2 Million Azeroth Citizens
Gamasutra (and everyone else) has the news that World of Warcraft has hit 2 Million subscribers, making it the first U.S. based commercial MMOG to do so. From the article: "The most popular current MMORPGs in Asia are generally developed locally, but if World of WarCraft proves popular in China, as well as other soon to be launched territories such as Taiwan, Hong Kong and Macau, it could quickly become the most globally popular online game in history.
"
to add some horsepower to the Alterac Valley instance servers. Right now on the server I play on there is never more than 2 instances going at any one time, even though both sides have over 40 people standing around waiting to get in.
The numbers might be skewed because a lot of Asian MMO gamers play online in cyber-cafes or something similar. I guess you could still count the number of accounts that are created, but what about the people who create and account, play for an hour and then never come back. If the internet cafe is the one being billed per hour of play time, that account will stick around forever. This makes it a little more difficult to accurately guage the number of actual subscribers.
I've never played either Lineage, but I'm going to guess that a lot of people in these countries are going to try WoW and a lot will probably like it and switch to playing it. The numbers will still be a little funny though.
China will probably ban it like Google.
In addition to World of Warcraft, WoW also stands for World of Waiting.
Waiting to log on... waiting for instances to open up... waiting for Battlegrounds... waiting for patches...
"We are all in the gutter, but some of us are looking at the stars." - Oscar Wilde
If WoW content remained basically the same, but did not have the Warcraft specific brand or Blizzard label, would it be as successful?
If anything, World of Warcraft's huge success has been understated. It is now four times the size of Everquest at its peak. That's monstrous, for a game that charges a monthly subscription.
i could live a little longer in this prison
> but if World of WarCraft proves popular in China, as well as other soon to be launched territories such as Taiwan, Hong Kong and Macau, it could quickly become the most globally popular online game in history.
Let me rephrase this as:
"but if World of WarCraft proves popular in [every country] it could be the most popular online game in history"
We can build quite a lot of story here:
"if $thing proves $property in $everywhere else, it could be the most $property $category in history"
Like in:
"If slashdot proves boring in europe and china and south america, it could be the most boring weblog in history".
Cool.
As a former Blizzard employee I can attest that I did not see very much innovation in the hallways. Passion is spewing from the halls and dedication to the utmost fun experience is what holds that ship together; maybe one day they will try it with brand new ideas...
:D)
I have no doubt that World of Warcraft will become the usurper of the throne and easily claim the #1 MMO spot globally but what I have not yet seen much of is "Who will dethrone the new king in years to come?"
You know it is an inevitable. I ACTUALLY know it is inevtiable, hell I've worked on the code and tools. You can feel it in your soul and you can know it just by the fact that technology always expands to such a point that games are antiquated and no longer "Stunning."
Gaming industry, when oh when are you braking out your next stunners?
A true 'Killer Application' mmo has not been created, and world of warcraft is not it. Killer apps force consumers to go out and buy hardware just for the expience being so damn 'killer fun.' In other words, I can't wait for the mmo that breaks out and makes people go out and buy computers or consoles (ps3, xbox360 would be nice...)
That's the game I am interested in playing.
(and making, as a game developer.
-Daniel
-Debug
In WOW they never delete a character or an account. So is that current paying subscribers? Or all subscribers ever?
I'm just curious
There might be more subscribers, but there are less people playing online now. People are getting burnt out of the same old instances, and waiting for poorly designed PvP.
Your wait in queue in 3 hours, have a nice day.
I cant even begin to express how diaspointed I've become with Blizzard. All due to this particualr game adn the rumors leaking out about Ghost. I've canceled two subscriptions in the last week, both mine and my fiance's.
The customer service is, hands down, the worst I have ever personally experienced from a game developer. And I've experienced some pretty atrocious handling of the customer. At times it seems as if the disdain for the player base is so heavy as if to be almost tangible.
I wonder then, how many of those 2 million subscribers are actually active accounts. I know for a fact that I am not alone in my sentiments towards what was once a great devloper.
With so many of its customers being non-US, so what if the game's "US-based"? If it had 2 million US-based customers it would be more impressive.
rooooar
Est Sales Revenue Percentage: 50% Upfront Sales Revenue: $50,000,000 Monthly Sub Revenue: $30,000,000 Annual Sub Revenue: $360,000,000 Total Revenue over 5 year period for WoW 1,850,000,000. This does not take into account expansions, new subscribers gained or loss in subscribers.
I have seen comments posted on slashdot several times saying that the graphics in WoW or mediocre at best. I personally think that they are excellent. Where are folks seeing better graphics than what is available in WoW? Just curious...
1, 2, 3, 4, 5... That's the combination on my luggage!
Oh wait that isn't a moderation option.
Mod parent blizzard fanboi apologist! oh..hmm doesn't have that either.
I guess flamebait will have to suffice
With 2 million accounts... for every unhappy customer, I'm sure there's 10,000 happy ones - myself included. Some people are simply unreasonable (while other DO have valid complaints).
... and I'm no Blizzard fanboi either, I'm simply giving credit where credit is due.
WoW is the best MMOG "experience" since UO/EQ and AC1, hands down.
It has issues and waits in a queue (on busy servers or if you are playing Alliance), lag, yes.. but I'm still impressed - and I've played a dozen MMOG's in the past 8 years..
Considering in games like EQ where you had to schedule end-game raid with "uber guilds" who basically controlled the high-end dungeons...
or farmers who ruin economies in Final Fantasy Online (and who are TRYING in WoW)...
or totally UNPLAYABLE launches like Anarchy Online...
or people who get KILLED in RL over the game (Lineage)...
I think the problems with WoW are par for the course - honestly. Do they have money to throw at the issues? Sure.. but this is corporate America here guys! The basic economics are to keep it up and running RELATIVELY smoothly, while maximizing your profit in every area possible...
"Kraxis"
Feathermoon
WoW upside down is MoM, and MoM upside down is Dad's favorite thing!
ducks...
I don't really get the macau reference. Don't get me wrong, it's a beautiful place but it's population is less then half a milion, and of course most of them won't play Warcraft. I just can't see what difference it would/will make.
50% are playing Night Elves .00001% of all players are playing Trolls
80% are playing Alliance
10% are playing on Bleeding Hollow
100% of those hate something (or someone) about Bleeding Hollow
80% of Horde are playing Forsaken
100% or these statistics were made up on the spot because I am bitter. When are we going to have a PVPRP server?
nnooiissee
The first thing that should concern people who play WoW is that Blizzard was surprised and caught off guard by it's success. I've never played the game, but would wonder if the design scales to this size player base. Also sounds like their infrastructure is shaky at best and I can't believe you are paying for a game that makes you wait (how long?) to play it. If anything, this feels like WoW lowered the standard on MMOs out there in terms of service.
However, if you find the game fun, by all means play it. I can't help but think expanding the market will bring on more localization/design/infrastructure work that will be passed on as delays to the customer in some form. Blizzard is being rewarded financially for this so they are happy. Just hope that other companies don't follow suit. I can go without such innovations as wait queues in games, especially MMOs.
Going offline any day now.
He's right, a "killer app" is a game that you want to play so badly, you purchase new hardware to do so. Maybe describing it in terms of consoles will provide a better picture. Take Halo 2, exclusive to xbox. The game is considered so good that people bought xboxs over other consoles just to play that game.
For PCs, it's not that a killer app game can't be played on an old computer, but the masses would need to go out and buy new computers(or parts)to play it to make it one. It can be seen that a killer app raises the technology standard because it has a new advanced design, graphics, or whatever IMO. Personally, I've never played WoW and I find nothing inspiring about it. The graphics style is nice though. Otherwise, WoW seems like a cookie cutter MMO.
"In a related story, Sony Online Entertainment President, John Smedley, was found dead in his home due to a self-inflicted gunshot wound to the face."
Why is it when ever you read a post about WoW here or anywhere else you have so many people complaining?
Its a good game and if you really dont think so save some money and delete your chars. And when you make a post about the game say something meaning full just dont bitch.
I am not a total fan boy of WoW there are some things in the the game that are a pain but I live with them and make Suggestions on how they could be fixed.
For the wait thing the big problem is about balance and not having the same amount of horde to fill the match.
Now you can mark my post flamebate and offtopic but someone had to say it...
> if World of WarCraft proves popular in China, as well as other soon to
> be launched territories such as Taiwan, Hong Kong and Macau, it could
> quickly become the most globally popular online game in history.
Not likely. Perhaps the most popular MMORPG, or *possibly* the most popular commercial paid-subscription-based online game. But no game that requires a paid subscription to play is going to be the most globally popular online game in history. That's solidly locked in by popular pay-for-free-online games, especially the standard sort that you can play on a lot of different sites, because the rules are well-known and simple. My bet would be on hangman, actually, although checkers and euchre are pretty popular also, and tic-tac-toe, and reversi...
Even a relatively erudite game such as chess has *WAY* more online players (in the US alone, much less worldwide) than World of Warcraft can dream about.
Cut that out, or I will ship you to Norilsk in a box.
If you think having a brand name is everything, there are _plenty_ of counter-examples to prove that wrong.
E.g., "The Sims Online" was banking on the brand name of _the_ most sold PC game ever, by a wide margin. If you think Warcraft was a brand name to bank on, The Sims outsold that by a ludicrious margin. And Maxis itself is as big a brand name as Blizzard.
Yet TSO flopped. EA didn't even bother releasing it in Europe after seeing the abysmal sales in the USA, and that an alarming majority of the people were cancelling their
E.g., "Ultima Online" was banking on the brand name of the Ultima series. It was one of the biggest brand names at the moment. A lot of us had grown up on Ultima and then Ultima Underworld, and generally were Origin-a-holics.
UO invented the genre too, something which put other companies safely at the top of the pyramid.
Yet UO, well, didn't actually "flop", but lost players hand over fist by ignoring the players' wishes and complaints. It launched massively unbalanced too. (E.g., could you even do anything but traps as a Tinker? And were they even useful for anything but killing defenseless newbies?)
So UO ended up way behind EQ and AC... in the genre it invented. Both EQ and AC didn't have the brand name that UO had. They were completely unheard of titles that noone had heard about. But they stole the majority of UO players anyway.
E.g., EQ2 was banking on the name of the very successful EQ, and WoW still ended up ahead.
Etc.
Basically brand names help, yes, but they're not the alpha or the omega. Brand or marketting can make people join your game in the beginning, but if the game sucks, those people won't stay for long. And after a short while people start hearing from each other "this game sucks, avoid it" or "woohoo, this game rules, and playing my Shaman/Warrior/whatever is the most fun I've had with my pants on." And very quickly the sales start to reflect that instead of the launch hype and brand name.
See what happened with TSO for a textbook illustration of that. A couple hundred people bought the game right at launch, because of the brand name. Then most of them quit before even that first month was over, and the population settled at a lower value. And sales tappered too, reflecting a very quick decline in people relying on brand name and hype to make an uninformed decision.
A polar bear is a cartesian bear after a coordinate transform.
You can probably tell I'm half-asleep when I click the wrong "Reply To This" link. I meant to answer to the "would it still be big if it didn't have the Blizzard name?" thread, one position below.
A polar bear is a cartesian bear after a coordinate transform.
Believe me, if you can say with a straight face "Yeah, but this game gets laggy too" when comparing _any_ game with Anarchy Online, then you've never actually played Anarchy Online. Just the mention of the launch of AO made me cringe there.
Go read the Anarchy Online review on Something Awful and I can personally attest that that's 100% accurate, and that's what the game was like _after_ the devs had "fixed" it and claimed it was 110% stable and working as designed. Before that, it was far far worse.
I can personally attest to problems, again after the devs said it was 110% fixed, like:
- graphics glitches. Chances were 50-50 that an _open_ door would become a swirl of smeared colours that you can't actually see through.
- collision detection glitches. You'd run on flat ground and then suddenly you'd be falling to your death from stratosphere. Or you'd fall through the floor and start _swimming_ (yep, swimming animation) in the ground, or under the ground. Or you'd have enemies going through solid walls.
- instanced dungeon generation glitches. You could walk through one of those swirly doors and fall 4m deep into a hole you can't get out of.
- massive design problems. E.g., a fist had the same range as a snipe rifle. Yes, no kidding. If you picked a ranged combat class for the "ranged" part, e.g., trading the superior damage of melee for the safety of range, you'd basically get neither. Someone could punch you or stab you from 1000 ft away.
- massive balance problems. Not just class balance, but the three factions were so utterly unbalanced that one of them didn't even have shops above the newbie level. And the class balance was a sick joke too.
- massive AI problems. It wouldn't be uncommon to be attacked through walls and closed doors, because the AI couldn't tell it can't reach you. And various other AI problem.
- stupid mission design. E.g., you'd get a stealth mission, and be told it's a stealth mission, yet... you wouldn't get the token unless you killed everyone in that building.
- stupid design that actively discouraged grouping for missions
Etc. And yes, lag too. For some events people were told to look at the ground to avoid their machine crashing or getting disconnected. Yeah, that soo makes sense... you surely went to some big event to look at a patch of ground instead of at what's happening there.
So, well, trust me: AO at launch was in a class of suckiness of its own. Removing spyware off a machine was more fun than playing AO.
A polar bear is a cartesian bear after a coordinate transform.
NCSoft's Guild Wars no-subscription fee online RPG outsold WoW in this week's PC Games Chart.
WoW's good, but how much momentum will Guild Wars manage to pick up?
I've been playing WoW now for 6 months. I'm amazed at it's success, because 2 million subscribers is quite an accomplishment. It is the most fun mmorpg I've played.
That said, they need to work on their customer support. If they have 2 million subscribers paying 15 dollars a month, they could at least hire one community manager for each class. As of now, on their forums feedback from developers funneled through their community managers (I believe there are 5) is extremely rare.
With the recent addition of battlegrounds which gave a set place for PvP, the lack of balance between the factions is showing. There are two 'faction only' classes, the Paladin and Shaman. The Shaman is the most powerful character in the game, while the Paladin is the weakest. When you combine this with the fact that the Horde has the better racial traits, battlegrounds is lopsided. People have been bringing this to blizzards attention for months with minimal feedback. Maybe now that battlegrounds are around they will do something to balance out the classes and races.
If they would hire a community manager for each class, then they could have the current ones moderate the other boards, such as PvP, RP, General, etc.
Overall, they need to get their act together before people notice they were never ready for this kind of userbase. The latest thread of doom in their forums is about someone with cerbral palsy who was banned for using '3rd party programs' which allowed him to play world of warcraft even though he was disabled.
They can't let PR disasters like this go on for too long. It is a game, but it's also a service. Blizzard needs to wake up and realize that.
And, since I'm a n00b at WoW, I don't go and do battlegrounds.
When he says "killer app" that makes you buy new hardware, don't necessarily think "the game is too slow, gotta upgrade the PC".
Think Gran Turismo or Final Fantasy 7 for which some of us went and bought a Playstation. It's not that the game was non-optimized or anything. In fact, it ran at a clean 60 FPS if I remember right. It was just that good that it worth buying a whole console just to play one game.
A polar bear is a cartesian bear after a coordinate transform.
I have played:
DSO, Realms, EQ1, AC1, AC2, UO, SQG, AO, Planetside, MxO, HC D2, Horizons, Lineage 1 &2, CoH, GW, and im in a closed beta for Auto Aussault.
Let me say that anyone who is making a game right now better be using WoW as the base or their design goals. I dont mean engine, but features like XML interface, auction house, instancing and things like that.
When I get into game without an auction house I feel the game is inferior as an example.
WoW is quickly becoming a game of haves and havenot (especially on pvp servers) but I guess that's the way to goes.
If you havent played and you want to play a fantasy game its the best $50 bucks you can spend in a MMO and a great ride. Don't forget about your spouse though...
Twilight
1.999.000 are too busy playing and enjoying the game to post on forums. The thousand that aren't saturate the most popular boards with their crap. Vocal minority for you.
___
No power in the 'verse can stop me
Hear hear...
Yes, the Ironforge lag is a pain
Yes, I've been trying to get into Alterac Valley for a week with no success
Yes, the game has its fair share of bugs
But yes, It's a damn fun game... Yes, the lag is about as good as could be expected with the insane number of players in close proximity... Yes, my server (Argent Dawn) is hideously imbalanced towards the alliance... And yes, every program has bugs, and Blizzard is fixing them one by one.
As long as I continue to see gradual improvements, I'm satisfied.
"The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom