the North American Video Game Crash of 1983 which Nintendo made its coming into in 1985 (was released in 1983 in Japan, 1985 else where)

      Late 80s - #1 with the NES Early 90s - #1 with the Super NES (beat Sega) Late 90s - #2 with the N64 (beat Sega again)

      N64 was beaten by the Playstation due to the N64 usage of cartridges that cost more to manufacture, took longer to manufacture and coundn't hold as much information.

      Early 2000s - #2 with the Gamecube (it was a statistical tie with Xbox)

      Sales of the Gamecube were 22 million, 2 million short of the 24 million of the Xbox and way behind the 140 sold of the PS2. While it wasn't far behind the XBox, it was no where near the major player it had been compared to Sony's Playstation.

      Late 2000s - #1 with the Wii (outselling X360 and PS3 approximately two-to-one)

      Not sure if that will help them in the long run though, more so since Wii sales have been slowing down at a massive pace from 803,000 units Wii's sold in Oct 2008 to 507,000 sold in Oct 2009 while I'm aware of the other 2 systems have been gaining hardware sales, and software titles which is what really moves a system.

      While Nintendo had a rough patch during the PS1/PS2 years, it appears they rose to the top again. Of course it helped that Sony made a major mistake with overpricing their console at $700 but still, the stats speak for themselves. I wouldn't call #1 a rough patch.

      The stats are speaking for themselves, your right. Wii Publisher Backlash is a showing that publishers took a chance with the Wii and their sales stats aren't worth supporting the Wii. And a Wii without many third-party games is a system not many will want to play.

      >>>only the rare non-Nintendo made game is worth playing let alone buying instead of renting

      Sega games on Wii? They are still fun.

      Sega games on the PS3 and XBox 360 are fun too.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    31. Re:Short Answer: Yes! by willynate · · Score: 1

      Are we talking co-op or versus? I have friends play split-screen multi-player with me in Gears of War and Left4Dead - both of which support split screen on the 360.

      --
      PS . . . What the alphabet would look like if Q and R were eliminated --- Mitch Hedberg
    32. Re:Short Answer: Yes! by WhatAmIDoingHere · · Score: 1

      I was under the impression we were discussing good games, my mistake.

      --
      Not a Twitter sockpuppet... but I wish I was.
    33. Re:Short Answer: Yes! by WhatAmIDoingHere · · Score: 1

      Multiple children? Tell the fuckers to go run around outside. Or play Mario Party. What game do children play that requires a gaming rig? Crysis Party?

      --
      Not a Twitter sockpuppet... but I wish I was.
    34. Re:Short Answer: Yes! by tepples · · Score: 1

      Multiple children? Tell the fuckers to go run around outside.

      The weather doesn't always cooperate. In fact, this annual reunion is held when the outdoor temperature is likely below the freezing point.

      Or play Mario Party.

      I thought the idea was to get away from consoles.

    35. Re:Short Answer: Yes! by djnforce9 · · Score: 1

      I wasn't aware of this. That certainly explains the reasoning behind both the points I made above. Thankfully, today you can find numerous third party patches to improve the overall quality and the same mistake were not made with the PC version of Final Fantasy VIII.

  2. So? by Dayofswords · · Score: 3, Insightful

    StarCraft all the way! *zerg rush* Dang it...

    --
    Someday we'll hit the human carrying capacity. And the band will just play on.
    1. Re:So? by PopeRatzo · · Score: 3, Insightful

      All it would take to "revive PC gaming" is to have a few truly great games get released. Even the best of last year were little more than machinima.

      Not only does console gaming make computer games worse, but as the horrible control mechanisms of Mass Effect 2 and others showed, by using console gaming as a starting point can kill an entire franchise. I was a big fan of Mass Effect, but found ME2 such a mess that I won't spend any money if and when ME3 comes out.

      --
      You are welcome on my lawn.
    2. Re:So? by eeCyaJ · · Score: 2, Insightful

      Having played through ME2 1 1/2 times on the PC, I haven't had any problems with the controls. It's one of the few "ports" that I didn't have to whip out the Xbox controller for. What issues did you have?

    3. Re:So? by Moryath · · Score: 1

      but as the horrible control mechanisms of Mass Effect 2 and others showed

      We learned this long ago about the time Deus Ex:Invisible War came out. Dumbing that game down for consoles just about killed the franchise.

      Hell, dumping Mechwarrior 5 for MechInsult and MechInsult 2 DID kill the Mechwarrior franchise, and Crimson Skies: MechInsult In Biplanes did the same for that franchise. Someone at Microsoft needs a beating with a cluestick.

      I disagree with the idea of "a few truly great games" however. The problem for PC games is that they have to play to a "lowest common denominator." You can release something with major graphical ability, BUT it has to be able to scale back to a PC at least 4 years old to have a decent purchasing market while still looking good on those PCs. And you have to contend with the army of Dell/HP/etc users who bought a PC with an Intel "Extreme Shittiness" on-motherboard graphics card that can't even run games that were 7 years old when the PC was bought, too.

    4. Re:So? by emkyooess · · Score: 1

      Except Starcraft2's a DRM fest and, thus, unobtainable.

    5. Re:So? by PopeRatzo · · Score: 1

      BUT it has to be able to scale back to a PC at least 4 years old

      I don't know about that. I never keep a PC more than 3 years, and I've several times encountered new games that wouldn't play on my system.

      --
      You are welcome on my lawn.
    6. Re:So? by mabhatter654 · · Score: 3, Insightful

      PC gaming IS revived.... It's just not what traditional gamers want.... the big games are things like plants vs zombies, Dinner Dash, Farm Town.... things specifically excluded from Console (and apple) platforms. I'd venture the number of hours on Facebook or Myspace games dwarfs Xbox Live and the demographic spread is much wider.

    7. Re:So? by CronoCloud · · Score: 1

      Plants vs Zombies and Diner Dash are available on PSN. Farm-foo might be playable in the PS3's web browser, I know it starts up at least.

    8. Re:So? by shnull · · Score: 1

      Civilization V , Starcraft 2 to name but two and o yea, let's have a match of modern warfare 2, i'l use my pc and mouse, you use your xbox and joypad ...

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    9. Re:So? by Anonymous Coward · · Score: 0

      I prefer the PC user interface. The mouse is very accurate. It can easily be used in flight-simulators, first person shooters, etc ...
      I've not seen a joystick in an off the shelf console behaving as well.

      until consoles really improve on that side, I'm staying on the PC

    10. Re:So? by Draek · · Score: 1

      Yeah, ME2's control scheme was such an attrocity, after the excellent and *clearly* PC-oriented interface of ME1 we expected better.

      What *fucking* game did you play instead of the real ME1? don't get me wrong, I liked the game too but the fact that it was nothing but a port of an X360 game was clear as day so the fact that ME2 is *also* a mere port should've surprised nobody.

      --
      No problem is insoluble in all conceivable circumstances.
    11. Re:So? by Bakkster · · Score: 1

      Plants vs. Zombies was also recently released for iPhone.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    12. Re:So? by Anonymous Coward · · Score: 0

      Simple indie games and Facebook apps? Whoop de fucking doo. How about actual games such as Call of Pripyat?

  3. Why? by dangitman · · Score: 5, Insightful

    Why would you target DirectX 11, when nobody really wants to use it? PC gaming would be better off if you targeted OpenGL.

    --
    ... and then they built the supercollider.
    1. Re:Why? by Anonymous Coward · · Score: 0

      Same problem really, the PS3 uses OpenGL 2.0 ES, it isn't 3.0 or 4.0.
      The RSX (PS3's GPU) is based on a 7800.
      Hi-end GPU for PC are only useful for higher res and FSAA, nothing more ATM.

    2. Re:Why? by poetmatt · · Score: 3, Informative

      Yes, this is the issue. Lack of cross platform pc gaming is holding back a ton. However, it's almost equal to the amount if games were available on both wii/ps3/xbox360 at the same time.

      The difference, and why the PC gaming will win in the long run? It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.

    3. Re:Why? by sopssa · · Score: 2, Insightful

      And who exactly are those who want to use OpenGL? Not the developers, as it has serious problems and shortcomings compared to DirectX - not all technical, but other issues too.

      Gamers? They probably don't even know the technical or philosophical differences between OpenGL and DirectX, and if they do, they don't care.

      And who doesn't want to use DirectX 11? You should make your games to support if already, along with providing fallback to DX9 and DX10. Gamers and their hardware will catch up.

    4. Re:Why? by sopssa · · Score: 0, Flamebait

      No one really cares about cross platform on PC, other than those few people who run Linux on desktop. Most games already work on Windows (where all the gamers are and don't care about philosophical things with Linux) and Mac OSX has most games too, along with the upcoming Mac version of Steam too.

      Thinking that the lack of gaming on Linux is what's holding back PC as a gaming platform is hilarious, and so wrong.

    5. Re:Why? by tepples · · Score: 2, Insightful

      It's easier to just program a game in openGL that runs on all platforms

      As I understand it, working around NVIDIA driver defects, ATI driver defects, and Intel driver defects is almost as hard as writing a wrapper around PS3 OpenGL ES, Xbox 360 DirectX, and Wii GX.

    6. Re:Why? by TheRaven64 · · Score: 5, Informative

      DirectX 11 in this context does not mean 'version 11 of the Microsoft API for game programming' it means 'graphics cards with geometry and compute shaders and hardware tessellation support'. Whether these are programmed using DirectX 11 or OpenGL 4 (with OpenCL) is largely irrelevant. If you use these features effectively, you need quite a different design to the older model where you just had vertex and pixel shaders. If you target the older functionality, supported by consoles, then your game will work fine on newer hardware. If you target the newer hardware then a console port will involve a significant amount of rewriting.

      The Voodoo card did texturing in hardware and the GeForce did transform and lighting as well, but these were just accelerating parts of the fixed-function pipeline. You used the same programming model with and without this acceleration, it just made your code run faster. With pixel and vertex shaders, you had two separate code paths, one for the fixed-function pipeline and one with shaders. This was a bit more effort, but you were mainly using the shaders to do the same thing as the fixed-function pipeline, just with a few more special effects. With geometry and compute shaders, you can generate a lot of your data on the GPU. Writing fall-back code basically means either writing the engine twice or not using the new hardware to anything close to its full potential.

      --
      I am TheRaven on Soylent News
    7. Re:Why? by Anonymous Coward · · Score: 2, Funny

      Really? You seriously think PC gaming is being held back by the tiny market share of Linux and Mac desktops?

      That's a little like saying iPhone game development is being held back by the N-Gage....

    8. Re:Why? by dangitman · · Score: 1

      And who exactly are those who want to use OpenGL? Not the developers,

      Plenty of developers want to develop for multiple platforms, and don't want to be tied to Windows. Especially with the rise of powerful mobile gaming platforms.

      Gamers? They probably don't even know the technical or philosophical differences between OpenGL and DirectX, and if they do, they don't care.

      Gamers in general (90% console), maybe not, but PC gamers are much more likely to understand the difference.

      --
      ... and then they built the supercollider.
    9. Re:Why? by sopssa · · Score: 2, Insightful

      Saying OpenGL allows direct development to multiple platforms including mobiles doesn't make much sense because in pretty much every case you would need to do the rendering engine again, and in most cases also change the gameplay completely. Mobile phones don't scale up to same performance as consoles or PC.

      If PC gamers understand the technical difference, then they know DirectX is technically superior. But those who understand and care about the philosophical difference are probably along the same numbers than those who run Linux on desktop as a main OS - not much. Open source people sure, but not gamers.

    10. Re:Why? by LingNoi · · Score: 5, Insightful

      No one has mentioned linux until you showed up. Why is it that the anti-linux crowd shows up the minute anyone mentions openGL or cross platform? I suggest you go back and re-read the GPs post which is directed at wii/ps3/xbox360.

      Even so, your post makes no sense. You list everyone being on Windows and OSX yet fail to realise that OSX uses openGL. What on earth was your point with this off-topic rant?

    11. Re:Why? by sopssa · · Score: 0, Troll

      And in turn your post about cross platform support for wii/ps3/xbox360 also doesn't make any sense, because
      1) 360 doesn't support OpenGL, it supports DirectX
      2) Wii and PS3 OpenGL support isn't compatible, and they also have other technical (cpu, SD/HD, ram, so on) and gameplay (wiimote) differences that would still require complete rewrite of graphics engine and gameplay.

    12. Re:Why? by poetmatt · · Score: 0, Flamebait

      You have absolutely no idea how many linux and apple gamers use windows simply because it's the only thing that will run their games.

      hint: a ton. I'd go so far as to say even half of all pc gamers.

    13. Re:Why? by Anonymous Coward · · Score: 0

      Why DX11 graphic cards? There is so much you can do with the SPU on the PS3...

      And, all DirectX caps are grossly overrated. Look at the HD gaming experience on the consoles, the titles have really worked out every detail.

      And, if you haven't figured it out, the PC providies the least ROI. At least evident when DX12 hits you :P

    14. Re:Why? by commodore64_love · · Score: 2, Interesting

      Question -

      If OS X is a unix operating system, does that mean Mac games will work on Linux too?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    15. Re:Why? by Anonymous Coward · · Score: 0

      Why is it that the anti-linux crowd shows up the minute anyone mentions openGL or cross platform?

      Probably the same reason the anti-Microsoft crowd shows up even when the post/summary/article doesn't call for it.

      ...and it's why slashdot sucks.

    16. Re:Why? by msormune · · Score: 1

      If "no one really wants to use it", why are AMD (ATI) and nVidia implementing it then in their hardware? In the past those companies have been succesful, because they have made products people want.Yes it's true, we have to wait for the games that can use it, but so what? It's the same as with DX9 and DX10 before.

      Besides you need a lot more than just OpenGL, because you need input and sound right?

    17. Re:Why? by Foofoobar · · Score: 0

      No of course not. Blizzard (makers of Warcraft) donesn't care. Valve doesn't seem to care (all Steam games are getting converted to run on Mac using OpenGL). And all the game makers embracing the iPhone and iPad sure don't care about OpenGL since it doesn't support DirectX.

      Wow. You are so right. All these industry leader racing toward openGL just proves how right you are?

      --
      This is my sig. There are many like it but this one is mine.
    18. Re:Why? by teg · · Score: 4, Informative

      If OS X is a unix operating system, does that mean Mac games will work on Linux too?

      No. There isn't usually not compatibility among Unices. Mac is also only using Unix underpinnings, it has plenty of other APIs that a game may be using - e.g. Cocoa and OpenCL. That said, porting to e.g. Linux after porting to Mac is a lot easier as you'll already had to port away from DirectX.

    19. Re:Why? by masmullin · · Score: 1

      No. While the graphics rendering will be easier to port, everything else will require non-trivial coding and more importantly non-trivial testing.

      It's probably not worth it to a gaming company.

    20. Re:Why? by Oberix · · Score: 1

      You have absolutely no idea how many linux and apple gamers use windows simply because it's the only thing that will run their games.

      hint: a ton. I'd go so far as to say even half of all pc gamers.

      Yeah, I'm one

    21. Re:Why? by Anonymous Coward · · Score: 1, Interesting

      DirectX 11 in this context does not mean 'version 11 of the Microsoft API for game programming' it means 'graphics cards with geometry and compute shaders and hardware tessellation support'.

      It always bugs me when people talk about "DirectX hardware". It's that sort of attitude - describing everything in terms of what Microsoft does, as though it's products and technologies are the core of computing science - that basically lets it maintain its dominance.

    22. Re:Why? by rxan · · Score: 1

      How is targeting 2 or 3 consoles (Wii is usually left out of the loop for games worth mentioning) more difficult than targeting enormous different combinations of PC hardware? The amount of testing required for a PC game alone rips apart your argument.

    23. Re:Why? by Abcd1234 · · Score: 1

      The Voodoo card did texturing in hardware and the GeForce did transform and lighting as well, but these were just accelerating parts of the fixed-function pipeline. You used the same programming model with and without this acceleration, it just made your code run faster. With pixel and vertex shaders, you had two separate code paths, one for the fixed-function pipeline and one with shaders. This was a bit more effort, but you were mainly using the shaders to do the same thing as the fixed-function pipeline, just with a few more special effects. With geometry and compute shaders, you can generate a lot of your data on the GPU. Writing fall-back code basically means either writing the engine twice or not using the new hardware to anything close to its full potential.

      Yeah, but if all this is true (and I'm no game programmer, so I'm going to have to take your word for it), then what I'm hearing is that you *can't* write a game that takes advantage of these amazing new features in DX11 while remaining compatible with the vast majority of the market that still only has DX9- and DX10-compatible cards, unless you plan to write two completely independent rendering pipelines.

      As such, I fail to see how one can blame the consoles, here. After all, all those people with DX10-compatible video cards in their PCs are every bit as much of a problem for those developers. The real problem is that the rendering model for DX11 is so different that, unless you want to write two pipelines, your choice is target DX11 and leave out a huge chunk of of the PC market *and* the console market, or just target DX10.

    24. Re:Why? by Anonymous Coward · · Score: 2, Funny

      they also have other technical (cpu, SD/HD, ram, so on) and gameplay (wiimote) differences that would still require complete rewrite of graphics engine and gameplay.

      Right, because PC game developers have to write a separate version of their engine for each combination of CPU and RAM quantity that they want to support.

    25. Re:Why? by TheRaven64 · · Score: 3, Interesting

      Not quite. The big change was between DirectX 9 and 10. If you use OpenGL, you can access the new rendering model on Windows XP which, according to Steam, gives you 80% of the PC gamer market (or, at least, the subset of the market that is willing to put up with DRM'd crap). DirectX 11 is a relatively small change from 10. You can do some extra stuff with it, but it's much easier to write code that uses 11 and falls back to 10 than it is to write code that uses 11 and falls back to 9.

      --
      I am TheRaven on Soylent News
    26. Re:Why? by Anonymous Coward · · Score: 0

      And people want to use OpenGL? What fantasy world are you living in?

    27. Re:Why? by Anonymous Coward · · Score: 0

      Half? Bullshit. Not even close. Maybe half of the linux/osx crowd, but not even close to half of the pc gaming community.

      I don't know of one single gamer than uses anything other than windows 100% of the time. I use OSX.

    28. Re:Why? by Anonymous Coward · · Score: 0

      If you can stop being a child, you can first admit some of the things you misunderstood and were pointed out by others. For example, OSX using OpenGL.
      But go on, never mind me or anyone else.

    29. Re:Why? by LingNoi · · Score: 1

      Firstly, it was poetmatt's post, not mine. Secondly you failed to address any of the points I made in MY post.

      But thanks for bouncing back on topic, at least you're not a complete troll.

    30. Re:Why? by Narishma · · Score: 1

      Nobody uses OpenGL ES on the PS3 so it's a moot point.

      --
      Mada mada dane.
    31. Re:Why? by Narishma · · Score: 1

      While the PS3 is supposed to support OpenGL ES in theory, nobody actually uses it for games.

      --
      Mada mada dane.
    32. Re:Why? by Jurily · · Score: 1

      All these industry leader racing toward openGL just proves how right you are?

      Except they don't do OpenGL for cross-platform compatibility. They do DirectX for Windows, OpenGL for OS X, and everything else is flushed down the toilet.

      WoW for example is nowhere near as fast on Windows with OpenGL as with DirectX. And they don't support Linux at all. Yeah, it might run on Wine if you sacrifice two goats for your favorite gaming gods, but that's hardly because Blizzard cares.

    33. Re:Why? by Jeremy+Erwin · · Score: 1

      That sounds like an absolutely wonderful API. "Screw backwards compatibility-- rearchitectures are good for the soul."

    34. Re:Why? by Anne+Thwacks · · Score: 1
      Wiimote is supported in Linux, even if not natively. So is the Wiifit balance board

      When is someone going to implement multi-player, online "International Mapouka Challenge" on Linux using the Balance Board - now that would beat Tux Racer! Hell, It might even sell Linux!

      --
      Sent from my ASR33 using ASCII
    35. Re:Why? by Anne+Thwacks · · Score: 1
      Mobile phones don't scale up to same performance as consoles or PC.

      You have obviously never used a Pentium 1!

      --
      Sent from my ASR33 using ASCII
    36. Re:Why? by bluesatin · · Score: 4, Informative

      Valve doesn't seem to care (all Steam games are getting converted to run on Mac using OpenGL).

      I'd like to clarify that it's only Valve games that are being ported to Macs, not 'all Steam games'.

    37. Re:Why? by skine · · Score: 1

      Linux accounts for about 1% of OS marketshare, just above the iPhone at 0.5%, and far below OSX at 6% and Windows at about 90%.

    38. Re:Why? by TheRaven64 · · Score: 1

      And yet, when OpenGL 3 included an optional, backwards compatible, section, people complained and said it was the reason that they preferred Direct3D...

      --
      I am TheRaven on Soylent News
    39. Re:Why? by poly_pusher · · Score: 1

      This is only recently the case. OpenGL has had quite a sordid history. While Directx was a terrible API during it first few incarnations, Directx 8 - 11 have been very solid and offers features that OpenGL could not accomplish. OpenGL 3.0 was a hacked together mess and extremely late. Recently, OpenGL has shown great promise. OpenGL 3.2 addressed many issues but still did not compare feature-wise to Direct11. New with OpenGL 3.3 and 4.0 there is a viable alternative t oDX11. But during the past couple years OpenGL has not been worth the trouble.

    40. Re:Why? by Nathrael · · Score: 1

      I don't know. Call me wrong when I am, but I've heard OpenGL, while very suited for industrial rendering, isn't too great for games due to performance issues.

      I think the real reason for few DX11 games being around is that XP is still a very dominant part of the OS market - and DX10 and 11 have been designed not to support it in order to get gamers to buy Vista and 7.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    41. Re:Why? by bloodhawk · · Score: 1

      How did you get marked insightfull, They aren't not doing directX 11 to do openGL, They are doing DirectX 9.x and some 10.x instead. No one wants to use OpenGL. Simple fact is direct X 11 hardware is not common enough for game manufacturers to target it on mass yet. Direct X 9 covers the majority of the market. Maybe in another 12 months+ when direct X10/11 cards are in even basic rigs then game writers will target 11.

    42. Re:Why? by Foofoobar · · Score: 3, Interesting

      Except... Warcraft is 100% open GL. And alot of game makers (as the article and others read) are not interested in DirectX anymore because Mac is gaining in popularity, consoles are gaining in popularity, iPod/iPhone/iPad are gaining in popularirty, etc. They use something so they don't have to code twice and can save money on coding costs.

      That's why they originally went with DirectX because there was no other platform. Now there are... and game makers want something to cut their costs and CODE ONCE, USE EVERWHERE!

      --
      This is my sig. There are many like it but this one is mine.
    43. Re:Why? by Anonymous Coward · · Score: 0

      Because DirectX isn't just for graphics.

    44. Re:Why? by Khyber · · Score: 5, Informative

      "1) 360 doesn't support OpenGL, it supports DirectX"

      I got some news for you, pal. The GPU in the 360 is 100% capable of OpenGL. Should you choose to write a game engine that doesn't use MS's crap, you're free to do so. Sure you'll probably have to jump through some hoops to get it to work but all the functions and calls are still in the hardware.

      For example, Darkest of Days uses 8MonkeyLabs own proprietary Marmoset Engine, which in turn uses OpenGL, Physx, SpeedTree and OpenAL.

      I swear, just because it has MicroSoft on the package doesn't mean you're stuck with DX.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    45. Re:Why? by dave420 · · Score: 1

      Except both Windows PCs and the Xbox 360 both use DirectX, which represents the vast majority of the market.

    46. Re:Why? by Jurily · · Score: 4, Interesting

      Except... Warcraft is 100% open GL.

      Is it? Or better yet, start the same client two times at the same time and see it complain about DirectX.

    47. Re:Why? by Khyber · · Score: 2, Informative

      'WoW for example is nowhere near as fast on Windows with OpenGL as with DirectX."

      What, are you still running a single-core processor? D3D is halfway tied through the OS first so it's ALWAYS been slower if you've had a crappy CPU, regardless of how well your GPU ran, because OpenGL ran direct calls to hardware without the OS interfering, while D3D kept some stuff on the CPU.

      It's been like that since the first Unreal, and hasn't changed in ANY benchmark where I can test OGL vs D3D.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    48. Re:Why? by Khyber · · Score: 1

      "While the PS3 is supposed to support OpenGL ES in theory, nobody actually uses it for games.'

      PSGL is a modified OpenGL ES 1.0 (2.0 compliant minus using Cg instead of GLSL)

      Unreal Tournament 3 on the PS3 runs PSGL. Most PS3 games run PSGL, because D3D sure as fuck is not supported on the PS3.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    49. Re:Why? by Penguinoflight · · Score: 1

      You have obviously never used a Pentium 4!

      Fixed that for you :)

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    50. Re:Why? by Khyber · · Score: 1

      'And who exactly are those who want to use OpenGL? Not the developers"

      Do you even develop games? OpenGL barely has ANY drawback.

      "Gamers and their hardware will catch up."

      No, our hardware is already there, the programmers need to learn how to fucking optimize.

      If demoscene guys can write a small two-level fully 3D game using 96k of code that runs on old nasty-ass Netburst-based P4s with 512MB RAM and a 128 meg minimum GPU that *ALMOST* look as good as todays games, you know there is something HORRIBLY wrong with these lazy programmers.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    51. Re:Why? by Khyber · · Score: 1

      "Mobile phones don't scale up to same performance as consoles or PC."

      Compared to what and when, eh? Most smartphones have more power GPU and CPU wise than a Dreamcast.

      And I guess you never heard of "Source" this wonderful auto-scaling engine whereupon I can use a crappy 32MB video card to run HL2 just fine. You don't need to re-write for multiple platforms, you focus on the common rendering system and make the engine scalable so it can self-tune to the detected hardware environment.

      "If PC gamers understand the technical difference, then they know DirectX is technically superior."

      Never. You have to wait for new revision of D3D to implement new features. OpenGL allows you to add those features in without needing to wait for Microsoft's 'blessing.' D3D takes more power to run versus OpenGL. To play Unreal Tournament using D3D I needed at LEAST a 233Mhz machine with 64MB RAM, PLUS I needed at least 8MB of video RAM. OpenGL and the fun little subset known as the 3Dfx GLide API only needed a 133MHz machine, 32MB system RAM, and 4MB video RAM, and even then it STILL ran faster than the 233MHz with double the system and video RAM running D3D.

      AND THAT HASN'T CHANGED ONE BIT.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    52. Re:Why? by Khyber · · Score: 2, Informative

      "Directx 8 - 11 have been very solid and offers features that OpenGL could not accomplish."

      What are you talking about? The beauty of OpenGL is you don't HAVE to wait for new features, you simply programmed them in. You could do hardware tessellation RIGHT NOW WITHOUT DX11 by simply implementing an OpenGL call.

      Feature missing? OpenGL allows you to add it in. D3D does NOT.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    53. Re:Why? by Jurily · · Score: 1

      while D3D kept some stuff on the CPU.

      That is a good thing if the GPU is your bottleneck.

    54. Re:Why? by TheKidWho · · Score: 2, Interesting

      That kind of fragmentation is what ruined OpenGL to begin with. DirectX sets a standard and it's nice for programmers to be able to target a standard.

    55. Re:Why? by Anonymous Coward · · Score: 0

      No one has mentioned linux until you showed up.

      Quit being such a douchebag. This is /. so when someone starts talking about cross platform PC software it is generally a pretty good assumption that they are talking about Windows, OSX and Linux.

      What on earth was your point with this off-topic rant?

      His very obvious point was that nobody cares about cross platform gaming on PC's. That is what the poster he was replying too was talking about. Cross platform gaming on PC's.

    56. Re:Why? by Entropius · · Score: 1

      Marketshare of what determined how?

    57. Re:Why? by VGPowerlord · · Score: 2, Informative

      I'd like to clarify that it's only Valve games that are being ported to Macs, not 'all Steam games'.

      I'd like to clarify that it's only Valve games made with the Source engine that are being ported to Macs, not 'all Valve games'.

      In other words, you won't see Half-Life 1 or the original Counter-Strike.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    58. Re:Why? by Anonymous Coward · · Score: 1, Interesting

      ummm MS was the driving force and did most of the research behind the rendering tech in directx 11 hardware, yes it works on both and yes it is annoying when people mislabel stuff with MS, But in this case it is actually pretty accurate, They are the driver and the manufacturers and OpenGL are the followers.

    59. Re:Why? by Anonymous Coward · · Score: 0

      It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements.

      First I disagree that its easier to get a modern game working on all pc platforms- Theres still some major hardware differences, like quad core vs single core, ati vs nvidia and whether or not you have hardware accelerated physics or what version of dx the card supports, whether you can expect the player to have a gamepad or not, all the different pc resolutions you have to target which doesnt sound like a big difference, but with hud scaling and such it can be an issue.

      Then on top of that you have software issues. Software firewalls, antivirus, different versions of drivers with different bugs, different versions of windows with their own quirks, etc.

      Consoles really come down to just supporting two platforms, 360 and ps3, and two resolutions on both (720p and 1080, but if you just target 720 and scale up for 1080 you'll get far fewer complaints than if your pc game tried to target 640x480 and scale up).
      Wii doesn't really count. They live in their own closed off world where the bulk of the games are wii exclusive. Nobody expects every ps3/360 game to be ported to the wii.

      But even if it were true, it still wouldn't matter. It's all about what makes you the money. Spending extra time to get your game working on both xbox360 and ps3 will show you much better return than getting it running on PC. Theres a lot of factors as to why that is, but the short version is theres a lot more console gamers than pc gamers, and even more people buy console games (and DLC) than buy pc games, as piracy is much easier.

      I love pc gaming as much as the next guy, but even John Carmack, the godfather of pc gaming, primarily targets the xbox360 now. It just makes financial sense.

    60. Re:Why? by n+dot+l · · Score: 5, Informative

      Right, because PC game developers have to write a separate version of their engine for each combination of CPU and RAM quantity that they want to support.

      Wow, that's an incredibly stupid comment. There's a big difference between differences in the amount of RAM and completely different architectures. The consoles have ridiculously little common ground amongst themselves or with the PC. Of course you rewrite big chunks of your engine for each of them. You can tell when someone hasn't rewritten their engine for the target platform because it invariably becomes yet another shitty port!

      For example:

      The PC has a bunch of homogeneous cores. You set up some threads. You allocate some memory. You run your algorithms, being mindful of synchronization and cache misses. The OS schedules things relatively sanely (you hope).

      The XBOX 360 has six hardware threads split across three cores. Each thread has identical capabilities, including decent math performance. The paired threads can stomp each other's caches very easily if you don't have compatible tasks running on them. Cache misses are incredibly expensive. The pipeline also penalizes branches very heavily, so you'll need to do things that might be slower on PC to avoid if statements.

      The PS3 has one core with not that much for math horsepower on it. You also have seven coprosessors that run a specialized instruction set and can perform ridiculous number-crunching feats, but they can only work out of their own dedicated little bit of memory. The main core's job is to DMA math-heavy tasks into them, wait for them to finish, and DMA the results back while running high level logic. Write your own synchronization code. Also, you get to restructure all of your physics (and maybe AI) data so that you can very efficiently batch it into little chunks of math-heavy work.

      The Wii has ridiculously fast RAM. It's just silly fast. Cache misses are not a concern. Cramming everything into the limited amount of RAM you have, however is. This affects the core structure of almost every compute-heavy subsystem.

      Graphics: just as varied. IO: varied, again. Controls: also very different...

    61. Re:Why? by Anonymous Coward · · Score: 0

      Where do you get your information? Last time I played, you had to launch with -opengl to enable opengl mode, default was directx.

      The only thing I could find on google is a blue post from 2009 talking about directx - http://forums.worldofwarcraft.com/thread.html?topicId=18312419091&sid=1

      Starcraft2 is also using directx right now. I'm sure they'll use ogl for the mac builds, but for now its all directx.

    62. Re:Why? by n+dot+l · · Score: 1

      I really don't get how the whole GL/DX flame war is still going...

      Porting a rendering engine that uses DX to OpenGL is almost trivial. The hardest part is translating the shaders that the art team has been busy building, and most engines are either set up in a way that makes this a non-issue or there are tools available that can do a reasonable translation automatically.

      Apart from that:

      • Both APIs have very similar capabilities, leaving little to emulate or work around.
      • Both APIs use a resource load/bind/release model, leaving resource management code completely compatible between the two.
      • Both APIs expose their capabilities through very similar sets of state bits (eg D3DBLEND_ONE maps to GL_ONE - no need to expose combinations of one set as very different combinations of the other). There aren't all that many corner cases.
      • Both APIs have very similar lock/synchronization semantics.

      Nobody failed to port to the Mac because it doesn't have DX. They failed to port to the Mac because they didn't see enough of a market to justify bothering with what is really a fairly trivial task (that or they were stupid enough that they didn't wrap their render code in its own subsystem like any sane developer would, and now find that sound.cpp breaks if they uninclude my-graphics-api.h).

    63. Re:Why? by Joce640k · · Score: 1

      You can mix OpenGL and DirectX, no problem.

      I write programs which use OpenGL and Direct3D at the same time.

      --
      No sig today...
    64. Re:Why? by Narishma · · Score: 1

      I highly doubt anything but some PSN games use PSGL. Everybody that I know uses a lower level library called LibGCM. How do you know that UT3 uses PSGL?

      --
      Mada mada dane.
    65. Re:Why? by bluesatin · · Score: 1

      Can't the original half-life run in OpenGL or software rendering modes?

      Does that mean anything for compatibility across platforms?

    66. Re:Why? by Anonymous Coward · · Score: 0

      yeah, pal.

    67. Re:Why? by KDR_11k · · Score: 1

      The demoscene put all their effort into optimization, the rest of the world prefers games designed to be fun instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    68. Re:Why? by Anonymous Coward · · Score: 3, Informative

      Bullshit, there is no OpenGL API on XBox360 and there is really no such thing as OpenGL capable hardware - it's all about software (drivers and libraries) and it can only be implemented by Microsoft - not you.

      The closest you could get is to write OpenGL wrapper for Direct3D, but it's much easier to simply have multiple rendering backends for your engine - which is most likely what Darkest of Days does.

      You don't know what you are talking about.

    69. Re:Why? by MadUndergrad · · Score: 1

      Look at his posting history. This guy worships at the altar of M$.

    70. Re:Why? by MadUndergrad · · Score: 1

      They already ported the original Half-Life to Source, so it's likely you will see it.

    71. Re:Why? by mabhatter654 · · Score: 1

      the problem is that nobody really uses DX10 hardware effectively... mostly to do things that SHOULD have worked properly in DX9. More importantly 75% of PCs CAN NEVER use DX10 or DX11 features... they're laptops that can't be upgraded or desktops with "integrated" graphics. To replace an Xbox is $199 now. Just to upgrade to a DX11 capable card is considerably more than that. Not to mention CPU and RAM needs. A $500 PC is shit for gaming.... that's more expensive than a fully loaded PS3 with extra controllers.... and in 9 months that PC won't be "good enough" for the next big game.

      If you want to pass blame, place it squarely on Intel for their non-competitive practices that split the PC market into "productivity" and "gaming" segments with a high premium on the gaming parts. It's a big joke when games that are wildly popular like Sims 2 or WoW literally have to have disclaimers on the box that "Your Mileage May Very" and the game may not be playable on your laptop with integrated graphics.... literally 50% or better of NEW Core2Duo-based PCs on the shelf at BigBox right now cannot play those "aged" games with a "console" level of quality experience. Even Apple fell into Intel's "Extreme Graphics" trap because a 700MHz iBook plays certain games like Wow better than a Core2Duo entry level Macbook.... That's seriously insulting.

    72. Re:Why? by CerebusUS · · Score: 1

      Half-Life 1 was ported to Source awhile ago. So was Counter-Strike

    73. Re:Why? by sixsixtysix · · Score: 1

      it would be, but why isn't it happening? is directx like the office of apis, where learns the program (word) and not just the fundamentals (word processing)?

      --
      ...
    74. Re:Why? by sixsixtysix · · Score: 1

      the original hl1 actually had the option of opengl or diectx in the video settings. i remember it ran better in opengl for me.

      --
      ...
    75. Re:Why? by Khyber · · Score: 1

      That kind of forced standards is what ruined creativity in gaming. Instead of a game developer going "Oh, hey I could implement vendor x's new feature now." they have to go "I have to wait for the next standard to be released and PRAY feature X is implemented."

      It utterly destroys flexibility.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    76. Re:Why? by Samah · · Score: 1

      Why would you target DirectX 11, when nobody really wants to use it?

      [Citation needed]?

      PC gaming would be better off if you targeted OpenGL.

      Will people please stop equating DirectX to graphics? DirectX is a complete API designed primarily for game development. OpenGL is not. It is ONLY for graphics, hence the G.

      What you really should be comparing is Direct3D and OpenGL. It is quite possible to develop a game using both technologies (OpenGL for graphics, DirectX for everything else).

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    77. Re:Why? by Khyber · · Score: 1

      ALL RENDERING is PSGL. PERIOD.

      http://en.wikipedia.org/wiki/PlayStation_3_games

      Under the Development section.

      UT3 under Linux uses OpenGL - Since the PS3 can't fucking do D3D It's a goddamned safe bet to assume it's using the PSGL on the PS3, also PSGL is the only offered rendering option through the hypervisor (another reason they killed that in the slim PS3 - because then devs could write their own stuff entirely and bypass Sony's stuff.)

      All of that *MIGHT* change when Sony releases PhyreEngine, but even then I bet that's only going to be as originally planned and just be some minor improvements, mainly lighter libraries and better access to leveraging the RSX GPU, instead of a whole new rendering system and such.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    78. Re:Why? by Khyber · · Score: 1

      The demoscene wasn't trying to impress anybody but the technical people.

      If they REALLY focused on it and intended it for release to everybody as a serious attempt, It would be a game on a floppy disk and it would probably destroy anything graphically, thchnologically, and it would run on hardware that couldn't run crysis, while beating the crap out of how crysis looks, offering better AI (Crysis' AI sucked goat dick) and likely a better musical track.

      Or have you not seen what they've been able to do with their stuff? 5k synthesizers, animation models, texture generation, etc.

      Lots of stuff Spore claimed to be able to do but wasn't in reality. Demoscene did it first and Wil Wright fucked up trying to half-ass fake it.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    79. Re:Why? by vakuona · · Score: 1

      Big difference. You have exactly 3 targets for console, but pretty much millions for PCs. For a PC, you have to target the guys with the latest and greatest, and guy who have a generation old equipment, and maybe some with 2 generations old equipment. To guarantee accpetable performance, you have to make sure you game is playable on those PCs, and you have to keep up with developments in PCs. For consoles, you will be developing for the same console for 7 or so years.

    80. Re:Why? by exomondo · · Score: 1

      Should you choose to write a game engine that doesn't use MS's crap, you're free to do so.

      No you are not!

      Sure you'll probably have to jump through some hoops to get it to work but all the functions and calls are still in the hardware.

      But not the drivers.

      For example, Darkest of Days uses 8MonkeyLabs own proprietary Marmoset Engine, which in turn uses OpenGL, Physx, SpeedTree and OpenAL.

      FFS don't just misquote when you have no freakin idea what you are talking about, maybe actually RTFA that is linked from the page you are quoting from. No Darkest of Days did NOT use OpenGL in the 360 version, which you would know if you had bothered to read the actual article YOU quoted from!

      The rendering code had to be almost completely rewritten, creating a second Direct3D renderer in addition to the OpenGL-based PC version.

    81. Re:Why? by exomondo · · Score: 1

      The closest you could get is to write OpenGL wrapper for Direct3D, but it's much easier to simply have multiple rendering backends for your engine - which is most likely what Darkest of Days does.

      That's precisely what they did, they re-wrote the rendering code and have a D3D backend for the 360 version.

    82. Re:Why? by Bigjeff5 · · Score: 1

      Exactly. While OpenGL is compatible with 99% of the PC gaming market, it is compatible with 0% of the console market. D3D is compatible with 99% of the PC gaming market, and 30% (very rough estimate) of the console market. Linux and Mac aren't even a blip on the gaming market radar, so why would anybody bother with OpenGL in a marketing sense?

      The few that do bother to do it in OpenGL get burned when they want to port it to the console, because instead of a simple re-package job, they have to do 10 times as much work to move to a console. It may not be a massive amount of work, no, but it is more work than necessary. That cuts into your profits. Besides, there will always be less to screw up going D3D to D3D.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    83. Re:Why? by Bigjeff5 · · Score: 1

      Are you really that stupid?

      Do you not understand how many years it would be before they could release such a game?

      Optimization costs time, time costs money. Asking for a Demoscene game is like asking for Duke Nukem Forever - it's never going to happen. It isn't practical.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    84. Re:Why? by yoyhed · · Score: 1

      Probably the same reason the anti-Microsoft crowd shows up even when the post/summary/article doesn't call for it. ...and it's why slashdot sucks.

      Don't you mean.. anti-M$? Bill, is that you? In Soviet Russia, bluescreen windoze YOU! Open source free as in speech my grandma uses Ubuntu DRM blahblahblahblahblah...

      Yeah, Slashdot does suck.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    85. Re:Why? by yoyhed · · Score: 1

      You're right. In fact, if you install HL1 games right now on Steam, it still runs on OpenGL by default. I've always run it in OpenGL (well, since getting a better video card than my 8MB onboard ATI Rage back in '99 - I ran it in Software before that).

      D3D has more saturated color than OGL in HL1, but text gets all screwed up if you force AA/AF through your video card drivers (not to mention it indeed runs better in OGL on every card I've ever had).

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    86. Re:Why? by yoyhed · · Score: 1

      I suppose I'm just being a pedantic bastard, but I'd say more like Pentium III, given the fastest phones on the market are around 1Ghz and P4 started out at 1.3Ghz.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    87. Re:Why? by poetmatt · · Score: 1

      sopssa? It's inconsistent. It's one of those MS trolls that goes back and forth to confuse people on MS topics.

      me? I'll commit seppeku before willingly choosing a MS product.

    88. Re:Why? by richaemry · · Score: 1

      You're correct about everything except what the first core of a powerxcell 8i does. It is a single power6 core Wichita means it's awesome at math. It's just designed to do dual precision FLOPS instead of single precision like an intel or amd CPU. The ps3 has quite a beefy CPU for linear processing even today. It's the gpu and RAM in the ps3 that hold it back. If the ps3 had about 4GB of RAM and the equivelent of a new nvidia 470 it would play games as well as any pc. (It would not be useful as a multitasking machinefor buisness purposes). What I really want to see is PC games built for HTPCs that use 4 controllers so we can split screen on my tv and then I can boot the same game on my desktop in my office pick up where we left off and still play with everyone when they get home to their families with a keyboard and mouse.

    89. Re:Why? by n+dot+l · · Score: 1

      Thanks for the correction.

    90. Re:Why? by Xamataca · · Score: 1

      Steam coming to OSX != Steam's game catalogues working in OSX

      --
      ***Game Over***Insert Coin***
    91. Re:Why? by Vectormatic · · Score: 1

      and we all know that 1 MHz of ARM embedded chippery is exactly equal to 1 MHz of intel netburst performance...

      if you're gonna be a pedantic bastard, at least get it right ;)

      --
      People, what a bunch of bastards
    92. Re:Why? by Xest · · Score: 2, Interesting

      "The difference, and why the PC gaming will win in the long run? It's easier to just program a game in openGL that runs on all platforms than it is to program for wii/ps3/xbox360 where you have 3 entirely separate hardware and development requirements."

      No it's not, because you have to cater to the different levels of processing power, memory, disk storage, you still have to optimise for the different iterations of difference graphics cards for each different vendor, you have to implement optimisations. You have to cater to OS differences, you have to cater to conflicting other software (anti-Virus) that might crop up and cause problems and so on.

      Besides, the graphics API is largely irrelevant, any company worth their salt has a re-usable graphics abstraction layer written, and in fact, abstraction layers for most components so that's really a non-issue.

      Writing for 3 platforms, is far easier than writing for literally, millions of platforms, which is the real problem with PC development. Those added development and testing requirements coupled with higher rates of piracy on PC, and lower per-unit profits coupled with lower average figures for units sold just make the PC a rather unattractive platform in comparison.

    93. Re:Why? by Fred_A · · Score: 1

      You have absolutely no idea how many linux and apple gamers use windows simply because it's the only thing that will run their games.

      I'm not really sure what you mean by "Linux gamers use windows", but if it's saving a couple hundred gigs aside as a Windows partition that I boot off every now and then when I want to play, you can count me in.
      However I certainly wouldn't use Windows for actual work given how clumsy the interface or the i18n support is compared to pretty much any X11 desktop. Even all my photography is processed in Linux and I don't have any problems with that (thanks to Bibble Pro and digiKam).

      Basically I run Windows every now and then instead of turning on a Playstation or XBox or whatever the next console will be, because the games I find fun (FPS, simulations, etc.) aren't available on consoles, or only as degraded versions. Plus my 24" monitor is probably larger than my TV anyway...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    94. Re:Why? by Fred_A · · Score: 1

      Except both Windows PCs and the Xbox 360 both use DirectX, which represents the vast majority of the market.

      Windows PC and the XBox *come with* DirectX but are in no way required to use it. Both platforms will happily run OpenGL based engines as long as the hardware is capable (on the PC side).

      --

      May contain traces of nut.
      Made from the freshest electrons.
    95. Re:Why? by mdwh2 · · Score: 1

      First of all, this is irrelevant to the point, and looks like an obligitary "let's make a +5 anti-MS post". If you used OpenGL, that doesn't mean you'd magically get those latest features on those older chipsets!

      The problem would still remain that developers would be targeting consoles, which would be older than that available on the latest PCs. The API is irrelevant - any decent engine can support both (or at least, can be made to do so with little effort), the question is one of chipset supported features.

      And how would PC gaming be better off if they used OpenGL instead? I'm not making a pro-MS post for the sake of it - I've programmed both OpenGL and DirectX for years, and I'm struggling to see what advantage you are referring to?

      (Also note that, AIUI, consoles don't necessarily support OpenGL either, but have their own custom APIs. OpenGL is handy for Linux etc, but I'm not sure that's a major factor for the state of PC gaming today.)

      I'm also not sure what you base your claim of "when nobody really wants to use it" for DirectX 11 on? The article's assertion is that nobody is using it because of consoles holding them back. What is your reason for them not wanting to use it? Because they're all secretly OpenGL fans who hate DirectX? I don't think so - as much as I wished OpenGL would succeed, the rate at which commercial developers switched to DirectX suggest otherwise.

    96. Re:Why? by mdwh2 · · Score: 1

      Let's check market share - it's more like saying Symbian development is being held back by IphoneOS (comparing one Nokia product to the entire range which run IphoneOS is hardly fair...).

    97. Re:Why? by mdwh2 · · Score: 1

      Do all the consoles support OpenGL? My understanding was this wasn't the case.

    98. Re:Why? by Tim+MacDonald · · Score: 1

      That's not an exclusive statistic, and you know it.

    99. Re:Why? by TheKidWho · · Score: 1

      Yeaaaaaaaaaaah, that's quite a stretch you have there.

    100. Re:Why? by Foofoobar · · Score: 1

      Console-wise: Wii is the majority of the Market and they use OpenGL. And PC's have always been capable of using OpenGL. So OpenGL is the dominant player in the Makrket working on 100% of PC's, 100% of consoles and 100% of portable devices.

      --
      This is my sig. There are many like it but this one is mine.
    101. Re:Why? by Anonymous Coward · · Score: 0

      Why the hell are sopssa's ridiculously ignorant comments modded to +3 insightful. He posts ignorant shit on almost every article and is definitely slashdot's 'town drunk' of commenters. Stop modding him up and encouraging his blatant misinformation.

    102. Re:Why? by Narishma · · Score: 1

      As I said in another comment above, while all those options are available on the PS3, nobody really uses them except for some simple PSN games. The vast majority of game developers use libGCM, which is a low level library that gives direct access to the RSX.

      --
      Mada mada dane.
    103. Re:Why? by Keen+Anthony · · Score: 1

      I develop primarily on a Mac. I don't run Linux anymore, and I don't consciously think about that platform. Windows, OTH, is always in the back of my mind. The game demo I am currently working on is (rather sloppily) written in C++ using GCC and is 100% SDL at the moment with some help from SDL_ttf and SDL_gfx. This demo will run any platform that SDL can be built for. For 3D, I use OpenGL.

      Not every Mac game uses SDL or OpenGL however. There are a number of popular kits out there including PopCap Games and Torque 3D. They are platform specific. There is a GNU port of PopCap called TuxCap. I don't know how whether something I've written with PopCap will just magically run on Linux using TuxCap.

    104. Re:Why? by exomondo · · Score: 1

      "Mobile phones don't scale up to same performance as consoles or PC."

      Compared to what and when, eh? Most smartphones have more power GPU and CPU wise than a Dreamcast.

      And who the fuck is writing games for dreamcast nowadays? He's saying current console/PC and current smartphone...how is that not obvious? If you're writing a game now, you wont have the same rendering engine scalable from an iphone/nexus one to the latest SLi/Crossfire gaming desktop.

      And I guess you never heard of "Source" this wonderful auto-scaling engine whereupon I can use a crappy 32MB video card to run HL2 just fine.

      And it's running on how many smartphones?

    105. Re:Why? by Anonymous Coward · · Score: 0

      its using dx for networking and sound and such.
      use openal and regular tcpip stuff.
      d3d was the sticking point in porting

  4. Ubiquity sometimes trumps functionality by Anonymous Coward · · Score: 0

    It doesn't hurt that all the interface novelty is occurring on the console front as well.

  5. PC games are targeted at old hardware too by Anonymous Coward · · Score: 0

    Availability is not the same as installed base. Installed base is what people have and what the game needs to perform adequately on.

    1. Re:PC games are targeted at old hardware too by tepples · · Score: 1
      Anonymous Coward wrote:

      Installed base is what people have and what the game needs to perform adequately on.

      During a console launch, the console isn't installed base; the previous generation is.

  6. PC gamers are still on equivalent hardware by cthellis · · Score: 2, Insightful

    That's still where the majority of PC gamers can handle things well, too. (Their hardware may be newer than the consoles, but DX9 is still the majority support, and they have higher resolutions to cover.) The real questions is if the developer is even INTERESTED in targetting higher-performance hardware with unique features, or if they mainly want to use it to be "slightly shinier" and hit better framerates.

    1. Re:PC gamers are still on equivalent hardware by Anonymous Coward · · Score: 1, Interesting

      Good question. The market penetration of the latest hardware typically depend on new generations of games, but when the hardware already out there is close enough, is it worth the risk and effort?

      Lately, titles like MW2 or DAO could have driven hardware sales, but I think both run well on last generation cards. Console compatibility aside, bioware probably took warning from NWN2 which went for the cutting edge but ended up performing poorly what every you trow at it, and MW2 probably saved a bundle by keeping the technology from MW1.

      Even without consoles, the risk/reward factor may simply not be there at this point in time, with the economy and all.

    2. Re:PC gamers are still on equivalent hardware by ProzacPatient · · Score: 1

      Valve has solid gold in terms of information in this regard: http://store.steampowered.com/hwsurvey/

  7. Why the tech? by Rurik · · Score: 5, Insightful

    Why are modern games being judged based on their technological prowess? How is this holding back PC games? Games produced for five year old tech still run on modern machines. So what if games are targeted towards years-old technology? Are they fun? Are people buying them? There's more to a game that shading effects and the hundreds of hours that dedicated teams put into making realistic water ripples.

    Games are sold based upon gameplay and fun. In this current market, those are more easily found in the console market. I don't see that changing. //PC Gamer since 1986 ///Now happily a 100% console gamer ////Though I love to play Cave Story

    1. Re:Why the tech? by sopssa · · Score: 3, Interesting

      You're somewhat wrong, because games are also sold by their graphics and sounds and such. You're probably thinking that great graphics and sounds make a bad game, but you can have the both. I enjoy some of the old games, but seriously I rather play with awesome graphics and sound environment too.

      Also, you are missing one important thing. If you free more resources from the graphic rendering by using newer technology, you can have more resources on AI and other gameplay elements.

    2. Re:Why the tech? by Rurik · · Score: 4, Insightful

      "Graphics" != "latest hardware". Graphics are important, but to a limited extent. The graphics created on five-year old tech pleases the vast majority of the market. The common gamer does not see a need to move to DX11 when games produced on DX9 are "good enough". I never said that graphics were unimportant, just suggested that continually pushing the graphical envelope is a fruitless journey.

    3. Re:Why the tech? by frieko · · Score: 1

      Exactly. About a decade ago I gave up PC gaming because I was sick of buying games only to find out my $299 computer wouldn't play them. I can pop any brand new game in my console and it just works. I find it hard to believe I'm having less fun in MW2 because it's only DX9.

    4. Re:Why the tech? by WCguru42 · · Score: 1

      I find it hard to believe I'm having less fun in MW2 because it's only DX9.

      No, you're probably having less fun in MW2 because it's not Bad Company 2.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    5. Re:Why the tech? by Schmodus · · Score: 1

      Right, graphics and technology on their own don't add any value, but they can make your gaming experience more exciting.

      Take Hard Rain for example... The near-photo-realistic characters suspend your disbelief to the point where you can almost share their challenges throughout the story. Having higher tech can even further this suspension of disbelief when attempting to design a game that doesn't focus entirely on frenetic action.

      And yet developers can still design a game to run at lower requirements and create an engrossing game. Take for example Left 4 Dead or Team Fortress 2. Both can run on 5 year old hardware because the developers have focused their design around the obstacles of not having the graphical horsepower to depict every blade of grass or wrinkle on their characters' faces. They chose to speed up the game and avoid having the player study every small detail in each setting. It's focus is on progression of the game with highlights of interesting commentary made by characters as they would react to each other and settings in the world.

    6. Re:Why the tech? by Anonymous Coward · · Score: 0

      What statistics are you using to back up your claim that DX 9 is "good enough?" Note that just saying "people buy games on consoles using 5 year old tech, therefore they don't care about newer tech" is not good enough - you can't claim that people don't want newer technology if that newer technology is simply unavailable at this time. It would be like saying "people don't want flying cars - look at the number of people driving cars that don't fly!"

      Claiming that if people wanted newer tech they would buy PC's is also irrelevant - there is a pretty large subset of people that will never get into gaming on the PC because they feel it is too "techy" for them and that they won't be able to manage it.

      Furthermore, you completely ignore niche markets that are into cutting edge graphics. I still play Morrowind... but I play it with graphical settings and mods that make the graphics look modern. I probably wouldn't be playing it otherwise, since I've already logged hundreds of hours on the game, but getting to see it with a "fresh coat of paint" keeps me interested.

    7. Re:Why the tech? by Anonymous Coward · · Score: 0

      Why are modern games being judged based on their technological prowess? How is this holding back PC games? Games produced for five year old tech still run on modern machines. So what if games are targeted towards years-old technology?

      Games are sold based upon gameplay and fun. In this current market, those are more easily found in the console market.

      Personally I'll take my games like I like my women, Pretty and Fun, but hey if Easy is all you need then more power to you.

      I get tired of seeing forests being a few strategically placed trees and objects other than terrain only rendering when they are 20m or closer. Although I hate crowds it would be nice if there were more than 5 NPCS in a fictional game town. I would love to fight in FPS that have 1000s involved in the fight, or at least over 100, instead of these low ball numbers of less than 20 that has been dragging on for years. I want to fly my space ship in an asteroid belt with more than a dozen rocks and I want all 100,000 bits of wreckage to burn bright enough to damage the other guys retnas when he finally gets me in his cross hairs.

      I also get tired of the whiners always justifying why games are "good enough". Get a fucking job already and buy some hardware that is less than 10 years old.

      I makes me very sad with all the new stuff that is out or coming out that I have nothing to buy because my 5+ year old computer still smokes along. I put a new video card in just to crunch numbers for BOINC, there aren't any games that can even push its limits. The pathetic part is that it not even bleeding edge. Its a middle of the road card from 2 years ago.

      Sooner or later game designers will wake up and realize there is an older gamer market that has money to spend and will do so on an improved experience. Until then they will just keep rehashing the same crap aka "fun" games to the younger crowd that are too inexperienced to realize that the latest and the greatest to them is just stuff we got bored of ten years ago with a nice shinny marketing rapper on it to make it look new.

    8. Re:Why the tech? by Jeff+DeMaagd · · Score: 1

      I don't think he was saying that better graphics and sound makes a worse or bad game.

      It's not just a matter of hardware though, I see AI and game play elements not constrained by hardware, but constrained by developer time. If they have to make a different kind of engine to take advantage of the latest hardware, that can take away budget from improving AI and game play.

    9. Re:Why the tech? by Anonymous Coward · · Score: 0

      Because someone who has bought a current generation graphics card wants to see the capabilities pushed to the limit. That was the old tradition of game programming - as an extension of demo programming, to have graphics that no one else would have believed possible on the hardware. If this hadn't been the tradition, we wouldn't have had games like Elite, Xenon, F19, Leisure Suit Larry, and all those other freeware games (Captain Comic, Kommander Keen). If you look at the title screens of those old 8-bit computers, there was always a push to do that something different, whether it was scanned in and quantitized images or isometric views. Console manufacturers have adapted to this by designing hardware that will last over 5 to 10 years (about 10 to 20 GPU generations).

      You have to ask, why are people still using five year old PC's? Mainly because every component is still functional and adequate for their purposes. CPU (2.8Mhz dual-core Intel), DVD/CD writer, LCD = 1280x1024 24-bit and higher, keyboard/mouse/touchpad/tablet still the same, USB 2.0 = good enough.

      The only thing that can't be upgraded is the graphics card - because Nvidia and ATI chose to replace the AGP(x2/4/8) slot with a PCI-Express slot. I'd have happily bought a new card for my desktop PC if they still supported AGP. But I don't see why I should have to spend several thousand $$$$ to replace a perfectly good PC just because some hardware engineers decided to change the pinout layout on a peripheral card. The rest of the hardware world seems to manage perfectly well by using the same pinouts but reserving pins to indicate clock speeds and address sizes. Even with a laptop, everything else can be replaced (LCD, CPU, hard disk drive, keyboard), but the GPU can't be replaced because of a custom graphics chip connector.

      Though, even with standardized GPU cards for laptops, companies like Dell, Compaq will buy up an entire batch of GPU's to make upgrades impossible. Either buy a new laptop to get a new GPU or don't buy a new laptop at all.

    10. Re:Why the tech? by Jackie_Chan_Fan · · Score: 1

      Just look at Modern Warfare 2. It looks far better than Bad Company 2 which uses DX11.

      Bad Company 2 relies heavily on shader fx, but the geometry and textures are poor. Modern Warfare 2 on the other hand has very detailed environments, detailed characters, weapons and animations... it manages to look better through images and geometry.. rather than shader fx.

    11. Re:Why the tech? by cafelatte · · Score: 1

      I'm not buying another game until they start including the bullet's shadows!

  8. no... by Anonymous Coward · · Score: 0

    DRM is.

    1. Re:no... by Quartus486 · · Score: 1

      DRM is.

      Perhaps not DRM in itself, but rather the wrong approach to the "problem". There are probably loads of viable business models out there, you just have to find them...

    2. Re:No... by TheSunborn · · Score: 1

      Does anyone have any kind of number for the ratio of bought/pirated games on pc and consoles? It would be interesting to see if consoles really do have a much lower piracy rate.

    3. Re:No... by VinylPusher · · Score: 1

      Rubbish single-player, non-casual PC games are holding back PC gaming.

      As more and more tired, old ideas are rehashed into ever more off-the-peg 'build your own game with this engine' titles go on to flop, the piracy arguments get ever louder.

      It's just so easy to say "We released this game 6 months ago and sales have been disappointing. Our information tells us that piracy has played a large part".

      It's not helped when some niche (and maybe not so niche) publisher tries to be all 'edgy' and 'renegade' by shouting "we're releasing our game... with *no* DRM!", only for *that* game to be rubbish.

      Good games sell well. Great games sell great. Even to pirates.

    4. Re:No... by yoshi_mon · · Score: 1

      Bullshit. You are spouting the industry talking point without any facts.

      You are a a shill at best. Someone mod this crap down.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    5. Re:No... by MobileTatsu-NJG · · Score: 1

      PC sales are ridiculous low for most single-player, non-casual, PC games.

      That's not because of piracy. It's a lot easier to get a PC game on store shelves than it is for a console. As a result, PC game shelf-life is MUCH shorter than a console game because new games are constantly coming in and pushing the old ones off the shelves. Console games stay on shelves longer, plus the market for those games is much much bigger. On top of that console games are much simpler to get running, making them less of an investment and more of an impulse buy.

      The PC Gaming market is fickle, piracy has nothing to do with that. That has always been the case. It's not something that just magically popped up when the internet became ubiquitous.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:No... by MobileTatsu-NJG · · Score: 1

      Does anyone have any kind of number for the ratio of bought/pirated games on pc and consoles? It would be interesting to see if consoles really do have a much lower piracy rate.

      Who cares about the piracy rate? Let's see statistics on games not actually sold because of piracy. Notice Spore didn't spectacularly fail even though the pirated version was better and it was released before the game was.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:No... by Own3d-You · · Score: 1

      If you look at any popular torrent sites, you'll notice that the seed numbers for Xbox / PS3 games are also fairly high. I would contend that while consoles have a lower rate of piracy than say, PC, the majority of it goes undetected because they are smart enough not to play online. A mate of mine has a 360, and pirates exclusively on it, while he buys all his games on PC.

    8. Re:No... by IamTheRealMike · · Score: 1

      I don't believe those statistics exist publically.

      The question is really about the Xbox 360 at this point, piracy wise. The Wii target market really isn't overlapping much with the typical pirate. The PS3 has a piracy rate of zero because its DRM has never been cracked. The Xbox 360 does suffer some piracy for DVD based games but I don't think any statistics for that are public. It does not have any piracy of content distributed online (arcade, indie).

      Xbox 360 piracy is probably not going to reach the same saturation levels as on the PC because doing it tends to result in having your console permanently locked out of the online services which are more and more a part of the Xbox value proposition. Blacklisted consoles aren't able to do multiplayer gaming, can't play some of the excellent Arcade/Indie games, can't use the online video services etc. They're just worth a lot less.

      On the other hand, the hardware is pretty darn cheap these days and the ban waves aren't frequent. I read that some people find it cheaper to buy the devices, play pirated games, and when their console gets banned buy a new one because the cost of the games is higher than the cost of the hardware!

    9. Re:No... by Shadow+of+Eternity · · Score: 1

      Funny I keep reading about how HIGH PC sales are.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    10. Re:No... by DarthVain · · Score: 1

      Way to buy into the BS hype. If you look at the numbers, Profit is based in BILLIONS (highest ever this year), and loss to Pirating is in MILLIONS. That's profit, not net.

      So I don't get how people say A) it is killing gaming, or B) that PC gaming is dying.

      Lets see, they are making more money now, than they ever have before. I guess that is a sure sign that its done, might as well give up... Sure don't want to make any money in a market that is constantly growing. This is all regardless of the arguments of the people that pirate games, likely wouldn't pay for it anyway, so it is not a loss of a customer.

  9. MMOGs are Holding Back PC Games by RobotRunAmok · · Score: 4, Insightful

    There is no shortage of MMOGs. The category is growing, even, at an insane rate, despite (or because of?) WoW's dominance. There are only 24 hours in a day, and peeps who play MMOGs can never "beat" their game -- they are continuously rewarded for playing, constantly and forever, and pay monthly for the privilege in many cases.

    Many no longer have the time or inclination to start a new, one-off PC game. I recall an interview with supposed "Diablo-Killer" Titan's Quest creators who attributed the poor sales of their well-reviewed game to the fact that their prospective player-base could not break away from their MMOGs.

    1. Re:MMOGs are Holding Back PC Games by tbcpp · · Score: 1

      Well the real reason Titan Quest failed, was it had some major flaws IMO. Inventory management was worthless, the system requirements (at the time) were rather steep, and every review of it I saw gave it about 7.5 out of 10. So yeah, it sounds like the developers were looking for excuses.

      --
      Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
    2. Re:MMOGs are Holding Back PC Games by sopssa · · Score: 1

      That's not holding back. It's just that players find those MMORPG's more fun to play. Isn't that improvement in gaming?

      That's almost like saying that a few more fun and great games are destroying the market because people play those and don't buy the ones they don't enjoy so much.

    3. Re:MMOGs are Holding Back PC Games by kodr · · Score: 1

      Ho ?
      I thought Titan's Quest didn't work well because of the lack of a good piracy protection (the game crashes due to the crack). And the lack of dedicated servers (like battle.net) is also a problem, they used gamespy "matchmaking", and the players host the server and it's a real problem if they use cheats, it ruins the game.

      Guild Wars came out at the same time as WoW and is still successful, Guild Wars 2 is one of my most anticipated games.

    4. Re:MMOGs are Holding Back PC Games by Exitar · · Score: 1

      In theory, MMORPG are more profitable than other games because:

      1. They bring money from monthly fees if P2P or microtransactions if F2P
      2. As you need to connect to a server with a valid account, cannot be pirated

      Seeing the low quality of the latest games (the cannot possibly keep a large number of players after a couple of months),
      it seem to me that the second reason is the real one for the constant production of new MMORPGS (companies are more interested
      in the "fast money" from boxes sold)

    5. Re:MMOGs are Holding Back PC Games by ErikZ · · Score: 0

      Titan's Quest was boring.

      You can't remake Diablo and expect great sales. Diablo was great because it was a good game *and* it was groundbreaking. Titan's Quest was ok, and it certainly wasn't ground breaking.

      Torchlight is even worse. It's Diablo with some fish and a pet.

      Game developers, yes it's easy and safe to make a game clone. But I've played those games, and not very long ago.

      There are two games I'd like to see made into modern equivalents, Magic Carpet and Populous.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    6. Re:MMOGs are Holding Back PC Games by sopssa · · Score: 1

      It also didn't really offer anything new, but just the same old stuff and it didn't have any personal feel to it either. It's like they tried to cheapo Diablo 2 copy six years later.

    7. Re:MMOGs are Holding Back PC Games by AntiNazi · · Score: 1

      I'll pile on another major flaw. If you ran a mob to its leash point and then ran back over the leash point (into range) the mob would turn back to you. At this time you could then run out of range again and it would begin leashing. At this time you could run back into range and it would run back to you. At no point during this would the mob regen health or anything to punish you for doing this. You could basically kill any mob using this tactic and enough time. This alone basically ruined the game for me.

    8. Re:MMOGs are Holding Back PC Games by Narishma · · Score: 1

      And yet Torchlight seems to be very successful. At least it didn't bankrupt their company like Titan's Quest did.

      --
      Mada mada dane.
    9. Re:MMOGs are Holding Back PC Games by WCguru42 · · Score: 1

      I think the thought is that most (popular) console games don't have that longevity like MMORPGs. Players will buy MW2, BC2, and a whole bunch of other FPS and play all of them. Most people (it would seem, I don't play PC games much) won't buy multiple MMORPGs. And this slows down the market pushing publishers and developers to the higher sales volume console market.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    10. Re:MMOGs are Holding Back PC Games by hanabal · · Score: 1

      you could, you know, not do this. I know, perish the thought that you don't take advantage of a hack or bug or whatever. But if the game was ruined, you could just stop doing it and enjoy the game again

    11. Re:MMOGs are Holding Back PC Games by dbet · · Score: 1

      I recall an interview with supposed "Diablo-Killer" Titan's Quest creators who attributed the poor sales of their well-reviewed game to the fact that their prospective player-base could not break away from their MMOGs.

      At least they didn't jump on the bandwagon and blame file sharing :p

    12. Re:MMOGs are Holding Back PC Games by Anonymous Coward · · Score: 0

      No offense, but that's the biggest line of bullshit I've ever heard.

      Let me put it this way: Imagine a new movie comes out, it receives good reviews, but doesn't sell well. The director blames it on Television shows, which people can watch all the time for cheaper. You know who's fault that is, really? The director's. If people don't go to the theater and pay $10 to see the movie, it is because it is a bad movie. If the multi-million dollar blockbuster can't compete with reruns of "I Love Lucy", well, they did a really shitty job, didn't they?

      MMOs and other games are competitors. If your competitors are more successful than you, it is because they're doing a good job, and you are not doing a good job. Simple as that.

    13. Re:MMOGs are Holding Back PC Games by Ifandbut · · Score: 1

      And Torchlight is suposed to be a single player version of a MMO they are making. The company made Torchlight to fund their MMO.

    14. Re:MMOGs are Holding Back PC Games by kalirion · · Score: 1

      That's actually why I'm staying away from MMORPGs - I have a huge backlog of games that I want to have a chance of playing :)

      Got Titan Quest Gold for $15 a couple years back and loved it. Have a bunch of characters who beat Normal, a few who beat Epic, and one who beat Legendary.

  10. I can think of a couple reasons why developers.. by ducomputergeek · · Score: 4, Insightful

    ...prefer game consoles. For starters, you're dealing with a uniform hardware platform. The core specs and capabilities don't change too often, only about once every 5 years or so. So if you are developing for the Xbox360, you only have to get it to work on one 360 and it should work on all. On a PC, you're encountering a vast array of hardware configurations. X CPU with Y Motherboard using Z GPU. So while you can optimize for a number of these, you can't do it for all and that leads to a certain percentage of your customer base complaining.

    That and pirating console games is a bit tougher for the average consumer. Usually requires a hardware mod chip and most people don't feel they have the technical skill to install one. On the PC, piracy is pretty much fire up bittorrent, go to the piratebay, and download.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  11. Optimization by Anonymous Coward · · Score: 0

    >>Inside the Xbox 360 sits an ATI Xenos GPU, a DirectX 9c-based chip that bears similarity to the Radeon X1900 series of graphics cards (cards whose age means that they aren't even officially supported in Windows 7)

    A long time ago, John Carmack once stated that if you have a static hardware platform, you can optimize for that and get about double the amount of FPS than for a "generic PC" whose components vary from owner to owner.

    The difference between DX9 and DX11 is minimal from an eye-candy point of view and only now are we getting PC cards than can approximate the performance of an optimized platform like the Xbox360.

  12. What's Their Motivation? by Rydia · · Score: 5, Interesting

    Why should devs adopt DX11? Because the last iteration of DX lasted about a year and a half before being ditched and extended/redone? Because the majority of the market doesn't have DX11 cards? Because there's no clear advantage in developing to DX11 rather than DX9c?

    Why should developers shift from something they know to something that they don't know as well unless there was significant profit motive to do so? There simply isn't in this case.

    1. Re:What's Their Motivation? by Anonymous Coward · · Score: 0

      It is a bit soon to be asking about dx11 stuff. The spec basically was on 'everyones' computer about mid last year. Cards are just *NOW* starting to show up that can even use some of the APIs. That there is a small handful of games that use dx11/10 is not to surprising. If I were making games I would target to 9. As that hits 100% of computers and all 3 current consoles capability wise.

      Most people do not realize that most games are actually PC games first. That is where the tools are. You can not develop 'on' the embedded platform (as that is what these things are). There are shims in place to help you debug. You may run your program on the console but you debug it on a PC. Many times the first builds are PC builds.

      The real reason holding back PC gaming is not piracy (though it is rampant). The real reason is number of sales. If you target a console you are 100% guaranteed that the people buying your game is some sort of gamer or buying for one. Almost every single console out there is for gaming (there are some exceptions). You know up front what sort of 'base' you have to target. With PC's it is not so cut and dry. PC's dwarf consoles sales by millions. I would be willing to bet Dell alone sold more computers last year than all 3 console makers combined. Yet not every single one of those sales is for gaming.

      With a hit console game you probably will sell 10 million copies. With a hit PC game you are lucky to crack 1 million.

      where would you invest your time and money?

      I am not worried about PC gaming. Happens every 3-6 years that it is 'dying'. But the graphics keep getting so much crazy better than the consoles people come back. The ones that should be worried are Nintendo and Sony with their portable divisions. They should worry because not of the 'high end' PC. But look to the low end netbook. In 5 years a netbook will have so much power some people will consider them first for their gaming needs. All my games in 1 place and I can plug it into my tv if I want. Once netbooks get under the same price point as the DS or PSP you will see some people shift.

      Me? Im crazy and just bought a 4 platforms :)

    2. Re:What's Their Motivation? by Pentium100 · · Score: 2, Insightful

      Also, Windows XP does not support DX10 or 11.Microsoft did this thinking that it will cause the gamers to upgrade when new games need the new version (in the past games used the newest DX version that was available). However, since DX10 was on Vista, people did not upgrade, so the game companies continued to make games that work on XP since this way they can have a larger customer base (DX9 game runs on XP, Vista and 7), since intentionally restricting your customers is stupid.

      Windows XP is still on ~50% of PCs (I don't know what part of gamer PCs is XP). The company has to make a decision - make a game that runs on, say, 80% of gamer PCs or make a game that runs on, say, 40% of gamer PCs. The second option means that if your game is equally as good, you will only get half the money you would if you used DX9.

      Companies that make games that use DX10 still must make them compatible with DX9, so DX10 cannot be used for the main part of the game, and is only used for stuff like enhancing the graphics a bit.

    3. Re:What's Their Motivation? by VinylPusher · · Score: 1

      DirectX and, by defninition, the hardware that backs it up is merely a means to an end.

      The end is an API with enough transistors on the other side of it to facilitate any effect anyone could ever conceive of doing with a screen full of pixels.

      The furthest ahead I can conceive of is throwing raytracing (with all sorts of niceties like caustics) and solid geometry modeling into a GPU and having it spit out a 7680x4320 resolution, 48-bit colour, anti-aliased screen anywhere up to 120 times per second.

      As I understand it, DX11 just builds upon the idea of being able to program a GPU into doing just about anything a graphics guy would like to achieve. DX10 had programmable this and that. DX11 just ratifies those ideas and broadens the horizon.

      So, the question shouldn't by "why should devs adopt DX11?", rather "why shouldn't devs adopt DX11 (or other similarly capable API, like OpenGL)?".

    4. Re:What's Their Motivation? by Rockoon · · Score: 1

      (22.99 + 16.88 + 10.92 + 7.60) = 58.39% of gamers systems are Vista or Win7 according to the latest (February 2010) Steam Hardware Survey

      Only a declining 21.55% of users have both Windows XP and a DX10 or DX11 GPU, which shows us that even though DX10/11 hardware is increasing in popularity, its not increasing as fast as the Vista/7 adoption rate is.

      The problem with your 80% vs 40% market share argument isnt the fact that you made the numbers up on the spot, but rather you think that this is primarily a GPU phenomena.

      The big hurdle for game developers these days is scaling CPU needs, with 55% of gamers having dual core systems and 25% having quad core systems. Unlike graphics stuff, its not easy to trim back the CPU needs of a game without fundamentally altering it. On the GPU can they throw fewer polygons (LOD was a solved problem a decade ago), use faster shaders, offer lower resolutions, etc.. they just can't do the same with AI code, and messing with physics is a recipe for disaster.

      --
      "His name was James Damore."
    5. Re:What's Their Motivation? by Pentium100 · · Score: 1

      I did not know where to find the actual statistics.

      In any case, WinXP (DX10 GPU) and DX9 (sm2b + 3) make up 21.55% + 12.64% = 34.19%, while DX10 systems (compliant GPU + Win7 or Vista) make up 53.18% + 3.29% = 56.47%.

      So, a DX9c game runs on 56.47% + 34.19% = 90.66% of the systems, while a DX10 only game runs on 56.47$ of the systems. Who wants to restrict themselves to 56% of the potential market instead of 90%?

      If Windows XP supported DX10, then DX10 systems would be 78.02% and most of the games would be DX10 by now, just like the games went to DX9c almost as soon as it was released.

      As for the CPU/multicore - I have a 2x dualcore PC and agree with you.

    6. Re:What's Their Motivation? by Rockoon · · Score: 1

      If Windows XP supported DX10, then DX10 systems would be 78.02% and most of the games would be DX10 by now

      Thats a faulty conclusion. OpenGL games arent pushing DX10 features while also not being constrained by XP/Vista/7 issues.

      The thing about game development is that most game developers dont pick DirectX or OpenGL or XBOX360 or PS3. They use middle-ware called a Rendering Engine (Unreal, IDTECH, CryEngine, etc..) which abstracts away the API-specifics.

      The fact that XBOX360 and PS3 arent DX10 capable is a lot more persuasive than the XP/VISTA/7 argument.

      --
      "His name was James Damore."
    7. Re:What's Their Motivation? by uncledrax · · Score: 1

      Love them or hate the, Valve & Steam are supplying you with good info:
      http://store.steampowered.com/hwsurvey/

      According to Steam's H/W Survey, 39.33% of machines are running either XP or Win2k. That means no DX10 or newer.

      As Pentium100 stated, why would a game company purposely close itself off to nearly 40% of the active gamer market? That's dumb. There are exceptions and a few DX10 only titles (FutureMark's game, "Shattered Horizons" for example, but what else would you expect from a benchmark company?).

      As for consoles, I've never developed for them, but known a few people that have, and the other people pointing out the ease of developing for a uniform h/w platform is god. As such, I can't decry developers leaning towards Console titles. For evidence, look at almost every PC game now, there will be issues with some people not able to play the game.. either because of old drivers, incompatibilities, crappy hardware, and a myrid of interfering applications that might be installed on the box.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  13. Wrong question. by mathieuI · · Score: 5, Insightful

    The real question is: Is the rush for performance and graphics killing the fun in video games? I think so.

    1. Re:Wrong question. by Anonymous Coward · · Score: 0

      Absolutely right,

      They spend so much time on graphics, they forget story telling, gameplay.

    2. Re:Wrong question. by masmullin · · Score: 1

      You didn't play the God of War series did you. GoWIII is spectacular on the eyes and is more fun to play than the original game. While the gameplay is the same and the storylines are equal, all you have to do is compare the first boss battle of one vs three (hydra vs Poseidon) to see an INCREDIBLE improvement.

      If GoW graphics were updated to GoWIII quality, I would probably buy it.

      Call of Duty is the same. Consistantly better graphics really keeps that series going.

      However, if you play the Halo series I understand your comment. Halo 1 was an amazing game. Indepth story, terrific characters etc. Halo 2 lost the storytelling and the shifting characters was a terrible choice. Halo 3 was crap and way WAAAYYY to short. Looks like the bungie guys focused solely on graphics and multiplayer and neglected story/gameplay (and as far as halo 3 went... level quantity). I didn't play OST because I was so angry at 3 that I will only pick it up in a bargain bin.

      Whats my point? My point is that "yes rush for graphics performance" forces some companies to cut corners in other game areas... but it doesn't have to be that way!

    3. Re:Wrong question. by bloodhawk · · Score: 1

      GoWIII from a technical graphics point of view is outdated and if anything only shows how behind consoles are, yes it is spectactular (for a console game), but compared to what can be done on modern graphics chips it is actually pretty ancient.

    4. Re:Wrong question. by Quiet_Desperation · · Score: 1

      But would running it at 12000x9000 pixels with 50 trillion polygons per millisecond at 60 frames per quantum tick of the Universe make the game any more *fun*?

      I remember back in the fun 8-bit days when Lucasfilm released Koronis Rift with its' shiny new fractal graphics technology. Very pretty game for the time. The gameplay blew entire monkeyhouses of chimps, but it sure was pretty.

    5. Re:Wrong question. by Doctor_Jest · · Score: 1

      As you get to the "max capability" of a graphics chip (or series), you decrease the amount of computers that are capable of that maximum capability. (Crysis comes to mind... how many machines when it first came out could run Crysis in its full glory?)

      Theoretically capable and practically capable are two different things. The Amiga was capable of displaying 4096 colors (HAM mode), but there wasn't much in the way of video games that could access that capability (because of the trade-offs HAM mode had for the architecture.)

      The same holds true for the maximum capability for a PC graphics card, too. Other limitations of the PC's architecture are more likely to hamper smooth implementation of the "max" settings of a GPU. And then couple that with market share and you begin to see the law of diminishing returns kick in.

      I remember the days when hardware was more static that as time went on, developers learned the architecture better and learned to tweak it, and as such, late-generation games were many times more realistic and graphically appealing than their early cousins. PC gaming has created the "moving target" of advancements that cripple the ability to do just that, tweak the setup and learn the inside tricks to make the game run beautifully on 2 or 3 year old hardware. For years it was "requires super-fromigating-cell-exploding QXZ graphics" which was just beyond the capability of someone's current or year-old rig. People would rather have fun (and yet beautiful) games on stable hardware than having to spend $200 a year or more to upgrade their machines just to play game X. That is why consoles have taken the front seat.... and PC gaming companies are not getting that message.

      Come to think of it... consoles are the new "stable" hardware platform like the old days. I rather like that. :)

      --
      It's the Stay-Puft Marshmallow Man.
    6. Re:Wrong question. by VinylPusher · · Score: 1

      Anything that isn't running at your monitor's native resolution at your monitor's native refresh rate *will* detract from your perceived immersion.

      It's a complex subject, which really doesn't survive past your exaggerative argument.

      Let's just say that Forza and PGR are good games, but Forza does a better job of quickening my pulse because it manages to maintain a 60Hz refresh.

      So, yes, I say... bring on 12000x9000 pixels displays and realer-than-real refresh rates :)

    7. Re:Wrong question. by Anonymous Coward · · Score: 0

      I think you're right and this is more the case.

      Graphics are nice, and they help some games look more pretty. And in some rare cases they also complement the game mechanics. But they aren't the end-all and be-all for good games nor should they be. What makes games fun are unique mechanics, good level designs, and fun gameplay (and this what makes for replay value.) I think if some game developers would target more of the same market for flash-based web games (but without the browser or online requirement overhead) they'd still find many people interested. Of course such games are likely to not demand the higher prices, but then you don't have the overhead of testing on the latest drivers and equipment either.

      A lot of "old" games on the PC are still great, even if they don't require the latest graphics. All of these have very high replay value: Civ series, Starcraft, Supreme Commander, Half-life, World of Goo, Age of Empires series, Sim City 4 Rush Hour (but you really need the STEX mods and Rural Highway addon for it to feel anywhere complete), Total Annihilation, World of Warcraft, Battlefield 1942 (with various mods that alter gameplay and expand this old title. DC and Pirates anyone?), Team Fortress, Dwarf Fortress, FlightGear, Worms World Party, Pingus... I'm sure the list may go quite a bit bigger than that.

      I think the things hurting PC gaming are retarded and unnecessary DRM implementations, too much in the way of registry hooks (how about making a game portable to some extent and selling it on a USB stick? Imagine being able to plug n' play with no time wasted on an install!), and completely neglecting the gaming audience for older games that would like to see an decent update or two that doesn't require the newest graphics (like the fairly sizable SimCity fanbase.) Because game developers seem unaware of these issues, they're totally lost on an audience that turns back to continue playing the older games for these reasons. Not to mention lost profits due to lack of support for old titles (of course we're going to pirate good games if you treat it like abandonware in regards to availability. And failure address issues that prevent old games from running easily on newer OS versions and hardware implementations which then require hacks to get around doesn't help either. Most game devs should have the resources to fix that and continue to profit even at bargain-bin prices, but somehow decide not to. The PC market would be far from "dead" if developers only decided to not cut off the long tail.)

    8. Re:Wrong question. by Rimbo · · Score: 2, Insightful

      The real question is:

      Is the rush for performance and graphics killing the fun in video games?

      I think so.

      This argument has been made since 1992 and before. I should know; I actually made that claim in a USENET post in response to someone at Id software on the original comp.sys.ibm.pc.games board. Of course, that same company then came out with DOOM a few years later. I was wrong then, and you are wrong now. The rush for performance didn't kill the fun in video games.

      What has happened, however, is diminishing returns. This used to be manifest in the size of the team and expense of the game. Now it's coming in the form of innovations that the average game-player just doesn't care about -- or worse, doesn't even notice. And this has been going on for a long time. It's why the Wii, despite no HD capabilities and slightly better than GameCube graphics, is able to outsell the living snot out of its current-generation competitors combined.

      Nobody gives a damn any more about these graphical innovations. They haven't been important for a while. That's one of the underlying causes of consoles' popularity over the PC.

    9. Re:Wrong question. by Anonymous Coward · · Score: 0

      What rush are talking about? The typical PC game that come out is based on 5 hardware specs, most web-based games have even more modest specs.

      Right now if windows would make it easier to set up multiple keyboards, mice and monitors on the same PC so that 4 people could use the same machine at the same time. They each could play a seperate game at the same time that would still have better graphics and a better performance experience than either the Xbox 360 or the PS3, on middle of the road, and I might add inexpensive new hardware?!

      You might want to check the pulse on that rush you are talking about, I think the patient might be dead.

    10. Re:Wrong question. by Quiet_Desperation · · Score: 1

      Eh, we'll probably be injecting the video right into our optic nerves before then. :)

    11. Re:Wrong question. by Jackie_Chan_Fan · · Score: 1

      Not true at all. Graphics are 75% of the experience. Gameplay evolves very slowly, while graphics evolves faster and they are a driving force in the "new experience" factor that we seek in games.

      For example: I may love game A.. but imagine game A with even better graphics!!! I'd take that over game B with older graphics.... that is unless game B has some new gameplay I love... which I will love even more when the new version of Game B comes out with even better graphics!!! :)

    12. Re:Wrong question. by Malkarx · · Score: 1

      Not sure that it is killing the fun, but it shifts so much of the cost and focus to the technical, show off every bit of the newest hardware capabilities, that the core "make it fun" can get lost in the mix. Over last few months majority of my gaming has been from my Christmas sales steam purchases, mixed in with some TF2. With way more time than I care to admit spent playing Xcom UFO Defense, damn sure not challenging any hardware with this decade old title, but for me these games were fun, and I find myself playing them far more than many newer titles, *shrug*

  14. Console cycles: How is this any different? by Silvanis · · Score: 5, Insightful

    Does anyone really think this cycle is any different? We're pretty much at the mid-point of the console cycle: PCs are flexing their muscle (again) and developers are reluctant to design just for PCs. But, as always, more will jump back on the PC bandwagon as it becomes obvious that the PC is the place to be for graphic quality (and the market loves eye candy). Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.

    So what's changed?

    1. Re:Console cycles: How is this any different? by tepples · · Score: 4, Insightful

      Eventually the console makers will decide to release new hardware to try to coax them back, and we'll repeat this cycle again.

      Except it appears the next generation of actual console hardware is far off. The new gimmick won't be better graphics but instead "Mii-too" motion control. Sony has the PlayStation Eye and the new Move controller, and Microsoft has Natal. And among the big three, the only console maker that has taken any effort to coax the smallest developers away from PCs is Microsoft with its XNA Creators Club; the others require a dedicated office and prior commercial titles.

    2. Re:Console cycles: How is this any different? by grumbel · · Score: 2, Insightful

      The thing that has changes is that the PC exclusive game has almost died out. There is of course still WoW and a handful of other tiles, but most of the big titles these days are basically console games first and the PC might get a port later on. This is even true for series that originated on the PC.

      Another changed is that the hardcore gaming PC game has died out. The last one that really pushed the envelope was Crysis, but that is already over two years old. All other titles take a much more moderate approach, so you don't really have anything to showcase that will blow a console game completly away, instead you get a bit more resolution and a bit of AA, but nothing revolutionary.

      There are of course exceptions, the adventure market is still strong in Europe and in large part PC based and some interesting PC titles come out of Russia and other East Bloc countries. But as far as mainstream goes, thats basically all console gaming these days and PC is reduced to MMORPGs and Popcap games.

      The day where consoles and PC where clearly separated seem gone, its no longer Mario and Sonic on your consoles and flightsims and CRPGs on your PC, instead the PC genres got watered down and moved to consoles. While the PC still lacks the colorful fun games.

    3. Re:Console cycles: How is this any different? by Draek · · Score: 1

      First off, how could PC exclusives have "almost died out" when they have entire *genres* for them? strategy games, both of the real-time and the turn-based variety, are practically all PC-exclusive (and the ones that aren't, suck: I'm looking at ya SupComm2) and they're a fairly significant market by themselves.

      And secondly, my definition of "hardcore gamer" is and always has been those who play games obsessively, and as far as I can see neither the Starcraft nor the Counter-Strike community has been affected much by console gaming. They've even got the WoW and, arguably, TF2 communities in recent years to keep them company.

      Plus, other than the shitty port of DA:O I'm not aware of any console CRPG, I don't know of any console flight sim, and for "colorful fun" games there's quite obviously PopCap so... yeah, I don't think you got many things right in your post, sorry.

      --
      No problem is insoluble in all conceivable circumstances.
    4. Re:Console cycles: How is this any different? by grumbel · · Score: 1

      First off, how could PC exclusives have "almost died out" when they have entire *genres* for them?

      When all you have left is RTS and MMORPG you have a problem. Just look at FPS, once dominated by PC, now its a console-first, PC-later kind of genre. RTS are slowly getting there to, see Command&Conquer and a bunch of other EA RTS. CRPG, same thing, Fable, Mass Effect, Oblivion, Fallout 3, DeusEx2, Bioshock, etc. are also already console-first, PC-later. DA:O is the rare exception, most developers don't even bother to develop that kind of game any more. Also see flightsims, yeah, its still kind of a PC exclusive genre, but its also a dead genre, the flux of new good games in the genre stopped a long time ago.

      And secondly, my definition of "hardcore gamer" is and always has been those who play games obsessively, and as far as I can see neither the Starcraft nor the Counter-Strike community has been affected much by console gaming.

      Playing the same game for 10 years is not what I call hardcore, I prefer to call those crazy people ;) Anyway, thats kind of the friggin point, if you hang on to some decade old games for so long, that is a clear indication of a lack of other good games on the market and not a sign for how great the PC gaming market is.

      and for "colorful fun" games there's quite obviously PopCap so... yeah, I don't think you got many things right in your post, sorry.

      I meant the Nintendo style of colorful fun, PopCap is doing more the Solitar2.0 style of game and even they have started doing console ports.

      As I see it, the PC gaming marked is basically Valve and Blizzard, most other developers already went to the consoles.

    5. Re:Console cycles: How is this any different? by Draek · · Score: 1

      Just look at FPS, once dominated by PC, now its a console-first, PC-later kind of genre. RTS are slowly getting there to, see Command&Conquer and a bunch of other EA RTS. CRPG, same thing, Fable, Mass Effect, Oblivion, Fallout 3, DeusEx2, Bioshock, etc.

      Not really, no. Modern Warfare is one of the few exceptions, but games like Left 4 Dead are made for the PC first *then* consoles, and others like Killing Floor aren't even ported in the first place. RTSs, it's VEEEERY slow, the few that are for consoles suck monumentally, and it'll be a cold day in hell before a game of the scale of Empire: Total War hits the PS360. CRPGs, you must have a *very* different definition of the genre that I do, because to me Fable and Mass Effect fall under modern rather than classic, and neither Deus Ex nor Bioshock are even RPGs to begin with.

      Playing the same game for 10 years is not what I call hardcore, I prefer to call those crazy people ;) Anyway, thats kind of the friggin point, if you hang on to some decade old games for so long, that is a clear indication of a lack of other good games on the market and not a sign for how great the PC gaming market is.

      Well, my definition of "crazy people" is precisely throwing out good hardware the moment a better one comes out, and refusing to play anything at less than 1920x1024, 16xFSAA and 16xAF. And if they migrate to consoles, well, who cares? scientists will ensure the GPU market continues along just fine even without the idiots. And no, there'll always be people that become obsessed with a game in lieu of newer alternatives, people don't play the original NES Mario because there were no 2D platformers for later platforms, or there were only bad ones, people play it because due to its inmense popularity it got considered as the 'standard' that everybody could relate to, so competency at those games translated into a bit more 'geek cred' than mastering, dunno, Yoshi's Island.

      I meant the Nintendo style of colorful fun, PopCap is doing more the Solitar2.0 style of game and even they have started doing console ports.

      So, colorful but 3D? yeah, kinda dead outside of Winnie Pooh and such 'educative' titles on the PC, but it isn't really alive in consoles either... you have Nintendo, and you have the odd decent-ish movie tie in, but that's it. The Sonic and Jak series went both Darker And Edgier last gen, Spyro is deader than dead, and so on.

      As I see it, the PC gaming marked is basically Valve and Blizzard, most other developers already went to the consoles.

      As I see it, the entirety of the strategy market and nearly all the sims (flight, racing, etc) and indie crowd is on PCs, the only ones that have moved towards consoles exclusively are a few big-name publishers, whom we didn't really care about last gen.

      Sure, the average person couldn't even name the studios behind GalCiv 2 or iRacing, but we've pretty much established elsewhere that the average person is a complete moron anyways.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:Console cycles: How is this any different? by Reservoir+Penguin · · Score: 1

      I believe the Stalker trilogy is PC exclusive and the recent Metro 2033 is viewed by many as the new performance benchmark.

      --
      US-UK-Israel: The real Axis of Evil
  15. So here's a radical idea... by Thumper_SVX · · Score: 4, Insightful

    ... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?

    I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games. In truth I couldn't give a rat's derrière about the graphics of the games I play so long as I find them compelling and fun. Then again when your business model is based solely on churning out the same game time after time and you only differentiate the games by the graphics I suppose this argument becomes reasonable.

    Hey game makers, here's a clue: In the last few weeks I have played video games quite a bit due to a knee injury that's meant I can't do much else. If I think seriously about the amount of time I've spent playing video games recently, the one game that really sticks in my mind and has me itching to play it more is Bit Trip Beat on the Wii. Realistically I probably could've run that game on my 25 year old Amiga if I still had it... but damn that game's fun!

    1. Re:So here's a radical idea... by Pentium100 · · Score: 1

      I'm not an huge gamer, but my preference is to sit in front of my TV on my XBox 360 or Wii when playing games.

      And my preference is to use my monitor to play games. I don't have a lot of free space in my room, so instead of haveing a separate TV and PC monitor, I only have the monitor. So, if I wanted to play games on a console, I would need to connect it to the monitor, but I doubt that consoles have VGA ports, which means that I would need converters to do that. Also, I think keyboard+mouse is better for the games I play (FPS + adventure), but I know there is an adapter for that too.

      So, xbox360 + VGA adapter + keyboard/mouse adapter = a lot of $$$ to play the games just like I do now.
      Oh, and my PC has a 3 year old VGA (Radeon HD2900XT) and still plays new games at 1600x1200 resolution (everything on high except AA, which I don't use) without problems.

      In truth I couldn't give a rat's derrière about the graphics of the games I play so long as I find them compelling and fun.

      Same for me. Sometimes, when I play an old game I wish it could have better graphics (so I could see things more clearly), but the game is good nonetheless.

    2. Re:So here's a radical idea... by Quiet_Desperation · · Score: 1

      In between all the shiny AAA titles I played last year on the X360, PS3 and PC, the one that really sucked me in was Little King's Story, an RTS style game on the Wii. A cute little game with cute graphics where part way into it you realize the goal is global conquest and flat out genocide of neighboring kingdoms. :-) Awesome. More archers!

    3. Re:So here's a radical idea... by drinkypoo · · Score: 1

      Actually, the Xbox 360 has VGA output. I don't know if all models have it, but it requires only a cable. Buying the official cable brand new is fairly spendy but you can get them used or get a knockoff for around ten bucks. I bought an Xbox 360 used for $350 with about eight games including the one I wanted to play (GTA IV), a component cable, and a VGA cable... but I'm just using HDMI.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:So here's a radical idea... by Pentium100 · · Score: 1

      Good to know if I ever buy an xbox360. I could buy a banned xbox cheaper, so that leaves the keyboard+mouse adapter.

      But the fact remains that I can play games just as well on my PC.

    5. Re:So here's a radical idea... by drinkypoo · · Score: 1

      But the fact remains that I can play games just as well on my PC.

      some games are better played on PC, some are better played on a console. I enjoyed Halo much more on PC than on Xbox, for example... but by all accounts, the GTA IV port is even worse than the last one I played on the PC. I personally find that FPS games are what benefit most from the PC layout, and that enough of them run on Linux to keep me happy, so the console fills in the kinds of game that don't seem to exist.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:So here's a radical idea... by hackerjoe · · Score: 1

      ... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?

      I guess you haven't noticed, but that's actually what's happening to the PC. That's what the article is complaining about, basically: nobody's really investing in graphics that work exclusively on the PC high end.

      PC games are still a very risky market. If you're going to make a PC game (rather than a cross-platform game that also runs on the PC), you're probably not investing very much money in an expensive graphics engine or tons of art -- you're going to make a Flash game, or a tiny MMO or free-to-play game that starts small and adds content incrementally. In that arena it's far better to aim low to reduce the production costs, and to make sure everyone can actually run your game; boil the game down to its core gameplay.

      The games that get big graphics budgets and engine development are cross-platform console games that sell a lot more reliably, but they're tied to yesterday's hardware.

      Oh, and it doesn't help that MS ties the latest versions of DirectX to the latest version of Windows. It's super annoying to make a DX10 or DX11 game that can also run on XP, which is DX9 only. You have to make two completely independent rendering pipelines.

    7. Re:So here's a radical idea... by Anonymous Coward · · Score: 0

      ... instead of focusing all your energies on creating fancy graphics for your latest title, why don't you try something different like making the game actually compelling and fun to play?

      Because the sheep have a sweet tooth for eye candy.

    8. Re:So here's a radical idea... by spire3661 · · Score: 1

      Just remember that if you use the VGA adapter you lose HDCP, so no more DVD upscaling and no Netflix HD. Not a huge deal, but i do notice it.

      --
      Good-bye
  16. The only thing I don't understand... by Patman64 · · Score: 1

    ...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC. I had to upgrade my video card just to get it to be playable, and I was running a 3xxx series Radeon HD, while the 360's X1900 based GPU can run it no problem. Or am I jus

    1. Re:The only thing I don't understand... by Anonymous Coward · · Score: 0

      Maybe it's because it's an un-optimized piece of shit (the engine, that is)?

    2. Re:The only thing I don't understand... by Rockoon · · Score: 1

      Its just a really really crappy port. Thats all. The only insight we can get from this is that its not so easy to port from/to those other platforms as some people would have us believe.

      --
      "His name was James Damore."
    3. Re:The only thing I don't understand... by mjwx · · Score: 1

      ...is why games such as Grand Theft Auto IV can run beautifully on 4-5 year old PS3/360 hardware, yet require the most cutting edge hardware to run well on the PC.

      This is a failure of the programmers, not the hardware. They didn't bother re-writing the engine enough to make it run well on the PC, they only re-wrote enough to make it run. Granted I'm probably being a bit harsh blaming the programers, this was probably a decision made by corporate (project managers) but still, if the dev's don't have pride in their work they are not without fault.

      That being said GTA IV was not a good game even for GTA, they took the most annoying parts out of San Andreas (the pointless time wasting side questy-type levelling up, like the girlfriends) and made them a core part of the game in GTA IV.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  17. Even Worse... by Anonymous Coward · · Score: 0

    The more troubling aspect of this is that the ballooning budgets and team requirements for console game development pressure the hardware makers to delay research, development, and release of new consoles. Game developers aren't interested in learning a whole new system after pouring so much money into perfecting their engines and coding techniques, and publishers don't want to deal with the greater financial risk of dealing with a next-generation platform like the PS4.

    So not only do consoles delay graphics advancement of PC games, in a way they delay their own advancement.

    1. Re:Even Worse... by sonicmerlin · · Score: 1

      That's strange. My comment was posted anonymously... must've misclicked. Oh well. One more point is that you can see Microsoft and Sony's desire to extend the lifespan of their current consoles with their willingness to release game-changing hardware peripherals like the Move and Natal. Last generation you definitely wouldn't have seen them focus so much energy on new control methods in the middle of the console generation. They would have instead waited for the next line of consoles.

    2. Re:Even Worse... by Rurik · · Score: 1

      That all sounds completely backwards. Console game developers don't have ballooning budgets and team requirements because they're on a console. Those are attributed to the blockbuster games, on PC and console alike. Additionally, developers shouldn't be learning whole new systems on a continual basis. This is what makes bad games and delays advancement. Once a developer has the code for a system perfected, they can turn their attention to focusing on the gameplay itself. Console games allow developers to opportunity to devote more of their development time towards game play and less on building/reworking game engines and device support.

      PC gaming is its own worst enemy with non-standard device drivers and APIs and designing games for wide varieties of end performance. The development community knows this and found the answer in designing games for the console so that they can advance their art.

    3. Re:Even Worse... by CronoCloud · · Score: 1

      Name the best selling PS2 peripheral......it's the Eyetoy, believe it or not. And Sony said the PS2 would have a 10 year lifespan, nobody believed them because they thought Sony meant not releasing another console for 10 years, not just keeping the console and games on the shelf besides it's successor.

  18. Follow the money by wheelema · · Score: 1

    Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration. If you were coding where would you aim your efforts?

    1. Re:Follow the money by cbope · · Score: 1

      Bang- for-buck only applies if you only buy a relatively few games over the life of a console. Console games are more expensive on release than PC equivalents. Remember, the cost of the console hardware is subsidized by shifting some of the cost to the games. Result for consoles: More expensive games.

  19. DirectX 9... Really? by medv4380 · · Score: 1

    Why even mention the 360's use of DirectX 9 and ignore that the other systems. The other consoles all use a custom built version of OpenGL. If the PC had a version of OpenGL that was just as advanced as the PS3 and Wii then maybe the game developers wouldn't have to learn a new graphics language like DirectX just to write a decent game. But no MS forced out OpenGL and with it all the developers who don't really want to learn another langauge and are just fine learning a few custom OpenGL extensions. So the rub has nothing to do with DirectX being used to target but that OpenGL is the primary target of game developers and DirectX is meaningless to most save for the 360.

    1. Re:DirectX 9... Really? by cbope · · Score: 1

      You should do some research on OpenGL. If anything, it is more capable, advanced and supported on many more platforms when compared to DirectX. The problem started when MS decided they wanted to get rid of OpenGL as a game platform on the PC and replace it with DirectX. It gives them another lock-in for the Windows platform, which they have then used to sell DirectX to potential Xbox developers.

      If you look at "professional" apps, there is hardly any DirectX; it's all OpenGL. And it's that way for a reason. OpenGL also existed LONG before DirectX came to the scene.

    2. Re:DirectX 9... Really? by TheRaven64 · · Score: 1

      Why even mention the 360's use of DirectX 9 and ignore that the other systems.

      Because they are not talking about DirectX, they are using DirectX 9 as a placeholder to mean 'graphics hardware with a fixed function pipeline plus vertex and pixel shaders' and DirectX 11 to mean 'graphics hardware with a fully programmable pipeline supporting general-purpose computing'. Whether you use Direct3D 11, OpenGL 4 and OpenCL, or some proprietary API, to program them is completely irrelevant to the point at hand.

      This discussion is nothing to do with Direct3D versus OpenGL, it's about the different capabilities of the hardware. Or, in short 'mod parent off-topic'.

      --
      I am TheRaven on Soylent News
  20. They obviously have to rush with support... by vafd · · Score: 1

    ...of all 3.3% of the market:

    http://store.steampowered.com/hwsurvey/

  21. The real question is... by ijakings · · Score: 1, Insightful

    Has anyone really been far even as decided to use even go want to do look more like?

    1. Re:The real question is... by Anonymous Coward · · Score: 0

      has anyone even decided if this sentence makes sense? I mean, WTF?
      and how the hell did it get 'insi

    2. Re:The real question is... by Anonymous Coward · · Score: 0

      the real question is... what the fuck did you just say?

  22. How do we get the fun games to the player? by leuk_he · · Score: 1

    Well, the wii has serious underpowered graphics. Are there more fun/original games there? Some are, but also a long line of games that is not worth it's money is published on that platform.

    Same can be said for iPhone.

    The real question: what will be the correct question?

    Maybe the question is : how do we get the fun games to the players?

  23. Once a PC fan, now a Console fan by rotide · · Score: 2, Informative

    I've always been a PC fan all the way back to the original SimCity on my 286. Throughout the years I've also owned Consoles (Nintendo, Gameboy, SNES, N64, Gamecube, GBA, XBox, XBox360, Wii, etc, etc, etc). I've probably owned/built just as many gaming rigs as well.

    Obviously I take gaming a little more as a hobby than just a time waster.

    The one thing I have loved all this time is Multiplayer. It wasn't really possible back on the 286 unless you shared a keyboard as gaming on PC's was in its infancy. At this point in time it was easier to play multiplayer on one console with a friend.

    A few years passed and the internet became a big thing. Quake for example was one of my favorites! Especially CTF online with clans. I even ran my own unsuccessful one but even so, it was a blast! Consoles couldn't touch this kind of fun! 5 on 5, 10 on 10. Just awesome!

    Consoles at this time, really couldn't do this at all. XBox + Live just wasn't around yet.

    Later on when XBox arrived and I got into the Live! Beta I started to see what multiplayer on consoles is like. Pretty fun! Problem for me here was that FPS games just weren't fun with a controller. I really did (and still do to a certain extent) need a keyboard/mouse combo to be a threat.

    So for quite a while, I still preferred to play FPS's on a PC. However, this has changed as of late. Games that I want to play are either coming out without server support and/or mod support (Modern Warfare 2) or are simply outpacing my hardware. Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games. Especially considering that Modern Warfare 2 works just fine on my 360 and I get to play nice multiplayer battles. When it came out, my hardware was just as good as everyone elses. Sure, I have to get use to a controller, but it seems a small price to pay versus making sure my rig can handle the game (plus I run Ubuntu now).

    In the end, I'm realizing that gaming on a console is just a _ton_ easier than it is on a PC. They both have the same options and generally roughly the same graphics. The only difference is the controllers.

    In my mind, consoles just have the upper hand. Less cost, less hassle (juggling OS's), and the same multiplayer options. It has just become a lot more convenient over the years to play on a console.

    And that's my 2 cents on the issue.

    1. Re:Once a PC fan, now a Console fan by Krneki · · Score: 4, Insightful

      Console = 5 years old PC hardware with locked options.

      --
      Love many, trust a few, do harm to none.
    2. Re:Once a PC fan, now a Console fan by LingNoi · · Score: 1

      I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.

      Why would you say this and expect anyone to believe you when the story is about all games being targeted towards lower powered consoles to the point that it's futile to upgrade your PC?

    3. Re:Once a PC fan, now a Console fan by tepples · · Score: 1

      @rotide: On which platform do you prefer to play indie games? Or do you just stick to major-label games?

    4. Re:Once a PC fan, now a Console fan by rotide · · Score: 1

      I like a lot of the open source games on Ubuntu, but to be honest you could play most of those on a NetBook so a "gaming pc" just isn't required. But I have also enjoyed some of the indie games on the 360 marketplace.

    5. Re:Once a PC fan, now a Console fan by tepples · · Score: 1

      I like a lot of the open source games on Ubuntu, but to be honest you could play most of those on a NetBook

      True, open-source games tend to work better on last-gen hardware. But netbooks? A lot of the games in Ubuntu's repository require a screen at least 768px tall, which netbooks tend to lack. For example, the Dell Mini 10 with Ubuntu still has a 1024x600 pixel screen. At least console game developers can rely on standard resolutions like 640x480 (SDTV and EDTV) or 1280x720 (HDTV).

    6. Re:Once a PC fan, now a Console fan by Gulthek · · Score: 1

      Agreed and my experience is very similar to yours. I switched to primarily console FPS gaming around Halo 2 and haven't looked back. I went from "only idiots play FPS games on a console" during the time of Goldeneye on the N64 to "eh, it's not so bad" with Halo 2, to "wow, I actually prefer the console" with recent games. Using a mouse/keyboard allows for simply inhuman turning speed and accuracy. I get a much more tense and exciting experience being limited by the input device to turning at something close to actual character speed. Call of Cthulhu on the XBox was that turning point for me.

    7. Re:Once a PC fan, now a Console fan by dadelbunts · · Score: 2, Insightful

      And the problem is? Console games for the most part "just work". Pop in the disc and thats basically it. No having to worry about if your hardware will function properly with the game or if you will have some weird glitch that only happens in .3 percent of people that might never get fixed. No draconian drm except having my disk in, not a big problem.

    8. Re:Once a PC fan, now a Console fan by the_hoser · · Score: 1

      Gaming PC = Expensive hardware with more problems.

    9. Re:Once a PC fan, now a Console fan by Narishma · · Score: 1

      You say that as if it's a bad thing.

      --
      Mada mada dane.
    10. Re:Once a PC fan, now a Console fan by Anonymous Coward · · Score: 0

      In the end, I'm realizing that gaming on a console is just a _ton_ easier than it is on a PC.

      THIS. I used to be a die-hard PC gamer, mocking the watered-down console experience. Within the last year or two, however, I have changed sides. The PC gaming experience is still hands down better - WHEN EVERYTHING WORKS. Pushing the limits of hardware is actually the least painful issue to deal with; you just have to throw a bit of money at it. The real problems are hardware (in terms of compatibility, though I suppose this could also be solved with money), software (i.e. DRM), and cheating. On consoles you don't have to upgrade your video card drivers or install SecuROM rootkits to play the latest releases, and cheating is virtually non-existent compared to PC gaming. Consoles have their own issues, but at the end of the day I play the game and it just fucking works. I no longer have the time or patience required for PC gaming.

    11. Re:Once a PC fan, now a Console fan by ArgyleBandit · · Score: 1

      When I was keeping my gaming computer up to date it would cost me up to $800 a year to upgrade CPU's, GPU's, RAM, etc. I bought a PS3 at launch and haven't had to upgrade my PC in years, which leaves me more money to spend on games.

    12. Re:Once a PC fan, now a Console fan by MobileTatsu-NJG · · Score: 2, Insightful

      Console = 5 years old PC hardware with locked options.

      That would be more insightful if PC games didn't typically hold back to support the older cards out there. Depending on where you are in the cycle, PC games are more like 2 years, if that, ahead of a console.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Once a PC fan, now a Console fan by Anonymous Coward · · Score: 1, Insightful

      Fair enough.
      If only PC gaming tecnology could make us able to fully experience today's games with 5 years old hardware (not too expensive at the time), I'd ditch the console NOW.

      But reality is different. If you want to fully enjoy modern games you have to buy modern mid-priced hardware continuosly. Or spew out blood on extreme class shit.

    14. Re:Once a PC fan, now a Console fan by Dahamma · · Score: 1

      Actually, I'm not even a Sony fan, but the cell processor in the PS3 probably still has as much potential (especially in many game-type applications) as a current x86 CPU. But who knows if anyone will ever bother to figure out how to use it, they have done a piss poor job so far...

      The GPU is a bit dated (not 5 years though), but not everyone goes out and buys a new state of the art PC graphics card every 6 month, either...

    15. Re:Once a PC fan, now a Console fan by Taikutusu · · Score: 1

      I hate this absolute garbage about "I need to upgrade my Graphics card every year to be able to play newer games!"

      Utter, utter bullshit. How long have graphics cards like the 4870 been out for? Find me a game that doesn't run just fine on that (minus pathalogical examples like Crysis that run like crap on pretty much whatever hardware you throw at it).

      If you make decent buying decisions, you should be able to stretch your video card for at least 2 1/2 to 3 years.

      That, and trying to play an FPS with a controller is about as much fun as trying to pull out your teeth with a set of plyers.

    16. Re:Once a PC fan, now a Console fan by zero0ne · · Score: 1

      check out Xim 360 to get a slick keyboard / mouse on your 360 :)

      It costs a good chunk of change (a new console's worth) but if you intend to use it a lot, definitely worth it.

    17. Re:Once a PC fan, now a Console fan by Krneki · · Score: 1

      Discs are so 20th century.

      --
      Love many, trust a few, do harm to none.
    18. Re:Once a PC fan, now a Console fan by Anonymous Coward · · Score: 0

      If your hardware can't run MW2 then its about 5 years out of date and not "the same as everyone else's". Its much more likely that you can't stand gaming on a PC unless everything is cranked. In that case yea, you need to upgrade every couple of years. Then again, your beloved consoles can't come close to the power a top end PC can push out, so I'm not sure what your going on about...

    19. Re:Once a PC fan, now a Console fan by Draek · · Score: 1

      Combine those two and frankly, I simply don't want to upgrade my graphics card every year just to play the latest and greatest games.

      Then don't. The upside of so many console ports is that, once you build a system with better specs than the current console, it'll *always* be a system with better specs than that console: if your computer could run Assassin's Creed (2007) just fine, chances are it'll run FEAR 2 (2009) and MW2 (2009) just as well.

      PC hardware doesn't "rot", hardware requirements only go up when graphics go up, and the fact that they haven't is one of the key parts of TFA.

      Sure there's plenty of PC exclusives for which you can't really be sure, but strategy games and adventure games have never been particularly demanding on the hardware and even the few that are (SupComm1, Total War series) are still equivalent to the average PS360 port.

      --
      No problem is insoluble in all conceivable circumstances.
  24. Nothing to do with OpenGL or DirectX by gilesjuk · · Score: 2, Insightful

    This is all about piracy. Games are harder to pirate on the consoles. If you can boot a pirate copy on a console it can often be detected when you go online. You then get banned from online play.

    You can also trade in console games and get a reasonable amount of money back.

    1. Re:Nothing to do with OpenGL or DirectX by RobDollar · · Score: 0

      Without trying to ignite the piracy argument, the recent game Battlefield Bad Company 2 PC version outsold both the ps3 and the 360 versions (not combined) and has had, from launch, approximately double the concurrent online players of either console platforms.

      http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/18/battlefield-bad-company-2-sets-pace-to-become-the-top-selling-title-for-march-2010.aspx

      However, the game was developed primarily for the consoles, which is both a blessing and a curse. On one hand it supports dx9 level hardware for people on winXP / older gfx cards, on the other hand you have memory and other restrictions, especially on the 360.

      I personally hope that the sales of BC2 signals a moderate change in the way games are developed.

      That said, there's always a little niggle or stupid new drm feature that overclouds any new PC release.

    2. Re:Nothing to do with OpenGL or DirectX by Little_Professor · · Score: 1

      Except the Wii is trivially easy to hack and pirated games are widely available from all the usual torrent sites. And guess which console is the most successful?

  25. Yes-but consoles and PC gaming are interdependent. by pushing-robot · · Score: 2, Insightful

    Right now, consoles are behind PC gaming and derided by some as antiquated and holding back progress.

    And then, in a year or two, the next generation of consoles will slightly leapfrog the average gaming PC, the death of PC gaming will be predicted, and the new commoditized hardware will sell like crazy.

    The sales surge will fund ATI and nVidia's development of the next generation of GPUs, PC gamers will provide an eager market to test the next generation hardware, and the cycle will repeat itself.

    --
    How can I believe you when you tell me what I don't want to hear?
  26. Mods and indie games are better on PC by tepples · · Score: 3, Interesting

    //PC Gamer since 1986 ///Now happily a 100% console gamer ////Though I love to play Cave Story

    Your example of Cave Story just illustrated another point: PCs tend to be better for games from smaller studios. Indie games on PCs are commonplace; indie games on Sony and Nintendo consoles need a jailbreak unless some major label notices the developer. See Bob's Game for an example of what Nintendo can put developers through. And the modding tools for PC games tend to be far more complete than for console games. For example, the stage editor in Super Smash Bros. Brawl is limited to just a few predetermined pieces on a grid; there's no way to add custom pieces, custom characters, or a custom soundtrack.

    1. Re:Mods and indie games are better on PC by commodore64_love · · Score: 1

      Bob's Game sucks. That's why Nintendo (or Sony or Sega or Microsoft) would reject it. They don't want a repeat of what happened to Atari, with a glut of cheaply made games that eventually caused the 1983 crash.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Mods and indie games are better on PC by tepples · · Score: 2, Insightful

      Bob's Game sucks. That's why Nintendo (or Sony or Sega or Microsoft) would reject it.

      Do all games developed by micro-ISVs suck? Because console makers tend to reject them from day one.

    3. Re:Mods and indie games are better on PC by Anonymous Coward · · Score: 0

      >what Nintendo can put developers through.

      Nintendo didn't do a thing. That was all Bob.

    4. Re:Mods and indie games are better on PC by tepples · · Score: 1

      Nintendo didn't do a thing.

      Exactly. Unless you have a dedicated office and the staff behind it, Nintendo won't do a thing, and you won't get a devkit.

    5. Re:Mods and indie games are better on PC by RyuuzakiTetsuya · · Score: 1

      If you're just some guy sitting in your house shut in developing a game, A) the game's probably going to suck, B) How do we know they're serious about putting out a game? C) Will the thing even pass rudimentary QA screenings? These kinds of questions are pretty much why nintendo doesn't just hand out devkits to anyone, even if they've got the cash for it. That dev kit could've gone to someone who has a staff of QA, an artist, etc. etc.

      --
      Non impediti ratione cogitationus.
    6. Re:Mods and indie games are better on PC by commodore64_love · · Score: 1

      Your second sentence is false, otherwise we wouldn't have those off-the-wall games like Mr.Mosquito or the offbeat RPGs from small developer Nippon Ichi.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Mods and indie games are better on PC by tepples · · Score: 0, Flamebait

      the game's probably going to suck

      But will it suck more than stuff already approved for the Wii and DS? Lately, these platforms have picked up a reputation on Slashdot for harboring shovelware.

      How do we know they're serious about putting out a game?

      Ideally, one would start by making a playable prototype for PC, using the prototype as a pitch to obtain a devkit, and then porting it to the console by rewriting the graphics and input. By then you may wonder why not just publish on PC in the first place; the problem with that is not enough HTPCs in the market.

      Will the thing even pass rudimentary QA screenings?

      Ideally, documented QA procedures such as automated unit tests would help convince the console maker.

      But the video game market is far from ideal, and console makers have been able to get away with a "we don't have to care" attitude.

    8. Re:Mods and indie games are better on PC by RyuuzakiTetsuya · · Score: 1

      But will it suck more than stuff already approved for the Wii and DS? Lately, these platforms have picked up a reputation on Slashdot for harboring shovelware.

      Yes.

      --
      Non impediti ratione cogitationus.
    9. Re:Mods and indie games are better on PC by grumbel · · Score: 1

      Have you actually played the demo? I have and from what I have seen it looked pretty good, maybe not AAA potential, but as a indie game it was pretty impressive and certainly more interesting then most third party crap that makes it to Nintendo consoles these days. Its hard to judge how the full game would turn out from a short demo, but heck, even if it doesn't turn out so great, make it a download or something like that. Microsoft has its Xbox Live Community Games for stuff like that, Nintendo sadly doesn't have anything similar.

    10. Re:Mods and indie games are better on PC by Anonymous Coward · · Score: 0

      They don't reject good ideas, but they would reject someone who's only experience is Tetris and Lumines clones. Get a job with a real dev house. get some experience, THEN you can start your own little two-man/small dev house.

    11. Re:Mods and indie games are better on PC by tepples · · Score: 1

      Microsoft has its Xbox Live Community Games for stuff like that

      XNA uses only .NET languages such as C#. Sure, I have to rewrite graphics, sound, and input to port a game to another platform. But how do I translate a game's physics and AI from C to C#?

    12. Re:Mods and indie games are better on PC by Anonymous Coward · · Score: 0

      I'd start by writing it in C#.

    13. Re:Mods and indie games are better on PC by tepples · · Score: 1
      Anonymous Coward wrote:

      I'd start by writing it in C#.

      As I understand your comment, you mean that a video game intended for distribution through Xbox Live Indie Games has to be written entirely in C# from day one. This makes it exclusive to XNA platforms and keeps it off the Mac, iPhone, Linux, and Android platforms. Was this your intent, and if not, what did I misunderstand?

  27. Re:I can think of a couple reasons why developers. by Anonymous Coward · · Score: 0

    So, because Developers like it easy they code on the "simple to develop on" PS3? No way in hell THAT is the reason.

    Also the "X thousand configurations" are a thing of the past. These days, you have DirectX and have to pay attention to ATI or NVIDIA GPU.

    "Piracy" as reason is shit as well. Piracy has been around since there were games and games sold nicely back then and still do today. What does it say about piracy? Overestimated.

  28. PC adoption is holding PC back by DaveGod · · Score: 5, Informative
    Steam HW survey results Feb 2010:
    • 3% DX11
    • 53% DX10*
    • 39% DX9
    • 5% DX8 or lower

    The simple answer is that 95% of the PC gaming market** can use DX9 while only 56% can use DX10.

    * That 39% for DX9 includes 22% people with DX10 hardware using DX9 Win XP.
    ** Assuming Steam account holders who allow the HW survey are indicative of the relevant PC gaming market. Personally I'm inclined to assume it's not far off, at least not so far that it matters.

    1. Re:PC adoption is holding PC back by Anonymous Coward · · Score: 0

      and DRM is killing PC adoption.

      I've given up with upgrading my PC for 3 reasons.

      1) The pain caused by DRM 'solutions' on modern games. Things like install limits, and requirements to be always online, or excessive resource hogging services being installed as part of the games (GFWL etc.) mean I have no interest in buying or installing new games. You can blame piracy for these measures being taken if you wish, but all they're doing is amplifying the problem without stopping the pirates.

      2) Poor ports. Trying to design every game so that it can be played with a joypad is dumb. The best PC games are highly configurable, and actually take advantage of the fact they're running on a PC to improve gameplay as well as graphics. This type of game doesn't seem to exist anymore.

      3) Windows / Modern Operating Systems. It's often been said that one of the primary reasons people use Windows is to play games, however these days the OS and background apps seem to want so much attention all the time, wanting to do their own things in the background etc. That it can be dificult to have an immersive PC gaming experience. There is no 'close everything that doesn't matter for the game, and restore it when I'm finished' button. AV, IM and auto-update software which often gets installed as a service doesn't care if you're playing a full-screen game, it will still pop up over the game, or worse, take you back to the desktop. This drives the PC to be suitable for casual games, which require little attention only.

      So WHY should I upgrade my hardware to

      1) Be punished for being a legitimate customer
      2) Play a rushed, often inferior and buggy port, despite having better hardware
      3) Have constant distractions and an unstable experience because there's no easy way to turn everything I don't need off.

      I can see the PC 'gaming' hardware market taking a nosedive in the next few years due to all of these issues, and I can't see that being good for the R&D at nVidia, AMD or Intel.

    2. Re:PC adoption is holding PC back by TheRaven64 · · Score: 1

      The differences between DirectX 9 and 10 are much more significant than the difference between 10 and 11 (the fixed function pipeline went away with 10, a couple more categories of shader were added with 11). If you don't need to support DirectX 9-era hardware then it's relatively easy to write code that uses the DirectX 10 features for the core and optionally enables the DX11 stuff.

      If we're talking about hardware functionality, rather than APIs, then it's worth noting that OpenGL 4 gives the same features as DirectX 11 and works on XP (ATi is shipping beta drivers already, nVidia will soon). This means that you can write games that take advantage of DirectX 10/11 hardware and run on 80% of gamers' computers (according to those stats). If people are not doing so, there must be some other reason, and the hardware in consoles seems like a reasonable reason.

      --
      I am TheRaven on Soylent News
    3. Re:PC adoption is holding PC back by captjc · · Score: 1

      So then don't buy AAA Ports-R-US titles from the Big Boys. There are plenty of good PC publishers that have good games and don't treat their customers like criminals. Introversion is a great independent developer that makes wonderful games including Darwinia, Defcon, and Uplink. Stardock has some good games like Sins of a Solar Empire and Galactic Civilizations. If it is your thing, The X-Series is a good but complex space flight / trader simulation (think EVE Online but only not an MMO). Lastly, if you don't mind Steam, anything by Valve and many of the older and indie titles in their catalog are pretty good. Just because Ubisoft and EA want to screw over PC gamers doesn't mean that they are the only game (no pun intended) in town.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  29. Next on Slashdot... by Anonymous Coward · · Score: 0

    Is MP3 holding back the CD?
    Is the LCD holding back the CRT?

    - AnonyCoward

    1. Re:Next on Slashdot... by Jeremy+Erwin · · Score: 1

      Is MP3 holding back the CD?

      Stereo manufacturers and publishers have actually grumbled about this for years, with varying levels of credibility, If all the nuance is stripped from the music, there's little point in buying equipment capable of reproducing that nuance.

    2. Re:Next on Slashdot... by Doctor_Jest · · Score: 1

      Is MP3 holding back the CD?

      there's little point in buying equipment capable of reproducing that nuance.

      That was true even before MP3s, since most people couldn't hear the nuance anyway.

      --
      It's the Stay-Puft Marshmallow Man.
    3. Re:Next on Slashdot... by VinylPusher · · Score: 1

      Unless Bose and the like remove a few nuances from their prices, most of us will never own equipment of high enough quality to appreciate every finger-slide down a guitar string, or the slight wheeze of a 20-a-day singer.

      What mp3 (and other compressed formats) have actually achieved is *greater* perceived audio quality on cheaper hardware.

      Amps and speakers have quite a lot less work to do to output the strategically reduced waveforms of an mp3 compared to a CD (or even a thunking great 24-bit, 192KHz master).

    4. Re:Next on Slashdot... by Jeremy+Erwin · · Score: 1

      ah, perhaps I'm thinking of the loudness wars.

    5. Re:Next on Slashdot... by Jeremy+Erwin · · Score: 1

      Actually, Bose is awful.You're much better off spending the money on big, traditional boxes that make now allowance for "decor."

    6. Re:Next on Slashdot... by Shadow+of+Eternity · · Score: 1

      Considering that even 1080P HD is 200 lines less than the lower of the old CRT PC gaming resolutions (1600x1200 up to 2043x1536) I would say yes, the LCD was a step backwards in every area except carrying-convenience.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    7. Re:Next on Slashdot... by Doctor_Jest · · Score: 1

      I do remember the recent trend of CD mixing that was totally screwing up and clipping the music (even Rush's latest CD "Snakes and Arrows" had that problem, to which Geddy apologized, IIRC.)

      I think that trend is a royal pain, because great music is getting clipped because some moron producer thinks "bright and loud" is where it's at. The latest Metallica clips like shit at any respectable volume, and that idiot Ulrich defends the mix (but the Guitar Hero mix is MUCH better.) Not to stray too off topic, I mean. ;)

      --
      It's the Stay-Puft Marshmallow Man.
  30. Good! by ilsaloving · · Score: 5, Interesting

    If not being able to use the latest shiny things is holding things back, then I say good. Why should I have to spend 2 grand on the latest and greatest hardware every 6 months just to play the latest fad game, when the computer I bought 2 or 3 years ago still serves perfectly well for everything else? Computers are expensive, and last I checked most of the world is dragging it's feet out of financial crisis. Additionally, we reached the 'good enough' mark a long time ago. Pushing the technical envelope for the sake of pushing has been an exercise of diminishing returns for a while now.

    The Nintendo Wii in particular has proven a very important point. Hardware spec wise, it's a pile of crap. Yet it's also a wildly popular platform. Why? Affordability is a significant factor. Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.

    If I wanted high quality photorealistic graphics withe pixel perfect shading, etc, I can go outside. It's better than 1600x1200x32 bits out there.

    Now get off my lawn!

    1. Re:Good! by Voyager529 · · Score: 1

      If you're spending 2 grand every six months to play the latest game, you're doing it wrong. GPUs that can run Crysis to a playable extent are inside $200 now. 4GB of DDR2 RAM is about $70 on Newegg. If you bought a dual-core or quad-core processor within the last three years, again, you'll probably still be set. Building a capable gaming machine can be done for under a grand these days; most will get you at least a year or two before needing any kind of upgrade to play a new game. At that, most games will still work with the older hardware; you'll just have to notch down the AA or display resolution.

      Now, I do agree with you that the graphics have become more of the selling points of the game than actual gameplay, but even at that I think is starting to turn around. Bioware has been very successful with Mass Effect 1&2, DragonAge:Origins, and other games that have received both critical and market success. On the other end of the spectrum, PopCap, Zylom, and other casual publishers have made a fortune of fun-to-play but storyless games.

    2. Re:Good! by Doctor_Jest · · Score: 1

      A year or two vs. 5-6 years on a console. It's pretty obvious why consoles are taking over the game market. I gave up the patch/upgrade/tweak cycle a long time ago and pretty much only game on consoles. It hasn't really gotten better, and the PC games that I miss are games that I could still play on 5 year old hardware...

      YMMV, but the upgrade wagon got old a long time ago for me.

      --
      It's the Stay-Puft Marshmallow Man.
    3. Re:Good! by VinylPusher · · Score: 1

      I'm looking at £500 for a really quite good gaming rig / workstation. That's with me building it, although I do note that OEM's are building very similar machines for almost the same price.

      Except I don't skimp on motherboards and power supplies.

      I'll be building it up within the next couple of months, by which time I fully expect ATI 5770 (or equivalent) will cost under £100 (they're around £120-140 right now). That's all I need to run Half-Life 2 with the cinematic mod :)

    4. Re:Good! by Anonymous Coward · · Score: 1, Informative

      If you need to spend 2000 dollars on a gaming rig then you are doing it completely wrong. Likewise, if you need to upgrade components every 6 months, you are doing it completely wrong.

      I spent about a quarter of that on mine, bought it last summer, and it can run any game that is currently out on maximum graphical settings with no slowdown and will likely be able to do so for the forseeable future - at least until the end of the current calendar year without any upgrades whatsoever.

      You are either a. exaggerating the price of PC components or b. buying retail Alienware PCs at best buy without bothering to see if they are really worth it. Either way, your erroneous experiences with PC gaming are not representative of actual PC gaming.

      Finally, your "good enough" mark a personal benchmark. Your "good enough" might by my "so shitty it makes my eyes bleed." Graphics are always going to be subjective, and it is Ludditeism to claim that we "don't need anything better."

    5. Re:Good! by antdude · · Score: 1

      Every six months? What the? I upgrade mine every 2-4 years!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:Good! by Own3d-You · · Score: 1

      Mod parent up. You can build fantastic gaming machines for well inside of $1000 these days. It's more expensive than a console for sure, but you also get the advantage of not buying a single purpose machine. Also, you get a lot more freebies on PC than you do on console (free DLC, free online play). It all balances out in the end.

    7. Re:Good! by Anonymous Coward · · Score: 0

      The Nintendo Wii in particular has proven a very important point. Hardware spec wise, it's a pile of crap. Yet it's also a wildly popular platform. Why? Affordability is a significant factor.

      I wish Wii were affordable! I was wandering around the mall yesterday and a new Xbox360 + 5 games was 299$. A Wii + Wii Sports was about the same price, and had other packaged options that included an extra controller and a Wii Fit ran all the way up to 499$. If they were competing on price, the Xbox360 won.

    8. Re:Good! by HateBreeder · · Score: 2, Insightful

      The Nintendo Wii in particular has proven a very important point. Hardware spec wise, it's a pile of crap. Yet it's also a wildly popular platform. Why? Affordability is a significant factor. Also it's because instead of focusing on massive polygon counts and 1600x antialiasing and whatnot other geewhizbang features, they make games that are enjoyable to play.

      Popularity has nothing to do with quality. Wii is popular because it's a very social platform. people like to have friends over and play things together. they never really care for game quality, as most Wii games are a pile of crap (just like the hardware), but they are fun when you're with friends.

      Games as a business probably make more sense on the console. but just because most people are happy with crappy games and equally shitty hardware is that a reason to stop pursuing new frontiers?

      Most people don't need high levels of education. Most people don't need anything sophisticated in their lives. Most people would be perfectly happy if we close down NASA and stop exploring space. Most people don't care about the Higgs Boson and the LHC.

      Is that really a reason to stop trying to push the envelope?

      --
      Sigs are for the weak.
    9. Re:Good! by Clovis42 · · Score: 1

      You also get to skip on the console-fee for your games. Games cost more on consoles because the makers have to pay the MS and Sony. You can get games at 50% or more off within just a month or two for the PC. Prices on console titles stay at $60 for a long time. So, if you are the kind of gamer who buys lots of games, you can save big.

      PC's also have an insanely huge back catalogue of fantastic games. If you really want some fun, cheap gaming, just buy the cheapest desktop (or laptop!) you can find and check out Good Old Games.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    10. Re:Good! by ilsaloving · · Score: 1

      I had thought 1600x antialiasing would have been a dead giveaway to the fact that I was exaggerating just a tad in my post.

      However, the point remains that in order to get a good quality experience (not even best, but good...) you're going to need to spend good money to either heavily upgrade or replace your existing machine.

      My computer is barely a couple years old, with an okish (at the time) nvidia chip. I have to drop my video settings to almost the lowest possible levels, and then cross my fingers, in order to play anything semi-recent at a functional frame rate. (And by functional, I'm talking 10-15 frames per second, never mind 30 or 60)

      There are still jokes going around about how "Oh good, maybe now my computer can finally play Crysis!". That in itself is a statement about the problems people have with the direction the game industry has taken.

    11. Re:Good! by antdude · · Score: 1

      Funny thing is that even before 3D cards became popular, frequent upgrades were a msut for gaming like back in the early 90s for games from companies: id Software's, Apogee/3D Realms, Origin, Bullfrog, etc.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  31. It's not cheating to see your teammates by tepples · · Score: 1

    your friends are probably cheating by looking at your screen to see where you are.

    It's not cheating to see where your teammates are in almost any game. (See Gauntlet or Secret of Mana.) Nor is it cheating to see where your opponents are if all players are in an arena. (See Bomberman, any WWE game, or Smash Bros.)

    There are games which are reasonable to play with local multiplayer

    So with the rise of TVs with PC-compatible VGA and HDMI inputs, why aren't these games ported to PC?

    1. Re:It's not cheating to see your teammates by sopssa · · Score: 1

      You only described games that don't require tactical elements where the opposite player shouldn't know everything. Civilization, Age of Empires, all those strategy games. Most of shooters like Call of Duty are a lot better too when the enemy doesn't know where you are. Those kind of games don't work good on split-screen, and on minimum lose all tactical elements.

    2. Re:It's not cheating to see your teammates by tepples · · Score: 1

      Most of shooters like Call of Duty are a lot better too when the enemy doesn't know where you are.

      Who said anything about the enemy? Read the subject line of my comment: "It's not cheating to see your teammates".

    3. Re:It's not cheating to see your teammates by Smoke2Joints · · Score: 1

      +1 Nostalgia, Mention of Secret of Mana

    4. Re:It's not cheating to see your teammates by VGPowerlord · · Score: 1

      Who said anything about the enemy? Read the subject line of my comment: "It's not cheating to see your teammates".

      Yes, he ignored your strawman and answered as if you'd addressed the entire point.

      Not his fault that you didn't.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:It's not cheating to see your teammates by Grimbleton · · Score: 1

      Okay, so if you're playing Co-Op it's not a disadvantage. There's 10% of the market there that it's okay! Woo!

    6. Re:It's not cheating to see your teammates by Anonymous Coward · · Score: 0

      "It's not cheating to see where your teammates are in almost any game."

      Clearly, you have never played split-screen with anyone.

  32. One big reason PC gaming is dying... by jonwil · · Score: 2, Informative

    Most computers being sold today contain crappy integrated graphics (Intel GMA etc). Only the high end expensive machines tend to come with graphics good enough to play modern 3D games on.

    If you want a machine with 3D graphics capabilities, you need to either build one yourself or buy a high-end expensive machine. If you just buy your typical "house brand" PC from stores like Best Buy, Staples, Office Depot etc, you will get crappy graphics.

    Whereas, for the price of a typical "gaming" PC, you could likely buy an XBOX 360 or PS3 AND 1/2 dozen games (if you buy the cheaper titles instead of the latest and greatest that is)

    1. Re:One big reason PC gaming is dying... by Anonymous Coward · · Score: 0

      "If you want a machine with 3D graphics capabilities, you need to either build one yourself or buy a high-end expensive machine. If you just buy your typical "house brand" PC from stores like Best Buy, Staples, Office Depot etc, you will get crappy graphics."

      Or just add a decent PCIe graphics card.

    2. Re:One big reason PC gaming is dying... by jonwil · · Score: 1

      I have seen many el-cheapo machines from various places where adding a decent PCIe graphics card would be difficult (either due to lack of slots, lack of space or lack of power/airflow).
      Dell for example, I have seen a number of Dell models that would be unable to accept ANY PCIe graphics card at all. All of these models contained Intel integrated graphics.

    3. Re:One big reason PC gaming is dying... by Anonymous Coward · · Score: 0

      Most computers being sold today contain crappy integrated graphics (Intel GMA etc).

      AS THEY SHOULD. You know how fast gfx cards become "obsolete"??? It would be stupid to buy a computer and pay extra to have a halfway decent gfx card in it, only to throw the card out to replace it with something new the moment you get it home.

      In the few months between when they start selling it and when they discontinue that model, some new gfx card will have come out, driving the price down for all other gfx cards. The way things are, you save money and end up with a better computer. For 10 minutes of your time (4 minutes to order it on newegg, 6 minutes to install it in your computer) you end up much better off.

    4. Re:One big reason PC gaming is dying... by Anonymous Coward · · Score: 0

      Agreed. Most consumers don't want to bother building their own computer, and most generic options out there are really crappy or ridiculously expensive. So essentially you have the small minority of gamer enthusiasts, who are willing to pay for Alienware-like desktops, or people who build their own computers who can game on PCs. I guess an interesting parallel to this is the genre Facebook-style casual games, which everyone can pay on their PC, but it provides no push to develop better looking games.

      I guess this is assuming you think better graphics = better games, which is not always the case.

    5. Re:One big reason PC gaming is dying... by Own3d-You · · Score: 1

      People who want to game do not buy OEM machines with Intel GMA chips. Or if they do, they will be like my mum and play Plants vs Zombies which runs just fine on such a chip. Also, PC gaming is not dying. And for the price of a typical "gaming" PC, you get a multipurpose machine which does more than just play games and you don't have to pay exorbitant fees to play online.

    6. Re:One big reason PC gaming is dying... by Anonymous Coward · · Score: 0

      Best buy is offering a core 2 quad (4x @2.5ghz) with 8 gigs of ram and a gtx 220 (1GB video ram) and a $750 gig hard drive for $499. Right now. And that was the first computer I pulled up on BestBuy.com when I asked it for a computer between $250-$499. I didn't even have to search or anything.

      A 360 with a hard drive will still set you back $350 + $60 for online access + $40 for a controller + $60 for a single game = $510.

      I'd like to know where you're getting this magical xbox 360. No seriously all my friends have them and are pressuring me to pick one up to play L4D2 with them. I've looked into it and I can't get a 360 + L4D2 + headset and online access for under $400 unless I hit up craigslist, and even then I have my suspicions that I'm gonna get it and have it RROD as soon as I get it home.

    7. Re:One big reason PC gaming is dying... by DarthVain · · Score: 1

      That is one thing the big box stores always pissed me off about.

      Your choices were basically 1) Low end POS, or 2) High end super expensive. Look at Dell's offerings or any other for that matter.

      Only way to get mid-range goodness (which incidently is best bang for buck for gaming) is to build it yourself, which is what I do. Some however are not capable of that.

      The reason I suspect is profit models and margins.

    8. Re:One big reason PC gaming is dying... by Anonymous Coward · · Score: 0

      not true- I bought a pretty sweet gaming rig with a Quad-core Phenom and a solid Radeon 5770 card with RAID for about $800. This runs anything out there now blazingly fast at the highest setting, and still be good 2-3 years down the road.

  33. Fist Person Shooter suck on Consoles by Anonymous Coward · · Score: 1, Insightful

    I played console FPS games and they suck. Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers. Graphics rich, skill poor. I can't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers. At some point (prob soon) consoles will go away. _ALL_ hardware will be 'good enough' for 99% games and people will be free to choose the best tool for the job.

    1. Re:Fist Person Shooter suck on Consoles by masmullin · · Score: 1

      FPS games suck on PCs. Too many cheaters and all those whiny PC gamers who think that playing games all day long is the sole reason for existence. Mouse and Keyboard hurt my arms and are unintuitive method of input for games (although they are more precise once you get used to them).

      I doubt a PC gamer could ever cope in real life full of ordinary people. At some point (probably soon) desktops will go away. _ALL_ hardware will be more focused & specialized (see iPad, cellphones, ebook readers, consoles) and people will rather pay $300 for a game console than $1500 for a PC gaming system.

    2. Re:Fist Person Shooter suck on Consoles by Anonymous Coward · · Score: 0

      Thanks for your well thought out insight, but you're wrong on all accounts.

      Hardware specializes and then goes through a process of recombining, at which point you end up with a more usefull multi-purpose devices.

      "Mice and keyboards hurt my arms", ahhh boo hoo, I suppose sitting on a cushion to reach your computer is inconnvenient as well.

      Meh!

    3. Re:Fist Person Shooter suck on Consoles by MobileTatsu-NJG · · Score: 1

      I played console FPS games and they suck. ... At some point (prob soon) consoles will go away.

      If you played consoles more you'd know there's more out there than just FPS games.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Fist Person Shooter suck on Consoles by mjwx · · Score: 1

      I played console FPS games and they suck. Glitchy VOIP, whining kids, lack of community thatnks to the loss of dedicated servers. Graphics rich, skill poor. I can't get on with console controllers and I doubt if any console player could ever cope in a map full of PC gamers.

      They don't. Especially when it comes to FPS.

      Console players take AutoAim for granted, as a PC gamer I don't normally have Autoaim so it takes me about 30 seconds to figure out the limits of the games autoaim and then successfully game it to completely own the other 3 players. I have an incredible advantage simply by noticing a system other players simply do not know even exists. And I'm only an average player on PC online FPS's.

      At some point (prob soon) consoles will go away.

      Consoles will not simply "go away" but they will change, it is fair to say that the idea of a "Hardcore" console will go away and "probably soon" means the next generation.

      Nintendo have proven that casual is king in the console arena. I think this is a good thing, a cheap device where a bunch of friends can sit around and play a simple game where there is little distinction between a gamer and non gamer. The Xbox only just got into the black after having a 1 year lead on Sony, Sony on the other hand is losing money hand over fist. Even without the GFC Sony will still be operating the PS3 at a loss. Nintendo on the other hand started making money on day 1 by not selling their console for less then it cost to make, but more importantly they decided to break with this generations console traditions and focus on making their consoles fun.

      Simply due to the money being made on casual games (cost less to make, so even at a lower price point there is more profit) Sony and Microsoft will focus on the casual side of things with the next console generation.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  34. sopssa, go work in the gaming industry for a while by Anonymous Coward · · Score: 1, Interesting

    sopssa, for fuck's sake, go work in the gaming industry for a while before you go making your blatantly stupid comments.

    Who wants to use OpenGL? Just about every game developer! I looked at your link, and for fuck's sake, you just cited yourself. You have trouble speaking on behalf of yourself, let alone for all developers. That said, the "problems" you mention in your other post are PURE BUNK. Those who replied to you did a pretty good job tearing your "arguments" apart.

    We all want to use OpenGL because it's a nicer API than Direct3D, we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).

    No, gamers shouldn't care whether a given game uses Direct3D or OpenGL. But when they're Mac users (like approximately 10% of all users now are), Direct3D is pretty fucking useless to them.

    In terms of DirectX 11, we don't want to use it because OpenGL is better for our needs. DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.

  35. It's because it's easier by Anonymous Coward · · Score: 0

    It must be easier to target a console. It's one platform, one set of hardware(you don't have to worry about everyone having the latests and greatest video card), consoles have a standard set of inputs, the only thing that might be different is screen resolutions across different types of tvs. Oh and lets not forget much less piracy(it's a lot harder to casually copy and crack a game on an xbox as compared to a pc). And after you make your money on the console, release it on the PC to see what happens. And I can only imagine that more people are console gamers these days as oppose to PC gamers.

  36. DX11 is actually a success. by Anonymous Coward · · Score: 0

    DX11 has enjoyed a far faster adoption rate than any DX version before it. Anyone who says that technological progress doesn't allow for better games is likely to only be thinking about graphics. Graphical fidelity alone increases immersion and therefore drives up the entertainment factor, but better hardware also allows for more advanced AI, Physics and events to place on a larger scale. The PC as a platform is superior to consoles in every single way imaginable.

    People have just become lazy, gaming now takes place on the couch as a seat in front of a desk is too much like hard work.

  37. No... by while(true) · · Score: 2, Insightful

    No. Piracy is holding back PC gaming. PC sales are ridiculous low for most single-player, non-casual, PC games. Game publishers are doing the natural thing; focusing on consoles where the problem of piracy is much, much smaller.

    IMHO the industry should be commended that it, unlike some other industries, fight piracy by changing it's way of doing business instead of choosing the path of litigation and legislation.

  38. Your company must be at least this tall to develop by tepples · · Score: 2, Informative

    Console game developers don't have ballooning budgets and team requirements because they're on a console.

    Sony and Nintendo appear to require a minimum business size for console game developers. A micro-ISV that tries to meet these will in fact experience these "ballooning budgets and team requirements". Perhaps ironically, the company that Slashdot users associate with closed source is also the most open console maker, with the XNA Creators Club.

  39. Because nobody has a DirectX 11 Computer by salemboot · · Score: 1

    Even now stores aren't exactly selling computers with 4-Gig of ram, a high-end directx 11 card, and the Quad-core processor power enough to run these absurd requirements. Look at starwas force unleashed. I can disable one of my cores and it won't play at all past the main menu like they are checking for dual core or something. i call Shanagans.

  40. Console business overhead by tepples · · Score: 1

    Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration. If you were coding where would you aim your efforts?

    Probably PCs, because Sony and Nintendo don't want to deal with micro-ISVs. I get more bang for my buck from actually developing the software than from trying to satisfy business overhead requirements such as "Home offices are not considered secure locations." And then I get further bang from my buck by porting to Mac OS X for two reasons: the game market there isn't as crowded, and more affluent Mac owners tend to buy more proprietary software.

  41. Graphics are NOT the issue... by cliffiecee · · Score: 3, Insightful

    There are much bigger issues than graphics in this "Console/PC" debate. The really big issues are things like user interface and game controls. Take Oblivion for example- that game's interface was significantly altered to accommodate console play, which made it a sub-optimal for the PC: an overly simplistic UI and relatively poor use of screen real estate.

    PC gamers expect a lot more from their games- private servers, LAN play, mods, etc.; and as the Modern Warfare 2 debacle showed us, game companies are showing less & less love for the PC. There's tons more money (and less hassle) to be make on the consoles. That's a MUCH bigger hurdle than "Console graphics are the holding PCs back!"

    What's really interesting to me is how MMOGs haven't really made it to the console. I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span. You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?

    1. Re:Graphics are NOT the issue... by masmullin · · Score: 1

      I own Oblivion for both PC and Xbox. I bought the Xbox version because I bought a big screen TV and now do all my gaming on it (go big or go home!).

      I also cant stand mouse+keyboard. Hurts my carple tunnels or something. I bought an xBox controller even before I owned an xbox because it works with PC+Oblivion.

      Unfortunately the Xbox version SUUUUUUCCCCKKKKKSSS compared to the PC version. I downloaded tonnes of mods for my PC oblivion and quite frankly, the game is poor without them.

      Im really hoping that ES:V will have mods available for consoles

    2. Re:Graphics are NOT the issue... by AdamHaun · · Score: 1

      Seconded. The graphics of console ports will catch up as soon as the next generation of consoles rolls around. Controls are a much bigger problem. Console FPSs are laden with quick time events and usually don't allow me to interact with the environment. Compare the recent Aliens vs. Predator with the five year old Half-Life 2, for instance. I haven't played RTSs in a while but I've heard the same sorts of complaints. You just can't use a tiny joystick for fast and precise targeting and a gamepad makes it hard to move, turn, and press buttons at the same time, so any game that needs that is going to suffer.

      --
      Visit the
    3. Re:Graphics are NOT the issue... by VGPowerlord · · Score: 1

      What's really interesting to me is how MMOGs haven't really made it to the console. I think that's because of the console's revenue model, which really only supports "throwaway" games with a very short life span. You'd think a subscription-style game would have amazing appeal for console game-makers, but where are the games?

      The only MMOG that I've played that was available for both console and PC had extremely poor support for keyboard and mouse... or rather, poor support for anything other than a DualShock 2 controller (or other controller with two sticks). For reference, that would be Final Fantasy XI.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Graphics are NOT the issue... by CronoCloud · · Score: 1

      Most FFXI players figured out the optimal control scheme involved Dual Shock + Keyboard. You used the controller to move and do most things with the menus, but you had the keyboard for Macros, chat and a couple of other functions.

    5. Re:Graphics are NOT the issue... by CronoCloud · · Score: 1

      I bought the PSone version of Diablo back in 1998, I'd read about it in PC gaming magazines and thought it would be a game I would like and I enjoyed it very much. Still play it ( and it's various console clones). But PC gamers told me that the PC version was better because of the controls, so I got myself the budget version to try out. For me, it sucked. I don't understand how people can play it for hours on end, the mouse use killed my wrists after a short time. I can play the PSone version for hours, but not the PC version.

    6. Re:Graphics are NOT the issue... by kalirion · · Score: 1

      One thing I've been noticing is the lowered challenge of most FPS multi-platform releases I've played. Probably has to do with the difficulty of precise aiming using the analog stick, but single player enemies nowadays are way too easily dispatched with headshots using good old mouse and keyboard.

      And really, overall the challenge of games in the last few years has plummetted. Now I'm no fan of truly hard games. Hell, I have a hard time beating more than a couple levels of Mega Man 2 without cheating! And yet, I've had little problem breezing through most of the big name games I've played recently. Some of them seem to be little more than interactive stories for all the challenge they offer, unless you set artificial limits for yourself (do not use death-walk in Prey.)

    7. Re:Graphics are NOT the issue... by Anonymous Coward · · Score: 0

      keyboard and mouse support.
      also, the koreans really have a thing for pc gaming. consoles in that market really do not do well.
      japan on the other hand.... the japanese pc gaming market is all either american imports or porn games.

  42. Re:I can think of a couple reasons why developers. by Wicko · · Score: 1

    I think you're exagerating the amount of configurations developers deal with. Motherboard version is largely irrelevant. X CPU, well, if the software is designed to scale on the amount of cores, then the only concern is if the CPU is fast enough to execute what you need it to. Well, its the same with single threaded games but I would hazard a guess that most AAA games are capable of scaling. As for videocards, its largely about what feature set it has, and many of them share the same feature set, within similar performance brackets. So its more like they are looking at groups of videocards rather than each individual one.

    Since PC games tend to have a set of options you can fiddle with, if the game doesn't run smoothly at one of the presets usually you can adjust it to perform better on your particular machine. Not all games do this but you can safely blame the developer/publisher for this.

    As for modding consoles, people who don't know how exactly can easily get it done at a local modding store. I think its fair to say that if you are aware your console can be modded to play burned games then it is likely you are aware you can pay someone to do it.

  43. There are quite a few exceptions... by Anonymous Coward · · Score: 0

    There are still people making good storyline games. Look at Mass Effect 2. It has a great story but terrable graphics. But it's still a great game.

  44. Yes, sadly by cbope · · Score: 4, Insightful

    Yes, games are being held back by consoles. PC games used to push the edge of the envelope, not they simply follow the consoles. It's getting particularly bad, with many games designed for consoles and then poorly ported to PC. It wouldn't be so bad if the studios would at least make an effort to port them properly. I've come across all of these problems in many games over the past few years:

    - Poorly designed menu systems that do not support mice (keyboard/gamepad only)
    - Poorly designed keyboard maps that don't follow established PC standards, which leads to the next item
    - Inability to remap or customize keyboard controls
    - Games which do not support standard PC peripherals (e.g. some PC games only support console gamepads. I don't own an Xbox so don't force me to buy a damn Xbox gamepad to play your game). Same for driving wheels/pedals.
    - Games with severely limited graphics options. These are a must to tailor the game experience to the hardware and performance expectations.
    - Games with crippled graphics effects (limited draw distances, low-res textures, artificially limited environments, etc)
    - Games with poor savegame support, or only support checkpoints
    - Games being launched on consoles, with PC ports following very late afterward (sometimes 6-12 months later or never)

    I could go on and on. Literally, there are very few games I've purchased in the last 5 years which do not have at least one or two of the above problems, with a few managing to tick nearly all of the above. I blame the cross-platform game development environments which basically force the game design onto consoles with PC's being treated as second class citizens. It's not likely to change either, as consoles are very popular and many game studios see them as a more profitable market.

    I don't hate consoles, they are fine for what they do and I happen to own 2 (Wii and PS2), but the games I play on consoles are vastly different than the games I play on PC. I want my PC games to push the envelop of technology, sadly this seems to be against the trend.

    1. Re:Yes, sadly by Anonymous Coward · · Score: 0

      People make games to make money, PC games get pirated, console games rarely or not at all. Pirated games do no make money.

    2. Re:Yes, sadly by nedlohs · · Score: 2, Insightful

      Obviously you are completely wrong, since pirated games do in fact make money.

      Diable 2 was pirated, yet made money.

      Every* PC game that has made money, was pirated at some point, and yet still made money.

      * Even MMOs have "private" servers running.

    3. Re:Yes, sadly by VinylPusher · · Score: 1

      Oversimplified to the point of ridiculousness.

      I pirate a *whole bunch* of stuff but I spend a hell of a lot more money on games and apps than my friends. Well, except my one friend who buys DVD's and CD's like he's frightened they're going out of fashion (which they really are). He still lives at home with mommy though, so he has a lot more disposable income (and gets his ironing done for him).

      DS games get pirated to hell and back, yet it's a grossly successful platform. That, sir, is where your argument falls flat upon its expressionless face.

    4. Re:Yes, sadly by sponga · · Score: 1

      It was quite obvious when EA skipped Tigers Woods 2k9 for PC platform and several other sports games, they brought back MLB and NBA games this year though as they appear to be better ported. But last years list of games ported from console to PC were just horrible and bug ridden that were put out by EA. Menus were just chaos and incompatible with the keyboard/mouse as there is X/Y/Z's all over, best investment I made was a 360 controller for the PC and all the games work great, plus I like getting practice using the controller so that when I go over to friends houses I can understand it.

      Consoles are fun but of all places Slashdot users to root for the console over the PC gets a bit irritating although I sense some of that bitterness comes from the fact that Linux gets no games, so they could care less and happily cheer the downfall of gaming. Consoles are the most locked down and DRM ridden things of all the stuff out there, hence the uncrackable PS3. By the time they get it figured out there will already be PS4 which will be dipped into an epoxy mold.

    5. Re:Yes, sadly by Anonymous Coward · · Score: 0

      Yes I've even had PC games who's in game tutorials suggest you press the triangles or square buttons. Sigh.

    6. Re:Yes, sadly by Own3d-You · · Score: 1

      2 years ago and I would have agreed with you. But I think things have gotten a lot better in more recent times. I personally didn't mind Oblivion / Fallout 3's UI, but the beauty of being on PC is that there are mods to make them more 'PC like'. Some recent games like Bad Company 2 / Metro 2033 have been fantastic PC games, with amazing graphics. Though in BC2's case I would say the sound in it was more amazing. I think game devs are getting better at creating high quality cross-platform builds, and with Steam coming to Mac I think that will only get better.

    7. Re:Yes, sadly by Shadow+of+Eternity · · Score: 1

      You forgot the biggest one of all: Resolution and Field of View.

      PC games used to have rich areas with all sorts of movement. Even the notoriously boxy maps in Half-Life 1 still had a lot going for them. Consolized games are restricted to a field of view easily half of a PC and their highest resolution is still 200 lines less than what PC's have been using for a decade.

      So you get nauseating games designed for people playing from across the room in maps that as pretty as they may be nowadays are still often little more than invisible-walled hallways, because an FoV of ~50 leaves the average gamer basically tunnelblind compared to the PC standard of 90.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    8. Re:Yes, sadly by Anonymous Coward · · Score: 0

      Unreal Tournament 3
      Far Cry 2
      Bad Company 2 (could legitimately be called a console game to start with, to be fair though it's actually pretty good but is obviously a port)
      Modern Warfare 2
      Dragon Age: Origins
      Mass Effect 2 (following suit with BC2 here, if it originates on a console it's fair game)
      Deus Ex 2
      Red Faction: Guerrilla

      These are just some of the PC games that reek of consolification. When a game menu requires you to use arrow keys and press Enter rather than left click on the menu item you know little effort has been made.

  45. Fortnightly play date by tepples · · Score: 1

    But when Internet got around and LAN parties started to become more common, there wasn't really need for such anymore.

    One of the use cases that I'm talking about is a fortnightly play date, a birthday party, or an annual family reunion. These cases tend to involve a lot of gamers in one place, and not all of them are willing to dismantle the home PC and bring it.

    But since I like these strategy games and games where enemies not knowing where you are is important thing

    Have three players and one machine? Play 3 on 3 against bots. Your teammates can and should know where you are.

    But when we sit down for a beer or quick game, my consoles work just well for that.

    Consoles tend to lack mods and indie games. If I want to develop games designed for people who "sit down for a beer or quick game", and I don't have the separate office and prior commercial titles that console makers like Sony and Nintendo demand, which platform should I target? Or should I just move to a bigger city and try to get hired by an established studio?

    1. Re:Fortnightly play date by sopssa · · Score: 1

      Consoles tend to lack mods and indie games. If I want to develop games designed for people who "sit down for a beer or quick game", and I don't have the separate office and prior commercial titles that console makers like Sony and Nintendo demand, which platform should I target? Or should I just move to a bigger city and try to get hired by an established studio?

      PC or XBOX 360. You can even code to them simultaneously with XNA. Costs $99 an year and some percentage of sales (30% I think) and off you go, they aren't as strict as Nintendo or Sony either.

  46. The Xbox is clearly holding everything back... by Zoidbot · · Score: 0, Flamebait

    Playing some recent PS3 titles, they are way out infront of anything even a high end PC can manage, it's clear to me the Xbox is not only holding back PC gaming, it's also holding back PS3 gaming.

    It's also gimping PC and PS3 network gaming, by forcing developers to use P2P systems rather than the usual PS3 and PC Dedicated server setups (COD MW2 is a recent example of this).

    The sooner the bodged abortion that is the XBox dies, the sooner we can all move on from the XBox disaster.

    1. Re:The Xbox is clearly holding everything back... by Anonymous Coward · · Score: 0

      Ps3 if anything is the console holding back gaming., It is so hard and complex to develop for compared to the Xbox and windows and has significnatly weaker graphics sub system, it is also so different in architecture that it makes cross platform gaming all but impossible without significant extra cost. There is nothing on the PS3 that can't be done significantly better on a PC. sadly though fan bois like yourself can't see past the shit sony spoon feed you.

  47. It has it's advantages by Anonymous Coward · · Score: 0

    My PC is already 3.5 years old and it still runs every game I bought incuding most recent titles just fine (at the default settings.) There was never a time when I had an older gaming PC.

    What would DX 11 add to the gameplay exactly anyway?

  48. Thank you Sega by tepples · · Score: 1

    Sega & Sonic All-Star Racing has local multiplayer on both consoles and PC and it uses split-screen

    Thank you; that's very much what I was looking for. I'm glad that at least Sega has recognized gaming HTPCs. Now why don't others? Where's a sequel to Atomic Bomberman after thirteen years? Where's a platform fighter like Power Stone or Smash Bros.?

  49. ExNoR by Anonymous Coward · · Score: 0

    I agree that consoles are holding back the pc gaming. Mid-high end PC's are usual always more "powerfull" (in raw processing power i mean) than consoles, and have the (dis)Adventage to be upgradable.
    But personaly i prefer to play on a console and not having to upgrade the GPU/CPU/etc in my pc every 6 mounths.
    Visual and audio effects are not the moust important factor on a game. Just look at the Wii games.

  50. Sorry, no elvish in the hidden elf village. by tepples · · Score: 1

    XNA

    It's far from perfect, but it might do.

  51. I've been saying this for a while... by Anonymous Coward · · Score: 0

    People are just now realizing this? My PC has a video card I bought just over 2 years ago and it still runs pretty much all games out there today with good FPS and high res.

    Piracy on the PC has steered gaming developers towards consoles and, until a newer generation of more powerful consoles come out I don't think I will need to upgrade my PC's GPU.

    Unless the piracy problem on the PC can be solved somehow, which I doubt will anytime soon.

  52. Simple answer by Anonymous Coward · · Score: 0

    Isn't it obvious?? It's a little harder For most people to pir8 console games. PERIOD. Let's be honest.

  53. Short Response:No! by PopeRatzo · · Score: 1

    Causes...

    Piracy

    Nonsense.

    --
    You are welcome on my lawn.
  54. what are the Consoles kickbacks in there locked in by Joe+The+Dragon · · Score: 1

    what are the Consoles kickbacks in there locked in app stores?

    I think some big boys like ea like the lock in and that can back carp games and keep the small boys out.

    This is why apple better not have a mac app store that forces people to pay a fee just to make free apps and takes a %30 cut of payed ones and has censorship.

  55. Difference = Artificial OS Tying by CritterNYC · · Score: 4, Insightful

    This used to be much more true when DirectX wasn't artificially limited to the OS version. You just downloaded your new DirectX version and went to town when you bought a new video card.

    DirectX 10 became a "Vista exclusive", despite the fact that unofficial ports made it work on Windows XP without much muss or fuss. It was an artificial limitation. So, in order to upgrade from DirectX 9 to DirectX 10, you had to buy a new video card and a new OS. Even some Microsoft games artificially limited detail to make the game seem better on 10 than on 9. Of course, a few clever hackers exposed this as well. DirectX 11 is and update to DirectX 10 and similarly incompatible with Windows XP.

    This bs has left a bad taste in a lot of people's mouths. Couple that with the absolutely absurd Digital Restrictions Management in some PC games and the taste is downright sour. (Related note: Honestly, if you knowingly buy an Ubisoft game at this point, you're an idiot... their games are basically useless because of DRM now.)

    1. Re:Difference = Artificial OS Tying by sopssa · · Score: 1

      No, those unofficial DirectX 10 ports did not make it work correctly in Windows XP. Those ports merely removed support for the new features so that they could run, but you did not get the new features. Remember that the driver model completely changed in Vista, so obviously close-to-hardware things like DirectX will be incompatible with old OS versions.

    2. Re:Difference = Artificial OS Tying by msormune · · Score: 1

      This bs has left a bad taste in a lot of people's mouths.

      No it hasn't. People, and I mean the people who buy games and who gaming companies care about, just don't care. And in fact many people are still happily using DirectX9 and XP.

      Further more, you have to buy a new gfx card anyway every 1-2 years EVEN IF you are still using DirectX9. Games just put more stuff on screen every year. That's how the industry makes it's money. Although, I'm still playing TF2, thanks you very much :)

      And as for the DRM comment, please step away from your Slashdot reality distortion field. Ubisoft games have been best sellers; The majority of people just don't care, and play the games like AC2 happily. But I do agree with you about DRM in general, though. Ubisoft's scheme is pretty much pointless.

    3. Re:Difference = Artificial OS Tying by Carewolf · · Score: 1

      Further more, you have to buy a new gfx card anyway every 1-2 years EVEN IF you are still using DirectX9. Games just put more stuff on screen every year. That's how the industry makes it's money. Although, I'm still playing TF2, thanks you very much :)

      10 years ago maybe.. Not today. Try reading the article, due to the limitations of the 360, all games today run perfectly on 4-5 year old hardware. My windows gaming machine is over 8 years old now (old dual-cpu workstation) with a 4 year old graphics card, and have been able to run Fallout 3, Dragon Age, Overlord 2 and most other triple A games released the last year, and it doesn't have to go to the lowest level of graphics, those settings are reserved for even older crap.

    4. Re:Difference = Artificial OS Tying by msormune · · Score: 1

      "10 years ago" is still not exactly same as "4 years ago". Your statement would be more valid if you run Fallout 3 with something like Voodoo 3.

    5. Re:Difference = Artificial OS Tying by Draek · · Score: 1

      DirectX 10 became a "Vista exclusive", despite the fact that unofficial ports made it work on Windows XP without much muss or fuss.

      Or much "work" either. Read up beyond the headlines and you'd see all the problems these unofficial DX10 "ports" had, "working" is giving them far too much credit.

      DX10 was a Vista-exclusive because it relied on *big* architectural changes in the kernel and other low-level parts of the OS, and porting all those to WinXP was deemed far too invasive and error-prone, plus in the end you'd basically end up with another Vista.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:Difference = Artificial OS Tying by Carewolf · · Score: 1

      I mean 10 years ago, you had to replace your computer every 1-2 years. Since then things have slowed down, not so much you don't have to replace it at all(my old computer much needs replacement to show higher levels of graphics details), but just much less than every 1-2 years.

  56. I don't think performance is the main factor here by Anonymous Coward · · Score: 0

    The stupid publishers are so busy making PC gaming inconvenient (and even dangerous) with draconian DRM that people are learning quickly that the only safe way to play video games is by putting them in a sandbox. Namely, the console.

    It is so stupid that I'm starting to believe that this is not by accident. They want you to buy the more limited console game instead of the PC version.

  57. Re:I can think of a couple reasons why developers. by Anonymous Coward · · Score: 0

    So if you are developing for the Xbox360, you only have to get it to work on one 360 and it should work on all.
     
    Try telling that to Fallout 3 owners...

  58. Yes, are. But not, really. by Tei · · Score: 1

    Games made for consoles, must have smaller maps than the PC version. The games that are created for both platforms use the small size. Also, since the pad is a poor control method, the console games stuff like inventory and skills are limited. Tons of games have a limit of 4 skills, just because the pad use the 4 directions of the digital pad to select these skills. With the PC you would normally use 9 or more.

    But not all "streamlining" or all "dumbing down" is bad. Making this for more people, not just the experts and vets, is good, making this easy to use is good. AND the PC will never lost the deep of gameplay that the console people can't ever dream off. So the PC will have the best of the console, and the best of his heritage.

    You just have to avoid games born on the console, because these are shallow, dumb and boring, and with lame mechanics like Quick Time Events and Savepoints.

    --

    -Woof woof woof!

    1. Re:Yes, are. But not, really. by RyuuzakiTetsuya · · Score: 2, Interesting

      Also, since the pad is a poor control method

      uhm

      what?

      The pad is a great control mechanism. I'd hate to remind you, but there are more games out there than just Third/First Shooters, MMOs and RTS games out there. I wouldn't want to play Tiger Woods '11 with a mouse/keyboard. I definitely wouldn't want to play Super SF4 with a keyboard(or a pad either; arcade controller plz). I wouldn't want to play Katamari Damacy with a keyboard or a mouse. The list goes on and on.

      In this sense though, PC gaming has been holding back console gaming. When are PC gamers going to get a game that takes rich advantage of a control scheme like Katamari Damacy does? Never! That's when. So if western devs are developing with the PC in mind, it's going to hold them back from doing something extraordinary.

      --
      Non impediti ratione cogitationus.
  59. Desktops are obsolete by amorsen · · Score: 2, Insightful

    Desktops are obsolete and laptops aren't powerful enough to run the games. That keeps me from PC gaming. There's no way I can be bothered or justify the expense of setting up a desktop just for gaming, and I already have a laptop for everything else.

    The only way it could work is if my HTPC became a gaming PC too. However that would interfere with its HTPC duties, it would require a more powerful box and hence no 10W idling (and possibly even be noisy, ouch!) and I'd be playing on the TV which negates most of the advantages of PC gaming in the first place.

    --
    Finally! A year of moderation! Ready for 2019?
    1. Re:Desktops are obsolete by VinylPusher · · Score: 1

      It really depends on how much you want to spend on a laptop... but I understand what you're getting at.

      Desktops may be on the road toward obsolescence, but I strongly believe there's a growing place for a PC in your TV stand.

      TV's, these days, are an absolute marvel of display technology. Years ago (actually, 5), I spent £700+ of the bank's money to grab a 24" monitor (a Dell 2405). It's a great display (I'm looking at it now and I still think it's excellent) but I can walk into any electrical retailer tomorrow, pay less than £500 and I can walk out with a 37" or maybe 42" display with almost the same resolution, much lower latency, much better colour reproduction and more inputs (well, maybe, the Dell 2405 has lots of inputs).

      Even something as simple as web browsing is now a far more social experience. I've had fun times with YouTube, a TV and a few drunk friends. It's also good fun to do gaming on a TV with mouse+keyboard with an excellently loud sound system.

      I'm building a gaming rig / workstation soon and I'm fully intending it to be close to my TV to not only be a gaming PC (hey, emulated SNES on the big screen? Oh yeah!) but a media playback device too. PC's are great for doing exactly those things.

    2. Re:Desktops are obsolete by Fallingcow · · Score: 1

      Desktops may be on the road toward obsolescence, but I strongly believe there's a growing place for a PC in your TV stand.

      The thing is, 50% of the benefit of an under-the-TV PC comes from illegal shiat like console/arcade emulation (unless you actually buy all the games) and movie/TV piracy.

      Almost all of the other 50% is better with a traditional DVR + one or more gaming consoles (Netflix, gaming).

      About the only thing the PC has going for it that isn't illegal is Hulu, and eventually the TV execs will get their heads out of their asses and that (or something like it) will be available on consoles, too.

      Don't get me wrong, I'm saving up to put a system under my TV, but honestly it's mostly to emulate consoles and play pirated TV shows. Hulu will be a nice bonus, I guess.

      I think that's why it's hard for media PCs to take off--companies can't market them the way they have to be marketed for them to look significantly better than the alternatives.

    3. Re:Desktops are obsolete by Jackie_Chan_Fan · · Score: 1

      There is no way desktops are on their way out. Powerhouse machines will always be needed.

    4. Re:Desktops are obsolete by Anonymous Coward · · Score: 0

      Obsolete for you. Not everyone needs to haul their laptop around and look cool at coffee shops. Some of us still use a a machine at work, a machine at home, and take our laptops out when we want to meander around the house or go to the coffee shop for a bit; rather than try to look cool everywhere by whipping our our laptops at a moment's notice.

    5. Re:Desktops are obsolete by Guysmiley777 · · Score: 1

      Desktops are obsolete...

      Errr, what? Did I miss that memo? I have a laptop for travel, but I can't ever see myself using it as my primary computer. Screen is too small and you only get one (ignoring the CES publicity stunt prototypes), keyboard is tiny and irritatingly affixed to aforementioned small screen leading to poor ergonomics. For getting real work and gaming done I'll stick with my triple monitor desktop workstation for the foreseeable future.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    6. Re:Desktops are obsolete by VinylPusher · · Score: 1

      I agree, but I think powerhouse desktop/workstation machines are becoming ever more niche.

      You don't even need a powerhouse to play games, because sub-£100 CPU's are more than capable of running them. Even GPU's costing £100 are enormously powerful (though I'd perhaps stretch to a £120 ATI 5770 if I wanted a really good 1920x1080 experience). Anything more expensive than that and you're at the wrong tangent along the graph of the law of diminishing returns.

      Powerhouse machines are for people doing crazy, niche stuff like tri-monitor 3D (as in the 3D which requires you to wear silly glasses), rendering their own 3D movies, designing Boeing aircraft, running physical simulations (finite element stress analysis, fluid dynamics) or zooming into Mandelbrot fractals a few hundred times.

      Granted, desktops are cheaper than equivalent laptops (by about two thirds), but everyone has a laptop or wants one if they haven't. Most come with dual-core CPUs. The only problem is they generally don't want to spend more than £500 and thus end up with Intel integrated graphics, which probably struggle with even Half-Life or Painkiller-era games.

      I'll always have a desktop PC, but times, they are a-changin'. It used to be that I did compute-intensive stuff on the desktop and internet stuff on the laptop. Now, my desktop PC is about half as powerful as my laptop. Granted, I spent £1800 on a laptop in Sep 2007 and I haven't upgraded my desktop in about 7+ years, but I got fed up of changing CPU+motherboard+RAM for every meaningful upgrade of my desktop.

  60. Re:sopssa, go work in the gaming industry for a wh by Anonymous Coward · · Score: 0

    Could you tell us what you have done in your life or what 3D Software you've written that makes you opinion worth something?

  61. One Game proves the point. by johnek · · Score: 1

    Call of Duty: Modern Warfare 2 Wow. That could of been the best game of all time. What an epic fail.

    1. Re:One Game proves the point. by kelarius · · Score: 0

      Another game to add to this: Supreme Commander 2. They gimped the game so hard just so they could get it to work on an xbox, removed all of the larger maps, pulled most of the unit and building variety, and capped the unit count at half of what it was capable of before. Way to go removing the epic large battles to make a few more bucks, and I do mean A FEW since im sure no one in their right minds would buy this title on an xbox.

      --
      Personally I'd rather have my idiots at home glued to the TV than out doing idiotic things
    2. Re:One Game proves the point. by Anonymous Coward · · Score: 0

      could of been

      ...

    3. Re:One Game proves the point. by kalirion · · Score: 1

      And MW2 still sold like crazy on the PC. Has been high Steam's Top 10 sales since its release, even during the holiday sale when most of steam's catalogue was discounted by huge amounts while MW2 stayed at $60.

      What this all means of course is that EA will keep this up for all its future games too.

    4. Re:One Game proves the point. by johnek · · Score: 1

      I agree with you. Actually it was Activision not EA. I'm currently playing BF: BC 2. And its a blast. I think it's ironic that Infinity Ward has lost of lot of talented people due to MW2. It's crazy.

  62. Better hardware != better graphics by HalAtWork · · Score: 1

    Better hardware doesn't necessarily mean better graphics, it's how you use them. I can point out a ton of generic D&D/Tolkien looking games and many others with completely unimaginative art direction that look like they came straight out of 90s CD-ROM cutscenes. Games like Metroid Prime, No More Heroes, 3D Dot Game Heroes, Dragon Quest, Cave Story, etc, succeed graphically due to their art direction and not how many effects they can cram in there.
     
    Even then, there are fantastic looking console games such as Gran Turismo that while trying to look realistic, also benefit from their direction. All the hardware in the world won't mean much unless you have the inspiration and focus to use it well.

  63. peeCee by Anonymous Coward · · Score: 0

    Will PC gamers ever stop being whiney bitches and wake up to the fact there is more to life? I guess not.

  64. The article is based on a false premise by Joce640k · · Score: 4, Interesting

    When you program a console you know exactly what hardware is available so you can create a "budget" for polygons which uses it 100%.

    On a PC you have to program for 20 different levels of hardware capability and try to scale the graphics up/down accordingly. It never really works properly and programmers hate doing it.

    There's also the issue of drivers. On a console you know what the drivers are and what bugs are present. On a PC you have no idea.

    The stability/predictability of a console's environment is what gives it the edge over a PC, not raw processing power.

    --
    No sig today...
    1. Re:The article is based on a false premise by GWBasic · · Score: 1

      On a PC you have to program for 20 different levels of hardware capability and try to scale the graphics up/down accordingly. It never really works properly and programmers hate doing it.

      I never got into PC gaming because, when I went out and built an up-to-date computer, all the various incompatibilities and driver issues made me miss the reliability (and price) of a console.

      Besides, who cares if I'm playing on the latest and greatest hardware if it crashes every 20 minutes, or requires two hours of tweaking? Why spend $700 on a risky graphics card when I know that a console will, without a doubt, run every game that I throw at it?

      Let's face it, high-performance PC games are truly failing in the market place. (Flash games are another story.)

    2. Re:The article is based on a false premise by Deosyne · · Score: 1

      "Let's face it, high-performance PC games are truly failing in the market place. (Flash games are another story.)"

      Yet another example of your personal experience being translated to a broad generalization about everyone's experience. I don't want to speak for my brethren over at DICE, but I think that given the recent blowout success of the PC version of Bad Company 2 that they might strongly object to the insinuation of failure. I'm sorry that you had issues that presented a sufficiently high barrier to you to swear off of PC gaming, but not all of us have these problems. Forgive me if I sound accusatory or derogatory in any way as that isn't my intent; I've simply grown tired of hearing this general purpose indictment of a particular subset of the computing experience, in this particular instance high quality PC gaming, because some either have bad luck or are incapable of administrating their systems.

      Note that I am not accusing you of being incapable and do not begrudge your decision to stick with console gaming in any way. Above all else, I like that the there are options available for a wide variety of experiences. All that I ask is that you recognize that there are a great many of us who enjoy the PC gaming experience FAR more than console gaming and either have incredible luck or possess sufficient technical proficiency to readily overcome issues that we experience before they come close to detracting from that experience more than playing the same game on a console would. It is the same reason why people use different operating systems, different smartphones, different web browsers, etc.

      tl;dr: High-end PC gaming isn't failing, it's just not for everyone. Nothing is for everyone.

  65. PCs Still not Good Enough by Enonu · · Score: 1

    So I own both an XBox 360 and a PC. The PC has a GeForce 295GTX, Intel 980X, Intel 160GB SSD, and 12GB corsair dominator ram. Even with this configuration,

    PC GAMES AREN'T ANY MORE FUN

    Although I do appreciate the increased frame rates, textures, and random cool effects, it's still the same butt-kiss 3D that I've been seeing for the past 5 years, just more detailed.

    The only thing game changing nowadays are games with destructible environments. Battlefield: Bad Company 2 is the most recent example. However that's still not enough. People's facial expressions and skin still looks plastic and fake. Too many hard lines everywhere. Explosions of something that generates millions of shrapnel particles still take too much CPU. I can still see the effects of draw distance, etc.

    Given this, and the need to develop a game, then PCs should take second seat to consoles, and if and only if there's enough of a justified budget should a port be written. Maybe in 5 years things will be different, but by then consoles will have had a hardware refresh, and PCs will be back at square 0 trying to compete.

    1. Re:PCs Still not Good Enough by kalirion · · Score: 1

      Too many hard lines everywhere.

      Easy fix for this one at least: Lower the resolution and let the drivers or monitor do fixed aspect ratio scaling for you :)

  66. Reporting with Omission by headkase · · Score: 1

    Love how the story summary omits completely that Ati hardware for DirectX 11 exists now and has for months. nVidia gets treated like its the only player that matters?? Oh but Ati gets mentioned with 5 year old hardware... The article has a point but is surrounded by astroturfing.

    --
    Shh.
    1. Re:Reporting with Omission by VinylPusher · · Score: 1

      Well, see... nVidia are the only one moving in the right direction to remain a viable GPU manufacturer beyond the time when PC gaming really does die on its arse.

      They are more interested in producing a chip capable to doing lots of stuff really fast, which just coincidentally means a DX11 and OpenGL driver can be written to make games look good.

  67. Almost. MMO's and FPS are by SmallFurryCreature · · Score: 1

    If you want to know why PC gaming died, then look no further then Id and Blizzard (With WoW). They killed PC gaming.

    Gone are the adventures, the strategy titles (and I am talking here about more then the build-que RTS), the flight sims, the RPG's etc. 99% of what Microprose once produced is no longer made.

    First game the FPS and every game had to go in that direction and then came the MMO that showed you could make it really big.

    In a way, I find most PC games to be almost the same as each other. Maybe that is just me getting old but there used to be more variety. Where is the Ufo: Enemy Unknown (X-com for uncivilized people)?

    yes, you see some tiny independent studios coming back with titles that try to be different, but to be honest Sam & Max was NEVER the best adventure for me. A funny one, but endless episodes of them is NOT the revival of the adventure genre.

    I could blame piracy perhaps, except I haven't pirated a game in a long time... simply because there is so little out there. I used to buy 2-3 games a month. Now, maybe 2-3 per year.

    And consoles hold little appeal for me. Yes I do think they are holding back gaming. if you look at Red dead redemption, that looks somewhat intresting, but you can also very clearly see the limitations that are brought to the game by 512mb of total memory.

    But this has happened before. Consoles have always had this cycle. During development of the console console-fans shout about how powerful their systems are going to be, then as they get near launch the PC has passed them by (how powerful was your PC when the x-box launched) and continues to get more powerful all the time. Really, who of you had a graphics card with 512mb at least when the 360/PS3 launched? And how much main memory? How much faster was your HD? You can see how true this is with cross-over games where the PC version always uses higher rez textures. Gosh, I wonder how that is possible.

    But this has happened before and it didn't kill PC gaming. What killed PC gaming is more and more titles becoming carbon copies of each other with little room for "being different".

    And you can't blame consoles for the dead of flightsims because the flightsims didn't migrate, nor did the market die. just companies didn't want to make them anymore. They rather pushed out another FPS.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Almost. MMO's and FPS are by dc29A · · Score: 1

      What killed PC gaming is more and more titles becoming carbon copies of each other with little room for "being different".

      How is this different from console games? Most major console games are either this year's version of last year's sports game or a 3D action/adventure game. I see console games today as the over saturated RTS market of PC games at the turn of the century. There are a few interesting games, but most of the time I walk into EB Games and stare at the wall of games, I have hard time finding one that I would bother trying. Mind you, it's the same thing for PC games. When you take a step back and look objectively (other than better graphics, sound), what's the difference between Tomb Raider (circa 1997) and God of War III? Or Syndicate and Valkyria Chronicles? Or Galactic Civilizations (OS2 version) and Civilization V? Or Warcraft I and Supreme Commander 2? Or [insert old school RPG] and [insert new RPG]? Or [insert old school FPS] and [insert new FPS]? Nothing, same stuff but better graphics, sounds and very minor game tweaks, be that PC or console.

    2. Re:Almost. MMO's and FPS are by Clovis42 · · Score: 1

      Adventure Games (and flight sims) did not die because of some rush for big bucks. I've always enjoyed Adventure Games, but nothing will change the fact that they really kinda' suck. That style of gameplay doesn't make much sense anymore.

      I especially like how AG fans will try to argue that AGs are "smarter" or have "good stories" and other nonsense. How smart do you have to be to spam every item with every other item and then apply that to all the scenery? And the stories aren't any better in AGs than in any other genre that bothers to put a story together. So, you just left with gameplay, and AGs are just really stiff and boring compared to other genres. I think the only thing that could really bring them back is following the game mechanics of Penumbra, which actually had fun gameplay. Too bad they picked the "horror" genre for those games, which many Adventure Gamers don't like.

      Sure, shooting/slashing at people/monsters shouldn't be the only gameplay mechanic that exists. It is too bad that you don't see more games like Portal. Portal is a smart game with a great story. It is a better GAME than 99% of AGs.

      Flight Sims were cool on early computers. Oh wow, I'm flying. Most people who bought them did not really get into them. They are now, like sub sims, an extremely small niche.

      PC Gaming is not being killed because of the lack of good Adventure Games and Flight Sims. It might be dying for you though.

      (I don't know what you are talking about when it comes to strategy. There are tons of strategy games out there right now.)

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
  68. The move to Windows 7 should help by ET3D · · Score: 1

    IMO games were largely held back by the majority of gamers being on XP, which is limited to DX9. Once enough users move to a more up to date Windows OS, there will be more incentive to move to a newer API. There no other reason not to use DX11. Console programming is not similar to DX9 programming, so using DX11 instead of DX9 is fine. In terms of hardware, the consoles do provide more than a standard DX9 experience. The 360 has a tesselator (though simpler than DX11's one) and the PS3 has the Cell, which can be used for advanced effects. Sure, you have to write separate code for them all, but you have to do this anyway if you want to take advantage of the hardware.

    Many developers do like the advanced hardware and would like to use it (and do), so I don't think things will turn really badly for the PC unless there's a serious decline in PC sales.

  69. Some reasons may be by Hymer · · Score: 1

    XP is still out there, quite a lot of it
    Almost everyone got a console beside the PC some got several different consoles
    Windows is loosing terrain and Microsoft is loosing importance
    Apple OS X i gaining terrain quite qickly and whoever catches that wave will be the next billionaire
    Software support is expensive on Windows, your customers are calling you when Windows throws an error at them
    You need high end, expensive display adapter if you want good quality and performance out of DirectX, you will pay less for a console and may get better quality and performance and it will be on a bigger screen
    Googles Android and Intels & Nokias MeeGo will grow, both platforms got big companies behind them and OpenSolaris may also become an interesting target

  70. All's fair in dating sims and Modern Warfare by Quiet_Desperation · · Score: 1

    Well, I've read plenty of articles about how the relentless drive for polygon count and shiny lighting models has held back other parts of game development (such as enemies that don't walk around with neon "Kill Me" signs on their backs), maybe the industry *should* concentrate on something else for a while.

  71. PC Gaming is Thriving (in terms of Revenue) by Colonel+Korn · · Score: 2, Insightful

    Somewhat offtopic, but a lot of people have been posting comments equating TFS's question to "is PC gaming dying?" Last year, when the overall gaming market declined, PC gaming revenues increased by 19% worldwide (http://www.shacknews.com/onearticle.x/62729). PC Gaming is definitely not dying.

    --
    "I zero-index my hamsters" - Willtor (147206)
    1. Re:PC Gaming is Thriving (in terms of Revenue) by Doctor_Jest · · Score: 1
      It is apparently in North America and Europe (from the article):

      "most countries in North America and Europe" saw revenue decline "10-15% from record highs in 2008,"

      Either way, the concept of a PC game is changing. It's not the retail box (or digital distribution) but "high end subscription gaming" that is driving the PC market. So games may not be altogether dying on a PC, but the concept of a game that we all recognize is changing for PCs...

      --
      It's the Stay-Puft Marshmallow Man.
  72. Consoles are holding back consoles (and PCs) by timeOday · · Score: 1

    That's still where the majority of PC gamers can handle things well, too.

    Right, PC evolution is such a continuous process, most gamers probably don't have DX11.

    What would put DX11 into the mainstream fast is a major new console that supports it. Being one of these cheap dudes that always buys a generation behind, I am just now upgrading from a PS2 to a XBox 360. It's not as significant upgrade as I'd like; I'm disappointed there aren't (hardly) any 1080p 60fps games XBox 360 or PS3. This matters to me because I play splitscreen games with my kids, sitting about 3 feet from a 46" screen.

    The XBox 360 and PS3 are getting way behind current tech, it's time for a new console. If not an entirely new generation, then just a new XBox or PS3 rev supporting more modern hardware, and games that autodetect whether the new features and resolution is available. Supporting two levels of capability wouldn't be unmanageable. And PC gamers would benefit because the market for DX11 would be much bigger.

  73. Re:I can think of a couple reasons why developers. by Mashiki · · Score: 1

    Last time I looked at a bunch of trackers for number of seeders and leechers, consoles where were piracy was at these days.

    --
    Om, nomnomnom...
  74. PCs are holding back console gaming. by Anonymous Coward · · Score: 0

    All console games now are just first person shooters, same as on PC. Consoles used to be where the innovative games came from, now we are lucky to get one original game per generation.

    1. Re:PCs are holding back console gaming. by VinylPusher · · Score: 1

      Independents are where all the new ideas and originality come from now. Big name developers just copy or rehash old ideas.

      That sounds like more of a sweeping generalisation than I intended, because there are good developers out there (Valve spring to mind). Sadly, they are the exception, not the rule. Some are clearly in the marked just to squeeze easy money from unwitting punters (EA spring to mind).

  75. silly topic really... by Anonymous Coward · · Score: 0

    It's pretty obvious to anyone who knows what they're talking about that apart from wow and flash games, pc gaming is dead and buried.

    Despite the best efforts of an army of talented modders and level designers, the big firms are for various reasons not interested in the pc platform anymore. Consoles are an uncomplicated way to sell uninspired bilge to the masses.

  76. Rendering pipelines for GMA, DX9, DX10, and DX11 by tepples · · Score: 1

    Right, because PC game developers have to write a separate version of their engine for each combination of CPU and RAM quantity that they want to support.

    A lot of PC games do in fact use separate rendering pipelines for Intel GMA, for cards designed to run DirectX 9, for cards designed to run DirectX 10, and for cards designed to run DirectX 11. I seem to remember that Unreal Tournament had separate texture packs for small and large VRAM.

  77. GNU Cocoa by tepples · · Score: 0, Troll

    Mac is also only using Unix underpinnings, it has plenty of other APIs that a game may be using - e.g. Cocoa and OpenCL.

    Which should ease a port to Linux because Linux has parts of Cocoa. Or what am I missing?

    1. Re:GNU Cocoa by mehemiah · · Score: 1

      You are missing that the Cocoa runtime is not quite similar enough to GNUStep to make porting that easy. You dont want to make GNUStep a dependancy to make your game run on linux. On the other hand, you probibly won't bother with Cocoa to make a game on Mac anyway. DX and OpenGL were made so you dont have to deal with the operating system API. For example you might want to make a game with QT but KDE has a lot of unnecessary stuff in it for desktop integration. Cocoa has stuff in it for desktop integration. What many do is make a Cocoa wrapper for all the stuff that's Mac Specific and then use C/C++ for everything else. Look at Nexuiz and SDL.

  78. Cross-Platform support is irrelevant for consoles by poly_pusher · · Score: 1

    Cross platform support is not relevant when speaking of consoles. They are proprietary hardware. In the Case of PC's, the cross platform aspect is between OS's not between systems containing entirely different hardware.

  79. um, duh by Anonymous Coward · · Score: 0

    of course consoles are holding back pc games; consoles are where the money is at.

    but the x360 isnt just some dx9.0c workhorse, it can do dx10 and dx11 stuff too, like dynamic shaders and tessellation.

  80. The parts of a game by tepples · · Score: 1

    While the graphics rendering will be easier to port, everything else will require non-trivial coding and more importantly non-trivial testing.

    As I understand it, a video game consists of graphics, sound, input, networking, physics, and AI. SDL handles most of the sound and input, networking is BSD sockets all around (even Windows sockets are based on BSD), and physics and AI don't differ per platform unless you're trying to support both platforms that use managed code like XNA and Android and non-managed platforms like iPhone, Mac, and Wii.

  81. Three platforms: NV, ATI, and Intel by tepples · · Score: 1

    How is targeting 2 or 3 consoles (Wii is usually left out of the loop for games worth mentioning) more difficult than targeting enormous different combinations of PC hardware?

    There are three major combinations of PC hardware: x86 CPU and NVIDIA GPU, x86 CPU and ATI GPU, and x86 CPU and Intel "Graphics My Ass" which is left out of the loop alongside Wii.

    1. Re:Three platforms: NV, ATI, and Intel by exomondo · · Score: 1

      There are three major combinations of PC hardware: x86 CPU and NVIDIA GPU, x86 CPU and ATI GPU, and x86 CPU and Intel "Graphics My Ass" which is left out of the loop alongside Wii.

      And how many different nV, ATi and Intel GPUs are there out there, with different clockspeeds, different amounts of memory, shader processors, shader capabilities, etc... Not to mention different system configurations of different speed CPUs, memory configurations, operating system, drivers, etc...

      So not only do you have to make sure your software is compatible with as many of those configurations as possible but you have to make it hugely customizable so people can have a decent looking, decent performing experience on their system. It's FAR FAR easier and cheaper to develop for consoles where you know everyone has the exact same configuration, same hardware, same capabilities, same operating system, same drivers.

      That said i think the main concern for the health of the PC gaming industry is piracy, corporations (hey come on, we know this industry is not run by game developers) will not invest heavily in PC gaming until piracy becomes a non-issue, until then PCs will likely just get a simple port of any cross-platform titles.

    2. Re:Three platforms: NV, ATI, and Intel by mdwh2 · · Score: 1

      If only that was true. Only the other day I came across a bug on NVIDIA 6100, that didn't show on my NVIDIA 8600. I like PCs, but the range of different graphics hardware is a pain.

  82. 23 Godzilla Games in 27 Years... by tunapez · · Score: 1

    And still waiting for one to be released for the PC. (Huge Godzilla fetish, like my SW fetish but I've bought enough shitty SW games to cure that one).

    I would be lying if I said this was the core reason for my waning interest in gaming, but it definitely ranks in the top 3 reasons. Nothing like buying a $300 console to find out the flavor of game you want to play is exclusive for another console. I already have plenty of $$$ invested in my computers, and they make me money, don't need more expensive toys that don't do anything for me besides time wasting.

    My #1 reason I stopped buying/playing games? DRM and mandatory online activation. My vote($$$) is "no, thank you". I wouldn't even consider buying "Godzilla: Best of The Best of the Best Of All Time: Arena" made exclusively for the PC platform if it hobbles/punishes the legitimate users. *we all know how the pirates are put out by it.

    My third reason? My brother has dozens of Xbox games and has had 5 red rings of death in 3 years. After dealing with MS and getting his unit back (prolonged absence, shipping costs, Indian phone reps, etc) the replacement rr'd within 3 weeks(FAIL). He sued MS in small claims, won and had judgment thrown out b/c MS failed to respond and apparently they are exempt if they're not represented/no-show???(FAIL). He now buys a replacement, swaps the case panels, etc and returns the previous dead one(FTW!). Hasn't had one in a year now, maybe his multi-thousand $$$ investment is finally fixed? I would hope so, but...

    --
    Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    1. Re:23 Godzilla Games in 27 Years... by kalirion · · Score: 1

      And still waiting for one to be released for the PC.

      Well there was one....

  83. Re:I can think of a couple reasons why developers. by VinylPusher · · Score: 1

    Right-on.

    Piracy is killing PC gaming like home taping killed the music industry.

    That is: Not really a problem, but a great whipping-boy argument when you run out of other excuses.

    Nintendo should be bankrupt if piracy was the single biggest problem facing the computer game industry. DS games are ridiculously easy to pirate. Strange then, that bona fide DS games seem to fly off the shelves at any price.

  84. Re:I can think of a couple reasons why developers. by VinylPusher · · Score: 1

    Erm, developers have to code for those 'set of options you can fiddle with'.

    Don't let the simplicity of the interface which which you adjust those options fool you into thinking the code behind it is similarly simple. Usually, the more simple the interface, the harder the developer had to work to make it so.

  85. Re:I can think of a couple reasons why developers. by ducomputergeek · · Score: 1

    I thought that about motherboards too until I had a couple times that I traced the root of problems to be a particular revision of a particular motherboard where the northbridge chip set (or southbridge, I can't remember which), played hell with sound card or something. I don't remember the specifics, but only that I had two games that just would not work. Everything else worked fine and it would play on my other system (not well because it was older). I went on an array of forums and saw everyone else with this particular motherboard revision had the same exact problem. It took a firmware patch from the vender's website buried 5 layers deep to fix it.

    Since then, I've never discounted that motherboards can play a role in performance.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  86. Console systems suck my balls by Dukenukemx · · Score: 1

    PC games would benefit from having higher detail, more models, and less loading screems in games. I really hate having to enter rooms and watch a loading screen. The odd thing is that, Direct X11 is irrelevant to making better PC games. Though graphics don't make great games, they just make great games better, or hide truly shitty games with glitter. When I saw Half Life 2 use physics, I saw a whole new era of gaming. Yet, I haven't seen any games use it besides making people die realistically.

  87. XP and the type of gamers by thetoadwarrior · · Score: 1

    Windows XP is still huge and can't use anything above DX9 and a lot of PC gamers are now the sort that don't get a hard-on over having the latest video card. A lot of people that bought into that trap moved onto the Xbox 360 because their favourite games come out there first. So you want to cater to most PC gamers then you can't go for the bleeding edge.

  88. controls... by hitmark · · Score: 1

    thats what really how consoles are holding back pc gaming.

    non-reconfigurable controls, removal of features that cant be mapped to a gamepad with a limited number of buttons and joysticks, no concept of a mouse at all.

    just observe the interaction menus in mass effect 2. they are designed to be operated by a stick, not a mouse or keys. End result is that one start to wonder if one really hit the selection one want, and the number of options displayed at a time is limited.

    deus ex 1 had a grid inventory, skill improvement, multiple ammo pr weapon. deus ex 2 had a single ammo pool for the whole armory, maybe 10 slots of inventory total, no skills.

    this focus on graphics hardware is poison for computer gaming in general, as it puts form over function.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  89. Re:sopssa, go work in the gaming industry for a wh by KrimZon · · Score: 1

    An excellent rebuttal except for two minor points:

    * GP is AC so we don't know who they are.
    * If we don't know who they are then we can't be sure they're not John Carmack.
    * John Carmack has developed plenty of stuff in OpenGL, and still favours it.

    I know that's technically three points but I haven't achieved much with my life or written any 3D software, so I need the extra point in order for my opinion to count.

  90. Re:Rendering pipelines for GMA, DX9, DX10, and DX1 by Anonymous Coward · · Score: 0

    How about reading the post you're about to reply to before replying?

  91. No. by undecim · · Score: 1

    It's not consoles killing PC gaming. It's DRM.

    At least that's why I don't buy many PC games. That and the fact that I'd prefer a native Linux version, but theres lots of computers I wouldn't mind dual booting to play.

    --
    The Internet has given stupid people the resources of intelligent people.
  92. Not consoles by Todd+Knarr · · Score: 2, Interesting

    It's not consoles that're holding games back. It's Windows 7. All the hard-core gamers I know are still running XP on their gaming rigs because of the hit they get to frame rates running Windows 7. These are the people who care about a 5fps difference even when they're getting over 60fps. The game companies know these people are their core audience, and if they put out a game these people can't run on their rigs that game won't sell well. Those rigs run XP, XP won't do higher than DirectX 9c, so the game companies target DX9c. It'll run on the hard-core gamers' rigs, it'll run on the average consumer's Windows 7 machine, so there's no sense in supporting DX10 or DX11. The only games I've seen that require DX10 or DX11 come from Microsoft itself.

    1. Re:Not consoles by Anonymous Coward · · Score: 0

      It's not consoles that're holding games back. It's Windows 7. All the hard-core gamers I know are still running XP on their gaming rigs because of the hit they get to frame rates running Windows 7. These are the people who care about a 5fps difference even when they're getting over 60fps. The game companies know these people are their core audience, and if they put out a game these people can't run on their rigs that game won't sell well. Those rigs run XP, XP won't do higher than DirectX 9c, so the game companies target DX9c. It'll run on the hard-core gamers' rigs, it'll run on the average consumer's Windows 7 machine, so there's no sense in supporting DX10 or DX11. The only games I've seen that require DX10 or DX11 come from Microsoft itself.

      Oh please!

      I made the transition from XP to 7 and whilst not a hardcore gamer, I do splurge on the latest and greatest hardware.
      I have noticed 0 performance hit running 7. The kind of tripe ypur spewing here is nothing more than FUD.

    2. Re:Not consoles by javiercero · · Score: 1

      I don't think "hard core" means what you want it to mean in this case.

    3. Re:Not consoles by Anonymous Coward · · Score: 0

      These are the people who care about a 5fps difference even when they're getting over 60fps.

      I'm actually yet to meet someone who actually was what I would consider a "hard-core gamer" who did not understand simple things like v-sync and that anything above a 60fps minimum is pointless.

    4. Re:Not consoles by Ifandbut · · Score: 1

      Wait wait wait...there is a frame rate hit when going from XP to 7? That is odd, I could swear that every game I'v played so far has ran BETTER in windows 7 AND I get to run them in DX10.

    5. Re:Not consoles by Anonymous Coward · · Score: 0

      >60 fps is good if you don't want to drop too low when the game flips out and tries to start lagging because you just made everything on the screen explode at once, or when you want to keep a web browser open in the background to look stuff up.

      I care more about avoiding framerate blips than the actual graphical quality of the game - I'd rather turn the shadows or textures down a tad than have everything on max, because they don't matter as much to me as smoothness.

  93. if they would add mouse/keyboard to their games by Hohlraum · · Score: 1

    they would completely KILL pc gaming. i've heard the following excuses from developers as to why they won't do it:

    1. the single player game would have to be rebalanced for mouse/keyboards (in other words things would have to move faster cuz you don't fumble around like you do with a controller).
    2. inconsistencies in mouse/keyboard hardware and performance.
    3. balancing issues with multi-player. (they aren't kidding here).

    All of these issues are just excuses and could be easily overcome. How much FASTER could these companies companies develop games if they only had to target specific blackbox hardware? I can't even imagine the millions they would save.

  94. No, performance is about the same by Joce640k · · Score: 3, Interesting

    You'll have trouble measuring a real performance difference between OpenGL and Direct3D (which isn't surprising since both APIs are simply ways to queue up commands in buffers for the graphics card to execute)

    Since Direct3D 9.0, both OpenGL and Direct3D are very equivalent in terms of features and ease of use. Neither is "more suited" to either games or serious use.

    For long term projects OpenGL has been much more suited to "industrial" apps simply because it's a lot more stable. If you'd started a project ten years ago using Direct3D you'd have had to rewrite the graphics code three or four times by now. With OpenGL the ten-year-old code would still compile/run, no problem. This long-term stability has a downside in that OpenGL has a lot of accumulated cruft - functions which serve no real purpose these days or have better alternatives.

    OpenGL ES is a cleaned-up, modern OpenGL which would be perfect for games but for some reason it's never really been pushed on desktop machines (which is a pity IMHO).

    Direct3D is a teeny bit lower level when it comes to things like memory management (e.g. for fine control over where geometry/texture data goes) whereas OpenGL just says "leave it to the driver". This gives Direct3D a slight advantage for games.

    The main reason Direct3D is used for games though is because Microsoft spends lots of money wining and dining the CEOs of games companies and making pretty presentations to the developers.

    --
    No sig today...
  95. Re:Rendering pipelines for GMA, DX9, DX10, and DX1 by tepples · · Score: 1

    How about considering that I might have been replying to the general sentiment expressed by the sarcasm, not the specific details?

  96. Re:I can think of a couple reasons why developers. by ucblockhead · · Score: 1

    Or PS3 owners.

    Or (from what I hear) PC owners.

    --
    The cake is a pie
  97. Re:Your company must be at least this tall to deve by xero314 · · Score: 1

    Sony and Nintendo appear to require a minimum business size for console game developers.

    I don't know about Nintendo, but either the minimum business size for sony is some where around 10 employees, or else "That Game Company" is sending Sony some inflated numbers and Sony is not checking. So sure it might be hard for a single developer to get their product on the PS3, but then again that could be because you are going to have a hard time find a single developer who's is capable at both technical, artistic and marketing skills, to be able to make product to the quality level that Sony would prefer (and no that is not a knock on solo independent developers).

  98. PCs just aren't the target for mainstream gaming by jht · · Score: 1

    PCs are still popular for MMO games, but outside of that the consoles make more sense to target. They are optimized for gaming (even the relatively low-end Wii), simpler to manage, and more importantly there are many more consoles sold to gamers than there are high-end gaming systems.

    Also a factor is that you know what the hardware specs are for a particular console device. If you make it for PCs you have to ensure that it performs adequately no matter what - the user may have a crappy virus-infested PC but if the game he bought doesn't perform the way it does on his buddy's Xbox 360 then the game publisher sucks. If it doesn't run great on Windows 7 (but OK on XP) the publisher sucks. If it has issues with Norton (and what doesn't) then the game sucks.

    If you publish for a console you've got less than cutting-edge hardware, but you know what you're in for there. And you can be pretty sure that if it works on your dev console it'll work for the end-user, too.

    The PC game may not be dead, but it's not what it used to be and I think fewer and fewer games will target PCs (and I may be a Mac guy, but they'll have even fewer games there). The future of gaming at this point is consoles and handhelds.

    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."
  99. Re:Cross-Platform support is irrelevant for consol by Midnight+Thunder · · Score: 1

    Cross platform support is not relevant when speaking of consoles. They are proprietary hardware. In the Case of PC's, the cross platform aspect is between OS's not between systems containing entirely different hardware.

    That isn't totally true. If you want to be able to port your games to another platform, then your game engine is going to need an abstraction layer, with a specific low-level implementation for each console. Games companies often do this, because they don't necessarily want to find themselves being limited to one platform. There will always be work to do in porting a game, but if your engine can be made in way that it accounts for the most common points, then you have already saved yourself a whole bunch of work.

    --
    Jumpstart the tartan drive.
  100. Zero Install by Midnight+Thunder · · Score: 1

    Programming resources are finite and (since the gamer gets more bang-for-his-buck) consoles enjoy greater market penetration. If you were coding where would you aim your efforts?

    The other advantages that consoles have are zero install (just pop in the disk and go) and a fixed target. PC, no matter the OS they are running, tend to be a moving target and a whole bunch of unknowns on any given installation. These are are by no means unsolvable, but I am not aware of any company that has provided a solution to this problem. I sometimes wonder whether a special gaming VM would provide some sort of benefit on a PC?

    --
    Jumpstart the tartan drive.
  101. "No one wants to use OpenGL" by Joce640k · · Score: 1

    I'm guessing you're about 13 years old ...

    In real life there's more to 3D than games and gee-whizz.

    --
    No sig today...
    1. Re:"No one wants to use OpenGL" by KDR_11k · · Score: 1

      This is a discussion about games, not serious business.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:"No one wants to use OpenGL" by Anonymous Coward · · Score: 0

      I am guessing you fail at reading, what are you 9? I know many don't read the article, but for fucks sake is it that hard to read the title of the article at least. This is ALL ABOUT GAMES, other stuff for 3D is completely irrelevant in this discussion.

  102. Over simplification by Midnight+Thunder · · Score: 1

    Console = 5 years old PC hardware with locked options.

    Yes and no. In reality this an Apples vs Oranges argument, since on the one hand you have specialised hardware design to do one task well, and on the other you have generic hardware to do most things well enough. As to the locked options, this is actually beneficial for games developers since they can focus on a single platform configuration and this makes it much easier to find the bugs. You are also not paying the same amount for a console either. A console generally tops out at around $400 USD, ignoring extra controllers, whereas you are usually spending $1000+ for your gaming PC.

    --
    Jumpstart the tartan drive.
  103. Re:I can think of a couple reasons why developers. by Wicko · · Score: 1

    Obviously, the point is that they don't have to code them for each seperate card. There is a point at which they can generalize.

  104. On PC, Ubisoft = Suck by CritterNYC · · Score: 2, Insightful

    While you may say "please step away from your Slashdot reality distortion field" in relation to DRM, Ubisoft's piss-poor DRM implementation has made a lot of people swear off their games on PC. Assassin's Creed 2 much? All the major game sites covered when Ubisoft's DRM server went down and no one could play it. So that shiny Ubisoft game you bought for your PC will only work when your internet connection is up and Ubisoft's DRM servers are reachable... even though you're not playing the game online. And this after the first one was bad ui, bad drm, bad port and had the same issues.

    All of this is well outside the Slashdot reality distortion field and starting to clue people in that you don't actually own a DRMed game. You rent it. And you play it with the temporary permission of the publisher... which they can take away at a whim... or can be taken away by a simple network issue.

    1. Re:On PC, Ubisoft = Suck by msormune · · Score: 1

      You can't own a modern game either way. It does not matter if you have a DVD in your hand, you DO NOT OWN THE GAME. You just own the license to play it. The DVD is just a delivery media just like Steam or whatever.

      Ubisoft said "teh evil pirates DDOSed our servers", and they might even not lie about it. I remember 5 years ago when Steam came out and everyone was all sweaty about how much it sucked and the servers were unreachable. Fast forward into today, and everyone now says how much Steam is singlehandedly rescuing PC gaming. Double standards, anyone? It's still DRM.

  105. Re:I can think of a couple reasons why developers. by Wicko · · Score: 1

    Oh they'll play a role but the developers usually don't have to worry about it. Like you said, the vendor distributed a firmware patch to fix it, so it was an issue with the motherboard and not the game.

  106. Re:sopssa, go work in the gaming industry for a wh by n+dot+l · · Score: 5, Informative

    I'm a game developer. The only good point you make is that using OpenGL makes Mac ports a bit cheaper. The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims. There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).

    We all want to use OpenGL because it's a nicer API than Direct3D

    Hah! Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd. Until then it's an annoying mass of gotchas. Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.

    we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).

    Mac I'll grant you. What are these other modern gaming platforms? Seriously, what are they? Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -> GL ES port is trivial when you're already doing all of that.

    DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.

    Again, I'll grant you the Mac. What the fuck are you smoking as far as the rest goes? OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:

    PS2: No OpenGL here. Just a DMA controller and some hardware registers. The entire create/bind/release metaphor that both GL and DX are based around does not exist. The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get. You should know this if you've ever worked with a PS2.

    PS3: You're an idiot if you're using the GL library directly on the PS3. There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries. But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.

    XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here. Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC. About all you get out of the similarity is a good idea of what entry points will likely be named.

    GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly. The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with. And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.

    Mobile devices: we already covered the mobile devices. Have you actually worked on one? You should know better than to imply that you get magic free porting to them if you just use OpenGL. There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.

    Seriously, the starting graphics API is fucking irrelevant to any serious porting effort. GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors. Porting between the two is trivial compared all the other work a proper port requires.

  107. So what's the problem? by Spewns · · Score: 1
    From the summary:

    This article points out that while the PC has returned to favor as a gaming platform, consoles are still the target for most developers, and still provide the major limitations on the technological sophistication of game graphics.

    All I can say is: good. A couple of the reasons PC games blow are the constant hardware churn and the emphasis on graphics and not gameplay.

  108. Re:sopssa, go work in the gaming industry for a wh by Anonymous Coward · · Score: 0

    John Carmack has a /. account and no need to post as an AC.

  109. How is it bad that DX9 hardware is being targeted? by Anonymous Coward · · Score: 0

    Honestly. One of the biggest gripes I have with PC games is this constant need to perform expensive hardware upgrades simply to run the games on the default settings.
    I haven't upgraded my video card in three years now, and I run most new games decently. In my opinion, it should stay this way. A few years ago, it was impossible to play new games with three year old hardware.

    If more and more people can play good games on "old" computers, why stand in their way with this rubbish race for the new shader tech etc.

    Better graphics might improve a game, but the pace is just ridiculous. A piece of hardware needs to last more than 3-4 years.

  110. Incorrect title!! by evil9000 · · Score: 1

    Microsoft controls direct x.

    Microsoft controls windows.

    Microsoft controls xbox.

    If the xbox does not have a direct x 11 implementation and developers are writing for what is compatible with windows and the xbox, then the problem is a microsoft problem, correct?

    The title should read "Is Microsoft's Inability to get DirectX11 working on a Xbox holding back PC Gaming"?

  111. Meh. by Arkiel · · Score: 1

    Graphics do not equal compelling gameplay. Gameplay is paramount. See Cave Story.

    Consoles deliver a reliable experience. You do not have to update three drivers and toggle video card settings in the vague hopes it will alleviate an uneven play experience, which is more fundamental to enjoying a game than how good it looks when running at normal speed. A good PC experience is equivalent to a well-made console title. The difference being you usually have to work for a good PC experience, whereas console titles are either well-made (God of War 3), or poor (Orange Box, PS3).

  112. I so wish I had mod points by mdarksbane · · Score: 1

    If there's one thing I've learned, it's that only amateurs really care that much about which API they're using. The professionals are too busy figuring digging through the weird special cases you need to make anything work.

  113. Re:I can think of a couple reasons why developers. by CronoCloud · · Score: 1

    Amazingly enough Fallout 3 seems to be least buggy on the PS3...though with Fallout 3, least buggy is not much of an accomplishment. Fun game though.

  114. Piracy rates of single player pc games are 70-90% by judeancodersfront · · Score: 1

    When long time pc developers say it is a problem you should listen to them
    http://www.joystiq.com/2007/03/09/id-software-ceo-piracy-pushed-us-multiplatform/

    If you compare piracy stats for a multiplat release you'll see the rates are much higher for the pc version. I'm not talking a 10 or 20 percent difference but more like 1000%. This doesn't bode well for the pc when the pc version of a multiplat usually sells the worse. It's no secret in the gaming industry that the pc is the platform of choice for pirates.

  115. Re:I can think of a couple reasons why developers. by ucblockhead · · Score: 1

    I gather you didn't play any of the DLC! "The Pitt" was only playable for me if I shut the game entirely down every half hour.

    --
    The cake is a pie
  116. We don't want to buy the same game twice. by schizz69 · · Score: 1

    Most avid PC gamers I know own both a PC and a console of some description. As most games now releassed on the PC have been developed and released for a console often months ahead of the PC release and these gamers have already forked out once for a title, and just like the music industry a few years back, we DO NOT want to pay multiple times for the same media for use on different platforms. This is what is killing the industry caz seriously who want to pay for the same title with slightly better graphics and some annoying DRM when they can just buy the console version and 'plug and play' without having to dive through 30 flaming hoops while doing backflips and balancing a ball on our nose.

  117. Anonymous Coward by Anonymous Coward · · Score: 0

    Consoles are not holding gaming back, crap players that cant handle quake1 style fps are holding gaming back.

  118. Gaming PC = Epeen first, game machine second by judeancodersfront · · Score: 1

    PC gaming used to be a lot more fun when it was about.....well.....fun and not benchmarks.

    I for one welcome our new console overlords. PC gamers take themselves too seriously. You can see this in their constant dismissal of consoles. Games are about having fun so go cry to your mom if you're upset about game developers not caring about your renderstation 5000.

    PC gamers don't put up the cash unless it is an MMO but they still seem to think that games like Crysis should built even if most of the people playing the game didn't pay for it. They forget that gaming is a business and the people with $200 video cards are pretty lousy customers. They're like the guy who expects luxury level service at every restaurant but stiffs the waiter most of the time for stupid reasons that he comes up with to rationalize being a cheapskate.

  119. Re:Your company must be at least this tall to deve by Anonymous Coward · · Score: 0

    Does Nintendo's requirements on size extend to their shop channel? If so, they can't be that high, 2D Boy describe themselves as a two person studio, and they only have 4 people listed in the credits for World of Goo, yet they have been rather successful with their WiiWare version.

  120. OT: Your sig by Anonymous Coward · · Score: 0

    For geeks there is Maemo... Android is just a JVM on top of a linux kernel, Maemo is a full debian-based linux distro, if you haven't you really got to try the Nokia N900 for a few hours!

  121. Re:Your company must be at least this tall to deve by tepples · · Score: 2, Interesting

    Does Nintendo's requirements on size extend to their shop channel?

    Yes. According to warioworld.com, home-based businesses are no more eligible for WiiWare than they would be for Wii Game Disc.

    2D Boy describe themselves as a two person studio, and they only have 4 people listed in the credits for World of Goo

    Without a dedicated business office, 2D Boy had to pretty much cheat Nintendo in order to get a devkit: the developers allegedly worked on the port in a Starbucks shop.

  122. Trance by Anonymous Coward · · Score: 0

    yeah i'm just about sick to death of shitty console->PC ports from Lazy developers who can't be bothered propperly coding games for PC.
    "WAH no USB gamepad support for Colin McRae Dirt2"!?

  123. Consoles are just watered down proprietary PCs by Froggels · · Score: 1

    I am old enough to have owned an Atari 2600 and what we would now call "PCs" were so expensive back then that most people couldn't afford them. "PC games" at the time were far superior to anything available on the consoles of the day. Flight Simulators are an example that comes immediately to mind. While technology may have moved on little has changed: Console games are still much harder pirate and distribute than "computer games". Even back in the 80s it was trivial for the average geeky 13 year old to copy and distribute software using the flavor-of the-day disk-copying utility, which was itself also pirated. This was for all intents and purposes utterly impossible to do with game cartridges which often cost about $60 each which was a lot. Every single game that I had for the Commodore 64 at the time was both pirated and in every way far superior to anything available on the consoles of the time. The lack of split screen and/or simultaneous multiplayer functionality and controllers on PC games is simply a marketing strategy intended to keep consoles popular. For the average consumer the only advantages to consoles is their portability and that they are far easier for dimwitted knuckleheads to setup: just plug them in and start playing. The only group who benefits from consoles are the manufacturers. By only releasing games on consoles manufacturers can not only lock down the software, but the hardware and peripherals as well. They get to own the consumer. If game publishers release their games for use on PCs they not only run the risk of their games being easier to pirate but they also forgo the opportunity to fleece consumers by forcing them to purchase their hardware and peripherals. Anyone who thinks that consoles are "better" than PCs have simply fallen for marketing lies.

  124. A different perspective by pkinetics · · Score: 1
    Consoles are convenient. PCs can be a royal pain.

    1. Location - typically connected where the majority of people gather, family / living room. How many people set up their gaming rigs right where every one can physically gather around. PCs are off in their own little world.

    2. Initial Setup - consoles are typically a one shot deal. Hook it up, and your good to go. PC... you want the latest and greatest super game... constantly requires upgrading your hardware to get it to work. Driver incompatibility? I have to call who to get help? What... All that to play tetris??? What! (you get the gist)

    3. Cost - Console, sub $500. Gaming PC - $1k or more

    4. Image of users - Console gamers (everyone) vs PC gamers (pimpley faced nerds who can't get a date)

    That's just my opinion... I could be wrong

  125. Microsoft and DRM are holding back PC gaming by Anonymous Coward · · Score: 0

    I used to be an avid PC gamer, but now I have two PS3's. I don't have to worry about the PS3 games installing some spyware / DRM activation junk on my system. I don't have to worry about going to NVidia's or ATI's website to download 100+Mb of drivers each time the latest or greatest coming out. I don't have to contend with Games for Windows constantly updating Live with dialog prompts that are often hidden by the fullscreen game. I don't have to log into Live or PSN so that I can save my games. I can actually resell my game when I am done with it. I will admit that the PS3's graphics do not compete with a quad core CPU and dual core graphics card, but then again it does not sound like a jet engine dissipating 500 watts of heat when the action picks up.

  126. Re:I can think of a couple reasons why developers. by mjwx · · Score: 1

    That and backing up console games is a bit tougher for the average consumer

    TFTFY.

    I hate swapping out CD's, for all my single player games I have no CD cracks so I can play whatever I like without having to handle the CD's. I could never do that with a console. Nor could I create backup ISO images and store them on my hard drive.

    I have a back catalogue of PC games going back to 1989. I'm not necessarily anti-console, I'm pro PC but I also have Nintendo games going back to 1992, I can get all my old DOS and Win 9x games, save for a few to work on my modern gaming rig but my old SNES carts wont work in my Wii. I have a Wii rather then a Xbox360 or PS3 because they are trying so hard to be gaming PC's but still being inferior to a basic A$1000 gaming PC in terms of graphics and control schemes. The reliance on control pads is one of the greatest weaknesses of a console. With a PC I have the KB and mouse but I can also use a Joystick, steering wheel or Xbox gamepad.

    Going back to the no CD thing, digital distribution services like Steam and Impulse which seem perfect for consoles are never used due the vendor's (Sony, MS) reluctance to permit the user to swap out the hard drive to allow 4-8 GB games to be downloaded, that and the vendor maintains a complete monopoly on distribution (every PS3 or Xbox disk sold must pay a license fee to Sony/Microsoft, which is why a PC port is always cheaper then a Console game).

    Eventually the focus gaming with gravitate back to the PC (it never really left, despite all their complaining, no-one is willing to abandon the PC), this will happen in the next generation of consoles as Nintendo have proven that the money is in the casual audience for consoles (your own comments confirm this, less mucking about, more uniformity, these are the words of a casual gamer). Mircosoft took note and created Natal, Sony is now releasing "Playstation Move" (arguably the stupidest name ever for a control scheme, written on my Microsoft "Type" keyboard). It is highly likely the next gen will be more Wii clones as Microsoft have only just gotten into the black this year and Sony is losing money hand over fist due to the fact that both of these companies make the hardware at a loss and depend on X number of game sales to make up the shortfall.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  127. Its a tech/budget problem imo by Z80a · · Score: 1

    Doing games got quite more expensive on this generation than on the last one,and also pixel shaders appeared from the F* nowhere.

    So i think the main problem is just that the developers just CAN'T do a game better than the so called Xbox 360/PS3 games because they don't know how or have the artist budget to do so.

    Hell, i dont think they re even exploring the consoles right, as you can see from that uber high budget games from sony like Killzone 2.

    Afaik there is no game that has a motion blur like that yet on the pc, and i think the pc is more than capable of doing that.

  128. Re:I can think of a couple reasons why developers. by CronoCloud · · Score: 1

    Yep, my current save is in the Pitt in the GOTY edition. (I originally started playing on the Collectors Edition) And yes it's got issues, though it got better the further I played into it. It's much better now that I've finished the Arena bit and got my stuff back. When I first went in, it was as you said, but now it's not. Which is very strange. I ought to ps3-boot-game-os (currently running Linux on my PS3) and get back to working on The Pitt.

  129. DirectX = fail by Baloo+Uriza · · Score: 1

    If you're only talking about games that target DirectX, then of course it's going to be an increasingly small field. OpenGL works everywhere.

    --
    Furries make the internet go.
  130. So What? by Anonymous Coward · · Score: 0

    I mean seriously, game are, well... games. Not exactly the most important thing in the world.

    Besides that, which games are the most fun? Which hold your attention for the longest? Ones with innovative gameplay. I don't think the difference between a DX9 and DX11 graphics card matters for practical purposes. What exactly do people want to do on the XBox or PS3 that they can't, graphics wise? Nothing, that's what. Sure, maybe if they had a newer card, they could get x * 1.2 textures or polygons, or 100 frames per second instead of 60, but that doesn't really change much realistically. The design of the game is much more important than such a minor difference in hardware. The fact that mobile games are taking off proves that fact as much as anything else. Not to mention that very undemanding games like DDR have been very popular for long periods of time.

  131. Re:sopssa, go work in the gaming industry for a wh by exomondo · · Score: 1

    for the love of god moderate this post up!!!

  132. Supply And Demand by Anonymous Coward · · Score: 0

    Let's see - supply, demand, substitute good, blablablablaba . . . .

    Yes.

  133. Someone lives in a bubble by vrjim · · Score: 1

    Consoles are not holding PC-gaming back. PCs are holding PC gaming back. The truth is, this far into the current generation of consoles, they still provide better gaming technology than what MOST of the PCs currently being used have. While /. users might have awesome rigs with multi-core processors and the latest graphic cards, the HUGE majority of pc owners do not. They have laptops, they have affordable Dell systems, they have computers they bought more than 3 or 4 years ago... they don't have the chops to pull off a game that looks like FFXIII or Heavy Rain. When all your friends are technophiles your sense of how most people live is a little skewed. Not to mention a lot of people just don't want to sit in front of their computer to game- they want to sit on the couch and relax with friends (who also have room to sit and a huge screen to share). There's also an associative nature between PC=work and TV=relax/fun. I just don't want to be near my PC when I want to have fun. I sit in front of a PC all day at work. Leave me alone!

  134. console ports by Anonymous Coward · · Score: 0

    console ports are killing pc gaming. fallout 3, mass effect etc. engines, mechanics, UIs designed for console neanderthals and left intact for the pc version. and despite all these failings, reviewers praise them as games of the year. argh.

  135. Re:I can think of a couple reasons why developers. by Anonymous Coward · · Score: 0

    FO3 is buggy on all platforms, but at least on PC you can install the unofficial patch, which fixes a huge number of bugs.

  136. DRM is a major issue by Kitkoan · · Score: 1

    I own a PC which could easily be called a 'gaming rig' and I own a PS3. When I want to buy a game like Fallout 3 I could buy the PS3 version that has the lower quality graphics (I could no doubt max it out on my PC) and lack of ability to get mods, or I could get the better looking PC version that could be expanded with a ton of mods, my choice was easy.... I bought the PS3 version. PC games have every advantage but are DOA in my eyes due to DRM (look at Assassin's Creed 2 and Command and Conquer). These made it a complete no-brainer of which one I'll buy. I don't need headache's and time wasted looking for a crack for the game I bought. I have Windows to play my computer games (World of Warcraft and Guild Wars, thats it. Will get Guild Wars 2 when out). That is all I use Windows for, playing 2 whole games because since they are online only I don't need to worry about horrible DRM killing my game play or my computer. The PC market is being held back by consoles for the reason that when I put in a game in my console I don't have it complain that the cd isn't in the drive (when it is), the console doesn't spend 2 minutes during the starting load to make sure the disc is real (Clive Barkers Undying always did that). Console games run, and they always run without a billion DRM induced headaches. PC games are like playing Russian Roulette every time I started up the game (and now don't even stop at that part) and that is why PC games aren't selling and console games will always get my money first.

    --
    Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
  137. PC gaming piracy rates are over 80% by judeancodersfront · · Score: 1

    You are putting your head in the sand if you think it is not having an effect.
    http://www.joystiq.com/2007/03/09/id-software-ceo-piracy-pushed-us-multiplatform/

    1. Re:PC gaming piracy rates are over 80% by MobileTatsu-NJG · · Score: 1

      "Having an effect" is not the same as "piracy is holding back PC gaming."

      There's also a difference between 'causing damage' and 'perception of causing damage'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  138. Sales are high for casual games and MMOs by judeancodersfront · · Score: 1

    Non-casual single player games have been in a slump for years.

    1. Re:Sales are high for casual games and MMOs by Shadow+of+Eternity · · Score: 1

      Asserting so doesn't make it so.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  139. Sims and Warcraft are thriving by judeancodersfront · · Score: 1

    but high-end pc exclusives are on the decline due to poor sales compared to consoles.

  140. It's the PC crowd's fault. by Anonymous Coward · · Score: 0

    Maybe if you bought some fucking games occasionally you'd have a point, but looking at the sales charts, PC sales are laughable compared to consoles. PC gamers were pretty mad about the whole MW2 thing, looking at the astronomical amount of players on CoD4 vs the actual sales it doesn't take long to figure out why publishers don't really give a fuck.

  141. Re:I can think of a couple reasons why developers. by DaveDerrick · · Score: 1

    Spot on ! Anyone who bought Battlefield Bad Company 2 for PC, and had low-spec hardware - still within min specs but not the latest - will know this ! EA made a bad job of specifying the min specs, what they said should work did not. To make it worse, they have done nothing about resolving the problem or even acknowledging a problem, its been left to gamers to post in forums & solve this. PC gaming will always face such problems, console versions only take away resources from the PC development cycle.

  142. One point often not considered... by Skarekrow73 · · Score: 1

    The "advantage" if you want to call it that, I have found with games mostly being made to run on consoles is that it means my PC hardware gets good usage. I built my PC when the 360 had been out for about a year and a half (Decemberish 2007), just as it's hardware was beginning to be used to its potential. I built it to play the games that were out at the time, and it consisted of an Intel Core 2 Duo E6850 @ 3.00GHz, an nVidia 8800GT 512MB and 2GB of Corsair XMS2 DDR2 800MHz. Including case (already had a monitor and hard drives, speakers etc.) it cost about $1000 AUD. Since the complexity of games in general (I say this excluding cases such as Empire Total War, S.T.A.L.K.E.R. and Crysis) has no increased due to the static nature of console hardware, my PC, though worth far less now, still plays just about anything I can throw at it. For that I thank the Xbox 360, it means I didn't waste as much on my PC. It is worth noting though, that this situation playing out so well was extremely dependent on timing of my purchases.

  143. Returned to favor? by Anonymous Coward · · Score: 0

    The article says that the PC has returned to favor as a gaming platform, but squeezes this in between two mentions of the fact that nearly all games are made for console first and foremost. Wha?

    PC gaming currently consists of:
    - RTSes
    - MMOs
    - European sim games
    - Indie games
    - Web games
    - Ports of console games (including nearly all FPS'es)

    I've seen no resurgence of PC gaming, only a continual decline - aside from the web games of course, which are thriving.

  144. Newsflash! by Anonymous Coward · · Score: 0

    There's still a DISTINCT lack of DX10 or 10.1 games as well... Decent graphics don't necessarily make a good game, OTOH dated graphics aren't so hot either and cell shaded just plain sucks

    Anyways this is still fairly irrelevant as I'd hazard that the VAST majority of PCs are equipped with, at best, DX10 level GPUs, but consoles are STILL holding back PC games in other fashions, e.g. total available resources i.e. memory, CPU power, disk space, I/O along with the fact that devs seemed to be trying to shoehorn EVERY SINGLE type of game onto a console even where the consoles just are simply not good for them given their general I/O limitations. e.g. I NEVER could stand FPS on consoles as the controller control schemes were just AWFUL, and no voice chat doesn't replace keyboard + mouse for those games. To make matters worse is when you get UI for games that are GIGANTIC on a PC screen when clearly designed for readability on a TV screen, etc.

    Best for consoles are actiony type platformer games that just simply don't require many controls, along with sports games(never cared for PC versions of sports games for some reason even though it really wasn't a control related problem -- I can see where sports games would be better on PCs for modding purposes, e.g. new rosters, etc.), simple adventure(action or not as they generally only have fixed dialogs) games, etc.

  145. opinion of an anonymous coward. by Anonymous Coward · · Score: 0

    the upside to console holding games back in general is when the pc version comes out it runs at awesome speeds on my rig, despite it still being 4 years old. budgeting their resources seems to make it more optimized. now if they can redo these ugly huge console ui's. unfortunately with the buckets of money being spent on the console versions i don't see anything changing. the only way is to educate our console bretheren. they can save 10-20 per title by gaming on pc. which would offset the cost of upgrading their rig. as of now a 4850 witha dual core processor will get you by, which is relatively cheap. and you don't have to have a gold account to access free crap like facebook. and wallpapers and icons are free on pc. unfortunately the free dlc for pc is over(for games released on multi, not counting valve of course. it was nice while it lasted. we got a bunch of map packs for free on teh pc version of some games. while the console users had to shell out 5-10 per.

    1. Re:opinion of an anonymous coward. by Anonymous Coward · · Score: 0

      another thing they need to stop "dumbing down" games. console games are notorious of this. the tutorial part of final fantasy 13 is ridiculously long. most of us have been playing since the nes era. we get the gist. fps are a little easy on pc, since the version they developed for using an archaic dual analog for aiming with aiming assist on. i love how they brag how good they are with auto aim enabled. which is totally gimped out. that's like having a pc user move the mouse with his foot.

      i want to give an extra special thanks to capcom. ever since the release of lost planet, they have been putting out top notch pc versions of their multiplatform games. if i recall correctly, it's because they have been making these games on pc first. then porting them to consoles, but unfortunately they release the pc version much later. just give us the res evil 5 addons and super street fighter 4!!!

  146. Re:sopssa, go work in the gaming industry for a wh by Anonymous Coward · · Score: 0

    I'm a game developer. The only good point you make is that using OpenGL makes Mac ports a bit cheaper. The rest of your rant is bullshit, and if you're actually a gamedev (which I doubt) you should know better than to make such silly claims. There's a hell of a lot more to porting to a new platform than porting the graphics subsystem (and porting between DX and GL is trivial compared to what you have to do to squeeze stuff like physics onto console architectures).

    We all want to use OpenGL because it's a nicer API than Direct3D

    Hah! Bullshit. OpenGL might become a nicer API if Khronos ever gets their heads out of their asses and stops pandering to the CAD crowd. Until then it's an annoying mass of gotchas. Seriously, the backwards compatibility provisions in OpenGL make every Windows release look like a clean break from the prior version.

    we can develop for it on our Macs, and our games will support just about every modern gaming platform imaginable (because we aren't tied to Microsoft's platforms).

    Mac I'll grant you. What are these other modern gaming platforms? Seriously, what are they? Linux? Unless you mean all the mobile devices using OpenGL ES, but you need to rewrite significant portions of your engine and redo almost all of your art to get a reasonable experience on those, and a DX -> GL ES port is trivial when you're already doing all of that.

    DirectX 11 doesn't support Macs, it doesn't support the PS2 or the PS3, it doesn't support the Wii, and it doesn't support most mobile devices.

    Again, I'll grant you the Mac. What the fuck are you smoking as far as the rest goes? OpenGL doesn't magically give you free (or even meaningfully cheaper) ports to any of those platforms either:

    PS2: No OpenGL here. Just a DMA controller and some hardware registers. The entire create/bind/release metaphor that both GL and DX are based around does not exist. The shading unit can't even express all of the common blend modes, and you have to do ridiculous gymnastics to fit textures into the tiny amount of video RAM you get. You should know this if you've ever worked with a PS2.

    PS3: You're an idiot if you're using the GL library directly on the PS3. There's a reason Sony gives direct access to the hardware - if you care about performance you won't be using the wrapper libraries. But again, you'll be rewriting a bunch of your engine to get AI, physics, and other stuff running on the SPUs anyway and a graphics port from either DX or GL is fucking trivial next to that.

    XBOX and XBOX 360: DirectX-ish API, so OpenGL gets you nothing here. Even if you start with a DX game you're still porting a bunch of code if you did anything worth mention since there are still fairly significant architectural differences between it and PC. About all you get out of the similarity is a good idea of what entry points will likely be named.

    GameCube/Wii: Calling what those platforms expose "OpenGL" is just silly. The structural similarities between the libraries you get and OpenGL are trivial when compared with the mountains of restrictions, special cases, and other odd differences you'll be dealing with. And again, you're going to be rewriting a bunch of your engine to the execution environment so a 5% more direct graphics port saves you fuck all once you tack on the art changes and another QA cycle.

    Mobile devices: we already covered the mobile devices. Have you actually worked on one? You should know better than to imply that you get magic free porting to them if you just use OpenGL. There's a hell of a lot more to a usable mobile port than flipping some defines and recompiling with GCC.

    Seriously, the starting graphics API is fucking irrelevant to any serious porting effort. GL and DX have near identical capabilities, identical object lifetime management, trivially mappable entry points and trivially mappable state bits, and near identical performance and synchronization behaviors. Porting between the two is trivial compared all the other work a proper port requires.

    Well, that's just your opinion, dude.

  147. dumbing down of console titles is a problem by Dan667 · · Score: 1

    when you have a severely limited platform like consoles and game developers try to put the same game on both you end up with dumbed down games. However, there are still great companies that have not fallen into this trap making games like starcraft 2. MMO games also show what happens when you don't dumb games down and until sales includes MMO subscriptions they will not show a clear picture of PC Gaming. It is still huge, it never went any where.

  148. Re:PCs just aren't the target for mainstream gamin by Dan667 · · Score: 1

    consoles are for simple people. Consoles are a limited platform and they have to dumb down the games as a result. Simple as that.

  149. Consoles are/will hold back PCs with software by J-1000 · · Score: 1

    It seems to me that the trend toward tightly-controlled software distribution (digital distribution on X360/PS3/Wii, iPod/iPad) is what will hold back PC gaming far more than any hardware issues. The model is already popular and is getting more popular every day. What hope will PC gamers have when they eventually port WoW (or whatever comes after that) to one of these devices? I would imagine publishers really like the increased control and extra piracy deterrents (constant OS updates to lock out hacks) regardless of whether it really thwarts piracy or not. And the public seems to be gobbling up the model. What's stopping it from taking over?

    Right now these platforms don't resemble your typical PC very much, but I bet we'll see PC-esque versions soon (keyboard/mouse) designed to be a "true" PC, and the Windows machines will be marketed more and more as no-fun workstations.

    Will it still count as PC gaming if the OS is dumbed down?