The vomiting portrait isn't Carmack. Since each portrait illustrates a part of that person's behavior and personality, the Carmack portrait disappears into the floor when it is approached.
I used this book when I went to college, and found it very useful when writing a variety of papers, from cover letters to resumes to technical reports. It quickly became one of the first books I reached for when writing any technical documents, such as a final report describing an AI program that I wrote in my senior year. I highly recommend it.
I was exposed to this book primarily because I was a CS student at an engineering college, and it often makes me wonder what my CS studies/reports would have turned out without this resource book by my side.
I currently check out DVDs all the time from my public library, and some of them are of decent quality. However, there are some DVDs that have been scratched into oblivion, and are barely able to play in any of the DVD players that I have.
If libraries start providing video games as well, I sure hope they have a way to protect the discs as much as possible and keep them running like new.
Under the Mod category, most of the games are relatively recent... but then we come to Half-Life. Why is this still bundled in for the competition, especially for the 2006 version? I recall seeing Half-Life already win awards for being friendly to modders, and the same goes with Half-Life mods winning recognition (Counter-Strike comes to mind).
As much as I love Half-Life, it should be taken off the list to allow other games the chance to shine in the mod spotlight.
Questions like this are loaded, but I'll bite anyway.
I speculate that the initial success wouldn't have been as large, since company and brand recognition go a long way in marketing. Past successes usually help out the initial reaction of a company's game, and if the company continues to put out quality games, this reaction will only continue to grow higher (id and Blizzard are the best examples of this).
We also have the success of the actual game: those who choose to play it will naturally tell others to buy/try it if they think it's awesome, or criticize it and tell others not to buy it if it's horrible. This is done in many avenues, such as game reviews, gaming websites/forums, and word-of-mouth. These *should* be free of bias of the Company's reputation, and instead focus on the merits/flaws of the game in question. However, this isn't a perfect world, so bias will be present.
Overall, it would be less successful if it didn't have a brand or company name to publicize it, but that's just the nature of merchandising (where the real money from the movie is made).
One main problem that I have with Dvorak is that in the event of a typo, the mistyped words become *other* real words. While typing on Qwerty, I can usually see my typos from a mile away, what with A's becoming Q's and E's becoming R's. With Dvorak, like letters are next to each other to help facilitate typing, but this also increases the probability of typos becoming dictionary words.
This wouldn't be such an issue, except that with all the official correspondence going on online and using computers these days, a typo could lead to a word that wouldn't be.. appropriate.. for the document(s) at hand. It's hilarious to see in chat rooms though.;D
I think maybe your not familiar with the Lionhead development cycle
I played B&W1 when it was released, and I never got past the third island due to sheer boredom. The first level was alright since you got the creature fairly early, and the second level was basically a playground where you could teach your creature tons of miracles and shape most of its personality. The third level was such a bummer for me because it's that level where the player's creature is captured (iirc). I had spent all that time teaching my creature to do all sorts of miracles only to have it locked up for a whole level.
Couple that with villages that are never happy (it's impossible to get all the flags on the Village Store to disappear), and it made for one overhyped game that I only enjoyed on the second level.
Lionhead should focus on the game at hand instead of projecting 5 total games in the series. It's a bit worrysome that they're already talking about having 5, and the hype machine might get rolling incredibly early on all these games.
Going along that thread, it says that by game 5, the citizens will outclass their god (player), with examples such as throwing rocks vs. cannons and fireballs vs. atomic bombs. They then say that B&W as a series is focusing on letting the players feel all-powerful and do extraordinary things (at least in the early ones). It seems a bit contradictory, and with the last installment of the game, I have to wonder if it'll even be worth playing. I personally like the theory of manpower vs. godpower in the philosophical sense, but I'm not too sure on the gaming sense. The allure and fun of the B&W series is being omnipotent, and if you strip that out, what will be the game's selling point?
TFA only uses typing as the example of interacting with the computer, in this case, with text editors and using the keyboard shortcut instead of using the mouse and clicking on File-Save. His article works great in this sense, because the keyboard is naturally the most effective tool for the task of typing.
However, it takes little to no tweaking of his "Cyborg" argument to say that mice are superior when using CAD and playing most computer games. After a certain duration at any of these activities, the mouse simply becomes an extension of the human body, and little to no thought is required for our brains to act immediately to what we want to do on the computer, be it dodging a rocket or designing an object.
Keyboards and mice are not inherently dumb or smart, each is simply more adept at different tasks.
While I liked Shadowrun for Genesis more than Shadowrun for SNES, karma farming was by far the most tedious part of the Genesis version. The matrix runs were fun and paid well, so that makes up for it.:)
My brain must be a level 60 Tauren Shaman by now.
Wow, that's better than mine. My brain's a lvl 53 Tauren Warrior: Dead.
Yeah, the vomiting Carmack picture is great.
The vomiting portrait isn't Carmack. Since each portrait illustrates a part of that person's behavior and personality, the Carmack portrait disappears into the floor when it is approached.
Holy Shit, other people from Colorado School of Mines! Wow, and I think I know who you are! ;)
A Guide to Writing as an Engineer?
I used this book when I went to college, and found it very useful when writing a variety of papers, from cover letters to resumes to technical reports. It quickly became one of the first books I reached for when writing any technical documents, such as a final report describing an AI program that I wrote in my senior year. I highly recommend it.
I was exposed to this book primarily because I was a CS student at an engineering college, and it often makes me wonder what my CS studies/reports would have turned out without this resource book by my side.
Yellow wizard needs patch badly.
You also duped his comment about his comment being a dupe. Hooray! :D
And yes, somebody will eventually rip off themes from William Gibson's books to create new works of fiction.
Done.
I currently check out DVDs all the time from my public library, and some of them are of decent quality. However, there are some DVDs that have been scratched into oblivion, and are barely able to play in any of the DVD players that I have.
If libraries start providing video games as well, I sure hope they have a way to protect the discs as much as possible and keep them running like new.
Under the Mod category, most of the games are relatively recent... but then we come to Half-Life. Why is this still bundled in for the competition, especially for the 2006 version? I recall seeing Half-Life already win awards for being friendly to modders, and the same goes with Half-Life mods winning recognition (Counter-Strike comes to mind).
As much as I love Half-Life, it should be taken off the list to allow other games the chance to shine in the mod spotlight.
Second, anti-virus software can also pick up things like phishing emails, which are platform-agnostic.
;)
Platform-agnostic? You mean that the software isn't sure that platforms exist?
It'd be a learning experience! :D:D
Questions like this are loaded, but I'll bite anyway.
I speculate that the initial success wouldn't have been as large, since company and brand recognition go a long way in marketing. Past successes usually help out the initial reaction of a company's game, and if the company continues to put out quality games, this reaction will only continue to grow higher (id and Blizzard are the best examples of this).
We also have the success of the actual game: those who choose to play it will naturally tell others to buy/try it if they think it's awesome, or criticize it and tell others not to buy it if it's horrible. This is done in many avenues, such as game reviews, gaming websites/forums, and word-of-mouth. These *should* be free of bias of the Company's reputation, and instead focus on the merits/flaws of the game in question. However, this isn't a perfect world, so bias will be present.
Overall, it would be less successful if it didn't have a brand or company name to publicize it, but that's just the nature of merchandising (where the real money from the movie is made).
One main problem that I have with Dvorak is that in the event of a typo, the mistyped words become *other* real words. While typing on Qwerty, I can usually see my typos from a mile away, what with A's becoming Q's and E's becoming R's. With Dvorak, like letters are next to each other to help facilitate typing, but this also increases the probability of typos becoming dictionary words.
;D
This wouldn't be such an issue, except that with all the official correspondence going on online and using computers these days, a typo could lead to a word that wouldn't be.. appropriate.. for the document(s) at hand. It's hilarious to see in chat rooms though.
Someone needs to patent the idea of an advertisement on a loading screen and then never use it. ;D
I think maybe your not familiar with the Lionhead development cycle
I played B&W1 when it was released, and I never got past the third island due to sheer boredom. The first level was alright since you got the creature fairly early, and the second level was basically a playground where you could teach your creature tons of miracles and shape most of its personality. The third level was such a bummer for me because it's that level where the player's creature is captured (iirc). I had spent all that time teaching my creature to do all sorts of miracles only to have it locked up for a whole level.
Couple that with villages that are never happy (it's impossible to get all the flags on the Village Store to disappear), and it made for one overhyped game that I only enjoyed on the second level.
Lionhead should focus on the game at hand instead of projecting 5 total games in the series. It's a bit worrysome that they're already talking about having 5, and the hype machine might get rolling incredibly early on all these games.
Going along that thread, it says that by game 5, the citizens will outclass their god (player), with examples such as throwing rocks vs. cannons and fireballs vs. atomic bombs. They then say that B&W as a series is focusing on letting the players feel all-powerful and do extraordinary things (at least in the early ones). It seems a bit contradictory, and with the last installment of the game, I have to wonder if it'll even be worth playing. I personally like the theory of manpower vs. godpower in the philosophical sense, but I'm not too sure on the gaming sense. The allure and fun of the B&W series is being omnipotent, and if you strip that out, what will be the game's selling point?
TFA only uses typing as the example of interacting with the computer, in this case, with text editors and using the keyboard shortcut instead of using the mouse and clicking on File-Save. His article works great in this sense, because the keyboard is naturally the most effective tool for the task of typing.
However, it takes little to no tweaking of his "Cyborg" argument to say that mice are superior when using CAD and playing most computer games. After a certain duration at any of these activities, the mouse simply becomes an extension of the human body, and little to no thought is required for our brains to act immediately to what we want to do on the computer, be it dodging a rocket or designing an object.
Keyboards and mice are not inherently dumb or smart, each is simply more adept at different tasks.
Only commie mutant traitors would presume to dictate what The Computer can and cannot run without proper clearance.
While I liked Shadowrun for Genesis more than Shadowrun for SNES, karma farming was by far the most tedious part of the Genesis version. The matrix runs were fun and paid well, so that makes up for it. :)
I wonder if it is possible to have a near infinite number of copyrighted works available. I think it isn't.
That statement reminds me of this wonderful gem:
"It all works because Avogadro's number is closer to infinity than to 10." - Ralph Baierlein.
According to this, it's best served naked.